Move | Old Effect | New Effect |
Absorb | If this attack is successful, user gains half of HP lost by the target because of this attack, but not less than 1 HP. | If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP. |
Acid | May lower the target’s Defense by 1 stage. | May lower the target’s Special Defense by 1 stage. |
Aerial Ace | Can’t be evaded. | |
Assist | Uses a random move from a random Pokémon (both in battle and not in battle) on the user’s side, other than the user and Eggs. Doesn’t use the following moves: Assist, Counter, Covet, Destiny Bond, Detect, Endure, Focus Punch, Follow Me, Helping Hand, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Thief, or Trick. (Uses original moves of Pokémon in battle. A move will be counted more than once if more than one eligible Pokémon has that move. In Pokémon Colosseum, a move from a fainted Pokémon is not chosen.) | Uses a random move from a random Pokémon (both in battle and not in battle) on the user’s side, other than the user and Eggs. Doesn’t use the following moves: Assist, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, or Trick. (Uses original moves of Pokémon in battle. A move will be counted more than once if more than one eligible Pokémon has that move.) |
Astonish | May make the target flinch. Damage is doubled if Minimize is in effect for the target. | May make the target flinch. |
Attract | Makes the target fall in love. (There is a 50% chance that the attack of a Pokémon in love will be canceled.) Fails if user or the target is gender-unknown, or if both have the same gender. Effect ends when user or the target leaves the battle. Fails if the target is using Bounce, Dig, Dive, or Fly. During effect, this attack fails against the target. | Infatuates the target. (There is a 50% chance that the attack of an infatuated Pokémon will be canceled.) Fails if user or the target is gender-unknown, or if both have the same gender. Effect ends when user or the target leaves the battle. During effect, this attack fails against the target. |
Beat Up | Does one hit for each Pokémon (both in battle and not in battle) on the user’s side, excluding Eggs and those that have fainted or that are poisoned, burned, paralyzed, frozen, or asleep. Fails if there is no such Pokémon. For each of those Pokémon, Attack used in damage formula is the Attack race value (commonly called "base stat") for that Pokémon’s original species; the Level used in damage formula is the level of that Pokémon; and the Defense used in damage formula is the Defense race value (commonly called "base stat") for the target’s current species. Effects that change this attack’s damage aren’t applied, except the effect of Helping Hand, critical hits, and damage variance (in that order). Accuracy check is performed only once. Considered a multi-hit attack. All hits are considered attacks by the user. (The order corresponds to how the user’s controller listed the Pokémon as the battle began. If there are two Trainers on a single side, the Pokémon controlled by the Trainer on the left, when their backs are seen, go before those of the other Trainer.) | Does one hit for the user and each other unfainted non-Egg Pokémon (both in battle and not in battle) on the user’s side that aren’t poisoned, burned, paralyzed, frozen, or asleep. For each of those Pokémon, Attack used in damage formula is the Attack race value (commonly called "base stat") for that Pokémon’s original species; the Level used in damage formula is the level of that Pokémon; and the Defense used in damage formula is the Defense race value (commonly called "base stat") for the target’s current species. Effects that change this attack’s damage are not applied, except critical hits, damage variance, and the effect of Helping Hand. Accuracy check is done only once. Considered a multi-hit attack. All hits are considered attacks by the user. (The order corresponds to how the user’s controller listed the Pokémon as the battle began. If there are two Trainers on a single side, the Pokémon controlled by the Trainer on the left, when their backs are seen, go before those of the other Trainer.) |
Bide | If this attack is successful and isn’t already in effect, the effect begins and X is set to 0. During effect, user uses this attack during each of its attack segments and can’t take any other action, and whenever the user is damaged by an attack by another Pokémon, the HP lost by the user because of that attack is added to X. At user’s second attack segment after this one, deals X times 2 damage to the Pokémon at the position of the last Pokémon (other than the user) that damaged the user with an attack during this attack’s effect, or if there is no such Pokémon, to one of the opposing Pokémon chosen at random, and this effect ends. Accuracy check is performed only when this attack is returned. Affected by type immunities. Returned attack is considered an attack by the user. Effect ends without returning an attack if, during effect, user is prevented from using this attack or leaves the battle,, this attack’s PP is reduced to 0, or user falls asleep or becomes frozen. | If this attack is successful and isn’t already in effect, the effect begins and X is set to 0. During effect, user uses this attack during each of its attack segments and can’t take any other action, and whenever the user is damaged by an attack by another Pokémon, the HP lost by the user because of that attack is added to X. At user’s second attack segment after this one, deals X times 2 damage to the Pokémon at the position of the last Pokémon (other than the user) that damaged the user with an attack during this attack’s effect, or if there is no such Pokémon, to one of the opposing Pokémon chosen at random, and this effect ends. Not affected by type immunities. Returned attack is considered an attack by the user. If, during effect, user is prevented from using this attack or leaves the battle,, or when user falls asleep or becomes frozen, effect ends without returning an attack. Priority level 1. |
Blizzard | May freeze the target. | May freeze the target. During Hail, this attack can’t be evaded. |
Brick Break | Unless this attack misses, even if this attack becomes ineffective because of type immunities, ends the effects of Reflect and Light Screen on the opposing Pokémon’s side before dealing damage. | Ignores the effect of Reflect. Unless this attack misses, even if this attack becomes ineffective because of type immunities, ends the effects of Reflect and Light Screen on the target’s side. |
Camouflage | On and under water, user’s type becomes Water. In caves, on ice, and on rocky ground, user’s type becomes Rock. On tall grass and very tall grass, user’s type becomes Grass. In sand, user’s type becomes Ground. Elsewhere, user’s type becomes Normal. Fails if determined type is the same as one of the user’s types. | On and under water, user’s type becomes Water. In caves and on rocky ground, user’s type becomes Rock. On tall grass, very tall grass, and puddles, user’s type becomes Grass. On sand, mud, and other outdoor ground, user’s type becomes Ground. On snow and ice, user’s type becomes Ice. Elsewhere, user’s type becomes Normal. Fails if user has Multitype or if determined type is the same as one of the user’s types. |
Charge | Until the end of the next turn, damage from Electric-type attacks by the user is doubled. (Considers Hidden Power and Weather Ball as Normal.) Effect ends when user leaves the battle. User can use this attack during effect. | Until the end of the next turn and until user leaves the battle, power of Electric-type attacks by the user is doubled. User can use this attack during effect. When this attack is used, raises user’s Special Defense by 1 stage. |
Conversion | User’s types become the type of one of the user’s moves, except Curse, chosen at random. (Considers Hidden Power and Weather Ball as Normal.) It reverts to its original types when user leaves the battle. Fails if each of user’s moves (except Curse) is of either type of the user, since it chooses a type other than one of user’s types. | User’s types become the original type of one of the user’s moves, except Curse or this move, chosen at random. Fails if user has Multitype or if each of user’s moves (except Curse or this move) is of either type of the user, since it chooses a type other than one of user’s types. |
Conversion 2 | User’s types change to a random type the type of the last attack that successfully targeted user is "not very effective" or ineffective against. Fails if there is no such attack. User reverts to its original types when user leaves the battle. Considers determined types of Hidden Power and Weather Ball. Can choose one of the user’s types. More information. | User’s types change to a random type that the type of the last attack that targeted user is "not very effective" or ineffective against. Fails if there is no such attack or type or if the user has Multitype. Doesn’t choose either of the user’s types. |
Counter | If the last Pokémon (other than the user) that damaged the user with a physical attack this turn is one of user’s opposing Pokémon, and there is a Pokémon at the position of that attack’s user, deals damage to the Pokémon at the position of that attack’s user (or the other opposing Pokémon if there is no such Pokémon) equal to 2 times the amount of HP lost by the user because of that attack. Fails if that amount is 0. Affected by type immunities. Considers Hidden Power as Normal. Priority level -5. (For multi-hit attacks, deals damage based on the last hit of that attack.) | If the last Pokémon (other than the user) that damaged the user with a physical attack this turn is one of user’s opposing Pokémon, and there is a Pokémon at the position of that attack’s user, deals damage to the Pokémon at the position of that attack’s user (or the other opposing Pokémon if there is no such Pokémon) equal to 2 times the amount of HP lost by the user because of that attack. Fails if that amount is 0. Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. Priority level -5. |
