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Changes in Ability Effects in Pokémon Black Version and Pokémon White Version

Pokémon Data FilesChanges in Ability Effects in Pokémon Black Version and Pokémon White Version
AbilityOld EffectNew Effect
AdaptabilityIf an attack by this Pokémon shares a type with one of this Pokémon types, that attack’s damage is doubled instead of multiplied by 1.5.If an attack by this Pokémon shares a type with one of this Pokémon’s types, that attack’s damage is doubled instead of multiplied by 1.5.
AftermathIf a direct attack by another Pokémon causes this Pokémon to faint, that other Pokémon loses 1/4 of its maximum HP (but not less than 1 HP) unless a Pokémon in battle has Damp (not considered recoil).If a direct attack by another Pokémon causes this Pokémon to faint, that other Pokémon loses 1/4 of its maximum HP (but not less than 1 HP) unless a Pokémon in battle that isn’t rotated out has Damp (not considered recoil).
Air LockAs long as this Pokémon is in battle, no effects from the weather are applied. (The weather effects are still displayed and can still end as normal.)No effects from the weather are applied. (The weather effects are still displayed and can still end as normal.)
Anger PointWhenever an attack against this Pokémon is successful and is a critical hit, this Pokémon’s Attack rises by 12 stages. (Applied before additional effects.)Whenever this Pokémon is damaged by an attack that’s a critical hit, this Pokémon’s Attack rises by 12 stages.
AnticipationThe next time Abilities resolve, a message is displayed if any opposing Pokémon has a one-hit KO move that would not be ineffective against this Pokémon if it were used as an attack by that Pokémon against this Pokémon, or a damaging move (other than Counter, Dragon Rage, Metal Burst, Mirror Coat, Night Shade, Psywave, and Seismic Toss) whose original type is "super effective" against this Pokémon types (as though that move were an anonymous attack of that type by that opposing Pokémon against this Pokémon, taking Normalize into account). (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this Ability in any of these moments, this Ability doesn’t trigger again while this Pokémon is in battle.)When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, a message is displayed if any opposing Pokémon has a one-hit KO move or has a damaging move whose original type is "super effective" against this Pokémon’s types (without applying effects that change type matchups against this Pokémon).
Arena TrapAn opposing Pokémon can’t switch out or run unless it has Levitate or it’s a Flying type. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.An adjacent opposing Pokémon can’t switch out or run unless it has Levitate or it’s a Flying type. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.
Bad DreamsAs long as this Pokémon is in battle, each sleeping opposing Pokémon loses 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn. (This effect is cumulative.)At the end of each turn, each sleeping adjacent opposing Pokémon loses 1/8 of its maximum HP (but not less than 1 HP). (This effect is cumulative.)
BlazeIf this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Fire-type attacks by this Pokémon is multiplied by 1.5.If this Pokémon has 1/3 of its maximum HP, rounded down, or less, Attack and Special Attack for Fire-type attacks by this Pokémon is multiplied by 1.5.
Clear BodyAttacks and Abilities by other Pokémon can’t lower this Pokémon’s stat stages. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.)Attacks and Abilities by other Pokémon can’t lower this Pokémon’s stat stages.} (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.)
Cloud NineAs long as this Pokémon is in battle, no effects from the weather are applied. (The weather effects are still displayed and can still end as normal.)No effects from the weather are applied. (The weather effects are still displayed and can still end as normal.)
Color ChangeWhenever this Pokémon loses HP because of a damaging attack by another Pokémon, if this Pokémon doesn’t share a type with that attack’s type, this Pokémon types change to that attack’s type.At the end of all hits of a damaging attack by another Pokémon, if this Pokémon was damaged by that attack and if this Pokémon doesn’t share a type with that attack’s type, this Pokémon’s types change to that attack’s type. (Prevented by Sheer Force if the attack has an additional effect.)
CompoundeyesAccuracy of attacks by this Pokémon is multiplied by 1.3. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the rate of encountering wild Pokémon with common items is 60% and of encountering those with rare items is 20%.Accuracy of attacks by this Pokémon is multiplied by 130/100. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the rate of encountering wild Pokémon with common items is 60%, with rare items 20%, and with very rare items 5%.
Cute CharmWhenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes infatuated (at a 30% chance) if its gender is different from this Pokémon and neither is gender-unknown (not considered an additional effect).Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon becomes infatuated (at a 30% chance) if its gender is different from this Pokémon and neither is gender-unknown (not considered an additional effect). } [If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering Pokémon with the same gender as this Pokémon is 2/3.]
