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Pokémon Black Version and Pokémon White Version - List of Moves

Pokémon Black Version and Pokémon White Version - List of Moves

Tags: battle-system, pokemon-black-and-white, list-of-moves

This page lists and describes all the moves in Pokémon Black Version and Pokémon White Version, and their effects. Descriptions in braces were taken from the move list for Diamond and Pearl and may not reflect their current effects. Descriptions in brackets indicate effects that are uncertain. They may change as the exact effect of the move is better known.

View moves by name - View moves by effect

Name Type Category Power Accuracy PP Add'l Effect Range Flags
00:
PoundNORMALPhysical40100350Single exc. userabe
Mega PunchNORMALPhysical8085200Single exc. userabej
ScratchNORMALPhysical40100350Single exc. userabe
ViceGripNORMALPhysical55100300Single exc. userabe
CutNORMALPhysical5095300Single exc. userabe
Wing AttackFLYINGPhysical60100350Single exc. useraben
SlamNORMALPhysical8075200Single exc. userabe
Vine WhipGRASSPhysical35100150Single exc. userabe
Mega KickNORMALPhysical1207550Single exc. userabe
Horn AttackNORMALPhysical65100250Single exc. userabe
TackleNORMALPhysical50100350Single exc. userabe
Water GunWATERSpecial40100250Single exc. userbe
Hydro PumpWATERSpecial1208050Single exc. userbe
PeckFLYINGPhysical35100350Single exc. useraben
Drill PeckFLYINGPhysical80100200Single exc. useraben
StrengthNORMALPhysical80100150Single exc. userabe
Rock ThrowROCKPhysical5090150Single exc. userbe
Egg BombNORMALPhysical10075100Single exc. userbe
MegahornBUGPhysical12085100Single exc. userabe
Hyper VoiceNORMALSpecial90100100All opposing Pokémonbek
Dragon ClawDRAGONPhysical80100150Single exc. userabe
Aqua TailWATERPhysical9090100Single exc. userabe
Seed BombGRASSPhysical80100150Single exc. userbe
X-ScissorBUGPhysical80100150Single exc. userabe
Dragon PulseDRAGONSpecial90100100Single exc. userben
Power GemROCKSpecial70100200Single exc. userbe
Power WhipGRASSPhysical12085100Single exc. userabe
01: Puts the target to sleep.
SingNORMALStatus055150Single exc. userbcek
Sleep PowderGRASSStatus075150Single exc. userbce
HypnosisPSYCHICStatus060200Single exc. userbce
Lovely KissNORMALStatus075100Single exc. userbce
SporeGRASSStatus0100150Single exc. userbce
GrassWhistleGRASSStatus055150Single exc. userbcek
Dark VoidDARKStatus080100All opposing Pokémonbce
02: May poison the target.
Poison StingPOISONPhysical151003530Single exc. userbe
SmogPOISONSpecial20702040Single exc. userbe
SludgePOISONSpecial651002030Single exc. userbe
Sludge BombPOISONSpecial901001030Single exc. userbe
Poison JabPOISONPhysical801002030Single exc. userabe
Gunk ShotPOISONPhysical12070530Single exc. userbe
Sludge WavePOISONSpecial951001010All exc. userbe
03: If the target loses HP because of this attack, user gains half that much HP, rounded to the nearest integer, but not less than 1 HP.
AbsorbGRASSSpecial20100250Single exc. userbe
Mega DrainGRASSSpecial40100150Single exc. userbe
Leech LifeBUGPhysical20100150Single exc. userabe
Giga DrainGRASSSpecial75100100Single exc. userbe
Drain PunchFIGHTINGPhysical75100100Single exc. userabej
Horn LeechGRASSPhysical75100100Single exc. userabe
04: May burn the target.
