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Changes in Move Effects in Pokémon Black Version and Pokémon White Version

Pokémon Data FilesChanges in Move Effects in Pokémon Black Version and Pokémon White Version
MoveAttributeOld ValueNew Value
AcupressureFlags"d" flagNo ’d' flag
Aqua RingFlagsNo "d" flag’d' flag
AromatherapyTargetUser’s sideUser and allies
AssistTargetNo targetUser
Beat UpPower101
BindAccuracy7585
Bone RushAccuracy8090
Bullet SeedPower1025
ClampPP1015
ClampAccuracy7585
ConversionFlagsNo "d" flag’d' flag
Conversion 2TargetUserSingle exc. user
CopycatTargetNo targetUser
Cotton SporeAccuracy85100
CounterFlagsNo "b" flag'b' flag
CovetPower4060
CrabhammerAccuracy8590
CurseType???Ghost
CurseTargetSingle exc. userNo target
DefogFlagsNo "c" flag'c' flag
DisableAccuracy80100
DisableFlagsNo "c" flag'c' flag
Doom DesirePower120140
Doom DesireAccuracy85100
Drain PunchPower6075
Drain PunchPP510
EmbargoFlagsNo "c" flag'c' flag
EncoreFlagsNo "c" flag'c' flag
FeintPower5030
Fire SpinPower1535
Fire SpinAccuracy7085
ForesightFlagsNo "c" flag'c' flag
Fury CutterPower1020
Future SightPP1510
Future SightPower80100
Future SightAccuracy90100
Giga DrainPower6075
GlareAccuracy7590
HailFlags"b" flagNo 'b' flag
Heal BellTargetUser’s sideUser and allies
Heal BlockFlagsNo "c" flag'c' flag
Healing WishFlagsNo "d" flag’d' flag
Hi Jump KickPP2010
Hi Jump KickPower100130
HypnosisAccuracy7060
Icicle SpearPower1025
ImprisonFlagsNo "d" flag’d' flag
Jump KickPower85100
Jump KickPP2510
Last ResortPower130140
Lucky ChantFlagsNo "d" flag’d' flag
Lunar DanceFlagsNo "d" flag’d' flag
Magic CoatTargetNo targetUser
Magma StormAccuracy7075
Magnet RiseFlagsNo "d" flag’d' flag
Me FirstPower01
Metal BurstFlagsNo "b" flag'b' flag
MetronomeTargetNo targetUser
Miracle EyeFlagsNo "c" flag'c' flag
Mirror CoatFlagsNo "b" flag'b' flag
Mirror MoveTargetNo targetSingle exc. user
Odor SleuthFlagsNo "c" flag'c' flag
OutragePP1510
Perish SongTargetBoth sidesAll Pokémon in battle
Petal DancePP2010
Petal DancePower90120
Poison GasAccuracy5580
Poison GasTargetSingle exc. userAll opposing Pokémon
Power TrickFlagsNo "d" flag’d' flag
Psych UpFlags"d" flagNo ’d' flag
RecycleFlagsNo "d" flag’d' flag
RoarFlagsNo "c" flag'c' flag
Rock BlastAccuracy8090
Sand TombPower1535
Sand TombAccuracy7085
Scary FaceAccuracy90100
Sleep TalkTargetNo targetUser
SnatchTargetNo targetUser
SpikesFlagsNo "c" flag'c' flag
SpiteFlagsNo "c" flag'c' flag
Stealth RockFlagsNo "c" flag'c' flag
TacklePower3550
TackleAccuracy95100
TauntFlagsNo "c" flag'c' flag
ThrashPower90120
ThrashPP2010
TormentFlagsNo "c" flag'c' flag
ToxicAccuracy8590
Toxic SpikesFlagsNo "c" flag'c' flag
UproarPower5090
WhirlpoolAccuracy7085
WhirlpoolPower1535
WhirlwindFlagsNo "c" flag'c' flag
WishFlagsNo "d" flag’d' flag
WrapAccuracy8590
MoveOld EffectNew Effect
AbsorbIf this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP.If the target loses HP because of this attack, user gains half that much HP, rounded to the nearest integer, but not less than 1 HP.
AcupressureIf any of the target’s stat stages can be raised, raises one of those stat stages chosen at random by 2.Raises by 2 stages a random stat stage, that’s less than 6, of the target.
Arm ThrustMulti-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.Multi-hit attack. Attacks two to five times in a row. 35% chance for two or three times; 15% chance for four or five times.
AssistUses a random move from a random Pokémon (both in battle and not in battle) on the user’s side, other than the user and Eggs. Doesn’t use the following moves: Assist, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, or Trick. (Uses original moves of Pokémon in battle. A move will be counted more than once if more than one eligible Pokémon has that move.)Uses a random move from a random Pokémon (both in battle and not in battle) with the same controller as the user, other than the user and Eggs. Doesn’t use the following moves: Assist, Bestow, Chatter, Circle Throw, Copycat, Counter, Covet, Destiny Bond, Detect, Dragon Tail, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Protect, Rage Powder, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, Transform, or Trick. (Uses current moves of Pokémon in battle. A move will be counted more than once if more than one eligible Pokémon has that move.)
AssurancePower is doubled if the target lost HP this turn (even from Pain Split).Power is doubled if the target lost HP this turn (except from Pain Split).
AttractInfatuates the target. (There is a 50% chance that the attack of an infatuated Pokémon will be canceled.) Fails if user or the target is gender-unknown, or if both have the same gender. Effect ends when user or the target leaves the battle. During effect, this attack fails against the target.Infatuates the target. (There is a 50% chance that the attack of an infatuated Pokémon will be canceled.) Fails if user or the target is gender-unknown, or if both have the same gender. Effect ends when user or the target leaves the battle or if user is rotated out. During effect, this attack fails against the target.
AvalanchePower is doubled if user lost HP because of a damaging attack by a Pokémon at the target’s position this turn (regardless of whether that Pokémon was the last to damage the user with an attack this turn). Priority level -4.Power is doubled if user was damaged by an attack by the target this turn (regardless of whether that Pokémon was the last to damage the user with an attack this turn). Priority level -4.
BarrageMulti-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.Multi-hit attack. Attacks two to five times in a row. 35% chance for two or three times; 15% chance for four or five times.
Beat UpDoes one hit for the user and each other unfainted non-Egg Pokémon (both in battle and not in battle) on the user’s side that aren’t poisoned, burned, paralyzed, frozen, or asleep. For each of those Pokémon, Attack used in damage formula is the Attack race value (commonly called "base stat") for that Pokémon’s original species; the Level used in damage formula is the level of that Pokémon; and the Defense used in damage formula is the Defense race value (commonly called "base stat") for the target’s current species. Effects that change this attack’s damage are not applied, except critical hits, damage variance, and the effect of Helping Hand. Accuracy check is done only once. Considered a multi-hit attack. All hits are considered attacks by the user. (The order corresponds to how the user’s controller listed the Pokémon as the battle began. If there are two Trainers on a single side, the Pokémon controlled by the Trainer on the left, when their backs are seen, go before those of the other Trainer.)Does one hit for the user and each other unfainted non-Egg Pokémon (both in battle and not in battle) that aren’t poisoned, burned, paralyzed, frozen, or asleep with the same controller as the user, in order. For each hit, this attack’s power is equal to 5+(X/10), where X is the Attack race value (commonly called "base stat") for the corresponding Pokémon’s species. (All hits are considered attacks by the user.)
Belly DrumUser loses half of its maximum HP and user’s Attack rises by 12 stages. Will fail if HP reduced would faint user or if user’s Attack can’t be raised.User loses half of its maximum HP, and its Attack stat stage rises by 6 minus its Attack stat stage. Will fail if HP reduced would faint user or if user’s Attack stat stage is 6. (Doesn’t necessarily fail if user’s Attack stat stage can’t be changed by this effect.)
BideIf this attack is successful and isn’t already in effect, the effect begins and X is set to 0. During effect, user uses this attack during each of its attack segments and can’t take any other action, and whenever the user is damaged by an attack by another Pokémon, the HP lost by the user because of that attack is added to X. At user’s second attack segment after this one, deals X times 2 damage to the Pokémon at the position of the last Pokémon (other than the user) that damaged the user with an attack during this attack’s effect, or if there is no such Pokémon, to one of the opposing Pokémon chosen at random, and this effect ends. Not affected by type immunities. Returned attack is considered an attack by the user. If, during effect, user is prevented from using this attack or leaves the battle,, or when user falls asleep or becomes frozen, effect ends without returning an attack. Priority level 1.If this attack is successful and isn’t already in effect, the effect begins and X is set to 0. During effect, user uses this attack during each of its attack segments and can’t take any other action, and whenever the user is damaged by an attack by another Pokémon, the HP lost by the user because of that attack is added to X. At user’s second attack segment after this one, deals X times 2 damage to the} Pokémon at the last known position {of the last Pokémon (other than the user) that damaged the user with an attack during this attack’s effect, or if there is no such Pokémon, to one of the opposing Pokémon chosen at random, and this effect ends. Not affected by type immunities. Returned attack is considered an attack by the user. If, during effect, user is prevented from using this attack or leaves the battle,, or when user falls asleep or becomes frozen, effect ends without returning an attack.} Priority level 1.
BindMulti-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for five or six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle or when user is rotated out. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.
Blast BurnIf this attack is successful, on the next turn, user can’t take any action and pauses during its attack segment. (That move is prevented from being used during that attack segment.)
BlockDuring effect, the target can’t switch out or run. Effect ends when user or the target leaves the battle (except Baton Pass). During effect, this attack fails against the target.During effect, the target can’t switch out or run. Effect ends when user is rotated out or leaves the battle (including Baton Pass), or when the target leaves the battle (except Baton Pass). During effect, this attack fails against the target.
Bone RushMulti-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.Multi-hit attack. Attacks two to five times in a row. 35% chance for two or three times; 15% chance for four or five times.
BounceWhile user is using this attack, user is unaffected by attacks other than Gust, Sky Uppercut, Thunder, and Twister. May paralyze the target.While user is using this attack, user is unaffected by attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, and Twister. May paralyze the target.
Brave BirdIf this attack is successful and the target loses HP because of this attack, user loses 1/3 that much HP (recoil), but not less than 1 HP.If the target loses HP because of this attack, user loses 33% that much HP, rounded to the nearest integer, but not less than 1 HP (recoil).
Brick BreakIgnores the effect of Reflect. Unless this attack misses, even if this attack becomes ineffective because of type immunities, ends the effects of Reflect and Light Screen on the target’s side.Ignores the effect of Reflect. If this attack is successful, ends the effects of Reflect and Light Screen on the target’s side.
Bug BiteIf this attack is successful and the target is holding a Berry, that item is consumed, and if it’s consumed this way, user uses that item if it’s an item that triggers when its holder has a certain amount of HP or PP, or is poisoned, burned, paralyzed, frozen, asleep, or confused (but not Custap Berry), and unless user has Klutz or is under the effect of Embargo. (This effect happens even if the target has Klutz or Multitype, the target has 0 HP, the item’s trigger condition doesn’t hold, or the target is under the effect of Embargo.)After user uses this attack, if this attack was successful and the target is actually holding a Berry, and if user has at least 1 HP, user uses that item if it’s an item that triggers when its holder has a certain amount of HP or PP, or is poisoned, burned, paralyzed, frozen, asleep, or confused (but not Custap Berry), and then that item is consumed. (This effect happens even if the target has 0 HP, the item’s trigger condition doesn’t hold, Magic Room is in effect, the target has Klutz or is under the effect of Embargo, or the user has Klutz or is under the effect of Embargo.)
Bullet SeedMulti-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.Multi-hit attack. Attacks two to five times in a row. 35% chance for two or three times; 15% chance for four or five times.