Covet | If this attack is successful, user receives the target’s held item (even if the target has zero HP) if user is not holding any items, if that item is not a Mail or an Enigma Berry, if user didn’t have an item "knocked off" this battle, and unless the target is one of the player’s Pokémon in a battle (other than Battle Pyramid) in which the Bag can be used, and the user isn’t. (Not considered an additional effect.) | If this attack is successful, user receives the item the target is actually holding (even if the target has zero HP) if user actually isn’t holding any items, if that item isn’t a Mail or a Griseous Orb, if user didn’t have an item "knocked off" this battle, if the target doesn’t have Multitype, and unless the target is one of the player’s Pokémon in a battle in which Exp. Points can be gained and the user isn’t. |
Crunch | May lower the target’s Special Defense by 1 stage. | May lower the target’s Defense by 1 stage. |
Curse | If user isn’t a Ghost type, lowers user’s Speed by 1 stage and raises user’s Attack and Defense by 1 stage. If user is a Ghost type, user loses half of its maximum HP but not less than 1 HP (even if HP reduced would faint user) and at the end of each turn until the target leaves the battle (except Baton Pass), the target loses 1/4 of its maximum HP< (but not less than 1 HP). During effect, this attack fails against the target. (As commands are chosen, if user isn’t a Ghost type, user can’t choose a target. If user doesn’t choose a target, a random opposing Pokémon is chosen as the target as this attack is used.) | If user isn’t a Ghost type, lowers user’s Speed by 1 stage and raises user’s Attack and Defense by 1 stage. Otherwise, user loses half of its maximum HP but not less than 1 HP (even if HP reduced would faint user) and at the end of each turn until the target leaves the battle (except Baton Pass), the target loses 1/4 of its maximum HP but not less than 1 HP. During effect, this attack fails against the target. (If user is not a Ghost as commands are chosen, user doesn’t choose a target. If the user is a Ghost as this attack is used, this attack chooses a target automatically if no target is chosen, and this attack can fail for having no target. If the user is not a Ghost as this attack is used, this attack doesn’t fail for having no target.) |
Defense Curl | Raises user’s Defense by 1 stage. Even if user’s Defense can’t be raised, until user leaves the battle, Ice Ball and Rollout, when used by user, have double power (even if user is asleep). (Effect is not cumulative.) | Raises user’s Defense by 1 stage. Even if user’s Defense can’t be raised, until user leaves the battle, the power of Ice Ball and Rollout, when used by user, is doubled, even if user is asleep. (Effect is not cumulative.) |
Destiny Bond | Until user’s next attack segment, if an attack (other than a multi-hit attack) by an opposing Pokémon causes the user to faint, that opposing Pokémon also faints. Effect ends when user leaves the battle. Effect ends when the Bag command is used to use an item on the user or when the Run command is used and the user fails to run. | Until user’s next attack segment, if an attack by an opposing Pokémon causes the user to faint, that opposing Pokémon also faints if that Pokémon is still in battle. Effect ends when user leaves the battle. |
Dig | Two-turn attack. While user is using this attack, user is unaffected by attacks other than Earthquake, Fissure, and Magnitude, and user doesn’t lose HP because of Sandstorm and Hail. | Two-turn attack. While user is using this attack, user is unaffected by attacks other than Earthquake and Magnitude, and user doesn’t lose HP because of Sandstorm and Hail. |
Disable | For two to five turns, including this turn, the last move used by the target when the effect began can’t be used or chosen for use by the target. Fails if the target doesn’t have that move or it has zero PP. During effect, this attack fails against the target. Effect ends when the target leaves the battle. | For four to seven turns, including this turn, the last move used by the target when the effect began can’t be used or chosen for use by the target. Fails if the target doesn’t have that move or it has zero PP. During effect, this attack fails against the target. Effect ends when the target leaves the battle. |
Doom Desire | Does a damage calculation, which is not a critical hit and whose damage isn’t affected by the target’s or user’s types, by the user against the target (won’t fail); at the end of the turn that follows the next turn, if there is a Pokémon at the target’s position (even if the user is that Pokémon), deals damage to that Pokémon by the damage calculated. Accuracy check and damage variance are performed only when attack is returned. (Doesn’t deal damage if the Pokémon at the target’s position is using Bounce, Dig, Dive, or Fly.) Remains in effect even if user or the target leaves the battle (except if the battle ends). Damage returned is not affected by type immunities. During effect, this attack fails against the Pokémon at the target’s position. Returned attack is not considered an attack by the user. (If more than one Pokémon uses this attack in the same turn, each of those hits will occur when the attacks are returned, in turn order of the effects' targets, and the game is not decided until all those hits resolve. If a Pokémon faints this way, a new Pokémon in battle is chosen before the other hits resolve.) | Does a damage calculation, which is not a critical hit and whose damage is not affected by the target’s or user’s types (other than by Sandstorm), by the user against the target (won’t fail); at the end of the turn that follows the next turn, if there is a Pokémon at the target’s position (even if the user is that Pokémon), the damage calculated is returned to that Pokémon. Accuracy check is done only when attack is returned; damage variance is done only as this attack is used. Remains in effect even if user or the target leaves the battle (except if the battle ends). Damage returned is not affected by type immunities. During effect, this attack fails against the Pokémon at the target’s position. Returned attack is not considered an attack by the user. (If more than one Pokémon uses this attack in the same turn, each of those hits will occur when the attacks are returned, and the game is not decided until all those hits resolve.) |
Double-Edge | If this attack is successful, user loses 1/3 of HP lost by the target because of this attack, but not less than 1 HP (recoil). | If this attack is successful and the target loses HP because of this attack, user loses 1/3 that much HP (recoil), but not less than 1 HP. |
Dream Eater | Fails unless the target is asleep. If this attack is successful, user gains half of HP lost by the target because of this attack, but not less than 1 HP. | Fails unless the target is asleep. If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP. |
Encore | Effect lasts for three to six turns, including this turn. If this attack is successful, the target, during its attack segment this turn, uses the last move used by the target when the effect began (the "affected move"), with no particular target, instead of any other move, unless all of its moves can’t be chosen for use. During effect, the target chooses the affected move for use automatically and can’t choose the other moves it has for use. ( The target can switch or run as normal. No obedience check is done for the target during effect.) This attack fails if the affected move is Encore, Mirror Move, or Struggle; if the target doesn’t have affected move; or if affected move has zero PP. During effect, this attack fails against the target. Effect ends when the target leaves the battle. At the beginning of the target’s attack segment and at the end of the turn, if the target doesn’t have affected move, effect ends. At the end of the turn, if affected move has zero PP, effect ends. | Effect lasts for four to eight turns, including this turn. During effect, the target, during each of its attack segments, uses the last move it used before the effect began, with no particular target, and the target chooses that move for use automatically and can’t choose any other move it has for use. (The target can switch or run as normal.) This attack fails if there is no affected move; the affected move is Encore, Mimic, Mirror Move, Sketch, Struggle, or Transform; if the target doesn’t have affected move; or if affected move has zero PP. During effect, this attack fails against the target. Effect ends when the target leaves the battle. At the end of the turn, if affected move has zero PP, effect ends. |
Endure | Until the end of the turn (before end-of-turn effects), if an attack by other Pokémon would reduce user’s HP to less than 1, it reduces user’s HP to 1 instead. (Doesn’t affect damage calculated by Future Sight and Doom Desire.) This attack fails if user strikes last this turn. A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Detect, Endure, or Protect as user uses this attack or if this attack fails, and rises by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3. Priority level 3. | Until the end of the turn, if an attack by other Pokémon would reduce user’s HP to less than 1, it reduces user’s HP to 1 instead. This attack fails if user struck last this turn. A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Detect, Endure, or Protect as user uses this attack or if this attack fails, and rises by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3. Priority level 3. |
Explosion | User faints as part of this attack’s use, after damage calculation. The target’s Defense is treated as halved in damage calculation. | User faints as part of this attack’s use, after damage calculation. The target’s Defense is treated as halved in damage calculation. Fails if no target exists (doesn’t cause fainting). |
