2^Grass Energy^0^^^Provides 1 {G} Energy.^/images/gbtcg/card0.gif^0
2^Fire Energy^0^^^Provides 1 {R} Energy.^/images/gbtcg/card1.gif^0
2^Water Energy^0^^^Provides 1 {W} Energy.^/images/gbtcg/card2.gif^0
2^Lightning Energy^0^^^Provides 1 {L} Energy.^/images/gbtcg/card3.gif^0
2^Fighting Energy^0^^^Provides 1 {F} Energy.^/images/gbtcg/card4.gif^0
2^Psychic Energy^0^^^Provides 1 {P} Energy.^/images/gbtcg/card5.gif^0
2^Double Colorless Energy^1^^^Provides {C}{C} Energy. (Doesn't count as a basic Energy card.) Colorless Energy can't be used to pay colored Energy costs. (Any type of Energy can be used to pay Colorless Energy costs.)^/images/gbtcg/card6.gif^0
1^Bulbasaur^13^0^G^1^40^0^^R^^C^GG^20^Leech Seed^Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur.^^^^^/images/gbtcg/card7.gif^Seed^2' 4"^15^0^A strange seed was planted on its back at birth. Thus, a plant sprouted and now grows with this Pokémon.
1^Ivysaur^20^1^G^2^60^1^Bulbasaur^R^^C^GCC^30^Vine Whip^^GGG^20^Poisonpowder^The Defending Pokémon is now Poisoned.^/images/gbtcg/card8.gif^Seed^3' 3"^29^0^When the bulb on its back grows large, the Pokémon seems to lose the ability to stand on its hind legs.
1^Venusaur^64^2^G^3^100^2^Ivysaur^R^^CC^^^Solar Power^Once during your turn (before your attack), you may use this power. Your Active Pokémon and the Defending Pokémon are no longer Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.^GGGG^40^Mega Drain^Remove a number of damage counters from Venusaur equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Venusaur has fewer damage counters than that, remove all of them.^/images/gbtcg/card9.gif^Seed^6' 7"^221^7^The flower on its back catches the sun's rays. The sunlight is then absorbed and used for energy.
1^Venusaur^67^2^G^3^100^2^Ivysaur^R^^CC^^^Energy Trans^As often as you like during your turn (before your attack), you may take 1 {G} Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.^GGGG^60^Solarbeam^^/images/gbtcg/card10.gif^Seed^6' 7"^221^0^This plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight.
1^Caterpie^13^0^G^10^40^0^^R^^C^G^10^String Shot^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^^^^^/images/gbtcg/card11.gif^Worm^1' 0"^6^0^Its short feet are tipped with suction pads that enable it to tirelessly climb slopes and walls.
1^Metapod^21^0^G^11^70^1^Caterpie^R^^CC^CC^^Stiffen^Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.)^GG^20^Stun Spore^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^/images/gbtcg/card12.gif^Cocoon^2' 4"^22^0^It is vulnerable to attack because its shell is soft, exposing its weak and tender body.
1^Butterfree^28^1^G^12^70^2^Metapod^R^F^^CC^20^Whirlwind^If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)^GGGG^40^Mega Drain^Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Butterfree has fewer damage counters than that, remove all of them.^/images/gbtcg/card13.gif^Butterfly^3' 7"^71^1^In battle, it flaps its wings at high speed to release highly toxic dust into the air.
1^Weedle^12^0^G^13^40^0^^R^^C^G^10^Poison Sting^Flip a coin. If heads, the Defending Pokémon is now Poisoned.^^^^^/images/gbtcg/card14.gif^Hairy Bug^1' 0"^7^0^Often found in forests, eating leaves. It has a sharp, venomous stinger on its head.
1^Kakuna^23^1^G^14^80^1^Weedle^R^^CC^CC^^Stiffen^Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.)^GG^20^Poisonpowder^Flip a coin. If heads, the Defending Pokémon is now Poisoned.^/images/gbtcg/card15.gif^Cocoon^2' 0"^22^0^Almost incapable of moving, this Pokémon can only harden its shell to protect itself from predators.
1^Beedrill^32^2^G^15^80^2^Kakuna^R^F^^CCC^30x^Twineedle^Flip 2 coins. This attack does 30 damage times the number of heads.^GGG^40^Poison Sting^Flip a coin. If heads, the Defending Pokémon is now Poisoned.^/images/gbtcg/card16.gif^Poison Bee^3' 3"^65^0^Flies at high speed and attacks using the large, venomous stingers on its forelegs and tail.
1^Ekans^10^0^G^23^40^0^^P^^C^G^^Spit Poison^Flip a coin. If heads, the Defending Pokémon is now Poisoned.^GC^20^Wrap^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^/images/gbtcg/card17.gif^Snake^6' 7"^15^2^Moves silently and stealthily. Eats the eggs of birds, such as Pidgey and Spearow, whole.
1^Arbok^27^1^G^24^60^1^Ekans^P^^CC^G^10^Terror Strike^Flip a coin. If heads and if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)^GGC^20^Poison Fang^The Defending Pokémon is now Poisoned.^/images/gbtcg/card18.gif^Cobra^11' 6"^143^2^It is rumored that the ferocious warning markings on its belly differ from area to area.
1^Nidoran[F]^13^0^G^29^60^0^^P^^C^G^10x^Fury Swipes^Flip 3 coins. This attack does 10 damage times the number of heads.^GG^^Call for Family^Search your deck for a Basic Pokémon named Nidoran[F] or Nidoran[M] and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)^/images/gbtcg/card19.gif^Poison Pin^1' 4"^15^1^Although small, its venomous barbs make this Pokémon dangerous. The female has smaller horns.
1^Nidorina^24^1^G^30^70^1^Nidoran[F]^P^^C^G^^Supersonic^Flip a coin. If heads, the Defending Pokémon is now Confused.^GCC^30x^Double Kick^Flip 2 coins. This attack does 30 damage times the number of heads.^/images/gbtcg/card20.gif^Poison Pin^2' 7"^44^1^The female's horn develops slowly. Prefers physical attacks such as clawing and biting.
1^Nidoqueen^43^2^G^31^90^2^Nidorina^P^^CCC^GC^20+^Boyfriends^Does 20 damage plus 20 more damage for each Nidoking you have in play.^GGCC^50^Mega Punch^^/images/gbtcg/card21.gif^Drill^4' 3"^132^1^Its hard scales provide strong protection. It uses its hefty bulk to execute powerful moves.
1^Nidoran[M]^20^0^G^32^40^0^^P^^C^G^30^Horn Hazard^Flip a coin. If tails, this attack does nothing.^^^^^/images/gbtcg/card22.gif^Poison Pin^1' 4"^15^0^Stiffens its ears to sense danger. The larger, more powerful of its horns secretes venom.
1^Nidorino^25^1^G^33^60^1^Nidoran[M]^P^^C^GCC^30x^Double Kick^Flip 2 coins. This attack does 30 damage times the number of heads.^GGCC^50^Horn Drill^^/images/gbtcg/card23.gif^Poison Pin^2' 11"^43^0^An aggressive Pokémon that is quick to attack. The horn on its head secretes a powerful venom.
1^Nidoking^48^2^G^34^90^2^Nidorino^P^^CCC^GCC^30+^Thrash^Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself.^GGG^20^Toxic^The Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).^/images/gbtcg/card24.gif^Drill^4' 7"^137^0^Uses its powerful tail in battle to smash, constrict, then break its prey's bones.
1^Zubat^10^0^G^41^40^0^^P^F^^CC^^Supersonic^Flip a coin. If heads, the Defending Pokémon is now Confused.^GC^10^Leech Life^Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them.^/images/gbtcg/card25.gif^Bat^2' 7"^17^2^Forms colonies in perpetually dark places. Uses ultrasonic waves to identify and approach targets.
1^Golbat^29^1^G^42^60^1^Zubat^P^F^^CCC^30^Wing Attack^^GGC^20^Leech Life^Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them.^/images/gbtcg/card26.gif^Bat^5' 3"^121^2^Once it strikes, it will not stop draining energy from the victim even if it gets too heavy to fly.
1^Oddish^8^0^G^43^50^0^^R^^C^G^10^Stun Spore^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^GG^^Sprout^Search your deck for a Basic Pokémon named Oddish and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)^/images/gbtcg/card27.gif^Weed^1' 8"^12^1^During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
1^Gloom^22^1^G^44^60^1^Oddish^R^^C^G^^Poisonpowder^The Defending Pokémon is now Poisoned.^GG^20^Foul Odor^Both the Defending Pokémon and Gloom are now Confused (after doing damage).^/images/gbtcg/card28.gif^Weed^2' 7"^19^1^The fluid that oozes from its mouth isn't drool; it is a nectar that is used to attract prey.
