Pokémon Black Version and Pokémon White Version - Battle System
Contents
- Pokémon Black Version and Pokémon White Version - Timing Notes
- Pokémon Black Version and Pokémon White Version - Turn Phases
- Pokémon Black Version and Pokémon White Version - Priority and Turn Order
- Pokémon Black Version and Pokémon White Version - Switching Out
- Pokémon Black Version and Pokémon White Version - Use of Items
- Pokémon Black Version and Pokémon White Version - Before the Attack
- Pokémon Black Version and Pokémon White Version - Obedience Check
- Pokémon Black Version and Pokémon White Version - Targeting
- Pokémon Black Version and Pokémon White Version - Accuracy Check
- Pokémon Black Version and Pokémon White Version - During the attack
- Pokémon Black Version and Pokémon White Version - Critical Hits
- Pokémon Black Version and Pokémon White Version - Stat Stages
- Pokémon Black Version and Pokémon White Version - Type Matchup Chart
- Pokémon Black Version and Pokémon White Version - After the attack
- Pokémon Black Version and Pokémon White Version - End of turn
- Pokémon Black Version and Pokémon White Version - Switching Upon Fainting
- Pokémon Black Version and Pokémon White Version - Chance of Running in Wild Battles
- Pokémon Black Version and Pokémon White Version - Single Battle
- Pokémon Black Version and Pokémon White Version - Double Battle
- Pokémon Black Version and Pokémon White Version - Attack Explanations
- Pokémon Black Version and Pokémon White Version - Descriptions of Common Effects
- Pokémon Black Version and Pokémon White Version - Weather
- Pokémon Black Version and Pokémon White Version - Stacking Effects
- Pokémon Black Version and Pokémon White Version - Failure
- Pokémon Black Version and Pokémon White Version - Two-turn attacks
- Pokémon Black Version and Pokémon White Version - Multi-hit attacks
- Pokémon Black Version and Pokémon White Version - Moves that use other moves
- Pokémon Black Version and Pokémon White Version - Notes for Specific Moves
- Pokémon Black Version and Pokémon White Version - List of Moves
- Pokémon Black Version and Pokémon White Version - Abilities
- Pokémon Black Version and Pokémon White Version - Held Items
Pokémon Black Version and Pokémon White Version - Timing Notes
Pokémon Black Version and Pokémon White Version - Turn Phases
Every turn consists of these phases:
- Each player chooses a command for each Pokémon in battle, at the same time. For each Pokémon in battle he or she controls, a player does one of the following: have the Pokémon use one of its moves; use an item from the Bag (in battles that allow it); or switch it out for another Pokémon (that Pokémon must be an unfainted Pokémon not in battle, and not an Egg, controlled by that player). Triple Battles also include a Shift command, and In Rotation Battles, the "rotate left" and "rotate right" commands are also available, and commands can be chosen only for Pokémon that are rotated in.
- Switching (resolved in turn order)
- Use of items
- Pokémon are rotated in and out, if this is a Rotation Battle. (Resolved in turn order.)
- Attacks
- End-of-turn effects
Pokémon Black Version and Pokémon White Version - Priority and Turn Order
Turn order is determined two times each turn: once after commands are chosen, and again at the end of each turn (before end-of-turn effects).
In Rotation Battles, if a side chooses to rotate another Pokémon in, the turn order is determined according to the Pokémon that will be rotated in.
Because of a bug, however, Trick Room’s effect treats a Pokémon with a current Speed of 1809 or greater as having a Speed of 0, thus allowing such a Pokémon to strike before those with Speeds higher than 0 while Trick Room is in effect.
After commands are chosen, a Pokémon’s Quick Claw can be activated at a 20% chance, but only if it chose a move or the Shift command (without rotating out or being rotated in) that turn, or didn’t take any action this turn. If it activates, the Pokémon strikes before all other Pokémon with the same or lower priority level. This effect doesn’t apply to the end of the turn. (Each Pokémon with a Quick Claw has a separate chance to activate.)
After commands are chosen, a Pokémon’s Custap Berry is activated (and is consumed) if it has the required amount of HP remaining, but only if it chose a move or the Shift command (without rotating out or being rotated in) that turn, or didn’t take any action this turn. If it activates, the Pokémon strikes before all other Pokémon with the same or lower priority level. This effect doesn’t apply to the end of the turn.
Pokémon Black Version and Pokémon White Version - Switching Out
When a Pokémon enters the battle, the following effects are applied in order:
- Healing Wish/Lunar Dance
- Toxic Spikes/Stealth Rock/Spikes (applied in the order in which they came into effect; Toxic Spikes applies even if the Pokémon faints because of Spikes/Stealth Rock)
- Abilities
If more than one Pokémon is chosen when Pokémon are switched in from fainted ones, the above effects don’t happen until all those Pokémon enter the battle (resolved in order of Speed, taking Trick Room into account). At any other time when more than one Pokémon is chosen, the effects happen immediately after the Pokémon enters the battle.
If more than one Pokémon is switched in from fainted ones at the same time, their controllers choose both the new Pokémon to be switched in and their positions, where the choices are revealed only after all those players have finished making their choices.
At the beginning of a battle, however, all Pokémon enter the battle, then the above effects resolve for each Pokémon, from highest to lowest Speed.
Pokémon Black Version and Pokémon White Version - Use of Items
Starting in Pokémon Black Version and Pokémon White Version, even for items such as X Attack and the like, the player chooses a Pokémon that is controlled by the player and that the item will be used on. An item can be chosen this way even if it won’t have any effect at the time it’s chosen, unlike in games before Pokémon Black Version and Pokémon White Version. The Pokémon the item is used on need not be the same as the Pokémon the command was chosen for. If more than one Pokémon uses an item, each of those commands is resolved in turn order.
Bag
In the Bag shown during battle, there are four sections:
- HP/PP RESTORE - Items that restore HP or PP, such as Full Restore, Leppa Berry, and Potion. (Items that revive fainted Pokémon are not included here.)
- POKÉ BALLS - Items for catching Pokémon.
- STATUS RESTORE - Items that cure poison, burn, paralysis, freezing, sleep, and confusion, and revive fainted Pokémon, such as Antidote, Full Heal, Full Restore, and Revive.
- BATTLE ITEMS - Items for escaping from a wild Pokémon battle or that improve the condition of a Pokémon in a battle, such as Dire Hit, Guard Spec., Poké Toy, and X Speed.
Wonder Launcher
Some Link Battles allow the use of the Wonder Launcher, a device that throws disc-like items to Pokémon during battle. Using an item with the Wonder Launcher is largely similar to using an item from the Bag, except that each item costs points to use. A single side starts with 0 points and can’t have more than 14 points at once.
At the beginning of each turn, before commands are chosen, each side will earn points as follows:
- 2 points in Triple Battles, if there are fewer than three Pokémon in battle on that side, or
- 1 point otherwise.
Items that can be used with the Wonder Launcher are given in the item list with a specific cost, like "cost 2" or "cost 5". The cost is deducted when the item is chosen (if the item choice is then canceled, the points are refunded).
In a Wonder Launcher battle, the "Launcher" command replaces the "Bag" command and contains all the items usable with the Wonder Launcher, even those that cost more points than available.
Pokémon Black Version and Pokémon White Version - Before the Attack
Before a Pokémon uses an attack, the following effects are checked, in this order:
Not determined yet.
If the pre-attack checks succeed, the Pokémon uses the move, PP is reduced, and targets are determined. If there is no PP remaining or there is no target, the process stops. (In these cases, Snatch doesn’t consider the attack as used.)
The exception to PP reduction is Struggle when it’s chosen for use automatically because the Pokémon has no moves it could choose.
Pokémon Black Version and Pokémon White Version - Obedience Check
In battles in which Exp. Points can be gained, if the Pokémon tries to attack, the Pokémon’s 32-bit ID number, OT (Original Trainer) name, or both are different from those of the player, and its level is greater than the player’s "badge level", then an obedience check is done to determine whether the attack can be used.
With the following Badges, Pokémon up to the given levels will obey the player:
- (no Badge) - Level 10
- Trio Badge - Level 20
- Basic Badge - Level 30
- Insect Badge - Level 40
- Bolt Badge - Level 50
- Quake Badge - Level 60
- Jet Badge - Level 70
- Freeze Badge - Level 80
- Legend Badge - Level 100
Pokémon Black Version and Pokémon White Version - Targeting
The game now finds the attack’s target. This largely depends on the attack.
The possible ranges are:
- All exc. user: All Pokémon adjacent to the user.
- All opposing Pokémon: All opposing Pokémon adjacent to the user.
- All Pokémon in battle
- Ally: A single ally adjacent to the user. If user doesn’t have an ally as commands are chosen, user doesn’t choose a target.)
- Both sides
- No particular target
- Opposing Pokémon’s side
- Random opposing Pokémon: A single opposing Pokémon adjacent to the user, selected at random.
- Single exc. user: A single Pokémon adjacent to the user, selected at random.
- Single opposing Pokémon: A single opposing Pokémon adjacent to the user
- User
- User and allies: User and its allies (even those not adjacent)
- User or ally: Either the user or one of its adjacent allies.
- User’s side
As targets are chosen, a move can target a position even if a Pokémon isn’t occupying it, unlike in games before Pokémon Black Version and Pokémon White Version. This behavior applies to Double Battles in the same way as Triple Battles.
If the attack has a single target and targets a position on the user’s side, the attack will fail if there is no Pokémon at that position as that attack is used. If the attack has a single target and targets a position on the opposing Pokémon’s side, and there is no Pokémon at the targeted position as the attack is used, the following steps are taken:
- If there is one or more opposing Pokémon adjacent to the targeted position that the attack could target, the attack will target one of them at random.
- Otherwise, if there is one or more opposing Pokémon that the attack could target, the attack will target one of them at random.
- Otherwise, the attack will do nothing for having no target.
An attack that can’t be used because it has no target is considered to fail and is not considered to be "prevented from being used".
These effects can change the target of moves and are applied in this order.
- Follow Me takes effect. If the attack is redirected to another target, the Lightningrod/Storm Drain effect below is ignored. (See attack description for Follow Me for details.)
- If a Pokémon other than the target has Lightningrod or Storm Drain, the attack is redirected to that target. (See those Abilities' descriptions for details.)
- If Magic Coat is in effect for the target, or the target has Magic Bounce, when certain moves are used, that target uses that attack instead. (See description for Magic Coat or Magic Bounce for details. If this effect happens, effects that trigger whenever that target is targeted by an attack don’t happen.)
The Pressure ability takes into account the target determined after Follow Me, Lightningrod, and Storm Drain are applied.
In Triple Battles, many kinds of moves can’t target Pokémon in battle that are not adjacent to the user. The moves affected are those with a range of "single Pokémon except user", "user or adjacent ally", "single adjacent ally", "single opposing Pokémon", "all Pokémon except user", "all opposing Pokémon", "all Pokémon in battle", and "single opposing Pokémon selected at random". Moves that are an exception to this rule have flag "n" in the list of moves.
Pokémon Black Version and Pokémon White Version - Accuracy Check
After targets are found, the attack proceeds against each target.
Exact accuracy check not determined yet.
Accuracy Stat Stage
Multipliers for the accuracy stat stage. After applying the multiplier, the result is rounded down and set to 100 if it’s greater than 100.
- -6: 3/9
- -5: 3/8
- -4: 3/7
- -3: 3/6
- -2: 3/5
- -1: 3/4
- 0: 3/3
- 1: 4/3
- 2: 5/3
- 3: 6/3
- 4: 7/3
- 5: 8/3
- 6: 9/3
Pokémon Black Version and Pokémon White Version - During the attack
If the attack hits and the attack deals damage, its damage is calculated.
Otherwise, if the attack hits, the attack’s effect happens, if possible.
Pokémon Black Version and Pokémon White Version - Critical Hits
- Set C to 0.
- If the attacker has Super Luck, add 1 to C.
- If Focus Energy is in effect for attacker, add 2 to C.
- If attack has a "good chance for a critical hit", add 1 to C.
- If attacker is Chansey with Lucky Punch, add 2 to C.
- If attacker is Farfetch’d with Stick, add 2 to C.
- If Dire Hit 2 was used on the attacker, add 1 to C for one use, or add 2 to C for two or more uses.
- If Dire Hit 3 was used on the attacker, add 2 to C.
- If the attacker is holding Scope Lens or Razor Claw, add 1 to C.
-
The critical hit chance is as follows:
- C = 0: 1/16
- C = 1: 1/8
- C = 2: 1/4
- C = 3: 1/3
- C = 4 or more: 1/2
Pokémon Black Version and Pokémon White Version - Stat Stages
Stat stages refer to levels that raise or lower stats during a battle. Each stat stage has 13 different levels.
Stat Stage | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
Stat Multiplier | 10/40 | 10/35 | 10/30 | 10/25 | 10/20 | 10/15 | 10/10 | 15/10 | 20/10 | 25/10 | 30/10 | 35/10 | 40/10 |
That stat scale applies to the stat stages for Attack, Defense, Special Attack, Special Defense, and Speed. At the start of a battle, each Pokémon’s stat stages begin at 0. The stat stages for a Pokémon are reset to 0 when the Pokémon leaves the battle, (except Baton Pass). Each stat stage can’t go lower than -6 or higher than 6.
To apply stat stages, multiply the stat by the stat multiplier for the corresponding stat stage.
The term "stat stages" refers to those for Attack, Defense, Special Attack, Special Defense, and Speed, as well as those for evasiveness and accuracy (see Accuracy check ).
Pokémon Black Version and Pokémon White Version - Type Matchup Chart
Attack types are the rows; Pokémon types are the columns. If a Pokémon has two types, the type matchups from both types are multiplied.
Attack Type | NOR | FIG | FLY | POI | GRO | ROC | BUG | GHO | STE | FIR | WAT | GRA | ELE | PSY | ICE | DRA | DAR |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NORMAL | 1x | 1x | 1x | 1x | 1x | 1/2 | 1x | 0 | 1/2 | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x |
FIGHTING | 2x | 1x | 1/2 | 1/2 | 1x | 2x | 1/2 | 0 | 2x | 1x | 1x | 1x | 1x | 1/2 | 2x | 1x | 2x |
FLYING | 1x | 2x | 1x | 1x | 1x | 1/2 | 2x | 1x | 1/2 | 1x | 1x | 2x | 1/2 | 1x | 1x | 1x | 1x |
POISON | 1x | 1x | 1x | 1/2 | 1/2 | 1/2 | 1x | 1/2 | 0 | 1x | 1x | 2x | 1x | 1x | 1x | 1x | 1x |
GROUND | 1x | 1x | 0 | 2x | 1x | 2x | 1/2 | 1x | 2x | 2x | 1x | 1/2 | 2x | 1x | 1x | 1x | 1x |
ROCK | 1x | 1/2 | 2x | 1x | 1/2 | 1x | 2x | 1x | 1/2 | 2x | 1x | 1x | 1x | 1x | 2x | 1x | 1x |
BUG | 1x | 1/2 | 1/2 | 1/2 | 1x | 1x | 1x | 1/2 | 1/2 | 1/2 | 1x | 2x | 1x | 2x | 1x | 1x | 2x |
GHOST | 0 | 1x | 1x | 1x | 1x | 1x | 1x | 2x | 1/2 | 1x | 1x | 1x | 1x | 2x | 1x | 1x | 1/2 |
STEEL | 1x | 1x | 1x | 1x | 1x | 2x | 1x | 1x | 1/2 | 1/2 | 1/2 | 1x | 1/2 | 1x | 2x | 1x | 1x |
FIRE | 1x | 1x | 1x | 1x | 1x | 1/2 | 2x | 1x | 2x | 1/2 | 1/2 | 2x | 1x | 1x | 2x | 1/2 | 1x |
WATER | 1x | 1x | 1x | 1x | 2x | 2x | 1x | 1x | 1x | 2x | 1/2 | 1/2 | 1x | 1x | 1x | 1/2 | 1x |
GRASS | 1x | 1x | 1/2 | 1/2 | 2x | 2x | 1/2 | 1x | 1/2 | 1/2 | 2x | 1/2 | 1x | 1x | 1x | 1/2 | 1x |
ELECTRIC | 1x | 1x | 2x | 1x | 0 | 1x | 1x | 1x | 1x | 1x | 2x | 1/2 | 1/2 | 1x | 1x | 1/2 | 1x |
PSYCHIC | 1x | 2x | 1x | 2x | 1x | 1x | 1x | 1x | 1/2 | 1x | 1x | 1x | 1x | 1/2 | 1x | 1x | 0 |
ICE | 1x | 1x | 2x | 1x | 2x | 1x | 1x | 1x | 1/2 | 1/2 | 1/2 | 2x | 1x | 1x | 1/2 | 2x | 1x |
DRAGON | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1/2 | 1x | 1x | 1x | 1x | 1x | 1x | 2x | 1x |
DARK | 1x | 1/2 | 1x | 1x | 1x | 1x | 1x | 2x | 1/2 | 1x | 1x | 1x | 1x | 2x | 1x | 1x | 1/2 |
Pokémon Black Version and Pokémon White Version - After the attack
After an attack is successful, the following happens:
- Most "attack is successful" effects
- Additional effects
- Items that trigger on low HP, being poisoned or confused, and so on can trigger here
- Grudge/Rage
- Most Ability effects
- Items that trigger on low HP, being poisoned or confused, and so on can trigger here
- Item effects that trigger if the target is hit by the attack (including Air Balloon and Sticky Barb)
- Items that trigger on low HP, being poisoned or confused, and so on can trigger here
- The target faints if it has 0 HP
- Destiny Bond if the target fainted
- Recoil/Struggle
- Items that trigger on low HP, being poisoned or confused, and so on can trigger here
- Attacker’s Shell Bell
- The target thaws out if attack is a Fire-type attack
- Rapid Spin/Circle Throw/Dragon Tail/Pluck/Bug Bite/SmellingSalt/Wake-Up Slap/Thief/Covet (only if attacker hasn’t fainted)
After all hits of a successful attack have resolved (Ability and item effects mentioned below don’t occur if the attacker has Sheer Force and the attack has an additional effect):
- Color Change
- Red Card (only if attacker and item’s holder haven’t fainted)
- Eject Button message (only if item’s holder hasn’t fainted; if more than one target’s Eject Button could trigger, only the first such target in turn order triggers).
- Shell Bell/Life Orb (only if attacker hasn’t fainted)
- Eject Button effect (only if item’s holder hasn’t fainted). If effect happens, the U-turn message/effect doesn’t happen.
- U-turn message (only if attacker hasn’t fainted)
- Pickpocket (only if the target hasn’t fainted)
- U-turn effect (only if attacker hasn’t fainted)
If a Pokémon that gained an Ability through an effect faints, its Ability doesn’t revert to its original until the above effects finish resolving.
Pokémon Black Version and Pokémon White Version - End of turn
Before applying end-of-turn effects, the priority for the turn is again calculated.
Exact order of effects is not determined yet.
Pokémon Black Version and Pokémon White Version - Switching Upon Fainting
A Pokémon is not changed to a different one immediately after it faints, but rather at the very end of the turn, after all end-of-turn effects. Some exceptions are mentioned in the list of moves using wording like "The new Pokémon enters the battle immediately."
{In Single Battles as well as Double Battles, if a Pokémon faints during its attack segment, the other Pokémon can still take their attack segment if they haven’t done so already.}
Pokémon Black Version and Pokémon White Version - Chance of Running in Wild Battles
Not determined yet.
Pokémon Black Version and Pokémon White Version - Single Battle
A Single Battle is a battle with one Pokémon in battle on each side. When a Single Battle starts, the first Pokémon on each side enters the battle.
Pokémon Black Version and Pokémon White Version - Double Battle
A Double Battle is a battle with two Pokémon in battle on each side. When a Double Battle starts, the first Pokémon on each side takes the left position, and the second Pokémon on each side takes the right position. If there are two Trainers on a single side, instead the first Pokémon on the left Trainer’s party takes the left position of that side, and the first Pokémon on the right Trainer’s party takes the right position of that side.
In Double Battles with wild Pokémon, effects of moves and held items can’t cause the battle to end. (Red Card won’t trigger.) However, the player can still end such battles using a Poké Toy, Fluffy Tail, Pok Doll, or the Run command.
Pokémon Black Version and Pokémon White Version - Attack Explanations
Pokémon Black Version and Pokémon White Version - Descriptions of Common Effects
Effects that are common to many attacks are described below. Of the effects listed here, a Pokémon will remain poisoned, burned, paralysis, frozen, and asleep even when the Pokémon leaves the battle, including when a battle ends. (However, a Pokémon will stop being poisoned, burned, paralyzed, frozen, and asleep, as well as have full HP and PP, when it’s taken to a Pokémon Center nurse or placed in a PC storage box.) An effect can’t cause poison, burn, paralysis, freezing, or sleep against a Pokémon if it already has one of these five conditions or if it has fainted.
Burn (BRN)
If a Pokémon is burned, the damage from physical attacks it uses is halved, and it loses 1/8 of its maximum HP, rounded down (but not less than 1 HP), at the end of each turn. Fire types can’t become burned.
Poison (PSN)
If a Pokémon is poisoned, it loses 1/8 of its maximum HP, rounded down (but not less than 1 HP), at the end of each turn. Poison and Steel types can’t become poisoned. Poison has no effect outside of battle, unlike in games before Pokémon Black Version and Pokémon White Version.
Being badly poisoned differs from normal poisoning in the HP loss method during battle. When a Pokémon becomes badly poisoned or a badly poisoned Pokémon enters the battle, a variable, T, is set to 0 for that Pokémon. At the end of each turn, if the Pokémon is badly poisoned, T rises by 1 (up to a maximum of 15) and the Pokémon loses its maximum HP, divided by 16 and multiplied by T, but not less than 1 HP. (This HP loss happens instead of the HP loss for regular poisoning.) A badly poisoned Pokémon will remain badly poisoned if it leaves the battle and then enters the battle again in the same battle; however, it will become normally poisoned after the battle ends.
Unless otherwise noted, poison includes being normally poisoned and badly poisoned.
Paralysis (PAR)
If a Pokémon is paralyzed, its Speed is multiplied by 1/4 (see Priority ) and there is a 1/4 chance that it will be unable to attack during its attack segment. Ground types can’t become paralyzed by Electric type attacks.
Sleep (SLP)
When a Pokémon falls asleep or when a sleeping Pokémon enters the battle for the first time in a battle, it receives a sleep count of 2 to 4. At the beginning of the Pokémon’s attack segment, its sleep count is reduced by 1, and then it wakes up if the sleep count is 0 or less. A sleeping Pokémon’s sleep count will be reset to the determined sleep count if it leaves the battle and then enters the battle again in the same battle; however, the sleep count is lost after the battle ends, but the Pokémon will remain asleep.
Frozen (FRZ)
If a Pokémon is frozen, it can’t attack during its attack segment. Ice types can’t become frozen. At the beginning of the Pokémon’s attack segment, it will thaw out at a 20% chance. If the Pokémon is damaged by a Fire-type attack against that Pokémon by another Pokémon, it thaws out.
Confusion
When a Pokémon becomes confused, it receives a count of 2 to 5. At the beginning of the Pokémon’s attack segment, this count is reduced by 1, then if it is greater than 0, there is a 50% chance that the Pokémon will deal damage to itself rather than use an attack. The self-inflicted confusion attack is a physical attack, has a power of 40, has no type , can’t be a critical hit, and ignores the effects of Helping Hand, Huge Power, Hustle, Pure Power, and Reflect. Confusion is removed from the Pokémon when it leaves the battle (except Baton Pass).
Flinch
After a Pokémon uses a move that makes the target flinch in the same turn, the target can flinch when the beginning of its attack segment comes and thus skip its attack this turn. Effects that cause a Pokémon to flinch set a flag on that Pokémon. If the flag is set as the Pokémon begins its attack segment, it will flinch. This flag is cleared at the beginning of a Pokémon’s attack segment and at the end of each turn.
Pokémon Black Version and Pokémon White Version - Weather
The weather moves can be used at any time, even during weather. A weather move fails if the weather condition associated with that move is already in effect. For example, Rain Dance fails while the weather is rainy.
The effects of Hail, Rain Dance, Sandstorm, and Sunny Day, are weather effects. (Fog appears not to exist.) The effects of Gravity and Trick Room are not weather effects.
There can be only one weather condition at a time. If another weather condition comes in effect, the previous condition is canceled.
In some battles, a particular weather condition already comes in effect before the first turn of the battle. This condition lasts indefinitely. If a Pokémon has an Ability that makes the weather change to a different condition, it then takes effect.
Pokémon Black Version and Pokémon White Version - Stacking Effects
Generally, moves with the same effect code don’t stack with each other. For example, the moves Block, Mean Look, and Spider Web share the same effect. Once any of these moves is used, they will fail against the same target until the effect is removed. Multi-turn attacks such as Wrap and Whirlpool also share the same effect for a given target and don’t stack with the use of different kinds of multi-turn attacks.
Effects of the same move also don’t stack with each other unless noted otherwise. For example, Aqua Ring can’t be used multiple times on the same Pokémon. However, Stockpile and Spikes can be used multiple times for a bigger effect. (Spikes says "Can be used up to three times", and Stockpile raises the user’s Stockpile count up to a maximum of 3.)
Pokémon Black Version and Pokémon White Version - Failure
An attack "fails" if it does none of its effect when used, unless noted otherwise, except if the attack description states that the attack "does nothing" as its effect.
An attack that changes stat stages without necessarily lowering or raising them, such as Psych Up and Haze, won’t fail if the change results in the same stat stages as before, unless noted otherwise.
An attack that can’t be used because it has no target is considered to "fail", but not considered to be "prevented from being used".
Pokémon Black Version and Pokémon White Version - Two-turn attacks
In a two-turn attack, the user prepares for the attack on the first attack segment, and hits target on the second attack segment. The user can’t take any action until the user finishes using a two-turn attack. If the user can’t use a two-turn attack because it has no target, or if the user is prevented from using the attack, the effect ends. PP is deducted on the first attack segment of the two-turn attack.
Two-turn attacks work by checking the last move called by the user. If that move is a two-turn attack, the "second attack segment" of the attack is done. Otherwise, the "first attack segment" of the attack is done. This behavior covers the case of Metronome using a two-turn attack on the first attack segment, then Metronome using the same or a different two-turn attack on the next turn. (The second use of Metronome in this situation is normally only possible if Encore comes in effect for the user after the first use of Metronome.)
A two-turn attack is not a multi-turn attack, and vice versa.
A two-turn attack remains a two-turn attack even if the attack would not take two turns.
For all two-turn attacks, on the first attack segment of the attack’s use, no accuracy check is done, no check is made to determine whether the attack will be ineffective against the target or otherwise be avoided by the target. However, for Sky Drop, the target can still use Protect or Detect to protect itself from the attack on the first attack segment of its use.
{For the two-turn attacks Bounce, Dig, Dive, Fly, Shadow Force, and Sky Drop, the user will avoid all attacks other than the exceptions given in the attack descriptions, even those that "can’t be evaded" or that have an accuracy value of "101" (meaning that no accuracy check is done), while the user is using any one of these two-turn attacks, unless noted otherwise. The user will avoid even Acupressure} and the returned attack from Future Sight and Doom Desire {this way, since it targets the user of the two-turn attack like any other attack. However, Helping Hand and Memento (but not Sketch or Psych Up) will work normally against it.}
Pokémon Black Version and Pokémon White Version - Multi-hit attacks
The multi-hit attacks are labeled "Multi-hit attack" and "Attacks twice in a row" in the attack descriptions, as well as Triple Kick and Beat Up. {For all multi-hit attacks except Triple Kick, an accuracy check is done only once, namely, before the attack hits target multiple times. If the attack is ineffective against the target, no hits of the attack are done.}
If the user is asleep when it would do a second or further hit of a multi-hit attack, the attack stops unless the multi-hit attack was used with Sleep Talk.
{When the target of a multi-hit attack faints, the attack stops.}
Unless noted otherwise, each hit of a multi-hit attack is treated as a separate attack.
Pokémon Black Version and Pokémon White Version - Moves that use other moves
The moves Assist, Copycat, Me First, Metronome, Mirror Move, Nature Power, and Sleep Talk can use other moves.
If one of these moves tries to use a move that can’t be used because of Heal Block or Gravity, the move will fail to be used (but won’t be considered as "prevented from being used").
Pokémon Black Version and Pokémon White Version - Notes for Specific Moves
Substitute
Substitute creates a copy of the user called a "substitute"; to make a substitute, the user loses 1/4 of its maximum HP, but not less than 1 HP. This attack fails if the HP reduced would faint the user or if the user already has a substitute. The substitute has life points equal to the HP lost this way. (The term "life points" is used here to differentiate it from HP, to avoid confusion when describing Substitute’s effect.)
If an effect (such as a move, item, or Ability) is absent in this description, it is assumed to work as normal both with and without Substitute’s effect.
These are the main effects that happen while the user has a substitute:
- Attacks by other Pokémon can’t cause poison, burn, paralysis, freezing, sleep, confusion, or flinching against the user. (Effects of attacks such as Yawn can still do so. If an item or an Ability causes one of these effects, the description will say whether Substitute prevents it.) Additional effects of attacks by other Pokémon can’t inflict such effects if the user had a substitute as the attack began (each hit of a multi-hit attack is treated as a separate attack).
- Abilities from Pokémon other than the user and additional effects of attacks by those Pokémon can’t change the user’s stat stages if they would normally reduce them and if the user had a substitute as the attack began (each hit of a multi-hit attack is treated as a separate attack).
