Final Fantasy Tactics Advance - Jobs
→ Final Fantasy Tactics Advance Pages → Final Fantasy Tactics Advance - Jobs
Tags: final-fantasy-tactics-advance
Soldier
- Move: 4; Jump: 2; Evade: 50
- Base HP: 40; Base MP: 14
- Atk: 88; Def: 88; Speed: 11; Pow: 60; Res:
72
- Job requirements: (initial)
- Abilities:
- First Aid (100 AP, Action) from
Shortsword
- Speedbreak (200 AP, Action) from Silver
Sword
- Mindbreak (200 AP, Action) from Buster
Sword
- Powerbreak (200 AP, Action) from Barong
- Magicbreak (200 AP, Action) from Ancient
Sword
- Sensor (300 AP, Action) from Burglar
Sword
- Provoke (300 AP, Action) from Blood
Sword
- Mug (300 AP, Action) from DiamondSword
- Monkey Grip (300 AP, Support) from
Vigilante
- Shieldbearer (300 AP, Support) from Bronze
Shield
- Shieldbearer (300 AP, Support) from Opal
Shield
- Combat Combo (100 AP, Combo) from Mythril
Sword
Paladin
- Move: 3; Jump: 2; Evade: 35
- Base HP: 38; Base MP: 22
- Atk: 81; Def: 92; Speed: 8; Pow: 72; Res:
88
- Job requirements: Soldier A-ability x2
- Abilities:
- Nurse (100 AP, Action) from Defender
- Defense (200 AP, Action) from Lionheart
- Drop Weapon (200 AP, Action) from
Ragnarok
- Cover (200 AP, Action) from SaveTheQueen
- Parley (200 AP, Action) from Barong
- Subdue (200 AP, Action) from Ancient
Sword
- Saint Cross (300 AP, Action) from Arch
Sword
- Holy Blade (300 AP, Action) from
Excalibur
- Reflex (300 AP, Reaction) from Genji
Armor
- Weapon Def+ (300 AP, Support) from Diamond
Armor
- Knight Combo (100 AP, Combo) from Mythril
Brand
Fighter
- Move: 4; Jump: 2; Evade: 45
- Base HP: 36; Base MP: 12
- Atk: 92; Def: 81; Speed: 11; Pow: 56; Res:
68
- Job requirements: Soldier A-ability x2
- Abilities:
- Rush (100 AP, Action) from Sweep Blade
- Beatdown (200 AP, Action) from Shadow
Blade
- Blitz (200 AP, Action) from Sun Blade
- Air Render (200 AP, Action) from Atmos
Blade
- Far Fist (200 AP, Action) from Kwigon
Blade
- Wild Swing (200 AP, Action) from Ogun
Blade
- Backdraft (300 AP, Action) from
Flametongue
- Air Blast (300 AP, Action) from Air
Blade
- Bonecrusher (300 AP, Reaction) from Ninja
Gear
- Strikeback (300 AP, Reaction) from Wygar
- Doublehand (300 AP, Support) from Venus
Blade
- Fight Combo (100 AP, Combo) from Mythril
Blade
Thief
- Move: 4; Jump: 3; Evade: 65
- Base HP: 33; Base MP: 15
- Atk: 76; Def: 76; Speed: 18; Pow: 76; Res:
64
- Job requirements: (initial)
- Abilities:
- Steal: Gil (100 AP, Action) from Jack
Knife
- Steal: EXP (100 AP, Action) from Khukuri
- Steal: Shield (200 AP, Action) from
Scramasax
- Steal: JP (200 AP, Action) from
Orichalcum
- Steal: Helm (300 AP, Action) from Kard
- Steal: Armor (300 AP, Action) from
RondellDagger
- Steal: Access. (300 AP, Action) from
Jambiya
- Steal: Weapon (300 AP, Action) from Sword
Breaker
- Steal: Ability (300 AP, Action) from
Cinquedea
- Counter (300 AP, Reaction) from
Brigandine
- Maintenance (300 AP, Support) from Adaman
Vest
- Thief Combo (100 AP, Combo) from Mythril
Knife
Ninja
- Move: 4; Jump: 3; Evade: 60
- Base HP: 29; Base MP: 21
- Atk: 84; Def: 72; Speed: 21; Pow: 81; Res:
76
- Job requirements: Thief (human) A-ability
x2
- Abilities:
- Throw (100 AP, Action) from Ninja Knife
- Water Veil (200 AP, Action) from
Murasame
- Fire Veil (200 AP, Action) from Ashura
- Earth Veil (200 AP, Action) from Osafune
- Wood Veil (200 AP, Action) from Kotetsu
- Metal Veil (200 AP, Action) from
Kikuichimonji
- Unspell (300 AP, Action) from
Heaven'sCloud
- Oblivion (300 AP, Action) from Masamune
- Last Haste (300 AP, Reaction) from Ninja
Gear
- Double Sword (999 AP, Support) from
Nosada
- Ninja Combo (100 AP, Combo) from Mythril
Epee
White Mage
- Move: 3; Jump: 2; Evade: 40
- Base HP: 30; Base MP: 40
- Atk: 62; Def: 73; Speed: 12; Pow: 84; Res:
82
- Job requirements: (initial)
- Abilities:
- Cure (100 AP, Action) from White Staff
- Protect (100 AP, Action) from Guard
Staff
- Shell (100 AP, Action) from Judge Staff
- Cura (200 AP, Action) from Cure Staff
- Esuna (200 AP, Action) from Pure Staff
- Life (200 AP, Action) from Bless Staff
- Auto-Life (200 AP, Action) from Cheer
Staff
- Curaga (300 AP, Action) from Spring
Staff
- Full-Life (300 AP, Action) from Nirvana
Staff
- Turbo MP (300 AP, Support) from White
Robe
- White Combo (100 AP, Combo) from Mythril
Staff
Black Mage
- Move: 3; Jump: 2; Evade: 35
- Base HP: 28; Base MP: 36
- Atk: 64; Def: 68; Speed: 11; Pow: 88; Res:
96
- Job requirements: (initial)
- Abilities:
- Thunder (100 AP, Action) from Rod
- Fire (100 AP, Action) from Rod
- Blizzard (100 AP, Action) from Rod
- Fira (200 AP, Action) from Firewheel Rod
- Thundara (200 AP, Action) from Thunder
Rod
- Blizzara (200 AP, Action) from Sleet Rod
- Firaga (300 AP, Action) from Flame Rod
- Thundaga (300 AP, Action) from Thor Rod
- Blizzaga (300 AP, Action) from Chill Rod
- Return Magic (300 AP, Reaction) from Black
Robe
- Geomancy (300 AP, Support) from Sage