DampAs long as this Pokémon is in battle, Selfdestruct and Explosion by any Pokémon in battle does nothing (doesn’t cause fainting).Selfdestruct and Explosion will fail for all Pokémon in battle (doesn’t cause fainting).
DownloadThe next time Abilities resolve, if an opposing Pokémon exists, this Pokémon’s Attack rises by 1 stage if the total Defense among all opposing Pokémon is less than the total Special Defense among those Pokémon, or this Pokémon’s Special Attack rises by 1 stage if the total Defense is greater or equal. (This check, if there is no opposing Pokémon at a position, uses the Defense and Special Defense of the last Pokémon at that position without applying effects that ended when the Pokémon left the battle, and this check calculates each stat by multiplying the Defense stat or Special Defense stat by the multiplier for the respective stat stage, ignoring Unaware and Simple.) (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this Ability in any of these moments, this Ability doesn’t trigger again while this Pokémon is in battle.)When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, if an opposing Pokémonthat isn’t rotated out exists, this Pokémon’s Attack rises by 1 stage if the total current Defense among all opposing Pokémonthat exist and aren’t rotated out is less than the total current Special Defense among those Pokémon, or this Pokémon’s Special Attack rises by 1 stage if the total Defense is greater or equal. (For this check, each stat is calculated by multiplying the Defense stat or Special Defense stat by the multiplier for the respective stat stage, ignoring Unaware and Wonder Room.)
DrizzleThe next time Abilities resolve, the effect of Rain Dance begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this Ability in any of these moments, this Ability doesn’t trigger again while this Pokémon is in battle.)When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, the effect of Rain Dance begins and continues indefinitely, even if already in effect, unless the effect is already indefinite.
DroughtThe next time Abilities resolve, the effect of Sunny Day begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this Ability in any of these moments, this Ability doesn’t trigger again while this Pokémon is in battle.)When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, the effect of Sunny Day begins and continues indefinitely, even if already in effect, unless the effect is already indefinite.
Dry SkinAt the end of each turn, if Rain Dance is in effect, this Pokémon gains 1/8 of its maximum HP (but not less than 1 HP). At the end of each turn, if Sunny Day is in effect, this Pokémon loses 1/8 of its maximum HP (but not less than 1 HP). Power of Fire-type attacks against this Pokémon is multiplied by 5/4. Whenever a Water-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and the attack is ineffective against this Pokémon. Uses determined types. (Applied after accuracy check and effects that change targets, but before damage calculation.)At the end of each turn, if Rain Dance is in effect, this Pokémon gains 1/8 of its maximum HP (but not less than 1 HP). At the end of each turn, if Sunny Day is in effect, this Pokémon loses 1/8 of its maximum HP (but not less than 1 HP). Power of Fire-type attacks against this Pokémon is multiplied by 5/4. Whenever a Water-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and the attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation.)
Effect SporeWhenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes poisoned, becomes paralyzed, or sleeps, at a combined 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this).Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon becomes poisoned, becomes paralyzed, or sleeps, at a combined 30% chance (not considered an additional effect, prevented by Safeguard but not Substitute).
FilterDamage from attacks whose types are "super effective" against this Pokémon types, if they are used by other Pokémon against this Pokémon, is multiplied by 3/4.Damage from attacks whose types are "super effective" against this Pokémon’s types, if they are used by other Pokémon against this Pokémon, is multiplied by 3/4.
Flame BodyWhenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes burned at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this). If this Pokémon is anywhere in the player’s party, every 256 steps lowers the "Egg counter" of each Egg by 2 instead of 1. (This effect is not cumulative with multiple instances of Magma Armor, this Ability, or both.)Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon becomes burned at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this). If this Pokémon is anywhere in the player’s party, every 256 steps lowers the "Egg counter" of each Egg by 2 instead of 1. (This effect is not cumulative with multiple instances of Magma Armor, this Ability, or both.)
Flash FireFire-type attacks are ineffective against this Pokémon (even Will-O-Wisp) as long as this Pokémon isn’t frozen. Whenever a Fire-type attack that targets this Pokémon (even Will-O-Wisp) is used by another Pokémon while this Pokémon has this Ability and isn’t frozen, Attack and Special Attack for Fire-type attacks by this Pokémon is multiplied by 1.5 (even while this Pokémon doesn’t have this Ability) until this Pokémon leaves the battle. (Effect is not cumulative.) Uses determined types. (Applied after accuracy check and effects that change targets, but before damage calculation.)Whenever a Fire-type attack by another Pokémon targets this Pokémon (even non-damaging ones, even if this Pokémon is frozen, and even if the attack is otherwise ineffective against it), that attack is ineffective against this Pokémon, and Attack and Special Attack for Fire-type attacks by this Pokémon is multiplied by 1.5 (effect is not cumulative) until this Pokémon leaves the battle or this Pokémon doesn’t have this Ability. (Applied after effects that change targets, but before accuracy check and damage calculation.)