1^Vileplume^35^2^G^45^80^2^Gloom^R^^CC^^^Heal^Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokémon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed.^GGG^40x^Petal Dance^Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now Confused (after doing damage).^/images/gbtcg/card29.gif^Flower^3' 11"^41^1^The larger its petals, the more toxic pollen it contains. Its big head is heavy and hard to hold up.
1^Paras^8^0^G^46^40^0^^R^^C^CC^20^Scratch^^GG^^Spore^The Defending Pokémon is now Asleep.^/images/gbtcg/card30.gif^Mushroom^1' 0"^12^1^Burrows to suck tree roots. The mushrooms on its back grow by drawing nutrients from the bug host.
1^Parasect^28^1^G^47^60^1^Paras^R^^C^GG^^Spore^The Defending Pokémon is now Asleep.^CCC^30^Slash^^/images/gbtcg/card31.gif^Mushroom^3' 3"^65^1^A host-parasite pair in which the parasite mushroom has taken over the host bug. Prefers damp places.
1^Venonat^12^0^G^48^40^0^^R^^C^G^10^Stun Spore^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^GC^10^Leech Life^Remove a number of damage counters from Venonat equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Venonat has fewer damage counters than that, remove all of them.^/images/gbtcg/card32.gif^Insect^3' 3"^66^1^Lives in the shadows of tall trees where it eats insects. It is attracted by light at night.
1^Venomoth^28^2^G^49^70^1^Venonat^R^F^^^^Shift^Once during your turn (before your attack), you may change the type of Venomoth to the type of any other Pokémon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confused, or Paralyzed.^GG^10^Venom Powder^Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.^/images/gbtcg/card33.gif^Poisonmoth^4' 11"^28^1^The dust-like scales covering its wings are color coded to indicate the kinds of poison it has.
1^Bellsprout^11^0^G^69^40^0^^R^^C^G^10^Vine Whip^^G^^Call for Family^Search your deck for a Basic Pokémon named Bellsprout and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)^/images/gbtcg/card34.gif^Flower^2' 4"^9^1^A carnivorous Pokémon that traps and eats bugs. It uses its root feet to soak up needed moisture.
1^Weepinbell^28^1^G^70^70^1^Bellsprout^R^^C^G^10^Poisonpowder^Flip a coin. If heads, the Defending Pokémon is now Poisoned.^GG^30^Razor Leaf^^/images/gbtcg/card35.gif^Flycatcher^3' 3"^14^1^It spits out poisonpowder to immobilize the enemy, and then finishes the enemy with a spray of acid.
1^Victreebel^42^2^G^71^80^2^Weepinbell^R^^CC^G^^Lure^If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon.^GG^20^Acid^Flip a coin. If heads, the Defending Pokémon can't retreat during your opponent's next turn.^/images/gbtcg/card36.gif^Flycatcher^5' 7"^34^1^Said to live in huge colonies deep in jungles, although no one has ever returned from there.
1^Grimer^17^0^G^88^50^0^^P^^C^C^10^Nasty Goo^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^G^^Minimize^All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).^/images/gbtcg/card37.gif^Sludge^2' 11"^66^2^Appears in filthy areas. Thrives by sucking up polluted sludge that is pumped out of factories.
1^Muk^34^2^G^89^70^1^Grimer^P^^CC^^^Toxic Gas^Ignore all Pokémon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed.^GGG^30^Sludge^Flip a coin. If heads, the Defending Pokémon is now Poisoned.^/images/gbtcg/card38.gif^Sludge^3' 11"^66^2^Thickly covered with a filthy, vile sludge. It is so toxic, even its footprints contain poison.
1^Exeggcute^14^0^G^102^50^0^^R^^C^P^^Hypnosis^The Defending Pokémon is now Asleep.^GG^20^Leech Seed^Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute.^/images/gbtcg/card39.gif^Egg^1' 4"^6^1^Often mistaken for eggs. When disturbed, they quickly gather and attack in swarms.
1^Exeggutor^35^1^G^103^80^1^Exeggcute^R^^CCC^P^^Teleport^Switch Exeggutor with 1 of your Benched Pokémon.^C^20x^Big Eggsplosion^Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads.^/images/gbtcg/card40.gif^Coconut^6' 7"^265^1^Legend has it that on rare occasions, one of its heads will drop off and continue on as an Exeggcute.
1^Koffing^13^0^G^109^50^0^^P^^C^GG^10^Foul Gas^Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, it is now Confused.^^^^^/images/gbtcg/card41.gif^Poison Gas^2' 0"^2^0^Because it stores several kinds of toxic gases in its body, it is prone to exploding without warning.
1^Weezing^27^1^G^110^60^1^Koffing^P^^C^GG^20^Smog^Flip a coin. If heads, the Defending Pokémon is now Poisoned.^GGC^60^Selfdestruct^Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Weezing does 60 damage to itself.^/images/gbtcg/card42.gif^Poison Gas^3' 11"^21^2^Where two kinds of poison gases meet, two Koffings can fuse into a Weezing over many years.
1^Tangela^8^0^G^114^50^0^^R^^CC^GC^20^Bind^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^GGG^20^Poisonpowder^The Defending Pokémon is now Poisoned.^/images/gbtcg/card43.gif^Vine^3' 3"^77^0^Its whole body is swathed with wide vines that are similar to seaweed. These vines shake as it walks.
1^Tangela^12^0^G^114^50^0^^R^^CC^G^10^Stun Spore^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^GGC^10^Poison Whip^The Defending Pokémon is now Poisoned.^/images/gbtcg/card44.gif^Vine^3' 3"^77^7^Its identity is obscured by masses of thick, blue vines. The vines are said to never stop growing.
1^Scyther^25^2^G^123^70^0^^R^F^^G^^Swords Dance^During your next turn, Scyther's Slash attack's base damage is doubled.^CCC^30^Slash^^/images/gbtcg/card45.gif^Mantis^4' 11"^123^1^With ninja-like agility and speed, it can create the illusion that there is more than one of it.
1^Pinsir^24^2^G^127^60^0^^R^^C^GG^20^Irongrip^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^GGCC^50^Guillotine^^/images/gbtcg/card46.gif^Stagbeetle^4' 11"^121^1^If it fails to crush the victim in its pincers, it will swing its victim around and toss it hard.
1^Charmander^10^0^R^4^50^0^^W^^C^C^10^Scratch^^RC^30^Ember^Discard 1 {R} Energy card attached to Charmander in order to use this attack.^/images/gbtcg/card47.gif^Lizard^2' 0"^19^0^Obviously prefers hot places. If it gets caught in the rain, steam is said to spout from the tip of its tail.
1^Charmeleon^32^1^R^5^80^1^Charmander^W^^C^CCC^30^Slash^^RRC^50^Flamethrower^Discard 1 {R} Energy card attached to Charmeleon in order to use this attack.^/images/gbtcg/card48.gif^Flame^3' 7"^42^0^When it swings its burning tail, it raises the temperature to unbearably high levels.
1^Charizard^76^2^R^6^120^2^Charmeleon^W^F^CCC^^^Energy Burn^As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into {R} Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.^RRRR^100^Fire Spin^Discard 2 Energy cards attached to Charizard in order to use this attack.^/images/gbtcg/card49.gif^Flame^5' 7"^200^0^Spits fire that is hot enough to melt boulders. Known to unintentionally cause forest fires.
1^Vulpix^11^0^R^37^50^0^^W^^C^RR^10^Confuse Ray^Flip a coin. If heads, the Defending Pokémon is now Confused.^^^^^/images/gbtcg/card50.gif^Fox^2' 0"^22^0^At the time of birth, it has just one tail. Its tail splits from the tip as it grows older.
1^Ninetails^32^2^R^38^80^1^Vulpix^W^^C^CC^^Lure^If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.^RRRR^80^Fire Blast^Discard 1 {R} Energy card attached to Ninetales in order to use this attack.^/images/gbtcg/card51.gif^Fox^3' 7"^44^0^Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.
1^Ninetails^35^2^R^38^80^1^Vulpix^W^^C^RR^^Mix-Up^If your opponent has any Basic Pokémon or Evolution cards in his or her hand, your opponent shuffles them into his or her deck. Then, your opponent puts an equal number of Basic Pokémon or Evolution cards chosen at random from his or her deck into his or her hand. Your opponent shuffles his or her deck afterward.^RRR^10x^Dancing Embers^Flip 8 coins. This attack does 10 damage times the number of heads.^/images/gbtcg/card52.gif^Fox^3' 7"^44^7^According to an enduring legend, 9 noble heroes were united and reincarnated as this.
1^Growlithe^18^1^R^58^60^0^^W^^C^RC^20^Flare^^^^^^/images/gbtcg/card53.gif^Puppy^2' 4"^42^0^Very protective of its territory. It will bark and bite to repel intruders from its space.
1^Arcanine^34^^R^59^70^1^Growlithe^W^^C^CC^10+^Quick Attack^Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.^RR^40+^Flames of Rage^Discard 2 {R} Energy cards attached to Arcanine in order to use this attack. This attack does 40 damage plus 10 more damage for each damage counter on Arcanine.^/images/gbtcg/card54.gif^Legendary^6' 3"^342^8^A legendary Pokémon famous for its beauty. It looks almost as if it flies when it runs.