Robe
- Black Combo (100 AP, Combo) from Mythril
Rod
Illusionist
- Move: 3; Jump: 2; Evade: 30
- Base HP: 26; Base MP: 38
- Atk: 61; Def: 64; Speed: 9; Pow: 92; Res:
84
- Job requirements: White Mage (human)
A-ability x3; Black Mage (human) A-ability x5
- Abilities:
- Prominence (100 AP, Action) from Firewheel
Rod
- Tempest (100 AP, Action) from Thunder
Rod
- Freezeblink (100 AP, Action) from Sleet
Rod
- Soil Evidence (200 AP, Action) from Terre
Rod
- Wild Tornado (200 AP, Action) from Thor
Rod
- Deluge (200 AP, Action) from Chill Rod
- Stardust (300 AP, Action) from Stardust
Rod
- Star Cross (300 AP, Action) from Princess
Rod
- Absorb MP (300 AP, Reaction) from Lordly
Robe
- Half MP (300 AP, Support) from Light
Robe
- Spell Combo (100 AP, Combo) from Mythril
Rod
Blue Mage
- Move: 4; Jump: 2; Evade: 55
- Base HP: 34; Base MP: 30
- Atk: 81; Def: 84; Speed: 12; Pow: 84; Res:
92
- Job requirements: White Mage (human)
A-ability x1; Black Mage (human) A-ability x1
- Abilities:
- Damage > MP (300 AP, Reaction) from Judo
Uniform
- Immunity (300 AP, Support) from Survival
Vest
- Learning (400 AP, Support) from Blue
Saber
- Blue Combo (100 AP, Combo) from Mythril
Saber
Archer
- Move: 4; Jump: 2; Evade: 50
- Base HP: 36; Base MP: 18
- Atk: 72; Def: 72; Speed: 14; Pow: 64; Res:
81
- Job requirements: (initial)
- Abilities:
- Boost (100 AP, Action) from Longbow
- Blackout (200 AP, Action) from Char Bow
- Aim: Legs (200 AP, Action) from Thorn
Bow
- Aim: Arm (200 AP, Action) from Nail Bow
- Cupid (200 AP, Action) from Artemis Bow
- Burial (300 AP, Action) from Silver Bow
- Take Aim (300 AP, Action) from Yoichi
Bow
- Faster (300 AP, Action) from Perseus Bow
- Block Arrows (300 AP, Reaction) from Green
Beret
- Concentrate (300 AP, Support) from Target
Bow
- Bow Combo (100 AP, Combo) from Mythril
Bow
Hunter
- Move: 4; Jump: 2; Evade: 55
- Base HP: 34; Base MP: 26
- Atk: 88; Def: 68; Speed: 17; Pow: 68; Res:
84
- Job requirements: Archer (human) A-ability
x2
- Abilities:
- Advice (100 AP, Action) from Twin Bow
- Oust (200 AP, Action) from Windslash Bow
- Capture (200 AP, Action) from Ranger Bow
- Sonic Boom (200 AP, Action) from
Cranequin
- Addle (200 AP, Action) from Master Bow
- Hunting (300 AP, Action) from Hunt Bow
- Aim: Vitals (300 AP, Action) from Fey
Bow
- Sidewinder (300 AP, Action) from Hades
Bow
- Ultima Shot (999 AP, Action) from
SeventhHeaven
- Auto-Regen (300 AP, Reaction) from Gaia
Gear
- Weapon Atk+ (300 AP, Support) from Nike
Bow
- Hunt Combo (100 AP, Combo) from Mythril
Shot
Warrior
- Move: 4; Jump: 2; Evade: 50
- Base HP: 46; Base MP: 10
- Atk: 92; Def: 84; Speed: 9; Pow: 62; Res:
68
- Job requirements: (initial)
- Abilities:
- First Aid (100 AP, Action) from
Shortsword
- Speedbreak (200 AP, Action) from Silver
Sword
- Mindbreak (200 AP, Action) from Buster
Sword
- Powerbreak (200 AP, Action) from Samson
Sword
- Magicbreak (200 AP, Action) from
Falchion
- Greased Bolt (300 AP, Action) from Gale
Sword
- Downsize (300 AP, Action) from Restorer
- Body Slam (300 AP, Action) from Striborg
- Monkey Grip (300 AP, Support) from
Claymore
- Shieldbearer (300 AP, Support) from Bronze
Shield
- Shieldbearer (300 AP, Support) from Opal
Shield
- Combat Combo (100 AP, Combo) from Mythril
Sword
Dragoon
- Move: 3; Jump: 3; Evade: 40
- Base HP: 40; Base MP: 8
- Atk: 96; Def: 84; Speed: 11; Pow: 56; Res:
64
- Job requirements: Warrior A-ability x2
- Abilities:
- Jump (100 AP, Action) from Javelin
- Wyrmtamer (200 AP, Action) from Buster
Sword
- Bangaa Cry (200 AP, Action) from
DragonWhisker
- Wyrmkiller (300 AP, Action) from Blood
Sword
- Lancet (300 AP, Action) from Restorer
- Fire Breath (300 AP, Action) from Lava
Spear
- Bolt Breath (300 AP, Action) from Gae
Bolg
- Ice Breath (300 AP, Action) from Ice
Lance
- Dragonheart (300 AP, Reaction) from
Vitanova
- Dragon Combo (100 AP, Combo) from Mythril
Spear
Defender
- Move: 3; Jump: 2; Evade: 35
- Base HP: 42; Base MP: 6
- Atk: 88; Def: 94; Speed: 9; Pow: 65; Res:
72
- Job requirements: Warrior A-ability x2
- Abilities:
- Hibernate (100 AP, Action) from Defender
- Tremor (100 AP, Action) from El Cid
Sword
- Defense (200 AP, Action) from Lionheart
- Drop Weapon (200 AP, Action) from
Ragnarok
- Mow Down (200 AP, Action) from Striborg
- Meltdown (200 AP, Action) from Vajra
- Aura (300 AP, Action) from Lohengrin
- Expert Guard (300 AP, Action) from
SaveTheQueen
- Last Berserk (300 AP, Reaction) from
Predator
- Weapon Def+ (300 AP, Support) from Diamond
Armor
- Defend Combo (100 AP, Combo) from Mythril
Brand
Gladiator
- Move: 4; Jump: 2; Evade: 45
- Base HP: 40; Base MP: 18
- Atk: 94; Def: 88; Speed: 11; Pow: 59; Res:
64
- Job requirements: Warrior A-ability x2
- Abilities:
- Rush (100 AP, Action) from Sweep Blade
- Beatdown (200 AP, Action) from Shadow
Blade
- Blitz (200 AP, Action) from Sun Blade