Fire PunchFIREPhysical751001510Single exc. userabej
EmberFIRESpecial401002510Single exc. userbe
FlamethrowerFIRESpecial951001510Single exc. userbe
Fire BlastFIRESpecial12085510Single exc. userbe
Heat WaveFIRESpecial100901010All opposing Pokémonbe
Lava PlumeFIRESpecial801001530All exc. userbe
ScaldWATERSpecial801001530Single exc. userbem
InfernoFIRESpecial100505100Single exc. userbe
Searing ShotFIRESpecial100100530All exc. userbe
Blue FlareFIRESpecial13085520Single exc. userbe
05: May freeze the target.
Ice PunchICEPhysical751001510Single exc. userabej
Ice BeamICESpecial951001010Single exc. userbe
Powder SnowICESpecial401002510All opposing Pokémonbe
06: May paralyze the target.
ThunderPunchELECTRICPhysical751001510Single exc. userabej
Body SlamNORMALPhysical851001530Single exc. userabe
ThunderShockELECTRICSpecial401003010Single exc. userbe
ThunderboltELECTRICSpecial951001510Single exc. userbe
LickGHOSTPhysical201003030Single exc. userabe
Zap CannonELECTRICSpecial120505100Single exc. userbe
SparkELECTRICPhysical651002030Single exc. userabe
DragonBreathDRAGONSpecial601002030Single exc. userbe
Force PalmFIGHTINGPhysical601001030Single exc. userabe
DischargeELECTRICSpecial801001530All exc. userbe
Bolt StrikeELECTRICPhysical13085520Single exc. userabe
07: User faints as part of this attack’s use, after damage calculation.
SelfdestructNORMALPhysical20010050All exc. userbe
ExplosionNORMALPhysical25010050All exc. userbe
08: Fails unless the target is asleep. If the target loses HP because of this attack, user gains half that much HP, rounded to the nearest integer, but not less than 1 HP.
Dream EaterPSYCHICSpecial100100150Single exc. userbe
09: [Uses against the target the last move the target used if it was not prevented from being used, was not used by another move, and has flag "e". [Fails if the affected move is Encore.]]
Mirror MoveFLYINGStatus0101200Single exc. user
0A: Raises user’s Attack by 1 stage.
MeditatePSYCHICStatus0101400Userd
SharpenNORMALStatus0101300Userd
HowlNORMALStatus0101400Userd
0B: Raises user’s Defense by 1 stage.
HardenNORMALStatus0101300Userd
WithdrawWATERStatus0101400Userd
10: Raises user’s evasiveness by 1 stage.
Double TeamNORMALStatus0101150Userd
11:
SwiftNORMALSpecial60101200All opposing Pokémonbe
Faint AttackDARKPhysical60101200Single exc. userabe
Shadow PunchGHOSTPhysical60101200Single exc. userabej
Aerial AceFLYINGPhysical60101200Single exc. useraben
Magical LeafGRASSSpecial60101200Single exc. userbe
Shock WaveELECTRICSpecial60101200Single exc. userbe
Aura SphereFIGHTINGSpecial90101200Single exc. userben
Magnet BombSTEELPhysical60101200Single exc. userbe
12: Lowers the target’s Attack by 1 stage.
GrowlNORMALStatus0100400All opposing Pokémonbcek
13: Lowers the target’s Defense by 1 stage.
Tail WhipNORMALStatus0100300All opposing Pokémonbce
LeerNORMALStatus0100300All opposing Pokémonbce
14: Lowers the target’s Speed by 1 stage.
String ShotBUGStatus095400All opposing Pokémonbce
Low SweepFIGHTINGPhysical6010020100Single exc. userabe
ElectrowebELECTRICSpecial559515100All opposing Pokémonbe
17: Lowers the target’s accuracy by 1 stage.
Sand-AttackGROUNDStatus0100150Single exc. userbce
SmokeScreenNORMALStatus0100200Single exc. userbce
KinesisPSYCHICStatus080150Single exc. userbce
FlashNORMALStatus0100200Single exc. userbce
18: Lowers the target’s evasiveness by 1 stage.
