Pokémon Diamond Version, Pearl Version, and Platinum Version - Abilities
- Adaptability
If an attack by this Pokémon shares a type with one of this Pokémon types, that attack’s damage is doubled instead of multiplied by 1.5.
- Aftermath
If a direct attack by another Pokémon causes this Pokémon to faint, that other Pokémon loses 1/4 of its maximum HP (but not less than 1 HP) unless a Pokémon in battle has Damp (not considered recoil).
- Air Lock
As long as this Pokémon is in battle, no effects from the weather are applied. (The weather effects are still displayed and can still end as normal.)
- Anger Point
Whenever an attack against this Pokémon is successful and is a critical hit, this Pokémon’s Attack rises by 12 stages. (Applied before additional effects.)
- Anticipation
The next time abilities resolve, a message is displayed if any opposing Pokémon has a one-hit KO move that would not be ineffective against this Pokémon if it were used as an attack by that Pokémon against this Pokémon, or a damaging move (other than Counter, Dragon Rage, Metal Burst, Mirror Coat, Night Shade, Psywave, and Seismic Toss) whose original type is "super effective" against this Pokémon types (as though that move were an anonymous attack of that type by that opposing Pokémon against this Pokémon, taking Normalize into account). (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Arena Trap
An opposing Pokémon can’t switch out or run unless it has Levitate or it’s a Flying type. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.
- Bad Dreams
As long as this Pokémon is in battle, each sleeping opposing Pokémon loses 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn. (This effect is cumulative.)
- Battle Armor
Attacks can’t be critical hits against this Pokémon.
- Blaze
If this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Fire-type attacks by this Pokémon is multiplied by 1.5.
- Chlorophyll
During Sunny Day, this Pokémon’s Speed is doubled.
- Clear Body
Attacks and abilities by other Pokémon can’t lower this Pokémon’s stat stages. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.)
- Cloud Nine
As long as this Pokémon is in battle, no effects from the weather are applied. (The weather effects are still displayed and can still end as normal.)
- Color Change
Whenever this Pokémon loses HP because of a damaging attack by another Pokémon, if this Pokémon doesn’t share a type with that attack’s type, this Pokémon types change to that attack’s type.
- Compoundeyes
Accuracy of attacks by this Pokémon is multiplied by 1.3. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the rate of encountering wild Pokémon with common items is 60% and of encountering those with rare items is 20%.
- Cute Charm
Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes infatuated (at a 30% chance) if its gender is different from this Pokémon and neither is gender-unknown (not considered an additional effect).
- Damp
As long as this Pokémon is in battle, Selfdestruct and Explosion by any Pokémon in battle does nothing (doesn’t cause fainting).
- Download
The next time abilities resolve, if an opposing Pokémon exists, this Pokémon’s Attack rises by 1 stage if the total Defense among all opposing Pokémon is less than the total Special Defense among those Pokémon, or this Pokémon’s Special Attack rises by 1 stage if the total Defense is greater or equal. (This check, if there is no opposing Pokémon at a position, uses the Defense and Special Defense of the last Pokémon at that position without applying effects that ended when the Pokémon left the battle, and this check calculates each stat by multiplying the Defense stat or Special Defense stat by the multiplier for the respective stat stage, ignoring Unaware and Simple.) (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Drizzle
The next time abilities resolve, the effect of Rain Dance begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Drought
The next time abilities resolve, the effect of Sunny Day begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Dry Skin
At the end of each turn, if Rain Dance is in effect, this Pokémon gains 1/8 of its maximum HP (but not less than 1 HP). At the end of each turn, if Sunny Day is in effect, this Pokémon loses 1/8 of its maximum HP (but not less than 1 HP). Power of Fire-type attacks against this Pokémon is multiplied by 5/4. Whenever a Water-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and the attack is ineffective against this Pokémon. Uses determined types. (Applied after accuracy check and effects that change targets, but before damage calculation.)