CamouflageOn and under water, user’s type becomes Water. In caves and on rocky ground, user’s type becomes Rock. On tall grass, very tall grass, and puddles, user’s type becomes Grass. On sand, mud, and other outdoor ground, user’s type becomes Ground. On snow and ice, user’s type becomes Ice. Elsewhere, user’s type becomes Normal. Fails if user has Multitype or if determined type is the same as one of the user’s types.In grass and tall grass, user’s type becomes Grass. On water/puddles, user’s type becomes Water. On snow and ice, user’s type becomes Ice. In caves, user’s type becomes Rock. Indoors (except in Link Battles), user’s type becomes Normal. Elsewhere (including in swamps and Link Battles), user’s type becomes Ground. Fails if user is an Arceus and hasn’t transformed or if determined type is the same as all of the user’s types.
ChargeUntil the end of the next turn and until user leaves the battle, power of Electric-type attacks by the user is doubled. User can use this attack during effect. When this attack is used, raises user’s Special Defense by 1 stage.For two turns, including this turn, the power of Electric-type attacks by the user is doubled. Effect ends when user leaves the battle. User can use this attack during effect. When this attack is used, raises user’s Special Defense by 1 stage.
ChatterIf this attack is successful and user’s original species is Chatot, this attack has up to a 31% chance of confusing the target depending on user’s cry.May confuse the target. Additional effect won’t occur unless user is a Chatot and hasn’t transformed. (Considered an attack with an additional effect.)
ClampMulti-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for five or six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle or when user is rotated out. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.
Comet PunchMulti-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.Multi-hit attack. Attacks two to five times in a row. 35% chance for two or three times; 15% chance for four or five times.
ConversionUser’s types become the original type of one of the user’s moves, except Curse or this move, chosen at random. Fails if user has Multitype or if each of user’s moves (except Curse or this move) is of either type of the user, since it chooses a type other than one of user’s types.User’s types become the original type of one of the user’s moves, except this move, chosen at random. Fails if user is an Arceus and hasn’t transformed or if each of user’s moves, except this move, is of either type of the user, since it chooses a type other than one of user’s types.
Conversion 2User’s types change to a random type that the type of the last attack that targeted user is "not very effective" or ineffective against. Fails if there is no such attack or type or if the user has Multitype. Doesn’t choose either of the user’s types.User’s types change to a random type that the type of the last attack [the target used against the user] is "not very effective" or ineffective against. {Fails if there is no such attack or type. Uses determined type of the attack. Doesn’t choose either of the user’s types..
CopycatUses the last move used by a Pokémon. Fails if there is no such move or that move is Assist, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, or Trick.Uses the last move called by a Pokémon. Fails if there is no such move or that move is Assist, Bestow, Chatter, Circle Throw, Copycat, Counter, Covet, Destiny Bond, Detect, Dragon Tail, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Protect, Rage Powder, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, Transform, or Trick.
CounterIf the last Pokémon (other than the user) that damaged the user with a physical attack this turn is one of user’s opposing Pokémon, and there is a Pokémon at the position of that attack’s user, deals damage to the Pokémon at the position of that attack’s user (or the other opposing Pokémon if there is no such Pokémon) equal to 2 times the amount of HP lost by the user because of that attack. Fails if that amount is 0. Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. Priority level -5.If user was damaged by one or more physical attacks by an opposing Pokémon this turn, deals X times 2 damage to the Pokémon at the position that the user of the last such attack had when that attack was used (or to a random opposing Pokémon this attack could target if there is no such Pokémon), where X is the amount of HP lost by this attack’s user because of that attack; or if X is 0, deals damage as normal to that Pokémon (and can cause a critical hit). (Will be avoided if that Pokémon can’t be reached.) Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. Priority level -5.
CovetIf this attack is successful, user receives the item the target is actually holding (even if the target has zero HP) if user actually isn’t holding any items, if that item isn’t a Mail or a Griseous Orb, if user didn’t have an item "knocked off" this battle, if the target doesn’t have Multitype, and unless the target is one of the player’s Pokémon in a battle in which Exp. Points can be gained and the user isn’t.After this attack is used, if this attack was successful and user has at least 1 HP, user receives the item the target is actually holding (even if the target has zero HP) if user actually isn’t holding any items and unless the target is one of the player’s Pokémon in a wild Pokémon battle and the user isn’t.
Crush GripThis attack’s power is equal to int((the target’s current HP)*120/max(1,the target’s maximum HP))+1.This attack’s power is equal to 120*((the target’s current HP*4096) / (the target’s maximum HP*4096)), rounded half-down, but not less than 1.
CurseIf user isn’t a Ghost type, lowers user’s Speed by 1 stage and raises user’s Attack and Defense by 1 stage. Otherwise, user loses half of its maximum HP but not less than 1 HP (even if HP reduced would faint user) and at the end of each turn until the target leaves the battle (except Baton Pass), the target loses 1/4 of its maximum HP but not less than 1 HP. During effect, this attack fails against the target. (If user is not a Ghost as commands are chosen, user doesn’t choose a target. If the user is a Ghost as this attack is used, this attack chooses a target automatically if no target is chosen, and this attack can fail for having no target. If the user is not a Ghost as this attack is used, this attack doesn’t fail for having no target.)If user isn’t a Ghost type, lowers user’s Speed by 1 stage and raises user’s Attack and Defense by 1 stage. Otherwise, user loses half of its maximum HP but not less than 1 HP (even if HP reduced would faint user) and until the target leaves the battle (except Baton Pass), at the end of each turn, the target loses 1/4 of its maximum HP but not less than 1 HP, and this attack fails in this case if no target exists. During effect, this attack fails against the target. (If user is a Ghost type as commands are chosen, user chooses a target as though this move’s range were "single Pokémon except user". If user doesn’t choose a target, a random opposing Pokémon is chosen as the target as this attack is used if the user is a Ghost type.)
Defense CurlRaises user’s Defense by 1 stage. Even if user’s Defense can’t be raised, until user leaves the battle, the power of Ice Ball and Rollout, when used by user, is doubled, even if user is asleep. (Effect is not cumulative.)Raises user’s Defense by 1 stage. Even if user’s Defense stat stage wasn’t changed by this effect, until user leaves the battle, the power of Ice Ball and Rollout, when used by user, is doubled even if user is asleep. (Effect is not cumulative.)
DefogLowers the target’s evasiveness by 1 stage. Even if the target’s evasiveness can’t be lowered, ends the effects of Light Screen, Mist, Reflect, Safeguard, Spikes, Stealth Rock, and Toxic Spikes on the target’s side, and ends fog.Lowers the target’s evasiveness by 1 stage. Even if the target’s evasiveness wasn’t changed by this effect, ends the effects of Light Screen, Mist, Reflect, Safeguard, Spikes, Stealth Rock, and Toxic Spikes on the target’s side.
Destiny BondUntil user’s next attack segment, if an attack by an opposing Pokémon causes the user to faint, that opposing Pokémon also faints if that Pokémon is still in battle. Effect ends when user leaves the battle.Until user’s next attack segment, if an attack by an opposing Pokémon against the user causes the user to faint, that opposing Pokémon also faints if that Pokémon is still in battle. Effect ends when user leaves the battle. (Excludes attack returned from Doom Desire and Future Sight.)
DetectUser avoids attacks with flag "b" when they are used this turn by other Pokémon. Those attacks with an accuracy check will miss the user. This attack fails if user strikes last this turn. A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Detect, Endure, or Protect as user uses this attack or if this attack fails, and rises by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3. Priority level 3.User avoids attacks with flag "b" when they are used by other Pokémon against the user this turn. (Excludes returned attack from Future Sight and Doom Desire. Affects the first attack segment of Sky Drop’s use.) This attack fails if user strikes last this turn. A variable, X, starts at 1, and resets to 1 if the last move called for the user is not Detect, Endure, Protect, Quick Guard, or Wide Guard as user uses this attack or if this attack fails, and is doubled each time this attack is successful. This attack has a 1/X chance of succeeding, or a 1/(2^32) chance if X is 256 or greater. Priority level 4.
DisableFor four to seven turns, including this turn, the last move used by the target when the effect began can’t be used or chosen for use by the target. Fails if the target doesn’t have that move or it has zero PP. During effect, this attack fails against the target. Effect ends when the target leaves the battle.Effect lasts for four turns, or if the user strikes after the target, five turns, including this turn. During effect, the last move used by the target when the effect began can’t be used or chosen for use by the target. Fails if the target doesn’t have that move. During effect, this attack fails against the target. Effect ends when the target leaves the battle.
Doom DesireDoes a damage calculation, which is not a critical hit and whose damage is not affected by the target’s or user’s types (other than by Sandstorm), by the user against the target (won’t fail); at the end of the turn that follows the next turn, if there is a Pokémon at the target’s position (even if the user is that Pokémon), the damage calculated is returned to that Pokémon. Accuracy check is done only when attack is returned; damage variance is done only as this attack is used. Remains in effect even if user or the target leaves the battle (except if the battle ends). Damage returned is not affected by type immunities. During effect, this attack fails against the Pokémon at the target’s position. Returned attack is not considered an attack by the user. (If more than one Pokémon uses this attack in the same turn, each of those hits will occur when the attacks are returned, and the game is not decided until all those hits resolve.)Has no immediate effect when used (won’t fail). Effect lasts three turns, including this turn. At the end of the last turn, if there is a Pokémon at the position the target had when the effect began and if the user isn’t that Pokémon, deals damage from the user to that Pokémon. If the user isn’t in battle or is rotated out as the damage is dealt this way, the damage is calculated and its accuracy is determined according to the user’s level, type, and Special Attack stat (before it left the battle, except Transform and Imposter still revert the type and stats to their originals), and as though the user had no item or Ability (without applying the accuracy stat stage, other stat stages of the user, or other effects that modify Special Attack). Accuracy check is performed only when attack is returned. Remains in effect even if user or the target isn’t in battle or is rotated out (except if the battle ends). (Effect is not suspended if user or the target is rotated out.) During effect, this attack fails against the Pokémon at that position. Returned attack is considered an attack by the user even if the user leaves the battle or is rotated out. (If more than one Pokémon uses this attack in the same turn, each of those hits will occur when the attacks are returned in the order in which their effects began, but the game is decided after each hit.)
Double-EdgeIf this attack is successful and the target loses HP because of this attack, user loses 1/3 that much HP (recoil), but not less than 1 HP.If the target loses HP because of this attack, user loses 33% that much HP, rounded to the nearest integer, but not less than 1 HP (recoil).
DoubleSlapMulti-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.Multi-hit attack. Attacks two to five times in a row. 35% chance for two or three times; 15% chance for four or five times.
Drain PunchIf this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP.If the target loses HP because of this attack, user gains half that much HP, rounded to the nearest integer, but not less than 1 HP.
Dream EaterFails unless the target is asleep. If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP.Fails unless the target is asleep. If the target loses HP because of this attack, user gains half that much HP, rounded to the nearest integer, but not less than 1 HP.
EarthquakePower is doubled if the target is using Dig.Damage is doubled if the target is using Dig.
EmbargoFor five turns, including this turn, effects from the target’s item are not applied, the target can’t throw items, and the target can’t be chosen as the target of an item as commands are chosen. Effect ends when the target leaves the battle (except Baton Pass). Fails if the target has Multitype or actually is holding Griseous Orb.For five turns, including this turn, effects from the target’s item are not applied, the target can’t throw items, and the target can’t be chosen as the target of an item. Effect ends when the target leaves the battle (except Baton Pass).
EncoreEffect lasts for four to eight turns, including this turn. During effect, the target, during each of its attack segments, uses the last move it used before the effect began, with no particular target, and the target chooses that move for use automatically and can’t choose any other move it has for use. (The target can switch or run as normal.) This attack fails if there is no affected move; the affected move is Encore, Mimic, Mirror Move, Sketch, Struggle, or Transform; if the target doesn’t have affected move; or if affected move has zero PP. During effect, this attack fails against the target. Effect ends when the target leaves the battle. At the end of the turn, if affected move has zero PP, effect ends.Effect lasts for three turns, or if the user strikes after the target, four turns, including this turn. During effect, the target, during each of its attack segments, uses the last move it used before the effect began, [with no particular target], and the target can’t choose the other moves it has for use. This attack fails if there is no affected move; the affected move is Encore, Mimic, Mirror Move, Sketch, or Transform; if the target doesn’t have affected move; or if affected move has zero PP. During effect, this attack fails against the target. Effect ends when the target leaves the battle. At the end of each turn, if affected move has zero PP, effect ends.