Flower GiftDuring Sunny Day, Attack and Special Defense of each Pokémon in battle on this Pokémon’s side are multiplied by 1.5. (This effect is not cumulative.)Anytime Abilities resolve, if Sunny Day is in effect and this Pokémon is a Cherrim and hasn’t transformed, this Pokémon assumes the Sunshine Form (until it has transformed) and this Pokémon reverts to Overcast Form when this Pokémon leaves the battle, Sunny Day is not in effect, or this Pokémon doesn’t have this Ability. During Sunny Day, if this Pokémon is a Cherrim and hasn’t transformed, Attack and Special Defense of this Pokémon and its allies are multiplied by 1.5. (This effect is cumulative.)
ForecastWhenever this Pokémon enters the battle (including other times that Abilities resolve), if this Pokémon’s current species is Castform, this Pokémon type becomes Fire during Sunny Day, Water during Ice during Hail, Normal otherwise, and Rain Dance, unless this Pokémon shares a type with that type.Anytime Abilities resolve, if this Pokémon is a Castform and hasn’t transformed, this Pokémon assumes the Sunny Form during Sunny Day, the Rainy Form during Rain Dance, the Snowy Form during Hail, and the Normal Form otherwise (until this Pokémon has transformed), and this Pokémon reverts to the Normal Form when this Pokémon leaves the battle or doesn’t have this Ability. (If it changes to a different form this way, its stats are recalculated and its types change to Fire, Water, Ice, or Normal, respectively, to conform to that form, except if it has transformed.)
ForewarnThe next time Abilities resolve, a message displays the name of a random move with the highest power among all moves known by all opposing Pokémon. (For this Ability, one-hit KO moves have a power of 150; Counter, Metal Burst have, and Mirror Coat a power of 120; and other moves with a power of 1 have a power of 80. Effects that vary an attack’s power are not applied here. Moves known by more than one opposing Pokémon are counted separately. This Ability goes through each opposing Pokémon starting with the one to its Trainer’s left, and goes through each of its moves in order; while iterating, a move with power equal to the best move so far will become the best move at a 50% chance.) (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this Ability in any of these moments, this Ability doesn’t trigger again while this Pokémon is in battle.)When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, a message displays the name of a random move with the highest power among all moves known by all opposing Pokémon. (For this Ability, status moves, including Me First, have a power of 1; one-hit KO moves have a power of 150; Counter, Metal Burst, and Mirror Coat have a power of 120; and other moves with a power of 1 have a power of 80. Effects that vary an attack’s power are not applied here. Moves known by more than one opposing Pokémon are counted separately.)
FriskThe next time Abilities resolve, a message displays the name of one of the items actually held by an opposing Pokémon chosen at random, if any opposing Pokémon is actually holding an item. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this Ability in any of these moments, this Ability doesn’t trigger again while this Pokémon is in battle.)When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, { a message displays the name of one of the items actually held by an opposing Pokémon chosen at random, if any opposing Pokémon is actually holding an item.
HustleThis Pokémon’s Attack is multiplied by 1.5. Accuracy of physical attacks by this Pokémon is multiplied by 4/5. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)This Pokémon’s Attack is multiplied by 1.5. Accuracy of physical attacks by this Pokémon is multiplied by 4/5. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)
Hyper CutterAttacks and Abilities by other Pokémon can’t lower this Pokémon’s Attack stat stage. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.)Attacks and Abilities by other Pokémon can’t lower this Pokémon’s Attack stat stage.
IntimidateThe next time Abilities resolve, lowers each opposing Pokémon’s Attack by 1 stage. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering Pokémon whose level is equal to or less than this Pokémon’s level minus 5 is 50%. (See "Encounters" in the notes.) (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this Ability in any of these moments, this Ability doesn’t trigger again while this Pokémon is in battle.)When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, adjacent opposing Pokémon’s Attack falls by 1 stage. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering Pokémon whose level is equal to or less than this Pokémon’s level minus 5 is 50%. (See "Encounters" in the notes.)
Iron FistPower of the following attacks, when used by this Pokémon, is multiplied by 12/10: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, and ThunderPunch.Power of punch attacks by this Pokémon is multiplied by 4915/4096.