- Fire Sword (200 AP, Action) from
Flametongue
- Bolt Sword (200 AP, Action) from Air
Blade
- Ice Sword (200 AP, Action) from Icebrand
- Wild Swing (200 AP, Action) from Ogun
Blade
- Ultima Sword (999 AP, Action) from Materia
Blade
- Strikeback (300 AP, Reaction) from Wygar
- Doublehand (300 AP, Support) from Venus
Blade
- Sword Combo (100 AP, Combo) from Mythril
Blade
White Monk
- Move: 4; Jump: 3; Evade: 60
- Base HP: 32; Base MP: 12
- Atk: 81; Def: 76; Speed: 14; Pow: 83; Res:
68
- Job requirements: (initial)
- Abilities:
- Whirlwind (100 AP, Action) from Hard
Knuckles
- Air Render (200 AP, Action) from
KaiserKnuckles
- Chakra (200 AP, Action) from Cat Claws
- Holy Sign (200 AP, Action) from White
Fangs
- Far Fist (200 AP, Action) from Godhand
- Earth Render (200 AP, Action) from Tiger
Fangs
- Exorcise (300 AP, Action) from Rising
Sun
- Revive (300 AP, Action) from Survivor
- Counter (300 AP, Reaction) from
Brigandine
- Reflex (300 AP, Reaction) from Mirage
Vest
- Monk Combo (100 AP, Combo) from Mythril
Claws
Bishop
- Move: 3; Jump: 2; Evade: 30
- Base HP: 30; Base MP: 28
- Atk: 72; Def: 68; Speed: 9; Pow: 88; Res:
76
- Job requirements: Monk A-ability x2
- Abilities:
- Aero (200 AP, Action) from Judge Staff
- Cura (200 AP, Action) from Cure Staff
- Dispel (200 AP, Action) from Bless Staff
- Break (200 AP, Action) from Snake Staff
- Water (200 AP, Action) from Spring Staff
- Barrier (300 AP, Action) from Garnet
Staff
- Judge (300 AP, Action) from Cheer Staff
- Holy (300 AP, Action) from Nirvana Staff
- Return Magic (300 AP, Reaction) from Black
Robe
- Half MP (300 AP, Support) from Light
Robe
- Pray Combo (100 AP, Combo) from Mythril
Staff
Templar
- Move: 3; Jump: 2; Evade: 40
- Base HP: 36; Base MP: 20
- Atk: 82; Def: 97; Speed: 8; Pow: 84; Res:
72
- Job requirements: Monk A-ability x2
- Abilities:
- Rasp (100 AP, Action) from Apocalypse
- Cheer (100 AP, Action) from Partisan
- Silence (200 AP, Action) from Ragnarok
- Haste (200 AP, Action) from Lohengrin
- Astra (200 AP, Action) from SaveTheQueen
- Soul Sphere (300 AP, Action) from Arch
Sword
- Warcry (300 AP, Action) from Javelin
- Lifebreak (300 AP, Action) from Kain’s
Lance
- Bonecrusher (300 AP, Reaction) from Carabini
Mail
- Weapon Atk+ (300 AP, Support) from
Trident
- Sacred Combo (100 AP, Combo) from Mythril
Brand
White Mage
- Move: 3; Jump: 2; Evade: 40
- Base HP: 29; Base MP: 52
- Atk: 57; Def: 73; Speed: 11; Pow: 88; Res:
84
- Job requirements: (initial)
- Abilities:
- Cure (100 AP, Action) from White Staff
- Protect (100 AP, Action) from Guard
Staff
- Shell (100 AP, Action) from Judge Staff
- Cura (200 AP, Action) from Cure Staff
- Esuna (200 AP, Action) from Pure Staff
- Life (200 AP, Action) from Bless Staff
- Auto-Life (200 AP, Action) from Cheer
Staff
- Curaga (300 AP, Action) from Spring
Staff
- Full-Life (300 AP, Action) from Nirvana
Staff
- Turbo MP (300 AP, Support) from White
Robe
- White Combo (100 AP, Combo) from Mythril
Staff
Black Mage
- Move: 3; Jump: 2; Evade: 35
- Base HP: 27; Base MP: 42
- Atk: 62; Def: 68; Speed: 9; Pow: 92; Res:
102
- Job requirements: (initial)
- Abilities:
- Thunder (100 AP, Action) from Rod
- Fire (100 AP, Action) from Rod
- Blizzard (100 AP, Action) from Rod
- Fira (200 AP, Action) from Firewheel Rod
- Thundara (200 AP, Action) from Thunder
Rod
- Blizzara (200 AP, Action) from Sleet Rod
- Firaga (300 AP, Action) from Flame Rod
- Thundaga (300 AP, Action) from Thor Rod
- Blizzaga (300 AP, Action) from Chill Rod
- Return Magic (300 AP, Reaction) from Black
Robe
- Geomancy (300 AP, Support) from Sage
Robe
- Black Combo (100 AP, Combo) from Mythril
Rod
Time Mage
- Move: 3; Jump: 2; Evade: 30
- Base HP: 26; Base MP: 36
- Atk: 56; Def: 68; Speed: 12; Pow: 102; Res:
96
- Job requirements: Black Mage (nu mou)
A-ability x5
- Abilities:
- Haste (200 AP, Action) from Firewheel
Rod
- Silence (200 AP, Action) from Sleet Rod
- Slow (200 AP, Action) from Terre Rod
- Quarter (200 AP, Action) from Force Rod
- Reflect (300 AP, Action) from Thunder
Rod
- Quicken (300 AP, Action) from Thor Rod
- Stop (300 AP, Action) from Chill Rod
- Demi (300 AP, Action) from Stardust Rod
- Last Quicken (300 AP, Reaction) from Lordly
Robe
- Time Combo (100 AP, Combo) from Mythril
Rod
Illusionist
- Move: 3; Jump: 2; Evade: 30
- Base HP: 25; Base MP: 46
- Atk: 57; Def: 64; Speed: 8; Pow: 96; Res:
88
- Job requirements: White Mage (nu mou)
A-ability x3; Black Mage (nu mou) A-ability x5
- Abilities:
- Prominence (100 AP, Action) from Firewheel
Rod
- Tempest (100 AP, Action) from Thunder
Rod
- Freezeblink (100 AP, Action) from Sleet
Rod
- Soil Evidence (200 AP, Action) from Terre
Rod
- Wild Tornado (200 AP, Action) from Thor
Rod
- Deluge (200 AP, Action) from Chill Rod
- Stardust (300 AP, Action) from Stardust
Rod
- Star Cross (300 AP, Action) from Princess
Rod
- Absorb MP (300 AP, Reaction) from Lordly
Robe
