Pokémon FireRed and LeafGreen - Item List
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The best BALL with the ultimate performance. It
will catch any wild POKéMON without fail.
A very high-grade BALL that offers a higher
POKéMON catch rate than a GREAT BALL.
A good, quality BALL that offers a higher
POKéMON catch rate than a standard POK BALL.
A BALL thrown to catch a wild POKéMON. It is
designed in a capsule style.
A special BALL that is used only in the SAFARI
ZONE. It is finished in a camouflage pattern.
A somewhat different BALL that works especially
well on WATER- and BUG-type POKéMON.
A somewhat different BALL that works especially
well on POKéMON deep in the sea.
A somewhat different BALL that works especially
well on weaker POKéMON.
A somewhat different BALL that works especially
well on POKéMON caught before.
A somewhat different BALL that becomes
progressively better the more turns there are in a battle.
A comfortable BALL that makes a captured wild
POKéMON quickly grow friendly.
A rare BALL that has been specially made to
commemorate an event of some sort.
A spray-type wound medicine. It restores the HP of
one POKéMON by 20 points.
A spray-type medicine. It heals one POKéMON
from a poisoning.
A spray-type medicine. It heals one POKéMON
of a burn.
A spray-type medicine. It defrosts a frozen
POKéMON.
A spray-type medicine. It awakens a sleeping
POKéMON.
A spray-type medicine. It heals one POKéMON
from paralysis.
A medicine that fully restores the HP and heals any
status problems of one POKéMON.
A spray-type wound medicine. It fully restores the
HP of one POKéMON.
A spray-type wound medicine. It restores the HP of
one POKéMON by 200 points.
A spray-type wound medicine. It restores the HP of
one POKéMON by 50 points.
A spray-type medicine. It heals all the status
problems of one POKéMON.
A medicine that revives a fainted POKéMON,
restoring HP by half the maximum amount.
A medicine that revives a fainted POKéMON,
restoring HP fully.
Water with a high mineral content. It restores the
HP of one POKéMON by 50 points.
A fizzy soda drink. It restores the HP of one
POKéMON by 60 points.
A very sweet drink. It restores the HP of one
POKéMON by 80 points.
Highly nutritious milk. It restores the HP of one
POKéMON by 100 points.
A very bitter medicine powder. It restores the HP
of one POKéMON by 50 points.
A very bitter root. It restores the HP of one
POKéMON by 200 points.
A very bitter medicine powder. It heals all the
status problems of one POKéMON.
A very bitter medicinal herb. It revives a fainted
POKéMON, restoring HP fully.
Restores a selected move’s PP by 10 points for one
POKéMON.
Fully restores a selected move’s PP for one
POKéMON.
Restores the PP of all moves for one POKéMON
by 10 points each.
Fully restores the PP of all moves for one
POKéMON.
LAVARIDGE TOWN’s local specialty. It heals all the
status problems of one POKéMON.
A blue glass flute that awakens a sleeping
POKéMON.
A yellow glass flute that snaps one POKéMON
out of confusion.
A red glass flute that snaps one POKéMON out
of infatuation.
A black glass flute. When blown, it makes wild
POKéMON less likely to appear.
A white glass flute. When blown, it makes wild
POKéMON more likely to appear.
A 100% pure juice. It restores the HP of one
POKéMON by 20 points.
Revives all fainted POKéMON, restoring HP
fully.
Pure salt obtained from deep inside the SHOAL CAVE.
It is extremely salty.
A pretty seashell found deep inside the SHOAL CAVE.
It is striped in blue and white.
A small red shard. It appears to be from some sort
of a tool made long ago.
A small blue shard. It appears to be from some sort
of a tool made long ago.
A small yellow shard. It appears to be from some
sort of a tool made long ago.
A small green shard. It appears to be from some
sort of a tool made long ago.
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A candy that is packed with energy. It raises the
level of a POKéMON by one.
Slightly raises the maximum PP of a selected move
for one POKéMON.
A nutritious drink for POKéMON. It raises
the base SP. DEF stat of one POKéMON.
Raises the PP of a selected move to its maximum
level for one POKéMON.
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An item that prevents stat reduction among party
POKéMON for five turns after use.
Raises the critical-hit ratio of POKéMON in
battle. Wears off if the POKéMON is withdrawn.
Raises the ATTACK stat of POKéMON in battle.
Wears off if the POKéMON is withdrawn.
Raises the DEFENSE stat of POKéMON in
battle. Wears off if the POKéMON is withdrawn.
Raises the SPEED stat of POKéMON in battle.
