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Pokémon Gold Version, Silver Version, and Crystal Version - List of Moves

Pokémon Gold Version, Silver Version, and Crystal Version - List of Moves

Tags: pokemon-gold-silver-and-crystal, list-of-moves

This is a complete description of the moves in Pokémon Gold Version and Pokémon Silver Version and their effects. Extra explanation can be found in the supplement to this list.

View moves by name - View moves by effect

Name Type Power Accuracy (/255) PP Effect Chance (/255) Flags
00:
PoundNORMAL40255350fg
Mega PunchNORMAL80216200fg
ScratchNORMAL40255350fg
ViceGripNORMAL55255300fg
CutNORMAL50242300fg
Wing AttackFLYING60255350fg
SlamNORMAL80191200fg
Vine WhipGRASS35255100fg
Mega KickNORMAL12019150fg
Horn AttackNORMAL65255250fg
TackleNORMAL35242350fg
Water GunWATER40255250fg
Hydro PumpWATER12020450fg
SurfWATER95255150fg
PeckFLYING35255350fg
Drill PeckFLYING80255200fg
StrengthNORMAL80255150fg
Rock ThrowROCK50229150fg
Egg BombNORMAL100191100fg
WaterfallWATER80255150fg
MegahornBUG120216100fg
Good chance for a critical hit.
Karate ChopFIGHTING50255250fg
Razor LeafGRASS55242250fg
CrabhammerWATER90216100fg
SlashNORMAL70255200fg
AeroblastFLYING10024250fg
Cross ChopFIGHTING10020450fg
01: Puts the opposing Pokémon to sleep.
SingNORMAL0140150g
Sleep PowderGRASS0191150g
HypnosisPSYCHIC0153200g
Lovely KissNORMAL0191100g
SporeGRASS0255150g
02: May poison the opposing Pokémon.
Poison StingPOISON152553576g
SmogPOISON2017820102g
SludgePOISON652552076g
Sludge BombPOISON902551076g
03: If this attack is successful, user gains half of HP lost by the opposing Pokémon because of this attack, but not less than 1 HP.
AbsorbGRASS20255200fg
Mega DrainGRASS40255100fg
Leech LifeBUG20255150fg
Giga DrainGRASS6025550fg
04: May burn the opposing Pokémon.
Fire PunchFIRE752551525g
EmberFIRE402552525g
FlamethrowerFIRE952551525g
Fire BlastFIRE120216525g
05: May freeze the opposing Pokémon.
Ice PunchICE752551525g
Ice BeamICE952551025g
BlizzardICE120178525g
Powder SnowICE402552525g
06: May paralyze the opposing Pokémon.
ThunderPunchELECTRIC752551525g
Body SlamNORMAL852551576g
ThunderShockELECTRIC402553025g
ThunderboltELECTRIC952551525g
LickGHOST202553076g
Zap CannonELECTRIC1001275255g
SparkELECTRIC652552076g
DragonBreathDRAGON602552076g
07: User faints as part of this attack’s use, after damage calculation. The opposing Pokémon’s Defense is treated as halved in damage calculation. (If the opposing Pokémon also faints, the opposing Pokémon’s fainting message is shown first.)
SelfdestructNORMAL20025550fg
ExplosionNORMAL25025550fg
08: Fails unless the opposing Pokémon is asleep. If this attack is successful, user gains half of HP lost by the opposing Pokémon because of this attack, but not less than 1 HP.
Dream EaterPSYCHIC100255150g
09: Uses last move the opposing Pokémon used (that move doesn’t become the last move the user chose for use). Fails if that move is Metronome, Mimic, Mirror Move, Sketch, Sleep Talk, Transform, or any attack user knows. (A move that can’t be used because of Disable can be used this way.)
Mirror MoveFLYING0255200
0A: Raises user’s Attack by 1 stage.
MeditatePSYCHIC0255400
SharpenNORMAL0255300
0B: Raises user’s Defense by 1 stage.
HardenNORMAL0255300
WithdrawWATER0255400
0D: Raises user’s Special Attack by 1 stage.
GrowthNORMAL0255400
10: Raises user’s evasion by 1 stage.
Double TeamNORMAL0255150
After a successful use of this attack by the user, every use of Stomp by the opposing Pokémon has double power, until user leaves the battle (except Baton Pass) (effect is not cumulative).
MinimizeNORMAL0255200
11: Can’t be evaded.
SwiftNORMAL60255200fg
Faint AttackDARK60255200fg
Priority level -1.
Vital ThrowFIGHTING70255100f
12: Lowers the opposing Pokémon’s Attack by 1 stage.
GrowlNORMAL0255400g
13: Lowers the opposing Pokémon’s Defense by 1 stage.
Tail WhipNORMAL0255300g
LeerNORMAL0255300g
14: Lowers the opposing Pokémon’s Speed by 1 stage.