- Half MP (300 AP, Support) from Light
Robe
- Spell Combo (100 AP, Combo) from Mythril
Rod
Alchemist
- Move: 3; Jump: 3; Evade: 35
- Base HP: 30; Base MP: 48
- Atk: 59; Def: 65; Speed: 9; Pow: 92; Res:
96
- Job requirements: White Mage (nu mou)
A-ability x3; Black Mage (nu mou) A-ability x5
- Abilities:
- Rasp (100 AP, Action) from Energy Mace
- Poison (100 AP, Action) from Druid Mace
- Astra (200 AP, Action) from Sage Crosier
- Toad (200 AP, Action) from Mandragora
- Death (200 AP, Action) from Life Crosier
- Flare (300 AP, Action) from Lotus Mace
- Meteor (300 AP, Action) from Scorpion
Tail
- Magic Pow+ (300 AP, Support) from Morning
Star
- Maintenance (300 AP, Support) from Adaman
Vest
- Gold Combo (100 AP, Combo) from Mythril
Mace
Beastmaster
- Move: 4; Jump: 3; Evade: 55
- Base HP: 37; Base MP: 22
- Atk: 88; Def: 88; Speed: 12; Pow: 68; Res:
84
- Job requirements: (initial)
- Abilities:
- Goblin (200 AP, Action) from Demon Bell
- Flan (200 AP, Action) from Demon Bell
- Bomb (200 AP, Action) from Demon Bell
- Flan (200 AP, Action) from Glass Bell
- Lamia (200 AP, Action) from Glass Bell
- Goblin (200 AP, Action) from War Trumpet
- Panther (200 AP, Action) from War
Trumpet
- Rockbeast (200 AP, Action) from Conch
Shell
- Dragon (200 AP, Action) from Earth Bell
- Undead (200 AP, Action) from Black Quena
- Floateye (200 AP, Action) from Black
Quena
- Bug (200 AP, Action) from Fairy Harp
- Fairy (200 AP, Action) from Fairy Harp
- Bomb (200 AP, Action) from Aona Flute
- Malboro (200 AP, Action) from Aona Flute
- Tonberry (200 AP, Action) from Blood
Strings
- Last Haste (300 AP, Reaction) from Ninja
Gear
- Immunity (300 AP, Support) from Survival
Vest
- Beast Combo (100 AP, Combo) from Mythril
Bell
Morpher
- Move: 4; Jump: 3; Evade: 30
- Base HP: 34; Base MP: 32
- Atk: 71; Def: 82; Speed: 16; Pow: 76; Res:
81
- Job requirements: Beastmaster A-ability
x5
- Abilities:
- Goblin (200 AP, Action) from Goblin Soul
- Flan (200 AP, Action) from Flan Soul
- Bomb (200 AP, Action) from Bomb Soul
- Dragon (200 AP, Action) from Dragon Soul
- Lamia (200 AP, Action) from Lamia Soul
- Bug (200 AP, Action) from Bug Soul
- Panther (200 AP, Action) from Panther
Soul
- Malboro (200 AP, Action) from Malboro
Soul
- Floateye (200 AP, Action) from Eye Soul
- Damage > MP (300 AP, Reaction) from Judo
Uniform
- Morph Combo (100 AP, Combo) from Mythril
Soul
Sage
- Move: 4; Jump: 3; Evade: 50
- Base HP: 38; Base MP: 38
- Atk: 84; Def: 76; Speed: 8; Pow: 92; Res:
76
- Job requirements: Beastmaster A-ability x2;
White Mage (nu mou) A-ability x3
- Abilities:
- Drain (100 AP, Action) from Energy Mace
- Blind (100 AP, Action) from Druid Mace
- Water (200 AP, Action) from Battle Mace
- Aero (200 AP, Action) from Battle Mace
- Bio (300 AP, Action) from Mandragora
- Raise (300 AP, Action) from Life Crosier
- Giga Flare (300 AP, Action) from Lotus
Mace
- Ultima Blow (999 AP, Action) from Zeus
Mace
- Reflex (300 AP, Reaction) from Mirage
Vest
- Shieldbearer (300 AP, Support) from Round
Shield
- Weapon Def+ (300 AP, Support) from Dark
Gear
- Wise Combo (100 AP, Combo) from Mythril
Mace
Fencer
- Move: 4; Jump: 2; Evade: 60
- Base HP: 38; Base MP: 8
- Atk: 84; Def: 81; Speed: 15; Pow: 76; Res:
72
- Job requirements: (initial)
- Abilities:
- Swarmstrike (100 AP, Action) from
Stinger
- Featherblow (200 AP, Action) from Estoc
- Piercethrough (200 AP, Action) from
Flamberge
- Shadowstick (200 AP, Action) from Silver
Rapier
- Nighthawk (200 AP, Action) from Joyeuse
- Swallowtail (300 AP, Action) from Djinn
Flyssa
- Manastrike (300 AP, Action) from Mage
Masher
- Checkmate (300 AP, Action) from Gupti
Aga
- Reflex (300 AP, Reaction) from Mirage
Vest
- Shieldbearer (300 AP, Support) from Bronze
Shield
- Shieldbearer (300 AP, Support) from Round
Shield
- Lunge Combo (100 AP, Combo) from Mythril
Rapier
Elementalist
- Move: 3; Jump: 2; Evade: 50
- Base HP: 34; Base MP: 18
- Atk: 81; Def: 76; Speed: 11; Pow: 88; Res:
76
- Job requirements: Fencer A-ability x1; White
Mage (viera) A-ability x1
- Abilities:
- Fire Whip (100 AP, Action) from
Scarlette
- White Flame (100 AP, Action) from
Flamberge
- Heavy Dust (200 AP, Action) from Estoc
- Earth Heal (200 AP, Action) from Fleuret
- Sliprain (200 AP, Action) from Silver
Rapier
- Shining Air (200 AP, Action) from Djinn
Flyssa
- Evil Gaze (300 AP, Action) from Joyeuse
- Elementalshift (300 AP, Action) from
Epeprism
- Absorb MP (300 AP, Reaction) from Lordly
Robe
- Spirit Combo (100 AP, Combo) from Mythril
Rapier
Red Mage
- Move: 4; Jump: 2; Evade: 50
- Base HP: 34; Base MP: 22
- Atk: 81; Def: 76; Speed: 13; Pow: 84; Res:
76
- Job requirements: Fencer A-ability x1
- Abilities:
- Thunder (100 AP, Action) from Stinger
- Cure (100 AP, Action) from Fleuret
- Fire (100 AP, Action) from Scarlette
- Blizzard (100 AP, Action) from Flamberge
- Poison (100 AP, Action) from Silver
