Pokémon Gold Version, Silver Version, and Crystal Version - List of Moves
This is a complete description of the moves in Pokémon Gold Version and Pokémon Silver Version and their effects. Extra explanation can be found in the supplement to this list.
View moves by name - View moves by effect
Name | Type | Power | Accuracy (/255) | PP | Effect Chance (/255) | Flags |
---|---|---|---|---|---|---|
00: | ||||||
Pound | NORMAL | 40 | 255 | 35 | 0 | fg |
Mega Punch | NORMAL | 80 | 216 | 20 | 0 | fg |
Scratch | NORMAL | 40 | 255 | 35 | 0 | fg |
ViceGrip | NORMAL | 55 | 255 | 30 | 0 | fg |
Cut | NORMAL | 50 | 242 | 30 | 0 | fg |
Wing Attack | FLYING | 60 | 255 | 35 | 0 | fg |
Slam | NORMAL | 80 | 191 | 20 | 0 | fg |
Vine Whip | GRASS | 35 | 255 | 10 | 0 | fg |
Mega Kick | NORMAL | 120 | 191 | 5 | 0 | fg |
Horn Attack | NORMAL | 65 | 255 | 25 | 0 | fg |
Tackle | NORMAL | 35 | 242 | 35 | 0 | fg |
Water Gun | WATER | 40 | 255 | 25 | 0 | fg |
Hydro Pump | WATER | 120 | 204 | 5 | 0 | fg |
Surf | WATER | 95 | 255 | 15 | 0 | fg |
Peck | FLYING | 35 | 255 | 35 | 0 | fg |
Drill Peck | FLYING | 80 | 255 | 20 | 0 | fg |
Strength | NORMAL | 80 | 255 | 15 | 0 | fg |
Rock Throw | ROCK | 50 | 229 | 15 | 0 | fg |
Egg Bomb | NORMAL | 100 | 191 | 10 | 0 | fg |
Waterfall | WATER | 80 | 255 | 15 | 0 | fg |
Megahorn | BUG | 120 | 216 | 10 | 0 | fg |
Good chance for a critical hit. | ||||||
Karate Chop | FIGHTING | 50 | 255 | 25 | 0 | fg |
Razor Leaf | GRASS | 55 | 242 | 25 | 0 | fg |
Crabhammer | WATER | 90 | 216 | 10 | 0 | fg |
Slash | NORMAL | 70 | 255 | 20 | 0 | fg |
Aeroblast | FLYING | 100 | 242 | 5 | 0 | fg |
Cross Chop | FIGHTING | 100 | 204 | 5 | 0 | fg |
01: Puts the opposing Pokémon to sleep. | ||||||
Sing | NORMAL | 0 | 140 | 15 | 0 | g |
Sleep Powder | GRASS | 0 | 191 | 15 | 0 | g |
Hypnosis | PSYCHIC | 0 | 153 | 20 | 0 | g |
Lovely Kiss | NORMAL | 0 | 191 | 10 | 0 | g |
Spore | GRASS | 0 | 255 | 15 | 0 | g |
02: May poison the opposing Pokémon. | ||||||
Poison Sting | POISON | 15 | 255 | 35 | 76 | g |
Smog | POISON | 20 | 178 | 20 | 102 | g |
Sludge | POISON | 65 | 255 | 20 | 76 | g |
Sludge Bomb | POISON | 90 | 255 | 10 | 76 | g |
03: If this attack is successful, user gains half of HP lost by the opposing Pokémon because of this attack, but not less than 1 HP. | ||||||
Absorb | GRASS | 20 | 255 | 20 | 0 | fg |
Mega Drain | GRASS | 40 | 255 | 10 | 0 | fg |
Leech Life | BUG | 20 | 255 | 15 | 0 | fg |
Giga Drain | GRASS | 60 | 255 | 5 | 0 | fg |
04: May burn the opposing Pokémon. | ||||||
Fire Punch | FIRE | 75 | 255 | 15 | 25 | g |
Ember | FIRE | 40 | 255 | 25 | 25 | g |
Flamethrower | FIRE | 95 | 255 | 15 | 25 | g |
Fire Blast | FIRE | 120 | 216 | 5 | 25 | g |
05: May freeze the opposing Pokémon. | ||||||
Ice Punch | ICE | 75 | 255 | 15 | 25 | g |
Ice Beam | ICE | 95 | 255 | 10 | 25 | g |
Blizzard | ICE | 120 | 178 | 5 | 25 | g |
Powder Snow | ICE | 40 | 255 | 25 | 25 | g |
06: May paralyze the opposing Pokémon. | ||||||
ThunderPunch | ELECTRIC | 75 | 255 | 15 | 25 | g |
Body Slam | NORMAL | 85 | 255 | 15 | 76 | g |
ThunderShock | ELECTRIC | 40 | 255 | 30 | 25 | g |
Thunderbolt | ELECTRIC | 95 | 255 | 15 | 25 | g |
Lick | GHOST | 20 | 255 | 30 | 76 | g |
Zap Cannon | ELECTRIC | 100 | 127 | 5 | 255 | g |
Spark | ELECTRIC | 65 | 255 | 20 | 76 | g |
DragonBreath | DRAGON | 60 | 255 | 20 | 76 | g |
07: User faints as part of this attack’s use, after damage calculation. The opposing Pokémon’s Defense is treated as halved in damage calculation. (If the opposing Pokémon also faints, the opposing Pokémon’s fainting message is shown first.) | ||||||
Selfdestruct | NORMAL | 200 | 255 | 5 | 0 | fg |
Explosion | NORMAL | 250 | 255 | 5 | 0 | fg |
08: Fails unless the opposing Pokémon is asleep. If this attack is successful, user gains half of HP lost by the opposing Pokémon because of this attack, but not less than 1 HP. | ||||||
Dream Eater | PSYCHIC | 100 | 255 | 15 | 0 | g |
09: Uses last move the opposing Pokémon used (that move doesn’t become the last move the user chose for use). Fails if that move is Metronome, Mimic, Mirror Move, Sketch, Sleep Talk, Transform, or any attack user knows. (A move that can’t be used because of Disable can be used this way.) | ||||||
Mirror Move | FLYING | 0 | 255 | 20 | 0 | |
0A: Raises user’s Attack by 1 stage. | ||||||
Meditate | PSYCHIC | 0 | 255 | 40 | 0 | |
Sharpen | NORMAL | 0 | 255 | 30 | 0 | |
0B: Raises user’s Defense by 1 stage. | ||||||
Harden | NORMAL | 0 | 255 | 30 | 0 | |
Withdraw | WATER | 0 | 255 | 40 | 0 | |
0D: Raises user’s Special Attack by 1 stage. | ||||||
Growth | NORMAL | 0 | 255 | 40 | 0 | |
10: Raises user’s evasion by 1 stage. | ||||||
Double Team | NORMAL | 0 | 255 | 15 | 0 | |
After a successful use of this attack by the user, every use of Stomp by the opposing Pokémon has double power, until user leaves the battle (except Baton Pass) (effect is not cumulative). | ||||||
Minimize | NORMAL | 0 | 255 | 20 | 0 | |
11: Can’t be evaded. | ||||||
Swift | NORMAL | 60 | 255 | 20 | 0 | fg |
Faint Attack | DARK | 60 | 255 | 20 | 0 | fg |
Priority level -1. | ||||||
Vital Throw | FIGHTING | 70 | 255 | 10 | 0 | f |
12: Lowers the opposing Pokémon’s Attack by 1 stage. | ||||||
Growl | NORMAL | 0 | 255 | 40 | 0 | g |
13: Lowers the opposing Pokémon’s Defense by 1 stage. | ||||||
Tail Whip | NORMAL | 0 | 255 | 30 | 0 | g |
Leer | NORMAL | 0 | 255 | 30 | 0 | g |
14: Lowers the opposing Pokémon’s Speed by 1 stage. | ||||||