Extrasensory | May make the target flinch. Damage is doubled if Minimize is in effect for the target. | May make the target flinch. |
Facade | Damage is doubled if user is poisoned, burned, or paralyzed. | Power is doubled if user is poisoned, burned, or paralyzed. |
Faint Attack | Can’t be evaded. | |
Fake Out | If this attack is successful, makes the target flinch (considered an additional effect). Fails unless it’s the first turn of the battle or the user entered the battle after commands were chosen in the previous turn. (Using an item from the Bag happens as commands are chosen.) Priority level 1. | May make the target flinch. Fails unless it’s the user’s first attack segment since user last entered the battle. Priority level 1. |
Fissure | One-hit KO. Deals damage to the target equal to the target’s current HP. Ineffective if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack. | One-hit KO. Deals damage to the target equal to the target’s maximum HP. Ineffective if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack. |
Flail | This attack’s power is 200 if N is less than 2, 150 if N is 2 through 4, 100 if N is 5 through 9, 80 if N is 10 through 16, 40 if N is 17 through 32, or 20 if N is 33 or greater, where N is equal to (user’s current HP * 48 / user’s maximum HP), rounded down. | This attack’s power is 200 if N is less than 2, 150 if N is 2 through 5, 100 if N is 6 through 12, 80 if N is 13 through 21, 40 if N is 22 through 42, or 20 if N is 43 or greater, where N is equal to (user’s current HP * 64 / user’s maximum HP), rounded down. |
Flame Wheel | May burn the target. If user is frozen and it would use this attack at the beginning of its attack segment, it thaws out before this attack is used. | May burn the target. If user is frozen and it chose this move for use, it thaws out before this attack is used. |
Focus Punch | Does nothing if, this turn, user loses HP because of a damaging attack by another Pokémon. Priority level -3. (PP is still consumed for the move; move is not prevented from being used this way.) | Fails if the user was damaged by an attack by another Pokémon this turn. Priority level -3. |
Follow Me | Whenever an opposing Pokémon uses an attack with a range of "single Pokémon except user" this turn and there is a Pokémon at the position of this attack’s user, it’s directed to the Pokémon at the position of this attack’s user instead of to any other potential target of that attack (other than its user). Effect remains even if user leaves the battle (except if the battle ends). (Applied before Magic Coat. Affects Future Sight and Doom Desire only when attack is used, not when it’s returned.) Priority level 3. | Whenever an opposing Pokémon uses an attack with a range of "single Pokémon except user", "single opposing Pokémon", or "opposing Pokémon chosen at random" this turn and there is a Pokémon at the position of this attack’s user, it is directed to the Pokémon at the position of this attack’s user instead of to any other potential target of that attack (other than its user). Effect remains even if user leaves the battle (except if the battle ends). Priority level 3. (Affects Future Sight and Doom Desire only when attack is used, not when it’s returned.) |
Foresight | During effect, evasiveness stat stage modifications on the target are ignored in accuracy checks against the target. During effect, Normal- and Fighting-type attacks against the target (even non-damaging ones) are normally effective against the Ghost type. Effect ends when the target leaves the battle. This attack can be used against the target during effect. | During effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. During effect, Normal- and Fighting-type attacks against the target are normally effective against the Ghost type. Effect ends when the target leaves the battle. This attack can be used against the target during effect. |
Fury Cutter | A multiplier, X (which begins at 0), rises by 1, up to a maximum of 4, if this attack is successful. X is reset to 0 when user leaves the battle; when user falls asleep or becomes frozen; when this move’s PP is reduced to 0 during effect; or when this attack is prevented from being used, misses, or becomes ineffective. This attack’s power is multiplied by 2 to the power of X. (Each Pokémon has a different X value.) | A multiplier, X (which begins at 0), raises by 1 if this attack is successful, up to a maximum of 4. X is reset to 0 when user leaves the battle; when user falls asleep or becomes frozen; or when an attack by the user is prevented from being used, misses, fails, or becomes ineffective (except if the attack can’t be used because it has zero PP). This attack’s power is multiplied by 2 to the power of X. (Each Pokémon has a different X value.) |
Future Sight | Does a damage calculation, which is not a critical hit and whose damage isn’t affected by the target’s or user’s types, by the user against the target (won’t fail); at the end of the turn that follows the next turn, if there is a Pokémon at the target’s position (even if the user is that Pokémon), deals damage to that Pokémon by the damage calculated. Accuracy check and damage variance are performed only when attack is returned. (Doesn’t deal damage if the Pokémon at the target’s position is using Bounce, Dig, Dive, or Fly.) Remains in effect even if user or the target leaves the battle (except if the battle ends). Damage returned is not affected by type immunities. During effect, this attack fails against the Pokémon at the target’s position. Returned attack is not considered an attack by the user. (If more than one Pokémon uses this attack in the same turn, each of those hits will occur when the attacks are returned, in turn order of the effects' targets, and the game is not decided until all those hits resolve. If a Pokémon faints this way, a new Pokémon in battle is chosen before the other hits resolve.) | Does a damage calculation, which is not a critical hit and whose damage is not affected by the target’s or user’s types (other than by Sandstorm), by the user against the target (won’t fail); at the end of the turn that follows the next turn, if there is a Pokémon at the target’s position (even if the user is that Pokémon), the damage calculated is returned to that Pokémon. Accuracy check is done only when attack is returned; damage variance is done only as this attack is used. Remains in effect even if user or the target leaves the battle (except if the battle ends). Damage returned is not affected by type immunities. During effect, this attack fails against the Pokémon at the target’s position. Returned attack is not considered an attack by the user. (If more than one Pokémon uses this attack in the same turn, each of those hits will occur when the attacks are returned, and the game is not decided until all those hits resolve.) |
Giga Drain | If this attack is successful, user gains half of HP lost by the target because of this attack, but not less than 1 HP. | If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP. |
Glare | Paralyzes the target. Affected by type immunities. | Paralyzes the target. |
Grudge | Until user’s next attack segment, if an attack by an opposing Pokémon causes the user to faint, the PP of the move that attack’s user chose for use is reduced to 0. Effect ends when user leaves the battle. Effect ends when the Bag command is used to use an item on the user or when the Run command is used and the user fails to run. | Until user’s next attack segment, if an attack by an opposing Pokémon causes the user to faint, the PP of the move that attack’s user chose for use this turn is reduced to 0. Effect ends when user leaves the battle. |
Guillotine | One-hit KO. Deals damage to the target equal to the target’s current HP. Ineffective if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack. | One-hit KO. Deals damage to the target equal to the target’s maximum HP. Ineffective if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack. |
Hail | Weather. Lasts for five turns, including this turn. During effect, at the end of each turn except the last, each Pokémon in battle, except Ice types, loses 1/16 of its maximum HP (but not less than 1 HP) in turn order (the game is decided after applying the effect to each one of those Pokémon, but a new Pokémon in battle isn’t chosen at that point). | Weather. Lasts for five turns, including this turn. During effect, at the end of each turn except the last, each Pokémon in battle, except Ice types, loses 1/16 of its maximum HP (but not less than 1 HP) simultaneously (the game is decided after the effect is applied to all Pokémon in battle). |
Haze | Resets all stat stages on all Pokémon in battle to zero. (This effect is not considered to reduce stat stages.) | Resets all stat stages on all Pokémon in battle to zero. |
Helping Hand | Damage of attacks by user’s partner this turn is multiplied by 1.5. Effect ends when user’s partner leaves the battle. Fails if user doesn’t have a partner or if user struck after its partner. (Doesn’t fail if the partner switched out this turn before the user’s attack segment.) Priority level 5. | Power of attacks by the target this turn is multiplied by 1.5. Effect ends when the target leaves the battle. Fails if no target exists, if user struck after the target, or if the target switched out this turn before user’s attack segment. Priority level 5. |
Hi Jump Kick | If this attack misses (but not solely if it becomes ineffective), user loses HP equal to half of the damage the attack would have dealt, or 1, whichever is greater (not considered recoil), but not more HP than half of the target’s maximum HP (can be 0 HP). | If this attack misses or becomes ineffective, user loses HP equal to the damage the attack would have dealt (or the target’s maximum HP if that amount is 0) divided by 2 (not considered recoil), but not less than 1 HP and not more than the greater of 1 or half of the target’s maximum HP. |