- Non-damaging attacks by Pokémon in battle other than the user and without flag "p" in the list of moves will fail against the user. (Except as noted below, the user can use such attacks normally.)
- If the user would be hit by a damaging attack by another Pokémon, instead the user’s substitute loses life points equal to the HP the user would have lost because of that attack. (Except as noted below, however, this doesn’t change whether attacks are successful or not.)
Note that the last effect listed above is a replacement effect. If damage is intercepted to the substitute, Counter, Mirror Coat, Metal Burst, [Bide, and Rage] are not affected by it.
When the substitute has no life points left, it fades and Substitute’s effect ends.
Any other effects that affect the user’s HP do not involve the substitute in any way. This applies to reductions of the user’s HP from poison, Leech Seed, Sandstorm, recoil, and so on; and to effects that recover the user’s HP. Moreover, effects that need to know the user’s HP (Super Fang, Reversal, Flail, False Swipe, Eruption, and so on) won’t use the substitute’s life points in place of the user’s HP. (This is why "life points" is used instead of HP to describe the substitute’s vitality.)
The substitute will be removed, and Substitute’s effect will end, when the user leaves the battle (except Baton Pass) or if the user faints before the substitute fades. If the user uses Baton Pass, the substitute retains its current life points.
Other notes regarding Substitute are given below.
- While the user has a substitute, attacks can deal damage equal to or greater than the user’s HP even if an effect prevents it from fainting (False Swipe, Endure, Focus Band, Focus Sash, Sturdy).
- If the user uses Baton Pass, the effect of Toxic Spikes can still poison the new Pokémon as normal, and a Poison-type Pokémon will still end the effect of Toxic Spikes as normal.
- The game checks whether a substitute fades after every hit of a multi-hit attack. The multi-hit attack will continue even after the substitute fades.
- Damage from the user’s confusion is given to the user.
- Attacks that hit the user’s substitute, if used by other Pokémon, can’t remove the user’s item. (This includes Bug Bite, Incinerate, Knock Off, and Pluck, but doesn’t include Pickpocket. The user can use Bestow normally, Switcheroo, and Trick, and Item Drop can still be used on it.)
- The attack from Future Sight and Doom Desire is passed to the substitute instead of the user.
- Pay Day won’t cause the attacker to gain money from the attack if it hits the user’s substitute.
- If the user had a substitute when these attacks were successful, Smack Down will fail to end the user’s Fly and Bounce attack or do the rest of its effect beyond damage; Clear Smog will fail to reset the user’s stat stages; and Circle Throw and Dragon Tail will fail to replace the user with another Pokémon.
- While user has a substitute, the use of SmellingSalt against the user by other Pokémon doesn’t increase in power if the user is paralyzed, and won’t heal the user’s paralysis if the attack is successful.
- While user has a substitute, the use of Wake-Up Slap against the user by other Pokémon doesn’t increase in power if the user is asleep, and won’t make the user wake up if the attack is successful.
- The item thrown with Fling doesn’t take effect if it hits the user.
- If the user has a substitute when another Pokémon begins to use a multi-turn attack against the user, the secondary effect of that attack won’t occur. The effect of multi-turn attacks against the user will end when the user creates a substitute.
- When a target uses Absorb, Mega Drain, Leech Life, Giga Drain, Drain Punch, Horn Leech, Dream Eater, or a recoil attack against the user, it loses or gains HP according to the number of life points lost by the substitute. (For example, if the target uses Absorb on the user and the substitute loses 10 life points, the target gains 5 HP.)
- Sky Drop will fail against the user even on the first attack segment of its use.
- If Defog is used against the user, the user’s evasiveness won’t be changed but effects such as Spikes, Reflect, and so on will still be removed from the user’s side.
- If another Pokémon uses Acupressure against the user, the attack will fail. (The user can use Acupressure normally against itself.)
- The substitute will absorb damage from Pursuit if the user attempts to switch.
Natural Gift
This is a table of all Berries and their type and power.
Berry | Type | Power |
---|---|---|
Cheri Berry | FIRE | 60 |
Chesto Berry | WATER | 60 |
Pecha Berry | ELECTRIC | 60 |
Rawst Berry | GRASS | 60 |
Aspear Berry | ICE | 60 |
Leppa Berry | FIGHTING | 60 |
Oran Berry | POISON | 60 |
Persim Berry | GROUND | 60 |
Lum Berry | FLYING | 60 |
Sitrus Berry | PSYCHIC | 60 |
Figy Berry | BUG | 60 |
Wiki Berry | ROCK | 60 |
Mago Berry | GHOST | 60 |
Aguav Berry | DRAGON | 60 |
Iapapa Berry | DARK | 60 |
Razz Berry | STEEL | 60 |
Bluk Berry | FIRE | 70 |
Nanab Berry | WATER | 70 |
Wepear Berry | ELECTRIC | 70 |
Pinap Berry | GRASS | 70 |
Pomeg Berry | ICE | 70 |
Kelpsy Berry | FIGHTING | 70 |
Qualot Berry | POISON | 70 |
Hondew Berry | GROUND | 70 |
Grepa Berry | FLYING | 70 |
Tamato Berry | PSYCHIC | 70 |
Cornn Berry | BUG | 70 |
Magost Berry | ROCK | 70 |
Rabuta Berry | GHOST | 70 |
Nomel Berry | DRAGON | 70 |
Spelon Berry | DARK | 70 |
Pamtre Berry | STEEL | 70 |
Watmel Berry | FIRE | 80 |
Durin Berry | WATER | 80 |
Belue Berry | ELECTRIC | 80 |
Occa Berry | FIRE | 60 |
Passho Berry | WATER | 60 |
Wacan Berry | ELECTRIC | 60 |
Rindo Berry | GRASS | 60 |
Yache Berry | ICE | 60 |
Chople Berry | FIGHTING | 60 |
Kebia Berry | POISON | 60 |
Shuca Berry | GROUND | 60 |
Coba Berry | FLYING | 60 |
Payapa Berry | PSYCHIC | 60 |
Tanga Berry | BUG | 60 |
Charti Berry | ROCK | 60 |
Kasib Berry | GHOST | 60 |
Haban Berry | DRAGON | 60 |
Colbur Berry | DARK | 60 |
Babiri Berry | STEEL | 60 |
Chilan Berry | NORMAL | 60 |
Liechi Berry | GRASS | 80 |
Ganlon Berry | ICE | 80 |
Salac Berry | FIGHTING | 80 |
Petaya Berry | POISON | 80 |
Apicot Berry | GROUND | 80 |
Lansat Berry | FLYING | 80 |
Starf Berry | PSYCHIC | 80 |
Enigma Berry | BUG | 80 |
Micle Berry | ROCK | 80 |
Custap Berry | GHOST | 80 |
Jaboca Berry | DRAGON | 80 |
Rowap Berry | DARK | 80 |
Fling
Fling fails if the user isn’t holding any item listed below (items other than the ones below won’t be thrown):
- Power 10
-
BrightPowder, White Herb, Soothe Bell, Mental Herb, Choice Band, SilverPowder, Focus Band, Leftovers, Soft Sand, Silk Scarf, Sea Incense, Lax Incense, Metal Powder, Red Scarf, Blue Scarf, Pink Scarf, Green Scarf, Yellow Scarf, Wide Lens, Muscle Band, Wise Glasses, Expert Belt, Power Herb, Quick Powder, Focus Sash, Zoom Lens, Lagging Tail, Destiny Knot, Smooth Rock, Choice Scarf, Shed Shell, Big Root, Choice Specs, Odd Incense, Rock Incense, Full Incense, Wave Incense, Rose Incense, Luck Incense, Pure Incense, Reaper Cloth, Air Balloon, Red Card, Ring Target, any Berry
- Power 20
-
Health Wing, Muscle Wing, Resist Wing, Genius Wing, Clever Wing, Swift Wing, Pretty Wing
- Power 30
-
Potion, Antidote, Burn Heal, Ice Heal, Awakening, Parlyz Heal, Full Restore, Max Potion, Hyper Potion, Super Potion, Full Heal, Revive, Max Revive, Fresh Water, Soda Pop, Lemonade, Moomoo Milk, EnergyPowder, Energy Root, Heal Powder, Revival Herb, Ether, Max Ether, Elixir, Max Elixir, Lava Cookie, Berry Juice, Sacred Ash, HP Up, Protein, Iron, Carbos, Calcium, Rare Candy, PP Up, Zinc, PP Max, Old Gateau, Guard Spec., Dire Hit, X Attack, X Defend, X Speed, X Accuracy, X Special, X Sp. Def, Poke Doll, Fluffy Tail, Blue Flute, Yellow Flute, Red Flute, Black Flute, White Flute, Shoal Salt, Shoal Shell, Red Shard, Blue Shard, Yellow Shard, Green Shard, Super Repel, Max Repel, Escape Rope, Repel, Sun Stone, Moon Stone, Fire Stone, Thunderstone, Water Stone, Leaf Stone, TinyMushroom, Big Mushroom, Pearl, Big Pearl, Stardust, Star Piece, Nugget, Heart Scale, Honey, Growth Mulch, Damp Mulch, Stable Mulch, Gooey Mulch, Sweet Heart, Exp. Share, King’s Rock, Amulet Coin, Cleanse Tag, Soul Dew, DeepSeaScale, Smoke Ball, Everstone, Lucky Egg, Scope Lens, Metal Coat, Dragon Scale, Light Ball, Miracle Seed, BlackGlasses, Black Belt, Magnet, Mystic Water, NeverMeltIce, Spell Tag, TwistedSpoon, Charcoal, Up-Grade, Shell Bell, Light Clay, Life Orb, Toxic Orb, Flame Orb, Metronome, Black Sludge, Razor Fang, RageCandyBar, Prism Scale, Float Stone, Binding Band, Absorb Bulb, Cell Battery, Eject Button, Pass Orb, Poke Toy, BalmMushroom, Big Nugget, Pearl String, Comet Shard, Relic Copper, Relic Silver, Relic Gold, Relic Vase, Relic Band, Relic Statue, Relic Crown, Casteliacone
- Power 40
-
Lucky Punch, Icy Rock, Eviolite
- Power 50
-
Sharp Beak, Dubious Disc
- Power 60
-
Griseous Orb, Adamant Orb, Lustrous Orb, Macho Brace, Stick, Heat Rock, Damp Rock, Rocky Helmet
- Power 70
-
Douse Drive, Shock Drive, Burn Drive, Chill Drive, Poison Barb, Dragon Fang, Power Bracer, Power Belt, Power Lens, Power Band, Power Anklet, Power Weight
- Power 80
-
Shiny Stone, Dusk Stone, Dawn Stone, Oval Stone, Odd Keystone, Quick Claw, Sticky Barb, Protector, Electirizer, Magmarizer, Razor Claw
- Power 90
-
DeepSeaTooth, Thick Club, Grip Claw, any Plate
- Power 100
-
Root Fossil, Claw Fossil, Helix Fossil, Dome Fossil, Old Amber, Armor Fossil, Skull Fossil, Rare Bone, Hard Stone, Cover Fossil, Plume Fossil
- Power 130
-
Iron Ball
For some items, Fling has other effects, listed below. They are considered additional effects by Shield Dust, but not Sheer Force. The effect occurs even if Embargo is in effect for the target and even if the target has Klutz.
- Light Ball - Paralyzes the target
- Flame Orb - Burns the target
- Poison Barb - Poisons the target
- Toxic Orb - Badly poisons the target
- King’s Rock - The target flinches if this attack strikes first
- Razor Fang - The target flinches if this attack strikes first
If the item thrown is a White Herb, a Mental Herb, or a Berry that triggers when its holder has a certain amount of HP or PP, or is poisoned, burned, paralyzed, frozen, asleep, or confused (but not Custap Berry or Berry Juice), the target uses that item even if Embargo is in effect for the target, the target has Klutz, or the item’s trigger condition doesn’t hold. This is considered an additional effect by Shield Dust, but not Sheer Force.
Chatter
Each Pokémon in the player’s party can have a recorded sound that is 1000 bytes long. The sound’s format is 4-bit PCM, where two samples are stored in a single byte (where the first sample is in the low 4 bits, the second sample in the high 4 bits). When the game records a Pokémon’s sound, it collects 8,000 8-bit samples of microphone input with a frequency of about 8,000 samples per second, and converts each fourth sample (starting with the first) into a 4-bit sample as follows:
-128 → 0; -127 to -112 → 1; -111 to -96 → 2; -95 to -80 → 3; -79 to -64 → 4; -63 to -48 → 5; -47 to -32 → 6; -31 to -16 → 7; -15 to 15 → 8; 16 to 31 → 9; 32 to 47 → 10; 48 to 63 → 11; 64 to 79 → 12; 80 to 95 → 13; 96 to 111 → 14; 112 to 127 → 15.
The game sets a variable, X, to the "exclusive or" combination of three bytes: the 100th, 500th, and 700th byte (counting from 0) of the recorded sound. If the user is a Chatot and hasn’t transformed, Chatter has a certain chance of confusing the target as follows:
- If X is less than 150, the confusion chance is 10%.
- If X is greater than or equal to 100 and less than 150, or if Chatot’s cry is the default one, the confusion chance is 0%.
- If X is greater than or equal to 150, the confusion chance is 10%.
The confusion effect is considered an additional effect by Serene Grace, the Pledges, Sheer Force, and Shield Dust.
Sky Drop
Because of a bug, if Gravity starts its effect before the user finishes using Sky Drop, the part of Sky Drop’s effect providing that "effects of moves and items can’t cause the target to be replaced with a different Pokémon not in battle; the target can’t take any action not located within the Fight command; and the target skips its attack segment (the target won’t shift during its attack segment if that command was chosen)" doesn’t end until the user or the target leaves the battle; and the part of its effect providing that "effects of moves and items can’t cause user to be replaced with a different Pokémon not in battle" doesn’t end until the user leaves the battle; and the target can’t use Pursuit as a Pokémon is about to switch until the target leaves the battle.
Other than the effects given above, after Gravity starts its effect, the user is not considered to be "using" Sky Drop and the target is not considered to be "under the effect of" Sky Drop.
Pokémon Black Version and Pokémon White Version - List of Moves
This page lists and describes all the moves in Pokémon Black Version and Pokémon White Version, and their effects. Descriptions in braces were taken from the move list for Diamond and Pearl and may not reflect their current effects. Descriptions in brackets indicate effects that are uncertain. They may change as the exact effect of the move is better known.
View moves by name - View moves by effect
Name | Type | Category | Power | Accuracy | PP | Add'l Effect | Range | Flags |
---|---|---|---|---|---|---|---|---|
00: | ||||||||
Pound | NORMAL | Physical | 40 | 100 | 35 | 0 | Single exc. user | abe |
Mega Punch | NORMAL | Physical | 80 | 85 | 20 | 0 | Single exc. user | abej |
Scratch | NORMAL | Physical | 40 | 100 | 35 | 0 | Single exc. user | abe |
ViceGrip | NORMAL | Physical | 55 | 100 | 30 | 0 | Single exc. user | abe |
Cut | NORMAL | Physical | 50 | 95 | 30 | 0 | Single exc. user | abe |
Wing Attack | FLYING | Physical | 60 | 100 | 35 | 0 | Single exc. user | aben |
Slam | NORMAL | Physical | 80 | 75 | 20 | 0 | Single exc. user | abe |
Vine Whip | GRASS | Physical | 35 | 100 | 15 | 0 | Single exc. user | abe |
Mega Kick | NORMAL | Physical | 120 | 75 | 5 | 0 | Single exc. user | abe |
Horn Attack | NORMAL | Physical | 65 | 100 | 25 | 0 | Single exc. user | abe |
Tackle | NORMAL | Physical | 50 | 100 | 35 | 0 | Single exc. user | abe |
Water Gun | WATER | Special | 40 | 100 | 25 | 0 | Single exc. user | be |
Hydro Pump | WATER | Special | 120 | 80 | 5 | 0 | Single exc. user | be |
Peck | FLYING | Physical | 35 | 100 | 35 | 0 | Single exc. user | aben |
Drill Peck | FLYING | Physical | 80 | 100 | 20 | 0 | Single exc. user | aben |
Strength | NORMAL | Physical | 80 | 100 | 15 | 0 | Single exc. user | abe |
Rock Throw | ROCK | Physical | 50 | 90 | 15 | 0 | Single exc. user | be |
Egg Bomb | NORMAL | Physical | 100 | 75 | 10 | 0 | Single exc. user | be |
Megahorn | BUG | Physical | 120 | 85 | 10 | 0 | Single exc. user | abe |
Hyper Voice | NORMAL | Special | 90 | 100 | 10 | 0 | All opposing Pokémon | bek |
Dragon Claw | DRAGON | Physical | 80 | 100 | 15 | 0 | Single exc. user | abe |
Aqua Tail | WATER | Physical | 90 | 90 | 10 | 0 | Single exc. user | abe |
Seed Bomb | GRASS | Physical | 80 | 100 | 15 | 0 | Single exc. user | be |
X-Scissor | BUG | Physical | 80 | 100 | 15 | 0 | Single exc. user | abe |
Dragon Pulse | DRAGON | Special | 90 | 100 | 10 | 0 | Single exc. user | ben |
Power Gem | ROCK | Special | 70 | 100 | 20 | 0 | Single exc. user | be |
Power Whip | GRASS | Physical | 120 | 85 | 10 | 0 | Single exc. user | abe |
01: Puts the target to sleep. | ||||||||
Sing | NORMAL | Status | 0 | 55 | 15 | 0 | Single exc. user | bcek |
Sleep Powder | GRASS | Status | 0 | 75 | 15 | 0 | Single exc. user | bce |
Hypnosis | PSYCHIC | Status | 0 | 60 | 20 | 0 | Single exc. user | bce |
Lovely Kiss | NORMAL | Status | 0 | 75 | 10 | 0 | Single exc. user | bce |
Spore | GRASS | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
GrassWhistle | GRASS | Status | 0 | 55 | 15 | 0 | Single exc. user | bcek |
Dark Void | DARK | Status | 0 | 80 | 10 | 0 | All opposing Pokémon | bce |
02: May poison the target. | ||||||||
Poison Sting | POISON | Physical | 15 | 100 | 35 | 30 | Single exc. user | be |
Smog | POISON | Special | 20 | 70 | 20 | 40 | Single exc. user | be |
Sludge | POISON | Special | 65 | 100 | 20 | 30 | Single exc. user | be |
Sludge Bomb | POISON | Special | 90 | 100 | 10 | 30 | Single exc. user | be |
Poison Jab | POISON | Physical | 80 | 100 | 20 | 30 | Single exc. user | abe |
Gunk Shot | POISON | Physical | 120 | 70 | 5 | 30 | Single exc. user | be |
Sludge Wave | POISON | Special | 95 | 100 | 10 | 10 | All exc. user | be |
03: If the target loses HP because of this attack, user gains half that much HP, rounded to the nearest integer, but not less than 1 HP. | ||||||||
Absorb | GRASS | Special | 20 | 100 | 25 | 0 | Single exc. user | be |
Mega Drain | GRASS | Special | 40 | 100 | 15 | 0 | Single exc. user | be |
Leech Life | BUG | Physical | 20 | 100 | 15 | 0 | Single exc. user | abe |
Giga Drain | GRASS | Special | 75 | 100 | 10 | 0 | Single exc. user | be |
Drain Punch | FIGHTING | Physical | 75 | 100 | 10 | 0 | Single exc. user | abej |
Horn Leech | GRASS | Physical | 75 | 100 | 10 | 0 | Single exc. user | abe |
04: May burn the target. | ||||||||
Fire Punch | FIRE | Physical | 75 | 100 | 15 | 10 | Single exc. user | abej |
Ember | FIRE | Special | 40 | 100 | 25 | 10 | Single exc. user | be |
Flamethrower | FIRE | Special | 95 | 100 | 15 | 10 | Single exc. user | be |
Fire Blast | FIRE | Special | 120 | 85 | 5 | 10 | Single exc. user | be |
Heat Wave | FIRE | Special | 100 | 90 | 10 | 10 | All opposing Pokémon | be |
Lava Plume | FIRE | Special | 80 | 100 | 15 | 30 | All exc. user | be |
Scald | WATER | Special | 80 | 100 | 15 | 30 | Single exc. user | bem |
Inferno | FIRE | Special | 100 | 50 | 5 | 100 | Single exc. user | be |
Searing Shot | FIRE | Special | 100 | 100 | 5 | 30 | All exc. user | be |
Blue Flare | FIRE | Special | 130 | 85 | 5 | 20 | Single exc. user | be |
05: May freeze the target. | ||||||||
Ice Punch | ICE | Physical | 75 | 100 | 15 | 10 | Single exc. user | abej |
Ice Beam | ICE | Special | 95 | 100 | 10 | 10 | Single exc. user | be |
Powder Snow | ICE | Special | 40 | 100 | 25 | 10 | All opposing Pokémon | be |
06: May paralyze the target. | ||||||||
ThunderPunch | ELECTRIC | Physical | 75 | 100 | 15 | 10 | Single exc. user | abej |
Body Slam | NORMAL | Physical | 85 | 100 | 15 | 30 | Single exc. user | abe |
ThunderShock | ELECTRIC | Special | 40 | 100 | 30 | 10 | Single exc. user | be |
Thunderbolt | ELECTRIC | Special | 95 | 100 | 15 | 10 | Single exc. user | be |
Lick | GHOST | Physical | 20 | 100 | 30 | 30 | Single exc. user | abe |
Zap Cannon | ELECTRIC | Special | 120 | 50 | 5 | 100 | Single exc. user | be |
Spark | ELECTRIC | Physical | 65 | 100 | 20 | 30 | Single exc. user | abe |
DragonBreath | DRAGON | Special | 60 | 100 | 20 | 30 | Single exc. user | be |
Force Palm | FIGHTING | Physical | 60 | 100 | 10 | 30 | Single exc. user | abe |
Discharge | ELECTRIC | Special | 80 | 100 | 15 | 30 | All exc. user | be |
Bolt Strike | ELECTRIC | Physical | 130 | 85 | 5 | 20 | Single exc. user | abe |
07: User faints as part of this attack’s use, after damage calculation. | ||||||||
Selfdestruct | NORMAL | Physical | 200 | 100 | 5 | 0 | All exc. user | be |
Explosion | NORMAL | Physical | 250 | 100 | 5 | 0 | All exc. user | be |
08: Fails unless the target is asleep. If the target loses HP because of this attack, user gains half that much HP, rounded to the nearest integer, but not less than 1 HP. | ||||||||
Dream Eater | PSYCHIC | Special | 100 | 100 | 15 | 0 | Single exc. user | be |
09: [Uses against the target the last move the target used if it was not prevented from being used, was not used by another move, and has flag "e". [Fails if the affected move is Encore.]] | ||||||||
Mirror Move | FLYING | Status | 0 | 101 | 20 | 0 | Single exc. user | |
0A: Raises user’s Attack by 1 stage. | ||||||||
Meditate | PSYCHIC | Status | 0 | 101 | 40 | 0 | User | d |
Sharpen | NORMAL | Status | 0 | 101 | 30 | 0 | User | d |
Howl | NORMAL | Status | 0 | 101 | 40 | 0 | User | d |
0B: Raises user’s Defense by 1 stage. | ||||||||
Harden | NORMAL | Status | 0 | 101 | 30 | 0 | User | d |
Withdraw | WATER | Status | 0 | 101 | 40 | 0 | User | d |
10: Raises user’s evasiveness by 1 stage. | ||||||||
Double Team | NORMAL | Status | 0 | 101 | 15 | 0 | User | d |
11: | ||||||||
Swift | NORMAL | Special | 60 | 101 | 20 | 0 | All opposing Pokémon | be |
Faint Attack | DARK | Physical | 60 | 101 | 20 | 0 | Single exc. user | abe |
Shadow Punch | GHOST | Physical | 60 | 101 | 20 | 0 | Single exc. user | abej |
Aerial Ace | FLYING | Physical | 60 | 101 | 20 | 0 | Single exc. user | aben |
Magical Leaf | GRASS | Special | 60 | 101 | 20 | 0 | Single exc. user | be |
Shock Wave | ELECTRIC | Special | 60 | 101 | 20 | 0 | Single exc. user | be |
Aura Sphere | FIGHTING | Special | 90 | 101 | 20 | 0 | Single exc. user | ben |
Magnet Bomb | STEEL | Physical | 60 | 101 | 20 | 0 | Single exc. user | be |
12: Lowers the target’s Attack by 1 stage. | ||||||||
Growl | NORMAL | Status | 0 | 100 | 40 | 0 | All opposing Pokémon | bcek |
13: Lowers the target’s Defense by 1 stage. | ||||||||
Tail Whip | NORMAL | Status | 0 | 100 | 30 | 0 | All opposing Pokémon | bce |
Leer | NORMAL | Status | 0 | 100 | 30 | 0 | All opposing Pokémon | bce |
14: Lowers the target’s Speed by 1 stage. | ||||||||
String Shot | BUG | Status | 0 | 95 | 40 | 0 | All opposing Pokémon | bce |
Low Sweep | FIGHTING | Physical | 60 | 100 | 20 | 100 | Single exc. user | abe |
Electroweb | ELECTRIC | Special | 55 | 95 | 15 | 100 | All opposing Pokémon | be |
17: Lowers the target’s accuracy by 1 stage. | ||||||||
Sand-Attack | GROUND | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
SmokeScreen | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
Kinesis | PSYCHIC | Status | 0 | 80 | 15 | 0 | Single exc. user | bce |
Flash | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
18: Lowers the target’s evasiveness by 1 stage. | ||||||||
Sweet Scent | NORMAL | Status | 0 | 100 | 20 | 0 | All opposing Pokémon | bce |
19: Resets all stat stages on each Pokémon in battle that isn’t rotated out to zero. | ||||||||
Haze | ICE | Status | 0 | 101 | 30 | 0 | Both sides | |
1A: {If this attack is successful and isn’t already in effect, the effect begins and X is set to 0. During effect, user uses this attack during each of its attack segments and can’t take any other action, and whenever the user is damaged by an attack by another Pokémon, the HP lost by the user because of that attack is added to X. At user’s second attack segment after this one, deals X times 2 damage to the} Pokémon at the last known position {of the last Pokémon (other than the user) that damaged the user with an attack during this attack’s effect, or if there is no such Pokémon, to one of the opposing Pokémon chosen at random, and this effect ends. Not affected by type immunities. Returned attack is considered an attack by the user. If, during effect, user is prevented from using this attack or leaves the battle,, or when user falls asleep or becomes frozen, effect ends without returning an attack.} Priority level 1. | ||||||||
Bide | NORMAL | Physical | 1 | 101 | 10 | 0 | User | ab |
1B: If this attack is successful and isn’t already in effect, the effect begins. Effect lasts two or three attack segments, including the attack segment the effect began. During effect, user uses this attack during each of its attack segments and can’t take any other action. At the end of the last attack segment of the effect, user becomes confused unless it’s already confused, and effect ends. If this effect lasts three attack segments, effect ends without causing confusion during the second attack segment of the effect if this attack isn’t successful against the target or if user is prevented from using this attack. Effect ends without causing confusion when user leaves the battle or if user is asleep as a new turn begins during effect. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion). | ||||||||
Thrash | NORMAL | Physical | 120 | 100 | 10 | 0 | Random opposing Pokémon | abe |
Petal Dance | GRASS | Special | 120 | 100 | 10 | 0 | Random opposing Pokémon | abe |
Outrage | DRAGON | Physical | 120 | 100 | 10 | 0 | Random opposing Pokémon | abe |
1C: In wild Pokémon battles, the battle ends, and this attack fails if user’s level is less than the target’s level. In Trainer battles, replaces the target with a random unfainted non-Egg Pokémon not in battle with the same controller as the target, and this attack fails if there is no such Pokémon. Priority level -6. | ||||||||
Whirlwind | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bcep |
Roar | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bcekp |
1D: Multi-hit attack. Attacks two to five times in a row. 35% chance for two or three times; 15% chance for four or five times. | ||||||||
DoubleSlap | NORMAL | Physical | 15 | 85 | 10 | 0 | Single exc. user | abe |
Comet Punch | NORMAL | Physical | 18 | 85 | 15 | 0 | Single exc. user | abej |
Fury Attack | NORMAL | Physical | 15 | 85 | 20 | 0 | Single exc. user | abe |
Pin Missile | BUG | Physical | 14 | 85 | 20 | 0 | Single exc. user | be |
Spike Cannon | NORMAL | Physical | 20 | 100 | 15 | 0 | Single exc. user | be |
Barrage | NORMAL | Physical | 15 | 85 | 20 | 0 | Single exc. user | be |
Fury Swipes | NORMAL | Physical | 18 | 80 | 15 | 0 | Single exc. user | abe |
Bone Rush | GROUND | Physical | 25 | 90 | 10 | 0 | Single exc. user | be |
Arm Thrust | FIGHTING | Physical | 15 | 100 | 20 | 0 | Single exc. user | abe |
Bullet Seed | GRASS | Physical | 25 | 100 | 30 | 0 | Single exc. user | be |
Icicle Spear | ICE | Physical | 25 | 100 | 30 | 0 | Single exc. user | be |
Rock Blast | ROCK | Physical | 25 | 90 | 10 | 0 | Single exc. user | be |
Tail Slap | NORMAL | Physical | 25 | 85 | 10 | 0 | Single exc. user | abe |
1E: User’s types become the original type of one of the user’s moves, except this move, chosen at random. Fails if user is an Arceus and hasn’t transformed or if each of user’s moves, except this move, is of either type of the user, since it chooses a type other than one of user’s types. | ||||||||
Conversion | NORMAL | Status | 0 | 101 | 30 | 0 | User | d |
1F: May make the target flinch. | ||||||||
Rolling Kick | FIGHTING | Physical | 60 | 85 | 15 | 30 | Single exc. user | abe |
Headbutt | NORMAL | Physical | 70 | 100 | 15 | 30 | Single exc. user | abe |
Bite | DARK | Physical | 60 | 100 | 25 | 30 | Single exc. user | abe |
Bone Club | GROUND | Physical | 65 | 85 | 20 | 10 | Single exc. user | be |
Waterfall | WATER | Physical | 80 | 100 | 15 | 20 | Single exc. user | abe |
Rock Slide | ROCK | Physical | 75 | 90 | 10 | 30 | All opposing Pokémon | be |
Hyper Fang | NORMAL | Physical | 80 | 90 | 15 | 10 | Single exc. user | abe |
Needle Arm | GRASS | Physical | 60 | 100 | 15 | 30 | Single exc. user | abe |
Astonish | GHOST | Physical | 30 | 100 | 15 | 30 | Single exc. user | abe |
Extrasensory | PSYCHIC | Special | 80 | 100 | 30 | 10 | Single exc. user | be |
Dark Pulse | DARK | Special | 80 | 100 | 15 | 20 | Single exc. user | ben |
Air Slash | FLYING | Special | 75 | 95 | 20 | 30 | Single exc. user | ben |
Dragon Rush | DRAGON | Physical | 100 | 75 | 10 | 20 | Single exc. user | abe |
Zen Headbutt | PSYCHIC | Physical | 80 | 90 | 15 | 20 | Single exc. user | abe |
Iron Head | STEEL | Physical | 80 | 100 | 15 | 30 | Single exc. user | abe |
Heart Stamp | PSYCHIC | Physical | 60 | 100 | 25 | 30 | Single exc. user | abe |
Icicle Crash | ICE | Physical | 85 | 90 | 10 | 30 | Single exc. user | be |
20: User gains half of its maximum HP, rounded to the nearest integer. | ||||||||
Recover | NORMAL | Status | 0 | 101 | 10 | 0 | User | do |
Softboiled | NORMAL | Status | 0 | 101 | 10 | 0 | User | do |
Milk Drink | NORMAL | Status | 0 | 101 | 10 | 0 | User | do |
Slack Off | NORMAL | Status | 0 | 101 | 10 | 0 | User | do |
Heal Order | BUG | Status | 0 | 101 | 10 | 0 | User | do |
21: Badly poisons the target. | ||||||||
Toxic | POISON | Status | 0 | 90 | 10 | 0 | Single exc. user | bce |
22: In battles in which Exp. Points can be gained, if this attack is successful and the user is controlled by the player, an amount equal to five times the user’s current level (during attack’s use) is added to the money to be obtained when the player wins the battle, up to 99,999. (Not obtained if running occurred in the battle.) | ||||||||
Pay Day | NORMAL | Physical | 40 | 100 | 20 | 0 | Single exc. user | be |
23: Effect lasts for five turns, including this turn. During effect, damage from special attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved [in Single Battles and Rotation Battles], or multiplied by 2703/4096 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Light Screen | PSYCHIC | Status | 0 | 101 | 30 | 0 | User's side | d |
24: May either burn, freeze, or paralyze the target. | ||||||||
Tri Attack | NORMAL | Special | 80 | 100 | 10 | 20 | Single exc. user | be |
25: {User gains all HP; user sleeps with a sleep count of 3, even if user is poisoned, burned, paralyzed, or frozen. Fails if user’s HP is full, if user is already asleep, or if user can’t fall asleep.} | ||||||||
Rest | PSYCHIC | Status | 0 | 101 | 10 | 0 | User | do |
26: One-hit KO. Deals damage to the target equal to the target’s maximum HP or if the target has a substitute, the substitute’s life points. Fails if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack. | ||||||||
Guillotine | NORMAL | Physical | 1 | 30 | 5 | 0 | Single exc. user | abe |
Horn Drill | NORMAL | Physical | 1 | 30 | 5 | 0 | Single exc. user | abe |
Fissure | GROUND | Physical | 1 | 30 | 5 | 0 | Single exc. user | be |
Sheer Cold | ICE | Special | 1 | 30 | 5 | 0 | Single exc. user | be |
27: Good chance for a critical hit. | ||||||||
Razor Wind | NORMAL | Special | 80 | 100 | 10 | 0 | All opposing Pokémon | beh |
28: Deals damage to the target equal to half of the target’s current HP, but not less than 1. Affected by type immunities. | ||||||||
Super Fang | NORMAL | Physical | 1 | 90 | 10 | 0 | Single exc. user | abe |
29: Deals 40 damage to the target. Affected by type immunities. | ||||||||
Dragon Rage | DRAGON | Special | 1 | 100 | 10 | 0 | Single exc. user | be |
2A: Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for five or six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle or when user is rotated out. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect. | ||||||||
Bind | NORMAL | Physical | 15 | 85 | 20 | 100 | Single exc. user | abe |
Wrap | NORMAL | Physical | 15 | 90 | 20 | 100 | Single exc. user | abe |
Fire Spin | FIRE | Special | 35 | 85 | 15 | 100 | Single exc. user | be |
Clamp | WATER | Physical | 35 | 85 | 15 | 100 | Single exc. user | abe |
Sand Tomb | GROUND | Physical | 35 | 85 | 15 | 100 | Single exc. user | be |
Magma Storm | FIRE | Special | 120 | 75 | 5 | 100 | Single exc. user | be |
2B: Good chance for a critical hit. | ||||||||
Karate Chop | FIGHTING | Physical | 50 | 100 | 25 | 0 | Single exc. user | abe |
Razor Leaf | GRASS | Physical | 55 | 95 | 25 | 0 | All opposing Pokémon | be |
Crabhammer | WATER | Physical | 90 | 90 | 10 | 0 | Single exc. user | abe |
Slash | NORMAL | Physical | 70 | 100 | 20 | 0 | Single exc. user | abe |
Aeroblast | FLYING | Special | 100 | 95 | 5 | 0 | Single exc. user | ben |
Cross Chop | FIGHTING | Physical | 100 | 80 | 5 | 0 | Single exc. user | abe |
Air Cutter | FLYING | Special | 55 | 95 | 25 | 0 | All opposing Pokémon | be |
Leaf Blade | GRASS | Physical | 90 | 100 | 15 | 0 | Single exc. user | abe |
Night Slash | DARK | Physical | 70 | 100 | 15 | 0 | Single exc. user | abe |
Shadow Claw | GHOST | Physical | 70 | 100 | 15 | 0 | Single exc. user | abe |
Psycho Cut | PSYCHIC | Physical | 70 | 100 | 20 | 0 | Single exc. user | be |
Stone Edge | ROCK | Physical | 100 | 80 | 5 | 0 | Single exc. user | be |
Attack Order | BUG | Physical | 90 | 100 | 15 | 0 | Single exc. user | be |
Spacial Rend | DRAGON | Special | 100 | 95 | 5 | 0 | Single exc. user | be |
Drill Run | GROUND | Physical | 80 | 95 | 10 | 0 | Single exc. user | abe |
2C: Attacks twice in a row. | ||||||||
Double Kick | FIGHTING | Physical | 30 | 100 | 30 | 0 | Single exc. user | abe |
Bonemerang | GROUND | Physical | 50 | 90 | 10 | 0 | Single exc. user | be |
Double Hit | NORMAL | Physical | 35 | 90 | 10 | 0 | Single exc. user | abe |
Dual Chop | DRAGON | Physical | 40 | 90 | 15 | 0 | Single exc. user | abe |
Gear Grind | STEEL | Physical | 50 | 85 | 15 | 0 | Single exc. user | abe |
2D: If the target avoids this attack or this attack becomes ineffective, user loses half of its maximum HP, but not less than 1 HP (not considered recoil). | ||||||||
Jump Kick | FIGHTING | Physical | 100 | 95 | 10 | 0 | Single exc. user | abel |
Hi Jump Kick | FIGHTING | Physical | 130 | 90 | 10 | 0 | Single exc. user | abel |
2E: For five turns, including this turn, for each Pokémon in battle on the user’s side, attacks and Abilities by other Pokémon can’t lower that Pokémon’s stat stages. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Mist | ICE | Status | 0 | 101 | 30 | 0 | User's side | d |
2F: During effect, attacks by the user have a heightened chance for a critical hit. Effect ends when user leaves the battle (except Baton Pass). | ||||||||
Focus Energy | NORMAL | Status | 0 | 101 | 30 | 0 | User | d |
30: If the target loses HP because of this attack, user loses 1/4 that much HP, rounded to the nearest integer, but not less than 1 HP (recoil). | ||||||||
Take Down | NORMAL | Physical | 90 | 85 | 20 | 0 | Single exc. user | abe |
Submission | FIGHTING | Physical | 80 | 80 | 25 | 0 | Single exc. user | abe |
Wild Charge | ELECTRIC | Physical | 90 | 100 | 15 | 0 | Single exc. user | abe |
Head Charge | NORMAL | Physical | 120 | 100 | 15 | 0 | Single exc. user | abe |
31: Confuses the target. | ||||||||
Supersonic | NORMAL | Status | 0 | 55 | 20 | 0 | Single exc. user | bcek |
Confuse Ray | GHOST | Status | 0 | 100 | 10 | 0 | Single exc. user | bce |
Sweet Kiss | NORMAL | Status | 0 | 75 | 10 | 0 | Single exc. user | bce |
32: Raises user’s Attack by 2 stages. | ||||||||
Swords Dance | NORMAL | Status | 0 | 101 | 30 | 0 | User | d |
33: Raises user’s Defense by 2 stages. | ||||||||
Barrier | PSYCHIC | Status | 0 | 101 | 30 | 0 | User | d |
Acid Armor | POISON | Status | 0 | 101 | 40 | 0 | User | d |
Iron Defense | STEEL | Status | 0 | 101 | 15 | 0 | User | d |
34: Raises user’s Speed by 2 stages. | ||||||||
Agility | PSYCHIC | Status | 0 | 101 | 30 | 0 | User | d |
Rock Polish | ROCK | Status | 0 | 101 | 20 | 0 | User | d |
35: Raises user’s Special Attack by 2 stages. | ||||||||
Nasty Plot | DARK | Status | 0 | 101 | 20 | 0 | User | d |
36: Raises user’s Special Defense by 2 stages. | ||||||||
Amnesia | PSYCHIC | Status | 0 | 101 | 20 | 0 | User | d |
39: User’s Defense, Special Attack, Special Defense, Speed, and Attack stats; gender; types; moves; weight; and stat stages become those of the target (even if those values are the same), and the Ability the user actually has becomes the Ability the target actually has (even if those values are the same). (User is considered to have transformed. Species is not copied.) Moves copied have 5 PP and a maximum PP of no more than 5. Fails if user or the target has transformed or is under the effect of Illusion. | ||||||||
Transform | NORMAL | Status | 0 | 101 | 10 | 0 | Single exc. user | |
3A: Lowers the target’s Attack by 2 stages. | ||||||||
Charm | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
FeatherDance | FLYING | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
3B: Lowers the target’s Defense by 2 stages. | ||||||||
Screech | NORMAL | Status | 0 | 85 | 40 | 0 | Single exc. user | bcek |
3C: Lowers the target’s Speed by 2 stages. | ||||||||
Cotton Spore | GRASS | Status | 0 | 100 | 40 | 0 | Single exc. user | bce |
Scary Face | NORMAL | Status | 0 | 100 | 10 | 0 | Single exc. user | bce |
3E: Lowers the target’s Special Defense by 2 stages. | ||||||||
Fake Tears | DARK | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
Metal Sound | STEEL | Status | 0 | 85 | 40 | 0 | Single exc. user | bcek |
41: Effect lasts for five turns, including this turn. During effect, damage from physical attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved [in Single Battles and Rotation Battles], or multiplied by 2703/4096 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Reflect | PSYCHIC | Status | 0 | 101 | 20 | 0 | User's side | d |
42: Poisons the target. | ||||||||
PoisonPowder | POISON | Status | 0 | 75 | 35 | 0 | Single exc. user | bce |
Poison Gas | POISON | Status | 0 | 80 | 40 | 0 | All opposing Pokémon | bce |
43: Paralyzes the target. | ||||||||
Stun Spore | GRASS | Status | 0 | 75 | 30 | 0 | Single exc. user | bce |
Thunder Wave | ELECTRIC | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
Glare | NORMAL | Status | 0 | 90 | 30 | 0 | Single exc. user | bce |
44: May lower the target’s Attack by 1 stage. | ||||||||
Aurora Beam | ICE | Special | 65 | 100 | 20 | 10 | Single exc. user | be |
45: May lower the target’s Defense by 1 stage. | ||||||||
Iron Tail | STEEL | Physical | 100 | 75 | 15 | 30 | Single exc. user | abe |
Crunch | DARK | Physical | 80 | 100 | 15 | 20 | Single exc. user | abe |
Rock Smash | FIGHTING | Physical | 40 | 100 | 15 | 50 | Single exc. user | abe |
Crush Claw | NORMAL | Physical | 75 | 95 | 10 | 50 | Single exc. user | abe |
Razor Shell | WATER | Physical | 75 | 95 | 10 | 50 | Single exc. user | abe |
46: May lower the target’s Speed by 1 stage. | ||||||||
BubbleBeam | WATER | Special | 65 | 100 | 20 | 10 | Single exc. user | be |
Constrict | NORMAL | Physical | 10 | 100 | 35 | 10 | Single exc. user | abe |
Bubble | WATER | Special | 20 | 100 | 30 | 10 | All opposing Pokémon | be |
Icy Wind | ICE | Special | 55 | 95 | 15 | 100 | All opposing Pokémon | be |
Rock Tomb | ROCK | Physical | 50 | 80 | 10 | 100 | Single exc. user | be |
Mud Shot | GROUND | Special | 55 | 95 | 15 | 100 | Single exc. user | be |
Bulldoze | GROUND | Physical | 60 | 100 | 20 | 100 | All exc. user | be |
47: May lower the target’s Special Attack by 1 stage. | ||||||||
Mist Ball | PSYCHIC | Special | 70 | 100 | 5 | 50 | Single exc. user | be |
Struggle Bug | BUG | Special | 30 | 100 | 20 | 100 | All opposing Pokémon | be |
Snarl | DARK | Special | 55 | 95 | 15 | 100 | All opposing Pokémon | bek |
48: May lower the target’s Special Defense by 1 stage. | ||||||||
Acid | POISON | Special | 40 | 100 | 30 | 10 | All opposing Pokémon | be |
Psychic | PSYCHIC | Special | 90 | 100 | 10 | 10 | Single exc. user | be |
Shadow Ball | GHOST | Special | 80 | 100 | 15 | 20 | Single exc. user | be |
Luster Purge | PSYCHIC | Special | 70 | 100 | 5 | 50 | Single exc. user | be |
Bug Buzz | BUG | Special | 90 | 100 | 10 | 10 | Single exc. user | bek |
Focus Blast | FIGHTING | Special | 120 | 70 | 5 | 10 | Single exc. user | be |
Energy Ball | GRASS | Special | 80 | 100 | 10 | 10 | Single exc. user | be |
Earth Power | GROUND | Special | 90 | 100 | 10 | 10 | Single exc. user | be |
Flash Cannon | STEEL | Special | 80 | 100 | 10 | 10 | Single exc. user | be |
49: May lower the target’s accuracy by 1 stage. | ||||||||
Mud-Slap | GROUND | Special | 20 | 100 | 10 | 100 | Single exc. user | be |
Octazooka | WATER | Special | 65 | 85 | 10 | 50 | Single exc. user | be |
Muddy Water | WATER | Special | 95 | 85 | 10 | 30 | All opposing Pokémon | be |
Mud Bomb | GROUND | Special | 65 | 85 | 10 | 30 | Single exc. user | be |
Mirror Shot | STEEL | Special | 65 | 85 | 10 | 30 | Single exc. user | be |
Leaf Tornado | GRASS | Special | 65 | 90 | 10 | 50 | Single exc. user | be |
Night Daze | DARK | Special | 85 | 95 | 10 | 40 | Single exc. user | be |
4B: Good chance for a critical hit. May make the target flinch. | ||||||||
Sky Attack | FLYING | Physical | 140 | 90 | 5 | 30 | Single exc. user | behn |
4C: May confuse the target. | ||||||||
Psybeam | PSYCHIC | Special | 65 | 100 | 20 | 10 | Single exc. user | be |
Confusion | PSYCHIC | Special | 50 | 100 | 25 | 10 | Single exc. user | be |
Dizzy Punch | NORMAL | Physical | 70 | 100 | 10 | 20 | Single exc. user | abej |
DynamicPunch | FIGHTING | Physical | 100 | 50 | 5 | 100 | Single exc. user | abej |
Signal Beam | BUG | Special | 75 | 100 | 15 | 10 | Single exc. user | be |
Water Pulse | WATER | Special | 60 | 100 | 20 | 20 | Single exc. user | ben |
Rock Climb | NORMAL | Physical | 90 | 85 | 20 | 20 | Single exc. user | abe |
4D: Attacks twice in a row. May poison the target. (The additional effect is checked for each hit.) | ||||||||
Twineedle | BUG | Physical | 25 | 100 | 20 | 20 | Single exc. user | be |
4E: Priority level -1. | ||||||||
Vital Throw | FIGHTING | Physical | 70 | 101 | 10 | 0 | Single exc. user | abe |
4F: Creates a substitute using 1/4 of user’s maximum HP. Effect ends when user leaves the battle (except Baton Pass). | ||||||||
Substitute | NORMAL | Status | 0 | 101 | 10 | 0 | User | d |
50: | ||||||||
Hyper Beam | NORMAL | Special | 150 | 90 | 5 | 0 | Single exc. user | bei |
Blast Burn | FIRE | Special | 150 | 90 | 5 | 0 | Single exc. user | bei |
Hydro Cannon | WATER | Special | 150 | 90 | 5 | 0 | Single exc. user | bei |
Frenzy Plant | GRASS | Special | 150 | 90 | 5 | 0 | Single exc. user | bei |
Giga Impact | NORMAL | Physical | 150 | 90 | 5 | 0 | Single exc. user | abei |
Rock Wrecker | ROCK | Physical | 150 | 90 | 5 | 0 | Single exc. user | bei |
Roar of Time | DRAGON | Special | 150 | 90 | 5 | 0 | Single exc. user | bei |
51: {If this attack is successful and isn’t already in effect, the effect begins. During effect, whenever user loses HP because of an attack by another Pokémon (as well as Doom Desire and Future Sight), user’s Attack rises by 1 stage. Effect ends when user doesn’t choose this move for use or when user leaves the battle.} | ||||||||
Rage | NORMAL | Physical | 20 | 100 | 20 | 0 | Single exc. user | abe |
52: Copies last move used by the target. That move replaces this move. The copied move has its current PP and maximum PP set to the move’s original maximum PP. Fails if there is no such move or that move is Chatter, Mimic, Sketch, Struggle, Transform, or any move user knows. [Fails if user has transformed.] | ||||||||
Mimic | NORMAL | Status | 0 | 101 | 10 | 0 | Single exc. user | bp |
53: Uses a random move other than the following: After You, Assist, Bestow, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Freeze Shock, Helping Hand, Ice Burn, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Protect, Quash, Quick Guard, Rage Powder, Relic Song, Secret Sword, Sketch, Sleep Talk, Snarl, Snatch, Snore, Struggle, Switcheroo, Techno Blast, Thief, Transform, Trick, V-create, or Wide Guard. | ||||||||
Metronome | NORMAL | Status | 0 | 101 | 10 | 0 | User | |
54: During effect, at the end of each turn, if there is a Pokémon at the position the user had when the effect began (even if the target is not adjacent to that Pokémon), the target loses 1/8 of its maximum HP, but not less than 1 HP, and if the target loses HP this way, the Pokémon at that position gains HP lost by the target this way. Effect ends when the target leaves the battle (except Baton Pass). Fails if the target is a Grass type. | ||||||||
Leech Seed | GRASS | Status | 0 | 90 | 10 | 0 | Single exc. user | bce |
55: Does nothing. | ||||||||
Splash | NORMAL | Status | 0 | 101 | 40 | 0 | User | l |
56: Effect lasts for four turns, or if the user strikes after the target, five turns, including this turn. During effect, the last move used by the target when the effect began can’t be used or chosen for use by the target. Fails if the target doesn’t have that move. During effect, this attack fails against the target. Effect ends when the target leaves the battle. | ||||||||
Disable | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bcep |
57: Deals damage to the target equal to user’s level. Affected by type immunities. | ||||||||
Seismic Toss | FIGHTING | Physical | 1 | 100 | 20 | 0 | Single exc. user | abe |
Night Shade | GHOST | Special | 1 | 100 | 15 | 0 | Single exc. user | be |
58: Deals damage to the target equal to (user’s level) * (N + 50) / 100, rounded down, but not less than 1, where N is a random integer from 0 through 100. Affected by type immunities. | ||||||||
Psywave | PSYCHIC | Special | 1 | 80 | 15 | 0 | Single exc. user | be |
59: If user was damaged by one or more physical attacks by an opposing Pokémon this turn, deals X times 2 damage to the Pokémon at the position that the user of the last such attack had when that attack was used (or to a random opposing Pokémon this attack could target if there is no such Pokémon), where X is the amount of HP lost by this attack’s user because of that attack; or if X is 0, deals damage as normal to that Pokémon (and can cause a critical hit). (Will be avoided if that Pokémon can’t be reached.) Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. Priority level -5. | ||||||||
Counter | FIGHTING | Physical | 1 | 100 | 20 | 0 | No particular target | ab |
5A: Effect lasts for three turns, or if the user strikes after the target, four turns, including this turn. During effect, the target, during each of its attack segments, uses the last move it used before the effect began, [with no particular target], and the target can’t choose the other moves it has for use. This attack fails if there is no affected move; the affected move is Encore, Mimic, Mirror Move, Sketch, or Transform; if the target doesn’t have affected move; or if affected move has zero PP. During effect, this attack fails against the target. Effect ends when the target leaves the battle. At the end of each turn, if affected move has zero PP, effect ends. | ||||||||
Encore | NORMAL | Status | 0 | 100 | 5 | 0 | Single exc. user | bcep |
5B: User’s HP and the target’s HP become equal to the average of user’s and the target’s current HP, rounded down, and are adjusted so that they don’t exceed their maximum HP. Not affected by type immunities. | ||||||||
Pain Split | NORMAL | Status | 0 | 101 | 20 | 0 | Single exc. user | be |
5C: May make the target flinch. Fails unless user is asleep. | ||||||||
Snore | NORMAL | Special | 40 | 100 | 15 | 30 | Single exc. user | bek |
5D: User’s types change to a random type that the type of the last attack [the target used against the user] is "not very effective" or ineffective against. {Fails if there is no such attack or type. Uses determined type of the attack. Doesn’t choose either of the user’s types..} | ||||||||
Conversion 2 | NORMAL | Status | 0 | 101 | 30 | 0 | Single exc. user | p |
5E: For two turns, including this turn, attacks by the user against the target can’t be evaded and are not avoided by the target because it is using or is under the effect of a two-turn attack. (Includes attack returned from Doom Desire and Future Sight, and all hits of multi-hit attacks, including Triple Kick.) Effect ends when user or the target leaves the battle or when the target is rotated out. (This effect is suspended while user is rotated out.) During effect, this attack fails for the user. | ||||||||
Mind Reader | NORMAL | Status | 0 | 101 | 5 | 0 | Single exc. user | be |
Lock-On | NORMAL | Status | 0 | 101 | 5 | 0 | Single exc. user | be |
5F: Permanently copies the last move used by the target. That move replaces this move even after the battle ends or the user leaves the battle. Doesn’t copy Chatter, Sketch, Struggle, or any move user knows. Fails if user has transformed. The copied move has its current PP and maximum PP set to the move’s original maximum PP. | ||||||||
Sketch | NORMAL | Status | 0 | 101 | 1 | 0 | Single exc. user | p |
61: Uses one of the user’s moves, at random. Fails unless user is asleep. Doesn’t choose the following: Assist, Bide, Chatter, Copycat, Focus Punch, Me First, Metronome, Mimic, Mirror Move, Nature Power, Sketch, Sleep Talk, Struggle, Uproar, or any two-turn move. (Can choose and use a move with zero PP.) No PP is spent for the move used. | ||||||||
Sleep Talk | NORMAL | Status | 0 | 101 | 10 | 0 | User | |
62: Until user’s next attack segment, if an attack by an opposing Pokémon against the user causes the user to faint, that opposing Pokémon also faints if that Pokémon is still in battle. Effect ends when user leaves the battle. (Excludes attack returned from Doom Desire and Future Sight.) | ||||||||
Destiny Bond | GHOST | Status | 0 | 101 | 5 | 0 | User | p |
63: This attack’s power is 200 if N is less than 2, 150 if N is 2 through 4, 100 if N is 5 through 9, 80 if N is 10 through 16, 40 if N is 17 through 32, or 20 if N is 33 or greater, where N is equal to (user’s current HP * 48 / user’s maximum HP), rounded down. | ||||||||
Flail | NORMAL | Physical | 1 | 100 | 15 | 0 | Single exc. user | abe |
Reversal | FIGHTING | Physical | 1 | 100 | 15 | 0 | Single exc. user | abe |
64: Lowers PP of last move used by the target by 4. Fails if that move has zero PP, if the target doesn’t have that move, or if there is no such move. | ||||||||
Spite | GHOST | Status | 0 | 100 | 10 | 0 | Single exc. user | bcep |
65: If this attack’s damage would reduce the target’s HP to less than 1, it reduces it to 1 instead. (This attack doesn’t fail if 0 damage would be dealt this way.) | ||||||||
False Swipe | NORMAL | Physical | 40 | 100 | 40 | 0 | Single exc. user | abe |
66: Each Pokémon (both in battle and not in battle) on the user’s side stops being poisoned, burned, paralyzed, frozen, and asleep. | ||||||||
Heal Bell | NORMAL | Status | 0 | 101 | 5 | 0 | User and allies | dk |
Aromatherapy | GRASS | Status | 0 | 101 | 5 | 0 | User and allies | d |
67: | ||||||||
Priority level 1. | ||||||||
Quick Attack | NORMAL | Physical | 40 | 100 | 30 | 0 | Single exc. user | abe |
Mach Punch | FIGHTING | Physical | 40 | 100 | 30 | 0 | Single exc. user | abej |
Vacuum Wave | FIGHTING | Special | 40 | 100 | 30 | 0 | Single exc. user | be |
Bullet Punch | STEEL | Physical | 40 | 100 | 30 | 0 | Single exc. user | abej |
Ice Shard | ICE | Physical | 40 | 100 | 30 | 0 | Single exc. user | be |
Shadow Sneak | GHOST | Physical | 40 | 100 | 30 | 0 | Single exc. user | abe |
Aqua Jet | WATER | Physical | 40 | 100 | 20 | 0 | Single exc. user | abe |
Priority level 2. | ||||||||
ExtremeSpeed | NORMAL | Physical | 80 | 100 | 5 | 0 | Single exc. user | abe |
68: { Hits three times. Stops if the target avoids the hit. This attack’s power is multiplied by 2 for the second hit and by 3 for the third hit.} | ||||||||
Triple Kick | FIGHTING | Physical | 10 | 90 | 10 | 0 | Single exc. user | abe |
69: After this attack is used, if this attack was successful and user has at least 1 HP, user receives the item the target is actually holding (even if the target has zero HP) if user actually isn’t holding any items and unless the target is one of the player’s Pokémon in a wild Pokémon battle and the user isn’t. | ||||||||
Thief | DARK | Physical | 40 | 100 | 10 | 0 | Single exc. user | abe |
Covet | NORMAL | Physical | 60 | 100 | 40 | 0 | Single exc. user | abe |
6A: During effect, the target can’t switch out or run. Effect ends when user is rotated out or leaves the battle (including Baton Pass), or when the target leaves the battle (except Baton Pass). During effect, this attack fails against the target. | ||||||||
Spider Web | BUG | Status | 0 | 101 | 10 | 0 | Single exc. user | bce |
Mean Look | NORMAL | Status | 0 | 101 | 5 | 0 | Single exc. user | bce |
Block | NORMAL | Status | 0 | 101 | 5 | 0 | Single exc. user | bce |
6B: { Fails unless the target is asleep. } As long as the target remains asleep, the target loses 1/4 of its maximum HP (but not less than 1 HP) at the end of each turn (including the current turn). { Effect ends when the target leaves the battle or wakes up.} | ||||||||
Nightmare | GHOST | Status | 0 | 100 | 15 | 0 | Single exc. user | be |
6C: Raises user’s evasiveness by 2 stages. Even if user’s evasiveness wasn’t changed by this effect, until user leaves the battle, damage from Stomp and Steamroller attacks by other Pokémon against user is doubled (effect is not cumulative). | ||||||||
Minimize | NORMAL | Status | 0 | 101 | 20 | 0 | User | d |
6D: If user isn’t a Ghost type, lowers user’s Speed by 1 stage and raises user’s Attack and Defense by 1 stage. Otherwise, user loses half of its maximum HP but not less than 1 HP (even if HP reduced would faint user) and until the target leaves the battle (except Baton Pass), at the end of each turn, the target loses 1/4 of its maximum HP but not less than 1 HP, and this attack fails in this case if no target exists. During effect, this attack fails against the target. (If user is a Ghost type as commands are chosen, user chooses a target as though this move’s range were "single Pokémon except user". If user doesn’t choose a target, a random opposing Pokémon is chosen as the target as this attack is used if the user is a Ghost type.) | ||||||||
Curse | GHOST | Status | 0 | 101 | 10 | 0 | No particular target | p |
6F: User avoids attacks with flag "b" when they are used by other Pokémon against the user this turn. (Excludes returned attack from Future Sight and Doom Desire. Affects the first attack segment of Sky Drop’s use.) This attack fails if user strikes last this turn. A variable, X, starts at 1, and resets to 1 if the last move called for the user is not Detect, Endure, Protect, Quick Guard, or Wide Guard as user uses this attack or if this attack fails, and is doubled each time this attack is successful. This attack has a 1/X chance of succeeding, or a 1/(2^32) chance if X is 256 or greater. Priority level 4. | ||||||||
Protect | NORMAL | Status | 0 | 101 | 10 | 0 | User | |
Detect | FIGHTING | Status | 0 | 101 | 5 | 0 | User | |
70: Can be used up to three times. During effect, whenever an opposing Pokémon enters the battle, that Pokémon, unless it’s a Flying type or has Levitate, loses HP: 1/8 of its maximum HP (but not less than 1 HP) for one use; 1/6 of its maximum HP (but not less than 1 HP) for two uses; and 1/4 of its maximum HP (but not less than 1 HP) for three uses. | ||||||||
Spikes | GROUND | Status | 0 | 101 | 20 | 0 | Opposing Pokémon's side | c |
71: During effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. {During effect, Normal- and Fighting-type attacks against the target are normally effective against the Ghost type. Effect ends when the target leaves the battle.} During effect, this attack fails against the target. | ||||||||
Foresight | NORMAL | Status | 0 | 101 | 40 | 0 | Single exc. user | bcep |
Odor Sleuth | NORMAL | Status | 0 | 101 | 40 | 0 | Single exc. user | bcep |
72: Each Pokémon in battle, that isn’t rotated out, without a perish count receives a perish count of 4. At the end of each turn (including the current turn), the perish count of each Pokémon in battle, that isn’t rotated out, is reduced by 1 and all Pokémon with a perish count of 0 faint. (If more than one Pokémon faints this way at the same time, each of those Pokémon does so in turn order, but the game is not decided until all those Pokémon faint.) A Pokémon’s perish count is removed when it leaves the battle (except Baton Pass). | ||||||||
Perish Song | NORMAL | Status | 0 | 101 | 5 | 0 | All Pokémon in battle | knp |
73: Weather. Lasts for five turns, including this turn. {During effect, at the end of each turn except the last, each Pokémon in battle that isn’t rotated out, except Ground, Rock, and Steel types,} loses {1/16} of its maximum HP (but not less than 1 HP) in turn order. During effect, Special Defense of Pokémon in battle that are Rock types is multiplied by 1.5. | ||||||||
Sandstorm | ROCK | Status | 0 | 101 | 10 | 0 | Both sides | |
74: This turn (including the end of the turn), if an attack by other Pokémon would reduce user’s HP to less than 1, it reduces user’s HP to 1 instead. This attack fails if user strikes last this turn. A variable, X, starts at 1, and resets to 1 if the last move called for the user is not Detect, Endure, Protect, Quick Guard, or Wide Guard as user uses this attack or if this attack fails, and is doubled each time this attack is successful. This attack has a 1/X chance of succeeding, or a 1/(2^32) chance if X is 256 or greater. Priority level 4. | ||||||||
Endure | NORMAL | Status | 0 | 101 | 10 | 0 | User | |
75: If this attack is successful and isn’t already in effect, the effect begins and X is set to 2. During effect, user uses this attack during each of its attack segments and can’t take any other action, and X is doubled whenever this attack is successful. During effect, this attack’s power is multiplied by X, or by 2 times X if Defense Curl is in effect for the user. Effect ends when user leaves the battle; when this attack is prevented from being used, fails, is avoided by the target, or becomes ineffective; when the attack is used for five attack segments; or when user falls asleep or becomes frozen. If user is asleep as it starts to use this attack, this attack’s effect lasts one attack segment. | ||||||||
Rollout | ROCK | Physical | 30 | 90 | 20 | 0 | Single exc. user | abe |
Ice Ball | ICE | Physical | 30 | 90 | 20 | 0 | Single exc. user | abe |
76: Raises the target’s Attack by 2 stages and confuses the target. | ||||||||
Swagger | NORMAL | Status | 0 | 90 | 15 | 0 | Single exc. user | bce |
77: A multiplier, X (which begins at 1), is doubled if this attack is successful, up to a maximum of 8. This attack’s power is multiplied by X. X is reset to 1 when user leaves the battle or when this attack is avoided by the target or becomes ineffective. X also resets to 1 if this move isn’t the last move called for the user as it uses a move. (Each Pokémon has a different X value.) | ||||||||
Fury Cutter | BUG | Physical | 20 | 95 | 20 | 0 | Single exc. user | abe |
78: Infatuates the target. (There is a 50% chance that the attack of an infatuated Pokémon will be canceled.) Fails if user or the target is gender-unknown, or if both have the same gender. Effect ends when user or the target leaves the battle or if user is rotated out. During effect, this attack fails against the target. | ||||||||
Attract | NORMAL | Status | 0 | 100 | 15 | 0 | Single exc. user | bcep |
79: This attack’s power is equal to int((User’s friendship)*2/5) or 1, whichever is greater. | ||||||||
Return | NORMAL | Physical | 1 | 100 | 20 | 0 | Single exc. user | abe |
7A: At random, this attack’s power is 40 (40% chance), 80 (30%), or 120 (10%), or the target gains 1/4 of its maximum HP rounded down (but not less than 1 HP) and this attack doesn’t deal damage (20%). Ineffective in all cases if the target is immune. | ||||||||
Present | NORMAL | Physical | 1 | 90 | 15 | 0 | Single exc. user | be |
7B: This attack’s power is equal to int((255-User’s friendship)*2/5) or 1, whichever is greater. | ||||||||
Frustration | NORMAL | Physical | 1 | 100 | 20 | 0 | Single exc. user | abe |
7C: For five turns, including this turn, for each Pokémon in battle on the user’s side, attacks by other Pokémon and items can’t cause poison, burn, paralysis, freezing, sleep, or confusion against that Pokémon. (During effect, Yawn will fail against any Pokémon in battle on the user’s side.) During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Safeguard | NORMAL | Status | 0 | 101 | 25 | 0 | User's side | d |
7D: May burn the target. | ||||||||
Flame Wheel | FIRE | Physical | 60 | 100 | 25 | 10 | Single exc. user | abem |
Sacred Fire | FIRE | Physical | 100 | 95 | 5 | 50 | Single exc. user | bem |
7E: This attack’s power is 10 (5% chance), 30 (10%), 50 (20%), 70 (30%), 90 (20%), 110 (10%), or 150 (5%) (Magnitude 4 through 10, respectively; power is not determined separately for each target). If a target is using Dig, this attack’s damage is doubled for that target. | ||||||||
Magnitude | GROUND | Physical | 1 | 100 | 30 | 0 | All exc. user | be |
7F: Replaces user with a different unfainted non-Egg Pokémon not in battle with the same controller as the user of user’s choice and transfers user’s stat stages, confusion count, and effects of certain moves to that Pokémon. | ||||||||
Baton Pass | NORMAL | Status | 0 | 101 | 40 | 0 | User | |
80: When an adjacent opposing Pokémon switches out, if user chose this move for use and didn’t take its attack segment or use this attack yet this turn, and is not [asleep, frozen,] rotated out, under the effect of Sky Drop, [or about to skip its attack this turn because it has Truant], user uses this attack against that opposing Pokémon with its power doubled and skips its attack this turn. (This effect doesn’t depend on user having used this attack beforehand. Can be used this way [even if it can’t be used or chosen for use and] even if the user didn’t choose that Pokémon as its target. Ignores Follow Me/Rage Powder if this attack is used this way. If this attack is used this way, no accuracy check is done and user is considered to strike before other Pokémon. If this attack causes the target to faint this way, the new Pokémon at the target’s position doesn’t enter the battle until the end of the turn.) | ||||||||
Pursuit | DARK | Physical | 40 | 100 | 20 | 0 | Single exc. user | abe |
81: After this attack is used, if this attack was successful and user has at least 1 HP, effects of multi-turn attacks and Leech Seed end against the user, and effect of Spikes, Stealth Rock, and Toxic Spikes on the user’s side ends. | ||||||||
Rapid Spin | NORMAL | Physical | 20 | 100 | 40 | 0 | Single exc. user | abe |
82: Deals 20 damage to the target. Affected by type immunities. | ||||||||
SonicBoom | NORMAL | Special | 1 | 90 | 20 | 0 | Single exc. user | be |
84: User gains 2732/4096 of its maximum HP during Sunny Day; otherwise, user gains 1/4 of its maximum HP during Hail, Rain Dance, or Sandstorm; otherwise, user gains half of its maximum HP. The result is rounded half-down and won’t be less than 1. (HP gain is not affected by Trick Room.) | ||||||||
Morning Sun | NORMAL | Status | 0 | 101 | 5 | 0 | User | do |
Synthesis | GRASS | Status | 0 | 101 | 5 | 0 | User | do |
Moonlight | NORMAL | Status | 0 | 101 | 5 | 0 | User | do |
87: This attack’s power is equal to (X*40/63)+30, rounded down, where X is 0, plus 1 if half the user’s HP individual value (IV) is odd, plus 2 if half its Attack IV is odd, plus 4 if half its Defense IV is odd, plus 8 if half its Speed IV is odd, plus 16 if half its Special Attack IV is odd, plus 32 if half its Special Defense IV is odd. This attack’s type is equal to (X * 15 / 63), rounded down, where X is 0, plus 1 if the user’s HP IV is odd, plus 2 if its Attack IV is odd, plus 4 if its Defense IV is odd, plus 8 if its Speed IV is odd, plus 16 if its Special Attack IV is odd, plus 32 if its Special Defense IV is odd, and the type is selected from this list: 0 = Fighting; 1 = Flying; 2 = Poison; 3 = Ground; 4 = Rock; 5 = Bug; 6 = Ghost; 7 = Steel; 8 = Fire; 9 = Water; 10 = Grass; 11 = Electric; 12 = Psychic; 13 = Ice; 14 = Dragon; 15 = Dark. | ||||||||
Hidden Power | NORMAL | Special | 1 | 100 | 15 | 0 | Single exc. user | be |
88: Weather. Lasts for five turns, including this turn. During effect, damage from Water-type attacks is multiplied by 1.5, and damage from Fire-type attacks is halved. | ||||||||
Rain Dance | WATER | Status | 0 | 101 | 5 | 0 | Both sides | |
89: Weather. Lasts for five turns, including this turn. During effect, damage from Fire-type attacks is multiplied by 1.5, and damage from Water-type attacks is halved. During effect, effects can’t freeze a Pokémon. | ||||||||
Sunny Day | FIRE | Status | 0 | 101 | 5 | 0 | Both sides | |
8A: May raise user’s Defense by 1 stage. | ||||||||
Steel Wing | STEEL | Physical | 70 | 90 | 25 | 10 | Single exc. user | abe |
8B: May raise user’s Attack by 1 stage. | ||||||||
Metal Claw | STEEL | Physical | 50 | 95 | 35 | 10 | Single exc. user | abe |
Meteor Mash | STEEL | Physical | 100 | 85 | 10 | 20 | Single exc. user | abej |
8C: May raise user’s Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage. | ||||||||
AncientPower | ROCK | Special | 60 | 100 | 5 | 10 | Single exc. user | be |
Silver Wind | BUG | Special | 60 | 100 | 5 | 10 | Single exc. user | be |
Ominous Wind | GHOST | Special | 60 | 100 | 5 | 10 | Single exc. user | be |
8E: User loses half of its maximum HP, and its Attack stat stage rises by 6 minus its Attack stat stage. Will fail if HP reduced would faint user or if user’s Attack stat stage is 6. (Doesn’t necessarily fail if user’s Attack stat stage can’t be changed by this effect.) | ||||||||
Belly Drum | NORMAL | Status | 0 | 101 | 10 | 0 | User | d |
8F: User adopts all of the target’s current stat stages. | ||||||||
Psych Up | NORMAL | Status | 0 | 101 | 10 | 0 | Single exc. user | p |
90: If user was damaged by one or more special attacks by an opposing Pokémon this turn, deals X times 2 damage to the Pokémon at the position that the user of the last such attack had when that attack was used (or to a random opposing Pokémon this attack could target if there is no such Pokémon), where X is the amount of HP lost by this attack’s user because of that attack; or if X is 0, deals damage as normal to that Pokémon (and can cause a critical hit). (Will be avoided if that Pokémon can’t be reached.) Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. Priority level -5. | ||||||||
Mirror Coat | PSYCHIC | Special | 1 | 100 | 20 | 0 | No particular target | b |
91: On first attack segment of use, raises user’s Defense by 1 stage. | ||||||||
Skull Bash | NORMAL | Physical | 100 | 100 | 15 | 100 | Single exc. user | abeh |
92: May make the target flinch. Power is doubled if the target is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. | ||||||||
Twister | DRAGON | Special | 40 | 100 | 20 | 20 | All opposing Pokémon | be |
93: Damage is doubled if the target is using Dig. | ||||||||
Earthquake | GROUND | Physical | 100 | 100 | 10 | 0 | All exc. user | be |
94: Has no immediate effect when used (won’t fail). Effect lasts three turns, including this turn. At the end of the last turn, if there is a Pokémon at the position the target had when the effect began and if the user isn’t that Pokémon, deals damage from the user to that Pokémon. If the user isn’t in battle or is rotated out as the damage is dealt this way, the damage is calculated and its accuracy is determined according to the user’s level, type, and Special Attack stat (before it left the battle, except Transform and Imposter still revert the type and stats to their originals), and as though the user had no item or Ability (without applying the accuracy stat stage, other stat stages of the user, or other effects that modify Special Attack). Accuracy check is performed only when attack is returned. Remains in effect even if user or the target isn’t in battle or is rotated out (except if the battle ends). (Effect is not suspended if user or the target is rotated out.) During effect, this attack fails against the Pokémon at that position. Returned attack is considered an attack by the user even if the user leaves the battle or is rotated out. (If more than one Pokémon uses this attack in the same turn, each of those hits will occur when the attacks are returned in the order in which their effects began, but the game is decided after each hit.) | ||||||||
Future Sight | PSYCHIC | Special | 100 | 100 | 10 | 0 | Single exc. user | |
Doom Desire | STEEL | Special | 140 | 100 | 5 | 0 | Single exc. user | |
95: Power is doubled if the target is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. | ||||||||
Gust | FLYING | Special | 40 | 100 | 35 | 0 | Single exc. user | ben |
96: May make the target flinch. Damage is doubled if Minimize is in effect for the target. | ||||||||
Stomp | NORMAL | Physical | 65 | 100 | 20 | 30 | Single exc. user | abe |
Steamroller | BUG | Physical | 65 | 100 | 20 | 30 | Single exc. user | abe |
97: Power is halved during Hail, Rain Dance, and Sandstorm. During Sunny Day, this attack takes one attack segment. | ||||||||
SolarBeam | GRASS | Special | 120 | 100 | 10 | 0 | Single exc. user | beh |
98: May paralyze the target. During Rain Dance, this attack can’t be evaded. Otherwise, during Sunny Day, this attack’s accuracy is 50. Can hit the target even if it is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. | ||||||||
Thunder | ELECTRIC | Special | 120 | 70 | 10 | 30 | Single exc. user | be |
99: User runs from the wild Pokémon battle. Fails if battle is a Trainer battle. | ||||||||
Teleport | PSYCHIC | Status | 0 | 101 | 20 | 0 | User | |
9A: Does one hit for the user and each other unfainted non-Egg Pokémon (both in battle and not in battle) that aren’t poisoned, burned, paralyzed, frozen, or asleep with the same controller as the user, in order. For each hit, this attack’s power is equal to 5+(X/10), where X is the Attack race value (commonly called "base stat") for the corresponding Pokémon’s species. (All hits are considered attacks by the user.) | ||||||||
Beat Up | DARK | Physical | 1 | 100 | 10 | 0 | Single exc. user | be |
9B: While user is using this attack, user is unaffected by attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, and Twister. | ||||||||
Fly | FLYING | Physical | 90 | 95 | 15 | 0 | Single exc. user | abehln |
9C: Raises user’s Defense by 1 stage. Even if user’s Defense stat stage wasn’t changed by this effect, until user leaves the battle, the power of Ice Ball and Rollout, when used by user, is doubled even if user is asleep. (Effect is not cumulative.) | ||||||||
Defense Curl | NORMAL | Status | 0 | 101 | 40 | 0 | User | d |
9E: May make the target flinch. Fails unless it’s the first turn of the battle or the user entered the battle after the beginning of the previous turn. Priority level 3. | ||||||||
Fake Out | NORMAL | Physical | 40 | 100 | 10 | 100 | Single exc. user | abe |
9F: If this attack is successful and isn’t already in effect, the effect begins. When the effect begins, each sleeping Pokémon in battle that isn’t rotated out wakes up. Effect lasts for three turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. During effect, no Pokémon can fall asleep. Effect ends when user leaves the battle. Effect ends at the end of the turn if, during effect, user is prevented from using this attack or this attack is ineffective against the target’s types. (The effect is not reset when user uses this attack during effect.) | ||||||||
Uproar | NORMAL | Special | 90 | 100 | 10 | 0 | Random opposing Pokémon | bek |
A0: Raises user’s Stockpile count by 1, and raises user’s Defense and Special Defense by 1 stage. Fails if user’s Stockpile count is 3 or greater. The Stockpile count is reset when user leaves the battle. | ||||||||
Stockpile | NORMAL | Status | 0 | 101 | 20 | 0 | User | d |
A1: This attack’s power is equal to 100 times the user’s Stockpile count. Fails if user’s Stockpile count is 0. As part of this attack’s use, after any damage calculation, resets user’s Stockpile count to 0 and lowers user’s Defense and Special Defense stat stages each by the number of times the respective stat stage of the user was changed by Stockpile’s effect. (That value is also reset to 0.) | ||||||||
Spit Up | NORMAL | Special | 1 | 100 | 10 | 0 | Single exc. user | b |
A2: User gains HP according to the user’s Stockpile count: 1/4 of its maximum HP rounded half-down (but not less than 1 HP) if it’s 1; half of its maximum HP, rounded half-down, if it’s 2; and all HP if it’s 3. Fails if user’s Stockpile count is 0. Even if user didn’t gain HP this way, resets user’s Stockpile count to 0 and lowers user’s Defense and Special Defense stat stages each by the number of times the respective stat stage of the user was changed by Stockpile’s effect. (That value is also reset to 0.) | ||||||||
Swallow | NORMAL | Status | 0 | 101 | 10 | 0 | User | do |
A4: Weather. Lasts for five turns, including this turn. During effect, at the end of each turn except the last, each Pokémon in battle that isn’t rotated out, except Ice types, loses 1/16 of its maximum HP (but not less than 1 HP) in turn order. | ||||||||
Hail | ICE | Status | 0 | 101 | 10 | 0 | Both sides | |
A5: During effect, the target can’t choose for use the last move it used. Effect ends when the target leaves the battle. | ||||||||
Torment | DARK | Status | 0 | 100 | 15 | 0 | Single exc. user | bcep |
A6: Raises the target’s Special Attack by 1 stage and confuses the target. | ||||||||
Flatter | DARK | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
A7: Burns the target. | ||||||||
Will-O-Wisp | FIRE | Status | 0 | 75 | 15 | 0 | Single exc. user | bce |
A8: Lowers the target’s Attack and Special Attack (in that order) by 2 stages each. Even if the target’s Attack and Special Attack stat stages weren’t changed by this effect, the user faints unless there is no target or this attack is avoided by the target. Fails if the target has a substitute (doesn’t cause fainting). | ||||||||
Memento | DARK | Status | 0 | 100 | 10 | 0 | Single exc. user | be |
A9: Power is doubled if user is poisoned, burned, or paralyzed. | ||||||||
Facade | NORMAL | Physical | 70 | 100 | 20 | 0 | Single exc. user | abe |
AA: { Fails if the user is damaged by an attack by another Pokémon this turn.} Priority level -3. | ||||||||
Focus Punch | FIGHTING | Physical | 150 | 100 | 20 | 0 | Single exc. user | abj |
AB: If the target is paralyzed, power is doubled and, if this attack is successful, the target is cured of paralysis. | ||||||||
SmellingSalt | NORMAL | Physical | 60 | 100 | 10 | 0 | Single exc. user | abe |
AC: Whenever an opposing Pokémon uses an attack with a range of "single Pokémon except user", "single opposing Pokémon", or "opposing Pokémon chosen at random" this turn, it is directed to this attack’s user instead of to any other potential target of that attack (other than its user), if that attack can target this attack’s user. Effect ends when user leaves the battle. Fails if this battle is a Single Battle or Rotation Battle. Priority level 3. (Takes effect before Magic Coat and Magic Bounce. Doesn’t affect Future Sight or Doom Desire.) | ||||||||
Follow Me | NORMAL | Status | 0 | 101 | 20 | 0 | User | |
Rage Powder | BUG | Status | 0 | 101 | 20 | 0 | User | |
AD: In grass and tall grass, uses Seed Bomb. On water/puddles, uses Hydro Pump. In swamps, uses Mud Bomb. On snow, uses Blizzard. On ice, uses Ice Beam. In caves, uses Rock Slide. Indoors (except in Link Battles), uses Tri Attack. Elsewhere (including in Link Battles), uses Earthquake. | ||||||||
Nature Power | NORMAL | Status | 0 | 101 | 20 | 0 | No particular target | |
AE: For two turns, including this turn, the power of Electric-type attacks by the user is doubled. Effect ends when user leaves the battle. User can use this attack during effect. When this attack is used, raises user’s Special Defense by 1 stage. | ||||||||
Charge | ELECTRIC | Status | 0 | 101 | 20 | 0 | User | d |
AF: Effect lasts for three turns, or if the user strikes after the target, four turns, including this turn. During effect, non-damaging moves can’t be used or chosen for use by the target. Effect ends when the target leaves the battle. | ||||||||
Taunt | DARK | Status | 0 | 100 | 20 | 0 | Single exc. user | bcep |
B0: Power of attacks by the target this turn is multiplied by 1.5. (This effect is cumulative.) Effect ends when the target leaves the battle. Fails if no target exists or if user struck after the target. (Doesn’t fail if the target switched out this turn before the user’s attack segment.) Priority level 5. | ||||||||
Helping Hand | NORMAL | Status | 0 | 101 | 20 | 0 | Ally | p |
B1: Simultaneously, user receives the item the target is actually holding, and vice versa. Fails if user, the target, or both actually hold a Mail, if neither one actually holds an item, or if the target is one of the player’s Pokémon in a wild Pokémon battle and the user isn’t. | ||||||||
Trick | PSYCHIC | Status | 0 | 100 | 10 | 0 | Single exc. user | be |
Switcheroo | DARK | Status | 0 | 100 | 10 | 0 | Single exc. user | be |
B2: User’s Ability becomes the Ability the target actually has. Fails if user actually has Multitype or the same Ability as the target actually has, or if the target actually has Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode. | ||||||||
Role Play | PSYCHIC | Status | 0 | 101 | 10 | 0 | Single exc. user | p |
B3: At the end of the next turn, if there is a Pokémon at the position the user had when the effect began, that Pokémon gains half of the user’s maximum HP (but not less than 1 HP). Effect remains even if the Pokémon at that position leaves the battle or is rotated out (except if the battle ends). (Effect is not suspended while user is rotated out.) During effect, this attack fails for the Pokémon at that position. | ||||||||
Wish | NORMAL | Status | 0 | 101 | 10 | 0 | User | do |
B4: Uses a random move from a random Pokémon (both in battle and not in battle) with the same controller as the user, other than the user and Eggs. Doesn’t use the following moves: Assist, Bestow, Chatter, Circle Throw, Copycat, Counter, Covet, Destiny Bond, Detect, Dragon Tail, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Protect, Rage Powder, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, Transform, or Trick. (Uses current moves of Pokémon in battle. A move will be counted more than once if more than one eligible Pokémon has that move.) | ||||||||
Assist | NORMAL | Status | 0 | 101 | 20 | 0 | User | |
B5: During effect, user can’t switch out or run, and attacks by other Pokémon and items held by other Pokémon can’t force user to end a wild Pokémon battle or cause user to be replaced with a different Pokémon not in battle. During effect, user gains 1/16 of its maximum HP (but not less than 1 HP) at the end of each turn. During effect, Ground-type attacks are effective against user (overrides Iron Ball here), and user can receive the effect of Spikes and Toxic Spikes, as though user didn’t have Levitate and as though its current type didn’t include Flying. Effect ends when user leaves the battle (except Baton Pass). | ||||||||
Ingrain | GRASS | Status | 0 | 101 | 20 | 0 | User | d |
B6: Lowers user’s Attack and Defense by 1 stage if this attack is successful. | ||||||||
Superpower | FIGHTING | Physical | 120 | 100 | 5 | 100 | Single exc. user | abe |
B7: Each time this turn, if the user is the target of an attack with flag "c" by other Pokémon and that other Pokémon is the original user of that attack (even if the attack is used by another move), instead user uses that attack against that other Pokémon. Effect ends when user leaves the battle. Priority level 4. (This effect applies to each target separately and takes precedence over Soundproof. If the attack has more than one target, targets that are under the effect of this move, that have Magic Bounce, or both, use that attack after the effects of other targets have resolved, in the same relative order. If that attack has a range of "all opposing Pokémon", user uses that attack against each Pokémon it could target. If that attack has a range of "opposing Pokémon’s side", this effect applies only if this attack’s user isn’t rotated out and is the Pokémon closest to the left of its side among Pokémon in battle on its side that are under the effect of this move, that have Magic Bounce, or both.) | ||||||||
Magic Coat | PSYCHIC | Status | 0 | 101 | 15 | 0 | User | |
B8: If user actually isn’t holding an item, user receives the last item consumed by the user and that item is reset. | ||||||||
Recycle | NORMAL | Status | 0 | 101 | 10 | 0 | User | d |
B9: Power is doubled if user was damaged by an attack by the target this turn (regardless of whether that Pokémon was the last to damage the user with an attack this turn). Priority level -4. | ||||||||
Revenge | FIGHTING | Physical | 60 | 100 | 10 | 0 | Single exc. user | abe |
Avalanche | ICE | Physical | 60 | 100 | 10 | 0 | Single exc. user | abe |
BA: Ignores the effect of Reflect. If this attack is successful, ends the effects of Reflect and Light Screen on the target’s side. | ||||||||
Brick Break | FIGHTING | Physical | 75 | 100 | 15 | 0 | Single exc. user | abe |
BB: Effect lasts for two turns, including this turn. At the end of the last turn of the effect, if the target isn’t poisoned, burned, paralyzed, frozen, or asleep and remains in battle since this effect began, the target sleeps. (Safeguard and Substitute don’t prevent this.) Fails if the target can’t fall asleep when this attack is used, or if the target is poisoned, burned, paralyzed, frozen, or asleep. | ||||||||
Yawn | NORMAL | Status | 0 | 101 | 10 | 0 | Single exc. user | bce |
BC: If this attack is successful, the item the target is actually holding is consumed even if the target has zero HP, unless the target is one of the player’s Pokémon in a wild Pokémon battle and the user isn’t. | ||||||||
Knock Off | DARK | Physical | 20 | 100 | 20 | 0 | Single exc. user | abe |
BD: Deals damage to the target equal to the target’s current HP minus user’s current HP. Affected by type immunities. Fails if user’s current HP is equal to or greater than the target’s current HP. | ||||||||
Endeavor | NORMAL | Physical | 1 | 100 | 5 | 0 | Single exc. user | abe |
BE: This attack’s power is equal to int(user’s current HP * 150 / user’s maximum HP) or 1, whichever is greater. | ||||||||
Eruption | FIRE | Special | 150 | 100 | 5 | 0 | All opposing Pokémon | be |
Water Spout | WATER | Special | 150 | 100 | 5 | 0 | All opposing Pokémon | be |
BF: User’s Ability becomes the Ability the target actually has, and vice versa. (The Abilities are revealed.) Fails if user, the target, or both each actually have Illusion, Multitype, or Wonder Guard; if both Pokémon actually have the same Ability; or if neither one actually has an Ability. | ||||||||
Skill Swap | PSYCHIC | Status | 0 | 101 | 10 | 0 | Single exc. user | bep |
C0: During effect, moves that the user knows can’t be used or chosen for use by each opposing Pokémon (even if they’re rotated out). Effect ends when user leaves the battle or is rotated out. User can use this attack during effect. | ||||||||
Imprison | PSYCHIC | Status | 0 | 101 | 10 | 0 | User | dp |
C1: User is cured of burns, poison, and paralysis. | ||||||||
Refresh | NORMAL | Status | 0 | 101 | 20 | 0 | User | d |
C2: Until user’s next attack segment, if an attack by an opposing Pokémon against the user causes the user to faint, the PP of the move that attack’s user chose for use this turn is reduced to 0. Effect ends when user leaves the battle. | ||||||||
Grudge | GHOST | Status | 0 | 101 | 5 | 0 | User | p |
C3: The next time this turn, if a Pokémon in battle other than the user uses an attack with flag "d" and that attack wasn’t used by another move, instead this attack’s user uses that attack and the effect ends. (If this move is in effect for more than one Pokémon this turn, the attack is taken only by the first such Pokémon in the order in which they took their attack segments this turn.) Effect ends when user leaves the battle. Priority level 4. | ||||||||
Snatch | DARK | Status | 0 | 101 | 10 | 0 | User | p |
C4: This attack’s power is 20 if the target’s weight is less than 10 kilograms (kg), else 40 if less than 25 kg, else 60 if less than 50 kg, else 80 if less than 100 kg, else 100 if less than 200 kg, else 120. | ||||||||
Low Kick | FIGHTING | Physical | 1 | 100 | 20 | 0 | Single exc. user | abe |
Grass Knot | GRASS | Special | 1 | 100 | 20 | 0 | Single exc. user | abe |
C5: In grass and tall grass, may put the target to sleep. On water/puddles, may lower the target’s Attack by 1 stage. In swamps, may lower the target’s Speed by 1 stage. On snow and ice, may freeze the target. In caves, may make the target flinch. Indoors (except in Link Battles), may paralyze the target. Elsewhere (including in Link Battles), may lower the target’s accuracy by 1 stage. | ||||||||
Secret Power | NORMAL | Physical | 70 | 100 | 20 | 30 | Single exc. user | be |
C6: If the target loses HP because of this attack, user loses 33% that much HP, rounded to the nearest integer, but not less than 1 HP (recoil). | ||||||||
Double-Edge | NORMAL | Physical | 120 | 100 | 15 | 0 | Single exc. user | abe |
Brave Bird | FLYING | Physical | 120 | 100 | 15 | 0 | Single exc. user | aben |
Wood Hammer | GRASS | Physical | 120 | 100 | 15 | 0 | Single exc. user | abe |
C7: Confuses the target. | ||||||||
Teeter Dance | NORMAL | Status | 0 | 100 | 20 | 0 | All exc. user | be |
C8: Good chance for a critical hit. May burn the target. | ||||||||
Blaze Kick | FIRE | Physical | 85 | 90 | 10 | 10 | Single exc. user | abe |
C9: During effect, power of Electric-type attacks by any Pokémon in battle is multiplied by 1352/4096. Effect ends when user leaves the battle or is rotated out. During effect, this attack fails for any Pokémon in battle. | ||||||||
Mud Sport | GROUND | Status | 0 | 101 | 15 | 0 | Both sides | |
CA: May badly poison the target. | ||||||||
Poison Fang | POISON | Physical | 50 | 100 | 15 | 30 | Single exc. user | abe |
CB: This attack’s power is doubled during weather. During Hail, this attack’s type is Ice. During Sunny Day, this attack’s type is Fire. During Sandstorm, this attack’s type is Rock. During Rain Dance, this attack’s type is Water. | ||||||||
Weather Ball | NORMAL | Special | 50 | 100 | 10 | 0 | Single exc. user | be |
CC: Lowers user’s Special Attack by 2 stages if this attack is successful. | ||||||||
Overheat | FIRE | Special | 140 | 90 | 5 | 100 | Single exc. user | be |
Psycho Boost | PSYCHIC | Special | 140 | 90 | 5 | 100 | Single exc. user | be |
Draco Meteor | DRAGON | Special | 140 | 90 | 5 | 100 | Single exc. user | be |
Leaf Storm | GRASS | Special | 140 | 90 | 5 | 100 | Single exc. user | be |
CD: Lowers the target’s Attack and Defense (in that order) by 1 stage. | ||||||||
Tickle | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
CE: Raises user’s Defense and Special Defense by 1 stage. | ||||||||
Cosmic Power | PSYCHIC | Status | 0 | 101 | 20 | 0 | User | d |
Defend Order | BUG | Status | 0 | 101 | 10 | 0 | User | d |
CF: Can hit the target even if it is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. | ||||||||
Sky Uppercut | FIGHTING | Physical | 85 | 90 | 15 | 0 | Single exc. user | abej |
D0: Raises user’s Attack and Defense by 1 stage. | ||||||||
Bulk Up | FIGHTING | Status | 0 | 101 | 20 | 0 | User | d |
D1: Good chance for a critical hit. May poison the target. | ||||||||
Poison Tail | POISON | Physical | 50 | 100 | 25 | 10 | Single exc. user | abe |
Cross Poison | POISON | Physical | 70 | 100 | 20 | 10 | Single exc. user | abe |
D2: During effect, power of Fire-type attacks by any Pokémon in battle is multiplied by 1352/4096. Effect ends when user leaves the battle or is rotated out. During effect, this attack fails for any Pokémon in battle. | ||||||||
Water Sport | WATER | Status | 0 | 101 | 15 | 0 | Both sides | |
D3: Raises user’s Special Attack and Special Defense by 1 stage. | ||||||||
Calm Mind | PSYCHIC | Status | 0 | 101 | 20 | 0 | User | d |
D4: Raises user’s Attack and Speed by 1 stage. | ||||||||
Dragon Dance | DRAGON | Status | 0 | 101 | 20 | 0 | User | d |
D5: In grass and tall grass, user’s type becomes Grass. On water/puddles, user’s type becomes Water. On snow and ice, user’s type becomes Ice. In caves, user’s type becomes Rock. Indoors (except in Link Battles), user’s type becomes Normal. Elsewhere (including in swamps and Link Battles), user’s type becomes Ground. Fails if user is an Arceus and hasn’t transformed or if determined type is the same as all of the user’s types. | ||||||||
Camouflage | NORMAL | Status | 0 | 101 | 20 | 0 | User | d |
D6: User gains half of its maximum HP, rounded half-down (but not less than 1 HP). If user gains HP this way, until the end of the turn and until user leaves the battle, effects treat user’s types as the type other than Flying instead if the user is actually a Flying type and another type, or Normal instead if the user is actually a Flying type and no other type. | ||||||||
Roost | FLYING | Status | 0 | 101 | 10 | 0 | User | do |
D7: Effect lasts for five turns, including this turn. When this attack is used, the effects of Bounce, Fly, Magnet Rise, Sky Drop, and Telekinesis end for all Pokémon in battle. (If Fly, Bounce, or Sky Drop ends this way for a Pokémon in battle or if Sky Drop ends this way for a target, that Pokémon [will try to use the move it chose for use this turn when its attack segment comes].) During effect, the moves Bounce, Fly, Hi Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis can’t be used or chosen for use by any Pokémon in battle (even if the Pokémon is rotated out). During effect, Ground-type attacks are effective against each Pokémon in battle, and each Pokémon in battle can receive the effect of Spikes and Toxic Spikes, and each Pokémon in battle is prevented from switching and running because of Arena Trap, as though it didn’t have Levitate and as though its current type didn’t include Flying. During effect, accuracy of attacks by each Pokémon in battle is multiplied by 10/6. During effect, this attack fails for all Pokémon in battle. | ||||||||
Gravity | PSYCHIC | Status | 0 | 101 | 5 | 0 | Both sides | |
D8: During effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. {During effect, Psychic-type attacks against the target are normally effective against the Dark type. Effect ends when the target leaves the battle.} During effect, this attack fails against the target. | ||||||||
Miracle Eye | PSYCHIC | Status | 0 | 101 | 40 | 0 | Single exc. user | bcep |
D9: If the target is asleep, power is doubled and, if this attack is successful, the target wakes up. | ||||||||
Wake-Up Slap | FIGHTING | Physical | 60 | 100 | 10 | 0 | Single exc. user | abe |
DA: Lowers user’s Speed by 1 stage if this attack is successful. | ||||||||
Hammer Arm | FIGHTING | Physical | 100 | 90 | 10 | 100 | Single exc. user | abej |
DB: This attack’s power is equal to int((the target’s current Speed*25)/max(user’s current Speed,1))+1, or 150, whichever is less. | ||||||||
Gyro Ball | STEEL | Physical | 1 | 100 | 5 | 0 | Single exc. user | abe |
DC: User faints as part of this attack’s use. The next time there is a Pokémon at the position the user had when it used this attack, it gains all HP and stops being poisoned, burned, paralyzed, frozen, and asleep. Fails if there are no other unfainted non-Egg Pokémon not in battle with the same controller as the user (doesn’t cause fainting). | ||||||||
Healing Wish | PSYCHIC | Status | 0 | 101 | 10 | 0 | User | do |
DD: Power is doubled if the target has half its maximum HP or less. | ||||||||
Brine | WATER | Special | 65 | 100 | 10 | 0 | Single exc. user | be |
DE: This attack’s type and power depend on the Berry the user is holding. That item is consumed as part of this attack’s use. [Fails if user has Klutz, if user could not use the item it’s holding, or if user isn’t holding a Berry (item is not consumed in those cases)]. | ||||||||
Natural Gift | NORMAL | Physical | 1 | 100 | 15 | 0 | Single exc. user | be |
DF: Ignores effect of Protect and Detect by the target. Ignores effect of Wide Guard and Quick Guard on the target’s side if the target is an opposing Pokémon of the user. If this attack is successful, attacks by other Pokémon this turn are not prevented by the target’s Protect or Detect effect, and, if the target is an opposing Pokémon of the user, they are not prevented by the Wide Guard or Quick Guard effect on the target’s side. Priority level 2. | ||||||||
Feint | NORMAL | Physical | 30 | 100 | 10 | 0 | Single exc. user | |
E0: After user uses this attack, if this attack was successful and the target is actually holding a Berry, and if user has at least 1 HP, user uses that item if it’s an item that triggers when its holder has a certain amount of HP or PP, or is poisoned, burned, paralyzed, frozen, asleep, or confused (but not Custap Berry), and then that item is consumed. (This effect happens even if the target has 0 HP, the item’s trigger condition doesn’t hold, Magic Room is in effect, the target has Klutz or is under the effect of Embargo, or the user has Klutz or is under the effect of Embargo.) | ||||||||
Pluck | FLYING | Physical | 60 | 100 | 20 | 0 | Single exc. user | aben |
Bug Bite | BUG | Physical | 60 | 100 | 20 | 0 | Single exc. user | abe |
E1: For four turns, including this turn, the Speed of each Pokémon in battle on the user’s side is doubled. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Tailwind | FLYING | Status | 0 | 101 | 30 | 0 | User's side | d |
E2: Raises by 2 stages a random stat stage, that’s less than 6, of the target. | ||||||||
Acupressure | NORMAL | Status | 0 | 101 | 30 | 0 | User or ally | |
E3: If user was damaged by one or more damaging attacks by an opposing Pokémon this turn, deals X times 1.5 damage to the Pokémon at the position that the user of the last such attack had when that attack was used (or to a random opposing Pokémon this attack could target if there is no such Pokémon), where X is the amount of HP lost by this attack’s user because of that attack; or if X is 0, deals damage as normal to that Pokémon (and can cause a critical hit). (Will be avoided if that Pokémon can’t be reached.) Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. | ||||||||
Metal Burst | STEEL | Physical | 1 | 100 | 10 | 0 | No particular target | be |
E4: After this attack is used, if this attack is successful, if user has at least 1 HP and is still in battle, and if there is at least one unfainted non-Egg Pokémon not in battle with the same controller as the user, this attack causes the user to switch out even if it can’t switch out. (The new Pokémon enters the battle immediately. User doesn’t switch out if there are no unfainted non-Egg Pokémon on the opposing Pokémon’s side.) | ||||||||
U-turn | BUG | Physical | 70 | 100 | 20 | 0 | Single exc. user | abe |
Volt Switch | ELECTRIC | Special | 70 | 100 | 20 | 0 | Single exc. user | be |
E5: Lowers user’s Defense and Special Defense by 1 stage if this attack is successful. | ||||||||
Close Combat | FIGHTING | Physical | 120 | 100 | 5 | 100 | Single exc. user | abe |
E6: Power is doubled if user strikes after the target this turn. | ||||||||
Payback | DARK | Physical | 50 | 100 | 10 | 0 | Single exc. user | abe |
E7: Power is doubled if the target lost HP this turn (except from Pain Split). | ||||||||
Assurance | DARK | Physical | 50 | 100 | 10 | 0 | Single exc. user | abe |
E8: For five turns, including this turn, effects from the target’s item are not applied, the target can’t throw items, and the target can’t be chosen as the target of an item. Effect ends when the target leaves the battle (except Baton Pass). | ||||||||
Embargo | DARK | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
E9: As part of this attack’s use, user throws the item it’s holding at the target and that item is consumed after damage calculation. This attack’s power depends on the item thrown this way. If this attack is successful, the thrown item takes effect on the target. Fails if user can’t throw items (item is not consumed in this case). (User can’t throw items this way if Magic Room is in effect or if the user has Klutz or is under the effect of Embargo. If attack is avoided with Protect or Detect or the attack has no target, item is still consumed but the item’s identity isn’t revealed.) | ||||||||
Fling | DARK | Physical | 1 | 100 | 10 | 0 | Single exc. user | be |
EA: If the user is poisoned, burned, paralyzed, frozen, or asleep, the target gains that condition. If the target gains that condition this way, user stops having that condition. (Fails if the target is poisoned, burned, paralyzed, frozen, or asleep or the user isn’t poisoned, burned, paralyzed, frozen, or asleep. If user is badly poisoned, the target becomes badly poisoned.) | ||||||||
Psycho Shift | PSYCHIC | Status | 0 | 90 | 10 | 0 | Single exc. user | be |
EB: If the move user chose for use has 0 PP, this attack’s power is 200. If that move has 1 PP, this attack’s power is 80. If that move has 2 PP, this attack’s power is 60. If that move has 3 PP, this attack’s power is 50. If that move has 4 or more PP [or this attack was used by another move], this attack’s power is 40. (Power is calculated after Pressure and normal PP reduction.) | ||||||||
Trump Card | NORMAL | Special | 1 | 101 | 5 | 0 | Single exc. user | abe |
EC: Effect lasts for five turns, including this turn. During effect, healing moves can’t be used or chosen for use by the target. During effect, if an effect (other than Pain Split, Regenerator, and items used on the target during the item phase of the turn) would cause the target to gain HP, it gains no HP instead. (Liquid Ooze still works.) Effect ends when the target leaves the battle (except Baton Pass). | ||||||||
Heal Block | PSYCHIC | Status | 0 | 100 | 15 | 0 | All opposing Pokémon | bce |
ED: This attack’s power is equal to 120*((the target’s current HP*4096) / (the target’s maximum HP*4096)), rounded half-down, but not less than 1. | ||||||||
Wring Out | NORMAL | Special | 1 | 100 | 5 | 0 | Single exc. user | abe |
Crush Grip | NORMAL | Physical | 1 | 100 | 5 | 0 | Single exc. user | abe |
EE: Swaps user’s Attack and Defense stats and sets a variable, X (which starts at 0), for the user to 1 if it’s 0 or to 0 if it’s 1. X is reset to 0 when user leaves the battle (except Baton Pass). If the user uses Baton Pass, the new Pokémon’s Attack and Defense stats are swapped if X is 1. | ||||||||
Power Trick | PSYCHIC | Status | 0 | 101 | 10 | 0 | User | d |
EF: During effect, effects from the target’s Ability are not applied. (Effects that happen "as this Pokémon enters the battle" still happen.) Effect ends when the target leaves the battle (except Baton Pass). Fails if the target actually has Multitype. | ||||||||
Gastro Acid | POISON | Status | 0 | 100 | 10 | 0 | Single exc. user | bce |
F0: For five turns, including this turn, no attacks against any Pokémon in battle on the user’s side can be critical hits. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Lucky Chant | NORMAL | Status | 0 | 101 | 30 | 0 | User's side | d |
F1: If user strikes before the target this turn and the move the target chose for use this turn is a damaging move other than Chatter, Counter, Covet, Focus Punch, Me First, Metal Burst, Mirror Coat, Struggle, or Thief, user uses that move with no particular target with its power multiplied by 1.5. (This attack itself doesn’t deal damage and is not affected by type immunities.) | ||||||||
Me First | NORMAL | Status | 1 | 101 | 20 | 0 | Single opposing Pokémon | bp |
F2: Uses the last move called by a Pokémon. Fails if there is no such move or that move is Assist, Bestow, Chatter, Circle Throw, Copycat, Counter, Covet, Destiny Bond, Detect, Dragon Tail, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Protect, Rage Powder, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, Transform, or Trick. | ||||||||
Copycat | NORMAL | Status | 0 | 101 | 20 | 0 | User | |
F3: Simultaneously, user adopts the target’s current Attack and Special Attack stat stages, and the target adopts user’s current Attack and Special Attack stat stages. | ||||||||
Power Swap | PSYCHIC | Status | 0 | 101 | 10 | 0 | Single exc. user | bep |
F4: Simultaneously, user adopts the target’s current Defense and Special Defense stat stages, and the target adopts user’s current Defense and Special Defense stat stages. | ||||||||
Guard Swap | PSYCHIC | Status | 0 | 101 | 10 | 0 | Single exc. user | bep |
F5: This attack’s power is equal to 60+(20*X), or 200, whichever is less, where X is the total of all of the target’s current stat stages that are greater than 0. | ||||||||
Punishment | DARK | Physical | 1 | 100 | 5 | 0 | Single exc. user | abe |
F6: Fails unless user has this move and at least one move other than this move and, for each move it has other than this move, the user used that move (including this attack segment and other than if it’s used by another move) after the last time user entered the battle or user had transformed, whichever is later. | ||||||||
Last Resort | NORMAL | Physical | 140 | 100 | 5 | 0 | Single exc. user | abe |
F7: The target’s Ability becomes Insomnia. Fails if the target actually has Insomnia or if the target has Truant or Multitype. | ||||||||
Worry Seed | GRASS | Status | 0 | 100 | 10 | 0 | Single exc. user | bce |
F8: Fails if the move the target chose for use this turn is not a damaging move, or if the target struck before the user this turn. Priority level 1. | ||||||||
Sucker Punch | DARK | Physical | 80 | 100 | 5 | 0 | Single exc. user | abe |
F9: Can be used up to two times. During effect, whenever an opposing Pokémon enters the battle, unless that Pokémon has Levitate or it’s a Flying type, this effect ends if that Pokémon is a Poison type, that Pokémon becomes poisoned if this attack was used once, or it becomes badly poisoned if this attack was used twice. (Poisoning is prevented by Safeguard, but not Substitute.) | ||||||||
Toxic Spikes | POISON | Status | 0 | 101 | 20 | 0 | Opposing Pokémon's side | c |
FA: Simultaneously, user adopts the target’s current stat stages, and the target adopts user’s current stat stages. | ||||||||
Heart Swap | PSYCHIC | Status | 0 | 101 | 10 | 0 | Single exc. user | bep |
FB: During effect, user gains 1/16 of its maximum HP (but not less than 1 HP) at the end of each turn. Effect ends when user leaves the battle (except Baton Pass). | ||||||||
Aqua Ring | WATER | Status | 0 | 101 | 20 | 0 | User | d |
FC: For five turns, including this turn, user is immune to damaging Ground-type attacks, and user doesn’t receive the effect of Spikes and Toxic Spikes, and user can switch and run despite Arena Trap, even if the user doesn’t have Levitate. (Overridden by Ingrain, Iron Ball, and Smack Down.) Effect ends when user leaves the battle (except Baton Pass). Fails if user is under the effect of Ingrain or Smack Down. | ||||||||
Magnet Rise | ELECTRIC | Status | 0 | 101 | 10 | 0 | User | dl |
FD: If the target loses HP because of this attack, user loses 33% that much HP, rounded to the nearest integer, but not less than 1 HP (recoil). May burn the target. | ||||||||
Flare Blitz | FIRE | Physical | 120 | 100 | 15 | 10 | Single exc. user | abem |
FE: This attack has no type. (This effect doesn’t change the type of this attack’s move.) If this attack is successful, user loses 1/4 of its maximum HP, rounded to the nearest integer (but not less than 1 HP) (not considered recoil). | ||||||||
Struggle | NORMAL | Physical | 50 | 101 | 1 | 0 | Single exc. user | ab |
FF: { While user is using this attack, user is unaffected by attacks other than Surf and Whirlpool, and user doesn’t lose HP because of Sandstorm and Hail.} | ||||||||
Dive | WATER | Physical | 80 | 100 | 10 | 0 | Single exc. user | abeh |
100: While user is using this attack, user is unaffected by attacks other than Earthquake and Magnitude, and user doesn’t lose HP because of Sandstorm and Hail. | ||||||||
Dig | GROUND | Physical | 80 | 100 | 10 | 0 | Single exc. user | abeh |
101: Damage is doubled if the target is using Dive. | ||||||||
Surf | WATER | Special | 95 | 100 | 15 | 0 | All exc. user | be |
102: Lowers the target’s evasiveness by 1 stage. Even if the target’s evasiveness wasn’t changed by this effect, ends the effects of Light Screen, Mist, Reflect, Safeguard, Spikes, Stealth Rock, and Toxic Spikes on the target’s side. | ||||||||
Defog | FLYING | Status | 0 | 101 | 15 | 0 | Single exc. user | bcep |
103: Effect lasts for five turns, including this turn. During effect, as part of determining turn order, Pokémon in battle with lower Speeds strike before those with higher Speeds, rather than after. Effect ends when any Pokémon in battle uses this move. Priority level -7. | ||||||||
Trick Room | PSYCHIC | Status | 0 | 101 | 5 | 0 | Both sides | e |
104: May freeze the target. During Hail, this attack can’t be evaded. | ||||||||
Blizzard | ICE | Special | 120 | 70 | 5 | 10 | All opposing Pokémon | be |
105: Multi-turn attack. Damage is doubled if the target is using Dive. {If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for five or six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle or when user is rotated out.} The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect. | ||||||||
Whirlpool | WATER | Special | 35 | 85 | 15 | 100 | Single exc. user | be |
106: If the target loses HP because of this attack, user loses 33% that much HP, rounded to the nearest integer, but not less than 1 HP (recoil). May paralyze the target. | ||||||||
Volt Tackle | ELECTRIC | Physical | 120 | 100 | 15 | 10 | Single exc. user | abe |
107: While user is using this attack, user is unaffected by attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, and Twister. May paralyze the target. | ||||||||
Bounce | FLYING | Physical | 85 | 85 | 5 | 30 | Single exc. user | abehln |
109: Lowers the target’s Special Attack by 2 stages if the target doesn’t have Oblivious, the target’s gender is different from the user’s, and neither is gender-unknown. | ||||||||
Captivate | NORMAL | Status | 0 | 100 | 20 | 0 | All opposing Pokémon | bce |
10A: During effect, whenever an opposing Pokémon enters the battle, that Pokémon loses 1/(8*X) of its maximum HP, rounded down, but not less than 1 HP, where X is the type matchup of the Rock type against that Pokémon’s types. | ||||||||
Stealth Rock | ROCK | Status | 0 | 101 | 20 | 0 | Opposing Pokémon's side | c |
10B: May confuse the target. Additional effect won’t occur unless user is a Chatot and hasn’t transformed. (Considered an attack with an additional effect.) | ||||||||
Chatter | FLYING | Special | 60 | 100 | 20 | 0 | Single exc. user | bkn |
10C: | ||||||||
If user is holding a Plate, this attack’s type depends on the item held. | ||||||||
Judgment | NORMAL | Special | 100 | 100 | 10 | 0 | Single exc. user | be |
If user is holding a Drive, this attack’s type depends on the item held. | ||||||||
Techno Blast | NORMAL | Special | 85 | 100 | 5 | 0 | Single exc. user | be |
10D: If the target loses HP because of this attack, user loses half that much HP, rounded to the nearest integer, but not less than 1 HP (recoil). | ||||||||
Head Smash | ROCK | Physical | 150 | 80 | 5 | 0 | Single exc. user | abe |
10E: User faints as part of this attack’s use. The next time there is a Pokémon at the position the user had when it used this attack, it gains all HP and PP and stops being poisoned, burned, paralyzed, frozen, and asleep. Fails if there are no other unfainted non-Egg Pokémon not in battle with the same controller as the user (doesn’t cause fainting). | ||||||||
Lunar Dance | PSYCHIC | Status | 0 | 101 | 10 | 0 | User | do |
10F: May lower the target’s Special Defense by 2 stages. | ||||||||
Seed Flare | GRASS | Special | 120 | 85 | 5 | 40 | Single exc. user | be |
110: While user is using this attack, user is unaffected by attacks. Ignores effect of Protect and Detect by the target. If this attack is successful, attacks by other Pokémon this turn are not prevented by the target’s Protect or Detect effect. | ||||||||
Shadow Force | GHOST | Physical | 120 | 100 | 5 | 0 | Single exc. user | aeh |
111: May burn the target. May make the target flinch. | ||||||||
Fire Fang | FIRE | Physical | 65 | 95 | 15 | 10 | Single exc. user | abe |
112: May freeze the target. May make the target flinch. | ||||||||
Ice Fang | ICE | Physical | 65 | 95 | 15 | 10 | Single exc. user | abe |
113: May paralyze the target. May make the target flinch. | ||||||||
Thunder Fang | ELECTRIC | Physical | 65 | 95 | 15 | 10 | Single exc. user | abe |
114: May raise user’s Special Attack by 1 stage. | ||||||||
Charge Beam | ELECTRIC | Special | 50 | 90 | 10 | 70 | Single exc. user | be |
Fiery Dance | FIRE | Special | 80 | 100 | 10 | 50 | Single exc. user | be |
115: Raises user’s Attack and accuracy by 1 stage. | ||||||||
Hone Claws | DARK | Status | 0 | 101 | 15 | 0 | User | d |
116: Each Pokémon in battle on the user’s side that isn’t rotated out avoids damaging attacks against it with a range of "all opposing Pokémon" or "all Pokémon except user" this turn. Effect remains even if user leaves the battle (except if the battle ends). This attack fails if user strikes last this turn. During effect, this attack fails for any Pokémon in battle on the user’s side. A variable, X, starts at 1, and resets to 1 if the last move called for the user is not Detect, Endure, Protect, Quick Guard, or Wide Guard as user uses this attack or if this attack fails, and is doubled each time this attack is successful. This attack has a 1/X chance of succeeding, or a 1/(2^32) chance if X is 256 or greater. Priority level 3. | ||||||||
Wide Guard | ROCK | Status | 0 | 101 | 10 | 0 | User's side | d |
117: User’s Defense stat and the target’s Defense stat become equal to the average of user’s and the target’s Defense stats, rounded down. User’s Special Defense stat and the target’s Special Defense stat become equal to the average of user’s and the target’s Special Defense stats, rounded down. | ||||||||
Guard Split | PSYCHIC | Status | 0 | 101 | 10 | 0 | Single exc. user | b |
118: User’s Attack stat and the target’s Attack stat become equal to the average of user’s and the target’s Attack stats, rounded down. User’s Special Attack stat and the target’s Special Attack stat become equal to the average of user’s and the target’s Special Attack stats, rounded down. | ||||||||
Power Split | PSYCHIC | Status | 0 | 101 | 10 | 0 | Single exc. user | b |
119: Effect lasts for five turns, including this turn. During effect, other effects that refer to a Pokémon’s Defense stat instead refer to its Special Defense stat, and vice versa, and effects, other than stat stages, that modify Defense in damage calculation are applied instead of those that modify Special Defense, and vice versa. Effect ends when any Pokémon in battle uses this move. Priority level -7. | ||||||||
Wonder Room | PSYCHIC | Status | 0 | 101 | 10 | 0 | Both sides | e |
11A: The target’s Defense stat, the target’s Defense stat stage, and other effects that modify the target’s Defense stat are used in damage calculation for this attack. | ||||||||
Psyshock | PSYCHIC | Special | 80 | 100 | 10 | 0 | Single exc. user | be |
Psystrike | PSYCHIC | Special | 100 | 100 | 10 | 0 | Single exc. user | be |
Secret Sword | FIGHTING | Special | 85 | 100 | 10 | 0 | Single exc. user | be |
11B: Power is doubled if the target is poisoned. | ||||||||
Venoshock | POISON | Special | 65 | 100 | 10 | 0 | Single exc. user | be |
11C: Raises user’s Speed by 2 stages. If user’s Speed stat stage was changed by this effect, reduces user’s weight by 100 kg, but not to less than 0.1 kg, until user leaves the battle (this effect is cumulative). | ||||||||
Autotomize | STEEL | Status | 0 | 101 | 15 | 0 | User | d |
11D: Effect lasts for three turns, including this turn. During effect, attacks against the target, other than one-hit KO attacks, can’t be evaded. During effect, the target is immune to damaging Ground-type attacks, and the target doesn’t receive the effect of Spikes and Toxic Spikes, and the target can switch out and run despite Arena Trap, even if the target doesn’t have Levitate (overridden by Ingrain, Iron Ball, and Smack Down). Effect ends when the target leaves the battle (except Baton Pass). Fails if the target is under the effect of Ingrain or Smack Down. | ||||||||
Telekinesis | PSYCHIC | Status | 0 | 101 | 15 | 0 | Single exc. user | bcel |
11E: Effect lasts for five turns, including this turn. During effect, effects from items held by Pokémon in battle are not applied. Effect ends when any Pokémon in battle uses this move. Priority level -7. | ||||||||
Magic Room | PSYCHIC | Status | 0 | 101 | 10 | 0 | Both sides | e |
11F: Can hit the target even if it is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If this attack is successful and the target has Levitate, is a Flying type, or is under the effect of Bounce, Fly, Magnet Rise, or Telekinesis, the effect of Bounce, Fly, Magnet Rise, and Telekinesis ends for the target (if Fly and Bounce end this way, the target does nothing during its attack segment this turn), and if this move is not already in effect against the target, until the target leaves the battle, Ground-type attacks are effective against the target and the target is prevented from switching and running because of Arena Trap as though it didn’t have Levitate and as though its current type didn’t include Flying, and Telekinesis will fail against the target and Magnet Rise will fail for the target. | ||||||||
Smack Down | ROCK | Physical | 50 | 100 | 15 | 100 | Single exc. user | be |
120: Always causes a critical hit unless an effect prevents it from causing critical hits. | ||||||||
Storm Throw | FIGHTING | Physical | 40 | 100 | 10 | 0 | Single exc. user | abe |
Frost Breath | ICE | Special | 40 | 90 | 10 | 100 | Single exc. user | be |
121: If this attack is successful, each ally (of the target) adjacent to the target loses 1/16 of its maximum HP, but not less than 1 HP. (This attack is not considered an attack against any such ally.) | ||||||||
Flame Burst | FIRE | Special | 70 | 100 | 15 | 0 | Single exc. user | be |
122: Raises user’s Special Attack, Special Defense, and Speed by 1 stage. | ||||||||
Quiver Dance | BUG | Status | 0 | 101 | 20 | 0 | User | d |
123: If the user’s weight divided by the target’s weight, rounded down, is 5 or greater, this attack’s power is 120; else 100 if it’s 4; else 80 if it’s 3; else 60 if it’s 2; else 40. | ||||||||
Heavy Slam | STEEL | Physical | 1 | 100 | 10 | 0 | Single exc. user | abe |
Heat Crash | FIRE | Physical | 1 | 100 | 10 | 0 | Single exc. user | abe |
124: This attack is ineffective against the target if the target doesn’t share a type with the user’s types. | ||||||||
Synchronoise | PSYCHIC | Special | 70 | 100 | 15 | 0 | All exc. user | be |
125: If the user’s Speed divided by the greater of 1 or the target’s Speed, rounded down, is 4 or greater, this attack’s power is 150; else 120 if it’s 3; else 80 if it’s 2; else 60 if it’s 1; else 40. | ||||||||
Electro Ball | ELECTRIC | Special | 1 | 100 | 10 | 0 | Single exc. user | be |
126: The target’s type becomes Water. Fails if the target is an Arceus and hasn’t transformed. (Doesn’t fail if the target is already a Water type.) | ||||||||
Soak | WATER | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
127: May raise user’s Speed by 1 stage. | ||||||||
Flame Charge | FIRE | Physical | 50 | 100 | 20 | 100 | Single exc. user | abe |
128: May lower the target’s Special Defense by 2 stages. | ||||||||
Acid Spray | POISON | Special | 40 | 100 | 20 | 100 | Single exc. user | be |
129: The target’s Attack stat and Attack stat stage are used as though they were the user’s in damage calculation. | ||||||||
Foul Play | DARK | Physical | 95 | 100 | 15 | 0 | Single exc. user | abe |
12A: The target’s Ability becomes Simple. Fails if the target actually has Multitype, Simple, or Truant. | ||||||||
Simple Beam | NORMAL | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
12B: The target’s Ability becomes the Ability the user actually has. Fails if the target actually has Multitype, Truant, or the same Ability as the user actually has, or if the user actually has Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode. | ||||||||
Entrainment | NORMAL | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
12C: The target takes its attack segment immediately after the user this turn, regardless of its attack’s priority level. Fails if the target struck before the user this turn, if the target entered the battle after the beginning of the turn, or if the target would already strike immediately after the user this turn. | ||||||||
After You | NORMAL | Status | 0 | 101 | 15 | 0 | Single exc. user | p |
12D: If this attack is used (even if it isn’t successful), other Pokémon in battle that strike after the user and chose this move for use this turn take their attack segment immediately after the user this turn, in the same relative order. If this attack is used by a Pokémon that takes its attack segment this way, this attack’s power is doubled (effect is not cumulative). (An attack that can’t be used because it has zero PP is not considered "used", but an attack without a target is.) | ||||||||
Round | NORMAL | Special | 60 | 100 | 15 | 0 | Single exc. user | bek |
12E: Power is multiplied by the number of consecutive turns in which this move is used by a Pokémon (even if it wasn’t successful), including this turn and this use, but not more than 5. (An attack that can’t be used because it has zero PP is not considered "used", but an attack without a target is.) | ||||||||
Echoed Voice | NORMAL | Special | 40 | 100 | 15 | 0 | Single exc. user | bek |
12F: This attack ignores the target’s stat stages (both in accuracy checks and damage calculation). | ||||||||
Chip Away | NORMAL | Physical | 70 | 100 | 20 | 0 | Single exc. user | abe |
Sacred Sword | FIGHTING | Physical | 90 | 100 | 20 | 0 | Single exc. user | abe |
130: If this attack is successful, resets all the target’s stat stages to zero. | ||||||||
Clear Smog | POISON | Special | 50 | 101 | 15 | 0 | Single exc. user | be |
131: This attack’s power rises by 20 times the total of all of the user’s current stat stages that are greater than 0. | ||||||||
Stored Power | PSYCHIC | Special | 20 | 100 | 10 | 0 | Single exc. user | be |
132: Each Pokémon in battle on the user’s side that isn’t rotated out avoids attacks against it whose original priority level is greater than 0 this turn. Effect remains even if user leaves the battle (except if the battle ends). This attack fails if user strikes last this turn. During effect, this attack fails for any Pokémon in battle on the user’s side. A variable, X, starts at 1, and resets to 1 if the last move called for the user is not Detect, Endure, Protect, Quick Guard, or Wide Guard as user uses this attack or if this attack fails, and is doubled each time this attack is successful. This attack has a 1/X chance of succeeding, or a 1/(2^32) chance if X is 256 or greater. Priority level 3. | ||||||||
Quick Guard | FIGHTING | Status | 0 | 101 | 15 | 0 | User's side | d |
133: User swaps its position with that of the ally on the right of its side if user is on the left, or vice versa. Fails if there is no Pokémon at the former position, if that Pokémon’s controller isn’t the same as the user’s, if user is on the center of its side, or if there are no Pokémon in battle on the user’s side other than the user. Priority level 1. | ||||||||
Ally Switch | PSYCHIC | Status | 0 | 101 | 15 | 0 | User | |
134: Lowers user’s Defense and Special Defense by 1 stage each and raises user’s Attack, Special Attack, and Speed by 2 stages each. | ||||||||
Shell Smash | NORMAL | Status | 0 | 101 | 15 | 0 | User | d |
135: The target gains half of its maximum HP, rounded to the nearest integer. | ||||||||
Heal Pulse | PSYCHIC | Status | 0 | 101 | 10 | 0 | Single exc. user | bcno |
136: Power is doubled if the target is poisoned, burned, paralyzed, frozen, or asleep. | ||||||||
Hex | GHOST | Special | 50 | 100 | 10 | 0 | Single exc. user | be |
137: While user is using this attack, user is unaffected by attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, and Twister; the target is unaffected by such attacks until the target leaves the battle; this attack fails against user; and this attack fails against the target until the target leaves the battle. While user is using this attack, effects of moves and items can’t cause user to be replaced with a different Pokémon not in battle. While user is using this attack and until the target leaves the battle, effects of moves and items can’t cause the target to be replaced with a different Pokémon not in battle; the target can’t take any action not located within the Fight command; and the target skips its attack segment (the target won’t shift during its attack segment if that command was chosen). (In battles that allow forfeiting, the target can still use the "Run" command to forfeit the battle.) Effect ends when user leaves the battle. On the first attack segment of this attack’s use, fails if there is no target, if the target has a substitute, if the target is an ally of the user, or if the target is using Bounce, Dig, Dive, Fly, or Shadow Force. On the second attack segment of this attack’s use, this attack is ineffective against the target if the target is a Flying type, and doesn’t deal damage if the target leaves the battle or is rotated out (can still deal damage if the target faints and is revived again). Accuracy check is done only on the second attack segment of this attack’s use (still affected by Protect and Detect on the first attack segment). | ||||||||
Sky Drop | FLYING | Physical | 60 | 100 | 10 | 0 | Single exc. user | abehln |
138: Raises user’s Speed by 2 stages and its Attack by 1 stage. | ||||||||
Shift Gear | STEEL | Status | 0 | 101 | 10 | 0 | User | d |
139: In wild Pokémon battles, the battle ends if this attack is successful, the target and user each have at least 1 HP, and user’s level is greater than or equal to the target’s level. In Trainer battles, if this attack is successful and the target and user each have at least 1 HP, replaces the target with a random unfainted non-Egg Pokémon not in battle with the same controller as the target, unless there is no such Pokémon. Priority level -6. | ||||||||
Circle Throw | FIGHTING | Physical | 60 | 90 | 10 | 0 | Single exc. user | abe |
Dragon Tail | DRAGON | Physical | 60 | 90 | 10 | 0 | Single exc. user | abe |
13A: If this attack is successful and the target is actually holding a Berry, that item is consumed. | ||||||||
Incinerate | FIRE | Special | 30 | 100 | 15 | 0 | All opposing Pokémon | be |
13B: The target takes its attack segment after all other Pokémon this turn, regardless of its attack’s priority level. Fails if the target struck before the user this turn or if the target entered the battle after the beginning of the turn. | ||||||||
Quash | DARK | Status | 0 | 100 | 15 | 0 | Single exc. user | be |
13C: Raises user’s Attack and Special Attack by 2 stages each if Sunny Day is in effect; otherwise 1 stage each. | ||||||||
Growth | NORMAL | Status | 0 | 101 | 40 | 0 | User | d |
13D: Power is doubled if user actually isn’t holding an item. | ||||||||
Acrobatics | FLYING | Physical | 55 | 100 | 15 | 0 | Single exc. user | aben |
13E: User’s types become those of the target. Fails if user is an Arceus and hasn’t transformed. (Doesn’t fail if user’s types are the same as the target’s.) | ||||||||
Reflect Type | NORMAL | Status | 0 | 101 | 15 | 0 | Single exc. user | bp |
13F: Power is doubled if a Pokémon fainted on the previous turn while it was in battle on the user’s side. | ||||||||
Retaliate | NORMAL | Physical | 70 | 100 | 5 | 0 | Single exc. user | abe |
140: Deals damage equal to user’s current HP. If this attack is successful, the user faints. Affected by type immunities. | ||||||||
Final Gambit | FIGHTING | Special | 1 | 100 | 5 | 0 | Single exc. user | ab |
141: Raises user’s Special Attack by 3 stages. | ||||||||
Tail Glow | BUG | Status | 0 | 101 | 20 | 0 | User | d |
142: Raises user’s Attack, Defense, and accuracy by 1 stage. | ||||||||
Coil | POISON | Status | 0 | 101 | 20 | 0 | User | d |
143: If the target actually isn’t holding an item and the user actually is, the target receives the item the user is actually holding. Fails if user is actually holding a Mail. | ||||||||
Bestow | NORMAL | Status | 0 | 101 | 15 | 0 | Single exc. user | be |
144: If at least one ally of the user that strikes after the user has chosen Fire Pledge or Grass Pledge for use this turn (even if that attack’s target isn’t the target), and such a move wasn’t used by an ally of the user yet this turn, the next such ally in turn order takes its attack segment immediately after the user this turn and this attack does nothing. If this attack is used by a Pokémon that takes its attack segment this way, this attack’s power is tripled, and if this attack is successful, a rainbow appears on the user’s side if the previous attack was Fire Pledge, or a swamp appears on the target’s side if the previous attack was Grass Pledge. | ||||||||
Water Pledge | WATER | Special | 50 | 100 | 10 | 0 | Single exc. user | be |
145: If at least one ally of the user that strikes after the user has chosen Water Pledge or Grass Pledge for use this turn (even if that attack’s target isn’t the target), and such a move wasn’t used by an ally of the user yet this turn, the next such ally in turn order takes its attack segment immediately after the user this turn and this attack does nothing. If this attack is used by a Pokémon that takes its attack segment this way, this attack’s power is tripled, and if this attack is successful, a rainbow appears on the user’s side if the previous attack was Water Pledge, or a sea of fire appears on the target’s side if the previous attack was Grass Pledge. | ||||||||
Fire Pledge | FIRE | Special | 50 | 100 | 10 | 0 | Single exc. user | be |
146: If at least one ally of the user that strikes after the user has chosen Water Pledge or Fire Pledge for use this turn (even if that attack’s target isn’t the target), and such a move wasn’t used by an ally of the user yet this turn, the next such ally in turn order takes its attack segment immediately after the user this turn and this attack does nothing. If this attack is used by a Pokémon that takes its attack segment this way, this attack’s power is tripled, and if this attack is successful, a swamp appears on the target’s side if the previous attack was Water Pledge, or a sea of fire appears on the target’s side if the previous attack was Fire Pledge. | ||||||||
Grass Pledge | GRASS | Special | 50 | 100 | 10 | 0 | Single exc. user | be |
147: Raises user’s Attack and Special Attack by 1 stage. | ||||||||
Work Up | NORMAL | Status | 0 | 101 | 30 | 0 | User | d |
148: Raises user’s Defense by 3 stages. | ||||||||
Cotton Guard | GRASS | Status | 0 | 101 | 10 | 0 | User | d |
149: May put the target to sleep. After this attack is used, if user is a Meloetta and hasn’t transformed, and if this attack was successful against at least one of its targets, it becomes the Pirouette Forme if it’s in Aria Forme, or vice versa (until user has transformed), and user reverts to Aria Forme when it has transformed or when it leaves the battle. (If it changes to a different form this way, its stats are recalculated and its types, but not Ability, change to conform to that form, except if user has transformed.) | ||||||||
Relic Song | NORMAL | Special | 75 | 100 | 10 | 10 | All opposing Pokémon | bek |
14A: May lower the target’s Speed by 1 stage. | ||||||||
Glaciate | ICE | Special | 65 | 95 | 10 | 100 | All opposing Pokémon | be |
14B: May paralyze the target. | ||||||||
Freeze Shock | ICE | Physical | 140 | 90 | 5 | 30 | Single exc. user | beh |
14C: May burn the target. | ||||||||
Ice Burn | ICE | Special | 140 | 90 | 5 | 30 | Single exc. user | beh |
14E: Lowers user’s Defense, Special Defense, and Speed by 1 stage if this attack is successful. | ||||||||
V-create | FIRE | Physical | 180 | 95 | 5 | 100 | Single exc. user | abe |
14F: Power is doubled if the last move used by a Pokémon this turn was Fusion Bolt, was successful, and wasn’t used by another move. | ||||||||
Fusion Flare | FIRE | Special | 100 | 100 | 5 | 0 | Single exc. user | bem |
150: Power is doubled if the last move used by a Pokémon this turn was Fusion Flare, was successful, and wasn’t used by another move. | ||||||||
Fusion Bolt | ELECTRIC | Physical | 100 | 100 | 5 | 0 | Single exc. user | be |
151: May confuse the target. This attack’s accuracy is 50 during Sunny Day. During Rain Dance, this attack can’t be evaded. Can hit the target even if it is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. | ||||||||
Hurricane | FLYING | Special | 120 | 70 | 10 | 30 | Single exc. user | ben |
Pokémon Black Version and Pokémon White Version - Abilities
This list describes each Ability in Pokémon Black Version and Pokémon White Version and their effects.
- Adaptability
If an attack by this Pokémon shares a type with one of this Pokémon’s types, that attack’s damage is doubled instead of multiplied by 1.5.
- Aftermath
If a direct attack by another Pokémon causes this Pokémon to faint, that other Pokémon loses 1/4 of its maximum HP (but not less than 1 HP) unless a Pokémon in battle that isn’t rotated out has Damp (not considered recoil).
- Air Lock
No effects from the weather are applied. (The weather effects are still displayed and can still end as normal.)
- Analytic
Power of attacks by this Pokémon, other than Future Sight and Doom Desire, is multiplied by 5325/4096 if this Pokémon strikes last this turn.
- Anger Point
Whenever this Pokémon is damaged by an attack that’s a critical hit, this Pokémon’s Attack rises by 12 stages.
- Anticipation
When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, a message is displayed if any opposing Pokémon has a one-hit KO move or has a damaging move whose original type is "super effective" against this Pokémon’s types (without applying effects that change type matchups against this Pokémon).
- Arena Trap
An adjacent opposing Pokémon can’t switch out or run unless it has Levitate or it’s a Flying type. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.
- Bad Dreams
At the end of each turn, each sleeping adjacent opposing Pokémon loses 1/8 of its maximum HP (but not less than 1 HP). (This effect is cumulative.)
- Battle Armor
Attacks can’t be critical hits against this Pokémon.
- Big Pecks
Attacks by other Pokémon can’t lower this Pokémon’s Defense stat stage.
- Blaze
If this Pokémon has 1/3 of its maximum HP, rounded down, or less, Attack and Special Attack for Fire-type attacks by this Pokémon is multiplied by 1.5.
- Chlorophyll
During Sunny Day, this Pokémon’s Speed is doubled.
- Clear Body
{Attacks and Abilities by other Pokémon can’t lower this Pokémon’s stat stages.} (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.)
- Cloud Nine
No effects from the weather are applied. (The weather effects are still displayed and can still end as normal.)
- Color Change
At the end of all hits of a damaging attack by another Pokémon, if this Pokémon was damaged by that attack and if this Pokémon doesn’t share a type with that attack’s type, this Pokémon’s types change to that attack’s type. (Prevented by Sheer Force if the attack has an additional effect.)
- Compoundeyes
Accuracy of attacks by this Pokémon is multiplied by 130/100. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the rate of encountering wild Pokémon with common items is 60%, with rare items 20%, and with very rare items 5%.
- Contrary
Effects that would raise this Pokémon’s stat stages lower them by the same amount instead, and vice versa. (Effects that merely copy or reset stat stages are not affected.)
- Cursed Body
Whenever another Pokémon damages this Pokémon with an attack, the effect of Disable begins against that other Pokémon, at a 30% chance, with the affected move set to the move that other Pokémon chose for use this turn, unless Disable is in effect against that other Pokémon (not considered an additional effect; doesn’t stop any multi-hit attack in progress; doesn’t apply to Future Sight and Doom Desire).
- Cute Charm
{Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon becomes infatuated (at a 30% chance) if its gender is different from this Pokémon and neither is gender-unknown (not considered an additional effect). } [If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering Pokémon with the same gender as this Pokémon is 2/3.]
- Damp
Selfdestruct and Explosion will fail for all Pokémon in battle (doesn’t cause fainting).
- Defeatist
As long as this Pokémon has half its maximum HP or less, this Pokémon’s Attack and Special Attack are halved.
- Defiant
Whenever an attack by an opposing Pokémon or an Ability reduces a stat stage of this Pokémon, this Pokémon’s Attack rises by 2 stages. (Triggers once for each different stat stage reduced. Effect happens immediately.)
- Download
When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, if an opposing Pokémon that isn’t rotated out exists, this Pokémon’s Attack rises by 1 stage if the total current Defense among all opposing Pokémon that exist and aren’t rotated out is less than the total current Special Defense among those Pokémon, or this Pokémon’s Special Attack rises by 1 stage if the total Defense is greater or equal. (For this check, each stat is calculated by multiplying the Defense stat or Special Defense stat by the multiplier for the respective stat stage, ignoring Unaware and Wonder Room.)
- Drizzle
When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, the effect of Rain Dance begins and continues indefinitely, even if already in effect, unless the effect is already indefinite.
- Drought
When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, the effect of Sunny Day begins and continues indefinitely, even if already in effect, unless the effect is already indefinite.
- Dry Skin
At the end of each turn, if Rain Dance is in effect, this Pokémon gains 1/8 of its maximum HP (but not less than 1 HP). At the end of each turn, if Sunny Day is in effect, this Pokémon loses 1/8 of its maximum HP (but not less than 1 HP). Power of Fire-type attacks against this Pokémon is multiplied by 5/4. Whenever a Water-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and the attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation.)
- Early Bird
The sleep count is reduced by 2 instead of 1 in this Pokémon’s sleep checks.
- Effect Spore
Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon becomes poisoned, becomes paralyzed, or sleeps, at a combined 30% chance (not considered an additional effect, prevented by Safeguard but not Substitute).
- Filter
Damage from attacks whose types are "super effective" against this Pokémon’s types, if they are used by other Pokémon against this Pokémon, is multiplied by 3/4.
- Flame Body
{Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon becomes burned at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this). If this Pokémon is anywhere in the player’s party, every 256 steps lowers the "Egg counter" of each Egg by 2 instead of 1. (This effect is not cumulative with multiple instances of Magma Armor, this Ability, or both.) }
- Flare Boost
As long as this Pokémon is burned, the power of special attacks by this Pokémon against other Pokémon is multiplied by 1.5.
- Flash Fire
Whenever a Fire-type attack by another Pokémon targets this Pokémon (even non-damaging ones, even if this Pokémon is frozen, and even if the attack is otherwise ineffective against it), that attack is ineffective against this Pokémon, and Attack and Special Attack for Fire-type attacks by this Pokémon is multiplied by 1.5 (effect is not cumulative) until this Pokémon leaves the battle or this Pokémon doesn’t have this Ability. (Applied after effects that change targets, but before accuracy check and damage calculation.)
- Flower Gift
Anytime Abilities resolve, if Sunny Day is in effect and this Pokémon is a Cherrim and hasn’t transformed, this Pokémon assumes the Sunshine Form (until it has transformed) and this Pokémon reverts to Overcast Form when this Pokémon leaves the battle, Sunny Day is not in effect, or this Pokémon doesn’t have this Ability. During Sunny Day, if this Pokémon is a Cherrim and hasn’t transformed, Attack and Special Defense of this Pokémon and its allies are multiplied by 1.5. (This effect is cumulative.)
- Forecast
Anytime Abilities resolve, if this Pokémon is a Castform and hasn’t transformed, this Pokémon assumes the Sunny Form during Sunny Day, the Rainy Form during Rain Dance, the Snowy Form during Hail, and the Normal Form otherwise (until this Pokémon has transformed), and this Pokémon reverts to the Normal Form when this Pokémon leaves the battle or doesn’t have this Ability. (If it changes to a different form this way, its stats are recalculated and its types change to Fire, Water, Ice, or Normal, respectively, to conform to that form, except if it has transformed.)
- Forewarn
When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, a message displays the name of a random move with the highest power among all moves known by all opposing Pokémon. (For this Ability, status moves, including Me First, have a power of 1; one-hit KO moves have a power of 150; Counter, Metal Burst, and Mirror Coat have a power of 120; and other moves with a power of 1 have a power of 80. Effects that vary an attack’s power are not applied here. Moves known by more than one opposing Pokémon are counted separately.)
- Friend Guard
Damage from attacks against allies of this Pokémon (except confusion damage) is multiplied by 3/4. (This effect is cumulative.)
- Frisk
When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, { a message displays the name of one of the items actually held by an opposing Pokémon chosen at random, if any opposing Pokémon is actually holding an item. }
- Gluttony
This Pokémon uses certain Berries when this Pokémon’s HP is less than or equal to half instead of 1/4 of its maximum HP.
- Guts
This Pokémon’s Attack is multiplied by 1.5 if this Pokémon is poisoned, burned, paralyzed, frozen, or asleep. Damage from attacks by this Pokémon is not reduced because of burns.
- Harvest
At the end of each turn, if Sunny Day is in effect or else at a 50% chance, and if this Pokémon actually isn’t holding an item and the last item consumed by this Pokémon is a Berry, this Pokémon receives the last item consumed by this Pokémon and that item is reset.
- Healer
At the end of each turn, each of this Pokémon’s adjacent allies stops being poisoned, burned, paralyzed, frozen, and asleep at a 30% chance each. (This effect applies separately if more than one Pokémon on the same side has this Ability.)
- Heatproof
Power of Fire-type attacks against this Pokémon is halved, and this Pokémon loses 1/16 instead of 1/8 of its maximum HP (but not less than 1 HP) because of burns.
- Heavy Metal
This Pokémon’s weight is doubled.
- Honey Gather
If this Pokémon appears anywhere in party and actually isn’t holding an item, this Pokémon has an X% chance of picking up Honey after a battle in which Exp. Points can be gained ends if the player won the battle, where X equals ((((this Pokémon’s level)-1)/10)+1)*5.
- Huge Power
This Pokémon’s Attack is doubled.
- Hustle
This Pokémon’s Attack is multiplied by 1.5. Accuracy of physical attacks by this Pokémon is multiplied by 4/5. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)
- Hydration
At the end of each turn, if Rain Dance is in effect, this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep. (No effect if Rain Dance’s effect just ended.)
- Hyper Cutter
{Attacks and Abilities by other Pokémon can’t lower this Pokémon’s Attack stat stage. }
- Ice Body
At the end of each turn, if Hail is in effect, this Pokémon gains 1/16 of its maximum HP (but not less than 1 HP) and doesn’t lose HP because of the Hail effect.
- Illuminate
If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.
- Illusion
As this Pokémon enters the battle, this Pokémon’s appearance becomes that of the last listed unfainted non-Egg Pokémon with the same controller as this Pokémon (unless it’s itself that Pokémon or that Pokémon is a Pokémon in battle) until another Pokémon damages this Pokémon with an attack or this Pokémon doesn’t have this Ability. (This Pokémon is not considered to have transformed.)
Detailed Information
This Pokémon has all attributes necessary to make it appear as though it were the last listed unfainted non-Egg Pokémon with the same controller as this Pokémon (just before this Pokémon entered the battle) (the "last listed Pokémon"). It will have the same appearance according to the last listed Pokémon’s gender, species, and form, and according to whether the last listed Pokémon is Shiny, and its info box will show the last listed Pokémon’s Poké Ball, gender, and nickname, but its level, type, stats, moves, and Ability remain unchanged, and effects still use its real gender, individual values, species, form, weight, friendship, and nature.
- Immunity
This Pokémon can’t be poisoned.
- Imposter
When this Pokémon enters the battle, its Attack, Defense, Special Attack, Special Defense, and Speed stats; types; moves; weight; gender; and stat stages become those of the Pokémon it’s facing, and the Ability this Pokémon actually has becomes the Ability that Pokémon actually has, unless there is no such Pokémon, that Pokémon has transformed, or that Pokémon is under the effect of Illusion. Moves copied this way have 5 PP and a maximum PP of no more than 5. (This Pokémon is considered to have transformed. No effect if activated with Ability Urge.)
- Infiltrator
Attacks by this Pokémon ignore the effects of Light Screen, Mist, Reflect, and Safeguard on the opposing Pokémon’s side. (Attacks can still end those effects.)
- Inner Focus
Effects can’t cause this Pokémon to flinch. (Triggers only after an attack that causes flinching is used, and not at the beginning of this Pokémon’s attack segment.)
- Insomnia
This Pokémon can’t fall asleep.
- Intimidate
When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, adjacent opposing Pokémon’s Attack falls by 1 stage. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering Pokémon whose level is equal to or less than this Pokémon’s level minus 5 is 50%. (See "Encounters" in the notes.)
- Iron Barbs
Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon loses 1/8 of its maximum HP (but not less than 1 HP) (not considered recoil).
- Iron Fist
Power of punch attacks by this Pokémon is multiplied by 4915/4096.
- Justified
Whenever this Pokémon is damaged by a Dark-type attack by another Pokémon, this Pokémon’s Attack rises by 1 stage.
- Keen Eye
Attacks and Abilities by other Pokémon can’t lower this Pokémon’s accuracy stat stage. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering Pokémon whose level is equal to or less than this Pokémon’s level minus 5 is 50%. (See "Encounters" in the notes.)
- Klutz
Effects from this Pokémon’s held item are not applied. (No effect outside of battle.)
- Leaf Guard
During Sunny Day, effects can’t cause poison, burn, paralysis, freezing, or sleep against this Pokémon. (This includes Rest. Yawn will fail against this Pokémon.)
- Levitate
This Pokémon is immune to damaging Ground-type attacks.
- Light Metal
This Pokémon’s weight is halved.
- Lightningrod
Electric-type attacks (even non-damaging ones) by other Pokémon with a range of "single Pokémon except user" that could target this Pokémon are directed to this Pokémon instead of to any other Pokémon that could be a target of that attack (other than its user). (Applied after Follow Me, but before Magic Coat. If more than one potential target of the attack has this Ability, the attack is directed to the target (of that kind) with the highest Speed stat, or if there is a tie, to a random tied Pokémon.) Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon’s Special Attack rises by 1 stage and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.)
- Limber
This Pokémon can’t be paralyzed.
- Liquid Ooze
If Absorb, Drain Punch, Giga Drain, Leech Life, Mega Drain, Dream Eater, Horn Leech, or the effect of Leech Seed, when it drains HP from this Pokémon, would cause another Pokémon to gain HP (before adjusting for maximum HP), that other Pokémon loses that much HP instead.
- Magic Bounce
Whenever this Pokémon is the target of an attack with flag "c" by another Pokémon and that other Pokémon is the original user of that attack (even if the attack is used by another move), instead this Pokémon uses that attack against that other Pokémon. (Applies to each target separately. Magic Coat takes precedence over this Ability. If the attack has more than one target, targets that are under the effect of Magic Coat, that have this Ability, or both, use that attack after the effects of other targets have resolved, in the same relative order. If that attack has a range of "all opposing Pokémon", this Pokémon uses that attack against each Pokémon it could target. If that attack has a range of "opposing Pokémon’s side", this effect applies only if this Pokémon isn’t rotated out and is the Pokémon closest to the left of its side among Pokémon in battle on its side that are under the effect of Magic Coat, that have this Ability, or both.)
- Magic Guard
Effects other than damage can’t lower this Pokémon’s HP, with these exceptions: Pain Split, Belly Drum, effects that make this Pokémon "faint", Curse when used, Substitute when used, confusion damage, Future Sight and Doom Desire, and HP loss from Struggle. (Liquid Ooze will cause neither HP loss nor HP gain.)
- Magma Armor
This Pokémon can’t be frozen. If this Pokémon is anywhere in the player’s party, every 255 steps lowers the "Egg counter" of each Egg by 2 instead of 1. (This effect is not cumulative with multiple instances of Flame Body, this Ability, or both.)
- Magnet Pull
An adjacent opposing Pokémon can’t switch out or run if it’s a Steel type. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering a Steel-type Pokémon, if possible, [is 50%. (See "Encounters" in the notes.)]
- Marvel Scale
This Pokémon’s Defense is multiplied by 1.5 if it’s poisoned, burned, paralyzed, frozen, or asleep.
- Minus
If at least one of this Pokémon’s allies has this Ability or the Plus Ability, Special Attack of this Pokémon is multiplied by 1.5.
- Mold Breaker
While this Pokémon is using an attack, effects from certain Abilities by other Pokémon are not applied. (See notes below.) (When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, a message reveals this Ability on this Pokémon.)
Detailed Information
The list of Abilities prevented by Mold Breaker is: Battle Armor, Big Pecks, Clear Body, Contrary, Damp (both the Selfdestruct/Explosion effect and the Aftermath effect), Dry Skin (both the boosted power and absorbing Water attacks), Filter, Flash Fire, Flower Gift (both the Attack and Special Defense boosts), Friend Guard, Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightningrod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious (including when Oblivious prevents Captivate from working), Own Tempo, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Telepathy, Thick Fat, Unaware (even if this Pokémon’s stat stages are less than 0), Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. Moreover, Mold Breaker doesn’t affect the returned attack from Future Sight and Doom Desire. For two-turn attacks, only the first and second attack segment of the attack are affected, not the entire effect (to avoid confusion with the term "using a two-turn attack"). This Ability also prevents Abilities that contain the words "This Pokémon can’t...", such as Limber, from removing the respective condition from Pokémon with these Abilities during the attack (including its additional effect), although the Abilities that contain such words can still remove it after all effects of the attack resolve.
- Moody
At the end of each turn, a random stat stage (of this Pokémon) that can be raised rises by 2 stages, and a different random stat stage (of this Pokémon) that can be lowered falls by 1 stage.
- Motor Drive
Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon’s Speed rises by 1 stage and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation.) [An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.] }
- Moxie
Whenever an attack by this Pokémon against another Pokémon causes that other Pokémon to faint, this Pokémon’s Attack rises by 1 stage. (Mummy takes precedence over this Ability.)
- Multiscale
If this Pokémon’s HP is full, the damage from attacks by other Pokémon against this Pokémon is halved. (Treats each hit of a multi-hit attack as a separate attack.)
- Multitype
As this Pokémon enters the battle, if this Pokémon is an Arceus, its type becomes a type that depends on the Plate held if this Pokémon is actually holding a Plate, or Normal otherwise.
- Mummy
Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon’s Ability becomes this Ability, unless that other Pokémon actually has Multitype or this Ability.
- Natural Cure
As this Pokémon leaves the battle (but not if it enters the battle), this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep. (Checks this Pokémon’s current Ability. Doesn’t apply during battle if this Pokémon is under the effect of Gastro Acid.) If this Pokémon is anywhere in party, this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep after each battle.
- No Guard
Attacks by and against this Pokémon are not avoided by their target because it is using or is under the effect of a two-turn attack, and they can’t be evaded. [Includes returned attack from Future Sight and Doom Desire.] (Includes one-hit KO attacks.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.
- Normalize
Attacks by this Pokémon have the Normal type. (Applied before effects that vary an attack’s type. Doesn’t affect confusion damage or Struggle.)
- Oblivious
This Pokémon can’t be infatuated.
- Overcoat
This Pokémon doesn’t lose HP because of Sandstorm and Hail.
- Overgrow
If this Pokémon has 1/3 of its maximum HP, rounded down, or less, Attack and Special Attack for Grass-type attacks by this Pokémon is multiplied by 1.5.
- Own Tempo
This Pokémon can’t be confused.
- Pickpocket
At the end of all hits of a direct attack by another Pokémon, if this Pokémon was damaged by that attack and this Pokémon has at least 1 HP, this Pokémon receives the item that other Pokémon is actually holding if this Pokémon actually isn’t holding any items and unless that other Pokémon is one of the player’s Pokémon in a wild Pokémon battle and this Pokémon isn’t. (Effect happens even if that other Pokémon has 0 HP or has a substitute. Prevented by Sheer Force if the attack has an additional effect.)
- Pickup
At the end of each turn, if this Pokémon actually isn’t holding an item and there is at least one Pokémon that is currently adjacent to this Pokémon, that is not this Pokémon, that has a "last item consumed", and whose item was consumed this turn and since that Pokémon entered the battle, this Pokémon receives a copy of the "last item consumed" for one randomly chosen Pokémon of that kind and that item is reset. If this Pokémon appears anywhere in party and actually isn’t holding an item, this Pokémon picks up an item (at a 10% chance) after a battle in which Exp. Points can be gained ends and if the player won the battle.
- Plus
If at least one of this Pokémon’s allies has this Ability or the Minus Ability, Special Attack of this Pokémon is multiplied by 1.5.
- Poison Heal
If this Pokémon is poisoned, this Pokémon gains 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn instead of losing HP because of poison.
- Poison Point
Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon becomes poisoned at a 30% chance (not considered an additional effect; prevented by Safeguard but not Substitute).
- Poison Touch
Whenever another Pokémon is damaged by a direct attack by this Pokémon, that other Pokémon becomes poisoned at a 30% chance (considered an additional effect by Shield Dust; prevented by Safeguard and Substitute). (Takes precedence over Mummy.)
Detailed Information
Probably, in the Japanese language version, Poison Touch can poison Pokémon in battle other than this Pokémon at a 20% chance instead of 30%.
- Prankster
The priority level of this Pokémon’s status moves (including Me First) is treated as its priority level plus 1 while determining turn order.
- Pressure
Whenever an attack by another Pokémon targets this Pokémon when it’s used, the PP of [the move that attack’s user chose for use this turn] is reduced by an additional 1, but not to less than 0. [ Attack won’t fail solely because the move’s PP can’t be reduced this way. This effect doesn’t apply to moves used by other moves, whether or not the attacker has the move used by such other move.] (If the move’s user changes, effect applies only to the move’s original user. Doesn’t apply to Bide or to the "non-"ghost" variant of Curse. Doesn’t trigger for hits of multi-hit attacks after the first. For the purposes of this Ability, Imprison, Snatch, Spikes, Stealth Rock, and Toxic Spikes target all opposing Pokémon.) (When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, a message reveals this Ability on this Pokémon.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)
- Pure Power
This Pokémon’s Attack is doubled.
- Quick Feet
As long as this Pokémon is poisoned, burned, paralyzed, frozen, or asleep, this Pokémon’s Speed is multiplied by 1.5. This Pokémon’s Speed is not reduced because of paralysis. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles.
- Rain Dish
At the end of each turn, if Rain Dance is in effect, this Pokémon gains 1/16 of its maximum HP (but not less than 1 HP).
- Rattled
Whenever this Pokémon is damaged by a Bug-, Dark-, or Ghost-type attack by another Pokémon, this Pokémon’s Speed rises by 1 stage.
- Reckless
Power of attacks by this Pokémon that cause recoil, as well as Jump Kick and Hi Jump Kick, is multiplied by 4915/4096. [Struggle is excluded.]
- Regenerator
As this Pokémon leaves the battle (but not if it enters the battle or a battle ends), if it has at least 1 HP, this Pokémon gains 1/3 of its maximum HP (but not less than 1 HP). (Checks this Pokémon’s current Ability. Doesn’t apply during battle if this Pokémon is under the effect of Gastro Acid.)
- Rivalry
Power of attacks by this Pokémon against other Pokémon is multiplied by 5/4 if this Pokémon and the attack’s target are both male or both female, or multiplied by 3/4 if one is male and one is female.
- Rock Head
This Pokémon doesn’t receive recoil. (Struggle’s HP loss is excluded.)
- Rough Skin
Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon loses 1/8 of its maximum HP (but not less than 1 HP) (not considered recoil).
- Run Away
{This Pokémon can always run from a wild Pokémon battle even if an effect prevents it from running. } (Sky Drop will still prevent running.)
- Sand Force
During Sandstorm, the power of Ground-, Rock-, and Steel-type attacks by this Pokémon is multiplied by 5325/4096, and this Pokémon doesn’t lose HP because of the Sandstorm effect.
- Sand Rush
During Sandstorm, this Pokémon’s Speed is doubled and this Pokémon doesn’t lose HP because of the Sandstorm effect.
- Sand Stream
When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, the effect of Sandstorm begins and continues indefinitely, even if already in effect, unless the effect is already indefinite.
- Sand Veil
During Sandstorm, accuracy of attacks against this Pokémon is multiplied by 8/10 and this Pokémon doesn’t lose HP because of the Sandstorm effect. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles while sand is blowing.
- Sap Sipper
Whenever a Grass-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, this Pokémon’s Attack rises by 1 stage and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation. Aromatherapy doesn’t target any Pokémon.)
- Scrappy
Normal- and Fighting-type attacks by this Pokémon are normally effective against the Ghost type.
- Serene Grace
Chance of additional effects from attacks by this Pokémon is doubled. (Secret Power is not affected.)
- Shadow Tag
An adjacent opposing Pokémon can’t run or switch unless it has this Ability.
- Shed Skin
At the end of each turn, this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep at a 33% chance (combined).
- Sheer Force
Power of attacks by this Pokémon with an additional effect is multiplied by 5325/4096. No additional effects of attacks by this Pokémon can occur.
- Shell Armor
Attacks can’t be critical hits against this Pokémon.
- Shield Dust
No additional effects of attacks by other Pokémon can occur against this Pokémon. (Additional effects that don’t affect this Pokémon are not prevented.)
- Simple
Effects that raise or lower this Pokémon’s stat stages by a certain number of stages do so by twice that many stages instead.
- Skill Link
Multi-hit attacks that "strike two to five times in a row", if used by this Pokémon, strike five times. Triple Kick doesn’t stop because its target avoids the second or later hit.
- Slow Start
When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, { this Pokémon’s Attack and Speed are halved for five turns, including this turn, or until this Pokémon leaves the battle [or is rotated out] or this Pokémon [doesn’t have] this Ability.}
- Sniper
If an attack by this Pokémon is a critical hit, its damage is multiplied by 1.5.
- Snow Cloak
During Hail, accuracy of attacks against this Pokémon is multiplied by 8/10 and this Pokémon doesn’t lose HP because of the Hail effect. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles while snow is falling.
- Snow Warning
When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, the effect of Hail begins and continues indefinitely, even if already in effect, unless the effect is already indefinite.
- Solar Power
During Sunny Day, this Pokémon’s Special Attack is multiplied by 1.5. At the end of each turn, if Sunny Day is in effect, this Pokémon loses 1/8 of its maximum HP (but not less than 1 HP).
- Solid Rock
Damage from attacks whose types are "super effective" against this Pokémon’s types, if they are used by other Pokémon against this Pokémon, is multiplied by 3/4.
- Soundproof
This Pokémon doesn’t receive the effects of sound-based attacks. (Uproar can still affect whether this Pokémon falls asleep or wakes up; this Pokémon doesn’t receive a perish count when Perish Song is used, but its perish count will still decline; doesn’t affect Heal Bell. Applied after accuracy check.)
- Speed Boost
At the end of each turn, raises this Pokémon’s Speed by 1 stage unless this Pokémon entered the battle after the beginning of this turn.
- Stall
{This Pokémon strikes after all other Pokémon whose moves have equal or greater priority than this Pokémon’s move. (See timing.) }
- Static
Whenever this Pokémon is damaged by a direct attack by another Pokémon, that other Pokémon becomes paralyzed at a 30% chance (not considered an additional effect, prevented by Safeguard but not Substitute). If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering an Electric-type Pokémon, if possible, is 50%. (See "Encounters" in the notes.)
- Steadfast
Whenever this Pokémon flinches, this Pokémon’s Speed rises by 1 stage. (Triggers during this Pokémon’s attack segment.)
- Stench
Whenever this Pokémon damages another Pokémon with an attack that doesn’t have an additional effect of making its target flinch, that other Pokémon may flinch this turn (10% chance; considered an additional effect by Shield Dust and Serene Grace/Pledges; not cumulative with King’s Rock or Razor Fang; prevented by Substitute; treats each hit of a multi-hit attack as a separate attack). If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles.
- Sticky Hold
This Pokémon’s held item can’t be removed from this Pokémon by other Pokémon. (This includes Bug Bite, Incinerate, Knock Off, and Pluck.) (This Pokémon can use Bestow, Switcheroo, and Trick normally, and Item Drop can still be used on it. Trick and Switcheroo will fail against this Pokémon even if it isn’t holding any items.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the fishing success rate raises.
- Storm Drain
Water-type attacks (even non-damaging ones, but not Water Pledge) by other Pokémon with a range of "single Pokémon except user" that could target this Pokémon are directed to this Pokémon instead of to any other Pokémon that could be a target of that attack (other than its user). (Applied after Follow Me, but before Magic Coat. If more than one potential target of the attack has this Ability, the attack is directed to the target (of that kind) with the highest Speed stat, or if there is a tie, to a random tied Pokémon.) Whenever a Water-type attack (even a non-damaging one and including Water Pledge) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon’s Special Attack rises by 1 stage and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation.)
- Sturdy
One-hit KO attacks against this Pokémon will fail for other Pokémon (whether or not this Pokémon’s HP is full). If this Pokémon’s HP is full and damage (including confusion damage) would reduce this Pokémon’s HP to less than 1, instead that damage reduces this Pokémon’s HP to 1 (treats each hit of a multi-hit attack as a separate attack; takes precedence over Focus Sash and Focus Band; Endure takes precedence over this effect).
- Suction Cups
Attacks by other Pokémon and items held by other Pokémon can’t force this Pokémon to end a wild Pokémon battle or cause this Pokémon to be replaced with a different Pokémon not in battle. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the fishing success rate raises.
- Super Luck
Attacks by this Pokémon have a heightened chance for a critical hit.
- Swarm
If this Pokémon has 1/3 of its maximum HP, rounded down, or less, Attack and Special Attack for Bug-type attacks by this Pokémon is multiplied by 1.5.
- Swift Swim
During Rain Dance, this Pokémon’s Speed is doubled.
- Synchronize
Whenever this Pokémon is burned, poisoned, or paralyzed by an attack by another Pokémon or an Ability from another Pokémon, that other Pokémon also receives the same condition. (This doesn’t include Toxic Spikes. Safeguard and Substitute don’t affect this. If this Pokémon became badly poisoned, that other Pokémon becomes badly poisoned. Effect happens immediately.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the rate of encountering wild Pokémon with the same nature as this Pokémon is 50%. (See "Encounters" in the notes.)
- Tangled Feet
As long as this Pokémon is confused, accuracy of attacks against this Pokémon is halved.
- Technician
If an attack by this Pokémon against another Pokémon has a power of 60 or less, that attack’s power is multiplied by 1.5. (Includes Struggle. Applied after effects of the attack itself that vary its power and after Helping Hand, and before other effects that modify its power.)
- Telepathy
Whenever a damaging attack by an ally of this Pokémon targets this Pokémon, that attack is ineffective against this Pokémon if it isn’t otherwise ineffective against it. (Affects Future Sight and Doom Desire only at the time they return an attack.)
- Teravolt
While this Pokémon is using an attack, effects from certain Abilities by other Pokémon are not applied. (When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, a message reveals this Ability on this Pokémon.)
Detailed Information
The list of Abilities prevented by this Ability is: Battle Armor, Big Pecks, Clear Body, Contrary, Damp (both the Selfdestruct/Explosion effect and the Aftermath effect), Dry Skin (both the boosted power and absorbing Water attacks), Filter, Flash Fire, Flower Gift (both the Attack and Special Defense boosts), Friend Guard, Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightningrod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious (including when Oblivious prevents Captivate from working), Own Tempo, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Telepathy, Thick Fat, Unaware (even if this Pokémon’s stat stages are less than 0), Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. Moreover, this Ability do not affect the returned attack from Future Sight and Doom Desire. For two-turn attacks, only the first and second attack segment of the attack are affected, not the entire effect (to avoid confusion with the term "using a two-turn attack"). This Ability also prevent Abilities that contain the words "This Pokémon can’t...", such as Limber, from removing the respective condition from Pokémon with these Abilities during the attack (including its additional effect), although the Abilities that contain such words will still remove it after all effects of the attack resolve.
- Thick Fat
Attack and Special Attack for Fire- and Ice-type attacks against this Pokémon is halved.
- Tinted Lens
{Damage from attacks whose types are "not very effective" against this Pokémon’s types, if they are used by this Pokémon against other Pokémon, is doubled. }
- Torrent
If this Pokémon has 1/3 of its maximum HP, rounded down, or less, Attack and Special Attack for Water-type attacks by this Pokémon is multiplied by 1.5.
- Toxic Boost
As long as this Pokémon is poisoned, the power of physical attacks by this Pokémon against other Pokémon is multiplied by 1.5.
- Trace
When this Pokémon enters the battle, its Ability becomes the Ability that a random adjacent opposing Pokémon, among those that actually have an Ability other than Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, and Zen Mode, actually has. {If there is no such Pokémon, this Ability doesn’t trigger. }
- Truant
{Every other turn, this Pokémon does nothing instead of using an attack. (See "notes" below for details.) }
- Turboblaze
While this Pokémon is using an attack, effects from certain Abilities by other Pokémon are not applied. (When this Pokémon enters the battle and whenever it adopts this Ability after it had another Ability, a message reveals this Ability on this Pokémon.)
Detailed Information
The list of Abilities prevented by this Ability is: Battle Armor, Big Pecks, Clear Body, Contrary, Damp (both the Selfdestruct/Explosion effect and the Aftermath effect), Dry Skin (both the boosted power and absorbing Water attacks), Filter, Flash Fire, Flower Gift (both the Attack and Special Defense boosts), Friend Guard, Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightningrod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious (including when Oblivious prevents Captivate from working), Own Tempo, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Telepathy, Thick Fat, Unaware (even if this Pokémon’s stat stages are less than 0), Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. Moreover, this Ability doesn’t affect the returned attack from Future Sight and Doom Desire. For two-turn attacks, only the first and second attack segment of the attack are affected, not the entire effect (to avoid confusion with the term "using a two-turn attack"). This Ability also prevents Abilities that contain the words "This Pokémon can’t...", such as Limber, from removing the respective condition from Pokémon with these Abilities during the attack (including its additional effect), although the Abilities that contain such words will still remove it after all effects of the attack resolve.
- Unaware
Attacks by this Pokémon against other Pokémon ignore their target’s Defense, Special Defense, and evasiveness stat stages. Attacks by other Pokémon against this Pokémon ignore the Attack, Special Attack, and accuracy stat stages (affects Foul Play). (This effect applies only in damage calculation and accuracy checks. Power calculation for Punishment and Stored Power is not specially affected.)
- Unburden
This Pokémon’s Speed is doubled as long as it actually isn’t holding an item if an item that this Pokémon [actually] held { was consumed or removed from this Pokémon while this Pokémon had this Ability and since this Pokémon entered the battle. (This applies even if the item is swapped for the same or different item. This includes if this Pokémon has an item "knocked off".)}
- Unnerve
Whenever this Pokémon or another Pokémon enters the battle, berries held by opposing Pokémon can’t trigger, until this Pokémon leaves the battle [or is rotated out] or doesn’t have this Ability. (Item Urge will have no effect for Berries held by those Pokémon. An opposing Pokémon can use Natural Gift and Fling normally and items involved in Bug Bite, Fling, and Pluck attacks by and against an opposing Pokémon will take effect normally.)
- Victory Star
Accuracy of attacks by this Pokémon and its allies is multiplied by 1.1. (This effect is cumulative.)
- Vital Spirit
This Pokémon can’t fall asleep. {If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.) }
- Volt Absorb
Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.)
- Water Absorb
Whenever a Water-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and that attack is ineffective against this Pokémon. (Applied after effects that change targets, but before accuracy check and damage calculation.)
- Water Veil
This Pokémon can’t be burned.
- Weak Armor
Whenever this Pokémon is damaged by a physical attack by another Pokémon, this Pokémon’s Defense falls by 1 stage and its Speed rises by 1 stage.
- White Smoke
{Attacks and Abilities by other Pokémon can’t lower this Pokémon’s stat stages. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles. }
- Wonder Guard
This Pokémon is immune to damaging attacks whose type is not "super effective" against this Pokémon’s types. (Affects fixed-damage attacks in the same way as other damaging attacks. Doesn’t affect confusion damage or Struggle.)
- Wonder Skin
Accuracy of non-damaging attacks against this Pokémon (with an accuracy check) is 50 (before accuracy-modifying effects).
- Zen Mode
At the end of each turn, if this Pokémon is a Darmanitan and hasn’t transformed, this Pokémon assumes Zen Mode if its current HP is half its maximum HP or less (until this Pokémon has transformed), or Standard Mode otherwise, and this Pokémon reverts to Standard Mode when this Pokémon leaves the battle or doesn’t have this Ability. (If it changes to a different form this way, its stats are recalculated and its types change to conform to that form, except if it has transformed.)
Notes
Descriptions in normal text show effects that happen only in battle. Unless noted otherwise, such effects apply only if this Pokémon is in battle and isn’t rotated out. Descriptions in italics indicate effects that occur out of battle.
In Rotation Battles, Abilities that trigger "when this Pokémon enters the battle" do not trigger if this Pokémon enters the battle in a rotated-out state. They don’t trigger when the Pokémon rotates in.
If an Ability’s effect contains the words "This Pokémon can’t...", the affected condition, if the Pokémon has it, is removed if the Pokémon has this Ability. This effect triggers after each Pokémon’s attack segment and whenever a Pokémon (including this Pokémon) enters the battle (including when a battle begins). This effect won’t remove the affected condition when it leaves the battle or when a battle ends, even if this Ability is the Pokémon’s original Ability.
Pokémon Black Version and Pokémon White Version - Held Items
If an item’s trigger condition includes the word "when" (such as in Lum Berry and Sitrus Berry), as well as Custap Berry, it doesn’t trigger if a Pokémon has transformed, but it triggers, among other things, when a Pokémon leaves the battle.
- Fresh Water
The chosen Pokémon controlled by its owner gains 50 HP.
- Soda Pop
The chosen Pokémon controlled by its owner gains 60 HP.
- Lemonade
The chosen Pokémon controlled by its owner gains 80 HP.
- Moomoo Milk
The chosen Pokémon controlled by its owner gains 100 HP.
- EnergyPowder
The chosen Pokémon controlled by its owner gains 50 HP.
- Energy Root
The chosen Pokémon controlled by its owner gains 200 HP.
- Heal Powder
The chosen Pokémon controlled by its owner stops being poisoned, burned, paralyzed, frozen, asleep, and confused.
- Max Ether
A single original move of the chosen Pokémon controlled by its owner gains all PP. (A move is also chosen as the item is chosen.)
- Elixir
Each original move of the chosen Pokémon controlled by its owner gains 10 PP.
- Max Elixir
Each original move of the chosen Pokémon controlled by its owner gains all PP.
- Berry Juice
When holder has half its maximum HP or less, holder gains 20 HP and this item is consumed. If used: The chosen Pokémon controlled by its owner gains 20 HP. (This item is not considered a Berry.)
- Sacred Ash
Each fainted Pokémon in the player’s party has all HP. Can’t be used in battle.
- Old Gateau
The chosen Pokémon controlled by its owner stops being poisoned, burned, paralyzed, frozen, asleep, and confused.
- Poké Doll
[Not described yet.]
- Fluffy Tail
[Not described yet.]
- Blue Flute
Has no effect.
- Yellow Flute
Has no effect.
- Red Flute
Has no effect.
- Griseous Orb
If holder is a Giratina, the power of Dragon- and Ghost-type attacks by holder is multiplied by 4915/4096. (Can be held by any Pokémon, unlike in previous versions.)
- Douse Drive
(Has no effect other than to change the holder’s Techno Blast type to Water.)
- Shock Drive
(Has no effect other than to change the holder’s Techno Blast type to Electric.)
- Burn Drive
(Has no effect other than to change the holder’s Techno Blast type to Fire.)
- Chill Drive
(Has no effect other than to change the holder’s Techno Blast type to Ice.)
- Sweet Heart
The chosen Pokémon controlled by its owner gains 20 HP.
- Adamant Orb
If holder is a Dialga, the power of Dragon- and Steel-type attacks by the holder is multiplied by 4915/4096.
- Lustrous Orb
If holder is a Palkia, the power of Dragon- and Water-type attacks by the holder is multiplied by 4915/4096.
- Black Flute
Has no effect.
- White Flute
Has no effect.
- Cheri Berry
When holder is paralyzed, it is cured of paralysis and this item is consumed. If used from the Bag: The chosen Pokémon controlled by its owner is cured of paralysis.
- Chesto Berry
When holder is asleep, it wakes up and this item is consumed. If used from the Bag: The chosen Pokémon controlled by its owner wakes up.
- Pecha Berry
When holder is poisoned, it is cured of poison and this item is consumed. If used from the Bag: The chosen Pokémon controlled by its owner is cured of poison.
- Rawst Berry
When holder is burned, it is cured of burns and this item is consumed. If used from the Bag: The chosen Pokémon controlled by its owner is cured of burns.
- Aspear Berry
When holder is frozen, it thaws out and this item is consumed. If used from the Bag: The chosen Pokémon controlled by its owner thaws out.
- Leppa Berry
{If held by a Pokémon, it restores a move’s PP by 10.}
- Oran Berry
When holder has half its maximum HP or less, holder gains 10 HP and this item is consumed. If used from the Bag: The chosen Pokémon gains 10 HP.
- Persim Berry
When holder is confused, it is cured of confusion and this item is consumed. If used from the Bag: The chosen Pokémon controlled by its owner is cured of confusion.
- Lum Berry
When holder is poisoned, burned, paralyzed, frozen, asleep, or confused, holder stops being poisoned, burned, paralyzed, frozen, asleep, and confused and this item is consumed. If used from the Bag: The chosen Pokémon controlled by its owner stops being poisoned, burned, paralyzed, frozen, asleep, and confused.
- Sitrus Berry
When holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. If used: The chosen Pokémon controlled by its owner gains 1/4 of its maximum HP.
- Figy Berry
When holder has half its maximum HP or less, holder gains 1/8 of its maximum HP (but not less than 1 HP) and this item is consumed, and even if holder’s HP is full, if its nature is Bold, Calm, Modest, or Timid, it becomes confused if it wasn’t already. (Not prevented by Safeguard or Substitute. No effect if used from the menu screen; can’t be used from the Bag.)
- Wiki Berry
When holder has half its maximum HP or less, holder gains 1/8 of its maximum HP (but not less than 1 HP) and this item is consumed, and even if holder’s HP is full, if its nature is Adamant, Careful, Impish, or Jolly, it becomes confused if it wasn’t already. (Not prevented by Safeguard or Substitute. No effect if used from the menu screen; can’t be used from the Bag.)
- Mago Berry
When holder has half its maximum HP or less, holder gains 1/8 of its maximum HP (but not less than 1 HP) and this item is consumed, and even if holder’s HP is full, if its nature is Brave, Quiet, Relaxed, or Sassy, it becomes confused if it wasn’t already. (Not prevented by Safeguard or Substitute. No effect if used from the menu screen; can’t be used from the Bag.)
- Aguav Berry
When holder has half its maximum HP or less, holder gains 1/8 of its maximum HP (but not less than 1 HP) and this item is consumed, and even if holder’s HP is full, if its nature is Lax, Naive, Naughty, or Rash, it becomes confused if it wasn’t already. (Not prevented by Safeguard or Substitute. No effect if used from the menu screen; can’t be used from the Bag.)
- Iapapa Berry
When holder has half its maximum HP or less, holder gains 1/8 of its maximum HP (but not less than 1 HP) and this item is consumed, and even if holder’s HP is full, if its nature is Gentle, Hasty, Lonely, or Mild, it becomes confused if it wasn’t already. (Not prevented by Safeguard or Substitute. No effect if used from the menu screen; can’t be used from the Bag.)
- Occa Berry
As the holder is damaged by a Fire-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved and this item is consumed during damage calculation.
- Passho Berry
As the holder is damaged by a Water-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved and this item is consumed during damage calculation.
- Wacan Berry
As the holder is damaged by an Electric-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved and this item is consumed during damage calculation.
- Rindo Berry
As the holder is damaged by a Grass-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved and this item is consumed during damage calculation.
- Yache Berry
As the holder is damaged by an Ice-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved and this item is consumed during damage calculation.
- Chople Berry
As the holder is damaged by a Fighting-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved and this item is consumed during damage calculation.
- Kebia Berry
As the holder is damaged by a Poison-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved and this item is consumed during damage calculation.
- Shuca Berry
As the holder is damaged by a Ground-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved and this item is consumed during damage calculation.
- Coba Berry
As the holder is damaged by a Flying-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved and this item is consumed during damage calculation.
- Payapa Berry
As the holder is damaged by a Psychic-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved and this item is consumed during damage calculation.
- Tanga Berry
As the holder is damaged by a Bug-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved and this item is consumed during damage calculation.
- Charti Berry
As the holder is damaged by a Rock-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved and this item is consumed during damage calculation.
- Kasib Berry
As the holder is damaged by a Ghost-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved and this item is consumed during damage calculation.
- Haban Berry
As the holder is damaged by a Dragon-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved and this item is consumed during damage calculation.
- Colbur Berry
As the holder is damaged by a Dark-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved and this item is consumed during damage calculation.
- Babiri Berry
As the holder is damaged by a Steel-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved and this item is consumed during damage calculation.
- Chilan Berry
As the holder is damaged by a Normal-type attack against the holder, that attack’s damage is halved and this item is consumed during damage calculation.
- Liechi Berry
When holder has 1/4 of its maximum HP or less, and holder’s Attack stat stage can be changed by this effect, raises holder’s Attack by 1 stage and this item is consumed.
- Ganlon Berry
When holder has 1/4 of its maximum HP or less, and holder’s Defense stat stage can be changed by this effect, raises holder’s Defense by 1 stage and this item is consumed.
- Salac Berry
When holder has 1/4 of its maximum HP or less, and holder’s Speed stat stage can be changed by this effect, raises holder’s Speed by 1 stage and this item is consumed.
- Petaya Berry
When holder has 1/4 of its maximum HP or less, and holder’s Special Attack stat stage can be changed by this effect, raises holder’s Special Attack by 1 stage and this item is consumed.
- Apicot Berry
When holder has 1/4 of its maximum HP or less, and holder’s Special Defense stat stage can be changed by this effect, raises holder’s Special Defense by 1 stage and this item is consumed.
- Lansat Berry
When holder has 1/4 of its maximum HP or less, and Focus Energy is not in effect for the holder, begins the effect of Focus Energy and this item is consumed.
- Starf Berry
When holder has 1/4 of its maximum HP or less and at least one of the Attack, Defense, Special Attack, Special Defense, or Speedstage is less than 6, raises by 2 stages one of those stat stages that are less than 6, chosen at random, and this item is consumed if that stat stage was changed this way.
- Enigma Berry
Whenever the holder is damaged by an attack by another Pokémon, if that attack is "super effective" against holder’s types and if holder has at least 1 HP, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed.
- Micle Berry
{If held by a Pokémon, it raises the accuracy of a move just once in a pinch.}
- Custap Berry
If holder has 1/4 of its maximum HP or less and holder is holding this item after commands are chosen but before Pokémon are switched out, this item is consumed and holder strikes before all other Pokémon whose moves have equal or lower priority than holder’s move this turn. (Affected by Gluttony. No effect if used with Item Urge, Fling, Pluck, or Bug Bite.)
- Jaboca Berry
{Whenever holder [is damaged by] a physical attack by another Pokémon and that attack is successful, if holder has at least 1 HP, that other Pokémon loses 1/8 of its maximum HP} but not less than 1 HP {(not considered recoil). If that other Pokémon lost HP this way, this item is consumed. }
- Rowap Berry
{Whenever holder [is damaged by] a special attack by another Pokémon and that attack is successful, if holder has at least 1 HP, that other Pokémon loses 1/8 of its maximum HP} but not less than 1 HP {(not considered recoil). If that other Pokémon lost HP this way, this item is consumed. }
- BrightPowder
Accuracy of attacks against the holder is multiplied by 0.9.
- White Herb
{ When holder has a stat stage that’s less than 0, resets all holder’s stat stages that are less than 0 to zero and this item is consumed. }
- Macho Brace
Holder’s Speed is halved (not prevented by Klutz). { It is a stiff and heavy brace that promotes strong growth...}
- Exp. Share
{ The holder gets a share of a battle’s Exp. Points without battling.}
- Quick Claw
At a 20% chance, holder strikes before all other Pokémon with equal or lower priority than holder’s move.
- Soothe Bell
(Raises holder’s friendship faster.)
- Mental Herb
When holder is infatuated or Disable, Encore, Heal Block, Taunt, or Torment is in effect against the holder, holder is no longer infatuated and the effects of Disable, Encore, Heal Block, Taunt, and Torment end against the holder, and this item is consumed.
- Choice Band
Holder’s Attack is multiplied by 1.5. If there is a first move that the holder chose for use and that wasn’t prevented from being used (and where the holder held this item as it started to use the move, since holder entered the battle or the effect ends or is reset, whichever is later), holder can’t choose any other move for use (while holder is holding this item) for as long as holder remains in battle, has that move, and is actually holding this item. (Trick and Switcheroo reset this effect even if holder thereby gains the same or a different choice item. Applies to use of Pursuit as a Pokémon is about to switch. Ignores moves used by other moves, moves that are prevented from being used, moves that couldn’t be used because they had zero PP, and moves used by the holder because of Magic Bounce, Magic Coat, or Snatch. Ignores Struggle. Effect is not reset if affected move runs out of PP and then has its PP restored.)
- Choice Specs
Holder’s Special Attack is multiplied by 1.5. If there is a first move that the holder chose for use and that wasn’t prevented from being used (and where the holder held this item as it started to use the move, since holder entered the battle or the effect ends or is reset, whichever is later), holder can’t choose any other move for use (while holder is holding this item) for as long as holder remains in battle, has that move, and is actually holding this item. (Trick and Switcheroo reset this effect even if holder thereby gains the same or a different choice item. Applies to use of Pursuit as a Pokémon is about to switch. Ignores moves used by other moves, moves that are prevented from being used, moves that couldn’t be used because they had zero PP, and moves used by the holder because of Magic Bounce, Magic Coat, or Snatch. Ignores Struggle. Effect is not reset if affected move runs out of PP and then has its PP restored.)
- Choice Scarf
Holder’s Speed is multiplied by 1.5. If there is a first move that the holder chose for use and that wasn’t prevented from being used (and where the holder held this item as it started to use the move, since holder entered the battle or the effect ends or is reset, whichever is later), holder can’t choose any other move for use (while holder is holding this item) for as long as holder remains in battle, has that move, and is actually holding this item. (Trick and Switcheroo reset this effect even if holder thereby gains the same or a different choice item. Applies to use of Pursuit as a Pokémon is about to switch. Ignores moves used by other moves, moves that are prevented from being used, moves that couldn’t be used because they had zero PP, and moves used by the holder because of Magic Bounce, Magic Coat, or Snatch. Ignores Struggle. Effect is not reset if affected move runs out of PP and then has its PP restored.)
- King’s Rock
Whenever the holder damages another Pokémon with an attack that doesn’t have an additional effect of making its target flinch, that other Pokémon may flinch this turn (10% chance; considered an additional effect by Shield Dust and Serene Grace/Pledges but not Sheer Force; not cumulative with Stench; prevented by Substitute).
- Razor Fang
Whenever the holder damages another Pokémon with an attack that doesn’t have an additional effect of making its target flinch, that other Pokémon may flinch this turn (10% chance; considered an additional effect by Shield Dust and Serene Grace/Pledges but not Sheer Force; not cumulative with Stench; prevented by Substitute).
- Amulet Coin
{If holder participated in winning a Trainer battle, the player earns twice more money than usual. (This effect is not cumulative with multiple instances of Luck Incense, this item, or both.)}
- Cleanse Tag
{ It helps keep wild Pokémon away if the holder is the first one in the party.}
- Soul Dew
If holder is a Latios or Latias, its Special Attack and Special Defense are multiplied by 1.5.
- Razor Claw
Holder’s critical hit rate rises by 1.
- DeepSeaTooth
If holder is a Clamperl, its Special Attack is doubled.
- DeepSeaScale
If holder is a Clamperl, its Special Defense is doubled.
- Smoke Ball
{ It enables the holder to run from any wild Pokémon without fail.} (Sky Drop will still prevent running.)
- Focus Band
{The holder may endure a potential KO attack, leaving it with just 1 HP.} (Endure and Sturdy take precedence over this item’s effect.)
- Lucky Egg
Amount of Exp. Points holder earns in battle is multiplied by 1.5. (See "experience" in the notes.)
- Scope Lens
Attacks by the holder have a heightened chance for a critical hit.
- Leftovers
At the end of each turn, holder gains 1/16 of its maximum HP (but not less than 1 HP).
- Dragon Scale
Has no effect in battle.
- Light Ball
If holder is a Pikachu, its Attack and Special Attack are doubled.
- Shell Bell
At the end of all hits of a damaging attack by the holder, if that attack was successful against at least one of its targets, holder gains 1/8 of the total amount of HP lost by all targets (and life points lost by their substitutes) because of that attack, but not less than 1 HP, unless that total amount is 0. (Prevented by Sheer Force if the attack has an additional effect. Doesn’t include Doom Desire and Future Sight.)
- Lax Incense
Accuracy of attacks against the holder is multiplied by 0.9.
- Lucky Punch
If holder is a Chansey, attacks by it have a heightened chance for a critical hit.
- Metal Powder
If holder is a Ditto and hasn’t transformed, its Defense is doubled.
- Thick Club
If holder is a Cubone or Marowak, its Attack is doubled.
- Stick
If holder is a Farfetch’d, attacks by it have a heightened chance for a critical hit.
- Wide Lens
Accuracy of attacks by the holder is multiplied by 1.1.
- Muscle Band
Power of physical attacks by the holder is multiplied by 4505/4096.
- Wise Glasses
Power of special attacks by the holder is multiplied by 4505/4096.
- Expert Belt
If an attack by holder is "super effective" against its target’s types, that attack’s damage is multiplied by 4915/4096.
- Light Clay
If holder uses Reflect or Light Screen, its effect lasts eight turns instead of five turns.
- Life Orb
Damage of attacks by holder against other Pokémon is multiplied by 5324/4096. At the end of all hits of a damaging attack (other than Me First) by the holder, the holder loses 1/10 of its maximum HP (but not less than 1 HP) if that attack is successful against at least one of its targets (not considered recoil; prevented by Sheer Force if the attack has an additional effect). (For both effects, includes returned attack from Future Sight and Doom Desire unless holder leaves the battle or is rotated out; includes the use of Pursuit as a Pokémon is about to switch; and doesn’t include Present if it chooses for its target to gain HP.)
- Power Herb
Whenever the holder uses a two-turn attack other than Sky Drop, if that attack would take two attack segments, it takes one attack segment instead and this item is consumed. (Triggers after holder prepares to use a two-turn attack. Hyper Beam and the like are not two-turn attacks.)
- Toxic Orb
At the end of each turn, holder becomes badly poisoned. (Not prevented by Safeguard or Substitute. If it wasn’t poisoned already, holder doesn’t lose HP because of the poison until next turn.)
- Flame Orb
At the end of each turn, holder becomes burned. (Not prevented by Safeguard or Substitute. If it wasn’t burned already, holder doesn’t lose HP because of the burn until next turn.)
- Quick Powder
If holder is a Ditto and hasn’t transformed, its Speed is doubled.
- Focus Sash
If holder’s HP is full and damage (including confusion damage) would reduce holder’s HP to less than 1, instead that damage reduces holder’s HP to 1 and this item is consumed immediately. (Treats each hit of a multi-hit attack as a separate attack. Includes returned attack from Future Sight and Doom Desire. Endure and Sturdy take precedence over this item’s effect.)
- Zoom Lens
Accuracy of attacks by the holder is multiplied by 4915/4096 if holder strikes after their target this turn. (Also applies to returned attack from Future Sight and Doom Desire, even if holder didn’t strike after its target, except if the target entered the battle after the beginning of the turn, since in that case it doesn’t have a place in the turn order.)
- Metronome
Damage of attacks by holder is multiplied by (4096+(X*819)/4096), or is doubled if X is 5 or greater. X roughly corresponds to the number of consecutive times that the holder [used the same move (and the move was successful) since it entered the battle].
- Iron Ball
Holder’s Speed is halved. Ground-type attacks are normally effective against the holder if it’s a Flying type (overrides Smack Down here, but not Ingrain or Gravity), and they are effective against the holder as though it didn’t have Levitate. Holder can receive the effect of Spikes and Toxic Spikes, and the holder is prevented from switching and running because of Arena Trap, as though it didn’t have Levitate and as though its current type didn’t include Flying. (Overrides Magnet Rise and Telekinesis.)
- Lagging Tail
{ It makes the holder move slower than usual.}
- Destiny Knot
{Whenever an attack by another Pokémon or an Ability from another Pokémon causes holder to become infatuated, that other Pokémon is also infatuated (not considered an additional effect).}
- Black Sludge
{At the end of each turn, holder gains 1/16 of its maximum HP (but not less than 1 HP) if it’s a Poison type. Otherwise, it loses 1/8 of its maximum HP (but not less than 1 HP).}
- Icy Rock
If holder uses Hail, its effect lasts eight turns instead of five turns.
- Smooth Rock
If holder uses Sandstorm, its effect lasts eight turns instead of five turns.
- Heat Rock
If holder uses Sunny Day, its effect lasts eight turns instead of five turns.
- Damp Rock
If holder uses Rain Dance, its effect lasts eight turns instead of five turns.
- Grip Claw
If holder uses a multi-turn attack, its effect lasts eight turns.
- Sticky Barb
At the end of each turn, holder loses 1/8 of its maximum HP (but not less than 1 HP). Whenever holder [is damaged by] a direct attack by another Pokémon and that other Pokémon isn’t holding an item [and has at least 1 HP], that other Pokémon receives this item even if the holder has Sticky Hold or has zero HP, unless the holder had a substitute as the attack was dealt.
- Power Bracer
Holder’s Speed is halved (not prevented by Klutz). {Raises Attack base stat points (EVs) if it participated in battle.}
- Power Belt
Holder’s Speed is halved (not prevented by Klutz). {Raises Defense base stat points (EVs) if it participated in battle.}
- Power Lens
Holder’s Speed is halved (not prevented by Klutz). {Raises Special Attack base stat points (EVs) if it participated in battle.}
- Power Band
Holder’s Speed is halved (not prevented by Klutz). {Raises Special Defense base stat points (EVs) if it participated in battle.}
- Power Anklet
Holder’s Speed is halved (not prevented by Klutz). {Raises Speed base stat points (EVs) if it participated in battle.}
- Power Weight
Holder’s Speed is halved (not prevented by Klutz). {Raises HP base stat points (EVs) if it participated in battle.}
- Shed Shell
{ It enables the holder to switch with a waiting Pokémon in battle. } (Sky Drop will still prevent switching out.)
- Big Root
The amount of HP the holder gains because of Aqua Ring, Ingrain, and Leech Seed is multiplied by 1.3, rounded half-down. The amount of HP the holder gains after it uses Absorb, Drain Punch, Dream Eater, Giga Drain, Horn Leech, Leech Life, and Mega Drain is multiplied by 1.3, rounded half-down.. (Affects Liquid Ooze.)
- Soft Sand
Power of Ground-type attacks by the holder is multiplied by 4915/4096.
- Hard Stone
Power of Rock-type attacks by the holder is multiplied by 4915/4096.
- Miracle Seed
Power of Grass-type attacks by the holder is multiplied by 4915/4096.
- BlackGlasses
Power of Dark-type attacks by the holder is multiplied by 4915/4096.
- Black Belt
Power of Fighting-type attacks by the holder is multiplied by 4915/4096.
- Metal Coat
Power of Steel-type attacks by the holder is multiplied by 4915/4096.
- Magnet
Power of Electric-type attacks by the holder is multiplied by 4915/4096.
- Mystic Water
Power of Water-type attacks by the holder is multiplied by 4915/4096.
- Sharp Beak
Power of Flying-type attacks by the holder is multiplied by 4915/4096.
- Poison Barb
Power of Poison-type attacks by the holder is multiplied by 4915/4096.
- NeverMeltIce
Power of Ice-type attacks by the holder is multiplied by 4915/4096.
- Spell Tag
Power of Ghost-type attacks by the holder is multiplied by 4915/4096.
- TwistedSpoon
Power of Psychic-type attacks by the holder is multiplied by 4915/4096.
- Charcoal
Power of Fire-type attacks by the holder is multiplied by 4915/4096.
- Dragon Fang
Power of Dragon-type attacks by the holder is multiplied by 4915/4096.
- Silk Scarf
Power of Normal-type attacks by the holder is multiplied by 4915/4096.
- Sea Incense
Power of Water-type attacks by the holder is multiplied by 4915/4096.
- SilverPowder
Power of Bug-type attacks by the holder is multiplied by 4915/4096.
- Flame Plate
Power of Fire-type attacks by the holder is multiplied by 4915/4096.
- Splash Plate
Power of Water-type attacks by the holder is multiplied by 4915/4096.
- Zap Plate
Power of Electric-type attacks by the holder is multiplied by 4915/4096.
- Meadow Plate
Power of Grass-type attacks by the holder is multiplied by 4915/4096.
- Icicle Plate
Power of Ice-type attacks by the holder is multiplied by 4915/4096.
- Fist Plate
Power of Fighting-type attacks by the holder is multiplied by 4915/4096.
- Toxic Plate
Power of Poison-type attacks by the holder is multiplied by 4915/4096.
- Earth Plate
Power of Ground-type attacks by the holder is multiplied by 4915/4096.
- Sky Plate
Power of Flying-type attacks by the holder is multiplied by 4915/4096.
- Mind Plate
Power of Psychic-type attacks by the holder is multiplied by 4915/4096.
- Insect Plate
Power of Bug-type attacks by the holder is multiplied by 4915/4096.
- Stone Plate
Power of Rock-type attacks by the holder is multiplied by 4915/4096.
- Spooky Plate
Power of Ghost-type attacks by the holder is multiplied by 4915/4096.
- Draco Plate
Power of Dragon-type attacks by the holder is multiplied by 4915/4096.
- Dread Plate
Power of Dark-type attacks by the holder is multiplied by 4915/4096.
- Iron Plate
Power of Steel-type attacks by the holder is multiplied by 4915/4096.
- Odd Incense
Power of Psychic-type attacks by the holder is multiplied by 4915/4096.
- Rock Incense
Power of Rock-type attacks by the holder is multiplied by 4915/4096.
- Wave Incense
Power of Water-type attacks by the holder is multiplied by 4915/4096.
- Rose Incense
Power of Grass-type attacks by the holder is multiplied by 4915/4096.
- Full Incense
{Holder strikes after all other Pokémon whose moves have equal or greater priority than holder’s move.}
- Luck Incense
{If holder participated in winning a Trainer battle, the player earns twice more money than usual. (This effect is not cumulative with multiple instances of Amulet Coin, this item, or both.)}
- Pure Incense
{ It helps keep wild Pokémon away if the holder is the first one in the party.}
- RageCandyBar
The chosen Pokémon controlled by its owner gains 20 HP.
- Eviolite
If holder’s species has a higher evolutionary stage, its Defense and Special Defense are multiplied by 1.5.
- Float Stone
Holder’s weight is halved.
- Rocky Helmet
Whenever holder is damaged by a direct attack by another Pokémon, that other Pokémon loses 1/6 of its maximum HP but not less than 1 HP (not considered recoil).
- Air Balloon
Holder is immune to damaging Ground-type attacks, and holder is unaffected by Spikes and Toxic Spikes, and holder can switch and run despite Arena Trap, even if the holder doesn’t have Levitate. (Overridden by Gravity, Ingrain, and Smack Down.) Whenever a damaging attack against the holder by another Pokémon is successful, this item is consumed (the item "pops") even if the holder has zero HP. (A message reveals this item on the holder the next time effects from it are applied after the holder enters the battle.)
- Red Card
At the end of all hits of a damaging attack by another Pokémon, if holder was damaged by that attack, if that other Pokémon is still in battle, if both Pokémon have at least 1 HP, and if there is at least one unfainted non-Egg Pokémon not in battle with the same controller as that other Pokémon, this item is consumed and, if this is a Trainer battle, this item replaces that other Pokémon with one of those Pokémon not in battle chosen at random, and, if this is a wild Pokémon battle, the battle ends. (If this effect is prevented, the item is still consumed.) (Doesn’t include Doom Desire or Future Sight. Includes the use of Pursuit as a Pokémon is about to switch. This item’s effect doesn’t trigger if the attacker has Sheer Force and the attack has an additional effect. If more than one Pokémon holding this item triggers this effect at once, the effect for each of those Pokémon triggers in turn order.)
- Ring Target
Attacks against the holder are normally effective against types that those attacks' types would otherwise be ineffective against because of the holder’s type. (For example, if the holder’s type includes Dark, Psychic-type attacks against it are normally effective against the Dark type.) Effects can cause poison, burn, paralysis, freezing, and sleep against the holder if they otherwise wouldn’t because of the holder’s type.
- Binding Band
Whenever the effect of a multi-turn attack by the holder begins, the effect causes its target to lose 1/8 instead of 1/16 of its maximum HP (but not less than 1 HP) at the end of each turn. (Holder need not be holding this item as the target loses HP this way.)
- Absorb Bulb
Whenever holder is damaged by a Water-type attack by another Pokémon, if holder’s Special Attack stat stage is less than 6 and holder’s Special Attack can be changed with this item’s effect, holder’s Special Attack rises by 1 stage and this item is consumed.
- Cell Battery
Whenever holder is damaged by an Electric-type attack by another Pokémon, if holder’s Attack stat stage is less than 6 and holder’s Attack can be changed with this item’s effect, holder’s Attack rises by 1 stage and this item is consumed.
- Eject Button
At the end of all hits of a damaging attack by another Pokémon, if holder was damaged by that attack, if holder has at least 1 HP and if there is at least one unfainted non-Egg Pokémon not in battle with the same controller as the holder, this item causes the holder to switch out even if it can’t switch out, and this item is consumed. (The new Pokémon enters the battle immediately. Prevented by Sheer Force if the attack has an additional effect. Doesn’t include Doom Desire or Future Sight, or the use of Pursuit as a Pokémon is about to switch out. If more than one Pokémon holding this item could trigger this effect at once, only the first target (of that kind) in turn order triggers.)
- Normal Gem , Fighting Gem , Flying Gem , Bug Gem , Ghost Gem , Steel Gem , Ground Gem , Poison Gem , Rock Gem , Fire Gem , Water Gem , Ice Gem , Electric Gem , Grass Gem , Psychic Gem , Dragon Gem , Dark Gem
As an attack by the holder other than Fire Pledge, Grass Pledge, or Water Pledge begins, if it would deal damage against at least one of its targets and has the same type as that named by this item, that attack’s power is multiplied by 1.5 and this item is consumed before damage calculation. (Counts all hits of a multi-hit attack. Attacks used on different turns are considered separate attacks. The appropriate type item will also trigger if Present would try to recover HP to the target, even if it can’t do so. Affects Selfdestruct and Explosion, even though the holder faints from the attack. For Future Sight and Doom Desire, the effect triggers only at the time the attack is returned at the end of the effect, only if the holder is in battle (even if the holder is rotated out), and only if the holder began the effect by using the attack. For Bide, effect triggers only on the last attack segment of the effect; for two-turn attacks, only on the second attack segment of the effect.)
- Poké Toy
{An item that attracts Pokémon. Use it to run from any battle with a wild Pokémon.}
- Casteliacone
The chosen Pokémon controlled by its owner stops being poisoned, burned, paralyzed, frozen, asleep, and confused.
- Potion
The chosen Pokémon controlled by its owner gains 20 HP. Cost 2. Also a regular item.
- Antidote
The chosen Pokémon controlled by its owner is cured of poison. Cost 4. Also a regular item.
- Burn Heal
The chosen Pokémon controlled by its owner is cured of burns. Cost 4. Also a regular item.
- Ice Heal
The chosen Pokémon controlled by its owner thaws out. Cost 4. Also a regular item.
- Awakening
The chosen Pokémon controlled by its owner wakes up. Cost 4. Also a regular item.
- Parlyz Heal
The chosen Pokémon controlled by its owner is cured of paralysis. Cost 4. Also a regular item.
- Full Restore
The chosen Pokémon controlled by its owner gains all HP and stops being poisoned, burned, paralyzed, frozen, asleep, and confused. Cost 13. Also a regular item.
- Max Potion
The chosen Pokémon controlled by its owner gains all HP. Cost 10. Also a regular item.
- Hyper Potion
The chosen Pokémon controlled by its owner gains 200 HP. Cost 8. Also a regular item.
- Super Potion
The chosen Pokémon controlled by its owner gains 50 HP. Cost 4. Also a regular item.
- Full Heal
The chosen Pokémon controlled by its owner stops being poisoned, burned, paralyzed, frozen, asleep, and confused. Cost 6. Also a regular item.
- Lava Cookie
The chosen Pokémon controlled by its owner stops being poisoned, burned, paralyzed, frozen, asleep, and confused.
- Revive
The chosen Pokémon controlled by its owner has half of its maximum HP, rounded down, if it has fainted. Cost 11. Also a regular item. (If that Pokémon used to be a Pokémon in battle, it enters the battle again at the same spot where it fainted or (if this is a Triple Battle) at the spot it would have been if it had not fainted, as long as that spot is empty. This will trigger effects that happen "when a Pokémon enters the battle", but not if it’s in a rotated-out state.)
- Max Revive
The chosen Pokémon controlled by its owner has all HP if it has fainted. Cost 14. Also a regular item. (If that Pokémon used to be a Pokémon in battle, it enters the battle again at the same spot where it fainted or (if this is a Triple Battle) at the spot it would have been if it had not fainted, as long as that spot is empty. This will trigger effects that happen "when a Pokémon enters the battle", but not if it’s in a rotated-out state.)
- Revival Herb
The chosen Pokémon controlled by its owner has all HP if it has fainted. (If that Pokémon used to be a Pokémon in battle, it enters the battle again at the same spot where it fainted or (if this is a Triple Battle) at the spot it would have been if it had not fainted, as long as that spot is empty. This will trigger effects that happen "when a Pokémon enters the battle", but not if it’s in a rotated-out state.)
- Ether
A single original move of the chosen Pokémon controlled by its owner gains 10 PP. (A move is also chosen as the item is chosen.) Cost 12. Also a regular item.
- X Attack
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Attack by 1 stage. Cost 3. Also a regular item.
- X Defend
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Defense by 1 stage. Cost 3. Also a regular item.
- X Speed
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Speed by 1 stage. Cost 3. Also a regular item.
- X Accuracy
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s accuracy by 1 stage. Cost 3. Also a regular item.
- X Special
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Special Attack by 1 stage. Cost 3. Also a regular item.
- X Sp. Def
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Special Defense by 1 stage. Cost 3. Also a regular item.
- Exp. Share
Holder earns Exp. Points and base stat points (EVs) in a battle, even if it didn’t participate in that battle (See notes).
- Guard Spec.
If the chosen Pokémon controlled by its owner is in battle, begins the effect of Mist for that Pokémon’s side (unless it’s already in effect). Cost 3. Also a regular item.
- Dire Hit
If the chosen Pokémon controlled by its owner is in battle (even if it’s rotated out), begins the effect of Focus Energy for that Pokémon (unless it’s already in effect). Cost 3. Also a regular item.
- X Speed 2
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Speed by 2 stages. Cost 5.
- X Special 2
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Special Attack by 2 stages. Cost 5.
- X Sp. Def 2
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Special Defense by 2 stages. Cost 5.
- X Defend 2
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Defense by 2 stages. Cost 5.
- X Attack 2
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Attack by 2 stages. Cost 5.
- X Accuracy 2
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s accuracy by 2 stages. Cost 5.
- X Speed 3
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Speed by 3 stages. Cost 7.
- X Special 3
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Special Attack by 3 stages. Cost 7.
- X Sp. Def 3
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Special Defense by 3 stages. Cost 7.
- X Defend 3
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Defense by 3 stages. Cost 7.
- X Attack 3
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Attack by 3 stages. Cost 7.
- X Accuracy 3
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s accuracy by 3 stages. Cost 7.
- X Speed 6
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Speed by 6 stages. Cost 12.
- X Special 6
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Special Attack by 6 stages. Cost 12.
- X Sp. Def 6
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Special Defense by 6 stages. Cost 12.
- X Defend 6
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Defense by 6 stages. Cost 12.
- X Attack 6
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s Attack by 6 stages. Cost 12.
- X Accuracy 6
If the chosen Pokémon controlled by its owner is in battle, raises that Pokémon’s accuracy by 6 stages. Cost 12.
- Ability Urge
If chosen Pokémon controlled by its owner has Air Lock, Anticipation, Cloud Nine, Download, Drizzle, Drought, Filter, Forewarn, Frisk, Intimidate, Mold Breaker, Pressure, Sand Stream, Slow Start, Snow Warning, Teravolt, Trace, Turboblaze, or Unnerve, that Ability triggers. Has no effect if that Pokémon isn’t in battle or is rotated out. Cost 3.
- Item Drop
The chosen Pokémon controlled by its owner drops the item it’s actually holding. Has no effect if the Pokémon isn’t in battle or is rotated out. Cost 5.
- Item Urge
If the chosen Pokémon controlled by its owner is holding an item with a "when" trigger condition, that Pokémon uses that item, even if Magic Room is in effect or the trigger condition doesn’t hold, and that item is consumed. Has no effect if that Pokémon isn’t in battle or is rotated out. Cost 1.
- Reset Urge
Resets all the stat stages of the chosen Pokémon controlled by its owner to 0. Has no effect if that Pokémon isn’t in battle or is rotated out. Cost 9.
- Dire Hit 2
Can be used more than once. If the chosen Pokémon controlled by its owner is in battle, begins the effect of Focus Energy for that Pokémon (even if it’s rotated out) and, until that Pokémon leaves the battle, raises its critical hit rate even if Focus Energy is in effect for that Pokémon. Cost 5.
- Dire Hit 3
Can be used more than once. If the chosen Pokémon controlled by its owner is in battle, begins the effect of Focus Energy for that Pokémon (even if it’s rotated out) and, until that Pokémon leaves the battle,, greatly raises its critical hit rate even if Focus Energy is in effect for that Pokémon. Cost 7.