1^Arcanine^45^1^R^59^100^1^Growlithe^W^^CCC^RRC^50^Flamethrower^Discard 1 {R} Energy card attached to Arcanine in order to use this attack.^RRCC^80^Take Down^Arcanine does 30 damage to itself.^/images/gbtcg/card55.gif^Legendary^6' 3"^342^0^A Pokémon that has been long admired for its beauty. It runs gracefully, as if on wings.
1^Ponyta^10^0^R^77^40^0^^W^^C^CC^20^Smash Kick^^RR^30^Flame Tail^^/images/gbtcg/card56.gif^Fire Horse^3' 3"^66^0^Its hooves are 10 times harder than diamonds. It can trample anything flat in moments.
1^Rapidash^33^1^R^78^70^1^Ponyta^W^^^CC^20+^Stomp^Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.^RRC^30^Agility^Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash.^/images/gbtcg/card57.gif^Fire Horse^5' 7"^209^1^Very competitive, this Pokémon will chase anything that moves fast in the hopes of racing it.
1^Magmar^24^1^R^126^50^0^^W^^CC^RR^30^Fire Punch^^RRC^50^Flamethrower^Discard 1 {R} Energy card attached to Magmar in order to use this attack.^/images/gbtcg/card58.gif^Spitfire^4' 3"^98^0^Its body always burns with an orange glow that enables it to hide perfectly among flames.
1^Magmar^31^1^R^126^70^0^^W^^C^R^10^Smokescreen^If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.^RR^20^Smog^Flip a coin. If heads, the Defending Pokémon is now Poisoned.^/images/gbtcg/card59.gif^Spitfire^4' 3"^98^2^Found at the mouths of volcanoes and extremely hard to spot. There are very few instances of capturing this Pokémon.
1^Flareon^22^1^R^136^60^1^Eevee^W^^C^CCC^30^Bite^^CCC^10+^Rage^Does 10 damage plus 10 more damage for each damage counter on Flareon.^/images/gbtcg/card60.gif^Flame^2' 11"^55^7^It has a flame chamber inside its body. It inhales, then blows out fire that is over 3,000 degrees.
1^Flareon^28^2^R^136^70^1^Eevee^W^^C^CC^10+^Quick Attack^Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.^RRCC^60^Flamethrower^Discard 1 {R} Energy card attached to Flareon in order to use this attack.^/images/gbtcg/card61.gif^Flame^2' 11"^55^1^When storing thermal energy in its body, its temperature could soar to over 1,600 degrees.
1^Moltres^35^2^R^146^70^0^^^F^CC^R^^Wildfire^You may discard any number of {R} Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck.^RRRR^80^Dive Bomb^Flip a coin. If tails, this attack does nothing.^/images/gbtcg/card62.gif^Flame^6' 7"^132^2^Known as the legendary bird of fire. Every flap of its wings creates a dazzling flash of flames.
1^Moltres^37^2^R^146^100^0^^^F^CC^^^Firegiver^When you put Moltres into play during your turn (not during set-up), put from 1 to 4 (chosen at random) {R} Energy cards from your deck into your hand. Shuffle your deck afterward.^RRR^70^Dive Bomb^Flip a coin. If tails, this attack does nothing.^/images/gbtcg/card63.gif^Flame^6' 7"^132^7^A legendary bird Pokémon. As it flaps its flaming wings, even the night sky will turn red.
1^Squirtle^8^0^W^7^40^0^^L^^C^W^10^Bubble^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^WC^^Withdraw^Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.)^/images/gbtcg/card64.gif^Tiny Turtle^1' 8"^20^0^After birth, its back swells and hardens into a shell. It powerfully sprays foam from its mouth.
1^Wartortle^22^1^W^8^70^1^Squirtle^L^^C^WC^^Withdraw^Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.)^WCC^40^Bite^^/images/gbtcg/card65.gif^Turtle^3' 3"^50^0^Often hides in water to stalk unwary prey. When swimming quickly, it moves its ears to maintain balance.
1^Blastoise^52^2^W^9^100^2^Wartortle^L^^CCC^^^Rain Dance^As often as you like during your turn (before your attack), you may attach 1 {W} Energy card to 1 of your {W} Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.^WWW^40+^Hydro Pump^Does 40 damage plus 10 more damage for each {W} Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.^/images/gbtcg/card66.gif^Shellfish^5' 3"^189^0^A brutal Pokémon with pressurized water jets on its shell. They are used for high-speed tackles.
1^Psyduck^15^0^W^54^50^0^^L^^C^P^^Headache^Your opponent can't play Trainer cards during his or her next turn.^W^10x^Fury Swipes^Flip 3 coins. This attack does 10 damage times the number of heads.^/images/gbtcg/card67.gif^Duck^2' 7"^43^2^While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
1^Golduck^27^1^W^55^70^1^Psyduck^L^^C^P^10^Psyshock^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^WWC^20^Hyper Beam^If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.^/images/gbtcg/card68.gif^Duck^5' 7"^169^2^Often seen swimming elegantly by lake shores. It is often mistaken for the Japanese monster, Kappa.
1^Poliwag^13^0^W^60^40^0^^G^^C^W^10+^Water Gun^Does 10 damage plus 10 more damage for each {W} Energy attached to Poliwag but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.^^^^^/images/gbtcg/card69.gif^Tadpole^2' 0"^27^0^Its newly grown legs prevent it from running. It appears to prefer swimming over trying to stand.
1^Poliwhirl^28^1^W^61^60^1^Poliwag^G^^C^WW^^Amnesia^Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.^WWC^30x^Doubleslap^Flip 2 coins. This attack does 30 damage times the number of heads.^/images/gbtcg/card70.gif^Tadpole^3' 4"^44^0^Capable of living in or out of water. When out of water, it sweats to keep its body slimy.
1^Poliwrath^48^2^W^62^90^2^Poliwhirl^G^^CCC^WWC^30+^Water Gun^Does 30 damage plus 10 more damage for each {W} Energy attached to Poliwrath but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.^WWCC^40^Whirlpool^If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.^/images/gbtcg/card71.gif^Tadpole^4' 3"^119^0^An adept swimmer at both the front crawl and breaststroke. Easily overtakes the best human swimmers.
1^Tentacool^10^0^W^72^30^0^^L^^^^^Cowardice^At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is Asleep, Confused, or Paralyzed.^W^10^Acid^^/images/gbtcg/card72.gif^Jellyfish^2' 11"^100^2^Drifts in shallow seas. Anglers who hook them by accident are often punished by its stinging acid.
1^Tentacruel^21^1^W^73^60^1^Tentacool^L^^^W^^Supersonic^Flip a coin. If heads, the Defending Pokémon is now Confused.^WW^10^Jellyfish Sting^The Defending Pokémon is now Poisoned.^/images/gbtcg/card73.gif^Jellyfish^5' 3"^121^2^The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
1^Seel^12^1^W^86^60^0^^L^^C^W^10^Headbutt^^^^^^/images/gbtcg/card74.gif^Sea Lion^3' 7"^198^0^The protruding horn on its head is very hard. This horn is used for bashing through thick ice.
1^Dewgong^42^1^W^87^80^1^Seel^L^^CCC^WWC^50^Aurora Beam^^WWCC^30^Ice Beam^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^/images/gbtcg/card75.gif^Sea Lion^5' 7"^265^0^Stores thermal energy in its body. Swims at a steady 8 knots even in intensely cold waters.
1^Shellder^8^0^W^90^30^0^^L^^C^W^^Supersonic^Flip a coin. If heads, the Defending Pokémon is now Confused.^W^^Hide in Shell^Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen.)^/images/gbtcg/card76.gif^Bivalve^1' 0"^9^2^Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.
1^Cloyster^25^1^W^91^50^1^Shellder^L^^CC^WW^30^Clamp^Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage).^WW^30x^Spike Cannon^Flip 2 coins. This attack does 30 damage times the number of heads.^/images/gbtcg/card77.gif^Bivalve^4' 11"^292^2^When attacked, it launches its horns in quick volleys. Its innards have never been seen.
1^Krabby^20^0^W^98^50^0^^L^^CC^W^^Call for Family^Search your deck for a Basic Pokémon named Krabby and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)^WC^20^Irongrip^^/images/gbtcg/card78.gif^River Crab^1' 4"^14^2^Its pincers are not only powerful weapons, they are used for balance when walking sideways.
1^Kingler^27^1^W^99^60^1^Krabby^L^^CCC^W^10x^Flail^Does 10 damage times the number of damage counters on Kingler.^WWC^40^Crabhammer^^/images/gbtcg/card79.gif^Pincer^4' 3"^132^2^The large pincer has 10,000 horsepower of crushing power. However, its huge size makes it unwieldy to use.