Sweet ScentNORMALStatus0100200All opposing Pokémonbce
19: Resets all stat stages on each Pokémon in battle that isn’t rotated out to zero.
HazeICEStatus0101300Both sides
1A: {If this attack is successful and isn’t already in effect, the effect begins and X is set to 0. During effect, user uses this attack during each of its attack segments and can’t take any other action, and whenever the user is damaged by an attack by another Pokémon, the HP lost by the user because of that attack is added to X. At user’s second attack segment after this one, deals X times 2 damage to the} Pokémon at the last known position {of the last Pokémon (other than the user) that damaged the user with an attack during this attack’s effect, or if there is no such Pokémon, to one of the opposing Pokémon chosen at random, and this effect ends. Not affected by type immunities. Returned attack is considered an attack by the user. If, during effect, user is prevented from using this attack or leaves the battle,, or when user falls asleep or becomes frozen, effect ends without returning an attack.} Priority level 1.
BideNORMALPhysical1101100Userab
1B: If this attack is successful and isn’t already in effect, the effect begins. Effect lasts two or three attack segments, including the attack segment the effect began. During effect, user uses this attack during each of its attack segments and can’t take any other action. At the end of the last attack segment of the effect, user becomes confused unless it’s already confused, and effect ends. If this effect lasts three attack segments, effect ends without causing confusion during the second attack segment of the effect if this attack isn’t successful against the target or if user is prevented from using this attack. Effect ends without causing confusion when user leaves the battle or if user is asleep as a new turn begins during effect. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion).
ThrashNORMALPhysical120100100Random opposing Pokémonabe
Petal DanceGRASSSpecial120100100Random opposing Pokémonabe
OutrageDRAGONPhysical120100100Random opposing Pokémonabe
1C: In wild Pokémon battles, the battle ends, and this attack fails if user’s level is less than the target’s level. In Trainer battles, replaces the target with a random unfainted non-Egg Pokémon not in battle with the same controller as the target, and this attack fails if there is no such Pokémon. Priority level -6.
WhirlwindNORMALStatus0100200Single exc. userbcep
RoarNORMALStatus0100200Single exc. userbcekp
1D: Multi-hit attack. Attacks two to five times in a row. 35% chance for two or three times; 15% chance for four or five times.
DoubleSlapNORMALPhysical1585100Single exc. userabe
Comet PunchNORMALPhysical1885150Single exc. userabej
Fury AttackNORMALPhysical1585200Single exc. userabe
Pin MissileBUGPhysical1485200Single exc. userbe
Spike CannonNORMALPhysical20100150Single exc. userbe
BarrageNORMALPhysical1585200Single exc. userbe
Fury SwipesNORMALPhysical1880150Single exc. userabe
Bone RushGROUNDPhysical2590100Single exc. userbe
Arm ThrustFIGHTINGPhysical15100200Single exc. userabe
Bullet SeedGRASSPhysical25100300Single exc. userbe
Icicle SpearICEPhysical25100300Single exc. userbe
Rock BlastROCKPhysical2590100Single exc. userbe
Tail SlapNORMALPhysical2585100Single exc. userabe
1E: User’s types become the original type of one of the user’s moves, except this move, chosen at random. Fails if user is an Arceus and hasn’t transformed or if each of user’s moves, except this move, is of either type of the user, since it chooses a type other than one of user’s types.
ConversionNORMALStatus0101300Userd
1F: May make the target flinch.
