1^Azumarill^^3^W^1^80^1^Marill^^L^^C^^^Poké-Power: Froth^Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokémon, you may use this power. Each Defending Pokémon is now Paralyzed.^WC^20+^Water Punch^Flip a coin for each {W} Energy attached to Azumarill. This attack does 20 damage plus 20 more damage for each heads.^^^^^^^Sumiyoshi Kizuki

1^Dark Ampharos^^3^LD^2^120^2^Dark Flaaffy^^F^^CC^^^Poké-Body: Darkest Impulse^As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokémon, put 2 damage counters on that Pokémon. You can't use more than 1 Darkest Impulse Poké-Body each turn.^CC^30^Ram^^LCC^70^Shock Bolt^Discard all {L} Energy attached to Dark Ampharos.^^^Emi Miwa
1^Dark Crobat^^3^GD^3^90^2^Dark Golbat^^L^F^C^^^Poké-Power: Black Beam^Once during your turn (before your attack), if Dark Crobat is your Active Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Poisoned. This power can't be used if Dark Crobat is affected by a Special Condition.^GC^^Dark Drain^Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Remove from Dark Crobat a number of damage counters equal to the number of your opponent's Pokémon in play.^GC^^Skill Dive^Does 30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)^^^Kyoko Koizumi
1^Dark Electrode^^3^LD^4^70^1^Voltorb^^F^^C^^^Poké-Power: Darkness Navigation^Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a {D} or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition.^L^30^Energy Bomb^You may move all Energy cards attached to Dark Electrode to your Benched Pokémon in any way you like.^^^^^^^Kouki Saitou
1^Dark Houndoom^^3^RD^5^70^1^Houndour^^F^P^C^DC^20^Shakedown^Choose a card from your opponent's hand without looking and discard it.^RCC^40+^Dark Fire^You may discard a {R} Energy or {D} Energy attached to Dark Houndoom. If you do, this attack does 40 damage plus 20 more damage.^^^^^^^Mitsuhiro Arita

1^Dark Marowak^^3^FD^7^70^1^Cubone^^G^^C^CC^30^Brick Smash^This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.^FFC^70^Hard Bone^Discard a Basic Pokémon or Evolution card from your hand or this attack does nothing.^^^^^^^Mitsuhiro Arita
1^Dark Octillery^^3^WD^8^70^1^Remoraid^^L^^C^W^^Black Suction Cups^Does 10 damage to each Defending Pokémon. Flip a coin. If heads, each Defending Pokémon is now Paralyzed.^CC^30+^Ink Blast^Does 30 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.^^^^^^^Mitsuhiro Arita
1^Dark Slowking^^3^PD^9^80^1^Slowpoke^^G^^C^^^Poké-Power: Cunning^Once during your turn (before your attack), you may look at the top card of your opponent's deck. Then, you may shuffle his or her deck. This power can't be used if Dark Slowking is affected by a Special Condition.^PC^20+^Litter^You may discard a combination of up to 2 Pokémon Tool cards and Rocket's Secret Machine cards from your hand, and then do 20 damage plus 30 more damage for each card you discarded.^^^^^^^Kouki Saitou
1^Dark Steelix^^3^DM^10^110^1^Onix^^R^G^CCCC^CC^20^Energy Link^Search your discard pile for an Energy card and attach it to Dark Steelix.^FCCC^60^Heavy Impact^^^^^^^^Kyoko Koizumi
1^Jumpluff^^3^G^11^90^2^Skiploom^^R^W^0^^^Poké-Body: Buffer^If Jumpluff would be Knocked Out by an opponent's attack, flip a coin. If heads, Jumpluff is not Knocked Out and its remaining HP becomes 10 instead.^C^10+^Energy Crush^Does 10 damage plus 10 more damage for each Energy attached to all of your opponent's Pokémon.^^^^^^^Kyoko Umemoto
1^Kingdra^^3^W^12^120^2^Seadra^^L^^CC^^^Poké-Body: Dragon Veil^As long as Kingdra is in play, each of your Active Pokémon has no Weakness.^CC^20^Hyper Whirlpool^Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokémon.^WCC^50^Aqua Sonic^This attack's damage is not affected by Resistance.^^^Kagemaru Himeno
1^Piloswine^^3^F^13^100^1^Swinub^^G^^CC^CC^20^Sheer Cold^Flip a coin. If heads, each Defending Pokémon can't attack during your opponent's next turn.^FFCC^60+^Tonnage^You may do 60 damage plus 40 more damage. If you do, Piloswine does 30 damage to itself.^^^^^^^Tomokazu Komiya