Rapier
- Sleep (200 AP, Action) from Estoc
- Barrier (300 AP, Action) from Mage
Masher
- Doublecast (999 AP, Action) from Madu
- Catch (300 AP, Reaction) from Chain
Plate
- Magic Pow+ (300 AP, Support) from
Colichemarde
- Red Combo (100 AP, Combo) from Mythril
Rapier
White Mage
- Move: 3; Jump: 2; Evade: 40
- Base HP: 30; Base MP: 31
- Atk: 62; Def: 72; Speed: 12; Pow: 88; Res:
76
- Job requirements: (initial)
- Abilities:
- Cure (100 AP, Action) from White Staff
- Protect (100 AP, Action) from Guard
Staff
- Shell (100 AP, Action) from Judge Staff
- Cura (200 AP, Action) from Cure Staff
- Esuna (200 AP, Action) from Pure Staff
- Life (200 AP, Action) from Bless Staff
- Auto-Life (200 AP, Action) from Cheer
Staff
- Curaga (300 AP, Action) from Spring
Staff
- Full-Life (300 AP, Action) from Nirvana
Staff
- Turbo MP (300 AP, Support) from White
Robe
- White Combo (100 AP, Combo) from Mythril
Staff
Summoner
- Move: 3; Jump: 2; Evade: 30
- Base HP: 28; Base MP: 34
- Atk: 65; Def: 64; Speed: 9; Pow: 101; Res:
84
- Job requirements: White Mage (viera)
A-ability x2; Elementalist A-ability x2
- Abilities:
- Ifrit (200 AP, Action) from Guard Staff
- Ramuh (200 AP, Action) from Judge Staff
- Kirin (200 AP, Action) from Cure Staff
- Unicorn (200 AP, Action) from Pure Staff
- Shiva (200 AP, Action) from Snake Staff
- Carbuncle (300 AP, Action) from Garnet
Staff
- Madeen (300 AP, Action) from Cheer Staff
- Phoenix (300 AP, Action) from Nirvana
Staff
- Half MP (300 AP, Support) from Light
Robe
- SummonCombo (100 AP, Combo) from Mythril
Staff
Archer
- Move: 4; Jump: 2; Evade: 50
- Base HP: 36; Base MP: 14
- Atk: 81; Def: 68; Speed: 16; Pow: 72; Res:
76
- Job requirements: (initial)
- Abilities:
- Boost (100 AP, Action) from Longbow
- Blackout (200 AP, Action) from Char Bow
- Aim: Legs (200 AP, Action) from Thorn
Bow
- Aim: Arm (200 AP, Action) from Nail Bow
- Cupid (200 AP, Action) from Artemis Bow
- Burial (300 AP, Action) from Silver Bow
- Take Aim (300 AP, Action) from Yoichi
Bow
- Faster (300 AP, Action) from Perseus Bow
- Block Arrows (300 AP, Reaction) from Green
Beret
- Concentrate (300 AP, Support) from Target
Bow
- Bow Combo (100 AP, Combo) from Mythril
Bow
Assassin
- Move: 4; Jump: 4; Evade: 65
- Base HP: 26; Base MP: 18
- Atk: 88; Def: 68; Speed: 23; Pow: 92; Res:
72
- Job requirements: Sniper A-ability x1;
Elementalist A-ability x2
- Abilities:
- Aphonia (200 AP, Action) from Murasame
- Ague (200 AP, Action) from Ranger Bow
- Shadowbind (200 AP, Action) from Fey Bow
- Last Breath (300 AP, Action) from
Petalchaser
- Rockseal (300 AP, Action) from Kotetsu
- Nightmare (300 AP, Action) from
Kikuichimonji
- Oblivion (300 AP, Action) from Masamune
- Ultima Masher (999 AP, Action) from
Zanmato
- Return Fire (300 AP, Reaction) from Power
Sash
- Killer Combo (100 AP, Combo) from Mythril
Epee
Sniper
- Move: 4; Jump: 3; Evade: 60
- Base HP: 31; Base MP: 10
- Atk: 94; Def: 68; Speed: 18; Pow: 76; Res:
76
- Job requirements: Archer (viera) A-ability
x2
- Abilities:
- Conceal (100 AP, Action) from Windslash
Bow
- Beso Toxico (200 AP, Action) from
Cranequin
- Aim: Wallet (200 AP, Action) from Hunt
Bow
- Doubleshot (300 AP, Action) from Twin
Bow
- Aim: Armor (300 AP, Action) from Fey Bow
- Death Sickle (300 AP, Action) from Hades
Bow
- Aim: Weapon (300 AP, Action) from Master
Bow
- Doom Archer (300 AP, Action) from
Max'sOathbow
- Auto-Regen (300 AP, Reaction) from Gaia
Gear
- Sniper Combo (100 AP, Combo) from Mythril
Shot
Animist
- Move: 4; Jump: 2; Evade: 55
- Base HP: 36; Base MP: 14
- Atk: 76; Def: 88; Speed: 12; Pow: 72; Res:
88
- Job requirements: (initial)
- Abilities:
- Sheep Count (100 AP, Action) from Glass
Bell
- Catnip (100 AP, Action) from War Trumpet
- 100[07] Wool (200 AP, Action) from Earth
Bell
- Tail Wag (200 AP, Action) from Fairy
Harp
- Frogsong (200 AP, Action) from Aona
Flute
- Chocobo Rush (300 AP, Action) from Satyr
Flute
- Cuisine (300 AP, Action) from Heal Chime
- Friend (300 AP, Action) from Blood
Strings
- Block Arrows (300 AP, Reaction) from Green
Beret
- Animal Combo (100 AP, Combo) from Mythril
Bell
Mog Knight
- Move: 3; Jump: 2; Evade: 45
- Base HP: 35; Base MP: 12
- Atk: 88; Def: 96; Speed: 10; Pow: 62; Res:
83
- Job requirements: Animist A-ability x1
- Abilities:
- Mog Attack (100 AP, Action) from
Flametongue
- Mog Rush (200 AP, Action) from Shadow
Blade
- Mog Lance (200 AP, Action) from Atmos
Blade
- Mog Guard (200 AP, Action) from Kwigon
Blade
- Mog Aid (300 AP, Action) from Icebrand
- Mog Shield (300 AP, Action) from Pearl
Blade
- Mog Peek (300 AP, Action) from Paraiba
Blade
- Ultima Charge (999 AP, Action) from Materia
Blade
- Last Haste (300 AP, Reaction) from Gold
Armor
- Shieldbearer (300 AP, Support) from Round
Shield
- Shieldbearer (300 AP, Support) from Opal
Shield
- Charge Combo (100 AP, Combo) from Mythril
Blade
Gunner