EndureUntil the end of the turn, if an attack by other Pokémon would reduce user’s HP to less than 1, it reduces user’s HP to 1 instead. This attack fails if user struck last this turn. A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Detect, Endure, or Protect as user uses this attack or if this attack fails, and rises by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3. Priority level 3.This turn (including the end of the turn), if an attack by other Pokémon would reduce user’s HP to less than 1, it reduces user’s HP to 1 instead. This attack fails if user strikes last this turn. A variable, X, starts at 1, and resets to 1 if the last move called for the user is not Detect, Endure, Protect, Quick Guard, or Wide Guard as user uses this attack or if this attack fails, and is doubled each time this attack is successful. This attack has a 1/X chance of succeeding, or a 1/(2^32) chance if X is 256 or greater. Priority level 4.
ExplosionUser faints as part of this attack’s use, after damage calculation. The target’s Defense is treated as halved in damage calculation. Fails if no target exists (doesn’t cause fainting).User faints as part of this attack’s use, after damage calculation.
ExtremeSpeedPriority level 1.Priority level 2.
Fake OutMay make the target flinch. Fails unless it’s the user’s first attack segment since user last entered the battle. Priority level 1.May make the target flinch. Fails unless it’s the first turn of the battle or the user entered the battle after the beginning of the previous turn. Priority level 3.
FeintIgnores effect of Protect and Detect. If this attack is successful, the target’s Protect or Detect is no longer in effect this turn (attacks by other Pokémon this turn are not prevented by that effect). Fails unless Protect or Detect is in effect for the target this turn. Priority level 2.Ignores effect of Protect and Detect by the target. Ignores effect of Wide Guard and Quick Guard on the target’s side if the target is an opposing Pokémon of the user. If this attack is successful, attacks by other Pokémon this turn are not prevented by the target’s Protect or Detect effect, and, if the target is an opposing Pokémon of the user, they are not prevented by the Wide Guard or Quick Guard effect on the target’s side. Priority level 2.
Fire FangMay burn the target. May make the target flinch. Ignores effect of Wonder Guard.May burn the target. May make the target flinch.
Fire SpinMulti-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for five or six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle or when user is rotated out. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.
FissureOne-hit KO. Deals damage to the target equal to the target’s maximum HP. Ineffective if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack.One-hit KO. Deals damage to the target equal to the target’s maximum HP or if the target has a substitute, the substitute’s life points. Fails if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack.
FlailThis attack’s power is 200 if N is less than 2, 150 if N is 2 through 5, 100 if N is 6 through 12, 80 if N is 13 through 21, 40 if N is 22 through 42, or 20 if N is 43 or greater, where N is equal to (user’s current HP * 64 / user’s maximum HP), rounded down.This attack’s power is 200 if N is less than 2, 150 if N is 2 through 4, 100 if N is 5 through 9, 80 if N is 10 through 16, 40 if N is 17 through 32, or 20 if N is 33 or greater, where N is equal to (user’s current HP * 48 / user’s maximum HP), rounded down.
Flare BlitzIf this attack is successful and the target loses HP because of this attack, user loses 1/3 that much HP (recoil), but not less than 1 HP. May burn the target.If the target loses HP because of this attack, user loses 33% that much HP, rounded to the nearest integer, but not less than 1 HP (recoil). May burn the target.
FlingAs part of this attack’s use, user throws the item it’s holding at the target and that item is consumed after damage calculation. This attack’s power depends on the item thrown this way. If this attack is successful, the thrown item takes effect on the target. Fails if the attack has no target or the user can’t throw items (item is not consumed in these cases). (User can throw items this way even if it has Klutz, but not if it’s under the effect of Embargo. If the attack is avoided with Protect or Detect, item is still consumed and the item’s identity is still revealed.)As part of this attack’s use, user throws the item it’s holding at the target and that item is consumed after damage calculation. This attack’s power depends on the item thrown this way. If this attack is successful, the thrown item takes effect on the target. Fails if user can’t throw items (item is not consumed in this case). (User can’t throw items this way if Magic Room is in effect or if the user has Klutz or is under the effect of Embargo. If attack is avoided with Protect or Detect or the attack has no target, item is still consumed but the item’s identity isn’t revealed.)
FlyWhile user is using this attack, user is unaffected by attacks other than Gust, Sky Uppercut, Thunder, and Twister.While user is using this attack, user is unaffected by attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, and Twister.
Focus PunchFails if the user was damaged by an attack by another Pokémon this turn. Priority level -3.Fails if the user is damaged by an attack by another Pokémon this turn.} Priority level -3.
Follow MeWhenever an opposing Pokémon uses an attack with a range of "single Pokémon except user", "single opposing Pokémon", or "opposing Pokémon chosen at random" this turn and there is a Pokémon at the position of this attack’s user, it is directed to the Pokémon at the position of this attack’s user instead of to any other potential target of that attack (other than its user). Effect remains even if user leaves the battle (except if the battle ends). Priority level 3. (Affects Future Sight and Doom Desire only when attack is used, not when it’s returned.)Whenever an opposing Pokémon uses an attack with a range of "single Pokémon except user", "single opposing Pokémon", or "opposing Pokémon chosen at random" this turn, it is directed to this attack’s user instead of to any other potential target of that attack (other than its user), if that attack can target this attack’s user. Effect ends when user leaves the battle. Fails if this battle is a Single Battle or Rotation Battle. Priority level 3. (Takes effect before Magic Coat and Magic Bounce. Doesn’t affect Future Sight or Doom Desire.)
ForesightDuring effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. During effect, Normal- and Fighting-type attacks against the target are normally effective against the Ghost type. Effect ends when the target leaves the battle. This attack can be used against the target during effect.During effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. {During effect, Normal- and Fighting-type attacks against the target are normally effective against the Ghost type. Effect ends when the target leaves the battle.} During effect, this attack fails against the target.
Frenzy PlantIf this attack is successful, on the next turn, user can’t take any action and pauses during its attack segment. (That move is prevented from being used during that attack segment.)
Fury AttackMulti-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.Multi-hit attack. Attacks two to five times in a row. 35% chance for two or three times; 15% chance for four or five times.
Fury CutterA multiplier, X (which begins at 0), raises by 1 if this attack is successful, up to a maximum of 4. X is reset to 0 when user leaves the battle; when user falls asleep or becomes frozen; or when an attack by the user is prevented from being used, misses, fails, or becomes ineffective (except if the attack can’t be used because it has zero PP). This attack’s power is multiplied by 2 to the power of X. (Each Pokémon has a different X value.)A multiplier, X (which begins at 1), is doubled if this attack is successful, up to a maximum of 8. This attack’s power is multiplied by X. X is reset to 1 when user leaves the battle or when this attack is avoided by the target or becomes ineffective. X also resets to 1 if this move isn’t the last move called for the user as it uses a move. (Each Pokémon has a different X value.)
Fury SwipesMulti-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.Multi-hit attack. Attacks two to five times in a row. 35% chance for two or three times; 15% chance for four or five times.
Future SightDoes a damage calculation, which is not a critical hit and whose damage is not affected by the target’s or user’s types (other than by Sandstorm), by the user against the target (won’t fail); at the end of the turn that follows the next turn, if there is a Pokémon at the target’s position (even if the user is that Pokémon), the damage calculated is returned to that Pokémon. Accuracy check is done only when attack is returned; damage variance is done only as this attack is used. Remains in effect even if user or the target leaves the battle (except if the battle ends). Damage returned is not affected by type immunities. During effect, this attack fails against the Pokémon at the target’s position. Returned attack is not considered an attack by the user. (If more than one Pokémon uses this attack in the same turn, each of those hits will occur when the attacks are returned, and the game is not decided until all those hits resolve.)Has no immediate effect when used (won’t fail). Effect lasts three turns, including this turn. At the end of the last turn, if there is a Pokémon at the position the target had when the effect began and if the user isn’t that Pokémon, deals damage from the user to that Pokémon. If the user isn’t in battle or is rotated out as the damage is dealt this way, the damage is calculated and its accuracy is determined according to the user’s level, type, and Special Attack stat (before it left the battle, except Transform and Imposter still revert the type and stats to their originals), and as though the user had no item or Ability (without applying the accuracy stat stage, other stat stages of the user, or other effects that modify Special Attack). Accuracy check is performed only when attack is returned. Remains in effect even if user or the target isn’t in battle or is rotated out (except if the battle ends). (Effect is not suspended if user or the target is rotated out.) During effect, this attack fails against the Pokémon at that position. Returned attack is considered an attack by the user even if the user leaves the battle or is rotated out. (If more than one Pokémon uses this attack in the same turn, each of those hits will occur when the attacks are returned in the order in which their effects began, but the game is decided after each hit.)
Gastro AcidDuring effect, effects from the target’s Ability are not applied. Effect ends when the target leaves the battle (except Baton Pass). Fails if the target’s Ability is Multitype.During effect, effects from the target’s Ability are not applied. (Effects that happen "as this Pokémon enters the battle" still happen.) Effect ends when the target leaves the battle (except Baton Pass). Fails if the target actually has Multitype.
Giga DrainIf this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP.If the target loses HP because of this attack, user gains half that much HP, rounded to the nearest integer, but not less than 1 HP.
Giga ImpactIf this attack is successful, on the next turn, user can’t take any action and pauses during its attack segment. (That move is prevented from being used during that attack segment.)
Grass KnotThis attack’s power is 20 if the weight of the target’s species is 10 kilograms (kg) or less, else 40 if 25 kg or less, else 60 if 50 kg or less, else 80 if 100 kg or less, else 100 if 200 kg or less, else 120.This attack’s power is 20 if the target’s weight is less than 10 kilograms (kg), else 40 if less than 25 kg, else 60 if less than 50 kg, else 80 if less than 100 kg, else 100 if less than 200 kg, else 120.
GravityEffect lasts for five turns, including this turn. When this attack is used, the effects of Bounce, Fly, and Magnet Rise end for all Pokémon in battle. (If Fly or Bounce ends this way for a Pokémon in battle, that Pokémon will try to use the move it chose for use when its attack segment comes this turn.) During effect, the moves Bounce, Fly, Hi Jump Kick, Jump Kick, Magnet Rise, and Splash can’t be used or chosen for use by any Pokémon in battle. During effect, Ground-type attacks are effective against each Pokémon in battle, and each Pokémon in battle can receive the effect of Spikes and Toxic Spikes, and each Pokémon in battle is prevented from switching and running because of Arena Trap, as though it didn’t have Levitate and as though its current type didn’t include Flying. During effect, accuracy of attacks by each Pokémon in battle is multiplied by 10/6. During effect, this attack fails for all Pokémon in battle.Effect lasts for five turns, including this turn. When this attack is used, the effects of Bounce, Fly, Magnet Rise, Sky Drop, and Telekinesis end for all Pokémon in battle. (If Fly, Bounce, or Sky Drop ends this way for a Pokémon in battle or if Sky Drop ends this way for a target, that Pokémon [will try to use the move it chose for use this turn when its attack segment comes].) During effect, the moves Bounce, Fly, Hi Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis can’t be used or chosen for use by any Pokémon in battle (even if the Pokémon is rotated out). During effect, Ground-type attacks are effective against each Pokémon in battle, and each Pokémon in battle can receive the effect of Spikes and Toxic Spikes, and each Pokémon in battle is prevented from switching and running because of Arena Trap, as though it didn’t have Levitate and as though its current type didn’t include Flying. During effect, accuracy of attacks by each Pokémon in battle is multiplied by 10/6. During effect, this attack fails for all Pokémon in battle.
GrowthRaises user’s Special Attack by 1 stage.Raises user’s Attack and Special Attack by 2 stages each if Sunny Day is in effect; otherwise 1 stage each.
GrudgeUntil user’s next attack segment, if an attack by an opposing Pokémon causes the user to faint, the PP of the move that attack’s user chose for use this turn is reduced to 0. Effect ends when user leaves the battle.Until user’s next attack segment, if an attack by an opposing Pokémon against the user causes the user to faint, the PP of the move that attack’s user chose for use this turn is reduced to 0. Effect ends when user leaves the battle.
GuillotineOne-hit KO. Deals damage to the target equal to the target’s maximum HP. Ineffective if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack.One-hit KO. Deals damage to the target equal to the target’s maximum HP or if the target has a substitute, the substitute’s life points. Fails if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack.
GustPower is doubled if the target is using Fly or Bounce.Power is doubled if the target is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop.
HailWeather. Lasts for five turns, including this turn. During effect, at the end of each turn except the last, each Pokémon in battle, except Ice types, loses 1/16 of its maximum HP (but not less than 1 HP) simultaneously (the game is decided after the effect is applied to all Pokémon in battle).Weather. Lasts for five turns, including this turn. During effect, at the end of each turn except the last, each Pokémon in battle that isn’t rotated out, except Ice types, loses 1/16 of its maximum HP (but not less than 1 HP) in turn order.
HazeResets all stat stages on all Pokémon in battle to zero.Resets all stat stages on each Pokémon in battle that isn’t rotated out to zero.
Head SmashIf this attack is successful and the target loses HP because of this attack, user loses half that much HP (recoil), but not less than 1 HP.If the target loses HP because of this attack, user loses half that much HP, rounded to the nearest integer, but not less than 1 HP (recoil).
Heal BlockEffect lasts for five turns, including this turn. During effect, the moves Heal Order, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Roost, Slack Off, Softboiled, Swallow, Synthesis, and Wish can’t be used or chosen for use by the target. During effect, if a move or an effect of a move (other than Pain Split) would cause the target to gain HP, it gains no HP instead. (Liquid Ooze still works.) Effect ends when the target leaves the battle (except Baton Pass).Effect lasts for five turns, including this turn. During effect, healing moves can’t be used or chosen for use by the target. During effect, if an effect (other than Pain Split, Regenerator, and items used on the target during the item phase of the turn) would cause the target to gain HP, it gains no HP instead. (Liquid Ooze still works.) Effect ends when the target leaves the battle (except Baton Pass).
Heal OrderUser gains half of its maximum HP. Fails if user’s HP is full.User gains half of its maximum HP, rounded to the nearest integer.
Healing WishUser faints as part of this attack’s use. When a Pokémon at user’s position enters the battle during this attack segment, it gains all HP and stops being poisoned, burned, paralyzed, frozen, and asleep. (New Pokémon enter the battle immediately during this attack segment.) Fails if there are no other unfainted non-Egg Pokémon not in battle with the same controller as the user (doesn’t cause fainting).User faints as part of this attack’s use. The next time there is a Pokémon at the position the user had when it used this attack, it gains all HP and stops being poisoned, burned, paralyzed, frozen, and asleep. Fails if there are no other unfainted non-Egg Pokémon not in battle with the same controller as the user (doesn’t cause fainting).
Helping HandPower of attacks by the target this turn is multiplied by 1.5. Effect ends when the target leaves the battle. Fails if no target exists, if user struck after the target, or if the target switched out this turn before user’s attack segment. Priority level 5.Power of attacks by the target this turn is multiplied by 1.5. (This effect is cumulative.) Effect ends when the target leaves the battle. Fails if no target exists or if user struck after the target. (Doesn’t fail if the target switched out this turn before the user’s attack segment.) Priority level 5.
Hi Jump KickIf this attack misses or becomes ineffective, user loses HP equal to the damage the attack would have dealt (or the target’s maximum HP if that amount is 0) divided by 2 (not considered recoil), but not less than 1 HP and not more than the greater of 1 or half of the target’s maximum HP.If the target avoids this attack or this attack becomes ineffective, user loses half of its maximum HP, but not less than 1 HP (not considered recoil).
Horn DrillOne-hit KO. Deals damage to the target equal to the target’s maximum HP. Ineffective if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack.One-hit KO. Deals damage to the target equal to the target’s maximum HP or if the target has a substitute, the substitute’s life points. Fails if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack.
Hydro CannonIf this attack is successful, on the next turn, user can’t take any action and pauses during its attack segment. (That move is prevented from being used during that attack segment.)
Hyper BeamIf this attack is successful, on the next turn, user can’t take any action and pauses during its attack segment. (That move is prevented from being used during that attack segment.)
HypnosisPuts the target to sleep. (This attack’s starting accuracy is 60 in HeartGold, Platinum, and SoulSilver.)Puts the target to sleep.
Ice BallIf this attack is successful and isn’t already in effect, the effect begins and X is set to 2. During effect, user uses this attack during each of its attack segments and can’t take any other action, and X is doubled whenever this attack is successful. During effect, this attack’s power is multiplied by X, or by 2 times X if Defense Curl is in effect for the user. Effect ends when user leaves the battle; when this attack is prevented from being used, misses, fails, or becomes ineffective; when the attack is used for five attack segments; or when user falls asleep or becomes frozen. If user is asleep as it starts to use this attack, this attack’s effect lasts one attack segment.If this attack is successful and isn’t already in effect, the effect begins and X is set to 2. During effect, user uses this attack during each of its attack segments and can’t take any other action, and X is doubled whenever this attack is successful. During effect, this attack’s power is multiplied by X, or by 2 times X if Defense Curl is in effect for the user. Effect ends when user leaves the battle; when this attack is prevented from being used, fails, is avoided by the target, or becomes ineffective; when the attack is used for five attack segments; or when user falls asleep or becomes frozen. If user is asleep as it starts to use this attack, this attack’s effect lasts one attack segment.
Icicle SpearMulti-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.Multi-hit attack. Attacks two to five times in a row. 35% chance for two or three times; 15% chance for four or five times.
ImprisonDuring effect, moves that the user knows can’t be used or chosen for use by each opposing Pokémon. Effect ends when user leaves the battle. Fails if none of the opposing Pokémon know a move that the user knows.During effect, moves that the user knows can’t be used or chosen for use by each opposing Pokémon (even if they’re rotated out). Effect ends when user leaves the battle or is rotated out. User can use this attack during effect.
IngrainDuring effect, user can’t switch out or run, and at the end of each turn, user gains 1/16 of its maximum HP (but not less than 1 HP). During effect, Ground-type attacks are effective against user and user can receive the effect of Spikes and Toxic Spikes as though user didn’t have Levitate and as though its current type didn’t include Flying. Effect ends when user leaves the battle (except Baton Pass).During effect, user can’t switch out or run, and attacks by other Pokémon and items held by other Pokémon can’t force user to end a wild Pokémon battle or cause user to be replaced with a different Pokémon not in battle. During effect, user gains 1/16 of its maximum HP (but not less than 1 HP) at the end of each turn. During effect, Ground-type attacks are effective against user (overrides Iron Ball here), and user can receive the effect of Spikes and Toxic Spikes, as though user didn’t have Levitate and as though its current type didn’t include Flying. Effect ends when user leaves the battle (except Baton Pass).
Jump KickIf this attack misses or becomes ineffective, user loses HP equal to the damage the attack would have dealt (or the target’s maximum HP if that amount is 0) divided by 2 (not considered recoil), but not less than 1 HP and not more than the greater of 1 or half of the target’s maximum HP.If the target avoids this attack or this attack becomes ineffective, user loses half of its maximum HP, but not less than 1 HP (not considered recoil).
Knock OffIf this attack is successful and the target actually isn’t holding Griseous Orb, the target drops the item it’s actually holding (the target has the item "knocked off") for the rest of the battle even if the target has zero HP. Effect remains even if the target leaves the battle and enters the battle again. (That item is not consumed, but the target actually won’t be holding any items afterward.)If this attack is successful, the item the target is actually holding is consumed even if the target has zero HP, unless the target is one of the player’s Pokémon in a wild Pokémon battle and the user isn’t.
Last ResortFails unless user has two or more moves and either doesn’t have this move or, for each other move slot it has with a move, had previously used a move from that slot (other than moves used by other moves) since the last time user entered the battle or Transform was in effect for the user, whichever is later.Fails unless user has this move and at least one move other than this move and, for each move it has other than this move, the user used that move (including this attack segment and other than if it’s used by another move) after the last time user entered the battle or user had transformed, whichever is later.
Leech LifeIf this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP.If the target loses HP because of this attack, user gains half that much HP, rounded to the nearest integer, but not less than 1 HP.
Leech SeedDuring effect, at the end of each turn, if there is a Pokémon at user’s position, the target loses 1/8 of its maximum HP, but not less than 1 HP, and if the target loses HP this way, the Pokémon at user’s position gains HP lost by the target this way. Effect ends when the target leaves the battle (except Baton Pass). Fails if the target is a Grass type.During effect, at the end of each turn, if there is a Pokémon at the position the user had when the effect began (even if the target is not adjacent to that Pokémon), the target loses 1/8 of its maximum HP, but not less than 1 HP, and if the target loses HP this way, the Pokémon at that position gains HP lost by the target this way. Effect ends when the target leaves the battle (except Baton Pass). Fails if the target is a Grass type.
Light ScreenEffect lasts for five turns, including this turn. During effect, damage from special attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved as long as there is only one Pokémon in battle on the user’s side, or multiplied by >2/3 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side.Effect lasts for five turns, including this turn. During effect, damage from special attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved [in Single Battles and Rotation Battles], or multiplied by >2703/4096 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side.
Lock-OnUntil the end of the next turn, attacks by the user against the target can’t be evaded and do not miss the target because it’s using a two-turn attack. (Includes attack returned from Doom Desire and Future Sight, but only on the first attack segment of the effect. For Triple Kick, only the first hit of the attack is affected.) Effect ends when user or the target leaves the battle (except Baton Pass). If user leaves the battle with Baton Pass during effect, effect is reset. This attack can be used against the target during effect. When this attack is used, effect of this attack ends for all Pokémon in battle (other than the user and the target) against the target.For two turns, including this turn, attacks by the user against the target can’t be evaded and are not avoided by the target because it is using or is under the effect of a two-turn attack. (Includes attack returned from Doom Desire and Future Sight, and all hits of multi-hit attacks, including Triple Kick.) Effect ends when user or the target leaves the battle or when the target is rotated out. (This effect is suspended while user is rotated out.) During effect, this attack fails for the user.
Low KickThis attack’s power is 20 if the weight of the target’s species is 10 kilograms (kg) or less, else 40 if 25 kg or less, else 60 if 50 kg or less, else 80 if 100 kg or less, else 100 if 200 kg or less, else 120.This attack’s power is 20 if the target’s weight is less than 10 kilograms (kg), else 40 if less than 25 kg, else 60 if less than 50 kg, else 80 if less than 100 kg, else 100 if less than 200 kg, else 120.
Lunar DanceUser faints as part of this attack’s use. When a Pokémon at user’s position enters the battle during this attack segment, it gains all HP and PP and stops being poisoned, burned, paralyzed, frozen, and asleep. (New Pokémon enter the battle immediately during this attack segment.) Fails if there are no other unfainted non-Egg Pokémon not in battle with the same controller as the user (doesn’t cause fainting).User faints as part of this attack’s use. The next time there is a Pokémon at the position the user had when it used this attack, it gains all HP and PP and stops being poisoned, burned, paralyzed, frozen, and asleep. Fails if there are no other unfainted non-Egg Pokémon not in battle with the same controller as the user (doesn’t cause fainting).
Magic CoatThe next time this turn, if the user is the target of an attack with flag "c" by other Pokémon, instead user uses that attack against that other Pokémon (at the time that attack’s effects against the user would resolve). Effect ends when user leaves the battle. Priority level 4. (Applies to each target separately. Takes precedence over Soundproof. Even attacks with multiple targets target a single target this way. If the attack is used by another move, this effect triggers only if the user is not the first target of that attack.)Each time this turn, if the user is the target of an attack with flag "c" by other Pokémon and that other Pokémon is the original user of that attack (even if the attack is used by another move), instead user uses that attack against that other Pokémon. Effect ends when user leaves the battle. Priority level 4. (This effect applies to each target separately and takes precedence over Soundproof. If the attack has more than one target, targets that are under the effect of this move, that have Magic Bounce, or both, use that attack after the effects of other targets have resolved, in the same relative order. If that attack has a range of "all opposing Pokémon", user uses that attack against each Pokémon it could target. If that attack has a range of "opposing Pokémon’s side", this effect applies only if this attack’s user isn’t rotated out and is the Pokémon closest to the left of its side among Pokémon in battle on its side that are under the effect of this move, that have Magic Bounce, or both.)
Magma StormMulti-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for five or six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle or when user is rotated out. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.
Magnet RiseFor five turns, including this turn, user is immune to damaging Ground-type attacks (overridden by Ingrain’s effect), and user is unaffected by Spikes and Toxic Spikes (not overridden by Ingrain’s effect), and user can switch and run despite Arena Trap, even if it doesn’t have Levitate. Effect ends when user leaves the battle (except Baton Pass). Fails if Ingrain is in effect for the user. Fails if user has Levitate.For five turns, including this turn, user is immune to damaging Ground-type attacks, and user doesn’t receive the effect of Spikes and Toxic Spikes, and user can switch and run despite Arena Trap, even if the user doesn’t have Levitate. (Overridden by Ingrain, Iron Ball, and Smack Down.) Effect ends when user leaves the battle (except Baton Pass). Fails if user is under the effect of Ingrain or Smack Down.
MagnitudeThis attack’s power is 10 (5% chance), 30 (10%), 50 (20%), 70 (30%), 90 (20%), 110 (10%), or 150 (5%) (Magnitude 4 through 10, respectively; power is not determined separately for each target). If a target is using Dig, this attack’s power is doubled for that target.This attack’s power is 10 (5% chance), 30 (10%), 50 (20%), 70 (30%), 90 (20%), 110 (10%), or 150 (5%) (Magnitude 4 through 10, respectively; power is not determined separately for each target). If a target is using Dig, this attack’s damage is doubled for that target.
Me FirstIf user strikes before the target this turn and the move the target chose for use this turn is a damaging move other than Chatter, Counter, Covet, Focus Punch, Mirror Coat, or Thief, user uses that move with no particular target with its damage multiplied by 1.5.If user strikes before the target this turn and the move the target chose for use this turn is a damaging move other than Chatter, Counter, Covet, Focus Punch, Me First, Metal Burst, Mirror Coat, Struggle, or Thief, user uses that move with no particular target with its power multiplied by 1.5. (This attack itself doesn’t deal damage and is not affected by type immunities.)
Mean LookDuring effect, the target can’t switch out or run. Effect ends when user or the target leaves the battle (except Baton Pass). During effect, this attack fails against the target.During effect, the target can’t switch out or run. Effect ends when user is rotated out or leaves the battle (including Baton Pass), or when the target leaves the battle (except Baton Pass). During effect, this attack fails against the target.
Mega DrainIf this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP.If the target loses HP because of this attack, user gains half that much HP, rounded to the nearest integer, but not less than 1 HP.
MementoUser faints as part of this attack’s use. Lowers the target’s Attack and Special Attack by 2 stages each. Fails if there is no target (doesn’t cause fainting).Lowers the target’s Attack and Special Attack (in that order) by 2 stages each. Even if the target’s Attack and Special Attack stat stages weren’t changed by this effect, the user faints unless there is no target or this attack is avoided by the target. Fails if the target has a substitute (doesn’t cause fainting).
Metal BurstIf the last Pokémon (other than the user) that damaged the user with an attack this turn is one of user’s opposing Pokémon, and there is a Pokémon at the position of that attack’s user, deals damage to the Pokémon at the position of that attack’s user (or the other opposing Pokémon if there is no such Pokémon) equal to 1.5 times the amount of HP lost by the user because of that attack. Affected by type immunities. (For multi-hit attacks, deals damage based on the last hit of that attack.)If user was damaged by one or more damaging attacks by an opposing Pokémon this turn, deals X times 1.5 damage to the Pokémon at the position that the user of the last such attack had when that attack was used (or to a random opposing Pokémon this attack could target if there is no such Pokémon), where X is the amount of HP lost by this attack’s user because of that attack; or if X is 0, deals damage as normal to that Pokémon (and can cause a critical hit). (Will be avoided if that Pokémon can’t be reached.) Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack.
MetronomeUses a random move other than the following: Assist, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, Trick, or any move user knows. Doesn’t choose a move that the user can’t choose for use because of Disable, Encore, Gravity, Heal Block, or Torment.Uses a random move other than the following: After You, Assist, Bestow, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Freeze Shock, Helping Hand, Ice Burn, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Protect, Quash, Quick Guard, Rage Powder, Relic Song, Secret Sword, Sketch, Sleep Talk, Snarl, Snatch, Snore, Struggle, Switcheroo, Techno Blast, Thief, Transform, Trick, V-create, or Wide Guard.
Milk DrinkUser gains half of its maximum HP. Fails if user’s HP is full.User gains half of its maximum HP, rounded to the nearest integer.
MimicCopies last move used by the target. That move replaces this move. The copied move has 5 PP. (Its maximum PP depends on the number of PP Ups used for this move’s move slot.) Fails if there is no such move or that move is Chatter, Metronome, Mimic, Sketch, Struggle, or any move user knows. Fails if Transform is in effect for user.Copies last move used by the target. That move replaces this move. The copied move has its current PP and maximum PP set to the move’s original maximum PP. Fails if there is no such move or that move is Chatter, Mimic, Sketch, Struggle, Transform, or any move user knows. [Fails if user has transformed.]
Mind ReaderUntil the end of the next turn, attacks by the user against the target can’t be evaded and do not miss the target because it’s using a two-turn attack. (Includes attack returned from Doom Desire and Future Sight, but only on the first attack segment of the effect. For Triple Kick, only the first hit of the attack is affected.) Effect ends when user or the target leaves the battle (except Baton Pass). If user leaves the battle with Baton Pass during effect, effect is reset. This attack can be used against the target during effect. When this attack is used, effect of this attack ends for all Pokémon in battle (other than the user and the target) against the target.For two turns, including this turn, attacks by the user against the target can’t be evaded and are not avoided by the target because it is using or is under the effect of a two-turn attack. (Includes attack returned from Doom Desire and Future Sight, and all hits of multi-hit attacks, including Triple Kick.) Effect ends when user or the target leaves the battle or when the target is rotated out. (This effect is suspended while user is rotated out.) During effect, this attack fails for the user.
MinimizeRaises user’s evasiveness by 1 stage. Even if user’s evasiveness can’t be raised, until user leaves the battle, Stomp attacks by other Pokémon have double power against user (effect is not cumulative).Raises user’s evasiveness by 2 stages. Even if user’s evasiveness wasn’t changed by this effect, until user leaves the battle, damage from Stomp and Steamroller attacks by other Pokémon against user is doubled (effect is not cumulative).
Miracle EyeDuring effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. During effect, Psychic-type attacks against the target are normally effective against the Dark type. Effect ends when the target leaves the battle. This attack can be used against the target during effect.During effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. {During effect, Psychic-type attacks against the target are normally effective against the Dark type. Effect ends when the target leaves the battle.} During effect, this attack fails against the target.
Mirror CoatIf the last Pokémon (other than the user) that damaged the user with a special attack this turn is one of user’s opposing Pokémon, and there is a Pokémon at the position of that attack’s user, deals damage to the Pokémon at the position of that attack’s user (or the other opposing Pokémon if there is no such Pokémon) equal to 2 times the amount of HP lost by the user because of that attack. Fails if that amount is 0. Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. Priority level -5.If user was damaged by one or more special attacks by an opposing Pokémon this turn, deals X times 2 damage to the Pokémon at the position that the user of the last such attack had when that attack was used (or to a random opposing Pokémon this attack could target if there is no such Pokémon), where X is the amount of HP lost by this attack’s user because of that attack; or if X is 0, deals damage as normal to that Pokémon (and can cause a critical hit). (Will be avoided if that Pokémon can’t be reached.) Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. Priority level -5.
Mirror MoveUses with no particular target the last move that targeted the user, was not prevented from being used, was not used by another move, has flag "e", and has a range of "single Pokémon except user", "all opposing Pokémon", "opposing Pokémon selected at random", "all Pokémon except user", or "no particular target". Fails if the affected move is Encore. The affected move is reset for a Pokémon when it leaves the battle or one of its opposing Pokémon leaves the battle. (A two-turn attack targets a Pokémon only on the second attack segment of use. Ignores moves taken with Magic Coat and Snatch. If an effect changes an attack’s target, the changed target is used instead of the old target. For U-turn, the move and target are set after all effects of the attack resolve.)[Uses against the target the last move the target used if it was not prevented from being used, was not used by another move, and has flag "e". [Fails if the affected move is Encore.]]
MoonlightUser gains >2/3 of its maximum HP (but not less than 1 HP) during Sunny Day; otherwise, user gains 1/4 of its maximum HP (but not less than 1 HP) during Rain Dance, Hail, fog, or Sandstorm; otherwise, user gains half of its maximum HP. (HP gain is not affected by Trick Room.)User gains >2732/4096 of its maximum HP during Sunny Day; otherwise, user gains 1/4 of its maximum HP during Hail, Rain Dance, or Sandstorm; otherwise, user gains half of its maximum HP. The result is rounded half-down and won’t be less than 1. (HP gain is not affected by Trick Room.)
Morning SunUser gains >2/3 of its maximum HP (but not less than 1 HP) during Sunny Day; otherwise, user gains 1/4 of its maximum HP (but not less than 1 HP) during Rain Dance, Hail, fog, or Sandstorm; otherwise, user gains half of its maximum HP. (HP gain is not affected by Trick Room.)User gains >2732/4096 of its maximum HP during Sunny Day; otherwise, user gains 1/4 of its maximum HP during Hail, Rain Dance, or Sandstorm; otherwise, user gains half of its maximum HP. The result is rounded half-down and won’t be less than 1. (HP gain is not affected by Trick Room.)
Mud SportDuring effect, power of Electric-type attacks by any Pokémon in battle is halved. (Effect is not cumulative.) Effect ends when user leaves the battle (except Baton Pass). During effect, this attack fails for the user, and other Pokémon in battle can use this attack.During effect, power of Electric-type attacks by any Pokémon in battle is multiplied by 1352/4096. Effect ends when user leaves the battle or is rotated out. During effect, this attack fails for any Pokémon in battle.
Natural GiftThis attack’s type and power depend on the Berry the user is holding. That item is consumed as part of this attack’s use. Fails if there is no target, if the user has Klutz or is under the effect of Embargo, or if user isn’t holding a Berry (item is not consumed in those cases).This attack’s type and power depend on the Berry the user is holding. That item is consumed as part of this attack’s use. [Fails if user has Klutz, if user could not use the item it’s holding, or if user isn’t holding a Berry (item is not consumed in those cases)].
Nature PowerIn tall grass, very tall grass, or puddles, uses Seed Bomb. In caves or on rocky ground, uses Rock Slide. On snow, uses Blizzard. On sand or other outdoor ground, uses Earthquake. On water, uses Hydro Pump. On ice, uses Ice Beam. Elsewhere, uses Tri Attack.In grass and tall grass, uses Seed Bomb. On water/puddles, uses Hydro Pump. In swamps, uses Mud Bomb. On snow, uses Blizzard. On ice, uses Ice Beam. In caves, uses Rock Slide. Indoors (except in Link Battles), uses Tri Attack. Elsewhere (including in Link Battles), uses Earthquake.
NightmareFails unless the target is asleep. As long as the target remains asleep, the target loses 1/4 of its maximum HP (but not less than 1 HP) at the end of each turn (including the current turn). Effect ends when the target leaves the battle or wakes up.Fails unless the target is asleep. } As long as the target remains asleep, the target loses 1/4 of its maximum HP (but not less than 1 HP) at the end of each turn (including the current turn). { Effect ends when the target leaves the battle or wakes up.
Odor SleuthDuring effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. During effect, Normal- and Fighting-type attacks against the target are normally effective against the Ghost type. Effect ends when the target leaves the battle. This attack can be used against the target during effect.During effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. {During effect, Normal- and Fighting-type attacks against the target are normally effective against the Ghost type. Effect ends when the target leaves the battle.} During effect, this attack fails against the target.
OutrageIf this attack is successful and isn’t already in effect, the effect begins. Effect lasts for two or three turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. When effect ends at the end of the last turn, user becomes confused, unless it’s already confused. Effect ends without causing confusion if this attack’s type is ineffective against the target’s types during effect, if user is prevented from using this attack during effect, when user leaves the battle, or if user is asleep as a new turn begins during effect. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion).If this attack is successful and isn’t already in effect, the effect begins. Effect lasts two or three attack segments, including the attack segment the effect began. During effect, user uses this attack during each of its attack segments and can’t take any other action. At the end of the last attack segment of the effect, user becomes confused unless it’s already confused, and effect ends. If this effect lasts three attack segments, effect ends without causing confusion during the second attack segment of the effect if this attack isn’t successful against the target or if user is prevented from using this attack. Effect ends without causing confusion when user leaves the battle or if user is asleep as a new turn begins during effect. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion).
Pay DayIn battles in which Exp. Points can be gained, if this attack is successful and the user is controlled by the player, an amount equal to five times the user’s current level (during attack’s use) is added to the money to be obtained when the player wins the battle, up to 65,535. (Not obtained if running occurred in the battle.)In battles in which Exp. Points can be gained, if this attack is successful and the user is controlled by the player, an amount equal to five times the user’s current level (during attack’s use) is added to the money to be obtained when the player wins the battle, up to 99,999. (Not obtained if running occurred in the battle.)
Perish SongEach Pokémon in battle without a perish count receives a perish count of 4. (Fails if no Pokémon in battle received a perish count this way.) At the end of each turn (including the current turn), the perish count of each Pokémon in battle is reduced by 1 and all Pokémon with a perish count of 0 faint in turn order. A Pokémon’s perish count is removed when it leaves the battle (except Baton Pass).Each Pokémon in battle, that isn’t rotated out, without a perish count receives a perish count of 4. At the end of each turn (including the current turn), the perish count of each Pokémon in battle, that isn’t rotated out, is reduced by 1 and all Pokémon with a perish count of 0 faint. (If more than one Pokémon faints this way at the same time, each of those Pokémon does so in turn order, but the game is not decided until all those Pokémon faint.) A Pokémon’s perish count is removed when it leaves the battle (except Baton Pass).
Petal DanceIf this attack is successful and isn’t already in effect, the effect begins. Effect lasts for two or three turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. When effect ends at the end of the last turn, user becomes confused, unless it’s already confused. Effect ends without causing confusion if this attack’s type is ineffective against the target’s types during effect, if user is prevented from using this attack during effect, when user leaves the battle, or if user is asleep as a new turn begins during effect. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion).If this attack is successful and isn’t already in effect, the effect begins. Effect lasts two or three attack segments, including the attack segment the effect began. During effect, user uses this attack during each of its attack segments and can’t take any other action. At the end of the last attack segment of the effect, user becomes confused unless it’s already confused, and effect ends. If this effect lasts three attack segments, effect ends without causing confusion during the second attack segment of the effect if this attack isn’t successful against the target or if user is prevented from using this attack. Effect ends without causing confusion when user leaves the battle or if user is asleep as a new turn begins during effect. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion).
Pin MissileMulti-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.Multi-hit attack. Attacks two to five times in a row. 35% chance for two or three times; 15% chance for four or five times.
PluckIf this attack is successful and the target is holding a Berry, that item is consumed, and if it’s consumed this way, user uses that item if it’s an item that triggers when its holder has a certain amount of HP or PP, or is poisoned, burned, paralyzed, frozen, asleep, or confused (but not Custap Berry), and unless user has Klutz or is under the effect of Embargo. (This effect happens even if the target has Klutz or Multitype, the target has 0 HP, the item’s trigger condition doesn’t hold, or the target is under the effect of Embargo.)After user uses this attack, if this attack was successful and the target is actually holding a Berry, and if user has at least 1 HP, user uses that item if it’s an item that triggers when its holder has a certain amount of HP or PP, or is poisoned, burned, paralyzed, frozen, asleep, or confused (but not Custap Berry), and then that item is consumed. (This effect happens even if the target has 0 HP, the item’s trigger condition doesn’t hold, Magic Room is in effect, the target has Klutz or is under the effect of Embargo, or the user has Klutz or is under the effect of Embargo.)
Power TrickSwaps user’s Attack and Defense stats and sets a variable, X (which starts at 0), for the user’s position to 1 if it’s 0 or to 0 if it’s 1. X is reset to 0 when user leaves the battle (except Baton Pass). If the user uses Baton Pass, the new Pokémon’s Attack and Defense stats are swapped if X is 1.Swaps user’s Attack and Defense stats and sets a variable, X (which starts at 0), for the user to 1 if it’s 0 or to 0 if it’s 1. X is reset to 0 when user leaves the battle (except Baton Pass). If the user uses Baton Pass, the new Pokémon’s Attack and Defense stats are swapped if X is 1.
PresentAt random, this attack’s power is 40 (102/256 chance), 80 (76/256), or 120 (26/256), or the target gains 1/4 of its maximum HP (but not less than 1 HP) and this attack doesn’t deal damage (52/256; in this case, this attack is not affected by type immunities, and does nothing if effect is prevented because of Heal Block).At random, this attack’s power is 40 (40% chance), 80 (30%), or 120 (10%), or the target gains 1/4 of its maximum HP rounded down (but not less than 1 HP) and this attack doesn’t deal damage (20%). Ineffective in all cases if the target is immune.
ProtectUser avoids attacks with flag "b" when they are used this turn by other Pokémon. Those attacks with an accuracy check will miss the user. This attack fails if user strikes last this turn. A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Detect, Endure, or Protect as user uses this attack or if this attack fails, and rises by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3. Priority level 3.User avoids attacks with flag "b" when they are used by other Pokémon against the user this turn. (Excludes returned attack from Future Sight and Doom Desire. Affects the first attack segment of Sky Drop’s use.) This attack fails if user strikes last this turn. A variable, X, starts at 1, and resets to 1 if the last move called for the user is not Detect, Endure, Protect, Quick Guard, or Wide Guard as user uses this attack or if this attack fails, and is doubled each time this attack is successful. This attack has a 1/X chance of succeeding, or a 1/(2^32) chance if X is 256 or greater. Priority level 4.
PsywaveDeals damage to the target equal to (user’s level) * (N * 10 + 50) / 100, rounded down, but not less than 1, where N is a random integer from 0 through 10. Affected by type immunities.Deals damage to the target equal to (user’s level) * (N + 50) / 100, rounded down, but not less than 1, where N is a random integer from 0 through 100. Affected by type immunities.
PursuitWhen an opposing Pokémon switches out, if user chose this move for use and didn’t take its attack segment or use this attack yet this turn, and is not asleep, frozen, or about to skip its attack this turn because it has Truant, user uses this attack against that opposing Pokémon with its power doubled and skips its attack this turn. (This effect doesn’t depend on user having used this attack beforehand. Can be used this way even if it can’t be used or chosen for use because of an effect and even if the user didn’t choose that Pokémon as its target. Ignores Follow Me if this attack is used this way. If this attack is used this way, no accuracy check is done and user is considered to strike before other Pokémon. If this attack causes the target to faint this way, the new Pokémon at the target’s position enters the battle immediately.)When an adjacent opposing Pokémon switches out, if user chose this move for use and didn’t take its attack segment or use this attack yet this turn, and is not [asleep, frozen,] rotated out, under the effect of Sky Drop, [or about to skip its attack this turn because it has Truant], user uses this attack against that opposing Pokémon with its power doubled and skips its attack this turn. (This effect doesn’t depend on user having used this attack beforehand. Can be used this way [even if it can’t be used or chosen for use and] even if the user didn’t choose that Pokémon as its target. Ignores Follow Me/Rage Powder if this attack is used this way. If this attack is used this way, no accuracy check is done and user is considered to strike before other Pokémon. If this attack causes the target to faint this way, the new Pokémon at the target’s position doesn’t enter the battle until the end of the turn.)
Rapid SpinIf this attack is successful, effects of multi-turn attacks and Leech Seed against the user end, and effect of Spikes, Stealth Rock, and Toxic Spikes on the user’s side ends.After this attack is used, if this attack was successful and user has at least 1 HP, effects of multi-turn attacks and Leech Seed end against the user, and effect of Spikes, Stealth Rock, and Toxic Spikes on the user’s side ends.
RecoverUser gains half of its maximum HP. Fails if user’s HP is full.User gains half of its maximum HP, rounded to the nearest integer.
RecycleIf user actually isn’t holding an item, user receives the last item that was consumed this battle and was actually held by a Pokémon at user’s position just before it was consumed (this includes Fling). That item is reset if user receives an item this way.If user actually isn’t holding an item, user receives the last item consumed by the user and that item is reset.
ReflectEffect lasts for five turns, including this turn. During effect, damage from physical attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved as long as there is only one Pokémon in battle on the user’s side, or multiplied by >2/3 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side.Effect lasts for five turns, including this turn. During effect, damage from physical attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved [in Single Battles and Rotation Battles], or multiplied by >2703/4096 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side.
RevengePower is doubled if user lost HP because of a damaging attack by a Pokémon at the target’s position this turn (regardless of whether that Pokémon was the last to damage the user with an attack this turn). Priority level -4.Power is doubled if user was damaged by an attack by the target this turn (regardless of whether that Pokémon was the last to damage the user with an attack this turn). Priority level -4.
ReversalThis attack’s power is 200 if N is less than 2, 150 if N is 2 through 5, 100 if N is 6 through 12, 80 if N is 13 through 21, 40 if N is 22 through 42, or 20 if N is 43 or greater, where N is equal to (user’s current HP * 64 / user’s maximum HP), rounded down.This attack’s power is 200 if N is less than 2, 150 if N is 2 through 4, 100 if N is 5 through 9, 80 if N is 10 through 16, 40 if N is 17 through 32, or 20 if N is 33 or greater, where N is equal to (user’s current HP * 48 / user’s maximum HP), rounded down.
RoarEnds wild Pokémon battles. In Trainer battles, replaces the target with a random unfainted non-Egg Pokémon not in battle with the same controller as the target, and this attack fails if there is no such Pokémon. Fails either way if Ingrain is in effect for the target, or if user’s level is less than the target’s level and int( ((user’s level) + (the target’s level)) * X / 256 ) + 1 is less than or equal to the target’s level divided by 4, rounded down, where X is a random integer from 0 through 255. Priority level -6.In wild Pokémon battles, the battle ends, and this attack fails if user’s level is less than the target’s level. In Trainer battles, replaces the target with a random unfainted non-Egg Pokémon not in battle with the same controller as the target, and this attack fails if there is no such Pokémon. Priority level -6.
Roar of TimeIf this attack is successful, on the next turn, user can’t take any action and pauses during its attack segment. (That move is prevented from being used during that attack segment.)