- Early Bird
The sleep count is reduced by 2 instead of 1 in this Pokémon’s sleep checks.
- Effect Spore
Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes poisoned, becomes paralyzed, or sleeps, at a combined 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this).
- Filter
Damage from attacks whose types are "super effective" against this Pokémon types, if they are used by other Pokémon against this Pokémon, is multiplied by 3/4.
- Flame Body
Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes burned at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this). If this Pokémon is anywhere in the player’s party, every 256 steps lowers the "Egg counter" of each Egg by 2 instead of 1. (This effect is not cumulative with multiple instances of Magma Armor, this ability, or both.)
- Flash Fire
Fire-type attacks are ineffective against this Pokémon (even Will-O-Wisp) as long as this Pokémon isn’t frozen. Whenever a Fire-type attack that targets this Pokémon (even Will-O-Wisp) is used by another Pokémon while this Pokémon has this ability and isn’t frozen, Attack and Special Attack for Fire-type attacks by this Pokémon is multiplied by 1.5 (even while this Pokémon doesn’t have this ability) until this Pokémon leaves the battle. (Effect is not cumulative.) Uses determined types. (Applied after accuracy check and effects that change targets, but before damage calculation.)
- Flower Gift
During Sunny Day, Attack and Special Defense of each Pokémon in battle on this Pokémon’s side are multiplied by 1.5. (This effect is not cumulative.)
- Forecast
Whenever this Pokémon enters the battle (including other times that abilities resolve), if this Pokémon’s current species is Castform, this Pokémon type becomes Fire during Sunny Day, Water during Ice during Hail, Normal otherwise, and Rain Dance, unless this Pokémon shares a type with that type.
- Forewarn
The next time abilities resolve, a message displays the name of a random move with the highest power among all moves known by all opposing Pokémon. (For this ability, one-hit KO moves have a power of 150; Counter, Metal Burst have, and Mirror Coat a power of 120; and other moves with a power of 1 have a power of 80. Effects that vary an attack’s power are not applied here. Moves known by more than one opposing Pokémon are counted separately. This ability goes through each opposing Pokémon starting with the one to its Trainer’s left, and goes through each of its moves in order; while iterating, a move with power equal to the best move so far will become the best move at a 50% chance.) (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Frisk
The next time abilities resolve, a message displays the name of one of the items actually held by an opposing Pokémon chosen at random, if any opposing Pokémon is actually holding an item. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Gluttony
This Pokémon uses certain Berries when this Pokémon’s HP is less than or equal to half instead of 1/4 of its maximum HP.
- Guts
This Pokémon’s Attack is multiplied by 1.5 if this Pokémon is poisoned, burned, paralyzed, frozen, or asleep. Damage from attacks by this Pokémon is not reduced because of burns.
- Heatproof
Power of Fire-type attacks against this Pokémon is halved, and this Pokémon loses 1/16 instead of 1/8 of its maximum HP (but not less than 1 HP) because of burns.
- Honey Gather
If this Pokémon appears anywhere in party and actually isn’t holding an item, this Pokémon has an X% chance of picking up Honey after a battle in which Exp. Points can be gained ends if the player won the battle, where X equals ((((this Pokémon’s level)-1)/10)+1)*5.
- Huge Power
This Pokémon’s Attack is doubled.
- Hustle
This Pokémon’s Attack is multiplied by 1.5. Accuracy of physical attacks by this Pokémon is multiplied by 4/5. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)
- Hydration
At the end of each turn, if Rain Dance is in effect, this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep. (No effect if Rain Dance’s effect just ended.)
- Hyper Cutter
Attacks and abilities by other Pokémon can’t lower this Pokémon’s Attack stat stage. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.)
- Ice Body
At the end of each turn, if Hail is in effect, this Pokémon gains 1/16 of its maximum HP (but not less than 1 HP) and doesn’t lose HP because of the Hail effect.
- Illuminate
If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.
- Immunity
This Pokémon can’t be poisoned.