1^Dark Dragonite^^2^D^15^120^2^Dark Dragonair^^C^GF^CC^^^Poké-Power: Dark Trance^As often as you like during your turn (before your attack), you may move a {D] Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Dark Dragonite is affected by a Special Condition.^WL^^Double Wing Attack^Does 30 damage to each Defending Pokémon.^CCC^50^Claw Swipe^^^^Nakaoka
1^Dark Muk^^2^GD^16^70^1^Grimer^^P^^C^^^Poké-Body: Sticky Goo^As long as Dark Muk is your Active Pokémon, your opponent pays {C}{C} more to retreat his or her Active Pokémon.^CC^10x^Slimy Water^Does 10 damage times the number of {C} Energy in the Defending Pokémon's Retreat Cost (after applying effects to the Retreat Cost).^GC^10^Acidic Poison^The Defending Pokémon is now Burned and Poisoned.^^^Mitsuhiro Arita
1^Dark Raticate^^2^D^17^70^1^Rattata^^F^^0^D^^Dark Seed^The Defending Pokémon can't retreat during your opponent's next turn. Put 5 damage counters on the Defending Pokémon at the end of your opponent's next turn.^CC^10^Spread Poison^The Defending Pokémon is now Poisoned. This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)^^^^^^^Kouki Saitou
1^Dark Sandslash^^2^FD^18^70^1^Sandshrew^^G^^0^^^Poké-Body: Poison Payback^If Dark Sandslash is your Active Pokémon and is damaged by an opponent's attack (even if Dark Sandslash is Knocked Out), the Attacking Pokémon is now Poisoned.^CCC^50^Swift^This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.^^^^^^^Masakazu Fukuda
1^Dark Tyranitar^^2^D^19^120^2^Dark Pupitar^^F^P^CC^C^10+^Grind^Does 10 damage plus 10 more damage for each Energy attached to Dark Tyranitar.^DCC^^Spinning Tail^Does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)^DDCCC^70+^Bite Off^If the Defending Pokémon is Pokémon-ex, this attack does 70 damage plus 50 more damage.^^^Nakaoka
1^Dark Tyranitar^^2^FD^20^120^2^Dark Pupitar^^G^^CCC^^^Poké-Body: Sand Damage^As long as Dark Tyranitar is your Active Pokémon, put 1 damage counter on each of your opponent's Benched Basic Pokémon between turns. You can't use more than 1 Sand Damage Poké-Body between turns.^FCC^50+^Second Strike^If the Defending Pokémon already has at least 2 damage counters on it, this attack does 50 damage plus 20 more damage.^^^^^^^Kyoko Koizumi
1^Delibird^^2^W^21^70^0^^^M^^C^^^Poké-Power: Gift Exchange^Once during your turn (before your attack), if Delibird is your Active Pokémon, you may shuffle 1 card from your hand into your deck. Then, draw a card. This power can't be used if Delibird is affected by a Special Condition.^CC^^Souvenir^Flip 3 coins. If 1 of them is heads, put 4 damage counters on the Defending Pokémon. If 2 of them are heads, remove 1 damage counter from the Defending Pokémon. If all of them are heads, put 10 damage counters on the Defending Pokémon. If all of them are tails, remove all damage counters from the Defending Pokémon.^^^^^^^Yuka Morii
1^Furret^^2^C^22^80^1^Sentret^^F^^C^C^^Quick Change^Choose up to 3 cards in your hand and put them on top of your deck. Then, search your deck for that many cards and put them into your hand. Shuffle your deck afterward.^CC^30^Quick Tail Smash^Before doing damage, you may flip a coin. If heads, this attack does 80 damage instead. If tails, this attack does nothing.^^^^^^^Yuka Morii
1^Ledian^^2^G^23^70^1^Ledyba^^R^^C^^^Poké-Body: Powder Protection^Any damage done to Ledian by attacks from Pokémon that has an owner in its name is reduced by 40.^CC^20^Split Spiral Punch^Flip a coin. If heads, the Defending Pokémon is now Confused.^GCC^50^Tackle^^^^Kagemaru Himeno
1^Magby^^2^R^24^50^0^^^W^^C^^^Poké-Power: Baby Evolution^Once during your turn (before your attack), you may put Magmar from your hand onto Magby (this counts as evolving Magby), and remove all damage counters from Magby.^C^^Detour^If you have a Supporter card in play, use the effect on that card as the effect of this attack..^^^^^^^Yukiko Baba
