Pokémon Diamond Version, Pearl Version, and Platinum Version - Notes for Specific Moves
Transform
After Transform is used, the user also has the target’s form and will have the same appearance according to the target’s gender, species, form, and Shiny status. However, effects still check the user’s real gender.
Substitute
Substitute creates a copy of the user called a "substitute"; to make a substitute, the user loses 1/4 of its maximum HP, but not less than 1 HP. This attack fails if the HP reduced would faint the user or if the user already has a substitute. The substitute has life points equal to the HP lost this way. (The term "life points" is used here to differentiate it from HP, to avoid confusion when describing Substitute’s effect.)
If an effect (such as a move, item, or ability) is absent in this description, it is assumed to work as normal both with and without Substitute’s effect.
These are the main effects that happen while the user has a substitute:
- Attacks by other Pokémon can’t cause poison, burn, paralysis, freezing, sleep, confusion, or flinching against the user. (Effects of attacks such as Yawn can still do so. If an item or an ability causes one of these effects, the description will say whether Substitute prevents it.) Additional effects of attacks by other Pokémon can’t inflict such effects if the user had a substitute as the attack began (for Twineedle, the additional effect is prevented even if the substitute fades on the first hit of the attack).
- Attacks and abilities by other Pokémon can’t lower the user’s stat stages. Additional effects of attacks by other Pokémon can’t do so if the user had a substitute as the attack began.
- If the user would be hit by a damaging attack by another Pokémon, instead the user’s substitute loses life points equal to the HP the user would have lost because of that attack. (Except as noted below, however, this doesn’t change whether attacks are successful or not.)
Note that the last effect listed above is a replacement effect. If damage is intercepted to the substitute, Bide, Counter, Metal Burst, Mirror Coat, and Rage are not affected by it.
When the substitute has no life points left, it fades and Substitute’s effect ends.
Any other effects that affect the user’s HP do not involve the substitute in any way. This applies to reductions of the user’s HP from poison, Leech Seed, Sandstorm, recoil, and so on; and to effects that recover the user’s HP. Moreover, effects that need to know the user’s HP (Super Fang, Reversal, Flail, False Swipe, Eruption, and so on) won’t use the substitute’s life points in place of the user’s HP. (This is why "life points" is used instead of HP to describe the substitute’s vitality.)
The substitute will be removed, and Substitute’s effect will end, when the user leaves the battle (except Baton Pass) or if the user faints before the substitute fades. If the user uses Baton Pass, the substitute retains its current life points.
Other notes regarding Substitute are given below.
- Berries that can confuse, such as Figy Berry, do not cause confusion to the user while the user has a substitute.
- A Pokémon with Life Orb won’t lose HP because of Life Orb just because its attack hit the user while it had a substitute. If the user is holding Enigma Berry, it won’t gain HP for attacks that were "super effective" against the user while it had a substitute.
- If the user has a substitute at the beginning of an attack segment in which a Pokémon in battle other than the user uses U-turn, and that other Pokémon is replaced with a Pokémon with Intimidate during that attack segment, that ability will do nothing to the user during that attack segment even if U-turn caused the substitute to fade.
- While the user has a substitute, attacks can deal damage equal to or greater than the user’s HP even if an effect prevents it from fainting (False Swipe, Endure, Focus Band, Focus Sash).
- If the user uses Baton Pass, the effect of Toxic Spikes will fail to poison the new Pokémon, but a Poison-type Pokémon will still end the effect of Toxic Spikes as normal.
- The game checks whether a substitute fades after every hit of a multi-hit attack. The multi-hit attack will continue even after the substitute fades.
- Damage from the user’s confusion is given to the user.
- Attacks by other Pokémon that hit the user’s substitute can’t remove the user’s item. (This includes Bug Bite, Knock Off, and Pluck.) (The user can use Trick and Switcheroo normally.)
- If a target misses when using Jump Kick or Hi Jump Kick, it loses HP as normal. (The HP loss from such moves ignores effects from Endure, Focus Band, and Focus Sash, because Substitute’s user doesn’t actually lose HP.)
- The attack from Future Sight and Doom Desire is passed to the substitute instead of the user.
- Pay Day won’t cause the attacker to gain money from the attack if it hits the user’s substitute.
- While user has a substitute, the use of SmellingSalt against the user by other Pokémon doesn’t increase in power if the user is paralyzed, and won’t heal the user’s paralysis if the attack is successful.
- While user has a substitute, the use of Wake-Up Slap against the user by other Pokémon doesn’t increase in power if the user is asleep, and won’t make the user wake up if the attack is successful.
- Detect, Endure, and Protect work as normal for both the user and other Pokémon.