Rolling KickFIGHTINGPhysical60851530Single exc. userabe
HeadbuttNORMALPhysical701001530Single exc. userabe
BiteDARKPhysical601002530Single exc. userabe
Bone ClubGROUNDPhysical65852010Single exc. userbe
WaterfallWATERPhysical801001520Single exc. userabe
Rock SlideROCKPhysical75901030All opposing Pokémonbe
Hyper FangNORMALPhysical80901510Single exc. userabe
Needle ArmGRASSPhysical601001530Single exc. userabe
AstonishGHOSTPhysical301001530Single exc. userabe
ExtrasensoryPSYCHICSpecial801003010Single exc. userbe
Dark PulseDARKSpecial801001520Single exc. userben
Air SlashFLYINGSpecial75952030Single exc. userben
Dragon RushDRAGONPhysical100751020Single exc. userabe
Zen HeadbuttPSYCHICPhysical80901520Single exc. userabe
Iron HeadSTEELPhysical801001530Single exc. userabe
Heart StampPSYCHICPhysical601002530Single exc. userabe
Icicle CrashICEPhysical85901030Single exc. userbe
20: User gains half of its maximum HP, rounded to the nearest integer.
RecoverNORMALStatus0101100Userdo
SoftboiledNORMALStatus0101100Userdo
Milk DrinkNORMALStatus0101100Userdo
Slack OffNORMALStatus0101100Userdo
Heal OrderBUGStatus0101100Userdo
21: Badly poisons the target.
ToxicPOISONStatus090100Single exc. userbce
22: In battles in which Exp. Points can be gained, if this attack is successful and the user is controlled by the player, an amount equal to five times the user’s current level (during attack’s use) is added to the money to be obtained when the player wins the battle, up to 99,999. (Not obtained if running occurred in the battle.)
Pay DayNORMALPhysical40100200Single exc. userbe
23: Effect lasts for five turns, including this turn. During effect, damage from special attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved [in Single Battles and Rotation Battles], or multiplied by 2703/4096 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side.
Light ScreenPSYCHICStatus0101300User's sided
24: May either burn, freeze, or paralyze the target.
Tri AttackNORMALSpecial801001020Single exc. userbe
25: {User gains all HP; user sleeps with a sleep count of 3, even if user is poisoned, burned, paralyzed, or frozen. Fails if user’s HP is full, if user is already asleep, or if user can’t fall asleep.}
RestPSYCHICStatus0101100Userdo
26: One-hit KO. Deals damage to the target equal to the target’s maximum HP or if the target has a substitute, the substitute’s life points. Fails if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack.
GuillotineNORMALPhysical13050Single exc. userabe
Horn DrillNORMALPhysical13050Single exc. userabe
FissureGROUNDPhysical13050Single exc. userbe
Sheer ColdICESpecial13050Single exc. userbe
27: Good chance for a critical hit.
Razor WindNORMALSpecial80100100All opposing Pokémonbeh
28: Deals damage to the target equal to half of the target’s current HP, but not less than 1. Affected by type immunities.
Super FangNORMALPhysical190100Single exc. userabe
29: Deals 40 damage to the target. Affected by type immunities.
Dragon RageDRAGONSpecial1100100Single exc. userbe
2A: Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for five or six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle or when user is rotated out. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.
BindNORMALPhysical158520100Single exc. userabe
WrapNORMALPhysical159020100Single exc. userabe
Fire SpinFIRESpecial358515100Single exc. userbe
ClampWATERPhysical358515100Single exc. userabe
Sand TombGROUNDPhysical358515100Single exc. userbe
Magma StormFIRESpecial120755100Single exc. userbe
2B: Good chance for a critical hit.
Karate ChopFIGHTINGPhysical50100250Single exc. userabe
Razor LeafGRASSPhysical5595250All opposing Pokémonbe
CrabhammerWATERPhysical9090100Single exc. userabe
SlashNORMALPhysical70100200Single exc. userabe
AeroblastFLYINGSpecial1009550Single exc. userben
Cross ChopFIGHTINGPhysical1008050Single exc. userabe
Air CutterFLYINGSpecial5595250All opposing Pokémonbe
Leaf BladeGRASSPhysical90100150Single exc. userabe
Night SlashDARKPhysical70100150Single exc. userabe
Shadow ClawGHOSTPhysical70100150Single exc. userabe
Psycho CutPSYCHICPhysical70100200Single exc. userbe
Stone EdgeROCKPhysical1008050Single exc. userbe
Attack OrderBUGPhysical90100150Single exc. userbe
Spacial RendDRAGONSpecial1009550Single exc. userbe
Drill RunGROUNDPhysical8095100Single exc. userabe
2C: Attacks twice in a row.