Keen EyeAttacks and Abilities by other Pokémon can’t lower this Pokémon’s accuracy stat stage. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering Pokémon whose level is equal to or less than this Pokémon’s level minus 5 is 50%. (See "Encounters" in the notes.)Attacks and Abilities by other Pokémon can’t lower this Pokémon’s accuracy stat stage. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering Pokémon whose level is equal to or less than this Pokémon’s level minus 5 is 50%. (See "Encounters" in the notes.)
Leaf GuardDuring Sunny Day, effects can’t cause poison, burn, paralysis, freezing, or sleep against this Pokémon. (Yawn will fail against this Pokémon, this Pokémon can use Rest normally.)During Sunny Day, effects can’t cause poison, burn, paralysis, freezing, or sleep against this Pokémon. (This includes Rest. Yawn will fail against this Pokémon.)
LevitateThis Pokémon is immune to damaging Ground-type attacks.This Pokémon is immune to damagingGround-type attacks.
LightningrodElectric-type attacks by other Pokémon (even non-damaging ones) with a range of "single Pokémon except user" are directed to this Pokémon instead of to any other potential target of that attack (other than its user). Uses determined types. (Follow Me and Magic Coat take precedence over this Ability. If more than one Pokémon in battle other than this Pokémon has this Ability, the attack is directed to the Pokémon (of that kind) that strikes earliest in the turn order.)Electric-type attacks (even non-damaging ones) by other Pokémon with a range of "single Pokémon except user" that could target this Pokémon are directed to this Pokémon instead of to any other Pokémon that could be a target of that attack (other than its user). (Applied after Follow Me, but before Magic Coat. If more than one potential target of the attack has this Ability, the attack is directed to the target (of that kind) with the highest Speed stat, or if there is a tie, to a random tied Pokémon.) Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon’s Special Attack rises by 1 stage and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.)
Liquid OozeIf Absorb, Drain Punch, Giga Drain, Leech Life, Mega Drain, or the effect of Leech Seed (but not Dream Eater), when it drains HP from this Pokémon, would cause another Pokémon to gain HP (before adjusting for maximum HP), that other Pokémon loses that much HP instead.If Absorb, Drain Punch, Giga Drain, Leech Life, Mega Drain, Dream Eater, Horn Leech, or the effect of Leech Seed, when it drains HP from this Pokémon, would cause another Pokémon to gain HP (before adjusting for maximum HP), that other Pokémon loses that much HP instead.
Magic GuardEffects other than damage can’t lower this Pokémon’s HP, with these exceptions: Pain Split, Belly Drum, effects that make this Pokémon "faint", Curse when used, Substitute when used, confusion damage, Future Sight and Doom Desire, and HP loss from Struggle. (No effect outside of battle.) This Pokémon won’t lose the chance to attack because of paralysis. (Liquid Ooze will cause neither HP loss nor HP gain.)Effects other than damage can’t lower this Pokémon’s HP, with these exceptions: Pain Split, Belly Drum, effects that make this Pokémon "faint", Curse when used, Substitute when used, confusion damage, Future Sight and Doom Desire, and HP loss from Struggle. (Liquid Ooze will cause neither HP loss nor HP gain.)
Magnet PullAn opposing Pokémon can’t switch out or run if it’s a Steel type. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering a Steel-type Pokémon, if possible, is 50%. (See "Encounters" in the notes.)An adjacent opposing Pokémon can’t switch out or run if it’s a Steel type. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering a Steel-type Pokémon, if possible, [is 50%. (See "Encounters" in the notes.)]
MinusIf this Pokémon partner has the Plus Ability, Special Attack of this Pokémon is multiplied by 1.5.If at least one of this Pokémon’s allies has this Ability or the Plus Ability, Special Attack of this Pokémon is multiplied by 1.5.
Mold BreakerWhile this Pokémon is using an attack, effects from certain Abilities by other Pokémon are not applied. (The next time Abilities resolve, a message reveals this Ability on this Pokémon.)While this Pokémon is using an attack, effects from certain Abilities by other Pokémon are not applied. (See notes below.) (When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, a message reveals this Ability on this Pokémon.)
Motor DriveWhenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon’s Speed rises by 1 stage and that attack is ineffective against this Pokémon. Uses determined types. (Applied after accuracy check and effects that change targets, but before damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.)Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon’s Speed rises by 1 stage and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation.) [An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.]
MultitypeAs long as this Pokémon’s current species is Arceus, this Pokémon type is a type that depends on the Plate held instead of any other type if this Pokémon is holding a Plate, and this Pokémon type is Normal instead of any other type if this Pokémon isn’t holding a Plate. (This effect doesn’t change this Pokémon’s copiable types and happens even if this Pokémon is under the effect of Gastro Acid.)As this Pokémon enters the battle, if this Pokémon is an Arceus, its type becomes a type that depends on the Plate held if this Pokémon is actually holding a Plate, or Normal otherwise.