- Move: 3; Jump: 2; Evade: 65
- Base HP: 30; Base MP: 8
- Atk: 68; Def: 92; Speed: 11; Pow: 56; Res:
81
- Job requirements: Animist A-ability x1
- Abilities:
- Fireshot (100 AP, Action) from Aiot Gun
- Blindshot (100 AP, Action) from Silver
Cannon
- Boltshot (100 AP, Action) from Riot Gun
- Iceshot (100 AP, Action) from Giot Gun
- Confushot (200 AP, Action) from Chaos
Rifle
- Silenshot (200 AP, Action) from Lost Gun
- Charmshot (300 AP, Action) from
Peacemaker
- Stopshot (300 AP, Action) from Outsider
- Concentrate (300 AP, Support) from
Longbarrel
- Gun Combo (100 AP, Combo) from Mythril
Gun
Thief
- Move: 4; Jump: 3; Evade: 70
- Base HP: 29; Base MP: 12
- Atk: 73; Def: 84; Speed: 19; Pow: 68; Res:
76
- Job requirements: (initial)
- Abilities:
- Steal: Gil (100 AP, Action) from Jack
Knife
- Steal: EXP (100 AP, Action) from Khukuri
- Steal: Shield (200 AP, Action) from
Scramasax
- Steal: JP (200 AP, Action) from
Orichalcum
- Steal: Helm (300 AP, Action) from Kard
- Steal: Armor (300 AP, Action) from
RondellDagger
- Steal: Access. (300 AP, Action) from
Jambiya
- Steal: Weapon (300 AP, Action) from Sword
Breaker
- Steal: Ability (300 AP, Action) from
Cinquedea
- Counter (300 AP, Reaction) from
Brigandine
- Maintenance (300 AP, Support) from Adaman
Vest
- Thief Combo (100 AP, Combo) from Mythril
Knife
Juggler
- Move: 4; Jump: 2; Evade: 40
- Base HP: 34; Base MP: 16
- Atk: 82; Def: 99; Speed: 17; Pow: 64; Res:
64
- Job requirements: Thief (moogle) A-ability
x2
- Abilities:
- Gil Toss (100 AP, Action) from Jack
Knife
- Hurl (100 AP, Action) from Kris Knife
- Ball (200 AP, Action) from Scramasax
- Ring (200 AP, Action) from RondellDagger
- Firebomb (300 AP, Action) from Khukuri
- Dagger (300 AP, Action) from Jambiya
- Smile (300 AP, Action) from Orichalcum
- Catch (300 AP, Reaction) from Chain
Plate
- Return Fire (300 AP, Reaction) from Power
Sash
- Juggle Combo (100 AP, Combo) from Mythril
Knife
Gadgeteer
- Move: 3; Jump: 2; Evade: 50
- Base HP: 35; Base MP: 20
- Atk: 82; Def: 96; Speed: 9; Pow: 83; Res:
102
- Job requirements: Thief (moogle) A-ability
x2
- Abilities:
- Silver Disc (200 AP, Action) from Hard
Knuckles
- Red Spring (200 AP, Action) from Rising
Sun
- Green Gear (200 AP, Action) from Sick
Knuckles
- Chroma Gem (200 AP, Action) from Dream
Claws
- Gold Battery (200 AP, Action) from Cat
Claws
- Yellow Spring (200 AP, Action) from
Survivor
- Blue Screw (200 AP, Action) from White
Fangs
- Black Ingot (200 AP, Action) from Death
Claws
- Damage > MP (300 AP, Reaction) from Judo
Uniform
- Auto-Regen (300 AP, Reaction) from Gaia
Gear
- Gadget Combo (100 AP, Combo) from Mythril
Claws
Black Mage
- Move: 3; Jump: 2; Evade: 35
- Base HP: 27; Base MP: 28
- Atk: 57; Def: 76; Speed: 11; Pow: 84; Res:
97
- Job requirements: (initial)
- Abilities:
- Thunder (100 AP, Action) from Rod
- Fire (100 AP, Action) from Rod
- Blizzard (100 AP, Action) from Rod
- Fira (200 AP, Action) from Firewheel Rod
- Thundara (200 AP, Action) from Thunder
Rod
- Blizzara (200 AP, Action) from Sleet Rod
- Firaga (300 AP, Action) from Flame Rod
- Thundaga (300 AP, Action) from Thor Rod
- Blizzaga (300 AP, Action) from Chill Rod
- Return Magic (300 AP, Reaction) from Black
Robe
- Geomancy (300 AP, Support) from Sage
Robe
- Black Combo (100 AP, Combo) from Mythril
Rod
Time Mage
- Move: 3; Jump: 2; Evade: 30
- Base HP: 26; Base MP: 22
- Atk: 56; Def: 76; Speed: 12; Pow: 92; Res:
94
- Job requirements: Black Mage (moogle)
A-ability x5
- Abilities:
- Haste (200 AP, Action) from Firewheel
Rod
- Silence (200 AP, Action) from Sleet Rod
- Slow (200 AP, Action) from Terre Rod
- Quarter (200 AP, Action) from Force Rod
- Reflect (300 AP, Action) from Thunder
Rod
- Quicken (300 AP, Action) from Thor Rod
- Stop (300 AP, Action) from Chill Rod
- Demi (300 AP, Action) from Stardust Rod
- Last Quicken (300 AP, Reaction) from Lordly
Robe
- Time Combo (100 AP, Combo) from Mythril
Rod
Goblin
- Move: 3; Jump: 2; Evade: 50
- Base HP: 32; Base MP: 12
- Atk: 92; Def: 99; Speed: 11; Pow: 68; Res:
64
- Job requirements: (initial)
- Abilities:
Red Cap
- Move: 3; Jump: 2; Evade: 55
- Base HP: 41; Base MP: 32
- Atk: 102; Def: 97; Speed: 12; Pow: 82; Res:
83
- Job requirements: (initial)
- Abilities:
Jelly
- Move: 3; Jump: 2; Evade: 30
- Base HP: 15; Base MP: 60
- Atk: 85; Def: 255; Speed: 9; Pow: 89; Res:
46
- Job requirements: (initial)
- Abilities:
Ice Flan
- Move: 3; Jump: 2; Evade: 30
- Base HP: 14; Base MP: 56
- Atk: 83; Def: 255; Speed: 9; Pow: 88; Res:
49
- Job requirements: (initial)
- Abilities:
Cream
- Move: 3; Jump: 2; Evade: 30
- Base HP: 16; Base MP: 52
- Atk: 87; Def: 255; Speed: 9; Pow: 86; Res:
48
- Job requirements: (initial)
- Abilities:
Bomb
- Move: 3; Jump: 2; Evade: 50
- Base HP: 26; Base MP: 42
- Atk: 89; Def: 85; Speed: 11; Pow: 84; Res:
72
- Job requirements: (initial)
- Abilities:
Grenade
- Move: 3; Jump: 2; Evade: 50