- Inner Focus
Effects can’t cause this Pokémon to flinch. (Triggers only after an attack that causes flinching is used, and not at the beginning of this Pokémon’s attack segment.)
- Insomnia
This Pokémon can’t fall asleep.
- Intimidate
The next time abilities resolve, lowers each opposing Pokémon’s Attack by 1 stage. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering Pokémon whose level is equal to or less than this Pokémon’s level minus 5 is 50%. (See "Encounters" in the notes.) (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Iron Fist
Power of the following attacks, when used by this Pokémon, is multiplied by 12/10: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, and ThunderPunch.
- Keen Eye
Attacks and abilities by other Pokémon can’t lower this Pokémon’s accuracy stat stage. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering Pokémon whose level is equal to or less than this Pokémon’s level minus 5 is 50%. (See "Encounters" in the notes.)
- Klutz
Effects from this Pokémon’s held item are not applied. (No effect outside of battle.)
- Leaf Guard
During Sunny Day, effects can’t cause poison, burn, paralysis, freezing, or sleep against this Pokémon. (Yawn will fail against this Pokémon, this Pokémon can use Rest normally.)
- Levitate
This Pokémon is immune to damaging Ground-type attacks.
- Lightningrod
Electric-type attacks by other Pokémon (even non-damaging ones) with a range of "single Pokémon except user" are directed to this Pokémon instead of to any other potential target of that attack (other than its user). Uses determined types. (Follow Me and Magic Coat take precedence over this ability. If more than one Pokémon in battle other than this Pokémon has this ability, the attack is directed to the Pokémon (of that kind) that strikes earliest in the turn order.)
- Limber
This Pokémon can’t be paralyzed.
- Liquid Ooze
If Absorb, Drain Punch, Giga Drain, Leech Life, Mega Drain, or the effect of Leech Seed (but not Dream Eater), when it drains HP from this Pokémon, would cause another Pokémon to gain HP (before adjusting for maximum HP), that other Pokémon loses that much HP instead.
- Magic Guard
Effects other than damage can’t lower this Pokémon’s HP, with these exceptions: Pain Split, Belly Drum, effects that make this Pokémon "faint", Curse when used, Substitute when used, confusion damage, Future Sight and Doom Desire, and HP loss from Struggle. (No effect outside of battle.) This Pokémon won’t lose the chance to attack because of paralysis. (Liquid Ooze will cause neither HP loss nor HP gain.)
- Magma Armor
This Pokémon can’t be frozen. If this Pokémon is anywhere in the player’s party, every 255 steps lowers the "Egg counter" of each Egg by 2 instead of 1. (This effect is not cumulative with multiple instances of Flame Body, this ability, or both.)
- Magnet Pull
An opposing Pokémon can’t switch out or run if it’s a Steel type. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering a Steel-type Pokémon, if possible, is 50%. (See "Encounters" in the notes.)
- Marvel Scale
This Pokémon’s Defense is multiplied by 1.5 if it’s poisoned, burned, paralyzed, frozen, or asleep.
- Minus
If this Pokémon partner has the Plus ability, Special Attack of this Pokémon is multiplied by 1.5.
- Mold Breaker
While this Pokémon is using an attack, effects from certain abilities by other Pokémon are not applied. (The next time abilities resolve, a message reveals this ability on this Pokémon.)
Detailed Information
The list of abilities prevented by Mold Breaker is: Battle Armor, Clear Body, Damp (only the effect that prevents use of Selfdestruct and Explosion), Dry Skin (both the damage increase and the HP gain when a Water-type attack targets the target), Filter, Flash Fire, Flower Gift (only the Special Defense boost), Heatproof, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Lightningrod, Limber, Magma Armor, Marvel Scale, Motor Drive, Oblivious (including when Oblivious prevents Captivate from working), Own Tempo, Sand Veil, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof (except when Soundproof prevents Uproar’s effect of preventing sleep), Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Thick Fat, Unaware (even if this Pokémon’s stat stages are less than 0), Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, and Wonder Guard. Abilities whose effect contains the words "This Pokémon can’t...", such as Limber, still remove the respective condition as normal, even during the attack’s use. For two-turn attacks, only the first and second attack segments of the attack are affected, not the entire effect (to avoid confusion with the term "using a two-turn attack").