Natural CureIf this Pokémon leaves the battle or a battle ends (but not if it enters the battle), this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep before that happens. (Checks this Pokémon’s current Ability. Applies even if this Pokémon is under the effect of Gastro Acid.)As this Pokémon leaves the battle (but not if it enters the battle), this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep. (Checks this Pokémon’s current Ability. Doesn’t apply during battle if this Pokémon is under the effect of Gastro Acid.) If this Pokémon is anywhere in party, this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep after each battle.
No GuardAttacks by and against this Pokémon do not miss their target because it’s using a two-turn attack, and they can’t be evaded. (Includes one-hit KO attacks and the returned attack from Future Sight and Doom Desire.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.Attacks by and against this Pokémon are not avoided by their target because it is using or is under the effect of a two-turn attack, and they can’t be evaded. [Includes returned attack from Future Sight and Doom Desire.] (Includes one-hit KO attacks.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.
NormalizeAttacks by this Pokémon have the Normal type instead of any other type. (This includes "???". Applied after effects that vary an attack’s type. Doesn’t affect confusion damage or Struggle.)Attacks by this Pokémon have the Normal type. (Applied before effects that vary an attack’s type. Doesn’t affect confusion damage or Struggle.)
OvergrowIf this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Grass-type attacks by this Pokémon is multiplied by 1.5.If this Pokémon has 1/3 of its maximum HP, rounded down, or less, Attack and Special Attack for Grass-type attacks by this Pokémon is multiplied by 1.5.
PickupIf this Pokémon appears anywhere in party and actually isn’t holding an item, this Pokémon picks up an item (at a 10% chance) after a battle in which Exp. Points can be gained ends and if the player won the battle.At the end of each turn, if this Pokémon actually isn’t holding an item and there is at least one Pokémon that is currently adjacent to this Pokémon, that is not this Pokémon, that has a "last item consumed", and whose item was consumed this turn and since that Pokémon entered the battle, this Pokémon receives a copy of the "last item consumed" for one randomly chosen Pokémon of that kind and that item is reset. If this Pokémon appears anywhere in party and actually isn’t holding an item, this Pokémon picks up an item (at a 10% chance) after a battle in which Exp. Points can be gained ends and if the player won the battle.
PlusIf this Pokémon’s partner has the Minus Ability, Special Attack of this Pokémon is multiplied by 1.5.If at least one of this Pokémon’s allies has this Ability or the Minus Ability, Special Attack of this Pokémon is multiplied by 1.5.
Poison HealIf this Pokémon is poisoned, this Pokémon gains 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn instead of losing HP because of poison. (No effect outside of battle.)If this Pokémon is poisoned, this Pokémon gains 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn instead of losing HP because of poison.
Poison PointWhenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes poisoned at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this).Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon becomes poisoned at a 30% chance (not considered an additional effect; prevented by Safeguard but not Substitute).
PressureWhenever an attack by another Pokémon targets this Pokémon when it’s used, the PP of the move that attack’s user chose for use this turn is reduced by an additional 1, but not to less than 0. (If the move’s user changes, effect applies both to the move’s original and new users. Attack won’t fail solely because the move’s PP can’t be reduced this way. This effect doesn’t apply to moves used by other moves, whether or not the attacker has the move used by such other move. Doesn’t trigger for hits of multi-hit attacks after the first. This effect doesn’t apply if that other Pokémon "can’t take any action" because of an effect such as Outrage or Rollout. Doesn’t apply to Bide or to the "non-"ghost" variant of Curse. For this Ability’s purposes, Imprison and attacks with a range of "opposing Pokémon’s side" target all opposing Pokémon, those with a range of "both sides" target all Pokémon in battle, and those with a range of "user’s side", "user’s partner", or "single Pokémon on user’s side" have no target.) (The next time Abilities resolve, a message reveals this Ability on this Pokémon.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)Whenever an attack by another Pokémon targets this Pokémon when it’s used, the PP of [the move that attack’s user chose for use this turn] is reduced by an additional 1, but not to less than 0. [ Attack won’t fail solely because the move’s PP can’t be reduced this way. This effect doesn’t apply to moves used by other moves, whether or not the attacker has the move used by such other move.] (If the move’s user changes, effect applies only to the move’s original user. Doesn’t apply to Bide or to the "non-"ghost" variant of Curse. Doesn’t trigger for hits of multi-hit attacks after the first. For the purposes of this Ability, Imprison, Snatch, Spikes, Stealth Rock, and Toxic Spikes target all opposing Pokémon.) (When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, a message reveals this Ability on this Pokémon.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)
RecklessPower of attacks by this Pokémon that cause recoil, as well as Jump Kick and Hi Jump Kick, is multiplied by 1.2. (Struggle is excluded.)Power of attacks by this Pokémon that cause recoil, as well as Jump Kick and Hi Jump Kick, is multiplied by 4915/4096. [Struggle is excluded.]