String ShotBUG0242400g
17: Lowers the opposing Pokémon’s Accuracy by 1 stage.
Sand-AttackGROUND0255150g
SmokeScreenNORMAL0255200g
KinesisPSYCHIC0204150g
FlashNORMAL0178200g
18: Lowers the opposing Pokémon’s evasion by 1 stage.
Sweet ScentNORMAL0255200g
19: Resets the stat stages for all stats (including Evasion and Accuracy) on both Pokémon in battle to zero.
HazeICE0255300
1A: If this attack is successful and isn’t already in effect, the effect begins and X is set to 0. During effect, user uses this attack during each of its attack segments and can’t choose any other attack for use, but can switch or run, and whenever the user is damaged by an attack (as well as Guillotine) by an opposing Pokémon, the HP lost by the user because of that attack is added to X. At the user’s second or third use of this attack after this one, deals X times 2 damage to the opposing Pokémon and ends effect. (The opposing Pokémon can use Protect or Detect during that turn to avoid the damage.) Accuracy check is performed only when this attack is returned. Counts all hits of multi-hit attacks. Attack returned is affected by type immunities. Returned attack is considered an attack by the user. If user leaves the battle, the user chose not to attack as commands are chosen, or this attack is prevented from being used during effect, effect ends without returning an attack.
BideNORMAL0255100fg
1B: User uses this attack (even if the attack misses on the first or later use) for two or three attack segments (including this attack segment), during which user can’t take any other action, and after which user becomes confused (even if it was already confused). If user is prevented from using this attack or leaves the battle, effect ends without causing confusion. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion).
ThrashNORMAL90255200fg
Petal DanceGRASS70255200fg
OutrageDRAGON90255150fg
1C: Ends wild Pokémon battles. In Trainer battles, replaces the opposing Pokémon with a random unfainted non-Egg Pokémon not in battle on the opposing Pokémon’s side, and this attack fails if there is no such Pokémon or if user struck before the opposing Pokémon. Priority level -1. In Stadium 2, fails unless user strikes last this turn.
WhirlwindNORMAL0255200g
RoarNORMAL0255200g
1D: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.
DoubleSlapNORMAL15216100fg
Comet PunchNORMAL18216150fg
Fury AttackNORMAL15216200fg
Pin MissileBUG14216200fg
Spike CannonNORMAL20255150fg
BarrageNORMAL15216200fg
Fury SwipesNORMAL18204150fg
Bone RushGROUND25204100fg
1E: User’s types become the type of one of the user’s moves, except Curse, chosen at random. (Considers Hidden Power as Normal.) User’s new type reverts to its original type when user leaves the battle. Fails if all user’s attacks (except Curse) are of either type of the user (whether that type is temporary or not), since it chooses a type other than user’s current type.
ConversionNORMAL0255300
1F: May make the opposing Pokémon flinch.
Rolling KickFIGHTING602161576g
HeadbuttNORMAL702551576g
BiteDARK602552576g
Low KickFIGHTING502292076g
Bone ClubGROUND652162025g
Rock SlideROCK752291076g
Hyper FangNORMAL802291525g
20:
User gains half of its maximum HP. Fails if user’s HP is full.
RecoverNORMAL0255200
SoftboiledNORMAL0255100
Milk DrinkNORMAL0255100
User gains all HP; user sleeps with a sleep count of 3, even if user is poisoned, burned, paralyzed, frozen, or already asleep. Fails if user’s HP is full.
RestPSYCHIC0255100
21: "Badly" poisons the opposing Pokémon.
ToxicPOISON0216100g
22: In battles in which Exp. Points can be gained, if this attack is successful, an amount equal to twice the user’s current level (during attack’s use) is added to the money to be obtained when the player wins the battle, up to 999,999. (Not obtained if running occurred in the battle. Player obtains money regardless of which Pokémon used this attack.)
Pay DayNORMAL40255200fg
23: Special Defense of the Pokémon on the user’s side is doubled for five turns, including this turn, except in critical hits. During effect, this attack fails for any Pokémon in battle on the user’s side.
Light ScreenPSYCHIC0255300
24: May either burn, freeze, or paralyze the opposing Pokémon (1/3 chance of each).
Tri AttackNORMAL802551051g
26: One-hit KO. Deals 65,535 damage to the opposing Pokémon. Ineffective if the opposing Pokémon’s level is greater than user’s level. When used, this attack’s accuracy rises by (2 * level difference) before applying the accuracy and evasion stat stages. (If the accuracy now is greater than 255, it becomes 255.) Affected by type immunities. (An accuracy check is done for this attack as normal.)
GuillotineNORMAL07650
Horn DrillNORMAL17650
Can hit the opposing Pokémon even if it’s using Dig.
FissureGROUND17650
27: Two-turn attack. Good chance for a critical hit.
