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Pokémon Ruby Version, Sapphire Version, and Emerald Version - Berries, Berry Blender, and Pokéblocks

Pokémon Ruby Version, Sapphire Version, and Emerald Version - Berries, Berry Blender, and Pokéblocks

Tags: pokemon-ruby-sapphire-and-emerald

Planting Berries

Berries can be planted in Pokémon Ruby Version, Pokémon Sapphire Version, and Pokémon Emerald Version in patches of "soft, loamy soil".

There are five stages to a plant’s growth:

  1. One X Berry was planted here.
  2. X has sprouted.
  3. This X plant is growing taller.
  4. These X flowers are growing cutely (if not watered)/prettily/very beautifully (if watered in all four stages).
  5. You found (number) X Berries!

During stages 1 through 4 of a plant’s life, the player can water the plant.

To find the time it takes to advance from one growth stage to the next, divide the number in the "Grows in" line in the list of berries by 4. The result is in hours.

Once a plant reaches the final stage of growth, the number of berries it will have is equal to:

X = round(((B-A)*(C-1)+D)/4)+A

where:

  • A = Minimum number of berries per plant
  • B = Maximum number of berries per plant
  • C = Number of growth stages in the current growth cycle during which the player watered the plant. (Rain doesn’t count as a watering of the plant.) If C is 0, then X is equal to A and this formula is not used.
  • D = A random integer from 0 through (B minus A)

A plant at stage 5 of its growth will remain on that stage for the number of hours given in the "Grows in" line in the list of berries. Upon reaching the end of the plant’s final stage of growth, the plant withers, and a new plant can grow in its place. If that happens, the new plant will start at stage 2 of its growth, thus beginning a new growth cycle for that plant. (However, berry plants that weren’t planted by the player since the game began will remain indefinitely.)

A Berry plant will have 10 growth cycles. The growth cycles include the initial cycle when the Berry is planted. After the last growth cycle, the plant’s soil returns to its normal state.

Picking Berries from a plant at the final stage of growth will remove the entire plant, thus returning the soil where the plant used to be to its normal state.

Berry Program Update

Because of a bug in Pokémon Ruby Version and Pokémon Sapphire Version, berries will fail to grow after a year from playing the game, among other clock-based events that will no longer occur.

One way to fix this problem is to link two GBA systems, one with Pokémon Ruby Version or Pokémon Sapphire Version, and the other with Pokémon Emerald Version, Pokémon FireRed Version, or Pokémon LeafGreen Version. Press SELECT + DOWN + B on the title screen of Pokémon Emerald Version, Pokémon FireRed Version, and Pokémon LeafGreen Version and follow the instructions. For more information, see the Bulbapedia article "Berry glitch".

Berry Blender

Placing Berries in a Berry Blender will create a Pokéblock. (Berry Blenders can be found inside Contest Halls in Fallarbor Town, Lilycove City, Slateport City, and Verdanturf Town.)

Mechanism

  • Decrement begins at 0
  • C and D begin at 0
  • Speed begins at 128 (minimum)
  • Miss - subtract int(256/Players) from Speed
  • Direct Hit - if Speed is greater than or equal to 1500, add int(128/Players) to Speed; else add int(384/Players) to Speed
  • Hit - if Speed is less than 1500, add int(256/Players) to Speed
//Calculating RPM
B=Speed*360000
if(B&0x80000000)//B is negative
 B+=0xFFFF
RPM=(B/0x10000)/100
Every cycle:
  • When decrement reaches 5, return to 0; else add 1 to decrement
  • Decrease Speed by decrement
  • Speed=max(128,Speed)
  • Adjust angle of pointer by Speed (will move counterclockwise)
  • Hit: C = (Speed/70)+C
  • Direct Hit: C = (Speed/55)+C
  • While C is less than D, add 2 to D
  • Stop Berry Blender when D reaches 1000

In-Game Participants

The Berries that the player’s partners choose to put into the Berry Blender are based on what Berry the player chooses.

PlayerMisterLaddieLassie
CHERIASPEARRAWSTPECHA
PECHACHESTOCHERIASPEAR
RAWSTPECHACHESTOCHERI
ASPEARRAWSTPECHACHESTO
No. modulo 5 = 1, EnigmaCHERIPECHARAWST
No. modulo 5 = 2CHESTORAWSTASPEAR
No. modulo 5 = 3PECHAASPEARCHERI
No. modulo 5 = 4RAWSTCHERICHESTO
No. modulo 5 = 0ASPEARCHESTOPECHA

Pokéblocks

The color and level of the Pokéblock created is based on the flavors of the berries blended in, and on the maximum RPM achieved.

A Pokéblock internally consists of seven bytes: five for the intensity of each flavor; one for its color; and one for its feel. Here is how a Pokéblock is generated.