Horn Drill | One-hit KO. Deals damage to the target equal to the target’s current HP. Ineffective if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack. | One-hit KO. Deals damage to the target equal to the target’s maximum HP. Ineffective if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack. |
Hypnosis | Puts the target to sleep. | Puts the target to sleep. (This attack’s starting accuracy is 60 in HeartGold, Platinum, and SoulSilver.) |
Ice Ball | If this attack is successful and isn’t already in effect, the effect begins and X is set to 2. During effect, user uses this attack during each of its attack segments and can’t take any other action, and X is doubled whenever this attack is successful. During effect, this attack’s power is multiplied by X, or by 2 times X if Defense Curl is in effect for the user. Effect ends when user leaves the battle; when this attack is prevented from being used, misses, or becomes ineffective; when this attack’s PP is reduced to 0 during effect; when the attack is used for five attack segments; or when user falls asleep or becomes frozen. If user is asleep as it starts to use this attack, this attack’s effect lasts one attack segment. | If this attack is successful and isn’t already in effect, the effect begins and X is set to 2. During effect, user uses this attack during each of its attack segments and can’t take any other action, and X is doubled whenever this attack is successful. During effect, this attack’s power is multiplied by X, or by 2 times X if Defense Curl is in effect for the user. Effect ends when user leaves the battle; when this attack is prevented from being used, misses, fails, or becomes ineffective; when the attack is used for five attack segments; or when user falls asleep or becomes frozen. If user is asleep as it starts to use this attack, this attack’s effect lasts one attack segment. |
Imprison | During effect, moves that the user knows can’t be used or chosen for use by each opposing Pokémon. Effect ends when user leaves the battle. Fails if neither opposing Pokémon knows a move that the user knows. | During effect, moves that the user knows can’t be used or chosen for use by each opposing Pokémon. Effect ends when user leaves the battle. Fails if none of the opposing Pokémon know a move that the user knows. |
Ingrain | During effect, user can’t switch out or run, and at the end of each turn, user gains 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user leaves the battle (except Baton Pass). | During effect, user can’t switch out or run, and at the end of each turn, user gains 1/16 of its maximum HP (but not less than 1 HP). During effect, Ground-type attacks are effective against user and user can receive the effect of Spikes and Toxic Spikes as though user didn’t have Levitate and as though its current type didn’t include Flying. Effect ends when user leaves the battle (except Baton Pass). |
Jump Kick | If this attack misses (but not solely if it becomes ineffective), user loses HP equal to half of the damage the attack would have dealt, or 1, whichever is greater (not considered recoil), but not more HP than half of the target’s maximum HP (can be 0 HP). | If this attack misses or becomes ineffective, user loses HP equal to the damage the attack would have dealt (or the target’s maximum HP if that amount is 0) divided by 2 (not considered recoil), but not less than 1 HP and not more than the greater of 1 or half of the target’s maximum HP. |
Knock Off | If this attack is successful and the target’s HP is greater than 0, the target drops the item it’s holding for the rest of the battle (the target has the item "knocked off"). Effect remains even if the target leaves the battle and enters the battle again. (That item is not consumed, but the target won’t be holding any items afterward.) | If this attack is successful and the target actually isn’t holding Griseous Orb, the target drops the item it’s actually holding (the target has the item "knocked off") for the rest of the battle even if the target has zero HP. Effect remains even if the target leaves the battle and enters the battle again. (That item is not consumed, but the target actually won’t be holding any items afterward.) |
Leech Life | If this attack is successful, user gains half of HP lost by the target because of this attack, but not less than 1 HP. | If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP. |
Leech Seed | During effect, at the end of each turn, if there is a Pokémon at user’s position, the target loses 1/8 of its maximum HP (but not less than 1 HP), and the Pokémon at user’s position gains HP lost by the target this way. Effect ends when the target leaves the battle (except Baton Pass) or uses Rapid Spin. Fails if the target is a Grass type. | During effect, at the end of each turn, if there is a Pokémon at user’s position, the target loses 1/8 of its maximum HP, but not less than 1 HP, and if the target loses HP this way, the Pokémon at user’s position gains HP lost by the target this way. Effect ends when the target leaves the battle (except Baton Pass). Fails if the target is a Grass type. |
Light Screen | Effect lasts for five turns, including this turn. During effect, damage from special attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved as long as there is only one Pokémon in battle on the user’s side, or divided by 3 then multiplied by 2 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side. | Effect lasts for five turns, including this turn. During effect, damage from special attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved as long as there is only one Pokémon in battle on the user’s side, or multiplied by 2/3 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side. |
Lock-On | Until the end of the next turn, attacks by the user against the target can’t be evaded and do not miss the target because it’s using a two-turn attack. (Includes attack returned from Doom Desire and Future Sight, and all hits of multi-hit attacks, including Triple Kick. Overridden by Protect and Detect.) Effect ends when user or the target leaves the battle (except Baton Pass). If user leaves the battle with Baton Pass during effect, effect is reset. This attack can be used against the target during effect. When this attack is used, effect of this attack ends for all Pokémon in battle (other than the user and the target) against the target. | Until the end of the next turn, attacks by the user against the target can’t be evaded and do not miss the target because it’s using a two-turn attack. (Includes attack returned from Doom Desire and Future Sight, but only on the first attack segment of the effect. For Triple Kick, only the first hit of the attack is affected.) Effect ends when user or the target leaves the battle (except Baton Pass). If user leaves the battle with Baton Pass during effect, effect is reset. This attack can be used against the target during effect. When this attack is used, effect of this attack ends for all Pokémon in battle (other than the user and the target) against the target. |
Low Kick | This attack’s power is 20 if the weight of the target’s species is less than 10 kilograms (kg), else 40 if less than 25 kg, else 60 if less than 50 kg, else 80 if less than 100 kg, else 100 if less than 200 kg, else 120. | This attack’s power is 20 if the weight of the target’s species is 10 kilograms (kg) or less, else 40 if 25 kg or less, else 60 if 50 kg or less, else 80 if 100 kg or less, else 100 if 200 kg or less, else 120. |
Magic Coat | The next time this turn, as an attack with flag "c" is used by another Pokémon (even if that attack is used by another move), if the user is the first target of that attack, instead user uses that attack against that other Pokémon or that other Pokémon then its partner (depending on the attack’s range), the other targets of the previous attack are ignored, and effect ends. Otherwise, if the user is not the first target of that attack, user uses that attack against that other Pokémon and effect ends. Effect ends when user leaves the battle. (Attack is used at the time that attack’s effects against the user would resolve. Soundproof takes precedence over this effect.) Priority level 4. More information. | The next time this turn, if the user is the target of an attack with flag "c" by other Pokémon, instead user uses that attack against that other Pokémon (at the time that attack’s effects against the user would resolve). Effect ends when user leaves the battle. Priority level 4. (Applies to each target separately. Takes precedence over Soundproof. Even attacks with multiple targets target a single target this way. If the attack is used by another move, this effect triggers only if the user is not the first target of that attack.) |
Magical Leaf | Can’t be evaded. | |
Mega Drain | If this attack is successful, user gains half of HP lost by the target because of this attack, but not less than 1 HP. | If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP. |
Memento | User faints as part of this attack’s use. Lowers the target’s Attack and Special Attack by 2 stages each. Fails if the target’s Attack and Special Attack stat stages are -6 (doesn’t cause fainting). | User faints as part of this attack’s use. Lowers the target’s Attack and Special Attack by 2 stages each. Fails if there is no target (doesn’t cause fainting). |
Metronome | Uses a random move. Doesn’t use Counter, Covet, Destiny Bond, Detect, Endure, Focus Punch, Follow Me, Helping Hand, Metronome, Mimic, Mirror Coat, Protect, Sketch, Sleep Talk, Snatch, Struggle, Thief, or Trick. (Can choose a move the user otherwise can’t choose for use.) | Uses a random move other than the following: Assist, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, Trick, or any move user knows. Doesn’t choose a move that the user can’t choose for use because of Disable, Encore, Gravity, Heal Block, or Torment. |