String Shot | BUG | 0 | 242 | 40 | 0 | g |
17: Lowers the opposing Pokémon’s Accuracy by 1 stage. | ||||||
Sand-Attack | GROUND | 0 | 255 | 15 | 0 | g |
SmokeScreen | NORMAL | 0 | 255 | 20 | 0 | g |
Kinesis | PSYCHIC | 0 | 204 | 15 | 0 | g |
Flash | NORMAL | 0 | 178 | 20 | 0 | g |
18: Lowers the opposing Pokémon’s evasion by 1 stage. | ||||||
Sweet Scent | NORMAL | 0 | 255 | 20 | 0 | g |
19: Resets the stat stages for all stats (including Evasion and Accuracy) on both Pokémon in battle to zero. | ||||||
Haze | ICE | 0 | 255 | 30 | 0 | |
1A: If this attack is successful and isn’t already in effect, the effect begins and X is set to 0. During effect, user uses this attack during each of its attack segments and can’t choose any other attack for use, but can switch or run, and whenever the user is damaged by an attack (as well as Guillotine) by an opposing Pokémon, the HP lost by the user because of that attack is added to X. At the user’s second or third use of this attack after this one, deals X times 2 damage to the opposing Pokémon and ends effect. (The opposing Pokémon can use Protect or Detect during that turn to avoid the damage.) Accuracy check is performed only when this attack is returned. Counts all hits of multi-hit attacks. Attack returned is affected by type immunities. Returned attack is considered an attack by the user. If user leaves the battle, the user chose not to attack as commands are chosen, or this attack is prevented from being used during effect, effect ends without returning an attack. | ||||||
Bide | NORMAL | 0 | 255 | 10 | 0 | fg |
1B: User uses this attack (even if the attack misses on the first or later use) for two or three attack segments (including this attack segment), during which user can’t take any other action, and after which user becomes confused (even if it was already confused). If user is prevented from using this attack or leaves the battle, effect ends without causing confusion. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion). | ||||||
Thrash | NORMAL | 90 | 255 | 20 | 0 | fg |
Petal Dance | GRASS | 70 | 255 | 20 | 0 | fg |
Outrage | DRAGON | 90 | 255 | 15 | 0 | fg |
1C: Ends wild Pokémon battles. In Trainer battles, replaces the opposing Pokémon with a random unfainted non-Egg Pokémon not in battle on the opposing Pokémon’s side, and this attack fails if there is no such Pokémon or if user struck before the opposing Pokémon. Priority level -1. In Stadium 2, fails unless user strikes last this turn. | ||||||
Whirlwind | NORMAL | 0 | 255 | 20 | 0 | g |
Roar | NORMAL | 0 | 255 | 20 | 0 | g |
1D: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times. | ||||||
DoubleSlap | NORMAL | 15 | 216 | 10 | 0 | fg |
Comet Punch | NORMAL | 18 | 216 | 15 | 0 | fg |
Fury Attack | NORMAL | 15 | 216 | 20 | 0 | fg |
Pin Missile | BUG | 14 | 216 | 20 | 0 | fg |
Spike Cannon | NORMAL | 20 | 255 | 15 | 0 | fg |
Barrage | NORMAL | 15 | 216 | 20 | 0 | fg |
Fury Swipes | NORMAL | 18 | 204 | 15 | 0 | fg |
Bone Rush | GROUND | 25 | 204 | 10 | 0 | fg |
1E: User’s types become the type of one of the user’s moves, except Curse, chosen at random. (Considers Hidden Power as Normal.) User’s new type reverts to its original type when user leaves the battle. Fails if all user’s attacks (except Curse) are of either type of the user (whether that type is temporary or not), since it chooses a type other than user’s current type. | ||||||
Conversion | NORMAL | 0 | 255 | 30 | 0 | |
1F: May make the opposing Pokémon flinch. | ||||||
Rolling Kick | FIGHTING | 60 | 216 | 15 | 76 | g |
Headbutt | NORMAL | 70 | 255 | 15 | 76 | g |
Bite | DARK | 60 | 255 | 25 | 76 | g |
Low Kick | FIGHTING | 50 | 229 | 20 | 76 | g |
Bone Club | GROUND | 65 | 216 | 20 | 25 | g |
Rock Slide | ROCK | 75 | 229 | 10 | 76 | g |
Hyper Fang | NORMAL | 80 | 229 | 15 | 25 | g |
20: | ||||||
User gains half of its maximum HP. Fails if user’s HP is full. | ||||||
Recover | NORMAL | 0 | 255 | 20 | 0 | |
Softboiled | NORMAL | 0 | 255 | 10 | 0 | |
Milk Drink | NORMAL | 0 | 255 | 10 | 0 | |
User gains all HP; user sleeps with a sleep count of 3, even if user is poisoned, burned, paralyzed, frozen, or already asleep. Fails if user’s HP is full. | ||||||
Rest | PSYCHIC | 0 | 255 | 10 | 0 | |
21: "Badly" poisons the opposing Pokémon. | ||||||
Toxic | POISON | 0 | 216 | 10 | 0 | g |
22: In battles in which Exp. Points can be gained, if this attack is successful, an amount equal to twice the user’s current level (during attack’s use) is added to the money to be obtained when the player wins the battle, up to 999,999. (Not obtained if running occurred in the battle. Player obtains money regardless of which Pokémon used this attack.) | ||||||
Pay Day | NORMAL | 40 | 255 | 20 | 0 | fg |
23: Special Defense of the Pokémon on the user’s side is doubled for five turns, including this turn, except in critical hits. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||
Light Screen | PSYCHIC | 0 | 255 | 30 | 0 | |
24: May either burn, freeze, or paralyze the opposing Pokémon (1/3 chance of each). | ||||||
Tri Attack | NORMAL | 80 | 255 | 10 | 51 | g |
26: One-hit KO. Deals 65,535 damage to the opposing Pokémon. Ineffective if the opposing Pokémon’s level is greater than user’s level. When used, this attack’s accuracy rises by (2 * level difference) before applying the accuracy and evasion stat stages. (If the accuracy now is greater than 255, it becomes 255.) Affected by type immunities. (An accuracy check is done for this attack as normal.) | ||||||