- Motor Drive
Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon’s Speed rises by 1 stage and that attack is ineffective against this Pokémon. Uses determined types. (Applied after accuracy check and effects that change targets, but before damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.)
- Multitype
As long as this Pokémon’s current species is Arceus, this Pokémon type is a type that depends on the Plate held instead of any other type if this Pokémon is holding a Plate, and this Pokémon type is Normal instead of any other type if this Pokémon isn’t holding a Plate. (This effect doesn’t change this Pokémon’s copiable types and happens even if this Pokémon is under the effect of Gastro Acid.)
- Natural Cure
If this Pokémon leaves the battle or a battle ends (but not if it enters the battle), this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep before that happens. (Checks this Pokémon’s current ability. Applies even if this Pokémon is under the effect of Gastro Acid.)
- No Guard
Attacks by and against this Pokémon do not miss their target because it’s using a two-turn attack, and they can’t be evaded. (Includes one-hit KO attacks and the returned attack from Future Sight and Doom Desire.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.
- Normalize
Attacks by this Pokémon have the Normal type instead of any other type. (This includes "???". Applied after effects that vary an attack’s type. Doesn’t affect confusion damage or Struggle.)
- Oblivious
This Pokémon can’t be infatuated.
- Overgrow
If this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Grass-type attacks by this Pokémon is multiplied by 1.5.
- Own Tempo
This Pokémon can’t be confused.
- Pickup
If this Pokémon appears anywhere in party and actually isn’t holding an item, this Pokémon picks up an item (at a 10% chance) after a battle in which Exp. Points can be gained ends and if the player won the battle.
Detailed Information
The check for Pickup is done using the Pokémon’s original species and original ability. The items obtained with Pickup depend on the version:
-
Pokémon Diamond Version
,
Pokémon Pearl Version
,and
Pokémon Platinum Version
: Let X equal (L minus 1) divided by 10, rounded down, where L is the
level of the Pokémon with Pickup. There are two sets of items, common
items and rare items.
- Common items: 0=Potion, 1=Antidote, 2=Super Potion, 3=Great Ball, 4=Repel, 5=Escape Rope, 6=Full Heal, 7=Hyper Potion, 8=Ultra Ball, 9=Revive, 10=Rare Candy, 11=Dusk Stone, 12=Shiny Stone, 13=Dawn Stone, 14=Full Restore, 15=Max Revive, 16=PP Up, 17=Max Elixir. The item chances for the item numbered X and the items following it are: 30%, 10%, 10%, 10%, 10%, 10%, 10%, 5%, and 3%.
- Rare items: 0=Revive, 1=Nugget, 2=King’s Rock, 3=Full Restore, 4=Ether, 5=White Herb, 6=TM44, 7=Elixir, 8=TM01, 9=Leftovers, 10=TM26. The item chances for the item numbered X and the item following it are: 1% and 1%.
-
Pokémon HeartGold Version
and
Pokémon SoulSilver Version
- Common items: 0=Potion, 1=Antidote, 2=Super Potion, 3=Great Ball, 4=Repel, 5=Escape Rope, 6=Full Heal, 7=Hyper Potion, 8=Ultra Ball, 9=Revive, 10=Rare Candy, 11=Sun Stone, 12=Moon Stone, 13=Heart Scale, 14=Full Restore, 15=Max Revive, 16=PP Up, 17=PP Max.
- Rare items: 0=Max Repel, 1=Nugget, 2=King’s Rock, 3=Full Restore, 4=Iron Ball, 5=Lucky Egg, 6=TM56, 7=Elixir, 8=TM86, 9=Leftovers, 10=TM26.