1^Horsea^19^0^W^116^40^0^^L^^^W^10^Smokescreen^If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.^^^^^/images/gbtcg/card80.gif^Dragon^1' 4"^18^2^Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
1^Seadra^23^1^W^117^60^1^Horsea^L^^C^WC^20+^Water Gun^Does 20 damage plus 10 more damage for each {W} Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.^WCC^20^Agility^Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra.^/images/gbtcg/card81.gif^Dragon^3' 1"^55^2^Capable of swimming backward by rapidly flapping its wing-like pectoral fins and stout tail.
1^Goldeen^12^0^W^118^40^0^^L^^^W^10^Horn Attack^^^^^^/images/gbtcg/card82.gif^Goldfish^2' 0"^33^1^Its tail fin billows like an elegant ballroom dress, giving it the nickname "Water Queen."
1^Seaking^28^1^W^119^70^1^Goldeen^L^^C^W^10^Horn Attack^^WC^30^Waterfall^^/images/gbtcg/card83.gif^Goldfish^4' 3"^86^1^In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.
1^Staryu^15^0^W^120^40^0^^L^^C^W^20^Slap^^^^^^/images/gbtcg/card84.gif^Starshape^2' 7"^76^0^An enigmatic Pokémon that can effortlessly regenerate any appendage it loses in battle.
1^Starmie^28^0^W^121^60^1^Staryu^L^^C^WW^^Recover^Discard 1 {W} Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie.^WCC^20^Star Freeze^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^/images/gbtcg/card85.gif^Mysterious^3' 7"^176^0^Its central core glows with the seven colors of the rainbow. Some people value this core as a gem.
1^Magikarp^8^1^W^129^30^0^^L^^C^C^10^Tackle^^W^10x^Flail^Does 10 damage times the number of damage counters on Magikarp.^/images/gbtcg/card86.gif^Fish^2' 11"^22^0^In the distant past, it was stronger than its horribly weak descendants that exist today.
1^Gyarados^41^2^W^130^100^1^Magikarp^G^F^CCC^WWW^50^Dragon Rage^^WWWW^40^Bubblebeam^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^/images/gbtcg/card87.gif^Atrocious^21' 4"^518^0^Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.
1^Lapras^31^2^W^131^80^0^^L^^CC^W^10+^Water Gun^Does 10 damage plus 10 more damage for each {W} Energy attached to Lapras but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.^WW^10^Confuse Ray^Flip a coin. If heads, the Defending Pokémon is now Confused.^/images/gbtcg/card88.gif^Transport^8' 2"^485^2^A Pokémon that has been overhunted almost to extinction. It can ferry people across water.
1^Vaporeon^29^1^W^134^60^1^Eevee^L^^C^C^^Focus Energy^During your next turn, Vaporeon's Bite attack's base damage is doubled.^CCC^30^Bite^^/images/gbtcg/card89.gif^Bubble Jet^3' 3"^64^7^Its cell structure is similar to water molecules. It will melt away and become invisible in water.
1^Vaporeon^42^2^W^134^80^1^Eevee^L^^C^CC^10+^Quick Attack^Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.^WWC^30+^Water Gun^Does 30 damage plus 10 more damage for each {W} Energy attached to Vaporeon but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.^/images/gbtcg/card90.gif^Bubble Jet^3' 3"^64^1^Lives close to water. Its long tail is ridged with a fin that is often mistaken for a mermaid's.
1^Omanyte^19^0^W^138^40^1^Mysterious Fossil^G^^C^^^Clairvoyance^Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed.^W^10+^Water Gun^Does 10 damage plus 10 more damage for each {W} Energy attached to Omanyte but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.^/images/gbtcg/card91.gif^Spiral^1' 4"^17^2^Although long extinct, in rare cases, it can be genetically resurrected from fossils.
1^Omastar^32^1^W^139^70^2^Omanyte^G^^C^WC^20+^Water Gun^Does 20 damage plus 10 more damage for each {W} Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.^WW^30x^Spike Cannon^Flip 2 coins. This attack does 30 damage times the number of heads.^/images/gbtcg/card92.gif^Spiral^3' 3"^77^2^A prehistoric Pokémon that died out when its heavy shell made it impossible for it to catch prey.
1^Articuno^35^2^W^144^70^0^^^F^CC^WWW^30^Freeze Dry^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^WWWW^50^Blizzard^Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)^/images/gbtcg/card93.gif^Freeze^5' 7"^122^2^A legendary bird Pokémon that is said to appear to doomed people who are lost in icy mountains.
1^Articuno^37^2^W^144^100^0^^^F^CC^^^Quickfreeze^When you put Articuno into play during your turn (not during set-up), flip a coin. If heads, the Defending Pokémon is now Paralyzed.^WWW^^Ice Breath^Does 40 damage to 1 of your opponent's Pokémon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)^/images/gbtcg/card94.gif^Freeze^5' 7"^122^7^A legendary bird Pokémon. It freezes water that is contained in winter air and makes it snow.
1^Pikachu^12^0^L^25^40^0^^F^^C^C^10^Gnaw^^LC^30^Thunder Jolt^Flip a coin. If tails, Pikachu does 10 damage to itself.^/images/gbtcg/card95.gif^Mouse^1' 4"^13^0^When several of these Pokémon gather, their electricity can cause lightning storms.
1^Pikachu^14^0^L^25^50^0^^F^^C^LL^20^Spark^If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)^^^^^/images/gbtcg/card96.gif^Mouse^1' 4"^13^1^When several of these Pokémon gather, their electricity can build and cause lightning storms.
1^Pikachu^16^^L^25^60^0^^F^^C^C^^Growl^If the Defending Pokémon attacks Pikachu during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching or evolving either Pokémon ends this effect.)^LL^20^Thundershock^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^/images/gbtcg/card97.gif^Mouse^1' 4"^13^8^When several of these Pokémon gather, their electricity could build and cause lightning storms.
1^Pikachu^16^^L^25^60^0^^F^^C^C^^Growl^If the Defending Pokémon attacks Pikachu during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching or evolving either Pokémon ends this effect.)^LL^20^Thundershock^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^/images/gbtcg/card98.gif^Mouse^1' 4"^13^8^When several of these Pokémon gather, their electricity could build and cause lightning storms.
1^Flying Pikachu^12^^L^25^40^0^^^F^C^L^10^Thundershock^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^CCC^30^Fly^Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu. If tails, this attack does nothing (not even damage).^/images/gbtcg/card99.gif^Mouse^1' 4"^13^8^By learning how to fly, Pikachu overcame its weakness to Fighting Pokémon.
1^Surfing Pikachu^13^^L^25^50^0^^F^^C^WW^30^Surf^^^^^^/images/gbtcg/card100.gif^Mouse^1' 4"^13^8^One summer, a group of Pikachu was found riding the waves at the local beach.
1^Surfing Pikachu^13^^L^25^50^0^^F^^C^WW^30^Surf^^^^^^/images/gbtcg/card101.gif^Mouse^1' 4"^13^8^One summer, a group of Pikachu was found riding the waves at the local beach.
1^Raichu^40^2^L^26^80^1^Pikachu^F^^C^LCC^20^Agility^Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu.^LLLC^60^Thunder^Flip a coin. If tails, Raichu does 30 damage to itself.^/images/gbtcg/card102.gif^Mouse^2' 7"^66^0^Its long tail serves as a ground to protect itself from its own high-voltage power.
1^Raichu^45^2^L^26^90^1^Pikachu^F^^C^LLLL^30^Gigashock^Choose 3 of your opponent's Benched Pokémon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) If your opponent has fewer than 3 Benched Pokémon, do the damage to each of them.^^^^^/images/gbtcg/card103.gif^Mouse^2' 7"^66^2^Its long tail serves as a ground to protect itself from its own high voltage power.
1^Magnemite^13^0^L^81^40^0^^F^^C^L^10^Thunder Wave^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^LC^40^Selfdestruct^Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magnemite does 40 damage to itself.^/images/gbtcg/card104.gif^Magnet^1' 0"^13^0^Uses anti-gravity to stay suspended. Appears without warning and uses attacks like Thunder Wave.
1^Magnemite^15^0^L^81^40^0^^F^^C^C^10^Tackle^^LC^^Magnetic Storm^Remove all Energy cards attached to all of your Pokémon, then randomly reattach each of them.^/images/gbtcg/card105.gif^Magnet^1' 0"^13^7^It is born with the ability to defy gravity. Floats in air on powerful electromagnetic waves.
1^Magneton^28^2^L^82^60^1^Magnemite^F^^C^LLC^30^Thunder Wave^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^LLCC^80^Selfdestruct^Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 80 damage to itself.^/images/gbtcg/card106.gif^Magnet^3' 3"^132^0^Formed by several Magnemites linked together. It frequently appears when sunspots flare up.