Wears off if the POKéMON is withdrawn.
Raises the accuracy stat of POKéMON in
battle. Wears off if the POKéMON is withdrawn.
Raises the SP. ATK stat of POKéMON in
battle. Wears off if the POKéMON is withdrawn.
An attractive doll. Use it to run from any battle
with a wild POKéMON.
An attractive item. Use it to run from any battle
with a wild POKéMON.
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Prevents weak wild POKéMON from appearing
for 200 steps.
Prevents weak wild POKéMON from appearing
for 250 steps.
A long, durable rope. Use it to escape instantly
from a cave or a dungeon.
Prevents weak wild POKéMON from appearing
for 100 steps.
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A peculiar stone that makes certain species of
POKéMON evolve. It is as red as the sun.
A peculiar stone that makes certain species of
POKéMON evolve. It is as black as the night sky.
A peculiar stone that makes certain species of
POKéMON evolve. It is colored orange.
A peculiar stone that makes certain species of
POKéMON evolve. It has a thunderbolt pattern.
A peculiar stone that makes certain species of
POKéMON evolve. It is a clear light blue.
A peculiar stone that makes certain species of
POKéMON evolve. It has a leaf pattern.
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A small and rare mushroom. It is quite popular
among certain people.
A large and rare mushroom. It is very popular among
certain people.
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A relatively small pearl that sparkles in a pretty
silver color. It can be sold cheaply.
A quite-large pearl that sparkles in a pretty
silver color. It can be sold at a high price.
A pretty red sand with a loose, silky feel. It can
be sold at a high price.
A shard of a pretty gem that sparkles in a red
color. It can be sold at a high price.
A nugget of pure gold that gives off a lustrous
gleam. It can be sold at a high price.
A pretty, heart-shaped scale that is extremely
rare. It glows faintly in the colors of a rainbow.
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A piece of MAIL featuring a cute ZIGZAGOON print.
It is to be held by a POKéMON.
A piece of MAIL featuring a cute WINGULL print. It
is to be held by a POKéMON.
A piece of MAIL featuring a cute PIKACHU print. It
is to be held by a POKéMON.
A piece of MAIL featuring a cute MAGNEMITE print.
It is to be held by a POKéMON.
A piece of MAIL featuring a cute SLAKOTH print. It
is to be held by a POKéMON.
A piece of MAIL featuring a cute WAILMER print. It
is to be held by a POKéMON.
A piece of MAIL to be held by a POKéMON. It
will bear the print of the POKéMON holding it.
A piece of MAIL featuring a cute DUSKULL print. It
is to be held by a POKéMON.
A piece of MAIL featuring a cute BELLOSSOM print.
It is to be held by a POKéMON.
A piece of MAIL to be held by a POKéMON. It
will bear the print of the POKéMON holding it.
A piece of MAIL featuring a gorgeous, extravagant
print. It is to be held by a POKéMON.
A piece of MAIL featuring a print of three cute
POKéMON. It is to be held by a POKéMON.
When held by a POKéMON, it will be used in
battle to heal paralysis.
When held by a POKéMON, it will be used in
battle to wake up.
When held by a POKéMON, it will be used in
battle to cure poison.
When held by a POKéMON, it will be used in
battle to heal a burn.
When held by a POKéMON, it will be used in
battle for defrosting.
When held by a POKéMON, it will be used in
battle to restore 10 PP.
When held by a POKéMON, it will be used in
battle to restore 10 HP.
When held by a POKéMON, it will be used in
battle to lift confusion.
When held by a POKéMON, it will be used in
battle to heal any problem.
When held by a POKéMON, it will be used in
battle to restore 30 HP.
A hold item that restores HP but may cause
confusion when used.
A hold item that restores HP but may cause
confusion when used.
A hold item that restores HP but may cause
confusion when used.
A hold item that restores HP but may cause
confusion when used.
A hold item that restores HP but may cause
confusion when used.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
Can be ground up into a powder as an ingredient for
medicine.
When held by a POKéMON, it raises the ATTACK
stat in a pinch.
When held by a POKéMON, it raises the
DEFENSE stat in a pinch.
When held by a POKéMON, it raises the SPEED
stat in a pinch.
When held by a POKéMON, it raises the SP.
ATK stat in a pinch.
When held by a POKéMON, it raises the SP.
DEF stat in a pinch.
When held by a POKéMON, it raises the
critical-hit ratio in a pinch.
When held by a POKéMON, it sharply raises
one stat in a pinch.
Can be ground up into a powder as an ingredient for
medicine.