Double KickFIGHTINGPhysical30100300Single exc. userabe
BonemerangGROUNDPhysical5090100Single exc. userbe
Double HitNORMALPhysical3590100Single exc. userabe
Dual ChopDRAGONPhysical4090150Single exc. userabe
Gear GrindSTEELPhysical5085150Single exc. userabe
2D: If the target avoids this attack or this attack becomes ineffective, user loses half of its maximum HP, but not less than 1 HP (not considered recoil).
Jump KickFIGHTINGPhysical10095100Single exc. userabel
Hi Jump KickFIGHTINGPhysical13090100Single exc. userabel
2E: For five turns, including this turn, for each Pokémon in battle on the user’s side, attacks and Abilities by other Pokémon can’t lower that Pokémon’s stat stages. During effect, this attack fails for any Pokémon in battle on the user’s side.
MistICEStatus0101300User's sided
2F: During effect, attacks by the user have a heightened chance for a critical hit. Effect ends when user leaves the battle (except Baton Pass).
Focus EnergyNORMALStatus0101300Userd
30: If the target loses HP because of this attack, user loses 1/4 that much HP, rounded to the nearest integer, but not less than 1 HP (recoil).
Take DownNORMALPhysical9085200Single exc. userabe
SubmissionFIGHTINGPhysical8080250Single exc. userabe
Wild ChargeELECTRICPhysical90100150Single exc. userabe
Head ChargeNORMALPhysical120100150Single exc. userabe
31: Confuses the target.
SupersonicNORMALStatus055200Single exc. userbcek
Confuse RayGHOSTStatus0100100Single exc. userbce
Sweet KissNORMALStatus075100Single exc. userbce
32: Raises user’s Attack by 2 stages.
Swords DanceNORMALStatus0101300Userd
33: Raises user’s Defense by 2 stages.
BarrierPSYCHICStatus0101300Userd
Acid ArmorPOISONStatus0101400Userd
Iron DefenseSTEELStatus0101150Userd
34: Raises user’s Speed by 2 stages.
AgilityPSYCHICStatus0101300Userd
Rock PolishROCKStatus0101200Userd
35: Raises user’s Special Attack by 2 stages.
Nasty PlotDARKStatus0101200Userd
36: Raises user’s Special Defense by 2 stages.
AmnesiaPSYCHICStatus0101200Userd
39: User’s Defense, Special Attack, Special Defense, Speed, and Attack stats; gender; types; moves; weight; and stat stages become those of the target (even if those values are the same), and the Ability the user actually has becomes the Ability the target actually has (even if those values are the same). (User is considered to have transformed. Species is not copied.) Moves copied have 5 PP and a maximum PP of no more than 5. Fails if user or the target has transformed or is under the effect of Illusion.
TransformNORMALStatus0101100Single exc. user
3A: Lowers the target’s Attack by 2 stages.
CharmNORMALStatus0100200Single exc. userbce
FeatherDanceFLYINGStatus0100150Single exc. userbce
3B: Lowers the target’s Defense by 2 stages.
ScreechNORMALStatus085400Single exc. userbcek
3C: Lowers the target’s Speed by 2 stages.
Cotton SporeGRASSStatus0100400Single exc. userbce
Scary FaceNORMALStatus0100100Single exc. userbce
3E: Lowers the target’s Special Defense by 2 stages.
Fake TearsDARKStatus0100200Single exc. userbce
Metal SoundSTEELStatus085400Single exc. userbcek
41: Effect lasts for five turns, including this turn. During effect, damage from physical attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved [in Single Battles and Rotation Battles], or multiplied by 2703/4096 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side.
ReflectPSYCHICStatus0101200User's sided
42: Poisons the target.