- The item thrown with Fling doesn’t take effect if it hits the user.
- If the user has a substitute when another Pokémon begins to use a multi-turn attack against the user, the secondary effect of that attack won’t occur. The effect of multi-turn attacks against the user will end when the user creates a substitute.
- Trick and Switcheroo will fail against the user. The user can use these attacks normally.
- When a target uses Absorb, Mega Drain, Leech Life, Giga Drain, Drain Punch, or a recoil attack against the user, it loses or gains HP according to the number of life points lost by the substitute. (For example, if the target uses Absorb on the user and the substitute loses 10 life points, the target gains 5 HP.)
- Lock-on and Mind Reader will fail against the user. The user can use these attacks normally.
- Curse, if it’s used by another Pokémon and that Pokémon is a Ghost type, will fail for that Pokémon when used against the user.
- Nightmare and Leech Seed will fail against the user.
- Mimic and Sketch will fail against the user.
- Yawn will fail against the user.
- If Defog is used against the user, the user’s evasiveness won’t be lowered but effects such as Spikes, Reflect, and so on will still be removed from the user’s side, and fog will still end.
- Block, Mean Look, and Spider Web will fail against the user.
- Swagger and Flatter will miss against the user.
- Pain Split and Dream Eater will fail against the user. The user can use these attacks normally.
- Copycat, Embargo, Gastro Acid, Psycho Shift, and Worry Seed will fail against the user.
- Heal Block will fail against the user.
- Acupressure will fail against the user, whether a user or another Pokémon used Acupressure.
- Grudge, Magic Coat, and Transform will work as normal for both the user and other Pokémon in battle.
- The substitute will absorb damage from Pursuit if the user attempts to switch.
Rage
When Rage’s effect ends, the effects of Substitute, Torment, confusion, infatuation, Curse, Transform, multi-turn attacks, and Uproar also end for the user. This odd behavior appears to be a bug . This doesn’t apply if Rage’s effect ends because the Pokémon is disobedient.
Conversion 2
This move depends on the type of the last attack to target the user since the user’s last attack segment, which is determined below:
Whenever a Pokémon uses an attack, the game sets the type of that attack for each of its targets at the end of that Pokémon’s attack segment, depending on what the move can target:
- User, user’s side, both sides - The type is set to "no type" for the attack’s user.
- User’s partner, single Pokémon on user’s side, single opposing Pokémon - The type is set to "no type" for each target.
- Opposing Pokémon’s side - The type is set to the attack’s type for an opposing Pokémon chosen at random.
- No target - The type is set to the attack’s type for the attack’s user.
- Single Pokémon except user, opposing Pokémon selected at random, all opposing Pokémon, all Pokémon except user - The type is set to the attack’s type for each target.
The type is set accordingly on both attack segments of a two-turn attack, on the first attack segment only of Hyper Beam and equivalent moves, and on any attack segment of Bide’s use except when it fails on the last attack segment of its use. In other cases for such moves, the variable is reset for the attack’s user.
Counter, Metal Burst, and Mirror Coat treat the target as the Pokémon that the damage is dealt to.
If a move uses another move, the game uses the target and target type of the attack being used, rather than those of the move that uses that move.
The type is reset for a Pokémon when a move by that Pokémon is prevented from being used, or when a move that targets that Pokémon misses, fails, becomes ineffective, or can’t be used because it has zero PP. (Moves that can’t be used because they have no target don’t change anything, of course.) The type for each Pokémon remains unchanged when the Bag command is used to use an item or the Run command is used and running is unsuccessful.
If the attack (or part of an attack) is taken with Snatch or Magic Coat, the types for both the original and new target remain unchanged. Likewise, if a Pokémon uses Pursuit as another Pokémon is about to switch, the type for the attack’s target remains unchanged. For an attack returned by Future Sight or Doom Desire, the type for attack’s recipient also remains unchanged. If the attack’s target changes with Follow Me, Lightningrod, or Storm Drain, the new target rather than the original target is taken into account by Conversion 2.
The type for a Pokémon is reset to "no move" when it leaves the battle. If it was replaced with another Pokémon with Baton Pass, Healing Wish, Lunar Dance, or U-turn, it will be set to the respective attack’s type at the end of the new Pokémon’s attack segment.
Conversion 2 ignores confusion damage.
For the purpose of Conversion 2, even Curse has a type, namely, "???", which has no resistances or immunities.