Razor WindNORMAL80191100fg
28: Deals damage to the opposing Pokémon equal to the greater of 1 or half of the opposing Pokémon’s current HP. Affected by type immunities.
Super FangNORMAL1229100fg
29: Deals damage to the opposing Pokémon equal to this attack’s power. Affected by type immunities.
SonicBoomNORMAL20229200fg
Dragon RageDRAGON40255100fg
2A: Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the opposing Pokémon can’t switch out or run, and at the end of each turn except the last, the opposing Pokémon loses 1/16 of its maximum HP (but not less than 1 HP). User can use Teleport to run. User can use Whirlwind or Roar to force switching or running; effect will end if this happens. Effect ends when user or the opposing Pokémon leaves the battle. During effect, user can use this or another multi-turn attack to deal damage, but trapping effect won’t be reset.
BindNORMAL15191200g
WrapNORMAL15216200g
Fire SpinFIRE15178150g
ClampWATER35191100g
WhirlpoolWATER15178150g
2C: Attacks twice in a row.
Double KickFIGHTING30255300fg
BonemerangGROUND50229100fg
2D: If this attack misses (but not solely if it becomes ineffective), user loses 1/8 of damage it would have dealt, but not less than 1 HP.
Jump KickFIGHTING70242250fg
Hi Jump KickFIGHTING85229200fg
2E: During effect, user’s stat stages can’t be reduced by attacks by a Pokémon on the opposing Pokémon’s side, except Haze. Effect ends when user leaves the battle (except Baton Pass).
MistICE0255300
2F: Raises chances of a critical hit for attacks by the user. Effect ends when user leaves the battle (except Baton Pass).
Focus EnergyNORMAL0255300
30: If this attack is successful, user loses 1/4 of HP lost by the opposing Pokémon because of this attack, but not less than 1 HP (recoil).
Take DownNORMAL90216200fg
Double-EdgeNORMAL120255150fg
SubmissionFIGHTING80204250fg
This attack’s damage isn’t affected by the opposing Pokémon’s or the user’s types. (This effect doesn’t change this attack’s type.)
StruggleNORMAL5025510fg
31: Confuses the opposing Pokémon.
SupersonicNORMAL0140200g
Confuse RayGHOST0255100g
Sweet KissNORMAL0191100g
32: Raises user’s Attack by 2 stages.
Swords DanceNORMAL0255300
33: Raises user’s Defense by 2 stages.
BarrierPSYCHIC0255300
Acid ArmorPOISON0255400
34: Raises user’s Speed by 2 stages.
AgilityPSYCHIC0255300
36: Raises user’s Special Defense by 2 stages.
AmnesiaPSYCHIC0255200
39: User’s Defense, Special Attack, Special Defense, Speed, and Attack stats; types; moves; species; diversification values (individual values); and stat stages become those of the opposing Pokémon (even if those values are the same). Moves copied have 5 PP and their maximum PP is set to the respective move’s original maximum PP with no PP Ups applied. Species copied is not used in held-item bonuses based on species, or for gender calculation. Doesn’t copy base experience, starting catch rate, friendship, or whether the opposing Pokémon is poisoned, burned, paralyzed, frozen, or asleep. The effect of Disable on the user ends. Effect ends when user leaves the battle. Fails if the opposing Pokémon is using Dig or Fly. During effect, user can use this attack, and this attack fails against user.
TransformNORMAL0255100
3A: Lowers the opposing Pokémon’s Attack by 2 stages.
CharmNORMAL0255200g
3B: Lowers the opposing Pokémon’s Defense by 2 stages.
ScreechNORMAL0216400g
3C: Lowers the opposing Pokémon’s Speed by 2 stages.
Cotton SporeGRASS0216400g
Scary FaceNORMAL0229100g
41: Defense of the Pokémon on the user’s side is doubled for five turns, including this turn, except in critical hits. During effect, this attack fails for any Pokémon in battle on the user’s side.
ReflectPSYCHIC0255200
42: Poisons the opposing Pokémon.
PoisonPowderPOISON0191350g
Poison GasPOISON0140400g
43: Paralyzes the opposing Pokémon. Affected by type immunities.
Stun SporeGRASS0191300g
Thunder WaveELECTRIC0255200g
GlareNORMAL0191300g
44: May lower the opposing Pokémon’s Attack by 1 stage.
Aurora BeamICE652552025g
45: May lower the opposing Pokémon’s Defense by 1 stage.
AcidPOISON402553025g
Iron TailSTEEL1001911576g
Rock SmashFIGHTING2025515127g
46: May lower the opposing Pokémon’s Speed by 1 stage.
BubbleBeamWATER652552025g
ConstrictNORMAL102553525g
BubbleWATER202553025g
Icy WindICE5524215255g
48: May lower the opposing Pokémon’s Special Defense by 1 stage.