  • For each flavor, a value begins at 0, and for each berry, that value:
    • rises by that berry’s corresponding intensity of that flavor, and
    • falls by the intensity of the flavor that follows that flavor in the order of Spicy, Dry, Sweet, Bitter, Sour, Spicy.
  • X is set to the number of values, as determined above, that are less than 0.
  • For each value, that value falls by X, then set to 0 if it’s less than 0.
  • The speed, as used in the next step, is set to (((RPM*100)/333)+100), rounded down, where RPM is the maximum RPM achieved.
  • For each value, that value is multiplied by the speed, then divided by 100 and rounded to the nearest integer.
  • If all five values are 0, if X is 4 or 5, or if two or more of the same Berry are used, then a Black Pokéblock is created with three random flavors each with an intensity of 2. Otherwise, the Pokéblock will have the same flavors as the values just determined in the preceding steps. The number of flavors is the number of values that are greater than 0. A Pokéblock’s primary flavor is the one with the highest intensity, and its secondary flavor is the one with the second highest intensity. If a tie occurs, the tie is broken by ranking the flavors as follows: Spicy first, then Dry, then Sweet, then Bitter, then Sour. The level of a Pokéblock is the highest value among the Pokéblock’s flavors. The color is determined as follows:
    1. Red: One flavor, namely, Spicy
    2. Blue: One flavor, namely, Dry
    3. Pink: One flavor, namely, Sweet
    4. Green: One flavor, namely, Bitter
    5. Yellow: One flavor, namely, Sour
    6. Purple: Two flavors, primary flavor is Spicy
    7. Indigo: Two flavors, primary flavor is Dry
    8. Brown: Two flavors, primary flavor is Sweet
    9. LiteBlue: Two flavors, primary flavor is Bitter
    10. Olive: Two flavors, primary flavor is Sour
    11. Gray: Three flavors
    12. Black: As determined above (takes precedence over Gray)
    13. White: Four or five flavors
    14. Gold: One or two flavors, level 51 or greater (takes precedence over other colors)
  • The Pokéblock’s feel is equal to (Y/Z-Z), rounded down, where Y is the sum of the smooth factor of each berry, and Z is the number of berries. When a Pokémon eats a Pokéblock, its sheen rises by the Pokéblock’s feel, but not to more than 255. A Pokémon can’t eat any more Pokéblocks if its sheen equals 255.

Pokéblock Generator

Use Pokéblock Generator to calculate the kind of Pokéblock that will result when blending certain berries. See the list of berries to find flavor values and smooth factors.

Flavors

The flavor of a Pokéblock affects a Pokémon’s condition in a Pokémon Contest.

  • Spicy (raises Coolness)
  • Dry (raises Beauty)
  • Sweet (raises Cuteness)
  • Bitter (raises Smartness)
  • Sour (raises Toughness)

If a Pokémon likes a flavor, the corresponding Contest attribute for that Pokémon rises by X+int(X/10) where X is the flavor’s intensity.

If a Pokémon dislikes a flavor, the respective Contest attribute for that Pokémon rises by X-int(X/10) where X is the flavor’s intensity.

If a Pokémon neither likes nor dislikes a flavor, the respective Contest attribute for that Pokémon rises by the flavor’s intensity.

If a Pokémon has a Contest attribute of at least 200, the player can receive the respective Scarf from the Chairman. However, only one Scarf per Contest attibute can be received per game.

Sheen

A Pokémon has a sheen that starts at 0, and ends at 255. When a Pokémon eats a Pokéblock, its sheen rises by the feel number of the Pokéblock, but not to more than the maximum of 255. A Pokémon can’t eat any more Pokéblocks when its sheen is equal to 255.

List of Berries

No. Name Berries
Per Plant
Grows In Smooth Spicy Dry Sweet Bitter Sour
1CHERI2-31225100000
2 CHESTO2-31225010000
3 PECHA2-31225001000
4 RAWST2-31225000100
5 ASPEAR2-31225000010
6 LEPPA2-31620100101010
7 ORAN2-312201010101010
8 PERSIM2-312201010101010
9LUM1-248201010101010
10SITRUS2-324201010101010
11 FIGY2-32425100000
12 WIKI2-32425010000
13 MAGO2-32425001000
14 AGUAV2-32425000100
15 IAPAPA2-32425000010
16 RAZZ3-640201010000
17 BLUK3-640200101000
18 NANAB3-640200010100
19 WEPEAR3-640200001010
20 PINAP3-640201000010
21 POMEG2-6122010010100
22 KELPSY2-6122001001010
23 QUALOT2-6122010010010
24 HONDEW2-6122010100100
25 GREPA2-6122001010010
26 TAMATO2-424302010000
27 CORNN2-424300201000
28 MAGOST2-424300020100
29 RABUTA2-424300002010
30 NOMEL2-424301000020
31 SPELON1-272704010000
32 PAMTRE1-272700401000
33 WATMEL1-272700040100
34 DURIN1-272700004010
35 BELUE1-272701000040
36 LIECHI1-2968040040010
37 GANLON1-296800400400
38 SALAC1-296800040040
39 PETAYA1-296804000400
40 APICOT1-296800400040
41 LANSAT1-296301010101010
42 STARF1-296301010101010
43ENIGMA1-296404040404040

Special Berries

In Battle-e cards. When a Berry card is swiped, all Enigma Berries change to the Berry shown on the card.