1^Magneton^35^2^L^82^80^1^Magnemite^F^^CC^LC^20^Sonicboom^Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)^LLLL^100^Selfdestruct^Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 100 damage to itself.^/images/gbtcg/card107.gif^Magnet^3' 3"^132^2^Formed by several Magnemites linked together. They frequently appear when sunspots flare up.
1^Voltorb^10^0^L^100^40^0^^F^^C^C^10^Tackle^^^^^^/images/gbtcg/card108.gif^Ball^1' 8"^23^0^Usually found in power plants. Easily mistaken for a Poke Ball, it has zapped many people.
1^Electrode^35^2^L^101^70^1^Voltorb^F^^C^LL^30^Sonicboom^Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)^LLL^^Energy Spike^Search your deck for a basic Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.^/images/gbtcg/card109.gif^Ball^3' 11"^147^7^Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
1^Electrode^42^2^L^101^90^1^Voltorb^F^^C^CC^20^Tackle^^LLL^20^Chain Lightning^If the Defending Pokémon isn't Colorless, this attack does 10 damage to each Benched Pokémon of the same type as the Defending Pokémon (including your own).^/images/gbtcg/card110.gif^Ball^3' 11"^147^1^It stores electrical energy under very high pressure. It often explodes with little or no provocation.
1^Electabuzz^20^^L^125^60^0^^F^^CC^L^^Light Screen^Whenever an attack does damage to Electabuzz (after applying Weakness and Resistance) during your opponent's next turn, that attack only does half the damage to Electabuzz (rounded down to the nearest 10). (Any other effects of attacks still happen.)^CC^10+^Quick Attack^Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.^/images/gbtcg/card111.gif^Electric^3' 7"^66^8^A wild Pokémon with a short temper. It is able to distinguish colors and likes the color red.
1^Electabuzz^35^2^L^125^70^0^^F^^CC^L^10^Thundershock^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^LC^30+^Thunderpunch^Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Electabuzz does 10 damage to itself.^/images/gbtcg/card112.gif^Electric^3' 7"^66^0^Normally found near power plants, it can wander away and cause major blackouts in cities.
1^Jolteon^24^1^L^135^60^1^Eevee^F^^C^CC^20x^Double Kick^Flip 2 coins. This attack does 20 damage times the number of heads.^CCCC^30^Stun Needle^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^/images/gbtcg/card113.gif^Lightning^2' 7"^54^7^A sensitive Pokémon that easily becomes sad or angry. Every time its mood changes, it charges power.
1^Jolteon^29^2^L^135^70^1^Eevee^F^^C^CC^10+^Quick Attack^Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.^LLC^20x^Pin Missile^Flip 4 coins. This attack does 20 damage times the number of heads.^/images/gbtcg/card114.gif^Lightning^2' 7"^54^1^It accumulates negative ions from the atmosphere to blast out 10,000- volt lightning bolts.
1^Zapdos^40^2^L^145^80^0^^^F^CC^LLLL^40^Thunderstorm^For each of your opponent's Benched Pokémon, flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Then, Zapdos does 10 damage times the number of tails to itself.^^^^^/images/gbtcg/card115.gif^Electric^5' 3"^116^2^A legendary thunderbird Pokémon whose anger is said to cause storms. Some say it has lived above the clouds for thousands of years.
1^Zapdos^64^2^L^145^90^0^^^F^CCC^LLLC^60^Thunder^Flip a coin. If tails, Zapdos does 30 damage to itself.^LLLL^100^Thunderbolt^Discard all Energy cards attached to Zapdos in order to use this attack.^/images/gbtcg/card116.gif^Electric^5' 3"^116^0^A legendary bird Pokémon said to appear from clouds while wielding enormous lightning bolts.
1^Zapdos^68^2^L^145^100^0^^^F^CC^^^Peal of Thunder^When you put Zapdos into play during your turn (not during set-up), do 30 damage to a Pokémon other than Zapdos chosen at random. (Don't apply Weakness and Resistance.)^LLL^^Big Thunder^Choose a Pokémon other than Zapdos at random. This attack does 70 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)^/images/gbtcg/card117.gif^Electric^5' 3"^116^7^This legendary bird Pokémon is said to appear when the sky turns dark and lightning showers down.
1^Sandshrew^12^0^F^27^40^0^^G^L^C^F^10^Sand-attack^If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.^^^^^/images/gbtcg/card118.gif^Mouse^2' 0"^26^0^Burrows deep underground in arid locations far from water. It only emerges to hunt for food.
1^Sandslash^33^1^F^28^70^1^Sandshrew^G^L^C^CC^20^Slash^^FF^20x^Fury Swipes^Flip 3 coins. This attack does 20 damage times the number of heads.^/images/gbtcg/card119.gif^Mouse^3' 3"^65^2^Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape.
1^Diglett^8^0^F^50^30^0^^G^L^^F^10^Dig^^FF^30^Mud Slap^^/images/gbtcg/card120.gif^Mole^0' 8"^2^0^Lives about three feet underground, where it feeds on plant roots. It sometimes appears above ground.
1^Dugtrio^36^2^F^51^70^1^Diglett^G^L^CC^FFC^40^Slash^^FFFF^70^Earthquake^Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)^/images/gbtcg/card121.gif^Mole^2' 4"^73^0^A team of Diglett triplets. It triggers huge earthquakes by burrowing 60 miles underground.
1^Mankey^7^0^F^56^30^0^^P^^^^^Peek^Once during your turn (before your attack), you may look at one of the following: the top card of either player's deck, a random card from your opponent's hand, or one of either player's Prizes. This power can't be used if Mankey is Asleep, Confused, or Paralyzed.^C^10^Scratch^^/images/gbtcg/card122.gif^Pig Monkey^1' 8"^62^1^Extremely quick to anger. It could be docile one moment, then thrashing away the next.
1^Primeape^35^1^F^57^70^1^Mankey^P^^C^FF^20x^Fury Swipes^Flip 3 coins. This attack does 20 damage times the number of heads.^FFC^50^Tantrum^Flip a coin. If tails, Primeape is now Confused (after doing damage).^/images/gbtcg/card123.gif^Pig Monkey^3' 3"^71^1^Always furious and tenacious to boot. It will not abandon chasing its quarry until its quarry is caught.
1^Machop^20^0^F^66^50^0^^P^^C^F^20^Low Kick^^^^^^/images/gbtcg/card124.gif^Superpower^2' 7"^43^0^Loves to build its muscles. It trains in all styles of martial arts to become even stronger.
1^Machoke^40^1^F^67^80^1^Machop^P^^CCC^FFC^50-^Karate Chop^Does 50 damage minus 10 damage for each damage counter on Machoke.^FFCC^60^Submission^Machoke does 20 damage to itself.^/images/gbtcg/card125.gif^Superpower^4' 11"^155^0^Its muscular body is so powerful that it must wear a power-save belt to help regulate its motions.
1^Machamp^67^2^F^68^100^2^Machoke^P^^CCC^^^Strikes Back^Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks.^FFFC^60^Seismic Toss^^/images/gbtcg/card126.gif^Superpower^5' 3"^287^0^Using its amazing muscles, it throws powerful punches that can knock its victim clear over the horizon.
1^Geodude^16^0^F^74^50^0^^G^^C^FC^10x^Stone Barrage^Flip a coin until you get tails. This attack does 10 damage times the number of heads.^^^^^/images/gbtcg/card127.gif^Rock^1' 4"^44^2^Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.
1^Graveler^29^1^F^75^60^1^Geodude^G^^CC^FF^^Harden^During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)^FFC^40^Rock Throw^^/images/gbtcg/card128.gif^Rock^3' 3"^232^2^Rolls down slopes to move. It rolls over any obstacle without slowing or changing its direction.
1^Golem^36^1^F^76^80^2^Graveler^G^^CCCC^FFFC^60^Avalanche^^FFFF^100^Selfdestruct^Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Golem does 100 damage to itself.^/images/gbtcg/card129.gif^Megaton^4' 7"^662^2^Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without damage.
1^Onix^12^0^F^95^90^0^^G^^CCC^F^10^Rock Throw^^FF^^Harden^During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)^/images/gbtcg/card130.gif^Rock Snake^28' 10"^463^0^As it grows, the stone portions of its body harden to become similar to a diamond, though colored black.
1^Cubone^13^0^F^104^40^0^^G^L^C^C^^Snivel^If the Defending Pokémon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching or evolving either Pokémon ends this effect.)^FF^10+^Rage^Does 10 damage plus 10 more damage for each damage counter on Cubone.^/images/gbtcg/card131.gif^Lonely^1' 4"^14^1^Because it never removes its skull helmet, no one has ever seen this Pokémon's real face.
1^Marowak^26^1^F^105^60^1^Cubone^G^L^C^FF^30x^Bonemerang^Flip 2 coins. This attack does 30 damage times the number of heads.^FFC^^Call for Friend^Search your deck for a {F} Basic Pokémon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)^/images/gbtcg/card132.gif^Bonekeeper^3' 3"^99^1^The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to K.O. targets.