PsychicPSYCHIC902551025g
CrunchDARK802551551g
Shadow BallGHOST802551551g
49: May lower the opposing Pokémon’s Accuracy by 1 stage.
Mud-SlapGROUND2025510255g
OctazookaWATER6521610127g
4B: Two-turn attack.
Sky AttackFLYING14022950fg
4C: May confuse the opposing Pokémon.
PsybeamPSYCHIC652552025g
ConfusionPSYCHIC502552525g
Dizzy PunchNORMAL702551051g
DynamicPunchFIGHTING1001275255g
4D: Attacks twice in a row. May poison the opposing Pokémon. (Additional effect occurs after all hits of the attack have resolved.)
TwineedleBUG252552051fg
4F: Creates a substitute using 1/4 of its maximum HP. Effect ends when user leaves the battle (except Baton Pass).
SubstituteNORMAL0255100
50: If this attack is successful, as long as the user remains in battle, user can’t take any action in the following turn and it skips its attack that turn.
Hyper BeamNORMAL15022950g
51: If this attack is successful and it isn’t already in effect for the user, the effect begins and R is set to 1. During effect, whenever the user is damaged by an attack by the opposing Pokémon (as well as Guillotine), R rises by 1 (up to 255). (Doesn’t affect Pursuit as a Pokémon is about to switch out.) During effect, this attack’s power is multiplied by R (calculated after the type matchup multiplier and before the damage variance) when the user uses this attack. Effect ends and R is reset to 1 when the user leaves the battle or when the user doesn’t choose this move for use as a turn begins (effect doesn’t end if this attack is prevented from being used or misses).
RageNORMAL20255200fg
52: Copies the last move used by the opposing Pokémon. The copied move has 5 PP and its maximum PP is set to the copied move’s maximum PP with no PP Ups applied. That move replaces the last instance of this move. New attack reverts to its original attack when battle ends or user leaves the battle. Fails if that move is Struggle or any move user knows. Fails if the opposing Pokémon is using Dig or Fly.
MimicNORMAL0255100g
53: Uses a random move, and that move becomes the last move the user chose for use. Doesn’t use Counter, Destiny Bond, Detect, Endure, Metronome, Mimic, Mirror Coat, Protect, Sketch, Sleep Talk, Struggle, Thief, or any attack user knows.
MetronomeNORMAL0255100
54: During effect, every turn (including current turn), at the end of the opposing Pokémon’s attack segment, the opposing Pokémon loses 1/8 of its maximum HP (but not less than 1 HP), and user gains HP lost by the opposing Pokémon this way. Effect ends when the opposing Pokémon leaves the battle (except Baton Pass) or when Rapid Spin by the opposing Pokémon is successful. Fails if the opposing Pokémon is a Grass type.
Leech SeedGRASS0229100g
55: Does nothing.
SplashNORMAL0255400
56: Disables the last move used by the opposing Pokémon for one to seven attack segments, at random.
DisableNORMAL0140200g
57: Deals damage to the opposing Pokémon equal to user’s level. Affected by type immunities.
Seismic TossFIGHTING1255200fg
Night ShadeGHOST1255150fg
58: Deals damage to the opposing Pokémon equal to a random integer from 1 through int(user’s level * 1.5)-1. Affected by type immunities.
PsywavePSYCHIC1204150fg
59: Deals damage to the opposing Pokémon equal to two times the HP lost by user this turn from the last move used by the opposing Pokémon if that move is a physical damaging move. (Considers Hidden Power as Normal.) Priority level -1. Affected by type immunities. Will miss if the user struck before the opposing Pokémon. (In Pokémon Gold Version , Pokémon Silver Version , and Pokémon Crystal Version , will deal 65535 damage from Fissure and Horn Drill if either attack misses, but is not ineffective. For multi-hit attacks, returns HP based on the final hit of the attack.)
CounterFIGHTING1255200f
5A: Effect lasts for three to six turns (random), including the current turn. During effect, on the opposing Pokémon’s attack segment, the opposing Pokémon uses the last move used by the user when the effect began, and the opposing Pokémon chooses that move for use instead of any other move. The opposing Pokémon can switch or run. Fails if the opposing Pokémon had used Encore, Mirror Move, or Struggle, or if affected attack has zero PP. During effect, this attack will fail for both user and the opposing Pokémon. Effect ends when the opposing Pokémon leaves the battle. At the end of each turn, if affected move has zero PP, effect ends. If the opposing Pokémon becomes disobedient during its attack segment, effect ends (no message is displayed).
EncoreNORMAL025550g
5B: User’s HP and the opposing Pokémon’s HP become equal to the average of user’s and the opposing Pokémon’s current HP, rounded down, and are adjusted so that they don’t exceed their maximum HP. Not affected by type immunities.
Pain SplitNORMAL0255200g
5C: Fails unless user is asleep. May make the opposing Pokémon flinch.