-
Pokémon Diamond Version
,
Pokémon Pearl Version
,and
Pokémon Platinum Version
: Let X equal (L minus 1) divided by 10, rounded down, where L is the
level of the Pokémon with Pickup. There are two sets of items, common
items and rare items.
- Plus
If this Pokémon’s partner has the Minus ability, Special Attack of this Pokémon is multiplied by 1.5.
- Poison Heal
If this Pokémon is poisoned, this Pokémon gains 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn instead of losing HP because of poison. (No effect outside of battle.)
- Poison Point
Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes poisoned at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this).
- Pressure
Whenever an attack by another Pokémon targets this Pokémon when it’s used, the PP of the move that attack’s user chose for use this turn is reduced by an additional 1, but not to less than 0. (If the move’s user changes, effect applies both to the move’s original and new users. Attack won’t fail solely because the move’s PP can’t be reduced this way. This effect doesn’t apply to moves used by other moves, whether or not the attacker has the move used by such other move. Doesn’t trigger for hits of multi-hit attacks after the first. This effect doesn’t apply if that other Pokémon "can’t take any action" because of an effect such as Outrage or Rollout. Doesn’t apply to Bide or to the "non-Ghost" version of Curse. For this ability’s purposes, Imprison and attacks with a range of "opposing Pokémon’s side" target all opposing Pokémon, those with a range of "both sides" target all Pokémon in battle, and those with a range of "user’s side", "user’s partner", or "single Pokémon on user’s side" have no target.) (The next time abilities resolve, a message reveals this ability on this Pokémon.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)
- Pure Power
This Pokémon’s Attack is doubled.
- Quick Feet
As long as this Pokémon is poisoned, burned, paralyzed, frozen, or asleep, this Pokémon’s Speed is multiplied by 1.5. This Pokémon’s Speed is not reduced because of paralysis. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles.
- Rain Dish
At the end of each turn, if Rain Dance is in effect, this Pokémon gains 1/16 of its maximum HP (but not less than 1 HP).
- Reckless
Power of attacks by this Pokémon that cause recoil, as well as Jump Kick and Hi Jump Kick, is multiplied by 1.2. (Struggle is excluded.)
- Rivalry
Power of attacks by this Pokémon is multiplied by 5/4 if this Pokémon and the attack’s target are both male or both female, or multiplied by 3/4 if one is male and one is female. (Affects confusion damage.)
- Rock Head
This Pokémon doesn’t receive recoil. (Struggle’s HP loss is excluded.)
- Rough Skin
Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon loses 1/8 of its maximum HP but not less than 1 HP (not considered recoil).
- Run Away
This Pokémon can always run from a wild Pokémon battle even if an effect prevents it from running.
- Sand Stream
The next time abilities resolve, the effect of Sandstorm begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Sand Veil
During Sandstorm, accuracy of attacks against this Pokémon is multiplied by 8/10 and this Pokémon doesn’t lose HP because of the Sandstorm effect. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles while sand is blowing.
- Scrappy
Normal- and Fighting-type attacks by this Pokémon are normally effective against the Ghost type.
- Serene Grace
Chance of additional effects from attacks by this Pokémon is doubled.
- Shadow Tag
An opposing Pokémon can’t run or switch unless it has this ability.
- Shed Skin
At the end of each turn, this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep at a 30% chance (combined).
- Shell Armor
Attacks can’t be critical hits against this Pokémon.
- Shield Dust
No additional effects of attacks by other Pokémon can occur against this Pokémon. (Additional effects that don’t affect this Pokémon are not prevented.)
- Simple
In stat calculation and accuracy checks, each stat stage of this Pokémon is treated as though it were doubled, but not less than -6 or greater than 6.
- Skill Link
Multi-hit attacks that "strike two to five times in a row", if used by this Pokémon, strike five times. (Triple Kick not affected.)