Protect/Detect
In Pokémon Diamond Version and Pokémon Pearl Version only, if an attack with an accuracy check, other than a one-hit KO attack, "can’t be evaded" and Protect or Detect is in effect for the target, and if the attack would have missed in the absence of the "can’t be evaded" effect, the attack won’t be prevented by the Protect or Detect effect. (Thus, in practice, such attacks have a greater chance of working against such targets the less likely they are to hit in normal cases.) Otherwise, the target will protect itself from the attack if possible.
Natural Gift
This is a table of all Berries and their type and power.
Berry | Type | Power |
---|---|---|
Cheri Berry | FIRE | 60 |
Chesto Berry | WATER | 60 |
Pecha Berry | ELECTRIC | 60 |
Rawst Berry | GRASS | 60 |
Aspear Berry | ICE | 60 |
Leppa Berry | FIGHTING | 60 |
Oran Berry | POISON | 60 |
Persim Berry | GROUND | 60 |
Lum Berry | FLYING | 60 |
Sitrus Berry | PSYCHIC | 60 |
Figy Berry | BUG | 60 |
Wiki Berry | ROCK | 60 |
Mago Berry | GHOST | 60 |
Aguav Berry | DRAGON | 60 |
Iapapa Berry | DARK | 60 |
Razz Berry | STEEL | 60 |
Bluk Berry | FIRE | 70 |
Nanab Berry | WATER | 70 |
Wepear Berry | ELECTRIC | 70 |
Pinap Berry | GRASS | 70 |
Pomeg Berry | ICE | 70 |
Kelpsy Berry | FIGHTING | 70 |
Qualot Berry | POISON | 70 |
Hondew Berry | GROUND | 70 |
Grepa Berry | FLYING | 70 |
Tamato Berry | PSYCHIC | 70 |
Cornn Berry | BUG | 70 |
Magost Berry | ROCK | 70 |
Rabuta Berry | GHOST | 70 |
Nomel Berry | DRAGON | 70 |
Spelon Berry | DARK | 70 |
Pamtre Berry | STEEL | 70 |
Watmel Berry | FIRE | 80 |
Durin Berry | WATER | 80 |
Belue Berry | ELECTRIC | 80 |
Occa Berry | FIRE | 60 |
Passho Berry | WATER | 60 |
Wacan Berry | ELECTRIC | 60 |
Rindo Berry | GRASS | 60 |
Yache Berry | ICE | 60 |
Chople Berry | FIGHTING | 60 |
Kebia Berry | POISON | 60 |
Shuca Berry | GROUND | 60 |
Coba Berry | FLYING | 60 |
Payapa Berry | PSYCHIC | 60 |
Tanga Berry | BUG | 60 |
Charti Berry | ROCK | 60 |
Kasib Berry | GHOST | 60 |
Haban Berry | DRAGON | 60 |
Colbur Berry | DARK | 60 |
Babiri Berry | STEEL | 60 |
Chilan Berry | NORMAL | 60 |
Liechi Berry | GRASS | 80 |
Ganlon Berry | ICE | 80 |
Salac Berry | FIGHTING | 80 |
Petaya Berry | POISON | 80 |
Apicot Berry | GROUND | 80 |
Lansat Berry | FLYING | 80 |
Starf Berry | PSYCHIC | 80 |
Enigma Berry | BUG | 80 |
Micle Berry | ROCK | 80 |
Custap Berry | GHOST | 80 |
Jaboca Berry | DRAGON | 80 |
Rowap Berry | DARK | 80 |
Fling
Fling fails if the user isn’t holding any item listed below (items other than the ones below won’t be thrown).