1^Misdreavus^^2^P^25^60^0^^^D^F^C^^^Poké-Power: Dark Spell^Once during your turn (before your attack), if Misdreavus is your Active Pokémon, you may flip a coin. If heads, put 1 damage counter on 1 of your opponent's Pokémon. This power can't be used if Misdreavus is affected by a Special Condition or if your other Active Pokémon is not Misdreavus.^PC^20^Hide in Shadows^Switch Misdreavus with 1 of your Benched Pokémon.^^^^^^^Aya Kusube
1^Quagsire^^2^W^26^80^1^Wooper^^G^^CC^^^Poké-Body: Saturation^When you attach a {W} Energy card from your hand to Quagsire, remove all Special Conditions and 2 damage counters from Quagsire.^W^20+^Hyper Pump^Does 20 damage plus 20 more damage for each basic Energy card attached to Quagsire but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way.^^^^^^^Miki Tanaka
1^Qwilfish^^2^W^27^60^0^^^L^^C^^^Poké-Body: Spiny^If Qwilfish is your Active Pokémon and is damaged by an opponent's attack (even if Qwilfish is Knocked Out), flip a coin until you get tails. For each heads, put 1 damage counter on the Attacking Pokémon.^WC^10^Stun Poison^Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.^^^^^^^Aya Kusube
1^Yanma^^2^G^28^70^0^^^L^F^C^C^^Quick Charge^Search your deck for up to 4 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.^C^20^Swift^This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.^^^^^^^Tomokazu Komiya
1^Dark Arbok^^1^GD^29^90^1^Ekans^^P^^C^G^10+^Swallow Up^Before doing damage, count the remaining HP of the Defending Pokémon and Dark Arbok. If the Defending Pokémon has fewer remaining HP than Dark Arbok's, this attack does 10 damage plus 30 more damage.^CC^30^Extra Poison^If the Defending Pokémon is Pokémon-ex, the Defending Pokémon is now Asleep and Poisoned.^^^^^^^Nakaoka
1^Dark Ariados^^1^GD^30^70^1^Spinarak^^R^^C^C^^Super Poison Breath^Each Defending Pokémon is now Poisoned.^GCC^^Breaking Impact^Choose 1 of your opponent's Pokémon. This attack does 20 damage for each {C} Energy in that Pokémon's Retreat Cost (after applying effects to the Retreat Cost). (Don't apply Weakness and Resistance for Benched Pokémon.)^^^^^^^Kyoko Koizumi
1^Dark Dragonair^^1^D^31^70^1^Dratini^^C^GF^C^^^Poké-Power: Evolutionary Light^Once during your turn (before your attack), if Dark Dragonair is your Active Pokémon, you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is affected by a Special Condition.^WL^30^Dragon Rage^^^^^^^^Emi Miwa
1^Dark Dragonair^^1^D^32^80^1^Dratini^^C^GF^C^WC^^Double Tackle^Does 20 damage to each Defending Pokémon.^LCC^40^Crushing Blow^Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.^^^^^^^Tomoaki Imakuni
1^Dark Flaaffy^^1^LD^33^80^1^Mareep^^F^^C^C^10^Thunder Slash^If the Defending Pokémon is a Basic Pokémon, the Defending Pokémon is now Paralyzed. Dark Flaaffy can't use Thunder Slash during your next turn.^LC^20^Headbutt^^^^^^^^Masakazu Fukuda
1^Dark Golbat^^1^GD^34^70^1^Zubat^^P^^0^G^^Night Ambush^Does 30 damage to 1 of your opponent's Pokémon. Dark Golbat can't attack during your next turn. (Don't apply Weakness and Resistance for Benched Pokémon.)^^^^^^^^^^^Masakazu Fukuda
1^Dark Golduck^^1^WD^35^70^1^Psyduck^^L^^C^WC^20^Darkness Shield^Flip a coin. If heads, prevent all effects of an attack, including damage, done to each of your Active Pokémon during your opponent's next turn.^WCC^40^Cold Crush^You may discard an Energy card attached to Dark Golduck. If you do, discard an Energy attached to the Defending Pokémon.^^^^^^^Nakaoka
1^Dark Gyarados^^1^WD^36^80^1^Magikarp^^L^F^CC^^^Poké-Body: Dark Scale^If Dark Gyarados is your Active Pokémon and is Knocked Out by damage by an opponent's attack, put 3 damage counters on the Attacking Pokémon.^WC^30^Sharp Fang^^WCC^40^Dark Streak^Flip a coin. If heads, each Defending Pokémon is now Paralyzed.^^^Nakaoka