1^Marowak^32^1^F^105^70^1^Cubone^G^L^CC^FC^10^Bone Attack^Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.^FFF^^Wail^Each player fills his or her Bench with Basic Pokémon chosen at random from his or her deck. If a player has fewer Basic Pokémon than that in his or deck, he or she chooses all of them. Each player shuffles his or her deck afterward.^/images/gbtcg/card133.gif^Bonekeeper^3' 3"^99^7^Small and weak, this Pokémon is adept with its bone club. It has grown more vicious over the ages.
1^Hitmonlee^30^2^F^106^60^0^^P^^C^FF^^Stretch Kick^If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)^FFF^50^High Jump Kick^^/images/gbtcg/card134.gif^Kicking^4' 11"^110^2^When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.
1^Hitmonchan^33^2^F^107^70^0^^P^^CC^F^20^Jab^^FFC^40^Special Punch^^/images/gbtcg/card135.gif^Punching^4' 7"^111^0^While seeming to do nothing, it fires punches in lightning-fast volleys that are impossible to see.
1^Rhyhorn^18^0^F^111^70^0^^G^L^CCC^C^^Leer^Flip a coin. If heads, the Defending Pokémon can't attack Rhyhorn during your opponent's next turn. (Benching or evolving either Pokémon ends this effect.)^FCC^30^Horn Attack^^/images/gbtcg/card136.gif^Spike^3' 3"^254^1^Its massive bones are 1,000 times harder than human bones. It can easily knock a trailer flying.
1^Rhydon^48^1^F^112^100^1^Rhyhorn^G^L^CCC^FCC^30^Horn Attack^^FFFF^50^Ram^Rhydon does 20 damage to itself. If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon.(Do the damage before switching the Pokémon. Switch the Pokémon even if Rhydon is Knocked Out.)^/images/gbtcg/card137.gif^Drill^6' 3"^265^1^Protected by an armor-like hide, it is capable of living in molten lava of 3600 degrees.
1^Kabuto^9^0^F^140^30^1^Mysterious Fossil^G^^C^^^Kabuto Armor^Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed.^C^10^Scratch^^/images/gbtcg/card138.gif^Shellfish^1' 8"^25^2^A Pokémon that was resurrected from a fossil found in what was once the ocean floor eons ago.
1^Kabutops^30^2^F^141^60^2^Kabuto^G^^C^FF^30^Sharp Sickle^^FFFF^40^Absorb^Remove a number of damage counters from Kabutops equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them.^/images/gbtcg/card139.gif^Shellfish^4' 3"^89^2^Its sleek shape is perfect for swimming. It slashes prey with its claws and drains the body fluids.
1^Aerodactyl^28^2^F^142^60^1^Mysterious Fossil^G^F^CC^^^Prehistoric Power^No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed.^CCC^30^Wing Attack^^/images/gbtcg/card140.gif^Fossil^5' 11"^130^2^A ferocious prehistoric Pokémon that goes for the enemy's throat with its serrated saw-like fangs.
1^Abra^10^0^P^63^30^0^^P^^^P^10^Psyshock^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^^^^^/images/gbtcg/card141.gif^Psi^2' 11"^43^0^Using its ability to read minds, it will identify impending danger and teleport to safety.
1^Kadabra^38^1^P^64^60^1^Abra^P^^CCC^PP^^Recover^Discard 1 {P} Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra.^PPC^50^Super Psy^^/images/gbtcg/card142.gif^Psi^4' 3"^125^0^It emits special alpha waves from its body that induce headaches even to those just nearby.
1^Alakazam^42^2^P^65^80^2^Kadabra^P^^CCC^^^Damage Swap^As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.^PPP^30^Confuse Ray^Flip a coin. If heads, the Defending Pokémon is now Confused.^/images/gbtcg/card143.gif^Psi^4' 11"^106^0^Its brain can outperform a supercomputer. Its intelligence quotient is said to be 5000.
1^Slowpoke^9^^P^79^40^0^^P^^C^C^10^Headbutt^^PP^^Amnesia^Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.^/images/gbtcg/card144.gif^Dopey^3' 11"^79^8^Incredibly slow and dopey. It takes 5 seconds for it to feel pain when under attack.
1^Slowpoke^18^0^P^79^50^0^^P^^C^C^^Spacing Out^Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.^PP^^Scavenge^Discard 1 {P} Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand.^/images/gbtcg/card145.gif^Dopey^3' 11"^79^2^Incredibly slow and dopey. It takes 5 seconds for it to feel pain when under attack.
1^Slowbro^26^1^P^80^60^1^Slowpoke^P^^C^^^Strange Behavior^As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to Slowbro as long as you don't Knock Out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed.^PP^20^Psyshock^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^/images/gbtcg/card146.gif^Hermitcrab^5' 3"^173^2^The Shellder that is latched onto Slowpoke's tail is said to feed on the host's left-over scraps.
1^Gastly^8^0^P^92^30^0^^^F^^P^^Sleeping Gas^Flip a coin. If heads, the Defending Pokémon is now Asleep.^PC^^Destiny Bond^Discard 1 {P} Energy card attached to Gastly in order to use this attack. If a Pokémon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokémon.^/images/gbtcg/card147.gif^Gas^4' 3"^ 0^0^Almost invisible, this gaseous Pokémon cloaks the target and puts it to sleep without notice.
1^Gastly^17^1^P^92^50^0^^^F^^P^10^Lick^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^PP^^Energy Conversion^Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself.^/images/gbtcg/card148.gif^Gas^4' 3"^ 0^2^A mysterious Pokémon. Some say it is a lifeform from another dimension, while others believe it is formed from smog.
1^Haunter^17^2^P^93^50^1^Gastly^^F^^^^Transparency^Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep, Confused, or Paralyzed.^PC^10^Nightmare^The Defending Pokémon is now Asleep.^/images/gbtcg/card149.gif^Gas^5' 3"^ 0^2^Because of its ability to slip through block walls, it is said to be from another dimension.
1^Haunter^22^1^P^93^60^1^Gastly^^F^C^P^^Hypnosis^The Defending Pokémon is now Asleep.^PP^50^Dream Eater^You can't use this attack unless the Defending Pokémon is Asleep.^/images/gbtcg/card150.gif^Gas^5' 3"^ 0^0^Because of its ability to slip through block walls, it is said to be from another dimension.
1^Gengar^38^2^P^94^80^2^Haunter^^F^C^^^Curse^Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.^PPP^30^Dark Mind^If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)^/images/gbtcg/card151.gif^Shadow^4' 11"^89^2^Under a full moon, this Pokémon likes to mimic the shadows of people and laugh at their fright.
1^Drowzee^12^0^P^96^50^0^^P^^C^C^10^Pound^^PP^10^Confuse Ray^Flip a coin. If heads, the Defending Pokémon is now Confused.^/images/gbtcg/card152.gif^Hypnosis^3' 3"^71^0^Puts enemies to sleep, then eats their dreams. Occasionally gets sick from eating bad dreams.
1^Hypno^36^2^P^97^90^1^Drowzee^P^^CC^P^^Prophecy^Look at up to 3 cards from the top of either player's deck and rearrange them as you like.^PPP^30^Dark Mind^If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)^/images/gbtcg/card153.gif^Hypnosis^5' 3"^167^2^When it locks eyes with an enemy, it will use a mix of psi moves such as Hypnosis and Confusion.
1^Mr. Mime^28^2^P^122^40^0^^P^^C^^^Invisible Wall^Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.^PC^10+^Meditate^Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.^/images/gbtcg/card154.gif^Barrier^4' 3"^120^1^If interrupted while miming, it will slap around the enemy with its broad hands.
1^Jynx^23^1^P^124^70^0^^P^^CC^P^10x^Doubleslap^Flip 2 coins. This attack does 10 damage times the number of heads.^PPC^20+^Meditate^Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon.^/images/gbtcg/card155.gif^Human Shape^4' 7"^90^0^Merely by meditating, the Pokémon launches a powerful psychic energy attack.
1^Mewtwo^53^2^P^150^60^0^^P^^CCC^PC^10+^Psychic^Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.^PP^^Barrier^Discard 1 {P} Energy card attached to Mewtwo in order to use this attack. During your opponent's next turn, prevent all effects of attacks, including damage, done to Mewtwo.^/images/gbtcg/card156.gif^Genetic^6' 7"^269^0^A scientist created this Pokémon after years of horrific gene-splicing and DNA engineering experiments.
1^Mewtwo^60^^P^150^70^0^^P^^CC^P^^Energy Absorption^Choose up to 2 Energy cards from your discard pile and attach them to Mewtwo.^PPC^40^Psyburn^^/images/gbtcg/card157.gif^Genetic^6' 7"^269^8^Years of genetic experiments resulted in the creation of this never-before-seen violent Pokémon.