SnoreNORMAL402551576fg
5D: Changes user’s types to a random type that the type of the last move used by the opposing Pokémon is "not very effective" or ineffective against. Fails if there is no such move or if that move is Curse. (Considers Hidden Power as Normal.) User’s new type reverts to its original type when user leaves the battle. This attack can choose the same type as one of the user’s types.
Conversion 2NORMAL0255300g
5E: During effect, the next time an accuracy check is done for an attack against the opposing Pokémon, that accuracy check succeeds and this effect ends. Effect ends when the opposing Pokémon leaves the battle (except Baton Pass). Effect remains even if user leaves the battle (except if the battle ends). This attack can be used against the opposing Pokémon during effect.
Mind ReaderNORMAL025550g
Lock-OnNORMAL025550g
5F: Permanently copies the last move used by the opposing Pokémon. That move replaces this move even after the battle ends or the user leaves the battle. Fails during Link Battles or Stadium 2 battles or if that move is Struggle or any move user knows. A move copied this way has 5 PP has its current PP set to its original maximum PP and its maximum PP set to the copied move’s maximum PP with no PP Ups applied. ("Stadium 2" is called "Pokémon Stadium Gold and Silver" in Japan and "Pokémon Stadium 2" elsewhere.)
SketchNORMAL025510
61: Fails unless user is asleep. Uses one of the user’s moves, at random, and that move becomes the last move the user chose for use. Doesn’t choose Sleep Talk, Bide, moves that can’t be used because of Disable, or any two-turn move. Could choose and use a move with zero PP. No PP is spent for the move used.
Sleep TalkNORMAL0255100
62: If an attack by the opposing Pokémon causes the user to faint before user’s next attack segment, the opposing Pokémon faints. Effect ends when user leaves the battle. Effect ends when the Bag command is used to use an item on the user or when the Run command is used and the user fails to run. (Doesn’t affect Pursuit as a Pokémon is about to switch out.)
Destiny BondGHOST025550
63: This attack’s power is 200 if N is less than 2, 150 if N is 2 through 4, 100 if N is 5 through 9, 80 if N is 10 through 16, 40 if N is 17 through 32, or 20 if N is 33 or greater, where N is equal to (user’s current HP * 48 / user’s maximum HP), rounded down. Can’t cause a critical hit, and damage variance is not performed.
FlailNORMAL1255150fg
ReversalFIGHTING1255150fg
64: Lowers PP of the last move used by the opposing Pokémon by 2 to 5, at random. Fails if that move has zero PP or if there is no such move. (If the opposing Pokémon doesn’t have that move, this attack will succeed anyway, but will do nothing.)
SpiteGHOST0255100g
65: If this attack’s damage would reduce the opposing Pokémon’s HP to less than 1, it reduces the opposing Pokémon’s HP to 1 instead.
False SwipeNORMAL40255400fg
66: Each Pokémon (both in battle and not in battle) on the user’s side stops being poisoned, burned, paralyzed, frozen, and asleep (but not confusion).
Heal BellNORMAL025550
67: Priority level 1.
Quick AttackNORMAL40255300fg
Mach PunchFIGHTING40255300fg
ExtremeSpeedNORMAL8025550fg
68: Hits from one to three times, at random. This attack’s power is multiplied by 2 for the second hit and by 3 for the third hit.
Triple KickFIGHTING10229100fg
69: May cause user to receive the opposing Pokémon’s held item (even if the opposing Pokémon has zero HP) if user isn’t holding an item and that item isn’t a Mail, even if user is a wild Pokémon. In battles in which Exp. Points can’t be gained, item is returned to its owner after battle.
ThiefDARK4025510255fg
6A: During effect, the opposing Pokémon can’t switch out or run. During effect, Teleport will fail for the opposing Pokémon (overrides multi-turn attacks in this respect). Effect ends when the opposing Pokémon or user leaves the battle (except Baton Pass).
Spider WebBUG0255100
Mean LookNORMAL025550
6B: Usable only while the opposing Pokémon is asleep. As long as the opposing Pokémon remains asleep, the opposing Pokémon loses 1/4 of its maximum HP (but not less than 1 HP) at the end of its attack segment. Effect ends when the opposing Pokémon leaves the battle (except Baton Pass) or wakes up.
NightmareGHOST0255150
6C: May burn the opposing Pokémon. User can use this attack while frozen; if this attack is successful, user is defrosted.
Flame WheelFIRE602552525g
6D: If user isn’t a Ghost type, lowers user’s Speed by 1 stage and raises user’s Attack and Defense by 1 stage. Will fail if neither user’s Attack nor user’s Defense can be raised. If user is a Ghost type, user loses half of its maximum HP but not less than 1 HP (even if HP reduced would faint user) and every turn (including current turn), at the end of the opposing Pokémon’s attack segment until the opposing Pokémon leaves the battle (except Baton Pass), the opposing Pokémon loses 1/4 of its maximum HP but not less than 1 HP. During effect, this attack fails against the opposing Pokémon.