1^Dark Houndoom^^1^RD^37^70^1^Houndour^^W^^C^^^Poké-Power: Fire Breath^Once during your turn (before your attack), if Dark Houndoom is your Active Pokémon, you may flip a coin. If heads, the Defending Pokémon (choose 1 if there are 2) is now Burned. This power can't be used if Dark Houndoom is affected by a Special Condition.^RCC^40+^Fire Payback^If you have less Benched Pokémon than your opponent, this attack does 40 damage plus 20 more damage.^^^^^^^Nakaoka
1^Dark Magcargo^^1^RD^38^80^1^Slugma^^W^^CC^C^10+^Energy Press^Does 10 damage plus 10 more damage for each basic Energy card attached to all of your Active Pokémon.^FCC^^Linear Attack^Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)^^^^^^^Nakaoka
1^Dark Magneton^^1^LD^39^70^1^Magnemite^^F^^C^LC^20^Magnetic Lines^If your opponent has at least 2 Pokémon in play, move a basic Energy card from the Defending Pokémon to another of your opponent's Pokémon.^LCC^40^Poison Pulse^The Defending Pokémon is now Poisoned.^^^^^^^Emi Miwa
1^Dark Pupitar^^1^FD^40^70^1^Larvitar^^G^^C^C^^Explosive Evolution^Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance.) Then, search your deck for a card that evolves from Dark Pupitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward.^FC^^Double Tackle^Does 20 damage to each Defending Pokémon.^^^^^^^Tomoaki Imakuni
1^Dark Pupitar^^1^FD^41^80^1^Larvitar^^G^^CC^CC^20^Dark Streak^Flip a coin. If heads, each Defending Pokémon is now Paralyzed.^FCC^40^Rock Tumble^This attack's damage is not affected by Resistance.^^^^^^^Emi Miwa
1^Dark Weezing^^1^GD^42^80^1^Koffing^^P^^CC^^^Poké-Body: Methane Leak^As long as Dark Weezing is your Active Pokémon, put 1 damage counter on each Pokémon that remains Poisoned between turns.^C^^Smog^The Defending Pokémon is now Poisoned.^GCC^50^Darkness Charge^Put 2 damage counters on Dark Weezing.^^^Mitsuhiro Arita
1^Heracross^^1^F^43^70^0^^^P^^C^^^Poké-Body: Crust^Any damage done to Heracross by attacks from your opponent's Basic Pokémon is reduced by 20 (after applying Weakness and Resistance).^FC^20+^Get Even^If you have more Prize cards left than your opponent, this attack does 20 damage plus 10 more damage for each Prize card more than your opponent.^^^^^^^Tomokazu Komiya
1^Magmar^^1^R^44^70^0^^^W^^C^C^^Dump and Draw^Discard up to 2 Energy cards from your hand. Then, draw 2 cards for each Energy card you discarded.^RCC^40^Flame Tail^^^^^^^^Yukiko Baba
1^Mantine^^1^W^45^70^0^^^L^^C^^^Poké-Power: Ripples^Once during your turn (before your attack), if Mantine is your Active Pokémon, you may remove 1 damage counter from 1 of your Pokémon (excluding Mantine). This power can't be used if Mantine is affected by a Special Condition.^WC^30^Aqua Slash^Mantine can't attack during your next turn.^^^^^^^Miki Tanaka
1^Rocket's Meowth^^1^D^46^60^0^^^F^^C^C^^Snatch and Run^Search your deck for a Pokémon Tool card or Rocket's Secret Machine card, show it to your opponent, and put it into your hand. If you do, you may switch Rocket's Meowth with 1 of your Benched Pokémon. Shuffle your deck afterward.^CC^10x^Miraculous Comeback^Flip a coin for each Pokémon in play (both yours and your opponent's). This attack does 10 damage times the number of heads. Rocket's Meowth does 10 damage times the number of tails to itself.^^^^^^^Mitsuhiro Arita
1^Rocket's Wobbuffet^^1^D^47^70^0^^^P^^C^C^^Dark Aid^Search your discard pile for Pokémon Tool cards and Rocket's Secret Machine cards. You may either show 1 Pokémon Tool card or Rocket's Secret Machine card to your opponent and put it into your hand, or show a combination of 3 Pokémon Tool cards or Rocket's Secret Machine cards to your opponent and shuffle them into your deck.^PC^10^Amnesia^Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.^^^^^^^Mitsuhiro Arita
1^Seadra^^1^W^48^70^1^Horsea^^L^^C^WC^10^Confuse Ray^The Defending Pokémon is now Confused.^WCC^30^Aqua Trick^If your opponent has any Benched Pokemon, move 1 Energy card attached to the Defending Pokémon to 1 of your opponent's Benched Pokémon. If your opponent has no Benched Pokémon, this effect does nothing.^^^^^^^Kagemaru Himeno