- Base HP: 36; Base MP: 34
- Atk: 95; Def: 95; Speed: 13; Pow: 82; Res:
88
- Job requirements: (initial)
- Abilities:
Icedrake
- Move: 5; Jump: 2; Evade: 40
- Base HP: 53; Base MP: 24
- Atk: 104; Def: 102; Speed: 8; Pow: 76; Res:
62
- Job requirements: (initial)
- Abilities:
Firewyrm
- Move: 5; Jump: 2; Evade: 40
- Base HP: 50; Base MP: 28
- Atk: 101; Def: 102; Speed: 8; Pow: 72; Res:
64
- Job requirements: (initial)
- Abilities:
Thundrake
- Move: 5; Jump: 2; Evade: 40
- Base HP: 56; Base MP: 26
- Atk: 102; Def: 102; Speed: 8; Pow: 73; Res:
56
- Job requirements: (initial)
- Abilities:
Lamia
- Move: 4; Jump: 2; Evade: 50
- Base HP: 33; Base MP: 48
- Atk: 86; Def: 85; Speed: 11; Pow: 96; Res:
82
- Job requirements: (initial)
- Abilities:
Lilith
- Move: 4; Jump: 2; Evade: 50
- Base HP: 38; Base MP: 54
- Atk: 92; Def: 89; Speed: 11; Pow: 112; Res:
96
- Job requirements: (initial)
- Abilities:
Antlion
- Move: 3; Jump: 2; Evade: 40
- Base HP: 36; Base MP: 42
- Atk: 95; Def: 95; Speed: 9; Pow: 64; Res:
56
- Job requirements: (initial)
- Abilities:
Jawbreaker
- Move: 3; Jump: 2; Evade: 40
- Base HP: 41; Base MP: 64
- Atk: 101; Def: 95; Speed: 10; Pow: 64; Res:
72
- Job requirements: (initial)
- Abilities:
Toughskin
- Move: 3; Jump: 2; Evade: 35
- Base HP: 41; Base MP: 84
- Atk: 81; Def: 115; Speed: 8; Pow: 64; Res:
64
- Job requirements: (initial)
- Abilities:
Blade Biter
- Move: 3; Jump: 2; Evade: 35
- Base HP: 53; Base MP: 70
- Atk: 86; Def: 122; Speed: 8; Pow: 64; Res:
84
- Job requirements: (initial)
- Abilities:
Tonberry
- Move: 2; Jump: 2; Evade: 50
- Base HP: 35; Base MP: 48
- Atk: 51; Def: 80; Speed: 16; Pow: 41; Res:
112
- Job requirements: (initial)
- Abilities:
Masterberry
- Move: 2; Jump: 2; Evade: 55
- Base HP: 41; Base MP: 86
- Atk: 52; Def: 84; Speed: 19; Pow: 42; Res:
118
- Job requirements: (initial)
- Abilities:
Red Panther
- Move: 4; Jump: 3; Evade: 50
- Base HP: 38; Base MP: 24
- Atk: 76; Def: 85; Speed: 11; Pow: 82; Res:
82
- Job requirements: (initial)
- Abilities:
Coeurl
- Move: 4; Jump: 3; Evade: 60
- Base HP: 45; Base MP: 32
- Atk: 105; Def: 89; Speed: 13; Pow: 96; Res:
96
- Job requirements: (initial)
- Abilities:
Malboro
- Move: 3; Jump: 2; Evade: 40
- Base HP: 40; Base MP: 20
- Atk: 92; Def: 80; Speed: 7; Pow: 82; Res:
84
- Job requirements: (initial)
- Abilities:
Big Malboro
- Move: 3; Jump: 2; Evade: 30
- Base HP: 46; Base MP: 28
- Atk: 101; Def: 85; Speed: 8; Pow: 84; Res:
86
- Job requirements: (initial)
- Abilities:
Floateye
- Move: 5; Jump: 4; Evade: 55
- Base HP: 28; Base MP: 24
- Atk: 80; Def: 82; Speed: 11; Pow: 104; Res:
88
- Job requirements: (initial)
- Abilities:
Ahriman
- Move: 5; Jump: 4; Evade: 60
- Base HP: 31; Base MP: 48
- Atk: 95; Def: 92; Speed: 11; Pow: 112; Res:
96
- Job requirements: (initial)
- Abilities:
Zombie
- Move: 3; Jump: 2; Evade: 45
- Base HP: 40; Base MP: 20
- Atk: 105; Def: 91; Speed: 8; Pow: 68; Res:
72
- Job requirements: (initial)
- Abilities:
Vampire
- Move: 4; Jump: 3; Evade: 55
- Base HP: 51; Base MP: 42
- Atk: 95; Def: 97; Speed: 8; Pow: 95; Res:
104
- Job requirements: (initial)
- Abilities:
Sprite
- Move: 4; Jump: 3; Evade: 60
- Base HP: 21; Base MP: 40
- Atk: 80; Def: 75; Speed: 13; Pow: 102; Res:
102
- Job requirements: (initial)
- Abilities:
Titania
- Move: 4; Jump: 3; Evade: 70
- Base HP: 28; Base MP: 62
- Atk: 95; Def: 82; Speed: 14; Pow: 128; Res:
106
- Job requirements: (initial)
- Abilities:
Official
- Move: 4; Jump: 2; Evade: 50
- Base HP: 40; Base MP: 14
- Atk: 88; Def: 88; Speed: 11; Pow: 60; Res:
72
- Job requirements: (initial)
- Abilities:
Runeseeker
- Move: 4; Jump: 2; Evade: 50
- Base HP: 35; Base MP: 60
- Atk: 84; Def: 51; Speed: 10; Pow: 88; Res:
62
- Job requirements: (initial)
- Abilities:
Hermetic
- Move: 3; Jump: 2; Evade: 35
- Base HP: 28; Base MP: 60
- Atk: 53; Def: 53; Speed: 9; Pow: 111; Res:
102
- Job requirements: (initial)
- Abilities:
Biskmatar
- Move: 4; Jump: 2; Evade: 60
- Base HP: 33; Base MP: 60
- Atk: 88; Def: 84; Speed: 10; Pow: 82; Res:
96
- Job requirements: (initial)
- Abilities:
Li-grim
- Move: 3; Jump: 2; Evade: 40
- Base HP: 75; Base MP: 80
- Atk: 108; Def: 105; Speed: 11; Pow: 108; Res:
114
- Job requirements: (initial)
- Abilities:
New Kid
- Move: 3; Jump: 2; Evade: 50
- Base HP: 13; Base MP: 0
- Atk: 22; Def: 28; Speed: 10; Pow: 0; Res:
0
- Job requirements: (initial)
- Abilities:
Librarian
- Move: 3; Jump: 2; Evade: 40
- Base HP: 8; Base MP: 5
- Atk: 6; Def: 11; Speed: 9; Pow: 0; Res:
0
- Job requirements: (initial)
- Abilities:
Class Head
- Move: 3; Jump: 2; Evade: 55
- Base HP: 13; Base MP: 0
- Atk: 17; Def: 22; Speed: 11; Pow: 0; Res:
0
- Job requirements: (initial)
- Abilities:
PE Head
- Move: 3; Jump: 2; Evade: 50
- Base HP: 20; Base MP: 0
- Atk: 25; Def: 33; Speed: 10; Pow: 0; Res:
0
- Job requirements: (initial)
- Abilities:
D.J.