Curse???2551000
6F: Until the end of the opposing Pokémon’s attack segment (before post-attack segment checks), attacks used by the opposing Pokémon (which have an accuracy check) will miss. Priority level 2. Fails if the opposing Pokémon struck before the user or if the opposing Pokémon switched out this turn before user’s attack segment. A variable, X, starts at 255, and resets to 255 if the last move the user chose for use is not Detect, Endure, or Protect as user uses this attack or if this attack fails, and is halved each time this attack is successful. This attack succeeds at an X/256 chance.
ProtectNORMAL0255100
DetectFIGHTING025550
70: During effect, whenever an opposing Pokémon enters the battle, that Pokémon, unless it’s a Flying type, loses 1/8 of its maximum HP, but not less than 1 HP.
SpikesGROUND0255200
71: During effect, if user’s Accuracy stage is less than the opposing Pokémon’s evasion stage, both are treated as zero for accuracy checks on attacks against the opposing Pokémon. During effect, Normal- and Fighting-type attacks against the opposing Pokémon (even non-damaging ones) are normally effective against the Ghost type. Effect ends when the opposing Pokémon leaves the battle (except Baton Pass). During effect, this attack fails against the opposing Pokémon.
ForesightNORMAL0255400g
72: Each Pokémon in battle without a Perish count receives a Perish count of 4. At the end of each turn (including the current turn), the Perish count of each Pokémon in battle is reduced by 1 and all Pokémon with a Perish count of 0 faint simultaneously. A Pokémon’s Perish count is removed when it leaves the battle (except Baton Pass).
Perish SongNORMAL025550
73: Weather. Lasts for five turns, including this turn. During effect, at the end of each turn before the last, user and the opposing Pokémon, other than and Ground, Rock, and Steel types, lose 1/8 of its maximum HP (but not less than 1 HP). (If both Pokémon’s HP reach zero, both faint simultaneously.)
SandstormROCK0255100
74: Until the end of the opposing Pokémon’s attack segment (before post-attack segment checks), user’s HP would remain 1 if the opposing Pokémon’s attack would cause user’s HP to be reduced to zero. Priority level 2. Fails if the opposing Pokémon struck before the user or if the opposing Pokémon switched out this turn before user’s attack segment. A variable, X, starts at 255, and resets to 255 if the last move the user chose for use is not Detect, Endure, or Protect as user uses this attack or if this attack fails, and is halved each time this attack is successful. This attack succeeds at an X/256 chance.
EndureNORMAL0255100
75: User uses this attack for up to five attack segments, during which user can’t take any other action. (Effect doesn’t happen if this attack misses.) A multiplier, X, is set to 1, and is doubled after each hit. Effect ends when user leaves the battle, when this attack is prevented from being used or misses, when user falls asleep or becomes frozen, or when it’s used for five attack segments. As soon as effect ends, X returns to 1. If user is asleep as it starts to use this attack, this attack deals original power and the effect lasts one attack segment. In damage calculation, before damage variance is calculated, this attack’s power is multiplied by X, or by 2 times X if Defense Curl is in effect for the user. (Each Pokémon has a different X value.)
RolloutROCK30229200fg
76: Raises the opposing Pokémon’s Attack by 2 stages. May confuse the opposing Pokémon. Will miss if the opposing Pokémon’s Attack can’t be raised.
SwaggerNORMAL022915255g
77: A multiplier, X (which begins at 0), rises by 1 (and is truncated to an 8-bit unsigned integer) if this attack is successful. X is reset to 0 if user is asleep or frozen as it attempts to use a move; when user doesn’t choose a move for use as commands are chosen; when the last move user chose for use isn’t this move as it uses this attack; when user leaves the battle; when this attack is prevented from being used or misses; or when user falls asleep, becomes frozen, or wakes up. In damage calculation, before damage variance is calculated, this attack’s power is multiplied by 2 to the power of X. (Each Pokémon has a different X value.)
Fury CutterBUG10242200fg
78: Infatuates the opposing Pokémon. (There is a 50% chance that an infatuated Pokémon’s attack will be canceled.) Fails if user or the opposing Pokémon is gender-unknown, or if both have the same gender. Effect ends when user or the opposing Pokémon leaves the battle. Uses pre-calculated gender.
AttractNORMAL0255150g
79: This attack’s power is equal to int((User’s friendship)*2/5) or 1, whichever is greater.
ReturnNORMAL1255200fg
7A: At random, the opposing Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and this attack doesn’t deal damage (52/256 chance); or this attack’s power is 40 (102/256), 80 (76/256), or 120 (26/256). Ineffective if the opposing Pokémon is immune (will cause neither damage nor HP gain). Deals abnormal damage in Pokémon Gold Version and Pokémon Silver Version because of a bug.