- Power 10
-
BrightPowder, White Herb, Soothe Bell, Mental Herb, Choice Band, SilverPowder, Focus Band, Leftovers, Soft Sand, Silk Scarf, Sea Incense, Lax Incense, Metal Powder, Red Scarf, Blue Scarf, Pink Scarf, Green Scarf, Yellow Scarf, Wide Lens, Muscle Band, Wise Glasses, Expert Belt, Power Herb, Quick Powder, Focus Sash, Zoom Lens, Lagging Tail, Destiny Knot, Smooth Rock, Choice Scarf, Shed Shell, Big Root, Choice Specs, Odd Incense, Rock Incense, Full Incense, Wave Incense, Rose Incense, Luck Incense, Pure Incense, Reaper Cloth, any Berry
- Power 30
-
Potion, Antidote, Burn Heal, Ice Heal, Awakening, Parlyz Heal, Full Restore, Max Potion, Hyper Potion, Super Potion, Full Heal, Revive, Max Revive, Fresh Water, Soda Pop, Lemonade, Moomoo Milk, EnergyPowder, Energy Root, Heal Powder, Revival Herb, Ether, Max Ether, Elixir, Max Elixir, Lava Cookie, Berry Juice, Sacred Ash, HP Up, Protein, Iron, Carbos, Calcium, Rare Candy, PP Up, Zinc, PP Max, Old Gateau, Guard Spec., Dire Hit, X Attack, X Defend, X Speed, X Accuracy, X Special, X Sp. Def, Pok Doll, Fluffy Tail, Blue Flute, Yellow Flute, Red Flute, Black Flute, White Flute, Shoal Salt, Shoal Shell, Red Shard, Blue Shard, Yellow Shard, Green Shard, Super Repel, Max Repel, Escape Rope, Repel, Sun Stone, Moon Stone, Fire Stone, Thunderstone, Water Stone, Leaf Stone, TinyMushroom, Big Mushroom, Pearl, Big Pearl, Stardust, Star Piece, Nugget, Heart Scale, Honey, Growth Mulch, Damp Mulch, Stable Mulch, Gooey Mulch, Exp. Share, King’s Rock, Amulet Coin, Cleanse Tag, Soul Dew, DeepSeaScale, Smoke Ball, Everstone, Lucky Egg, Scope Lens, Metal Coat, Dragon Scale, Light Ball, Miracle Seed, BlackGlasses, Black Belt, Magnet, Mystic Water, NeverMeltIce, Spell Tag, TwistedSpoon, Charcoal, Up-Grade, Shell Bell, Light Clay, Life Orb, Toxic Orb, Flame Orb, Metronome, Black Sludge, Razor Fang
- Power 40
-
Lucky Punch, Icy Rock
- Power 50
-
Sharp Beak, Dubious Disc
- Power 60
-
Adamant Orb, Lustrous Orb, Macho Brace, Stick, Heat Rock, Damp Rock
- Power 70
-
Poison Barb, Dragon Fang, Power Bracer, Power Belt, Power Lens, Power Band, Power Anklet, Power Weight
- Power 80
-
Shiny Stone, Dusk Stone, Dawn Stone, Oval Stone, Odd Keystone, Quick Claw, Sticky Barb, Protector, Electirizer, Magmarizer, Razor Claw
- Power 90
-
DeepSeaTooth, Thick Club, Grip Claw, any Plate
- Power 100
-
Root Fossil, Claw Fossil, Helix Fossil, Dome Fossil, Old Amber, Armor Fossil, Skull Fossil, Rare Bone, Hard Stone
- Power 130
-
Iron Ball
For some items, Fling has other effects, listed below. For the purposes of Shield Dust, the effects below are considered additional effects. The effect occurs even if the target has Klutz, but not if Embargo is in effect for the target.
- Light Ball - Paralyzes the target
- Flame Orb - Burns the target
- Poison Barb - Poisons the target
- Toxic Orb - Badly poisons the target
- King’s Rock - The target flinches if this attack strikes first
- Razor Fang - The target flinches if this attack strikes first
If the item thrown is a White Herb, a Mental Herb, or a Berry that triggers when its holder has a certain amount of HP or PP, or is poisoned, burned, paralyzed, frozen, asleep, or confused (but not Custap Berry or Berry Juice), the target uses that item even if the target has Klutz, or the item’s trigger condition doesn’t hold, but not if Embargo is in effect for the target. However, this is not considered an additional effect.
Chatter
Each Pokémon in the player’s party can have a recorded sound which is 1000 bytes long. The sound’s format is 4-bit PCM, where two samples are stored in a single byte (where the first sample is in the low 4 bits, the second sample in the high 4 bits). When the game records a Pokémon’s sound, it collects 1,984 8-bit samples of microphone input at a rate of about 2000 samples per second, adds 16 zero-bytes, and then converts the resulting 2000 bytes each into a 4-bit sample as follows:
-128 → 0; -127 to -112 → 1; -111 to -96 → 2; -95 to -80 → 3; -79 to -64 → 4; -63 to -48 → 5; -47 to -32 → 6; -31 to -16 → 7; -15 to 15 → 8; 16 to 31 → 9; 32 to 47 → 10; 48 to 63 → 11; 64 to 79 → 12; 80 to 95 → 13; 96 to 111 → 14; 112 to 127 → 15.
The game sets a variable, X, to the 16th byte (counting from 1) of the recorded sound, and thus near the beginning. If the user is a Chatot and Transform isn’t in effect for the user, Chatter has a certain chance of confusing the target as follows:
- If X is greater than or equal to -30 and is less than 30, or if the user has no recorded sound associated with it, the confusion chance is (0+1)%.
- If X is less than -30, the confusion chance is (10+1)%.
- If X is greater than or equal to 30, the confusion chance is (30+1)%.
The confusion effect is considered an additional effect for the purposes of Shield Dust, but not for Serene Grace.