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An item to be held by a POKéMON. It casts a
tricky glare that lowers the target’s accuracy.
An item to be held by a POKéMON. It restores
any lowered stat in battle. It can be used only once.
An item to be held by a POKéMON. It promotes
strong growth but lowers SPEED while it is held.
An item to be held by a POKéMON. The holder
gets a share of EXP. points without having to battle.
An item to be held by a POKéMON. A light and
sharp claw. The holder may be able to strike first.
An item to be held by a POKéMON. A bell with
a comforting chime that makes the holder calm and friendly.
An item to be held by a POKéMON. It snaps
the holder out of infatuation. It can be used once.
An item to be held by a POKéMON. It powers
up one move, which becomes the only usable one.
An item to be held by a POKéMON. It may
cause the foe to flinch upon taking damage.
An item to be held by a POKéMON. A shiny
silver powder that boosts the power of BUG-type moves.
An item to be held by a POKéMON. It doubles
the battle money if the holding POKéMON takes part.
An item to be held by a POKéMON. It repels
wild POKéMON if the holder is first in the party.
An orb to be held by a LATIOS or LATIAS. It raises
the SP. ATK and SP. DEF stats.
An item to be held by a POKéMON. A fang that
gleams a sharp silver. It raises the SP. ATK stat.
An item to be held by a POKéMON. A scale
that shines a faint pink. It raises the SP. DEF stat.
An item to be held by a POKéMON. The holding
POKéMON can run from any wild POKéMON for
sure.
An item to be held by a POKéMON. The holding
POKéMON is prevented from evolving.
An item to be held by a POKéMON. The holding
POKéMON may endure an attack, leaving just 1 HP.
An item to be held by a POKéMON. An Egg
filled with friendship that earns extra EXP. points in battle.
An item to be held by a POKéMON. A lens that
boosts the critical-hit ratio of the holding POKéMON.
An item to be held by a POKéMON. A special
metallic film that boosts the power of STEEL-type moves.
An item to be held by a POKéMON. The holding
POKéMON gradually regains HP during battle.
A thick and tough scale. A DRAGON-type
POKéMON may be holding it.
An orb to be held by a PIKACHU that raises the SP.
ATK stat. Touching it may cause a shock.
An item to be held by a POKéMON. A loose,
silky sand that boosts the power of GROUND-type moves.
An item to be held by a POKéMON. An
unbreakable stone that boosts the power of ROCK-type moves.
An item to be held by a POKéMON. A seed
imbued with life that boosts the power of GRASS-type moves.
An item to be held by a POKéMON. A
shady-looking pair of glasses that boosts DARK-type moves.
An item to be held by a POKéMON. A belt that
boosts determination and FIGHTING-type moves.
An item to be held by a POKéMON. A powerful
magnet that boosts the power of ELECTRIC-type moves.
An item to be held by a POKéMON. A
teardrop-shaped gem that boosts the power of WATER-type
moves.
An item to be held by a POKéMON. A long,
sharp beak that boosts the power of FLYING-type moves.
An item to be held by a POKéMON. A small,
poisonous barb that boosts the power of POISON-type moves.
An item to be held by a POKéMON. A piece of
ice that repels heat and boosts ICE-type moves.
An item to be held by a POKéMON. A sinister,
eerie tag that boosts GHOST-type moves.
An item to be held by a POKéMON. A spoon
imbued with telekinetic power boosts PSYCHIC-type moves.
An item to be held by a POKéMON. A
combustible fuel that boosts the power of FIRE-type moves.
An item to be held by a POKéMON. A hard and
sharp fang that boosts the power of DRAGON-type moves.
An item to be held by a POKéMON. A sumptuous
scarf that boosts the power of NORMAL-type moves.
A transparent device filled with all sorts of data.
It is made by SILPH CO.
An item to be held by a POKéMON. The holding
POKéMON regains some HP upon striking the foe.
An item to be held by a POKéMON. It slightly
boosts the power of WATER-type moves.
An item to be held by a POKéMON. Its tricky
aroma slightly reduces the foe’s accuracy.
A glove to be held by a CHANSEY. It raises
CHANSEY’s critical-hit ratio.
A fine, hard powder to be held by a DITTO. It
raises DITTO’s DEFENSE stat.
A hard bone of some sort to be held by a CUBONE or
MAROWAK. It raises the ATTACK stat.
A stick of leek to be held by a FARFETCH'D. It
raises FARFETCH'D’s critical-hit ratio.
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An item to be held by a POKéMON. It boosts
the holding POKéMON’s COOL condition in CONTESTS.