PresentNORMAL1229150fg
7B: This attack’s power is equal to int((256-(User’s friendship))*2/5) or 1, whichever is greater.
FrustrationNORMAL1255200fg
7C: For five turns, including this turn, attacks by Pokémon in battle on the opposing Pokémon’s side can’t cause poison, burn, paralysis, freezing, sleep, or confusion against any Pokémon in battle on the user’s side. (User can use Rest normally.) During effect, user can’t be confused because of its use of Outrage, Petal Dance, or Thrash. During effect, this attack fails for any Pokémon in battle on the user’s side.
SafeguardNORMAL0255250
7D: May burn the opposing Pokémon. User can use this attack while frozen; if this attack is successful, user is defrosted.
Sacred FireFIRE1002425127g
7E: This attack’s power is 10 (14/256 chance), 30 (25/256), 50 (51/256), 70 (77/256), 90 (51/256), 110 (25/256), or 150 (13/256) (Magnitude 4 through 10, respectively). If an opposing Pokémon is using Dig, this attack’s power is doubled for that opposing Pokémon.
MagnitudeGROUND1255300fg
7F: Replaces user with a different unfainted non-Egg Pokémon not in battle on the user’s side of user’s choice and transfers user’s stat stages, confusion count, and effects of certain moves to that Pokémon.
Baton PassNORMAL0255400
80: When the opposing Pokémon switches, if user chose this move for use, user uses this attack with its damage doubled. (This effect doesn’t depend on user having used this attack beforehand. All pre-attack checks, such as sleep, obedience, and confusion, are checked before the attack is used this way, and an accuracy check is done as normal if the attack is used this way. User’s attack segment is not skipped this way.)
PursuitDARK40255200fg
81: If this attack is successful, effects of multi-turn attacks, Leech Seed, and Spikes end against the user.
Rapid SpinNORMAL20255400fg
84: User gains half of its maximum HP in Link Battles or Stadium 2 battles (other than Battle Tower battles) or during the morning (4 a.m. through 9:59 a.m.); 1/4 of its maximum HP otherwise. User gains all HP or half of its maximum HP instead (under the above circumstances) during Sunny Day, and gains 1/4 or 1/8 of its maximum HP instead (under the above circumstances) during Rain Dance or Sandstorm. Fails if user’s HP is full. If user would gain 0 HP this way, it gains 1 HP instead. ("Stadium 2" is called "Pokémon Stadium Gold and Silver" in Japan and "Pokémon Stadium 2" elsewhere.)
Morning SunNORMAL025550
85: User gains half of its maximum HP in Link Battles or Stadium 2 battles (other than Battle Tower battles) or during the day (10 a.m. through 5:59 p.m.); 1/4 of its maximum HP otherwise. User gains all HP or half of its maximum HP instead (under the above circumstances) during Sunny Day, and gains 1/4 or 1/8 of its maximum HP instead (under the above circumstances) during Rain Dance or Sandstorm. Fails if user’s HP is full. If user would gain 0 HP this way, it gains 1 HP instead. ("Stadium 2" is called "Pokémon Stadium Gold and Silver" in Japan and "Pokémon Stadium 2" elsewhere.)
SynthesisGRASS025550
86: User gains half of its maximum HP in Link Battles or Stadium 2 battles (other than Battle Tower battles) or at night (6 p.m. through 3:59 a.m.); 1/4 of its maximum HP otherwise. User gains all HP or half of its maximum HP instead (under the above circumstances) during Sunny Day, and gains 1/4 or 1/8 of its maximum HP instead (under the above circumstances) during Rain Dance or Sandstorm. Fails if user’s HP is full. If user would gain 0 HP this way, it gains 1 HP instead. ("Stadium 2" is called "Pokémon Stadium Gold and Silver" in Japan and "Pokémon Stadium 2" elsewhere.)
MoonlightNORMAL025550
87: This attack’s power is equal to ((A*5+(B mod 4))/2)+31, rounded down, where A is 0, plus 8 if the user’s Attack diversification value (DV, individual value) is 8 or more, plus 4 if its Defense DV is 8 or more, plus 2 if its Speed DV is 8 or more, plus 1 if its Special DV is 8 or more, and B is the user’s Special DV. This attack’s type is equal to (A mod 4)*4+(B mod 4), where A is the user’s Attack DV and B is its Defense DV, and is selected from this list: 0 = Fighting; 1 = Flying; 2 = Poison; 3 = Ground; 4 = Rock; 5 = Bug; 6 = Ghost; 7 = Steel; 8 = Fire; 9 = Water; 10 = Grass; 11 = Electric; 12 = Psychic; 13 = Ice; 14 = Dragon; 15 = Dark. ("X mod Y" means "the remainder of X divided by Y.")
Hidden PowerNORMAL1255150fg
88: Weather. Lasts for five turns, including this turn. During effect, for both parties, damage from Water-type attacks is multiplied by 1.5, and damage from Fire-type attacks is halved.