RivalryPower of attacks by this Pokémon is multiplied by 5/4 if this Pokémon and the attack’s target are both male or both female, or multiplied by 3/4 if one is male and one is female. (Affects confusion damage.)Power of attacks by this Pokémon against other Pokémon is multiplied by 5/4 if this Pokémon and the attack’s target are both male or both female, or multiplied by 3/4 if one is male and one is female.
Rough SkinWhenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon loses 1/8 of its maximum HP but not less than 1 HP (not considered recoil).Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon loses 1/8 of its maximum HP (but not less than 1 HP) (not considered recoil).
Run AwayThis Pokémon can always run from a wild Pokémon battle even if an effect prevents it from running.This Pokémon can always run from a wild Pokémon battle even if an effect prevents it from running. } (Sky Drop will still prevent running.)
Sand StreamThe next time Abilities resolve, the effect of Sandstorm begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this Ability in any of these moments, this Ability doesn’t trigger again while this Pokémon is in battle.)When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, the effect of Sandstorm begins and continues indefinitely, even if already in effect, unless the effect is already indefinite.
Serene GraceChance of additional effects from attacks by this Pokémon is doubled.Chance of additional effects from attacks by this Pokémon is doubled. (Secret Power is not affected.)
Shadow TagAn opposing Pokémon can’t run or switch unless it has this Ability.An adjacent opposing Pokémon can’t run or switch unless it has this Ability.
Shed SkinAt the end of each turn, this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep at a 30% chance (combined).At the end of each turn, this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep at a 33% chance (combined).
SimpleIn stat calculation and accuracy checks, each stat stage of this Pokémon is treated as though it were doubled, but not less than -6 or greater than 6.Effects that raise or lower this Pokémon’s stat stages by a certain number of stages do so by twice that many stages instead.
Skill LinkMulti-hit attacks that "strike two to five times in a row", if used by this Pokémon, strike five times. (Triple Kick not affected.)Multi-hit attacks that "strike two to five times in a row", if used by this Pokémon, strike five times. Triple Kick doesn’t stop because its target avoids the second or later hit.
Slow StartWhenever this Pokémon or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out), this Pokémon’s Attack and Speed are halved for five turns, including this turn, or until this Pokémon leaves the battle or this Pokémon doesn’t have this Ability. The effect is reset whenever this Pokémon adopts this Ability even if it already had this Ability. (If this effect triggers at the end of the turn, the effect begins starting at the next turn rather than the current turn.)When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, { this Pokémon’s Attack and Speed are halved for five turns, including this turn, or until this Pokémon leaves the battle [or is rotated out] or this Pokémon [doesn’t have] this Ability.
SniperIf an attack by this Pokémon is a critical hit, the damage dealt is tripled instead of doubled.If an attack by this Pokémon is a critical hit, its damage is multiplied by 1.5.
Snow WarningThe next time Abilities resolve, the effect of Hail begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this Ability in any of these moments, this Ability doesn’t trigger again while this Pokémon is in battle.)When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, the effect of Hail begins and continues indefinitely, even if already in effect, unless the effect is already indefinite.
Solar PowerDuring Sunny Day, this Pokémon’s Special Attack is multiplied by 1.5. At the end of each turn, if Sunny Day is in effect, this Pokémon loses 1/8 of its maximum HP but not less than 1 HP.During Sunny Day, this Pokémon’s Special Attack is multiplied by 1.5. At the end of each turn, if Sunny Day is in effect, this Pokémon loses 1/8 of its maximum HP (but not less than 1 HP).
Solid RockDamage from attacks whose types are "super effective" against this Pokémon types, if they are used by other Pokémon against this Pokémon, is multiplied by 3/4.Damage from attacks whose types are "super effective" against this Pokémon’s types, if they are used by other Pokémon against this Pokémon, is multiplied by 3/4.