Guillotine | NORMAL | 0 | 76 | 5 | 0 | |
Horn Drill | NORMAL | 1 | 76 | 5 | 0 | |
Can hit the opposing Pokémon even if it’s using Dig. | ||||||
Fissure | GROUND | 1 | 76 | 5 | 0 | |
27: Two-turn attack. Good chance for a critical hit. | ||||||
Razor Wind | NORMAL | 80 | 191 | 10 | 0 | fg |
28: Deals damage to the opposing Pokémon equal to the greater of 1 or half of the opposing Pokémon’s current HP. Affected by type immunities. | ||||||
Super Fang | NORMAL | 1 | 229 | 10 | 0 | fg |
29: Deals damage to the opposing Pokémon equal to this attack’s power. Affected by type immunities. | ||||||
SonicBoom | NORMAL | 20 | 229 | 20 | 0 | fg |
Dragon Rage | DRAGON | 40 | 255 | 10 | 0 | fg |
2A: Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the opposing Pokémon can’t switch out or run, and at the end of each turn except the last, the opposing Pokémon loses 1/16 of its maximum HP (but not less than 1 HP). User can use Teleport to run. User can use Whirlwind or Roar to force switching or running; effect will end if this happens. Effect ends when user or the opposing Pokémon leaves the battle. During effect, user can use this or another multi-turn attack to deal damage, but trapping effect won’t be reset. | ||||||
Bind | NORMAL | 15 | 191 | 20 | 0 | g |
Wrap | NORMAL | 15 | 216 | 20 | 0 | g |
Fire Spin | FIRE | 15 | 178 | 15 | 0 | g |
Clamp | WATER | 35 | 191 | 10 | 0 | g |
Whirlpool | WATER | 15 | 178 | 15 | 0 | g |
2C: Attacks twice in a row. | ||||||
Double Kick | FIGHTING | 30 | 255 | 30 | 0 | fg |
Bonemerang | GROUND | 50 | 229 | 10 | 0 | fg |
2D: If this attack misses (but not solely if it becomes ineffective), user loses 1/8 of damage it would have dealt, but not less than 1 HP. | ||||||
Jump Kick | FIGHTING | 70 | 242 | 25 | 0 | fg |
Hi Jump Kick | FIGHTING | 85 | 229 | 20 | 0 | fg |
2E: During effect, user’s stat stages can’t be reduced by attacks by a Pokémon on the opposing Pokémon’s side, except Haze. Effect ends when user leaves the battle (except Baton Pass). | ||||||
Mist | ICE | 0 | 255 | 30 | 0 | |
2F: Raises chances of a critical hit for attacks by the user. Effect ends when user leaves the battle (except Baton Pass). | ||||||
Focus Energy | NORMAL | 0 | 255 | 30 | 0 | |
30: If this attack is successful, user loses 1/4 of HP lost by the opposing Pokémon because of this attack, but not less than 1 HP (recoil). | ||||||
Take Down | NORMAL | 90 | 216 | 20 | 0 | fg |
Double-Edge | NORMAL | 120 | 255 | 15 | 0 | fg |
Submission | FIGHTING | 80 | 204 | 25 | 0 | fg |
This attack’s damage isn’t affected by the opposing Pokémon’s or the user’s types. (This effect doesn’t change this attack’s type.) | ||||||
Struggle | NORMAL | 50 | 255 | 1 | 0 | fg |
31: Confuses the opposing Pokémon. | ||||||
Supersonic | NORMAL | 0 | 140 | 20 | 0 | g |
Confuse Ray | GHOST | 0 | 255 | 10 | 0 | g |
Sweet Kiss | NORMAL | 0 | 191 | 10 | 0 | g |
32: Raises user’s Attack by 2 stages. | ||||||
Swords Dance | NORMAL | 0 | 255 | 30 | 0 | |
33: Raises user’s Defense by 2 stages. | ||||||
Barrier | PSYCHIC | 0 | 255 | 30 | 0 | |
Acid Armor | POISON | 0 | 255 | 40 | 0 | |
34: Raises user’s Speed by 2 stages. | ||||||
Agility | PSYCHIC | 0 | 255 | 30 | 0 | |
36: Raises user’s Special Defense by 2 stages. | ||||||
Amnesia | PSYCHIC | 0 | 255 | 20 | 0 | |
39: User’s Defense, Special Attack, Special Defense, Speed, and Attack stats; types; moves; species; diversification values (individual values); and stat stages become those of the opposing Pokémon (even if those values are the same). Moves copied have 5 PP and their maximum PP is set to the respective move’s original maximum PP with no PP Ups applied. Species copied is not used in held-item bonuses based on species, or for gender calculation. Doesn’t copy base experience, starting catch rate, friendship, or whether the opposing Pokémon is poisoned, burned, paralyzed, frozen, or asleep. The effect of Disable on the user ends. Effect ends when user leaves the battle. Fails if the opposing Pokémon is using Dig or Fly. During effect, user can use this attack, and this attack fails against user. | ||||||
Transform | NORMAL | 0 | 255 | 10 | 0 | |
3A: Lowers the opposing Pokémon’s Attack by 2 stages. | ||||||
Charm | NORMAL | 0 | 255 | 20 | 0 | g |
3B: Lowers the opposing Pokémon’s Defense by 2 stages. | ||||||
Screech | NORMAL | 0 | 216 | 40 | 0 | g |
3C: Lowers the opposing Pokémon’s Speed by 2 stages. | ||||||
Cotton Spore | GRASS | 0 | 216 | 40 | 0 | g |
Scary Face | NORMAL | 0 | 229 | 10 | 0 | g |
41: Defense of the Pokémon on the user’s side is doubled for five turns, including this turn, except in critical hits. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||
Reflect | PSYCHIC | 0 | 255 | 20 | 0 | |
42: Poisons the opposing Pokémon. | ||||||
PoisonPowder | POISON | 0 | 191 | 35 | 0 | g |
Poison Gas | POISON | 0 | 140 | 40 | 0 | g |
43: Paralyzes the opposing Pokémon. Affected by type immunities. | ||||||
Stun Spore | GRASS | 0 | 191 | 30 | 0 | g |
Thunder Wave | ELECTRIC | 0 | 255 | 20 | 0 | g |
Glare | NORMAL | 0 | 191 | 30 | 0 | g |
44: May lower the opposing Pokémon’s Attack by 1 stage. | ||||||
Aurora Beam | ICE | 65 | 255 | 20 | 25 | g |
45: May lower the opposing Pokémon’s Defense by 1 stage. | ||||||
Acid | POISON | 40 | 255 | 30 | 25 | g |
Iron Tail | STEEL | 100 | 191 | 15 | 76 | g |
Rock Smash | FIGHTING | 20 | 255 | 15 | 127 | g |