Rain DanceWATER022950
89: Weather. Lasts for five turns, including this turn. During effect, for both parties, damage from Water-type attacks is halved, and damage from Fire-type attacks is multiplied by 1.5. During effect, freeze can’t be inflicted.
Sunny DayFIRE022950
8A: May raise user’s Defense by 1 stage.
Steel WingSTEEL702292525g
8B: May raise user’s Attack by 1 stage.
Metal ClawSTEEL502423525g
8C: May raise user’s Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
AncientPowerROCK60255525g
8E: User loses half of its maximum HP and raises user’s Attack stat stage as much as possible. Will fail if HP reduced would faint user or if user’s Attack can’t be raised.
Belly DrumNORMAL0255100
8F: User adopts the opposing Pokémon’s stat stages (deletes and replaces all existing stat stages). Will fail if all of the opposing Pokémon’s stat stages are 0.
Psych UpNORMAL0255100
90: Deals damage to the opposing Pokémon equal to two times the HP lost by user this turn from the last move used by the opposing Pokémon if that move is a special damaging move. (Considers Hidden Power as Normal.) Affected by type immunities. Will miss if the user struck before the opposing Pokémon. Priority level -1. (For multi-hit attacks, returns HP based on the final hit of the attack.)
Mirror CoatPSYCHIC1255200f
91: Two-turn attack. On first attack segment of use, raises user’s Defense by 1 stage.
Skull BashNORMAL100255150fg
92: May make the opposing Pokémon flinch. Power is doubled if the opposing Pokémon is using Fly.
TwisterDRAGON402552051g
93: Power is doubled if the opposing Pokémon is using Dig.
EarthquakeGROUND100255100g
94: Does a damage calculation, without causing a critical hit and whose damage isn’t affected by the opposing Pokémon’s or the user’s types, by the user against the opposing Pokémon (won’t fail); it is returned to the Pokémon at the opposing Pokémon’s position at the end of the turn that follows the next turn. Accuracy check and damage variance are performed only when this attack is returned. (Doesn’t deal damage if the Pokémon at the opposing Pokémon’s position is using Dig or Fly.) Remains in effect even if user or the opposing Pokémon leaves the battle (except if the battle ends). Damage returned is not affected by type immunities. During effect, this attack fails for any Pokémon in battle on the user’s side. Returned attack is considered an attack by the user. If both user and the opposing Pokémon use this attack at the same time, both hits will occur when the attacks are returned, even if the first attack causes its the opposing Pokémon to faint.
Future SightPSYCHIC80229150g
95: Power is doubled if the opposing Pokémon is using Fly.
GustFLYING40255350g
96: May make the opposing Pokémon flinch. If Minimize had been used by the opposing Pokémon, power is doubled.
StompNORMAL652552076g
97: Two-turn attack. If Sunny Day is in effect, attack takes one attack segment. If Rain Dance is in effect, damage is halved.
SolarBeamGRASS120255100fg
98: May paralyze the opposing Pokémon. Can hit the opposing Pokémon even if it’s using Fly. If Rain Dance is in effect, this attack can’t be evaded. If Sunny Day is in effect, this attack’s accuracy is 127/256.
ThunderELECTRIC1201781076g
99: User runs from the wild Pokémon battle. Fails if battle is a trainer battle.
TeleportPSYCHIC0255200
9A: Does one hit for each unfainted Pokémon (both in battle and not in battle) on the user’s side, excluding Eggs and those that are poisoned, burned, paralyzed, frozen, or asleep, in the order in which they started the battle. Fails if there is no such Pokémon. For each of those Pokémon, Attack used in damage formula is the Attack race value (commonly called "base stat") for that Pokémon’s original species; Level used in damage formula is the level of that Pokémon; Defense used in damage formula is the Defense race value (commonly called "base stat") for the opposing Pokémon’s current species. This attack’s damage isn’t affected by the opposing Pokémon’s or the user’s types. Effects that can change this attack’s damage, except critical hits and damage variance, are not applied. Considered a multi-hit attack. (Message "But it failed" appears if only one Pokémon is involved, even when it hits.)
Beat UpDARK10255100fg
9B: Two-turn attack.
While user is using this attack, user is unaffected by attacks other than Gust, Thunder, Twister, and Whirlwind.
FlyFLYING70242150fg
While user is using this attack, user doesn’t lose HP because of Sandstorm and is unaffected by attacks other than Earthquake, Fissure, and Magnitude.
DigGROUND60255100fg
9C: Raises user’s Defense by 1 stage. After the user uses this attack (even if it fails), every use of Rollout by the user, except while user is asleep, has its damage doubled (its X multiplier is doubled), until user leaves the battle (except Baton Pass) (effect is not cumulative).
Defense CurlNORMAL0255400