#43-1 PUMKIN BERRY


* Firmness: Super hard
* Size: 4.8 cm (1.9 in.)
* Grows: 2-3 berries
* Grows in: 72 hours
* Smooth: 65
* Internal: 0

Spicy (0) Dry (0) Sweet (0) Bitter (0) Sour (40)

This BERRY is amazingly sour. It’s heavy due to its dense filling.


#43-2 DRASH BERRY


* Firmness: Very hard
* Size: 13.5 cm (5.3 in.)
* Grows: 2-3 berries
* Grows in: 72 hours
* Smooth: 65
* Internal: 0

Spicy (0) Dry (0) Sweet (40) Bitter (0) Sour (0)

When it ripens, this sweet BERRY falls and sticks into the ground.


#43-3 EGGANT BERRY


* Firmness: Soft
* Size: 4.1 cm (1.6 in.)
* Grows: 2-3 berries
* Grows in: 72 hours
* Smooth: 65
* Internal: 0

Spicy (0) Dry (40) Sweet (0) Bitter (0) Sour (0)

Very dry tasting, especially the parts not exposed to the sun.


#43-4 STRIB BERRY


* Firmness: Hard
* Size: 12.2 cm (4.8 in.)
* Grows: 4-12 berries
* Grows in: 96 hours
* Smooth: 85
* Internal: 0

Spicy (30) Dry (0) Sweet (0) Bitter (30) Sour (0)

It grows slowly, but abundantly. Makes a soothing sound when shaken.


#43-5 CHILAN BERRY


* Firmness: Soft
* Size: 27.2 cm (10.7 in.)
* Grows: 1-2 berries
* Grows in: 4 hours
* Smooth: 85
* Internal: 0

Spicy (30) Dry (0) Sweet (30) Bitter (0) Sour (0)

This sparse BERRY grows quickly. Its skin is quite tough.


#43-6 NUTPEA BERRY


* Firmness: Super hard
* Size: 12.4 cm (4.9 in.)
* Grows: 1-3 berries
* Grows in: 72 hours
* Smooth: 5
* Internal: 0

Spicy (10) Dry (10) Sweet (10) Bitter (10) Sour (10)

This BERRY is rigid and cracks open when the center is squeezed.

Released only in Japan:

Name, Spicy/Dry/Sweet/Bitter/Sour, Smooth, Grows in, Grows, Size, Firm
GINEMA - 0/30/0/0/30, 70, 72, 2-3, 3.5 cm, Very hard
 "Usui ka wa o subete mukuto manma rui mi ni naru. Totemo shibukute suppai."
KUO - 10/10/10/10/10, 5, 72, 1-3, 22.0 cm, Hard
 "5-tsu no aji ga mazatte oishiiga kuchi no naka ga choppiri ZARAZARA suru."
YAGO - 0/0/0/40/0, 65, 72, 2-3, 3.6 cm, Very hard
 "Totetsumonaku nigai. Tede motte mo omo-sa o kanjinai kurai karui."
TOUGA - 40/0/0/0/0, 65, 72, 2-3, 15.3 cm, Super hard
 "Totetsumonaku karai. Ichido ni marugoto tabe rareta hito wa mada dare mo inai."
NINIKU - 0/30/0/30/0, 85, 4, 1-2, 24.9 cm, Hard
 "Sodachi wa hayaiga amari mi ga tsukanai. Kuki o tootte yoi Kaori ga dete kuru."
TOPO - 0/0/30/0/30, 85, 96, 4-12, 8.8 cm, Very hard
 "Sodachi wa osoiga takusan no mi ga tsuku. Na kami wa amazuppai shirude ippai."

In-game Participants

No. modulo 5 = 1, Enigma, Pumkin, Drash, Eggant, Nutpea, GINEMA, 
    KUO, YAGO, NINIKU, TOPO -- CHERI PECHA RAWST
No. modulo 5 = 2, Strib, Chilan, TOUGA -- CHESTO RAWST ASPEAR
No. modulo 5 = 3 -- PECHA ASPEAR CHERI
No. modulo 5 = 4 -- RAWST CHERI CHESTO
No. modulo 5 = 0 -- ASPEAR CHESTO PECHA