An item to be held by a POKéMON. It boosts
the holding POKéMON’s BEAUTY condition in CONTESTS.
An item to be held by a POKéMON. It boosts
the holding POKéMON’s CUTE condition in CONTESTS.
An item to be held by a POKéMON. It boosts
the holding POKéMON’s SMART condition in CONTESTS.
An item to be held by a POKéMON. It boosts
the holding POKéMON’s TOUGH condition in CONTESTS.
A folding bicycle that is at least twice as fast as
walking.
A case for holding COINS obtained at the GAME
CORNER. It holds up to 9,999 COINS.
A device used for finding items. If there is a
hidden item nearby when it’s used, it emits a signal.
An old and beat-up fishing rod. Use it by any body
of water to fish for wild POKéMON.
A new, good-quality fishing rod. Use it by any body
of water to fish for wild POKéMON.
An awesome, high-tech fishing rod. Use it by any
body of water to fish for wild POKéMON.
The ticket required for sailing on the ferry S.S.
ANNE. It has a drawing of a ship on it.
The pass required for entering POKéMON
CONTESTS. It has a drawing of an award ribbon on it.
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A nifty watering pail. Use it to promote strong
growth in BERRIES planted in soft soil.
A package that contains mechanical parts of some
sort made by the DEVON CORPORATION.
A sack used to collect volcanic ash automatically
during walks over deep ash.
The key to NEW MAUVILLE, which was constructed
beneath MAUVILLE CITY.
A folding bicycle that is capable of stunts like
jumps and wheelies.
A case for holding POKBLOCKS made with a
BERRY BLENDER. It releases one POKBLOCK when shaken.
An extremely important letter to STEVEN from the
PRESIDENT of the DEVON CORPORATION.
The ticket required for sailing on a ferry to a
distant southern island. It features a drawing of an island.
An orb that glows red. It is said to contain an
incredible power from ancient times.
An orb that glows blue. It is said to contain an
incredible power from ancient times.
A device used to search for life-forms in water. It
looks too difficult to use.
A pair of protective goggles. They enable a TRAINER
to travel through even desert sandstorms.
A meteorite that fell from space onto MT. MOON long
ago. It is very lumpy and hard.
A key that opens the door to Room 1 inside the
ABANDONED SHIP. It is old and looks easily broken.
A key that opens the door to Room 2 inside the
ABANDONED SHIP. It is old and looks easily broken.
A key that opens the door to Room 4 inside the
ABANDONED SHIP. It is old and looks easily broken.
A key that opens the door to Room 6 inside the
ABANDONED SHIP. It is old and looks easily broken.
A key that opens the storage hold inside the
ABANDONED SHIP. It is old and looks easily broken.
A fossil of an ancient, seafloor- dwelling
POKéMON. It appears to be part of a plant root.
A fossil of an ancient, seafloor- dwelling
POKéMON. It appears to be part of a claw.
A scope that signals the presence of any unseeable
POKéMON. It is made by the DEVON CORP.
An attack that is executed last. The user flinches
if hit beforehand.
Sharp, huge claws hook and slash the foe quickly
and with great power.
An attack with a pulsing blast of water. It may
also confuse the foe.
The user focuses its mind to raise the SP. ATK and
SP. DEF stats.
The foe is made to switch out with an ally. In the
wild, the battle ends.
A move that badly poisons the foe. Its poison
damage worsens every turn.
A hailstorm lasting five turns damages all
POKéMON except the ICE-type.
The user bulks up its body to boost both its ATTACK
and DEFENSE stats.
The user shoots seeds at the foe. Two to five seeds
are shot at once.
An attack that varies in type and intensity
depending on the user.
The sun blazes for five turns, powering up
FIRE-type moves.
The foe is taunted into a rage that allows it to
use only attack moves.
The foe is struck with an icy beam. It may freeze
the foe solid.
The foe is blasted with a blizzard. It may freeze
the foe solid.
A severely damaging attack that makes the user rest
on the next turn.
A wall of light cuts damage from SP. ATK attacks
for five turns.
Enables the user to evade all attacks. It may fail
if used in succession.
A heavy rain falls for five turns, powering up
WATER- type moves.
A harsh attack that absorbs half the damage it
inflicted to restore HP.
It protects the user’s party from all status
problems for five turns.
This attack move grows more powerful the less the
user likes its TRAINER.
A 2-turn move that blasts the foe with absorbed
energy in the 2nd turn.
An attack with a steel-hard tail. It may lower the
foe’s DEFENSE stat.
A strong electrical attack that may also leave the
foe paralyzed.