PoisonPowderPOISONStatus075350Single exc. userbce
Poison GasPOISONStatus080400All opposing Pokémonbce
43: Paralyzes the target.
Stun SporeGRASSStatus075300Single exc. userbce
Thunder WaveELECTRICStatus0100200Single exc. userbce
GlareNORMALStatus090300Single exc. userbce
44: May lower the target’s Attack by 1 stage.
Aurora BeamICESpecial651002010Single exc. userbe
45: May lower the target’s Defense by 1 stage.
Iron TailSTEELPhysical100751530Single exc. userabe
CrunchDARKPhysical801001520Single exc. userabe
Rock SmashFIGHTINGPhysical401001550Single exc. userabe
Crush ClawNORMALPhysical75951050Single exc. userabe
Razor ShellWATERPhysical75951050Single exc. userabe
46: May lower the target’s Speed by 1 stage.
BubbleBeamWATERSpecial651002010Single exc. userbe
ConstrictNORMALPhysical101003510Single exc. userabe
BubbleWATERSpecial201003010All opposing Pokémonbe
Icy WindICESpecial559515100All opposing Pokémonbe
Rock TombROCKPhysical508010100Single exc. userbe
Mud ShotGROUNDSpecial559515100Single exc. userbe
BulldozeGROUNDPhysical6010020100All exc. userbe
47: May lower the target’s Special Attack by 1 stage.
Mist BallPSYCHICSpecial70100550Single exc. userbe
Struggle BugBUGSpecial3010020100All opposing Pokémonbe
SnarlDARKSpecial559515100All opposing Pokémonbek
48: May lower the target’s Special Defense by 1 stage.
AcidPOISONSpecial401003010All opposing Pokémonbe
PsychicPSYCHICSpecial901001010Single exc. userbe
Shadow BallGHOSTSpecial801001520Single exc. userbe
Luster PurgePSYCHICSpecial70100550Single exc. userbe
Bug BuzzBUGSpecial901001010Single exc. userbek
Focus BlastFIGHTINGSpecial12070510Single exc. userbe
Energy BallGRASSSpecial801001010Single exc. userbe
Earth PowerGROUNDSpecial901001010Single exc. userbe
Flash CannonSTEELSpecial801001010Single exc. userbe
49: May lower the target’s accuracy by 1 stage.
Mud-SlapGROUNDSpecial2010010100Single exc. userbe
OctazookaWATERSpecial65851050Single exc. userbe
Muddy WaterWATERSpecial95851030All opposing Pokémonbe
Mud BombGROUNDSpecial65851030Single exc. userbe
Mirror ShotSTEELSpecial65851030Single exc. userbe
Leaf TornadoGRASSSpecial65901050Single exc. userbe
Night DazeDARKSpecial85951040Single exc. userbe
4B: Good chance for a critical hit. May make the target flinch.
Sky AttackFLYINGPhysical14090530Single exc. userbehn
4C: May confuse the target.
PsybeamPSYCHICSpecial651002010Single exc. userbe
ConfusionPSYCHICSpecial501002510Single exc. userbe
Dizzy PunchNORMALPhysical701001020Single exc. userabej
DynamicPunchFIGHTINGPhysical100505100Single exc. userabej
Signal BeamBUGSpecial751001510Single exc. userbe
Water PulseWATERSpecial601002020Single exc. userben
Rock ClimbNORMALPhysical90852020Single exc. userabe
4D: Attacks twice in a row. May poison the target. (The additional effect is checked for each hit.)
TwineedleBUGPhysical251002020Single exc. userbe
4E: Priority level -1.
Vital ThrowFIGHTINGPhysical70101100Single exc. userabe
4F: Creates a substitute using 1/4 of user’s maximum HP. Effect ends when user leaves the battle (except Baton Pass).
