Pokémon Ruby Version, Sapphire Version, and Emerald Version - Turn Phases
A turn consists of four phases done in order:
-
Each player chooses a command for each Pokémon in battle, at the same
time. For each Pokémon in battle he or she controls, a player does one
of the following: have the Pokémon use one of its moves; use an item
from the Bag (in battles that allow it); or switch it out for another
Pokémon (that Pokémon must be an unfainted Pokémon not in battle, and
not an Egg, controlled by that player).
- If a player chooses an item, it’s used immediately, at that point.
- Switching Pokémon for both players (resolves in the order leader-first, opposing-first, leader-second, opposing-second)
- Attacks
- Post-turn effects