46: May lower the opposing Pokémon’s Speed by 1 stage. | ||||||
BubbleBeam | WATER | 65 | 255 | 20 | 25 | g |
Constrict | NORMAL | 10 | 255 | 35 | 25 | g |
Bubble | WATER | 20 | 255 | 30 | 25 | g |
Icy Wind | ICE | 55 | 242 | 15 | 255 | g |
48: May lower the opposing Pokémon’s Special Defense by 1 stage. | ||||||
Psychic | PSYCHIC | 90 | 255 | 10 | 25 | g |
Crunch | DARK | 80 | 255 | 15 | 51 | g |
Shadow Ball | GHOST | 80 | 255 | 15 | 51 | g |
49: May lower the opposing Pokémon’s Accuracy by 1 stage. | ||||||
Mud-Slap | GROUND | 20 | 255 | 10 | 255 | g |
Octazooka | WATER | 65 | 216 | 10 | 127 | g |
4B: Two-turn attack. | ||||||
Sky Attack | FLYING | 140 | 229 | 5 | 0 | fg |
4C: May confuse the opposing Pokémon. | ||||||
Psybeam | PSYCHIC | 65 | 255 | 20 | 25 | g |
Confusion | PSYCHIC | 50 | 255 | 25 | 25 | g |
Dizzy Punch | NORMAL | 70 | 255 | 10 | 51 | g |
DynamicPunch | FIGHTING | 100 | 127 | 5 | 255 | g |
4D: Attacks twice in a row. May poison the opposing Pokémon. (Additional effect occurs after all hits of the attack have resolved.) | ||||||
Twineedle | BUG | 25 | 255 | 20 | 51 | fg |
4F: Creates a substitute using 1/4 of its maximum HP. Effect ends when user leaves the battle (except Baton Pass). | ||||||
Substitute | NORMAL | 0 | 255 | 10 | 0 | |
50: If this attack is successful, as long as the user remains in battle, user can’t take any action in the following turn and it skips its attack that turn. | ||||||
Hyper Beam | NORMAL | 150 | 229 | 5 | 0 | g |
51: If this attack is successful and it isn’t already in effect for the user, the effect begins and R is set to 1. During effect, whenever the user is damaged by an attack by the opposing Pokémon (as well as Guillotine), R rises by 1 (up to 255). (Doesn’t affect Pursuit as a Pokémon is about to switch out.) During effect, this attack’s power is multiplied by R (calculated after the type matchup multiplier and before the damage variance) when the user uses this attack. Effect ends and R is reset to 1 when the user leaves the battle or when the user doesn’t choose this move for use as a turn begins (effect doesn’t end if this attack is prevented from being used or misses). | ||||||
Rage | NORMAL | 20 | 255 | 20 | 0 | fg |
52: Copies the last move used by the opposing Pokémon. The copied move has 5 PP and its maximum PP is set to the copied move’s maximum PP with no PP Ups applied. That move replaces the last instance of this move. New attack reverts to its original attack when battle ends or user leaves the battle. Fails if that move is Struggle or any move user knows. Fails if the opposing Pokémon is using Dig or Fly. | ||||||
Mimic | NORMAL | 0 | 255 | 10 | 0 | g |
53: Uses a random move, and that move becomes the last move the user chose for use. Doesn’t use Counter, Destiny Bond, Detect, Endure, Metronome, Mimic, Mirror Coat, Protect, Sketch, Sleep Talk, Struggle, Thief, or any attack user knows. | ||||||
Metronome | NORMAL | 0 | 255 | 10 | 0 | |
54: During effect, every turn (including current turn), at the end of the opposing Pokémon’s attack segment, the opposing Pokémon loses 1/8 of its maximum HP (but not less than 1 HP), and user gains HP lost by the opposing Pokémon this way. Effect ends when the opposing Pokémon leaves the battle (except Baton Pass) or when Rapid Spin by the opposing Pokémon is successful. Fails if the opposing Pokémon is a Grass type. | ||||||
Leech Seed | GRASS | 0 | 229 | 10 | 0 | g |
55: Does nothing. | ||||||
Splash | NORMAL | 0 | 255 | 40 | 0 | |
56: Disables the last move used by the opposing Pokémon for one to seven attack segments, at random. | ||||||
Disable | NORMAL | 0 | 140 | 20 | 0 | g |
57: Deals damage to the opposing Pokémon equal to user’s level. Affected by type immunities. | ||||||
Seismic Toss | FIGHTING | 1 | 255 | 20 | 0 | fg |
Night Shade | GHOST | 1 | 255 | 15 | 0 | fg |
58: Deals damage to the opposing Pokémon equal to a random integer from 1 through int(user’s level * 1.5)-1. Affected by type immunities. | ||||||
Psywave | PSYCHIC | 1 | 204 | 15 | 0 | fg |
59: Deals damage to the opposing Pokémon equal to two times the HP lost by user this turn from the last move used by the opposing Pokémon if that move is a physical damaging move. (Considers Hidden Power as Normal.) Priority level -1. Affected by type immunities. Will miss if the user struck before the opposing Pokémon. (In Pokémon Gold Version , Pokémon Silver Version , and Pokémon Crystal Version , will deal 65535 damage from Fissure and Horn Drill if either attack misses, but is not ineffective. For multi-hit attacks, returns HP based on the final hit of the attack.) | ||||||
Counter | FIGHTING | 1 | 255 | 20 | 0 | f |
5A: Effect lasts for three to six turns (random), including the current turn. During effect, on the opposing Pokémon’s attack segment, the opposing Pokémon uses the last move used by the user when the effect began, and the opposing Pokémon chooses that move for use instead of any other move. The opposing Pokémon can switch or run. Fails if the opposing Pokémon had used Encore, Mirror Move, or Struggle, or if affected attack has zero PP. During effect, this attack will fail for both user and the opposing Pokémon. Effect ends when the opposing Pokémon leaves the battle. At the end of each turn, if affected move has zero PP, effect ends. If the opposing Pokémon becomes disobedient during its attack segment, effect ends (no message is displayed). | ||||||
Encore | NORMAL | 0 | 255 | 5 | 0 | g |