1^Mewtwo^60^^P^150^70^0^^P^^CC^P^^Energy Absorption^Choose up to 2 Energy cards from your discard pile and attach them to Mewtwo.^PPC^40^Psyburn^^/images/gbtcg/card158.gif^Genetic^6' 7"^269^8^Years of genetic experiments resulted in the creation of this never-before-seen violent Pokémon.
1^Mew^8^^P^151^40^0^^P^^C^^^Neutralizing Shield^Prevent all effects of attacks, including damage, done to Mew by evolved Pokémon (excluding your own). This power stops working while Mew is Asleep, Confused, or Paralyzed.^P^10^Psyshock^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^/images/gbtcg/card159.gif^New Species^1' 4"^9^8^So rare that it is still said to be a mirage by many experts. Only a few people have seen it worldwide.
1^Mew^15^2^P^151^50^0^^P^^^PC^^Mystery Attack^Does a random amount of damage to the Defending Pokémon and may cause a random effect to the Defending Pokémon.^^^^^/images/gbtcg/card160.gif^New Species^1' 4"^9^7^When viewed through a microscope, this Pokémon's short, fine, delicate hair can be seen.
1^Mew^23^2^P^151^50^0^^P^^C^P^10x^Psywave^Does 10 damage times the number of Energy cards attached to the Defending Pokémon.^PP^^Devolution Beam^Choose an evolved Pokémon (Your own or your opponent's). Return the highest stage evolution card on that Pokémon to Its player's hand.^/images/gbtcg/card161.gif^New Species^1' 4"^9^2^So rare that it is still said to be a mirage by many experts. Only a few people have seen it worldwide.
1^Pidgey^8^0^C^16^40^0^^L^F^C^CC^10^Whirlwind^If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)^^^^^/images/gbtcg/card162.gif^Tiny Bird^1' 0"^4^0^A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand.
1^Pidgeotto^36^2^C^17^60^1^Pidgey^L^F^C^CC^20^Whirlwind^If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)^CCC^^Mirror Move^If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokémon.^/images/gbtcg/card163.gif^Bird^3' 7"^66^0^Very protective of its sprawling territory, this Pokémon will fiercely peck at any intruder.
1^Pidgeot^38^2^C^18^80^2^Pidgeotto^L^F^C^CCC^^Slicing Wind^Does 30 damage to 1 of your opponent's Pokémon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)^CCCC^20^Gale^Switch Pidgeot with 1 of your Benched Pokémon chosen at random. If your opponent has any Benched Pokémon, switch the Defending Pokémon with 1 of them chosen at random. (Do the damage before switching the Pokémon.)^/images/gbtcg/card164.gif^Bird^4' 11"^87^7^This Pokémon flies at Mach 2 speed, seeking prey. Its large talons are feared as wicked weapons.
1^Pidgeot^40^2^C^18^80^2^Pidgeotto^L^F^^CC^20^Wing Attack^^CCC^30^Hurricane^Unless this attack Knocks Out the Defending Pokémon, return the Defending Pokémon and all cards attached to it to your opponent's hand.^/images/gbtcg/card165.gif^Bird^4' 11"^87^1^When hunting, it skims the surface of water at high speed to pick off unwary prey such as Magikarp.
1^Rattata^9^0^C^19^30^0^^F^P^^C^20^Bite^^^^^^/images/gbtcg/card166.gif^Rat^1' 0"^8^0^Bites anything when it attacks. Small and very quick, it is a common sight in many places.
1^Raticate^41^1^C^20^60^1^Rattata^F^P^C^C^20^Bite^^CCC^^Super Fang^Does damage to the Defending Pokémon equal to half the Defending Pokémon's remaining HP (rounded up to the nearest 10).^/images/gbtcg/card167.gif^Rat^2' 4"^41^0^It uses its whiskers to maintain its balance. It seems to slow down if they are cut off.
1^Spearow^13^0^C^21^50^0^^L^F^^C^10^Peck^^CCC^^Mirror Move^If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokémon.^/images/gbtcg/card168.gif^Tiny Bird^1' 0"^4^1^Eats bugs in grassy areas. It has to flap its short wings at high speed to stay airborne.
1^Fearow^27^1^C^22^70^1^Spearow^L^F^^CCC^20^Agility^Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow.^CCCC^40^Drill Peck^^/images/gbtcg/card169.gif^Beak^3' 11"^84^1^With its huge and magnificent wings, it can keep aloft without ever having to land for rest.
1^Clefairy^14^2^C^35^40^0^^F^P^C^C^^Sing^Flip a coin. If heads, the Defending Pokémon is now Asleep.^CCC^^Metronome^Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs. (No matter what type the Defending Pokemon is, Clefairy's type is still Colorless.)^/images/gbtcg/card170.gif^Fairy^2' 0"^17^0^Its magical and cute appeal has many admirers. It is rare and found only in certain areas.
1^Clefable^34^2^C^36^70^1^Clefairy^F^P^CC^C^^Metronome^Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.)^CC^^Minimize^All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).^/images/gbtcg/card171.gif^Fairy^4' 3"^88^1^A timid Fairy Pokémon that is rarely seen. It will run and hide the moment it senses people.
1^Jigglypuff^12^^C^39^50^0^^F^P^C^C^^First Aid^Remove 1 damage counter from Jigglypuff.^CCC^40^Double-edge^Jigglypuff does 20 damage to itself.^/images/gbtcg/card172.gif^Balloon^1' 8"^12^8^When its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep.
1^Jigglypuff^13^0^C^39^50^0^^F^P^C^C^^Friendship Song^Flip a coin. If heads, put a Basic Pokémon card chosen at random from your deck onto your Bench. (You can't use this attack if your Bench is full.)^CC^10^Expand^All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance).^/images/gbtcg/card173.gif^Balloon^1' 8"^12^7^Uses its alluring eyes to enrapture its foe. It then sings a pleasing melody that lulls the foe to sleep.
1^Jigglypuff^14^0^C^39^60^0^^F^P^C^C^^Lullaby^The Defending Pokémon is now Asleep.^CC^20^Pound^^/images/gbtcg/card174.gif^Balloon^1' 8"^12^1^When its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep.
1^Wigglytuff^36^2^C^40^80^1^Jigglypuff^F^P^CC^C^^Lullaby^The Defending Pokémon is now Asleep.^CCC^10+^Do the Wave^Does 10 damage plus 10 more damage for each of your Benched Pokémon.^/images/gbtcg/card175.gif^Balloon^3' 3"^26^1^The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size.
1^Meowth^14^0^C^52^50^0^^F^P^C^CC^^Cat Punch^Does 20 damage to 1 of your opponent's Pokémon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)^^^^^/images/gbtcg/card176.gif^Scratch Cat^1' 4"^9^7^Appears to be more active at night. It loves round and shiny things, so it can't stop from picking them up.
1^Meowth^15^0^C^52^50^0^^F^P^C^CC^10^Pay Day^Flip a coin. If heads, draw a card.^^^^^/images/gbtcg/card177.gif^Scratch Cat^1' 4"^9^1^Adores circular objects. Wanders the streets on a nightly basis to look for dropped loose change.
1^Persian^25^1^C^53^70^1^Meowth^F^P^^CC^20^Scratch^^CCC^30^Pounce^If the Defending Pokémon attacks Persian during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching or evolving either Pokémon ends this effect.)^/images/gbtcg/card178.gif^Classy Cat^3' 3"^71^1^Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness.
1^Farfetch'd^20^1^C^83^50^0^^L^F^C^C^30^Leek Slap^Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again).^CCC^30^Pot Smash^^/images/gbtcg/card179.gif^Wild Duck^2' 7"^33^0^The sprig of green onions it holds is its weapon. This sprig is used much like a metal sword.
1^Doduo^10^0^C^84^50^0^^L^F^^C^10x^Fury Attack^Flip 2 coins. This attack does 10 damage times the number of heads.^^^^^/images/gbtcg/card180.gif^Twin Bird^4' 7"^86^0^A bird that makes up for its poor flying with its fast foot speed. Leaves giant footprints.
1^Dodrio^28^1^C^85^70^1^Doduo^L^F^^^^Retreat Aid^As long as Dodrio is Benched, pay {C} less to retreat your Active Pokémon.^CCC^10+^Rage^Does 10 damage plus 10 more damage for each damage counter on Dodrio.^/images/gbtcg/card181.gif^Triplebird^5' 11"^188^1^Uses its three brains to execute complex plans. While two heads sleep, one head stays awake.
1^Lickitung^26^1^C^108^90^0^^F^P^CCC^C^10^Tongue Wrap^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^CC^^Supersonic^Flip a coin. If heads, the Defending Pokémon is now Confused.^/images/gbtcg/card182.gif^Licking^3' 11"^144^1^Its tongue can be extended like a chameleon's. It leaves a stinging sensation when it licks enemies.