SoundproofThis Pokémon doesn’t receive the effects of Bug Buzz, Chatter, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, or Uproar. (Doesn’t include SonicBoom or Roar of Time. Uproar doesn’t affect this Pokémon sleep status; this Pokémon doesn’t receive a perish count when Perish Song is used, but its perish count will still decline; effective even if this Pokémon is not a Pokémon in battle. Applied after accuracy check.)This Pokémon doesn’t receive the effects of sound-based attacks. (Uproar can still affect whether this Pokémon falls asleep or wakes up; this Pokémon doesn’t receive a perish count when Perish Song is used, but its perish count will still decline; doesn’t affect Heal Bell. Applied after accuracy check.)
StaticWhenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes paralyzed at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this). If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering an Electric-type Pokémon, if possible, is 50%. (See "Encounters" in the notes.)Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon becomes paralyzed at a 30% chance (not considered an additional effect, prevented by Safeguard but not Substitute). If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering an Electric-type Pokémon, if possible, is 50%. (See "Encounters" in the notes.)
StenchIf this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles.Whenever this Pokémon damages another Pokémon with an attack that doesn’t have an additional effect of making its target flinch, that other Pokémon may flinch this turn (10% chance; considered an additional effect by Shield Dust and Serene Grace/Pledges; not cumulative with King’s Rock or Razor Fang; prevented by Substitute; treats each hit of a multi-hit attack as a separate attack). If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles.
Sticky HoldThis Pokémon’s held item can’t be removed from this Pokémon by other Pokémon. (This includes Bug Bite, Knock Off, and Pluck.) (This Pokémon can use Trick and Switcheroo normally. Trick and Switcheroo will fail against this Pokémon even if it isn’t holding any items.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the fishing success rate rises.This Pokémon’s held item can’t be removed from this Pokémon by other Pokémon. (This includes Bug Bite, Incinerate, Knock Off, and Pluck.) (This Pokémon can use Bestow, Switcheroo, and Trick normally, and Item Drop can still be used on it. Trick and Switcheroo will fail against this Pokémon even if it isn’t holding any items.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the fishing success rate raises.
Storm DrainWater-type attacks by other Pokémon (even non-damaging ones) with a range of "single Pokémon except user" are directed to this Pokémon instead of to any other Pokémon that could be a target of that attack (other than its user). Uses determined types. (Follow Me and Magic Coat take precedence over this Ability. If more than one Pokémon in battle other than this Pokémon has this Ability, the attack is directed to the Pokémon (of that kind) that strikes earliest in the turn order.)Water-type attacks (even non-damaging ones, but not Water Pledge) by other Pokémon with a range of "single Pokémon except user" that could target this Pokémon are directed to this Pokémon instead of to any other Pokémon that could be a target of that attack (other than its user). (Applied after Follow Me, but before Magic Coat. If more than one potential target of the attack has this Ability, the attack is directed to the target (of that kind) with the highest Speed stat, or if there is a tie, to a random tied Pokémon.) Whenever a Water-type attack (even a non-damaging one and including Water Pledge) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon’s Special Attack rises by 1 stage and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation.)
SturdyOne-hit KO attacks against this Pokémon will fail for other Pokémon.One-hit KO attacks against this Pokémon will fail for other Pokémon (whether or not this Pokémon’s HP is full). If this Pokémon’s HP is full and damage (including confusion damage) would reduce this Pokémon’s HP to less than 1, instead that damage reduces this Pokémon’s HP to 1 (treats each hit of a multi-hit attack as a separate attack; takes precedence over Focus Sash and Focus Band; Endure takes precedence over this effect).
Suction CupsRoar and Whirlwind fail against this Pokémon. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the fishing success rate rises.Attacks by other Pokémon and items held by other Pokémon can’t force this Pokémon to end a wild Pokémon battle or cause this Pokémon to be replaced with a different Pokémon not in battle. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the fishing success rate raises.
SwarmIf this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Bug-type attacks by this Pokémon is multiplied by 1.5.If this Pokémon has 1/3 of its maximum HP, rounded down, or less, Attack and Special Attack for Bug-type attacks by this Pokémon is multiplied by 1.5.
SynchronizeWhenever an attack by another Pokémon or an Ability from another Pokémon causes this Pokémon to be poisoned, burned, or paralyzed, that other Pokémon also receives the same condition. (This doesn’t include Toxic Spikes. Safeguard and Substitute don’t affect this. If this Pokémon became badly poisoned, that other Pokémon becomes normally poisoned. Resolves at the same time most other Ability effects are resolved, not immediately. For Psycho Shift, effect happens after its user stops being poisoned, burned, paralyzed, frozen, and asleep.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the rate of encountering wild Pokémon with the same nature as this Pokémon is 50%. (See "Encounters" in the notes.)Whenever this Pokémon is burned, poisoned, or paralyzed by an attack by another Pokémon or an Ability from another Pokémon, that other Pokémon also receives the same condition. (This doesn’t include Toxic Spikes. Safeguard and Substitute don’t affect this. If this Pokémon became badly poisoned, that other Pokémon becomes badly poisoned. Effect happens immediately.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the rate of encountering wild Pokémon with the same nature as this Pokémon is 50%. (See "Encounters" in the notes.)
TechnicianIf an attack by this Pokémon has a power of 60 or less, and the attack is not Struggle, that attack’s power is multiplied by 1.5. (Excludes confusion damage.)If an attack by this Pokémon against another Pokémon has a power of 60 or less, that attack’s power is multiplied by 1.5. (Includes Struggle. Applied after effects of the attack itself that vary its power and after Helping Hand, and before other effects that modify its power.)
Thick FatPowerof Fire- and Ice-type attacks against this Pokémon is halved.Attack and Special Attackfor Fire- and Ice-type attacks against this Pokémon is halved.
Tinted LensDamage from attacks whose types is "not very effective" against this Pokémon types, if they are used by this Pokémon against other Pokémon, is doubled.Damage from attacks whose types are "not very effective" against this Pokémon’s types, if they are used by this Pokémon against other Pokémon, is doubled.
TorrentIf this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Water-type attacks by this Pokémon is multiplied by 1.5.If this Pokémon has 1/3 of its maximum HP, rounded down, or less, Attack and Special Attack for Water-type attacks by this Pokémon is multiplied by 1.5.
TraceThe next time Abilities resolve, this Pokémon’s Ability becomes the Ability that a random opposing Pokémon, among those that actually have an Ability other than Forecast, Multitype, or Trace, actually has. If there is no such Pokémon, this Ability doesn’t trigger. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this Ability in any of these moments, this Ability doesn’t trigger again while this Pokémon is in battle.)When this Pokémon enters the battle, its Ability becomes the Ability that a random adjacent opposing Pokémon, among those that actually have an Ability other than Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, and Zen Mode, actually has. {If there is no such Pokémon, this Ability doesn’t trigger.
TruantEvery other turn, this Pokémon does nothing instead of using an attack.Every other turn, this Pokémon does nothing instead of using an attack. (See "notes" below for details.)
UnawareAttacks by this Pokémon against other Pokémon ignore their target’s Defense, Special Defense, and evasiveness stat stages. Attacks by other Pokémon against this Pokémon ignore their attacker’s Attack, Special Attack, and accuracy stat stages. (This effect applies only in damage calculation and accuracy checks. Power calculation for Punishment is not specially affected.)Attacks by this Pokémon against other Pokémon ignore their target’s Defense, Special Defense, and evasiveness stat stages. Attacks by other Pokémon against this Pokémon ignore the Attack, Special Attack, and accuracy stat stages (affects Foul Play). (This effect applies only in damage calculation and accuracy checks. Power calculation for Punishment and Stored Power is not specially affected.)
UnburdenThis Pokémon’s Speed is doubled as long as it actually isn’t holding an item if an item that this Pokémon actually held was consumed or removed from this Pokémon while this Pokémon had this Ability and since this Pokémon entered the battle. (This applies even if the item is swapped for the same or different item. This includes if this Pokémon has an item "knocked off".)This Pokémon’s Speed is doubled as long as it actually isn’t holding an item if an item that this Pokémon [actually] held { was consumed or removed from this Pokémon while this Pokémon had this Ability and since this Pokémon entered the battle. (This applies even if the item is swapped for the same or different item. This includes if this Pokémon has an item "knocked off".)
Vital SpiritThis Pokémon can’t fall asleep. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)This Pokémon can’t fall asleep. {If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)
Volt AbsorbWhenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and that attack is ineffective against this Pokémon. (Applied after accuracy check and effects that change targets, but before damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.)Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.)
Water AbsorbWhenever a Water-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and that attack is ineffective against this Pokémon. (Applied after accuracy check and effects that change targets, but before damage calculation.)Whenever a Water-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation.)
Wonder GuardThis Pokémon is immune to damaging attacks whose type is not "super effective" against this Pokémon types. (Affects fixed-damage attacks in the same way as other damaging attacks. Doesn’t affect Future Sight, Doom Desire, Beat Up, Struggle, or confusion damage.)This Pokémon is immune to damaging attacks whose type is not "super effective" against this Pokémon’s types. (Affects fixed-damage attacks in the same way as other damaging attacks. Doesn’t affect confusion damage or Struggle.)