Milk Drink | User gains half of its maximum HP. Does nothing if user’s HP is full. | User gains half of its maximum HP. Fails if user’s HP is full. |
Mimic | Copies last move used by the target. That move replaces this move. The copied move has 5 PP. (Its maximum PP depends on the number of PP Ups used for this move’s move slot.) Fails if there is no such move or that move is Metronome, Mimic, Sketch, Struggle, or any move user knows. Fails if Transform is in effect for user. | Copies last move used by the target. That move replaces this move. The copied move has 5 PP. (Its maximum PP depends on the number of PP Ups used for this move’s move slot.) Fails if there is no such move or that move is Chatter, Metronome, Mimic, Sketch, Struggle, or any move user knows. Fails if Transform is in effect for user. |
Mind Reader | Until the end of the next turn, attacks by the user against the target can’t be evaded and do not miss the target because it’s using a two-turn attack. (Includes attack returned from Doom Desire and Future Sight, and all hits of multi-hit attacks, including Triple Kick. Overridden by Protect and Detect.) Effect ends when user or the target leaves the battle (except Baton Pass). If user leaves the battle with Baton Pass during effect, effect is reset. This attack can be used against the target during effect. When this attack is used, effect of this attack ends for all Pokémon in battle (other than the user and the target) against the target. | Until the end of the next turn, attacks by the user against the target can’t be evaded and do not miss the target because it’s using a two-turn attack. (Includes attack returned from Doom Desire and Future Sight, but only on the first attack segment of the effect. For Triple Kick, only the first hit of the attack is affected.) Effect ends when user or the target leaves the battle (except Baton Pass). If user leaves the battle with Baton Pass during effect, effect is reset. This attack can be used against the target during effect. When this attack is used, effect of this attack ends for all Pokémon in battle (other than the user and the target) against the target. |
Minimize | Raises user’s evasiveness by 1 stage. Even if user’s evasiveness can’t be raised, until user leaves the battle, damage from Astonish, Extrasensory, Needle Arm, and Stomp, when used by other Pokémon, is doubled against user (effect is not cumulative). | Raises user’s evasiveness by 1 stage. Even if user’s evasiveness can’t be raised, until user leaves the battle, Stomp attacks by other Pokémon have double power against user (effect is not cumulative). |
Mirror Coat | If the last Pokémon (other than the user) that damaged the user with a special attack this turn is one of user’s opposing Pokémon, and there is a Pokémon at the position of that attack’s user, deals damage to the Pokémon at the position of that attack’s user (or the other opposing Pokémon if there is no such Pokémon) equal to 2 times the amount of HP lost by the user because of that attack. Fails if that amount is 0. Affected by type immunities. Considers Hidden Power as Normal. Priority level -5. (For multi-hit attacks, deals damage based on the last hit of that attack.) | If the last Pokémon (other than the user) that damaged the user with a special attack this turn is one of user’s opposing Pokémon, and there is a Pokémon at the position of that attack’s user, deals damage to the Pokémon at the position of that attack’s user (or the other opposing Pokémon if there is no such Pokémon) equal to 2 times the amount of HP lost by the user because of that attack. Fails if that amount is 0. Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. Priority level -5. |
Mirror Move | Uses last move that successfully targeted user, with no particular target. | Uses with no particular target the last move that targeted the user, was not prevented from being used, was not used by another move, has flag "e", and has a range of "single Pokémon except user", "all opposing Pokémon", "opposing Pokémon selected at random", "all Pokémon except user", or "no particular target". Fails if the affected move is Encore. The affected move is reset for a Pokémon when it leaves the battle or one of its opposing Pokémon leaves the battle. (A two-turn attack targets a Pokémon only on the second attack segment of use. Ignores moves taken with Magic Coat and Snatch. If an effect changes an attack’s target, the changed target is used instead of the old target. For U-turn, the move and target are set after all effects of the attack resolve.) |
Mist | For five turns, including this turn, for each Pokémon in battle on the user’s side, attacks and abilities by other Pokémon can’t lower that Pokémon’s stat stages. (An effect that merely changes stat stages without necessarily lowering them, such as Haze and Psych Up, is not affected.) During effect, this attack fails for any Pokémon in battle on the user’s side. | For five turns, including this turn, for each Pokémon in battle on the user’s side, attacks and abilities by other Pokémon can’t lower that Pokémon’s stat stages. During effect, this attack fails for any Pokémon in battle on the user’s side. |
Moonlight | User gains 2/3 of its maximum HP during Sunny Day; 1/4 of its maximum HP during Hail, Rain Dance, or Sandstorm; 1/2 of its maximum HP otherwise. Does nothing if user’s HP is full. If the user would gain 0 HP this way, it gains 1 HP instead. | User gains 2/3 of its maximum HP (but not less than 1 HP) during Sunny Day; otherwise, user gains 1/4 of its maximum HP (but not less than 1 HP) during Rain Dance, Hail, fog, or Sandstorm; otherwise, user gains half of its maximum HP. (HP gain is not affected by Trick Room.) |
Morning Sun | User gains 2/3 of its maximum HP during Sunny Day; 1/4 of its maximum HP during Hail, Rain Dance, or Sandstorm; 1/2 of its maximum HP otherwise. Does nothing if user’s HP is full. If the user would gain 0 HP this way, it gains 1 HP instead. | User gains 2/3 of its maximum HP (but not less than 1 HP) during Sunny Day; otherwise, user gains 1/4 of its maximum HP (but not less than 1 HP) during Rain Dance, Hail, fog, or Sandstorm; otherwise, user gains half of its maximum HP. (HP gain is not affected by Trick Room.) |
Nature Power | In tall grass, uses Stun Spore. In very tall grass, uses Razor Leaf. In caves or on ice, uses Shadow Ball. On rocky ground, uses Rock Slide. In moving water (rivers, sea), uses Surf. In still water, uses Bubblebeam. Underwater, uses Hydro Pump. In sand, uses Earthquake. Elsewhere, uses Swift. | In tall grass, very tall grass, or puddles, uses Seed Bomb. In caves or on rocky ground, uses Rock Slide. On snow, uses Blizzard. On sand or other outdoor ground, uses Earthquake. On water, uses Hydro Pump. On ice, uses Ice Beam. Elsewhere, uses Tri Attack. |
Needle Arm | May make the target flinch. Damage is doubled if Minimize is in effect for the target. | May make the target flinch. |
Odor Sleuth | During effect, evasiveness stat stage modifications on the target are ignored in accuracy checks against the target. During effect, Normal- and Fighting-type attacks against the target (even non-damaging ones) are normally effective against the Ghost type. Effect ends when the target leaves the battle. This attack can be used against the target during effect. | During effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. During effect, Normal- and Fighting-type attacks against the target are normally effective against the Ghost type. Effect ends when the target leaves the battle. This attack can be used against the target during effect. |
Outrage | If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for two or three turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. When effect ends at the end of the last turn, user becomes confused unless it’s already confused. Effect ends without causing confusion if this attack’s type is ineffective against the target’s types, if this attack’s PP is reduced to 0 during effect, if user is prevented from using this attack, or when user falls asleep, becomes frozen, or leaves the battle. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion). | If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for two or three turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. When effect ends at the end of the last turn, user becomes confused, unless it’s already confused. Effect ends without causing confusion if this attack’s type is ineffective against the target’s types during effect, if user is prevented from using this attack during effect, when user leaves the battle, or if user is asleep as a new turn begins during effect. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion). |
Pay Day | In wild Pokémon battles and in Trainer battles in which Exp. Points can be gained, if this attack is successful and the user is controlled by the player, an amount equal to five times the user’s current level (during attack’s use) is added to the money to be obtained when the player wins the battle, up to 65,535. (Not obtained if running occurred in the battle.) | In battles in which Exp. Points can be gained, if this attack is successful and the user is controlled by the player, an amount equal to five times the user’s current level (during attack’s use) is added to the money to be obtained when the player wins the battle, up to 65,535. (Not obtained if running occurred in the battle.) |
Perish Song | Each Pokémon in battle without a perish count receives a perish count of 4. (Fails if no Pokémon in battle received a perish count this way.) At the end of each turn (including the current turn), for each Pokémon in battle with a perish count, in turn order, that count is reduced by 1 and the Pokémon faints (and a new Pokémon enters the battle immediately) if that count is then 0. (The game is not decided until after reducing the count of all those Pokémon.) A Pokémon’s perish count is removed when it leaves the battle (except Baton Pass). | Each Pokémon in battle without a perish count receives a perish count of 4. (Fails if no Pokémon in battle received a perish count this way.) At the end of each turn (including the current turn), the perish count of each Pokémon in battle is reduced by 1 and all Pokémon with a perish count of 0 faint in turn order. A Pokémon’s perish count is removed when it leaves the battle (except Baton Pass). |