1^Chansey^55^2^C^113^120^0^^F^P^C^CC^^Scrunch^Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.)^CCCC^80^Double-edge^Chansey does 80 damage to itself.^/images/gbtcg/card183.gif^Egg^3' 7"^76^0^A rare and elusive Pokémon that is said to bring happiness to those who manage to catch it.
1^Kangaskhan^40^2^C^115^90^0^^F^P^CCC^C^^Fetch^Draw a card.^CCCC^20x^Comet Punch^Flip 4 coins. This attack does 20 damage times the number of heads.^/images/gbtcg/card184.gif^Parent^7' 3"^176^1^The infant rarely ventures out of its mother's protective pouch until it is three years old.
1^Tauros^32^1^C^128^60^0^^F^P^CC^CC^20+^Stomp^Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.^CCC^20+^Rampage^Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now Confused (after doing damage).^/images/gbtcg/card185.gif^Wild Bull^4' 7"^195^1^When it targets an enemy, it charges furiously while whipping its body with its long tails.
1^Ditto^19^2^C^132^50^0^^F^P^C^C^10^Pound^^CCC^^Morph^Remove all damage counters from Ditto. For the rest of the game, replace Ditto with a copy of a Basic Pokémon card (other than Ditto) chosen at random from your deck. Ditto is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it).^/images/gbtcg/card186.gif^Transform^1' 0"^9^7^When it spots an enemy, its body transfigures into an almost perfect copy of its opponent.
1^Eevee^12^0^C^133^50^0^^F^P^C^C^^Tail Wag^Flip a coin. If heads, the Defending Pokémon can't attack Eevee during your opponent's next turn. (Benching or evolving either Pokémon ends this effect.)^CC^10+^Quick Attack^Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.^/images/gbtcg/card187.gif^Evolution^1' 0"^14^1^Its genetic code is irregular. It may mutate if it is exposed to radiation from elemental stones.
1^Porygon^12^1^C^137^30^0^^F^P^C^C^^Conversion 1^If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless.^CC^^Conversion 2^Change Porygon's Resistance to a type of your choice other than Colorless.^/images/gbtcg/card188.gif^Virtual^2' 7"^80^0^A Pokémon that consists entirely of programming code. Capable of moving freely in cyberspace.
1^Snorlax^20^2^C^143^90^0^^F^P^CCCC^^^Thick Skinned^Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed.^CCCC^30^Body Slam^Flip a coin. If heads, the Defending Pokémon is now Paralyzed.^/images/gbtcg/card189.gif^Sleeping^6' 11"^1014^1^Very lazy. Just eats and sleeps. As its rotund bulk builds, it becomes steadily more slothful.
1^Dratini^10^1^C^147^40^0^^^P^C^C^10^Pound^^^^^^/images/gbtcg/card190.gif^Dragon^5' 11"^7^0^Long considered a mythical Pokémon until recently, when a small colony was found living underwater.
1^Dragonair^33^2^C^148^80^1^Dratini^^P^CC^CCC^30x^Slam^Flip 2 coins. This attack does 30 damage times the number of heads.^CCCC^20^Hyper Beam^If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.^/images/gbtcg/card191.gif^Dragon^13' 1"^36^0^A mystical Pokémon that exudes a gentle aura. Has the ability to change climate conditions.
1^Dragonite^41^2^C^149^100^2^Dragonair^^F^CC^^^Healing Wind^When you put Dragonite into play, remove 2 damage counters from each of your Pokémon. If a Pokémon has fewer damage counters than that, remove all of them from that Pokémon.^CCC^30x^Slam^Flip 2 coins. This attack does 30 damage times the number of heads.^/images/gbtcg/card192.gif^Dragon^7' 3"^463^7^It is said that this Pokémon lives somewhere in the sea and that it flies. However, it is only a rumor.
1^Dragonite^45^2^C^149^100^2^Dragonair^^F^C^^^Step In^Once during your turn (before your attack), if Dragonite is on your Bench, you may switch it with your Active Pokémon.^CCCC^40x^Slam^Flip 2 coins. This attack does 40 damage times the number of heads.^/images/gbtcg/card193.gif^Dragon^7' 3"^463^2^An extremely rarely seen marine Pokémon. Its intelligence is said to match that of humans.
2^Professor Oak^1^^^Discard your hand, then draw 7 cards.^/images/gbtcg/card194.gif^0
2^Imposter Professor Oak^2^^^Your opponent shuffles his or her hand into his or her deck, then draws 7 cards.^/images/gbtcg/card195.gif^0
2^Bill^0^^^Draw 2 cards.^/images/gbtcg/card196.gif^0
2^Mr.Fuji^1^^^Choose a Pokémon on your Bench. Shuffle it and any cards attached to it into your deck.^/images/gbtcg/card197.gif^2
2^Lass^2^^^You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks.^/images/gbtcg/card198.gif^0
2^Imakuni?^^^^Your Active Pokémon is now Confused. Imakuni wants you to play him as a Basic Pokémon, but you can't. A mysterious creature not listed in the Pokédex. He asks kids around the world,"Who is cuter-Pikachu or me?"^/images/gbtcg/card199.gif^8
2^Pokémon Trader^2^^^Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.^/images/gbtcg/card200.gif^0
2^Pokémon Breeder^2^^^Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway.^/images/gbtcg/card201.gif^0
2^Clefairy Doll^2^^^Play Clefairy Doll as if it were a Basic Pokémon. While in play, Clefairy Doll counts as a Pokémon (instead of a Trainer card). Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned.^/images/gbtcg/card202.gif^0
2^Mysterious Fossil^0^^^Play Mysterious Fossil as if it were a Basic Pokémon. While in play, Mysterious Fossil counts as a Pokémon (instead of a Trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned.^/images/gbtcg/card203.gif^2
2^Energy Retrieval^1^^^Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.^/images/gbtcg/card204.gif^0
2^Super Energy Retrieval^^^^Trade 2 of the other cards in your hand for up to 4 basic Energy cards from your discard pile.^/images/gbtcg/card205.gif^8
2^Energy Search^0^^^Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward.^/images/gbtcg/card206.gif^2
2^Energy Removal^0^^^Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.^/images/gbtcg/card207.gif^0
2^Super Energy Removal^2^^^Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.^/images/gbtcg/card208.gif^0
2^Switch^0^^^Switch 1 of your Benched Pokémon with your Active Pokémon.^/images/gbtcg/card209.gif^0
2^Pokémon Center^1^^^Remove all damage counters from all of your own Pokémon with damage counters on them, then discard all Energy cards attached to those Pokémon.^/images/gbtcg/card210.gif^0
2^Poké Ball^0^^^Flip a coin. If heads, you may search your deck for any Basic Pokémon or Evolution card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.^/images/gbtcg/card211.gif^1
2^Scoop Up^2^^^Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.)^/images/gbtcg/card212.gif^0
2^Computer Search^2^^^Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.^/images/gbtcg/card213.gif^0
2^Pokédex^1^^^Look at up to 5 cards from the top of your deck and rearrange them as you like.^/images/gbtcg/card214.gif^0
2^PlusPower^1^^^Attach PlusPower to your Active Pokémon. At the end of your turn, discard PlusPower. If this Pokémon's attack does damage to any Active Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to that Active Pokémon.^/images/gbtcg/card215.gif^0
2^Defender^1^^^Attach Defender to 1 of your Pokémon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).^/images/gbtcg/card216.gif^0
2^Item Finder^2^^^Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.^/images/gbtcg/card217.gif^0
2^Gust of Wind^0^^^Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.^/images/gbtcg/card218.gif^0
2^Devolution Spray^2^^^Choose 1 of your own Pokémon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokémon.^/images/gbtcg/card219.gif^0
2^Potion^0^^^Remove 2 damage counters from 1 of your Pokémon. If that Pokémon has fewer damage counters than that, remove all of them.^/images/gbtcg/card220.gif^0
2^Super Potion^1^^^Discard 1 Energy card attached to 1 of your own Pokémon in order to remove 4 damage counters from that Pokémon. If the Pokémon has fewer damage counters than that, remove all of them.^/images/gbtcg/card221.gif^0
2^Full Heal^1^^^Your Active Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned.^/images/gbtcg/card222.gif^0
2^Revive^1^^^Put 1 Basic Pokémon card from your discard pile onto your Bench. Put damage counters on that Pokémon equal to half its HP (rounded down to the nearest 10). (You can't play Revive if your Bench is full.)^/images/gbtcg/card223.gif^0
2^Maintenance^1^^^Shuffle 2 of the other cards from your hand into your deck in order to draw a card.^/images/gbtcg/card224.gif^0
2^Pokémon Flute^1^^^Choose 1 Basic Pokémon card from your opponent's discard pile and put it onto his or her Bench. (You can't play Pokémon Flute if your opponent's Bench is full.)^/images/gbtcg/card225.gif^0
2^Gambler^0^^^Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card.^/images/gbtcg/card226.gif^2
2^Recycle^0^^^Flip a coin. If heads, put a card in your discard pile on top of your deck.^/images/gbtcg/card227.gif^2