Pokémon Trading Card Game - Team Aqua's Lanturn - EX: Team Magma vs. Team Aqua 28
Stage 1 Pokémon - Evolves from Team Aqua's Chinchou
Team Aqua's Lanturn
80 HP ![[L]](../images/tcg/lghtning.gif) 

Poké-Power: Auxiliary Light
 
Once during your turn (before your attack), you may attach a basic Energy card from your hand to Team Aqua's Lanturn. Put 2 damage counters on Team Aqua's Lanturn. This power can't be used if Team Aqua's Lanturn is affected by a Special Condition.
![[L]](../images/tcg/lghtning.gif)
![[C]](../images/tcg/colorles.gif)
![[C]](../images/tcg/colorles.gif) Lightning Ball
 50
  Lightning Ball
 50
weakness![[Ft]](../images/tcg/fighting.gif)
resistance![[M]](../images/tcg/metal.gif) -30
 -30
retreat cost![[C]](../images/tcg/colorles.gif)