Petal Dance | If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for two or three turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. When effect ends at the end of the last turn, user becomes confused unless it’s already confused. Effect ends without causing confusion if this attack’s type is ineffective against the target’s types, if this attack’s PP is reduced to 0 during effect, if user is prevented from using this attack, or when user falls asleep, becomes frozen, or leaves the battle. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion). | If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for two or three turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. When effect ends at the end of the last turn, user becomes confused, unless it’s already confused. Effect ends without causing confusion if this attack’s type is ineffective against the target’s types during effect, if user is prevented from using this attack during effect, when user leaves the battle, or if user is asleep as a new turn begins during effect. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion). |
Present | At random, the target gains 1/4 of its maximum HP (but not less than 1 HP) and this attack doesn’t deal damage (52/256 chance), or this attack’s power is 40 (102/256), 80 (76/256), or 120 (26/256). If this attack would deal damage, it’s ineffective against the target if the target is immune. If this attack would restore HP, it does nothing if the target is immune because it has Wonder Guard or if the target’s HP is full. | At random, this attack’s power is 40 (102/256 chance), 80 (76/256), or 120 (26/256), or the target gains 1/4 of its maximum HP (but not less than 1 HP) and this attack doesn’t deal damage (52/256; in this case, this attack is not affected by type immunities, and does nothing if effect is prevented because of Heal Block). |
Psywave | Deals damage to the target equal to (user’s level) * (N * 10 + 50) / 100, rounded down, where N is a random integer from 0 through 10. Affected by type immunities. | Deals damage to the target equal to (user’s level) * (N * 10 + 50) / 100, rounded down, but not less than 1, where N is a random integer from 0 through 10. Affected by type immunities. |
Pursuit | When the target switches, if user chose this move for use and the target is one of user’s opposing Pokémon, and if user is not asleep, frozen, or about to skip its attack this turn because it has Truant, user uses this attack against the target with its damage doubled, and user skips its attack this turn. (This effect doesn’t depend on user having used this attack beforehand. Using the attack this way doesn’t change whether user strikes before or after other Pokémon. No accuracy check is done if the attack is used this way.) | When an opposing Pokémon switches out, if user chose this move for use and didn’t take its attack segment or use this attack yet this turn, and is not asleep, frozen, or about to skip its attack this turn because it has Truant, user uses this attack against that opposing Pokémon with its power doubled and skips its attack this turn. (This effect doesn’t depend on user having used this attack beforehand. Can be used this way even if it can’t be used or chosen for use because of an effect and even if the user didn’t choose that Pokémon as its target. Ignores Follow Me if this attack is used this way. If this attack is used this way, no accuracy check is done and user is considered to strike before other Pokémon. If this attack causes the target to faint this way, the new Pokémon at the target’s position enters the battle immediately.) |
Rage | When user uses this attack and this move has at least 1 PP (before PP reductions), even if the attack misses or becomes ineffective, the effect begins if this attack isn’t in effect already, unless Protect or Detect is in effect for the target. During effect, whenever user loses HP because of a damaging attack by an opposing Pokémon, user’s Attack rises by 1 stage. During effect, whenever an opposing Pokémon uses Future Sight or Doom Desire against user, user’s Attack rises by 1 stage. Effect ends when user doesn’t choose this move for use or when user leaves the battle. | If this attack is successful and isn’t already in effect, the effect begins. During effect, whenever user loses HP because of an attack by another Pokémon (as well as Doom Desire and Future Sight), user’s Attack rises by 1 stage. Effect ends when user doesn’t choose this move for use or when user leaves the battle. |
Rapid Spin | If this attack is successful, effects of multi-turn attacks and Leech Seed end against the user, and effect of Spikes on the user’s side ends. | If this attack is successful, effects of multi-turn attacks and Leech Seed against the user end, and effect of Spikes, Stealth Rock, and Toxic Spikes on the user’s side ends. |
Razor Wind | Two-turn attack. | Two-turn attack. Good chance for a critical hit. |
Recover | User gains half of its maximum HP. Does nothing if user’s HP is full. | User gains half of its maximum HP. Fails if user’s HP is full. |
Recycle | If user isn’t holding an item, user receives the last item that was consumed this battle and was held by a Pokémon at user’s position just before it was consumed. That item is reset if user receives an item this way. | If user actually isn’t holding an item, user receives the last item that was consumed this battle and was actually held by a Pokémon at user’s position just before it was consumed (this includes Fling). That item is reset if user receives an item this way. |
Reflect | Effect lasts for five turns, including this turn. During effect, damage from physical attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved as long as there is only one Pokémon in battle on the user’s side, or divided by 3 then multiplied by 2 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side. | Effect lasts for five turns, including this turn. During effect, damage from physical attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved as long as there is only one Pokémon in battle on the user’s side, or multiplied by 2/3 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side. |
Rest | User gains all HP; user sleeps with a sleep count of 3, even if user is poisoned, burned, paralyzed, or frozen. Does nothing if user’s HP is full. Fails if user is already asleep or can’t fall asleep. | User gains all HP; user sleeps with a sleep count of 3, even if user is poisoned, burned, paralyzed, or frozen. Fails if user’s HP is full, if user is already asleep, or if user can’t fall asleep. |
Return | This attack’s power is (user’s friendship * 10 / 25) or 1, whichever is greater. | This attack’s power is equal to int((User’s friendship)*2/5) or 1, whichever is greater. |
Revenge | Damage is doubled if user lost HP because of a damaging attack by a Pokémon at the target’s position this turn and that Pokémon was the last Pokémon in battle (other than the user) to hit the user this turn with a damaging attack. Priority level -4. | Power is doubled if user lost HP because of a damaging attack by a Pokémon at the target’s position this turn (regardless of whether that Pokémon was the last to damage the user with an attack this turn). Priority level -4. |
Reversal | This attack’s power is 200 if N is less than 2, 150 if N is 2 through 4, 100 if N is 5 through 9, 80 if N is 10 through 16, 40 if N is 17 through 32, or 20 if N is 33 or greater, where N is equal to (user’s current HP * 48 / user’s maximum HP), rounded down. | This attack’s power is 200 if N is less than 2, 150 if N is 2 through 5, 100 if N is 6 through 12, 80 if N is 13 through 21, 40 if N is 22 through 42, or 20 if N is 43 or greater, where N is equal to (user’s current HP * 64 / user’s maximum HP), rounded down. |
Role Play | Changes user’s ability to that of the target. Fails if the target’s ability is Wonder Guard or if the target doesn’t have an ability. (Doesn’t fail if user and the target have the same ability.) | User’s ability becomes the ability the target actually has. Fails if the target actually has Wonder Guard, Multitype, or the same ability as the user; if user actually has Multitype; or if the target actually doesn’t have an ability. |
Rollout | If this attack is successful and isn’t already in effect, the effect begins and X is set to 2. During effect, user uses this attack during each of its attack segments and can’t take any other action, and X is doubled whenever this attack is successful. During effect, this attack’s power is multiplied by X, or by 2 times X if Defense Curl is in effect for the user. Effect ends when user leaves the battle; when this attack is prevented from being used, misses, or becomes ineffective; when this attack’s PP is reduced to 0 during effect; when the attack is used for five attack segments; or when user falls asleep or becomes frozen. If user is asleep as it starts to use this attack, this attack’s effect lasts one attack segment. | If this attack is successful and isn’t already in effect, the effect begins and X is set to 2. During effect, user uses this attack during each of its attack segments and can’t take any other action, and X is doubled whenever this attack is successful. During effect, this attack’s power is multiplied by X, or by 2 times X if Defense Curl is in effect for the user. Effect ends when user leaves the battle; when this attack is prevented from being used, misses, fails, or becomes ineffective; when the attack is used for five attack segments; or when user falls asleep or becomes frozen. If user is asleep as it starts to use this attack, this attack’s effect lasts one attack segment. |
