Pokédex - Move Data - Wrap
Red/Blue Version
Type | Power | Accuracy | PP |
---|---|---|---|
NORMAL | 15 | 216 | 20 |
Multi-turn attack. Unless this attack misses, even if the opposing Pokémon is immune to this attack, the effect begins if this attack isn’t in effect already. (If the opposing Pokémon is immune, the attack still deals zero damage.) Effect lasts for two to five turns (random), including the current turn. 37.5% for two or three turns; 12.5% for four or five turns. During effect, the opposing Pokémon doesn’t attack during each of its attack segments (but can switch) and user uses this attack during each of its attack segments and can’t choose a move each turn (but can switch), and when this attack is used during effect (after the effect begins), deals damage to the opposing Pokémon equal to the last damage dealt (which is not affected by type immunities and without an accuracy check). Effect ends when the user or the opposing Pokémon leaves the battle. Effect ends when the user is prevented from using this attack during effect (in which case the opposing Pokémon still doesn’t attack during its attack segment that turn).
Detailed Information
If the opposing Pokémon switches out before the multi-turn attack’s effect ends, the effect ends and the user will use the last move chosen for use by the user, even if has zero PP. (In that case, if the user is an AI-controlled Pokémon in a battle in which Exp. Points can gained, the user will have chosen a move for use in this turn by itself. ) (If the move is used this way and it has 0 PP, the game erroneously subtracts 0 by 1, resulting in the value 255 (that is, 256 minus 1, wrapping around to 8 bits), or 63 PP (low 6 bits) and 3 PP Ups used (high 2 bits).)
On the last attack segment of the multi-turn attack’s effect, if the user attacks, the effect ends at the end of the turn (the opposing Pokémon "can’t move" during that turn.) Otherwise (for example if the user uses an item), the effect ends before each Pokémon’s attack segment begins.
Gold/Silver Version
Type | Power | Accuracy | PP | Effect Chance (/256) | Flags |
---|---|---|---|---|---|
NORMAL | 15 | 216 | 20 | 0 | g |
Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the opposing Pokémon can’t switch out or run, and at the end of each turn except the last, the opposing Pokémon loses 1/16 of its maximum HP (but not less than 1 HP). User can use Teleport to run. User can use Whirlwind or Roar to force switching or running; effect will end if this happens. Effect ends when user or the opposing Pokémon leaves the battle. During effect, user can use this or another multi-turn attack to deal damage, but trapping effect won’t be reset.
Flag g: This attack has an accuracy check. BrightPowder and the like can reduce its accuracy.
Ruby/Sapphire Version
Type | Power | Accuracy | PP | Effect Chance (%) | Range | Flags |
---|---|---|---|---|---|---|
NORMAL | 15 | 85 | 20 | 100 | Single exc. user | abef |
Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.
Flag a: This is a direct attack (contact move). Flag b: The target can use Protect or Detect to protect itself from this attack. Flag e: This attack can be used with Mirror Move. Flag f: If the user holds a King's Rock or the like, the target has a chance to flinch if this attack succeeds.
Diamond/Pearl Version
Type | Category | Power | Accuracy | PP | Effect Chance (%) | Range | Flags |
---|---|---|---|---|---|---|---|
NORMAL | Physical | 15 | 85 | 20 | 0 | Single exc. user | abef |
Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.
Flag a: This is a direct attack (contact move). Flag b: The target can use Protect or Detect to protect itself from this attack. Flag e: This attack can be used with Mirror Move. Flag f: If the user holds a King's Rock or the like, the target has a chance to flinch if this attack succeeds.
Black/White Version
Type | Category | Power | Accuracy | PP | Effect Chance (%) | Range | Flags |
---|---|---|---|---|---|---|---|
NORMAL | Physical | 15 | 90 | 20 | 100 | Single exc. user | abe |
Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for five or six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle or when user is rotated out. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.
Flag a: This is a direct attack (contact move). Flag b: The target can use Protect or Detect to protect itself from this attack. Flag e: This attack can be used with Mirror Move.