- Move: 3; Jump: 2; Evade: 50
- Base HP: 13; Base MP: 0
- Atk: 22; Def: 22; Speed: 9; Pow: 0; Res:
0
- Job requirements: (initial)
- Abilities:
Nurse
- Move: 3; Jump: 2; Evade: 50
- Base HP: 14; Base MP: 0
- Atk: 24; Def: 24; Speed: 9; Pow: 0; Res:
0
- Job requirements: (initial)
- Abilities:
Custodian
- Move: 3; Jump: 2; Evade: 50
- Base HP: 10; Base MP: 0
- Atk: 21; Def: 22; Speed: 9; Pow: 0; Res:
0
- Job requirements: (initial)
- Abilities:
Totema
- Move: 3; Jump: 2; Evade: 30
- Base HP: 73; Base MP: 44
- Atk: 114; Def: 104; Speed: 10; Pow: 96; Res:
114
- Job requirements: (initial)
- Abilities:
Totema
- Move: 3; Jump: 2; Evade: 30
- Base HP: 67; Base MP: 44
- Atk: 111; Def: 106; Speed: 11; Pow: 105; Res:
106
- Job requirements: (initial)
- Abilities:
Totema
- Move: 0; Jump: 0; Evade: 0
- Base HP: 23; Base MP: 44
- Atk: 108; Def: 107; Speed: 9; Pow: 96; Res:
85
- Job requirements: (initial)
- Abilities:
Totema
- Move: 0; Jump: 0; Evade: 0
- Base HP: 7; Base MP: 5
- Atk: 11; Def: 99; Speed: 0; Pow: 8; Res:
84
- Job requirements: (initial)
- Abilities:
Totema
- Move: 3; Jump: 2; Evade: 30
- Base HP: 60; Base MP: 44
- Atk: 106; Def: 112; Speed: 10; Pow: 94; Res:
106
- Job requirements: (initial)
- Abilities:
Judgemaster
- Move: 0; Jump: 0; Evade: 0
- Base HP: 0; Base MP: 0
- Atk: 0; Def: 0; Speed: 0; Pow: 0; Res: 0
- Job requirements: (initial)
- Abilities:
Judge
- Move: 8; Jump: 4; Evade: 0
- Base HP: 10; Base MP: 0
- Atk: 0; Def: 0; Speed: 0; Pow: 0; Res: 0
- Job requirements: (initial)
- Abilities:
Judge
- Move: 8; Jump: 4; Evade: 0
- Base HP: 15; Base MP: 0
- Atk: 0; Def: 0; Speed: 0; Pow: 0; Res: 0
- Job requirements: (initial)
- Abilities:
Judgemaster
- Move: 8; Jump: 4; Evade: 0
- Base HP: 50; Base MP: 0
- Atk: 0; Def: 0; Speed: 0; Pow: 0; Res: 0
- Job requirements: (initial)
- Abilities:
Mr. Leslaie
- Move: 0; Jump: 0; Evade: 0
- Base HP: 0; Base MP: 0
- Atk: 0; Def: 0; Speed: 0; Pow: 0; Res: 0
- Job requirements: (initial)
- Abilities:
Battle Queen
- Move: 3; Jump: 2; Evade: 40
- Base HP: 75; Base MP: 80
- Atk: 124; Def: 118; Speed: 11; Pow: 104; Res:
116
- Job requirements: (initial)
- Abilities:
Box
- Move: 0; Jump: 0; Evade: 60
- Base HP: 3; Base MP: 0
- Atk: 2; Def: 6; Speed: 0; Pow: 0; Res: 0
- Job requirements: (initial)
- Abilities:
Statue
- Move: 0; Jump: 0; Evade: 0
- Base HP: 25; Base MP: 0
- Atk: 2; Def: 91; Speed: 0; Pow: 22; Res:
32
- Job requirements: (initial)
- Abilities:
Sphere
- Move: 0; Jump: 0; Evade: 0
- Base HP: 15; Base MP: 0
- Atk: 2; Def: 81; Speed: 0; Pow: 124; Res:
124
- Job requirements: (initial)
- Abilities:
Judge
- Move: 3; Jump: 2; Evade: 40
- Base HP: 65; Base MP: 22
- Atk: 78; Def: 89; Speed: 11; Pow: 92; Res:
102
- Job requirements: (initial)
- Abilities:
Judge
- Move: 3; Jump: 2; Evade: 40
- Base HP: 85; Base MP: 18
- Atk: 72; Def: 86; Speed: 18; Pow: 68; Res:
82
- Job requirements: (initial)
- Abilities:
Judge
- Move: 3; Jump: 2; Evade: 40
- Base HP: 75; Base MP: 14
- Atk: 88; Def: 92; Speed: 14; Pow: 59; Res:
78
- Job requirements: (initial)
- Abilities:
Judgemaster
- Move: 3; Jump: 2; Evade: 40
- Base HP: 72; Base MP: 18
- Atk: 84; Def: 94; Speed: 14; Pow: 62; Res:
86
- Job requirements: (initial)
- Abilities: