Pokémon Black Version and Pokémon White Version - After the attack
After an attack is successful, the following happens:
- Most "attack is successful" effects
- Additional effects
- Items that trigger on low HP, being poisoned or confused, and so on can trigger here
- Grudge/Rage
- Most Ability effects
- Items that trigger on low HP, being poisoned or confused, and so on can trigger here
- Item effects that trigger if the target is hit by the attack (including Air Balloon and Sticky Barb)
- Items that trigger on low HP, being poisoned or confused, and so on can trigger here
- The target faints if it has 0 HP
- Destiny Bond if the target fainted
- Recoil/Struggle
- Items that trigger on low HP, being poisoned or confused, and so on can trigger here
- Attacker’s Shell Bell
- The target thaws out if attack is a Fire-type attack
- Rapid Spin/Circle Throw/Dragon Tail/Pluck/Bug Bite/SmellingSalt/Wake-Up Slap/Thief/Covet (only if attacker hasn’t fainted)
After all hits of a successful attack have resolved (Ability and item effects mentioned below don’t occur if the attacker has Sheer Force and the attack has an additional effect):
- Color Change
- Red Card (only if attacker and item’s holder haven’t fainted)
- Eject Button message (only if item’s holder hasn’t fainted; if more than one target’s Eject Button could trigger, only the first such target in turn order triggers).
- Shell Bell/Life Orb (only if attacker hasn’t fainted)
- Eject Button effect (only if item’s holder hasn’t fainted). If effect happens, the U-turn message/effect doesn’t happen.
- U-turn message (only if attacker hasn’t fainted)
- Pickpocket (only if the target hasn’t fainted)
- U-turn effect (only if attacker hasn’t fainted)
If a Pokémon that gained an Ability through an effect faints, its Ability doesn’t revert to its original until the above effects finish resolving.