5B: User’s HP and the opposing Pokémon’s HP become equal to the average of user’s and the opposing Pokémon’s current HP, rounded down, and are adjusted so that they don’t exceed their maximum HP. Not affected by type immunities. | ||||||
Pain Split | NORMAL | 0 | 255 | 20 | 0 | g |
5C: Fails unless user is asleep. May make the opposing Pokémon flinch. | ||||||
Snore | NORMAL | 40 | 255 | 15 | 76 | fg |
5D: Changes user’s types to a random type that the type of the last move used by the opposing Pokémon is "not very effective" or ineffective against. Fails if there is no such move or if that move is Curse. (Considers Hidden Power as Normal.) User’s new type reverts to its original type when user leaves the battle. This attack can choose the same type as one of the user’s types. | ||||||
Conversion 2 | NORMAL | 0 | 255 | 30 | 0 | g |
5E: During effect, the next time an accuracy check is done for an attack against the opposing Pokémon, that accuracy check succeeds and this effect ends. Effect ends when the opposing Pokémon leaves the battle (except Baton Pass). Effect remains even if user leaves the battle (except if the battle ends). This attack can be used against the opposing Pokémon during effect. | ||||||
Mind Reader | NORMAL | 0 | 255 | 5 | 0 | g |
Lock-On | NORMAL | 0 | 255 | 5 | 0 | g |
5F: Permanently copies the last move used by the opposing Pokémon. That move replaces this move even after the battle ends or the user leaves the battle. Fails during Link Battles or Stadium 2 battles or if that move is Struggle or any move user knows. A move copied this way has 5 PP has its current PP set to its original maximum PP and its maximum PP set to the copied move’s maximum PP with no PP Ups applied. ("Stadium 2" is called "Pokémon Stadium Gold and Silver" in Japan and "Pokémon Stadium 2" elsewhere.) | ||||||
Sketch | NORMAL | 0 | 255 | 1 | 0 | |
61: Fails unless user is asleep. Uses one of the user’s moves, at random, and that move becomes the last move the user chose for use. Doesn’t choose Sleep Talk, Bide, moves that can’t be used because of Disable, or any two-turn move. Could choose and use a move with zero PP. No PP is spent for the move used. | ||||||
Sleep Talk | NORMAL | 0 | 255 | 10 | 0 | |
62: If an attack by the opposing Pokémon causes the user to faint before user’s next attack segment, the opposing Pokémon faints. Effect ends when user leaves the battle. Effect ends when the Bag command is used to use an item on the user or when the Run command is used and the user fails to run. (Doesn’t affect Pursuit as a Pokémon is about to switch out.) | ||||||
Destiny Bond | GHOST | 0 | 255 | 5 | 0 | |
63: This attack’s power is 200 if N is less than 2, 150 if N is 2 through 4, 100 if N is 5 through 9, 80 if N is 10 through 16, 40 if N is 17 through 32, or 20 if N is 33 or greater, where N is equal to (user’s current HP * 48 / user’s maximum HP), rounded down. Can’t cause a critical hit, and damage variance is not performed. | ||||||
Flail | NORMAL | 1 | 255 | 15 | 0 | fg |
Reversal | FIGHTING | 1 | 255 | 15 | 0 | fg |
64: Lowers PP of the last move used by the opposing Pokémon by 2 to 5, at random. Fails if that move has zero PP or if there is no such move. (If the opposing Pokémon doesn’t have that move, this attack will succeed anyway, but will do nothing.) | ||||||
Spite | GHOST | 0 | 255 | 10 | 0 | g |
65: If this attack’s damage would reduce the opposing Pokémon’s HP to less than 1, it reduces the opposing Pokémon’s HP to 1 instead. | ||||||
False Swipe | NORMAL | 40 | 255 | 40 | 0 | fg |
66: Each Pokémon (both in battle and not in battle) on the user’s side stops being poisoned, burned, paralyzed, frozen, and asleep (but not confusion). | ||||||
Heal Bell | NORMAL | 0 | 255 | 5 | 0 | |
67: Priority level 1. | ||||||
Quick Attack | NORMAL | 40 | 255 | 30 | 0 | fg |
Mach Punch | FIGHTING | 40 | 255 | 30 | 0 | fg |
ExtremeSpeed | NORMAL | 80 | 255 | 5 | 0 | fg |
68: Hits from one to three times, at random. This attack’s power is multiplied by 2 for the second hit and by 3 for the third hit. | ||||||
Triple Kick | FIGHTING | 10 | 229 | 10 | 0 | fg |
69: May cause user to receive the opposing Pokémon’s held item (even if the opposing Pokémon has zero HP) if user isn’t holding an item and that item isn’t a Mail, even if user is a wild Pokémon. In battles in which Exp. Points can’t be gained, item is returned to its owner after battle. | ||||||
Thief | DARK | 40 | 255 | 10 | 255 | fg |
6A: During effect, the opposing Pokémon can’t switch out or run. During effect, Teleport will fail for the opposing Pokémon (overrides multi-turn attacks in this respect). Effect ends when the opposing Pokémon or user leaves the battle (except Baton Pass). | ||||||
Spider Web | BUG | 0 | 255 | 10 | 0 | |
Mean Look | NORMAL | 0 | 255 | 5 | 0 | |
6B: Usable only while the opposing Pokémon is asleep. As long as the opposing Pokémon remains asleep, the opposing Pokémon loses 1/4 of its maximum HP (but not less than 1 HP) at the end of its attack segment. Effect ends when the opposing Pokémon leaves the battle (except Baton Pass) or wakes up. | ||||||
Nightmare | GHOST | 0 | 255 | 15 | 0 | |
6C: May burn the opposing Pokémon. User can use this attack while frozen; if this attack is successful, user is defrosted. | ||||||
Flame Wheel | FIRE | 60 | 255 | 25 | 25 | g |
