Pokémon Pinball - Bonuses
Map Move | |
To move to a different area on the map, hit the bumpers on the side of the pinball field. | |
On the red field, hit either Diglett bumper. When 3 Diglett pop up, Map Move is activated. |
On the blue field, hit Poliwag or Psyduck. When the number gets to 3, Map Move is activated. |
The Hurry Up icon will appear on the table. Hit the bumpers, get your pinball through the left or right ramp, and get your pinball into the hole to move to a new location. Moving to different locations allows you to meet different Pokémon. |
Slot Bonus | |||||||
Open up the SLOT machine bonus by lighting up the letters above the flippers to spell HOLE (Japanese) or CAVE (English). The flippers will change what letters are lit up. | |||||||
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Small:
100 to 900 points. |
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Big:
1,000,000 to 9,000,000 points. |
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Pikachu Saver:
Two Pikachu will save your ball if it goes off the sides. They will last for as long as you don’t lose the current ball. |
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Catch 'em Mode:
Time to catch Pokémon. |
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Evolution Mode:
Starts Evolution Mode. |
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30 Sec. Ball Saver:
Ball Saver is activated for 30 seconds. |
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60 Sec. Ball Saver:
Ball Saver is activated for 60 seconds. |
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90 Sec. Ball Saver:
Ball Saver is activated for 90 seconds. |
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Extra Ball:
You get an extra ball. |
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Bonus Multiplier:
Multiplies the end of the ball round bonus by a certain amount. |
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Ball Upgrade:
Upgrades your pinball to the next level:
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Go To Bonus:
You go to the Diglett Stage. |
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Go To Bonus:
You go to the Gengar Stage. |
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Go To Bonus:
You go to the Meowth Stage. |
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Go To Bonus:
You go to the Seel Stage. |
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Go To Bonus:
You go to the Mewtwo Stage. |
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Go To Next:
You go to the next area on the map. |
Special Slot Bonus | |
Another way to reach a Bonus Stage is to catch three Pokémon without losing all your balls or switching to another location. For instance, if you catch Pidgey, Rattata, and another Pidgey in Viridian Forest, a hole will appear allowing you to advance to a bonus stage. |
Red Bonus Stages | |
Diglett Stage | |
Knock out all 31 Diglett to make a Dugtrio appear. There is no time limit but once the ball goes down the gutter you’ll be kicked out of the stage. (1 million points for each Diglett) | |
Hit the Dugtrio 3 times to clear the stage. (50 million points for each time you hit Dugtrio) | |
Gengar Stage | |
Hit all the Gastly a total of 10 times to make the two Haunters appear. (1 million points for each Gastly) | |
Hit all the Haunter a total of 10 times to make Gengar appear. (5 million points for each Haunter) | |
Hit Gengar 5 times to clear the stage. Watch out, every step Gengar takes will Tilt the board, sending your pinball flying in another direction. (50 million points every time you hit Gengar!) |
Blue Bonus Stages | |
Meowth Stage | |
Hit Meowth with your Pokball and he’ll drop some charms for you to pick up. Collect a whole row of charms and you’ll clear the Meowth Stage. | |
Seel Stage | |
You need to hit the Seel 20 times to clear the Seel Stage. But if you hit a Seel after hitting the previous Seel you will get double the score. |
Mewtwo Stage | |
Once you complete the first two Bonus Stages on the Red or Blue table the next Bonus Stage you will encounter is Mewtwo’s. To defeat Mewtwo all you have to do is hit him. Sounds easy, but not when you have to hit him 25 times with a force field swirling around him. This stage is by far the toughest in the game. (1 million points for each Force Field ball you hit. Points for hitting Mewtwo increase after Force Field balls are eliminated, starting points for hitting Mewtwo is 10 million.) |