1^Skiploom^^1^G^49^60^1^Hoppip^^R^W^0^^^Poké-Body: Buffer^If Skiploom would be Knocked Out by an opponent's attack, flip a coin. If heads, Skiploom is not Knocked Out and its remaining HP becomes 10 instead.^C^10^Miracle Powder^Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.^^^^^^^Kyoko Umemoto

1^Cubone^^0^F^51^50^0^^^G^^C^C^^Look for Friends^Reveal cards from your deck until you reveal a Basic Pokémon. Show that card to your opponent and put it into your hand. Shuffle the other revealed cards into your deck. (If you don't reveal a Basic Pokémon, shuffle all the revealed cards back into your deck.)^F^10x^Bonemerang^Flip 2 coins. This attack does 10 damage times the number of heads.^^^^^^^Kouki Saitou
1^Dratini^^0^C^52^40^0^^^Retreat Cost: C^^^C^10^Pound^^^^^^^^^^^^Sachiko Adachi
1^Dratini^^0^C^53^50^0^^^C^GF^C^C^^Dragon Song^Each Defending Pokémon is now Asleep.^WL^20+^Tail Strike^Flip a coin. If heads, this attack does 20 damage plus 10 more damage.^^^^^^^Atsuko Nishida
1^Drowzee^^0^P^54^50^0^^^P^^C^^^Poké-Body: Insomnia^Drowzee can't be Asleep.^C^10^Soothing Wave^Flip a coin. If heads, each Defending Pokémon is now Asleep.^^^^^^^Midori Harada
1^Ekans^^0^G^55^60^0^^^P^^C^C^^Tail Wrap^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^^^^^^^^^^^Atsuko Nishida
1^Grimer^^0^G^56^50^0^^^P^^C^C^^Taunt^Choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.^CC^10^Spit Poison^The Defending Pokémon is now Poisoned.^^^^^^^Aya Kusube
1^Hoppip^^0^G^57^30^0^^^R^W^C^^^Poké-Body: Buffer^If Hoppip would be Knocked Out by an opponent's attack, flip a coin. If heads, Hoppip is not Knocked Out and its remaining HP becomes 10 instead.^C^^Miracle Powder^Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.^^^^^^^Kyoko Umemoto
1^Horsea^^0^W^58^50^0^^^L^^C^C^^Water Plant^Search your discard pile for up to 2 {W} Energy cards, show them to your opponent, and put them into your hand.^WW^30^Swift^This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.^^^^^^^Kagemaru Himeno
1^Houndour^^0^R^59^50^0^^^W^^C^C^10^Rear Kick^^RC^20^Smokescreen^If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.^^^^^^^Naoyo Kimura
1^Houndour^^0^R^60^50^0^^^W^^C^^^Poké-Body: Dark Lift^If Houndour has any {D} Energy attached to it, the Retreat Cost for Houndour is 0.^R^10+^Firebreathing^Flip a coin. If heads, this attack does 10 damage plus 10 more damage.^^^^^^^Tomokazu Komiya
1^Koffing^^0^G^61^50^0^^^P^^C^^^Poké-Body: Knockout Gas^If Koffing is your Active Pokémon and is Knocked Out by an opponent's attack, the Attacking Pokémon is now Confused and Poisoned.^C^10^Gnaw^^^^^^^^Midori Harada
1^Larvitar^^0^F^62^50^0^^^G^^C^F^10x^Fury Attack^Flip 3 coins. This attack does 10 damage times the number of heads.^^^^^^^^^^^Atsuko Nishida
1^Larvitar^^0^F^63^50^0^^^G^^C^C^10^Light Punch^^FC^20^Dig Drain^Remove 1 damage counter from Larvitar.^^^^^^^Midori Harada
1^Ledyba^^0^G^64^50^0^^^R^^C^C^^Call for Family^Search your deck for a {G} Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.^GC^20^Beat^^^^^^^^Kagemaru Himeno
1^Magikarp^^0^W^65^30^0^^^L^^C^W^^Call for Friends^Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.^^^^^^^^^^^Yukiko Baba
1^Magnemite^^0^L^66^50^0^^^F^^C^C^10^Sonicboom^This attack's damage isn't affected by Weakness or Resistance.^^^^^^^^^^^Sachiko Adachi
1^Mareep^^0^L^67^50^0^^^F^^C^C^^Minor Errand-Running^Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.^LC^10+^Quick Attack^Flip a coin. If heads, this attack does 10 damage plus 10 more damage.^^^^^^^Naoyo Kimura
1^Marill^^0^W^68^50^0^^^L^^C^C^^Minor Errand-Running^Search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.^^^^^^^^^^^Sumiyoshi Kizuki
1^Onix^^0^F^69^80^0^^^W^^CCC^C^10^Horn Rush^Flip a coin. If tails, this attack does nothing.^FC^20^Granite Head^During your opponent's next turn, any damage done to Onix by attacks is reduced by 10 (after applying Weakness and Resistance).^^^^^^^Atsuko Nishida