SubstituteNORMALStatus0101100Userd
50:
Hyper BeamNORMALSpecial1509050Single exc. userbei
Blast BurnFIRESpecial1509050Single exc. userbei
Hydro CannonWATERSpecial1509050Single exc. userbei
Frenzy PlantGRASSSpecial1509050Single exc. userbei
Giga ImpactNORMALPhysical1509050Single exc. userabei
Rock WreckerROCKPhysical1509050Single exc. userbei
Roar of TimeDRAGONSpecial1509050Single exc. userbei
51: {If this attack is successful and isn’t already in effect, the effect begins. During effect, whenever user loses HP because of an attack by another Pokémon (as well as Doom Desire and Future Sight), user’s Attack rises by 1 stage. Effect ends when user doesn’t choose this move for use or when user leaves the battle.}
RageNORMALPhysical20100200Single exc. userabe
52: Copies last move used by the target. That move replaces this move. The copied move has its current PP and maximum PP set to the move’s original maximum PP. Fails if there is no such move or that move is Chatter, Mimic, Sketch, Struggle, Transform, or any move user knows. [Fails if user has transformed.]
MimicNORMALStatus0101100Single exc. userbp
53: Uses a random move other than the following: After You, Assist, Bestow, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Freeze Shock, Helping Hand, Ice Burn, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Protect, Quash, Quick Guard, Rage Powder, Relic Song, Secret Sword, Sketch, Sleep Talk, Snarl, Snatch, Snore, Struggle, Switcheroo, Techno Blast, Thief, Transform, Trick, V-create, or Wide Guard.
MetronomeNORMALStatus0101100User
54: During effect, at the end of each turn, if there is a Pokémon at the position the user had when the effect began (even if the target is not adjacent to that Pokémon), the target loses 1/8 of its maximum HP, but not less than 1 HP, and if the target loses HP this way, the Pokémon at that position gains HP lost by the target this way. Effect ends when the target leaves the battle (except Baton Pass). Fails if the target is a Grass type.
Leech SeedGRASSStatus090100Single exc. userbce
55: Does nothing.
SplashNORMALStatus0101400Userl
56: Effect lasts for four turns, or if the user strikes after the target, five turns, including this turn. During effect, the last move used by the target when the effect began can’t be used or chosen for use by the target. Fails if the target doesn’t have that move. During effect, this attack fails against the target. Effect ends when the target leaves the battle.
DisableNORMALStatus0100200Single exc. userbcep
57: Deals damage to the target equal to user’s level. Affected by type immunities.
Seismic TossFIGHTINGPhysical1100200Single exc. userabe
Night ShadeGHOSTSpecial1100150Single exc. userbe
58: Deals damage to the target equal to (user’s level) * (N + 50) / 100, rounded down, but not less than 1, where N is a random integer from 0 through 100. Affected by type immunities.
PsywavePSYCHICSpecial180150Single exc. userbe
59: If user was damaged by one or more physical attacks by an opposing Pokémon this turn, deals X times 2 damage to the Pokémon at the position that the user of the last such attack had when that attack was used (or to a random opposing Pokémon this attack could target if there is no such Pokémon), where X is the amount of HP lost by this attack’s user because of that attack; or if X is 0, deals damage as normal to that Pokémon (and can cause a critical hit). (Will be avoided if that Pokémon can’t be reached.) Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. Priority level -5.
CounterFIGHTINGPhysical1100200No particular targetab
5A: Effect lasts for three turns, or if the user strikes after the target, four turns, including this turn. During effect, the target, during each of its attack segments, uses the last move it used before the effect began, [with no particular target], and the target can’t choose the other moves it has for use. This attack fails if there is no affected move; the affected move is Encore, Mimic, Mirror Move, Sketch, or Transform; if the target doesn’t have affected move; or if affected move has zero PP. During effect, this attack fails against the target. Effect ends when the target leaves the battle. At the end of each turn, if affected move has zero PP, effect ends.
EncoreNORMALStatus010050Single exc. userbcep
5B: User’s HP and the target’s HP become equal to the average of user’s and the target’s current HP, rounded down, and are adjusted so that they don’t exceed their maximum HP. Not affected by type immunities.