Sacred Fire | May burn the target. If user is frozen and it would use this attack at the beginning of its attack segment, it thaws out before this attack is used. | May burn the target. If user is frozen and it chose this move for use, it thaws out before this attack is used. |
Safeguard | For five turns, including this turn, attacks can’t cause poison, burn, paralysis, freezing, sleep, or confusion against each Pokémon in battle on the user’s side if they are used by other Pokémon | For five turns, including this turn, for each Pokémon in battle on the user’s side, attacks by other Pokémon and items can’t cause poison, burn, paralysis, freezing, sleep, or confusion against that Pokémon. (During effect, Yawn will fail against any Pokémon in battle on the user’s side.) During effect, this attack fails for any Pokémon in battle on the user’s side. |
Sandstorm | Weather. Lasts for five turns, including this turn. During effect, at the end of each turn except the last, each Pokémon in battle, except Ground, Rock, and Steel types, loses 1/16 of its maximum HP (but not less than 1 HP) in turn order (the game is decided after applying the effect to each one of those Pokémon, but a new Pokémon in battle isn’t chosen at that point). | Weather. Lasts for five turns, including this turn. During effect, at the end of each turn except the last, each Pokémon in battle, except Ground, Rock, and Steel types, loses 1/16 of its maximum HP (but not less than 1 HP) in turn order (the game is decided after the effect is applied to all Pokémon in battle). During effect, Special Defense of Pokémon in battle that are Rock types is multiplied by 1.5. |
Secret Power | In tall grass, may poison the target. In very tall grass, may put the target to sleep. In caves or on ice, may make the target flinch. on rocky ground, may confuse the target. In moving water (rivers, sea), may lower the target’s Attack by 1 stage. In still water, may lower the target’s Speed by 1 stage. Underwater, may lower the target’s Defense by 1 stage. In sand, may lower the target’s accuracy by 1 stage. Elsewhere, may paralyze the target. | In tall grass, very tall grass, or puddles, may put the target to sleep. In caves or on rocky ground, may make the target flinch. On snow and ice, may freeze the target. On sand and other outdoor ground, may lower the target’s accuracy by 1 stage. On mud, may lower the target’s Speed by 1 stage. On water, may lower the target’s Attack by 1 stage. Elsewhere, may paralyze the target. |
Selfdestruct | User faints as part of this attack’s use, after damage calculation. The target’s Defense is treated as halved in damage calculation. | User faints as part of this attack’s use, after damage calculation. The target’s Defense is treated as halved in damage calculation. Fails if no target exists (doesn’t cause fainting). |
Shadow Punch | Can’t be evaded. | |
Sheer Cold | One-hit KO. Deals damage to the target equal to the target’s current HP. Ineffective if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack. | One-hit KO. Deals damage to the target equal to the target’s maximum HP. Ineffective if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack. |
Shock Wave | Can’t be evaded. | |
Sketch | Permanently copies the last move used by the target (different variable). That move replaces this move even after the battle ends or the user leaves the battle. Doesn’t copy Sketch, Struggle, or any move user knows. Fails if Transform is in effect for user. A move copied this way has its current PP set to its original maximum PP, and its maximum PP depends on the number of PP Ups for this move’s move slot. | Permanently copies move the last move used by the target (different variable). That move replaces this move even after the battle ends or the user leaves the battle. Doesn’t copy Chatter, Sketch, Struggle, or any move user knows. Fails if Transform is in effect for user. A move copied this way has its current PP set to its original maximum PP, and its maximum PP depends on the number of PP Ups for this move’s move slot. |
Skill Swap | Simultaneously, user adopts the target’s ability, and the target adopts user’s ability. (The abilities are not revealed.) Fails if user, the target, or both have Wonder Guard, if both Pokémon have the same ability, or if neither one has an ability. (Doesn’t fail if user and the target have the same ability.) | Simultaneously, user’s ability becomes the ability the target actually has, and vice versa. (The abilities are not revealed.) Fails if user, the target, or both each actually have Wonder Guard or Multitype, if both Pokémon actually have the same ability, or if neither one has an ability. |
Slack Off | User gains half of its maximum HP. Does nothing if user’s HP is full. | User gains half of its maximum HP. Fails if user’s HP is full. |
Sleep Talk | Uses one of the user’s moves, at random. Fails unless user is asleep. Doesn’t choose Bide, Sleep Talk, Assist, Mirror Move, Metronome, Focus Punch, Uproar, any two-turn move, or a move the user can’t choose for use (but not solely because it has zero PP). (A move used this way will fail to be used if it can’t be used because it has zero PP.) No PP is spent for the move used. | Uses one of the user’s moves, at random. Fails unless user is asleep. Doesn’t choose the following: Sleep Talk, Copycat, Assist, Me First, Metronome, Mirror Move, Focus Punch, Uproar, Chatter, Bide, any two-turn move, or a move the user can’t choose for use (but not solely because it has zero PP). (Can choose and use a move with zero PP.) No PP is spent for the move used. |
SmellingSalt | If the target is paralyzed, damage is doubled and, if this attack is successful, the target is cured of paralysis. | If the target is paralyzed, power is doubled and, if this attack is successful, the target is cured of paralysis. |
Snatch | The next time this turn, if a Pokémon in battle other than the user uses an attack with flag "d" (even if that attack is used by another move), instead this attack’s user uses that attack against that other Pokémon. (Follow Me Can’t affect this. If two or more Pokémon used this move this turn, the attack is taken by each of those Pokémon in turn order, earliest first, each time targeting the attack’s previous user for Psych Up.) Effect ends when user leaves the battle. Priority level 4. | The next time this turn, if a Pokémon other than the user uses an attack with flag "d" and that attack wasn’t used by another move, instead this attack’s user uses that attack against that other Pokémon. (Follow Me can’t affect this. If two or more Pokémon used this move this turn, the attack is taken by each of those Pokémon in turn order, earliest first, each time targeting the attack’s previous user for Psych Up.) Effect ends when user leaves the battle. Priority level 4. |
Softboiled | User gains half of its maximum HP. Does nothing if user’s HP is full. | User gains half of its maximum HP. Fails if user’s HP is full. |
SolarBeam | Two-turn attack. Damage is halved during Hail, Rain Dance, and Sandstorm. During Sunny Day, this attack takes one attack segment. | Two-turn attack. Damage is halved during Rain Dance, Sandstorm, fog, and Hail. During Sunny Day, this attack takes one attack segment. |
Spikes | Can be used up to three times. During effect, whenever an opposing Pokémon enters the battle, that Pokémon, unless it’s a Flying type or has Levitate, loses HP: 1/8 of its maximum HP (but not less than 1 HP) for one use; 1/6 of its maximum HP (but not less than 1 HP) for two uses; and 1/4 of its maximum HP (but not less than 1 HP) for three uses. Effect ends when any opposing Pokémon uses Rapid Spin. | Can be used up to three times. During effect, whenever an opposing Pokémon enters the battle, that Pokémon, unless it’s a Flying type or has Levitate, loses HP: 1/8 of its maximum HP (but not less than 1 HP) for one use; 1/6 of its maximum HP (but not less than 1 HP) for two uses; and 1/4 of its maximum HP (but not less than 1 HP) for three uses. |
Spit Up | Damage is multiplied by the user’s Stockpile count. Can’t cause a critical hit, and damage variance is not performed. Does nothing if user’s Stockpile count is 0. Unless this attack misses (other than with Protect), even if this attack becomes ineffective because of type immunities, user’s Stockpile count resets to zero. | This attack’s power is equal to 100 times the user’s Stockpile count. Damage variance is not done for this attack. Fails if user’s Stockpile count is 0. As part of this attack’s use, after any damage calculation, unless there is no target, resets user’s Stockpile count to 0 and lowers user’s Defense and Special Defense stat stages each by the respective amount the user gained with Stockpile. (That amount is also reset to 0.) |
Spite | Lowers PP of last move used by the target by 2 to 5. Fails if that move’s PP is 1 or less, if there is no such move, or if the target doesn’t have that move. | Lowers PP of last move used by the target by 4. Fails if that move has zero PP, if the target doesn’t have that move, or if there is no such move. |
Stockpile | Raises user’s Stockpile count by 1. Fails if user’s Stockpile count is 3 or greater. The Stockpile count is reset when user leaves the battle. | Raises user’s Stockpile count by 1, and raises user’s Defense and Special Defense by 1 stage. Fails if user’s Stockpile count is 3 or greater. The Stockpile count is reset when user leaves the battle. |
Stomp | May make the target flinch. Damage is doubled if Minimize is in effect for the target. | May make the target flinch. Power is doubled if Minimize is in effect for the target. |