6D: If user isn’t a Ghost type, lowers user’s Speed by 1 stage and raises user’s Attack and Defense by 1 stage. Will fail if neither user’s Attack nor user’s Defense can be raised. If user is a Ghost type, user loses half of its maximum HP but not less than 1 HP (even if HP reduced would faint user) and every turn (including current turn), at the end of the opposing Pokémon’s attack segment until the opposing Pokémon leaves the battle (except Baton Pass), the opposing Pokémon loses 1/4 of its maximum HP but not less than 1 HP. During effect, this attack fails against the opposing Pokémon. | ||||||
Curse | ??? | 255 | 10 | 0 | 0 | |
6F: Until the end of the opposing Pokémon’s attack segment (before post-attack segment checks), attacks used by the opposing Pokémon (which have an accuracy check) will miss. Priority level 2. Fails if the opposing Pokémon struck before the user or if the opposing Pokémon switched out this turn before user’s attack segment. A variable, X, starts at 255, and resets to 255 if the last move the user chose for use is not Detect, Endure, or Protect as user uses this attack or if this attack fails, and is halved each time this attack is successful. This attack succeeds at an X/256 chance. | ||||||
Protect | NORMAL | 0 | 255 | 10 | 0 | |
Detect | FIGHTING | 0 | 255 | 5 | 0 | |
70: During effect, whenever an opposing Pokémon enters the battle, that Pokémon, unless it’s a Flying type, loses 1/8 of its maximum HP, but not less than 1 HP. | ||||||
Spikes | GROUND | 0 | 255 | 20 | 0 | |
71: During effect, if user’s Accuracy stage is less than the opposing Pokémon’s evasion stage, both are treated as zero for accuracy checks on attacks against the opposing Pokémon. During effect, Normal- and Fighting-type attacks against the opposing Pokémon (even non-damaging ones) are normally effective against the Ghost type. Effect ends when the opposing Pokémon leaves the battle (except Baton Pass). During effect, this attack fails against the opposing Pokémon. | ||||||
Foresight | NORMAL | 0 | 255 | 40 | 0 | g |
72: Each Pokémon in battle without a Perish count receives a Perish count of 4. At the end of each turn (including the current turn), the Perish count of each Pokémon in battle is reduced by 1 and all Pokémon with a Perish count of 0 faint simultaneously. A Pokémon’s Perish count is removed when it leaves the battle (except Baton Pass). | ||||||
Perish Song | NORMAL | 0 | 255 | 5 | 0 | |
73: Weather. Lasts for five turns, including this turn. During effect, at the end of each turn before the last, user and the opposing Pokémon, other than and Ground, Rock, and Steel types, lose 1/8 of its maximum HP (but not less than 1 HP). (If both Pokémon’s HP reach zero, both faint simultaneously.) | ||||||
Sandstorm | ROCK | 0 | 255 | 10 | 0 | |
74: Until the end of the opposing Pokémon’s attack segment (before post-attack segment checks), user’s HP would remain 1 if the opposing Pokémon’s attack would cause user’s HP to be reduced to zero. Priority level 2. Fails if the opposing Pokémon struck before the user or if the opposing Pokémon switched out this turn before user’s attack segment. A variable, X, starts at 255, and resets to 255 if the last move the user chose for use is not Detect, Endure, or Protect as user uses this attack or if this attack fails, and is halved each time this attack is successful. This attack succeeds at an X/256 chance. | ||||||
Endure | NORMAL | 0 | 255 | 10 | 0 | |
75: User uses this attack for up to five attack segments, during which user can’t take any other action. (Effect doesn’t happen if this attack misses.) A multiplier, X, is set to 1, and is doubled after each hit. Effect ends when user leaves the battle, when this attack is prevented from being used or misses, when user falls asleep or becomes frozen, or when it’s used for five attack segments. As soon as effect ends, X returns to 1. If user is asleep as it starts to use this attack, this attack deals original power and the effect lasts one attack segment. In damage calculation, before damage variance is calculated, this attack’s power is multiplied by X, or by 2 times X if Defense Curl is in effect for the user. (Each Pokémon has a different X value.) | ||||||
Rollout | ROCK | 30 | 229 | 20 | 0 | fg |
76: Raises the opposing Pokémon’s Attack by 2 stages. May confuse the opposing Pokémon. Will miss if the opposing Pokémon’s Attack can’t be raised. | ||||||
Swagger | NORMAL | 0 | 229 | 15 | 255 | g |
77: A multiplier, X (which begins at 0), rises by 1 (and is truncated to an 8-bit unsigned integer) if this attack is successful. X is reset to 0 if user is asleep or frozen as it attempts to use a move; when user doesn’t choose a move for use as commands are chosen; when the last move user chose for use isn’t this move as it uses this attack; when user leaves the battle; when this attack is prevented from being used or misses; or when user falls asleep, becomes frozen, or wakes up. In damage calculation, before damage variance is calculated, this attack’s power is multiplied by 2 to the power of X. (Each Pokémon has a different X value.) | ||||||
Fury Cutter | BUG | 10 | 242 | 20 | 0 | fg |
78: Infatuates the opposing Pokémon. (There is a 50% chance that an infatuated Pokémon’s attack will be canceled.) Fails if user or the opposing Pokémon is gender-unknown, or if both have the same gender. Effect ends when user or the opposing Pokémon leaves the battle. Uses pre-calculated gender. | ||||||
Attract | NORMAL | 0 | 255 | 15 | 0 | g |