- Slow Start
Whenever this Pokémon or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out), this Pokémon’s Attack and Speed are halved for five turns, including this turn, or until this Pokémon leaves the battle or this Pokémon doesn’t have this ability. The effect is reset whenever this Pokémon adopts this ability even if it already had this ability. (If this effect triggers at the end of the turn, the effect begins starting at the next turn rather than the current turn.)
Detailed Information
In the Japanese language version of Pokémon Diamond Version and Pokémon Pearl Version , Slow Start’s effect doesn’t end when the Pokémon with that ability doesn’t have Slow Start.
- Sniper
If an attack by this Pokémon is a critical hit, the damage dealt is tripled instead of doubled.
- Snow Cloak
During Hail, accuracy of attacks against this Pokémon is multiplied by 8/10 and this Pokémon doesn’t lose HP because of the Hail effect. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles while snow is falling.
- Snow Warning
The next time abilities resolve, the effect of Hail begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Solar Power
During Sunny Day, this Pokémon’s Special Attack is multiplied by 1.5. At the end of each turn, if Sunny Day is in effect, this Pokémon loses 1/8 of its maximum HP but not less than 1 HP.
- Solid Rock
Damage from attacks whose types are "super effective" against this Pokémon types, if they are used by other Pokémon against this Pokémon, is multiplied by 3/4.
- Soundproof
This Pokémon doesn’t receive the effects of Bug Buzz, Chatter, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, or Uproar. (Doesn’t include SonicBoom or Roar of Time. Uproar doesn’t affect this Pokémon sleep status; this Pokémon doesn’t receive a perish count when Perish Song is used, but its perish count will still decline; effective even if this Pokémon is not a Pokémon in battle. Applied after accuracy check.)
- Speed Boost
At the end of each turn, raises this Pokémon’s Speed by 1 stage unless this Pokémon entered the battle after the beginning of this turn.
- Stall
This Pokémon strikes after all other Pokémon whose moves have equal or greater priority than this Pokémon’s move. (See timing.)
- Static
Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes paralyzed at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this). If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering an Electric-type Pokémon, if possible, is 50%. (See "Encounters" in the notes.)
- Steadfast
Whenever this Pokémon flinches, this Pokémon’s Speed rises by 1 stage. (Triggers during this Pokémon’s attack segment.)
- Stench
If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles.
- Sticky Hold
This Pokémon’s held item can’t be removed from this Pokémon by other Pokémon. (This includes Bug Bite, Knock Off, and Pluck.) (This Pokémon can use Trick and Switcheroo normally. Trick and Switcheroo will fail against this Pokémon even if it isn’t holding any items.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the fishing success rate rises.
- Storm Drain
Water-type attacks by other Pokémon (even non-damaging ones) with a range of "single Pokémon except user" are directed to this Pokémon instead of to any other Pokémon that could be a target of that attack (other than its user). Uses determined types. (Follow Me and Magic Coat take precedence over this ability. If more than one Pokémon in battle other than this Pokémon has this ability, the attack is directed to the Pokémon (of that kind) that strikes earliest in the turn order.)
- Sturdy
One-hit KO attacks against this Pokémon will fail for other Pokémon.
- Suction Cups
Roar and Whirlwind fail against this Pokémon. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the fishing success rate rises.
- Super Luck
Attacks by this Pokémon have a heightened chance for a critical hit.
- Swarm
If this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Bug-type attacks by this Pokémon is multiplied by 1.5.
- Swift Swim
During Rain Dance, this Pokémon’s Speed is doubled.
- Synchronize
Whenever an attack by another Pokémon or an ability from another Pokémon causes this Pokémon to be poisoned, burned, or paralyzed, that other Pokémon also receives the same condition. (This doesn’t include Toxic Spikes. Safeguard and Substitute don’t affect this. If this Pokémon became badly poisoned, that other Pokémon becomes normally poisoned. Resolves at the same time most other ability effects are resolved, not immediately. For Psycho Shift, effect happens after its user stops being poisoned, burned, paralyzed, frozen, and asleep.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the rate of encountering wild Pokémon with the same nature as this Pokémon is 50%. (See "Encounters" in the notes.)