Rock BlastMulti-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.Multi-hit attack. Attacks two to five times in a row. 35% chance for two or three times; 15% chance for four or five times.
Rock WreckerIf this attack is successful, on the next turn, user can’t take any action and pauses during its attack segment. (That move is prevented from being used during that attack segment.)
Role PlayUser’s Ability becomes the Ability the target actually has. Fails if the target actually has Wonder Guard, Multitype, or the same Ability as the user; if user actually has Multitype; or if the target actually doesn’t have an Ability.User’s Ability becomes the Ability the target actually has. Fails if user actually has Multitype or the same Ability as the target actually has, or if the target actually has Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.
RolloutIf this attack is successful and isn’t already in effect, the effect begins and X is set to 2. During effect, user uses this attack during each of its attack segments and can’t take any other action, and X is doubled whenever this attack is successful. During effect, this attack’s power is multiplied by X, or by 2 times X if Defense Curl is in effect for the user. Effect ends when user leaves the battle; when this attack is prevented from being used, misses, fails, or becomes ineffective; when the attack is used for five attack segments; or when user falls asleep or becomes frozen. If user is asleep as it starts to use this attack, this attack’s effect lasts one attack segment.If this attack is successful and isn’t already in effect, the effect begins and X is set to 2. During effect, user uses this attack during each of its attack segments and can’t take any other action, and X is doubled whenever this attack is successful. During effect, this attack’s power is multiplied by X, or by 2 times X if Defense Curl is in effect for the user. Effect ends when user leaves the battle; when this attack is prevented from being used, fails, is avoided by the target, or becomes ineffective; when the attack is used for five attack segments; or when user falls asleep or becomes frozen. If user is asleep as it starts to use this attack, this attack’s effect lasts one attack segment.
RoostUser gains half of its maximum HP. If user gains HP this way, until the end of the turn and until user leaves the battle, attacks against user are normally effective against the Flying type.User gains half of its maximum HP, rounded half-down (but not less than 1 HP). If user gains HP this way, until the end of the turn and until user leaves the battle, effects treat user’s types as the type other than Flying instead if the user is actually a Flying type and another type, or Normal instead if the user is actually a Flying type and no other type.
Sand TombMulti-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for five or six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle or when user is rotated out. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.
SandstormWeather. Lasts for five turns, including this turn. During effect, at the end of each turn except the last, each Pokémon in battle, except Ground, Rock, and Steel types, loses 1/16 of its maximum HP (but not less than 1 HP) in turn order (the game is decided after the effect is applied to all Pokémon in battle). During effect, Special Defense of Pokémon in battle that are Rock types is multiplied by 1.5.Weather. Lasts for five turns, including this turn. {During effect, at the end of each turn except the last, each Pokémon in battle that isn’t rotated out, except Ground, Rock, and Steel types,} loses {1/16} of its maximum HP (but not less than 1 HP) in turn order. During effect, Special Defense of Pokémon in battle that are Rock types is multiplied by 1.5.
Secret PowerIn tall grass, very tall grass, or puddles, may put the target to sleep. In caves or on rocky ground, may make the target flinch. On snow and ice, may freeze the target. On sand and other outdoor ground, may lower the target’s accuracy by 1 stage. On mud, may lower the target’s Speed by 1 stage. On water, may lower the target’s Attack by 1 stage. Elsewhere, may paralyze the target.In grass and tall grass, may put the target to sleep. On water/puddles, may lower the target’s Attack by 1 stage. In swamps, may lower the target’s Speed by 1 stage. On snow and ice, may freeze the target. In caves, may make the target flinch. Indoors (except in Link Battles), may paralyze the target. Elsewhere (including in Link Battles), may lower the target’s accuracy by 1 stage.
SelfdestructUser faints as part of this attack’s use, after damage calculation. The target’s Defense is treated as halved in damage calculation. Fails if no target exists (doesn’t cause fainting).User faints as part of this attack’s use, after damage calculation.
Sheer ColdOne-hit KO. Deals damage to the target equal to the target’s maximum HP. Ineffective if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack.One-hit KO. Deals damage to the target equal to the target’s maximum HP or if the target has a substitute, the substitute’s life points. Fails if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack.
SketchPermanently copies move the last move used by the target (different variable). That move replaces this move even after the battle ends or the user leaves the battle. Doesn’t copy Chatter, Sketch, Struggle, or any move user knows. Fails if Transform is in effect for user. A move copied this way has its current PP set to its original maximum PP, and its maximum PP depends on the number of PP Ups for this move’s move slot.Permanently copies the last move used by the target. That move replaces this move even after the battle ends or the user leaves the battle. Doesn’t copy Chatter, Sketch, Struggle, or any move user knows. Fails if user has transformed. The copied move has its current PP and maximum PP set to the move’s original maximum PP.
Skill SwapSimultaneously, user’s Ability becomes the Ability the target actually has, and vice versa. (The Abilities are not revealed.) Fails if user, the target, or both each actually have Wonder Guard or Multitype, if both Pokémon actually have the same Ability, or if neither one has an Ability.User’s Ability becomes the Ability the target actually has, and vice versa. (The Abilities are revealed.) Fails if user, the target, or both each actually have Illusion, Multitype, or Wonder Guard; if both Pokémon actually have the same Ability; or if neither one actually has an Ability.
Sky UppercutCan hit the target even if it’s using Fly or Bounce.Can hit the target even if it is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop.
Slack OffUser gains half of its maximum HP. Fails if user’s HP is full.User gains half of its maximum HP, rounded to the nearest integer.
Sleep TalkUses one of the user’s moves, at random. Fails unless user is asleep. Doesn’t choose the following: Sleep Talk, Copycat, Assist, Me First, Metronome, Mirror Move, Focus Punch, Uproar, Chatter, Bide, any two-turn move, or a move the user can’t choose for use (but not solely because it has zero PP). (Can choose and use a move with zero PP.) No PP is spent for the move used.Uses one of the user’s moves, at random. Fails unless user is asleep. Doesn’t choose the following: Assist, Bide, Chatter, Copycat, Focus Punch, Me First, Metronome, Mimic, Mirror Move, Nature Power, Sketch, Sleep Talk, Struggle, Uproar, or any two-turn move. (Can choose and use a move with zero PP.) No PP is spent for the move used.
SnatchThe next time this turn, if a Pokémon other than the user uses an attack with flag "d" and that attack wasn’t used by another move, instead this attack’s user uses that attack against that other Pokémon. (Follow Me can’t affect this. If two or more Pokémon used this move this turn, the attack is taken by each of those Pokémon in turn order, earliest first, each time targeting the attack’s previous user for Psych Up.) Effect ends when user leaves the battle. Priority level 4.The next time this turn, if a Pokémon in battle other than the user uses an attack with flag "d" and that attack wasn’t used by another move, instead this attack’s user uses that attack and the effect ends. (If this move is in effect for more than one Pokémon this turn, the attack is taken only by the first such Pokémon in the order in which they took their attack segments this turn.) Effect ends when user leaves the battle. Priority level 4.
SoftboiledUser gains half of its maximum HP. Fails if user’s HP is full.User gains half of its maximum HP, rounded to the nearest integer.
SolarBeamDamage is halved during Rain Dance, Sandstorm, fog, and Hail. During Sunny Day, this attack takes one attack segment.Power is halved during Hail, Rain Dance, and Sandstorm. During Sunny Day, this attack takes one attack segment.
Spider WebDuring effect, the target can’t switch out or run. Effect ends when user or the target leaves the battle (except Baton Pass). During effect, this attack fails against the target.During effect, the target can’t switch out or run. Effect ends when user is rotated out or leaves the battle (including Baton Pass), or when the target leaves the battle (except Baton Pass). During effect, this attack fails against the target.
Spike CannonMulti-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.Multi-hit attack. Attacks two to five times in a row. 35% chance for two or three times; 15% chance for four or five times.
Spit UpThis attack’s power is equal to 100 times the user’s Stockpile count. Damage variance is not done for this attack. Fails if user’s Stockpile count is 0. As part of this attack’s use, after any damage calculation, unless there is no target, resets user’s Stockpile count to 0 and lowers user’s Defense and Special Defense stat stages each by the respective amount the user gained with Stockpile. (That amount is also reset to 0.)This attack’s power is equal to 100 times the user’s Stockpile count. Fails if user’s Stockpile count is 0. As part of this attack’s use, after any damage calculation, resets user’s Stockpile count to 0 and lowers user’s Defense and Special Defense stat stages each by the number of times the respective stat stage of the user was changed by Stockpile’s effect. (That value is also reset to 0.)
StompMay make the target flinch. Power is doubled if Minimize is in effect for the target.May make the target flinch. Damage is doubled if Minimize is in effect for the target.
StruggleThis attack’s damage is not affected by the user’s or the target’s types. (This effect doesn’t change this attack’s type.) If this attack is successful, user loses 1/4 of its maximum HP but not less than 1 HP (not considered recoil).This attack has no type. (This effect doesn’t change the type of this attack’s move.) If this attack is successful, user loses 1/4 of its maximum HP, rounded to the nearest integer (but not less than 1 HP) (not considered recoil).
SubmissionIf this attack is successful and the target loses HP because of this attack, user loses 1/4 that much HP (recoil), but not less than 1 HP.If the target loses HP because of this attack, user loses 1/4 that much HP, rounded to the nearest integer, but not less than 1 HP (recoil).
SurfIf the target is using Dive, this attack’s power is doubled.Damage is doubled if the target is using Dive.
SwallowUser gains HP according to the user’s Stockpile count: 1/4 of its maximum HP (but not less than 1 HP) if it’s 1; half of its maximum HP if it’s 2; and all HP if it’s 3. Fails if user’s Stockpile count is 0. Even if user didn’t gain HP this way, resets user’s Stockpile count to 0 and lowers user’s Defense and Special Defense stat stages each by the respective amount the user gained with Stockpile. (That amount is also reset to 0.)User gains HP according to the user’s Stockpile count: 1/4 of its maximum HP rounded half-down (but not less than 1 HP) if it’s 1; half of its maximum HP, rounded half-down, if it’s 2; and all HP if it’s 3. Fails if user’s Stockpile count is 0. Even if user didn’t gain HP this way, resets user’s Stockpile count to 0 and lowers user’s Defense and Special Defense stat stages each by the number of times the respective stat stage of the user was changed by Stockpile’s effect. (That value is also reset to 0.)
SwitcherooSimultaneously, user receives the item the target is actually holding, and vice versa. Fails if user, the target, or both actually hold a Mail, Griseous Orb, or both, if user or the target had an item "knocked off" this battle, if neither one actually holds an item, if user or the target has Multitype, or if the target is one of the player’s Pokémon in a battle in which Exp. Points can be gained and the user isn’t.Simultaneously, user receives the item the target is actually holding, and vice versa. Fails if user, the target, or both actually hold a Mail, if neither one actually holds an item, or if the target is one of the player’s Pokémon in a wild Pokémon battle and the user isn’t.
SynthesisUser gains >2/3 of its maximum HP (but not less than 1 HP) during Sunny Day; otherwise, user gains 1/4 of its maximum HP (but not less than 1 HP) during Rain Dance, Hail, fog, or Sandstorm; otherwise, user gains half of its maximum HP. (HP gain is not affected by Trick Room.)User gains >2732/4096 of its maximum HP during Sunny Day; otherwise, user gains 1/4 of its maximum HP during Hail, Rain Dance, or Sandstorm; otherwise, user gains half of its maximum HP. The result is rounded half-down and won’t be less than 1. (HP gain is not affected by Trick Room.)
Tail GlowRaises user’s Special Attack by 2 stages.Raises user’s Special Attack by 3 stages.
TailwindFor three turns, including this turn, the Speed of each Pokémon in battle on the user’s side is doubled. During effect, this attack fails for any Pokémon in battle on the user’s side.For four turns, including this turn, the Speed of each Pokémon in battle on the user’s side is doubled. During effect, this attack fails for any Pokémon in battle on the user’s side.