79: This attack’s power is equal to int((User’s friendship)*2/5) or 1, whichever is greater. | ||||||
Return | NORMAL | 1 | 255 | 20 | 0 | fg |
7A: At random, the opposing Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and this attack doesn’t deal damage (52/256 chance); or this attack’s power is 40 (102/256), 80 (76/256), or 120 (26/256). Ineffective if the opposing Pokémon is immune (will cause neither damage nor HP gain). Deals abnormal damage in Pokémon Gold Version and Pokémon Silver Version because of a bug. | ||||||
Present | NORMAL | 1 | 229 | 15 | 0 | fg |
7B: This attack’s power is equal to int((256-(User’s friendship))*2/5) or 1, whichever is greater. | ||||||
Frustration | NORMAL | 1 | 255 | 20 | 0 | fg |
7C: For five turns, including this turn, attacks by Pokémon in battle on the opposing Pokémon’s side can’t cause poison, burn, paralysis, freezing, sleep, or confusion against any Pokémon in battle on the user’s side. (User can use Rest normally.) During effect, user can’t be confused because of its use of Outrage, Petal Dance, or Thrash. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||
Safeguard | NORMAL | 0 | 255 | 25 | 0 | |
7D: May burn the opposing Pokémon. User can use this attack while frozen; if this attack is successful, user is defrosted. | ||||||
Sacred Fire | FIRE | 100 | 242 | 5 | 127 | g |
7E: This attack’s power is 10 (14/256 chance), 30 (25/256), 50 (51/256), 70 (77/256), 90 (51/256), 110 (25/256), or 150 (13/256) (Magnitude 4 through 10, respectively). If an opposing Pokémon is using Dig, this attack’s power is doubled for that opposing Pokémon. | ||||||
Magnitude | GROUND | 1 | 255 | 30 | 0 | fg |
7F: Replaces user with a different unfainted non-Egg Pokémon not in battle on the user’s side of user’s choice and transfers user’s stat stages, confusion count, and effects of certain moves to that Pokémon. | ||||||
Baton Pass | NORMAL | 0 | 255 | 40 | 0 | |
80: When the opposing Pokémon switches, if user chose this move for use, user uses this attack with its damage doubled. (This effect doesn’t depend on user having used this attack beforehand. All pre-attack checks, such as sleep, obedience, and confusion, are checked before the attack is used this way, and an accuracy check is done as normal if the attack is used this way. User’s attack segment is not skipped this way.) | ||||||
Pursuit | DARK | 40 | 255 | 20 | 0 | fg |
81: If this attack is successful, effects of multi-turn attacks, Leech Seed, and Spikes end against the user. | ||||||
Rapid Spin | NORMAL | 20 | 255 | 40 | 0 | fg |
84: User gains half of its maximum HP in Link Battles or Stadium 2 battles (other than Battle Tower battles) or during the morning (4 a.m. through 9:59 a.m.); 1/4 of its maximum HP otherwise. User gains all HP or half of its maximum HP instead (under the above circumstances) during Sunny Day, and gains 1/4 or 1/8 of its maximum HP instead (under the above circumstances) during Rain Dance or Sandstorm. Fails if user’s HP is full. If user would gain 0 HP this way, it gains 1 HP instead. ("Stadium 2" is called "Pokémon Stadium Gold and Silver" in Japan and "Pokémon Stadium 2" elsewhere.) | ||||||
Morning Sun | NORMAL | 0 | 255 | 5 | 0 | |
85: User gains half of its maximum HP in Link Battles or Stadium 2 battles (other than Battle Tower battles) or during the day (10 a.m. through 5:59 p.m.); 1/4 of its maximum HP otherwise. User gains all HP or half of its maximum HP instead (under the above circumstances) during Sunny Day, and gains 1/4 or 1/8 of its maximum HP instead (under the above circumstances) during Rain Dance or Sandstorm. Fails if user’s HP is full. If user would gain 0 HP this way, it gains 1 HP instead. ("Stadium 2" is called "Pokémon Stadium Gold and Silver" in Japan and "Pokémon Stadium 2" elsewhere.) | ||||||
Synthesis | GRASS | 0 | 255 | 5 | 0 | |
86: User gains half of its maximum HP in Link Battles or Stadium 2 battles (other than Battle Tower battles) or at night (6 p.m. through 3:59 a.m.); 1/4 of its maximum HP otherwise. User gains all HP or half of its maximum HP instead (under the above circumstances) during Sunny Day, and gains 1/4 or 1/8 of its maximum HP instead (under the above circumstances) during Rain Dance or Sandstorm. Fails if user’s HP is full. If user would gain 0 HP this way, it gains 1 HP instead. ("Stadium 2" is called "Pokémon Stadium Gold and Silver" in Japan and "Pokémon Stadium 2" elsewhere.) | ||||||
Moonlight | NORMAL | 0 | 255 | 5 | 0 | |
87: This attack’s power is equal to ((A*5+(B mod 4))/2)+31, rounded down, where A is 0, plus 8 if the user’s Attack diversification value (DV, individual value) is 8 or more, plus 4 if its Defense DV is 8 or more, plus 2 if its Speed DV is 8 or more, plus 1 if its Special DV is 8 or more, and B is the user’s Special DV. This attack’s type is equal to (A mod 4)*4+(B mod 4), where A is the user’s Attack DV and B is its Defense DV, and is selected from this list: 0 = Fighting; 1 = Flying; 2 = Poison; 3 = Ground; 4 = Rock; 5 = Bug; 6 = Ghost; 7 = Steel; 8 = Fire; 9 = Water; 10 = Grass; 11 = Electric; 12 = Psychic; 13 = Ice; 14 = Dragon; 15 = Dark. ("X mod Y" means "the remainder of X divided by Y.") | ||||||
Hidden Power | NORMAL | 1 | 255 | 15 | 0 | fg |
88: Weather. Lasts for five turns, including this turn. During effect, for both parties, damage from Water-type attacks is multiplied by 1.5, and damage from Fire-type attacks is halved. | ||||||
Rain Dance | WATER | 0 | 229 | 5 | 0 | |