- Tangled Feet
As long as this Pokémon is confused, accuracy of attacks against this Pokémon is halved.
- Technician
If an attack by this Pokémon has a power of 60 or less, and the attack is not Struggle, that attack’s power is multiplied by 1.5. (Excludes confusion damage.)
- Thick Fat
Power of Fire- and Ice-type attacks against this Pokémon is halved.
- Tinted Lens
Damage from attacks whose types is "not very effective" against this Pokémon types, if they are used by this Pokémon against other Pokémon, is doubled.
- Torrent
If this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Water-type attacks by this Pokémon is multiplied by 1.5.
- Trace
The next time abilities resolve, this Pokémon’s ability becomes the ability that a random opposing Pokémon, among those that actually have an ability other than Forecast, Multitype, or Trace, actually has. If there is no such Pokémon, this ability doesn’t trigger. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Truant
Every other turn, this Pokémon does nothing instead of using an attack.
Detailed Information
For Truant, each Pokémon in battle has a variable, X. At the end of each turn, if the Pokémon has Truant, X is set to 0 if it equals 1, or to 1 if it equals 0. At the Pokémon’s attack segment, a "Truant check" is made after the sleep and freeze checks, and before the confusion check. If the Pokémon has Truant and X equals 1, the Pokémon "is loafing around" and skips its attack this turn. (Any attack it could have used is prevented from being used.) A Pokémon’s value for X is set to 0 when it gains Truant (even if it already had Truant) or if it enters the battle before the first turn of the battle, and is set to 1 if it enters the battle after the beginning of the first turn of the battle.
- Unaware
Attacks by this Pokémon against other Pokémon ignore their target’s Defense, Special Defense, and evasiveness stat stages. Attacks by other Pokémon against this Pokémon ignore their attacker’s Attack, Special Attack, and accuracy stat stages. (This effect applies only in damage calculation and accuracy checks. Power calculation for Punishment is not specially affected.)
- Unburden
This Pokémon’s Speed is doubled as long as it actually isn’t holding an item if an item that this Pokémon actually held was consumed or removed from this Pokémon while this Pokémon had this ability and since this Pokémon entered the battle. (This applies even if the item is swapped for the same or different item. This includes if this Pokémon has an item "knocked off".)
- Vital Spirit
This Pokémon can’t fall asleep. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)
- Volt Absorb
Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and that attack is ineffective against this Pokémon. (Applied after accuracy check and effects that change targets, but before damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.)
- Water Absorb
Whenever a Water-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and that attack is ineffective against this Pokémon. (Applied after accuracy check and effects that change targets, but before damage calculation.)
- Water Veil
This Pokémon can’t be burned.
- White Smoke
Attacks and abilities by other Pokémon can’t lower this Pokémon’s stat stages. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles.
- Wonder Guard
This Pokémon is immune to damaging attacks whose type is not "super effective" against this Pokémon types. (Affects fixed-damage attacks in the same way as other damaging attacks. Doesn’t affect Future Sight, Doom Desire, Beat Up, Struggle, or confusion damage.)
Notes
Descriptions in normal text indicate effects that occur only in battle. Unless noted otherwise, such effects apply only if this Pokémon is a Pokémon in battle. Descriptions in italics indicate effects that occur out of battle.
If an ability’s effect contains the words "This Pokémon can’t...", the affected condition, if the Pokémon has it, is removed if the Pokémon has this ability. This effect triggers after each Pokémon’s attack segment, at the end of each turn, and whenever a Pokémon (including this Pokémon) enters the battle (including when a battle begins). If this ability is the Pokémon’s original ability, this effect will also remove the affected condition when it leaves the battle or when a battle ends.