1^Psyduck^^0^W^70^50^0^^^L^^C^C^10^Gentle Slap^^W^^Headache^Flip a coin. If heads, your opponent can't play a Trainer card from his or her hand until the end of your opponent's next turn.^^^^^^^Miki Tanaka
1^Rattata^^0^C^71^40^0^^^F^^C^^^Poké-Body: Scramble^As long as your opponent has any Pokémon-ex as his or her Active Pokémon, the Retreat Cost for Rattata is 0.^C^10x^Fury Swipes^Flip 3 coins. This attack does 10 damage times the number of heads.^^^^^^^Aya Kusube
1^Rattata^^0^C^72^40^0^^^F^^C^C^^Call for Family^Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.^C^^Snarl^Flip a coin. If heads, this attack does 10 damage to the Defending Pokémon. If tails, the Defending Pokémon is now Paralyzed.^^^^^^^Naoyo Kimura
1^Remoraid^^0^W^73^50^0^^^L^^C^C^^Energy Draw^Flip a coin. If heads, search your deck for a basic Energy card and attach it to Remoraid. Shuffle your deck afterward.^W^10^Razor Fin^^^^^^^^Midori Harada
1^Sandshrew^^0^F^74^50^0^^^G^^C^C^10^Rear Kick^^CC^20^Swift^This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.^^^^^^^Atsuko Nishida
1^Sentret^^0^C^75^50^0^^^F^^C^C^^Friend Search^Look at the top 5 cards of your deck. Choose a Basic Pokémon or Evolution card you find there, show it to your opponent, and put it into your hand. Put the 4 other cards back on top of your deck. Shuffle your deck afterward.^C^20^Surprise Attack^Flip a coin. If tails, this attack does nothing.^^^^^^^Yuka Morii
1^Slowpoke^^0^P^76^50^0^^^P^^C^^^Poké-Body: Dense^Any damage done to Slowpoke by attacks from your opponent's Evolved Pokémon is reduced by 10 (after applying Weakness and Resistance).^C^10^Bite^^^^^^^^Atsuko Nishida
1^Slugma^^0^R^77^50^0^^^W^^CC^R^^Singe^Flip a coin. If heads, the Defending Pokémon is now Burned.^CC^30^Heat Tackle^Slugma does 10 damage to itself.^^^^^^^Kouki Saitou
1^Spinarak^^0^G^78^50^0^^^R^^C^C^^Collect^Draw a card.^GC^20+^Rising Lunge^Flip a coin. If heads, this attack does 20 damage plus 10 more damage.^^^^^^^Yuka Morii
1^Swinub^^0^F^79^50^0^^^G^^C^C^10^Tackle^^CC^^Rest^Remove all Special Conditions and all damage counters from Swinub. Swinub is now Asleep.^^^^^^^Tomokazu Komiya
1^Voltorb^^0^L^80^40^0^^^F^^C^C^^Psycho Waves^Discard an Energy card attached to Voltorb. The Defending Pokémon is now Confused.^C^10^Thunder Wave^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^^^^^^^Sachiko Adachi
1^Wooper^^0^W^81^50^0^^^G^^C^^^Poké-Body: Saturation^When you attach a {W} Energy card from your hand to Wooper, remove all Special Conditions and 1 damage counter from Wooper.^W^10^Wave Splash^^^^^^^^Kouki Saitou
1^Zubat^^0^G^82^50^0^^^P^^C^C^^Dark Streak^Flip a coin. If heads, each Defending Pokémon is now Paralyzed.^GC^20+^Ambush^Flip a coin. If heads, this attack does 20 damage plus 10 more damage.^^^^^^^Miki Tanaka
2^Copycat^1^83^Supporter^^You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.^Shuffle your hand into your deck. Then, count the number of cards in your opponent's hand and draw that many cards.^^^^^^Ken Sugimori
2^Pokémon Retriever^1^84^Rocket's Secret Machine^^^Search your discard pile for Basic Pokémon and Evolution cards. You may either show 1 Basic Pokémon or Evolution card to your opponent and put it into your hand, or show a combination of 3 Basic Pokémon or Evolution cards to your opponent and shuffle them into your deck.^^^^^^Katsura Tabata
2^Pow! Hand Extension^1^85^Rocket's Secret Machine^^^You may use this card only if you have more Prize cards left than your opponent. Move 1 Energy card attached to the Defending Pokémon to another of your opponent's Pokémon. Or, switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.^^^^^^Katsura Tabata
2^Rocket's Admin.^1^86^Supporter^^You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.^Each player shuffles his or her hand into his or her deck. Then, each player counts his or her Prize cards left and draws up to that many cards. (You draw your cards first.)^^^^^^Ken Sugimori