89: Weather. Lasts for five turns, including this turn. During effect, for both parties, damage from Water-type attacks is halved, and damage from Fire-type attacks is multiplied by 1.5. During effect, freeze can’t be inflicted. | ||||||
Sunny Day | FIRE | 0 | 229 | 5 | 0 | |
8A: May raise user’s Defense by 1 stage. | ||||||
Steel Wing | STEEL | 70 | 229 | 25 | 25 | g |
8B: May raise user’s Attack by 1 stage. | ||||||
Metal Claw | STEEL | 50 | 242 | 35 | 25 | g |
8C: May raise user’s Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage. | ||||||
AncientPower | ROCK | 60 | 255 | 5 | 25 | g |
8E: User loses half of its maximum HP and raises user’s Attack stat stage as much as possible. Will fail if HP reduced would faint user or if user’s Attack can’t be raised. | ||||||
Belly Drum | NORMAL | 0 | 255 | 10 | 0 | |
8F: User adopts the opposing Pokémon’s stat stages (deletes and replaces all existing stat stages). Will fail if all of the opposing Pokémon’s stat stages are 0. | ||||||
Psych Up | NORMAL | 0 | 255 | 10 | 0 | |
90: Deals damage to the opposing Pokémon equal to two times the HP lost by user this turn from the last move used by the opposing Pokémon if that move is a special damaging move. (Considers Hidden Power as Normal.) Affected by type immunities. Will miss if the user struck before the opposing Pokémon. Priority level -1. (For multi-hit attacks, returns HP based on the final hit of the attack.) | ||||||
Mirror Coat | PSYCHIC | 1 | 255 | 20 | 0 | f |
91: Two-turn attack. On first attack segment of use, raises user’s Defense by 1 stage. | ||||||
Skull Bash | NORMAL | 100 | 255 | 15 | 0 | fg |
92: May make the opposing Pokémon flinch. Power is doubled if the opposing Pokémon is using Fly. | ||||||
Twister | DRAGON | 40 | 255 | 20 | 51 | g |
93: Power is doubled if the opposing Pokémon is using Dig. | ||||||
Earthquake | GROUND | 100 | 255 | 10 | 0 | g |
94: Does a damage calculation, without causing a critical hit and whose damage isn’t affected by the opposing Pokémon’s or the user’s types, by the user against the opposing Pokémon (won’t fail); it is returned to the Pokémon at the opposing Pokémon’s position at the end of the turn that follows the next turn. Accuracy check and damage variance are performed only when this attack is returned. (Doesn’t deal damage if the Pokémon at the opposing Pokémon’s position is using Dig or Fly.) Remains in effect even if user or the opposing Pokémon leaves the battle (except if the battle ends). Damage returned is not affected by type immunities. During effect, this attack fails for any Pokémon in battle on the user’s side. Returned attack is considered an attack by the user. If both user and the opposing Pokémon use this attack at the same time, both hits will occur when the attacks are returned, even if the first attack causes its the opposing Pokémon to faint. | ||||||
Future Sight | PSYCHIC | 80 | 229 | 15 | 0 | g |
95: Power is doubled if the opposing Pokémon is using Fly. | ||||||
Gust | FLYING | 40 | 255 | 35 | 0 | g |
96: May make the opposing Pokémon flinch. If Minimize had been used by the opposing Pokémon, power is doubled. | ||||||
Stomp | NORMAL | 65 | 255 | 20 | 76 | g |
97: Two-turn attack. If Sunny Day is in effect, attack takes one attack segment. If Rain Dance is in effect, damage is halved. | ||||||
SolarBeam | GRASS | 120 | 255 | 10 | 0 | fg |
98: May paralyze the opposing Pokémon. Can hit the opposing Pokémon even if it’s using Fly. If Rain Dance is in effect, this attack can’t be evaded. If Sunny Day is in effect, this attack’s accuracy is 127/256. | ||||||
Thunder | ELECTRIC | 120 | 178 | 10 | 76 | g |
99: User runs from the wild Pokémon battle. Fails if battle is a trainer battle. | ||||||
Teleport | PSYCHIC | 0 | 255 | 20 | 0 | |
9A: Does one hit for each unfainted Pokémon (both in battle and not in battle) on the user’s side, excluding Eggs and those that are poisoned, burned, paralyzed, frozen, or asleep, in the order in which they started the battle. Fails if there is no such Pokémon. For each of those Pokémon, Attack used in damage formula is the Attack race value (commonly called "base stat") for that Pokémon’s original species; Level used in damage formula is the level of that Pokémon; Defense used in damage formula is the Defense race value (commonly called "base stat") for the opposing Pokémon’s current species. This attack’s damage isn’t affected by the opposing Pokémon’s or the user’s types. Effects that can change this attack’s damage, except critical hits and damage variance, are not applied. Considered a multi-hit attack. (Message "But it failed" appears if only one Pokémon is involved, even when it hits.) | ||||||
Beat Up | DARK | 10 | 255 | 10 | 0 | fg |
9B: Two-turn attack. | ||||||
While user is using this attack, user is unaffected by attacks other than Gust, Thunder, Twister, and Whirlwind. | ||||||
Fly | FLYING | 70 | 242 | 15 | 0 | fg |
While user is using this attack, user doesn’t lose HP because of Sandstorm and is unaffected by attacks other than Earthquake, Fissure, and Magnitude. | ||||||
Dig | GROUND | 60 | 255 | 10 | 0 | fg |
9C: Raises user’s Defense by 1 stage. After the user uses this attack (even if it fails), every use of Rollout by the user, except while user is asleep, has its damage doubled (its X multiplier is doubled), until user leaves the battle (except Baton Pass) (effect is not cumulative). | ||||||
Defense Curl | NORMAL | 0 | 255 | 40 | 0 |