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Pokémon Red Version, Blue Version, and Yellow Version - Safari Zone

Pokémon Red Version, Blue Version, and Yellow Version - Safari Zone

Tags: pokemon-red-blue-and-yellow, in-depth-guides, safarizone

Two variables, RockEffect and BaitEffect, are set to 0. Another variable, CatchRate, is set to the Pokémon’s starting catch rate.

  • When the player throws a rock, CatchRate is doubled; BaitEffect is set to 0; and RockEffect rises by a random integer from 1 through 5, but not to more than 255.
  • When the player throws bait, CatchRate is halved and rounded down; RockEffect is set to 0; and BaitEffect rises by a random integer from 1 through 5, but not to more than 255.
  • If the player throws a Safari Ball, the game applies the catch rate method given above, with the starting catch rate being equal to CatchRate.
  • Running from the Pokémon will always succeed.

Then, at the end of each turn:

  1. If BaitEffect is greater than 0, the Pokémon "is eating" and BaitEffect falls by 1.
  2. If RockEffect is greater than 0, the Pokémon "is angry", RockEffect falls by 1, and CatchRate is reset to the Pokémon’s starting catch rate if RockEffect is lowered to 0 this way.
  3. A variable, EscapeRate, is set to 2 times the Pokémon’s Speed. EscapeRate is divided by 4 (and rounded down) if BaitEffect is greater than 0, and is doubled if RockEffect is greater than 0. The Pokémon will "run" if a random integer from 0 through 255 is less than EscapeRate, or if the Pokémon’s Speed is 128 or greater.