2^Rocket's Hideout^1^87^Stadium^^This card stays in play when you play it. Discard this card if another Stadium card comes into play.^Each Pokémon with Dark or Rocket's in its name (both yours and your opponent's) gets +20 HP.^^^^^^Ryo Ueda
2^Rocket's Mission^1^88^Supporter^^You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.^Discard a card from your hand. Then, draw 3 cards. If you discarded a Pokémon that has Dark or Rocket's in its name, draw 4 cards instead.^^^^^^Ken Sugimori
2^Rocket's Poké Ball^1^89^^^^Search your deck for a Pokémon with Dark in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward.^^^^^^Ryo Ueda
2^Rocket's Tricky Gym^1^90^Stadium^^This card stays in play when you play it. Discard this card if another Stadium card comes into play.^Each Pokémon with Dark or Rocket's in its name (both yours and your opponent's) can use attacks on this card instead of its own.^C^^Feint Attack^Does 20 damage to 1 of your opponent's Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.^^Ryo Ueda
2^Surprise! Time Machine^1^91^Rocket's Secret Machine^^Choose 1 of your Evolved Pokémon, remove the highest Stage Evolution card from it, and shuffle it into your deck (this counts as devolving that Pokémon).^If that Pokémon remains in play, search your deck for an Evolution card that evolves from that Pokémon and put it onto that Pokémon (this counts as evolving that Pokémon). Shuffle your deck afterward.^^^^^^Katsura Tabata
2^Swoop! Teleporter^1^92^Rocket's Secret Machine^^^Search your deck for a Basic Pokémon (excluding Pokémon-ex) and switch it with 1 of your Basic Pokémon (excluding Pokémon-ex) in play. (Any cards attached to that Pokémon, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Place the first Basic Pokemon in the discard pile. Shuffle your deck afterward.^^^^^^Katsura Tabata
2^Venture Bomb^1^93^Rocket's Secret Machine^^^Flip a coin. If heads, put 1 damage counter on 1 of your opponent's Pokémon. If tails, put 1 damage counter on 1 of your Pokémon.^^^^^^Katsura Tabata
3^Dark Metal Energy^1^94^^Attach Dark Metal Energy to 1 of your Pokémon. While in play, Dark Metal Energy provides {D} Energy and {M} Energy, but provides only 1 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no effect other than providing Energy.)^^Takumi Akabane
3^R Energy^1^95^^Attach R Energy to a Pokémon that has Dark or Rocket's in its name. While in play, R Energy provides 2 {D} Energy. (Doesn't count as a basic Energy card.) If the Pokémon R Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). When your turn ends, discard R Energy.^^Takumi Akabane
1^Rocket's Articuno ex^^4^D^96^100^0^^^M^^C^^^Poké-Body: Darkness Veil^As long as Rocket's Articuno ex has any {D} Energy attached to it, prevent all effects, except damage, by an opponent's attack done to Rocket's Articuno ex.^C^10^Freeze Solid^Search your discard pile for a {W} Energy card and attach it to Rocket's Articuno ex.^WWC^50^Ice Wing^^^^Ryo Ueda
1^Rocket's Entei ex^^4^D^97^100^0^^^W^^C^^^Poké-Body: Dark Condition^As long as Rocket's Entei ex has any {D} Energy attached to it, Rocket's Entei ex has no Weakness.^C^10^Energy Link^Search your discard pile for an Energy card and attach it to Rocket's Entei ex.^RRC^^Volcanic Ash^Discard 2 Energy attached to Rocket's Entei ex and then choose 1 of your opponent's Pokémon. This attack does 60 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)^^^Ryo Ueda
1^Rocket's Hitmonchan ex^^4^D^98^100^0^^^P^^C^^^Poké-Body: Strikes Back^If Rocket's Hitmonchan ex is your Active Pokémon and is damaged by an opponent's attack (even if Rocket's Hitmonchan ex is Knocked Out), put 2 damage counters on the Attacking Pokémon.^F^10^Mach Punch^Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)^FFC^60^Magnum Punch^^^^Mitsuhiro Arita