Pokémon that can learn Wrap
The following Pokémon can learn Wrap:
- Ruby/Sapphire Versions and Later: Move Maniac
- Ruby/Sapphire Versions and Later: Level 1 (as Ekans)
- Move Maniac
- Diamond/Pearl Versions and Later: Level 1 (as Chingling)
- Black/White Versions and Later: Pokémon Distribution: Spooky Manor (I) (with Hidden Ability)
- Level 1
- Level 1 (as Deoxys)
- Level 1
- Level 1 (as Deoxys)
- Level 1
- Level 1 (as Deoxys)
- Level 1
- Level 1 (as Deoxys)
- Ruby/Sapphire Versions and Later: Move Maniac
- Ruby/Sapphire Versions and Later: Level 1 (as Dratini)
- Ruby/Sapphire Versions and Later: Move Maniac
- Ruby/Sapphire Versions and Later: Move Maniac (as Dragonair)
- Ruby/Sapphire Versions and Later: Level 1 (as Dratini)
- Ruby/Sapphire Versions and Later, but Before Diamond/Pearl: Level 29
- Diamond/Pearl Versions and Later: Level 17
- Before Diamond/Pearl: Level 5
- Diamond/Pearl Versions and Later: Move Maniac
- Move Maniac
- Move Maniac
- Level 10 (as Snivy)
- Ruby/Sapphire Versions and Later, but Before Diamond/Pearl: Level 9
- Diamond/Pearl: Level 27
- Platinum; HeartGold/SoulSilver: Level 22
- Black/White Versions and Later: Level 13
- Ruby/Sapphire Versions and Later, but Before Diamond/Pearl: Level 30
- Diamond/Pearl Versions and Later: Level 22
- Ruby/Sapphire Versions and Later, but Before Diamond/Pearl: Level 30
- Ruby/Sapphire Versions and Later, but Before Diamond/Pearl: Level 30 (as Tentacool)
- Diamond/Pearl Versions and Later: Move Maniac
- Diamond/Pearl Versions and Later: Level 22 (as Tentacool)
- Ruby/Sapphire Versions and Later: Move Maniac (as Weepinbell)
- Ruby/Sapphire Versions and Later: Move Maniac (as Weepinbell)
- Ruby/Sapphire Versions and Later: Level 11 (as Bellsprout)
- Ruby/Sapphire Versions and Later: Move Maniac
- Ruby/Sapphire Versions and Later: Move Maniac
- Ruby/Sapphire Versions and Later: Level 11 (as Bellsprout)
Pokémon that can learn Wrap in the Game Boy games
The following Pokémon can learn Wrap:
- Red/Blue; Yellow; Gold/Silver; Crystal: Level 1
- Red/Blue; Yellow; Gold/Silver; Crystal: Level 1 (as Ekans)
- Red/Blue; Yellow: Level 13
- Gold/Silver; Crystal: Level 11
- Red/Blue; Yellow; Gold/Silver; Crystal: Level 1
- Red/Blue; Yellow; Gold/Silver; Crystal: Level 1 (as Dratini)
- Red/Blue; Yellow; Gold/Silver; Crystal: Level 1
- Red/Blue; Yellow; Gold/Silver; Crystal: Level 1 (as Dragonair)
- Red/Blue; Yellow; Gold/Silver; Crystal: Level 1 (as Dratini)
- Red/Blue; Yellow: Level 1
- Gold/Silver; Crystal: Level 25
- Red/Blue; Yellow: Level 13
- Gold/Silver; Crystal: Level 30
- Red/Blue; Yellow: Level 1
- Red/Blue; Yellow: Level 13
- Red/Blue; Yellow: Level 13 (as Tentacool)
- Gold/Silver; Crystal: Level 30
- Gold/Silver; Crystal: Level 30 (as Tentacool)
- Red/Blue; Yellow: Level 13
- Red/Blue; Yellow; Gold/Silver; Crystal: Level 1 (as Weepinbell)
- Red/Blue; Yellow: Level 13 (as Weepinbell)
- Red/Blue; Yellow: Level 13 (as Bellsprout)
- Gold/Silver; Crystal: Level 11 (as Weepinbell)
- Gold/Silver; Crystal: Level 11 (as Bellsprout)
- Red/Blue; Yellow; Gold/Silver; Crystal: Level 1
- Red/Blue; Yellow: Level 13
- Red/Blue; Yellow: Level 13 (as Bellsprout)
- Gold/Silver; Crystal: Level 11
- Gold/Silver; Crystal: Level 11 (as Bellsprout)