Take DownIf this attack is successful and the target loses HP because of this attack, user loses 1/4 that much HP (recoil), but not less than 1 HP.If the target loses HP because of this attack, user loses 1/4 that much HP, rounded to the nearest integer, but not less than 1 HP (recoil).
TauntFor three to five turns, including this turn, non-damaging moves can’t be used or chosen for use by the target. Effect ends when the target leaves the battle.Effect lasts for three turns, or if the user strikes after the target, four turns, including this turn. During effect, non-damaging moves can’t be used or chosen for use by the target. Effect ends when the target leaves the battle.
ThiefIf this attack is successful, user receives the item the target is actually holding (even if the target has zero HP) if user actually isn’t holding any items, if that item isn’t a Mail or a Griseous Orb, if user didn’t have an item "knocked off" this battle, if the target doesn’t have Multitype, and unless the target is one of the player’s Pokémon in a battle in which Exp. Points can be gained and the user isn’t.After this attack is used, if this attack was successful and user has at least 1 HP, user receives the item the target is actually holding (even if the target has zero HP) if user actually isn’t holding any items and unless the target is one of the player’s Pokémon in a wild Pokémon battle and the user isn’t.
ThrashIf this attack is successful and isn’t already in effect, the effect begins. Effect lasts for two or three turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. When effect ends at the end of the last turn, user becomes confused, unless it’s already confused. Effect ends without causing confusion if this attack’s type is ineffective against the target’s types during effect, if user is prevented from using this attack during effect, when user leaves the battle, or if user is asleep as a new turn begins during effect. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion).If this attack is successful and isn’t already in effect, the effect begins. Effect lasts two or three attack segments, including the attack segment the effect began. During effect, user uses this attack during each of its attack segments and can’t take any other action. At the end of the last attack segment of the effect, user becomes confused unless it’s already confused, and effect ends. If this effect lasts three attack segments, effect ends without causing confusion during the second attack segment of the effect if this attack isn’t successful against the target or if user is prevented from using this attack. Effect ends without causing confusion when user leaves the battle or if user is asleep as a new turn begins during effect. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion).
ThunderMay paralyze the target. During Rain Dance, this attack can’t be evaded. Otherwise, during Sunny Day, this attack’s accuracy is 50. Can hit the target even if it is using Fly or Bounce.May paralyze the target. During Rain Dance, this attack can’t be evaded. Otherwise, during Sunny Day, this attack’s accuracy is 50. Can hit the target even if it is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop.
TickleLowers the target’s Attack and Defense by 1 stage.Lowers the target’s Attack and Defense (in that order) by 1 stage.
Toxic SpikesCan be used up to two times. During effect, whenever an opposing Pokémon enters the battle, unless that Pokémon has Levitate or Magic Guard or it’s a Flying type, this effect ends if that Pokémon is a Poison type, that Pokémon becomes poisoned if this attack was used once, or it becomes badly poisoned if this attack was used twice. (Poisoning is prevented by Safeguard and Substitute.)Can be used up to two times. During effect, whenever an opposing Pokémon enters the battle, unless that Pokémon has Levitate or it’s a Flying type, this effect ends if that Pokémon is a Poison type, that Pokémon becomes poisoned if this attack was used once, or it becomes badly poisoned if this attack was used twice. (Poisoning is prevented by Safeguard, but not Substitute.)
TransformUser’s Defense, Special Attack, Special Defense, Speed, and Attack stats; types; moves; species; individual values; and stat stages become those of the target (even if those values are the same), and the Ability the user actually has becomes the Ability the target actually has (even if those values are the same), and the effect of Disable ends against the user. Then, the user’s Ability triggers even if it already did before the user entered the battle (unless the user is under the effect of Gastro Acid). Moves copied have 5 PP. (Their maximum PP depends on the number of PP Ups used for each move slot for the user.) Fails if the target is using Bounce, Dig, Dive, Fly, or Shadow Force. During effect, user can use this attack, and this attack fails against user.User’s Defense, Special Attack, Special Defense, Speed, and Attack stats; gender; types; moves; weight; and stat stages become those of the target (even if those values are the same), and the Ability the user actually has becomes the Ability the target actually has (even if those values are the same). (User is considered to have transformed. Species is not copied.) Moves copied have 5 PP and a maximum PP of no more than 5. Fails if user or the target has transformed or is under the effect of Illusion.
TrickSimultaneously, user receives the item the target is actually holding, and vice versa. Fails if user, the target, or both actually hold a Mail, Griseous Orb, or both, if user or the target had an item "knocked off" this battle, if neither one actually holds an item, if user or the target has Multitype, or if the target is one of the player’s Pokémon in a battle in which Exp. Points can be gained and the user isn’t.Simultaneously, user receives the item the target is actually holding, and vice versa. Fails if user, the target, or both actually hold a Mail, if neither one actually holds an item, or if the target is one of the player’s Pokémon in a wild Pokémon battle and the user isn’t.
Triple KickHits three times. Stops if a miss is caused. This attack’s power is multiplied by 2 for the second hit and by 3 for the third hit.Hits three times. Stops if the target avoids the hit. This attack’s power is multiplied by 2 for the second hit and by 3 for the third hit.
Trump CardIf the move user chose for use has 0 PP, this attack’s power is 200. If that move has 1 PP, this attack’s power is 80. If that move has 2 PP, this attack’s power is 60. If that move has 3 PP, this attack’s power is 50. If that move has 4 or more PP, this attack’s power is 40. (Power is calculated after Pressure and normal PP reduction.)If the move user chose for use has 0 PP, this attack’s power is 200. If that move has 1 PP, this attack’s power is 80. If that move has 2 PP, this attack’s power is 60. If that move has 3 PP, this attack’s power is 50. If that move has 4 or more PP [or this attack was used by another move], this attack’s power is 40. (Power is calculated after Pressure and normal PP reduction.)
TwisterMay make the target flinch. Power is doubled if the target is using Fly or Bounce.May make the target flinch. Power is doubled if the target is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop.
U-turnAfter this attack is used, if this attack was successful, if user has at least 1 HP and is still in battle, and if there is at least one unfainted non-Egg Pokémon not in battle with the same controller as the user, this attack causes the user to switch even if it can’t switch out. (The new Pokémon enters the battle immediately. Effect of Destiny Bond and Grudge takes precedence over this attack’s effect. User doesn’t switch out if there are no unfainted non-Egg Pokémon on the opposing Pokémon’s side.)After this attack is used, if this attack is successful, if user has at least 1 HP and is still in battle, and if there is at least one unfainted non-Egg Pokémon not in battle with the same controller as the user, this attack causes the user to switch out even if it can’t switch out. (The new Pokémon enters the battle immediately. User doesn’t switch out if there are no unfainted non-Egg Pokémon on the opposing Pokémon’s side.)
UproarIf this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. During effect, no Pokémon can fall asleep and each sleeping Pokémon in battle wakes up at the beginning of its attack segment. During effect, each sleeping Pokémon in battle wakes up at the end of each turn including the last one. Effect ends when user leaves the battle. Effect ends at the end of the turn if, during effect, user is prevented from using this attack or this attack is ineffective against the target’s types.If this attack is successful and isn’t already in effect, the effect begins. When the effect begins, each sleeping Pokémon in battle that isn’t rotated out wakes up. Effect lasts for three turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. During effect, no Pokémon can fall asleep. Effect ends when user leaves the battle. Effect ends at the end of the turn if, during effect, user is prevented from using this attack or this attack is ineffective against the target’s types. (The effect is not reset when user uses this attack during effect.)
Volt TackleIf this attack is successful and the target loses HP because of this attack, user loses 1/3 that much HP (recoil), but not less than 1 HP. May paralyze the target.If the target loses HP because of this attack, user loses 33% that much HP, rounded to the nearest integer, but not less than 1 HP (recoil). May paralyze the target.
Water SportDuring effect, power of Fire-type attacks by any Pokémon in battle is halved. (Effect is not cumulative.) Effect ends when user leaves the battle (except Baton Pass). During effect, this attack fails for the user, and other Pokémon in battle can use this attack.During effect, power of Fire-type attacks by any Pokémon in battle is multiplied by 1352/4096. Effect ends when user leaves the battle or is rotated out. During effect, this attack fails for any Pokémon in battle.
Weather BallThis attack’s power is doubled during weather (including fog). During Hail, this attack’s type is Ice. Otherwise, during Sunny Day, this attack’s type is Fire. Otherwise, during Sandstorm, this attack’s type is Rock. Otherwise, during Rain Dance, this attack’s type is Water.This attack’s power is doubled during weather. During Hail, this attack’s type is Ice. During Sunny Day, this attack’s type is Fire. During Sandstorm, this attack’s type is Rock. During Rain Dance, this attack’s type is Water.
WhirlpoolMulti-turn attack. Power is doubled if the target is using Dive. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.Multi-turn attack. Damage is doubled if the target is using Dive. {If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for five or six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle or when user is rotated out.} The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.
WhirlwindEnds wild Pokémon battles. In Trainer battles, replaces the target with a random unfainted non-Egg Pokémon not in battle with the same controller as the target, and this attack fails if there is no such Pokémon. Fails either way if Ingrain is in effect for the target, or if user’s level is less than the target’s level and int( ((user’s level) + (the target’s level)) * X / 256 ) + 1 is less than or equal to the target’s level divided by 4, rounded down, where X is a random integer from 0 through 255. Priority level -6.In wild Pokémon battles, the battle ends, and this attack fails if user’s level is less than the target’s level. In Trainer battles, replaces the target with a random unfainted non-Egg Pokémon not in battle with the same controller as the target, and this attack fails if there is no such Pokémon. Priority level -6.
WishAt the end of the next turn, if there is a Pokémon at user’s position, that Pokémon gains half of its maximum HP. Effect remains even if user leaves the battle (except if the battle ends). During effect, this attack fails for the Pokémon at user’s position.At the end of the next turn, if there is a Pokémon at the position the user had when the effect began, that Pokémon gains half of the user’s maximum HP (but not less than 1 HP). Effect remains even if the Pokémon at that position leaves the battle or is rotated out (except if the battle ends). (Effect is not suspended while user is rotated out.) During effect, this attack fails for the Pokémon at that position.
Wood HammerIf this attack is successful and the target loses HP because of this attack, user loses 1/3 that much HP (recoil), but not less than 1 HP.If the target loses HP because of this attack, user loses 33% that much HP, rounded to the nearest integer, but not less than 1 HP (recoil).
Worry SeedThe target’s Ability becomes Insomnia. Fails if the target actually has Multitype or Truant. (Doesn’t fail if the target actually has Insomnia.)The target’s Ability becomes Insomnia. Fails if the target actually has Insomnia or if the target has Truant or Multitype.
WrapMulti-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for five or six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle or when user is rotated out. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.
Wring OutThis attack’s power is equal to int((the target’s current HP)*120/max(1,the target’s maximum HP))+1.This attack’s power is equal to 120*((the target’s current HP*4096) / (the target’s maximum HP*4096)), rounded half-down, but not less than 1.
YawnAt the end of the next turn, if the target isn’t poisoned, burned, paralyzed, frozen, or asleep and remains in battle since this effect began, the target sleeps. (Safeguard and Substitute don’t prevent this.) Fails if the target can’t fall asleep when this attack is used, or if the target is poisoned, burned, paralyzed, frozen, or asleep. (Fails if the target has a substitute.)Effect lasts for two turns, including this turn. At the end of the last turn of the effect, if the target isn’t poisoned, burned, paralyzed, frozen, or asleep and remains in battle since this effect began, the target sleeps. (Safeguard and Substitute don’t prevent this.) Fails if the target can’t fall asleep when this attack is used, or if the target is poisoned, burned, paralyzed, frozen, or asleep.