Struggle | If this attack is successful, user loses 1/4 of HP lost by the target because of this attack, but not less than 1 HP (recoil). This attack’s damage isn’t affected by the target’s or user’s types. (This effect doesn’t change this attack’s type.) | This attack’s damage is not affected by the user’s or the target’s types. (This effect doesn’t change this attack’s type.) If this attack is successful, user loses 1/4 of its maximum HP but not less than 1 HP (not considered recoil). |
Stun Spore | Paralyzes the target. Affected by type immunities. | Paralyzes the target. |
Submission | If this attack is successful, user loses 1/4 of HP lost by the target because of this attack, but not less than 1 HP (recoil). | If this attack is successful and the target loses HP because of this attack, user loses 1/4 that much HP (recoil), but not less than 1 HP. |
Substitute | Creates a substitute using 1/4 of user’s maximum HP. Effect ends when user leaves the battle (except Baton Pass). More information. | Creates a substitute using 1/4 of user’s maximum HP. Effect ends when user leaves the battle (except Baton Pass). |
Sunny Day | Weather. Lasts for five turns, including this turn. During effect, damage from Fire-type attacks is multiplied by 1.5, and damage from Water-type attacks is halved. During effect, effects can’t freeze a Pokémon | Weather. Lasts for five turns, including this turn. During effect, damage from Fire-type attacks is multiplied by 1.5, and damage from Water-type attacks is halved. During effect, effects can’t freeze a Pokémon. |
Swallow | User gains HP according to the user’s Stockpile count: 1/4 of its maximum HP (but not less than 1 HP) if it’s 1; half of its maximum HP if it’s 2; and all HP if it’s 3. Does nothing if user’s Stockpile count is 0. Does nothing if user’s HP is full. Even if user’s HP is full, user’s Stockpile count resets to zero. | User gains HP according to the user’s Stockpile count: 1/4 of its maximum HP (but not less than 1 HP) if it’s 1; half of its maximum HP if it’s 2; and all HP if it’s 3. Fails if user’s Stockpile count is 0. Even if user didn’t gain HP this way, resets user’s Stockpile count to 0 and lowers user’s Defense and Special Defense stat stages each by the respective amount the user gained with Stockpile. (That amount is also reset to 0.) |
Swift | Can’t be evaded. | |
Synthesis | User gains 2/3 of its maximum HP during Sunny Day; 1/4 of its maximum HP during Hail, Rain Dance, or Sandstorm; 1/2 of its maximum HP otherwise. Does nothing if user’s HP is full. If the user would gain 0 HP this way, it gains 1 HP instead. | User gains 2/3 of its maximum HP (but not less than 1 HP) during Sunny Day; otherwise, user gains 1/4 of its maximum HP (but not less than 1 HP) during Rain Dance, Hail, fog, or Sandstorm; otherwise, user gains half of its maximum HP. (HP gain is not affected by Trick Room.) |
Take Down | If this attack is successful, user loses 1/4 of HP lost by the target because of this attack, but not less than 1 HP (recoil). | If this attack is successful and the target loses HP because of this attack, user loses 1/4 that much HP (recoil), but not less than 1 HP. |
Taunt | Until the end of the next turn, non-damaging moves can’t be used or chosen for use by the target. Effect ends when the target leaves the battle. | For three to five turns, including this turn, non-damaging moves can’t be used or chosen for use by the target. Effect ends when the target leaves the battle. |
Thief | If this attack is successful, user receives the target’s held item (even if the target has zero HP) if user is not holding any items, if that item is not a Mail or an Enigma Berry, if user didn’t have an item "knocked off" this battle, and unless the target is one of the player’s Pokémon in a battle (other than Battle Pyramid) in which the Bag can be used, and the user isn’t. (Not considered an additional effect.) | If this attack is successful, user receives the item the target is actually holding (even if the target has zero HP) if user actually isn’t holding any items, if that item isn’t a Mail or a Griseous Orb, if user didn’t have an item "knocked off" this battle, if the target doesn’t have Multitype, and unless the target is one of the player’s Pokémon in a battle in which Exp. Points can be gained and the user isn’t. |
Thrash | If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for two or three turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. When effect ends at the end of the last turn, user becomes confused unless it’s already confused. Effect ends without causing confusion if this attack’s type is ineffective against the target’s types, if this attack’s PP is reduced to 0 during effect, if user is prevented from using this attack, or when user falls asleep, becomes frozen, or leaves the battle. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion). | If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for two or three turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. When effect ends at the end of the last turn, user becomes confused, unless it’s already confused. Effect ends without causing confusion if this attack’s type is ineffective against the target’s types during effect, if user is prevented from using this attack during effect, when user leaves the battle, or if user is asleep as a new turn begins during effect. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion). |
Thunder Wave | Paralyzes the target. Affected by type immunities. | Paralyzes the target. |
Transform | User’s Defense, Special Attack, Special Defense, Speed, and Attack stats; types; moves; species; individual values; ability; and stat stages become those of the target (even if those values are the same). Gender is not copied. Ends the effect of Disable against the user. Moves copied have 5 PP. (Their maximum PP depends on the number of PP Ups used for each move slot for the user.) Fails if the target is using Bounce, Dig, Dive, or Fly. These attributes revert to their originals when user leaves the battle. During effect, user can use this attack, and this attack fails against user. | User’s Defense, Special Attack, Special Defense, Speed, and Attack stats; types; moves; species; individual values; and stat stages become those of the target (even if those values are the same), and the ability the user actually has becomes the ability the target actually has (even if those values are the same), and the effect of Disable ends against the user. Then, the user’s ability triggers even if it already did before the user entered the battle (unless the user is under the effect of Gastro Acid). Moves copied have 5 PP. (Their maximum PP depends on the number of PP Ups used for each move slot for the user.) Fails if the target is using Bounce, Dig, Dive, Fly, or Shadow Force. During effect, user can use this attack, and this attack fails against user. |
Trick | Simultaneously, user receives the target’s item, and the target receives user’s item. Fails if user, the target, or both each hold a Mail or an Enigma Berry; if neither one holds an item; if user had an item "knocked off" this battle; or if the target is one of the player’s Pokémon in a battle (other than Battle Pyramid) in which the Bag can be used, and the user isn’t. | Simultaneously, user receives the item the target is actually holding, and vice versa. Fails if user, the target, or both actually hold a Mail, Griseous Orb, or both, if user or the target had an item "knocked off" this battle, if neither one actually holds an item, if user or the target has Multitype, or if the target is one of the player’s Pokémon in a battle in which Exp. Points can be gained and the user isn’t. |
Twineedle | Attacks twice in a row. May poison the target. (Additional effect occurs after all hits of the attack have resolved.) | Attacks twice in a row. May poison the target. (The additional effect is checked for each hit.) |
Uproar | If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for two to five turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. During effect, no Pokémon can fall asleep and each sleeping Pokémon in battle wakes up at the beginning of its attack segment and at the end of each turn including the last one. Effect ends if this attack’s type is ineffective against the target’s types, if user is prevented from using this attack, if this move’s PP is reduced to 0 during effect, or when user falls asleep, becomes frozen, or leaves the battle. | If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. During effect, no Pokémon can fall asleep and each sleeping Pokémon in battle wakes up at the beginning of its attack segment. During effect, each sleeping Pokémon in battle wakes up at the end of each turn including the last one. Effect ends when user leaves the battle. Effect ends at the end of the turn if, during effect, user is prevented from using this attack or this attack is ineffective against the target’s types. |
Vital Throw | Can’t be evaded. Priority level -1. | Priority level -1. |
Volt Tackle | If this attack is successful, user loses 1/3 of HP lost by the target because of this attack, but not less than 1 HP (recoil). | If this attack is successful and the target loses HP because of this attack, user loses 1/3 that much HP (recoil), but not less than 1 HP. May paralyze the target. |
Waterfall | | May make the target flinch. |
Weather Ball | This attack’s damage is doubled during weather. During Sunny Day, this attack’s type is Fire. During Rain Dance, this attack’s type is Water. During Sandstorm, this attack’s type is Rock. During Hail, this attack’s type is Ice. | This attack’s power is doubled during weather (including fog). During Hail, this attack’s type is Ice. Otherwise, during Sunny Day, this attack’s type is Fire. Otherwise, during Sandstorm, this attack’s type is Rock. Otherwise, during Rain Dance, this attack’s type is Water. |
Whirlpool | Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect. Power is doubled if the target is using Dive. | Multi-turn attack. Power is doubled if the target is using Dive. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect. |