A brutal lightning attack that may also leave the
foe paralyzed.
An earthquake that strikes all POKéMON in
battle excluding the user.
This attack move grows more powerful the more the
user likes its TRAINER.
An attack that hits on the 2nd turn. Can also be
used to exit dungeons.
A strong telekinetic attack. It may also lower the
foe’s SP. DEF stat.
A shadowy blob is hurled at the foe. May also lower
the foe’s SP. DEF.
An attack that also breaks any barrier like LIGHT
SCREEN and REFLECT.
The user creates illusory copies of itself to raise
its evasiveness.
A wall of light cuts damage from physical attacks
for five turns.
A rapid jolt of electricity strikes the foe. It
can’t be evaded.
The foe is scorched with intense flames. The foe
may suffer a burn.
Filthy sludge is hurled at the foe. It may poison
the target.
A 5-turn sandstorm that damages all types except
GROUND, ROCK, and STEEL.
The foe is hit with an intense flame. It may leave
the target with a burn.
Boulders are hurled at the foe. It also lowers the
foe’s SPEED if it hits.
An extremely fast attack against one target. It
can’t be evaded.
It enrages the foe, making it incapable of using
the same move successively.
An attack that is boosted if user is burned,
poisoned, or paralyzed.
An attack that may have an additional effect that
varies with the terrain.
The user sleeps for two turns to fully restore HP
and heal any status problem.
If it is the other gender, the foe is made
infatuated and unlikely to attack.
An attack that may take the foe’s held item if the
user isn’t holding one.
The foe is hit with wings of steel. It may also
raise the user’s DEFENSE.
The user employs its psychic power to swap
abilities with the foe.
Steals the effects of the foe’s healing or status-
changing move.
An intense attack that also sharply reduces the
user’s SP. ATK stat.
A basic attack. It can be used to cut down thin
trees and grass.
A 2-turn move that hits on the 2nd turn. Use it to
fly to any known town.
A big wave crashes down on the foe. Can also be
used for crossing water.
The foe is slugged at maximum power. Can also be
used to move boulders.
A blast of light that cuts the foe’s accuracy. It
also illuminates caves.
An attack that may also cut DEFENSE. It can also
smash cracked boulders.
A powerful charge attack. It can also be used to
climb a waterfall.
The user dives underwater on the first turn and
strikes next turn.
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A parcel to be delivered to PROF. OAK from VIRIDIAN
CITY’s POKéMON MART.
A flute that is said to instantly awaken any
POKéMON. It has a lovely tone.
The key to CINNABAR ISLAND GYM’s front door. It is
colored red and decorated.
Take this voucher to the BIKE SHOP in CERULEAN CITY
and exchange it for a bicycle.
A set of false teeth lost by the SAFARI ZONE'S
WARDEN. It makes his smile sparkle.
A piece of amber that contains the genes of an
ancient POKéMON. It is clear with a reddish tint.
A card-type key that unlocks doors in SILPH CO.’s
HEAD OFFICE in SAFFRON CITY.
A key that operates the elevator in TEAM ROCKET’s
HIDEOUT. It bears the TEAM ROCKET logo.
A fossil of an ancient, seafloor- dwelling
POKéMON. It appears to be part of a seashell.
A fossil of an ancient, seafloor- dwelling
POKéMON. It appears to be part of a shell.
A scope that makes unseeable POKéMON
visible. It is made by SILPH CO.
A folding bicycle that allows faster movement than
the RUNNING SHOES.
A very convenient map that can be viewed anytime.
It even shows your present location.
A device that indicates TRAINERS who want to
battle. The battery charges while traveling.
A device that enables you to recall what you’ve
heard and seen about famous people.
A case that holds TMs and HMs. It is attached to
the BAG’s compartment for important items.
A pouch for carrying BERRIES. It is attached to the
BAG’s compartment for important items.
A television set that is tuned to a program with
useful tips for novice TRAINERS.
A pass for ferries between ONE, THREE
ISLAND, and TWO. It has a drawing of three islands.
A pass for ferries between VERMILION and the SEVII
ISLANDS. It features a drawing of a rainbow.
An aromatic tea prepared by an old lady. It will
slake even the worst thirst.
A ticket required to board the ship to NAVEL ROCK.
It glows with a mystic light.
A ticket required to board the ship to BIRTH
ISLAND. It glows beautifully.
A jar for storing BERRY POWDER made using a BERRY
CRUSHER.
An exquisitely beautiful gem that has a red glow.
It symbolizes passion.
An exquisitely beautiful gem that has a blue glow.
It symbolizes honesty.