1^Rocket's Mewtwo ex^^4^D^99^100^0^^^P^^CC^P^^Darkness Switch^Discard an Energy card attached to Rocket's Mewtwo ex, and then switch all damage counters on Rocket's Mewtwo ex with those on the Defending Pokémon. (If an effect of this attack is prevented, this attack does nothing.)^PCC^40^Hypnoblast^Flip a coin. If heads, the Defending Pokémon is now Asleep.^PCCC^70^Psyburn^^^^Mitsuhiro Arita
1^Rocket's Moltres ex^^4^D^100^100^0^^^W^^CC^^^Poké-Body: Dark Lift^If Rocket's Moltres ex has any {D} Energy attached to it, the Retreat Cost for Rocket's Moltres ex is 0.^RC^30^Fire Dance^Search your discard pile for a {R} Energy card and attach it to 1 of your Pokémon.^RRC^50^Combustion^^^^Ryo Ueda
1^Rocket's Scizor ex^^4^D^101^120^1^Rocket's Scyther ex^^R^G^C^^^Poké-Body: Dual Armor^As long as Rocket's Scizor ex has any {M} Energy attached to it, Rocket's Scizor ex is both {D} and {M} type.^CCC^50^Rotating Claws^You may discard an Energy card attached to Rocket's Scizor ex. If you do, search your discard pile for an Energy card (excluding the one you discarded) and attach it to Rocket's Scizor ex.^^^^^^^Hikaru Koike
1^Rocket's Scyther ex^^4^D^102^80^0^^^R^F^C^^^Poké-Body: Dual Armor^As long as Rocket's Scyther ex has any {G} Energy attached to it, Rocket's Scyther ex is both {G} and {D} type.^C^10^Bounce^After your attack, you may switch Rocket's Scyther ex with 1 of your Benched Pokémon.^CCC^40^Slashing Strike^Rocket's Scyther ex can't use Slashing Strike during your next turn.^^^Hikaru Koike
1^Rocket's Sneasel ex^^4^D^103^90^0^^^F^P^C^D^10^Drag Off^Before doing damage, you may switch 1 of your opponent's Benched Pokémon with the Defending Pokémon. If you do, this attack does 10 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.^DDC^30+^Dark Ring^Does 30 damage plus 10 more damage for each of your {D} Pokémon in play.^^^^^^^Ryo Ueda
1^Rocket's Snorlax ex^^4^D^104^100^0^^^F^^CCC^^^Poké-Body: Dark Healer^As long as Rocket's Snorlax ex has any {D} Energy attached to it, remove 1 damage counter from Rocket's Snorlax ex between turns.^CC^20^Poison Claws^Flip a coin. If heads, the Defending Pokémon is now Poisoned.^CCCC^60^Collapse^Rocket's Snorlax ex is now Asleep.^^^Mitsuhiro Arita
1^Rocket's Suicune ex^^4^D^105^100^0^^^L^^C^C^10^Icy Wind^The Defending Pokémon is now Asleep.^WWC^50+^Hyper Splash^If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 50 damage plus 40 more damage.^^^^^^^Ryo Ueda
1^Rocket's Zapdos ex^^4^D^106^100^0^^^L^^C^^^Poké-Body: Darkness Guard^As long as Rocket's Zapdos ex has any {D} Energy attached to it, damage done to Rocket's Zapdos ex by an opponent's attack is reduced by 10 (after applying Weakness and Resistance).^C^10^Plasma^Search your discard pile for a {L} Energy card and attach it to Rocket's Zapdos ex.^LLC^60^Raging Thunder^This attack does 30 damage to 1 of your Pokémon.^^^Ryo Ueda
1^Mudkip [star]^^5^W^107^70^0^^^L^^C^W^^Whirlpool^Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.^WW^20+^Spring Back^If your opponent has only 1 Prize card left, this attack does 20 damage plus 50 more damage and the Defending Pokémon is now Asleep.^^^^^^^Masakazu Fukuda
1^Torchic [star]^^5^R^108^70^0^^^W^^C^R^20^Fireworks^Flip a coin. If tails, discard a {R} Energy card attached to Torchic *.^RR^20+^Spring Back^If your opponent has only 1 Prize card left, this attack does 20 damage plus 50 more damage and the Defending Pokémon is now Confused.^^^^^^^Masakazu Fukuda
1^Treecko [star]^^5^G^109^70^0^^^R^W^C^C^10^Tackle^^GG^20+^Spring Back^If your opponent has only 1 Prize card left, this attack does 20 damage plus 50 more damage and the Defending Pokémon is now Poisoned.^^^^^^^Masakazu Fukuda
1^Charmeleon^^3^R^110^70^1^Charmander^^W^^C^R^10^Smokescreen^If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.^RC^40^Fireworks^Flip a coin. If tails, discard a {R} Energy card attached to Charmeleon.^^^^^^^Ken Sugimori
2^Here Comes Team Rocket!^3^111^Supporter^^^You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.^Each player plays with his or her Prize Cards face up for the rest of the game.^^^^^^Ken Sugimori