Pain SplitNORMALStatus0101200Single exc. userbe
5C: May make the target flinch. Fails unless user is asleep.
SnoreNORMALSpecial401001530Single exc. userbek
5D: User’s types change to a random type that the type of the last attack [the target used against the user] is "not very effective" or ineffective against. {Fails if there is no such attack or type. Uses determined type of the attack. Doesn’t choose either of the user’s types..}
Conversion 2NORMALStatus0101300Single exc. userp
5E: For two turns, including this turn, attacks by the user against the target can’t be evaded and are not avoided by the target because it is using or is under the effect of a two-turn attack. (Includes attack returned from Doom Desire and Future Sight, and all hits of multi-hit attacks, including Triple Kick.) Effect ends when user or the target leaves the battle or when the target is rotated out. (This effect is suspended while user is rotated out.) During effect, this attack fails for the user.
Mind ReaderNORMALStatus010150Single exc. userbe
Lock-OnNORMALStatus010150Single exc. userbe
5F: Permanently copies the last move used by the target. That move replaces this move even after the battle ends or the user leaves the battle. Doesn’t copy Chatter, Sketch, Struggle, or any move user knows. Fails if user has transformed. The copied move has its current PP and maximum PP set to the move’s original maximum PP.
SketchNORMALStatus010110Single exc. userp
61: Uses one of the user’s moves, at random. Fails unless user is asleep. Doesn’t choose the following: Assist, Bide, Chatter, Copycat, Focus Punch, Me First, Metronome, Mimic, Mirror Move, Nature Power, Sketch, Sleep Talk, Struggle, Uproar, or any two-turn move. (Can choose and use a move with zero PP.) No PP is spent for the move used.
Sleep TalkNORMALStatus0101100User
62: Until user’s next attack segment, if an attack by an opposing Pokémon against the user causes the user to faint, that opposing Pokémon also faints if that Pokémon is still in battle. Effect ends when user leaves the battle. (Excludes attack returned from Doom Desire and Future Sight.)
Destiny BondGHOSTStatus010150Userp
63: This attack’s power is 200 if N is less than 2, 150 if N is 2 through 4, 100 if N is 5 through 9, 80 if N is 10 through 16, 40 if N is 17 through 32, or 20 if N is 33 or greater, where N is equal to (user’s current HP * 48 / user’s maximum HP), rounded down.
FlailNORMALPhysical1100150Single exc. userabe
ReversalFIGHTINGPhysical1100150Single exc. userabe
64: Lowers PP of last move used by the target by 4. Fails if that move has zero PP, if the target doesn’t have that move, or if there is no such move.
SpiteGHOSTStatus0100100Single exc. userbcep
65: If this attack’s damage would reduce the target’s HP to less than 1, it reduces it to 1 instead. (This attack doesn’t fail if 0 damage would be dealt this way.)
False SwipeNORMALPhysical40100400Single exc. userabe
66: Each Pokémon (both in battle and not in battle) on the user’s side stops being poisoned, burned, paralyzed, frozen, and asleep.
Heal BellNORMALStatus010150User and alliesdk
AromatherapyGRASSStatus010150User and alliesd
67:
Priority level 1.
Quick AttackNORMALPhysical40100300Single exc. userabe
Mach PunchFIGHTINGPhysical40100300Single exc. userabej
Vacuum WaveFIGHTINGSpecial40100300Single exc. userbe
Bullet PunchSTEELPhysical40100300Single exc. userabej
Ice ShardICEPhysical40100300Single exc. userbe
Shadow SneakGHOSTPhysical40100300Single exc. userabe
Aqua JetWATERPhysical40100200Single exc. userabe
Priority level 2.
ExtremeSpeedNORMALPhysical8010050Single exc. userabe
68: { Hits three times. Stops if the target avoids the hit. This attack’s power is multiplied by 2 for the second hit and by 3 for the third hit.}
Triple KickFIGHTINGPhysical1090100Single exc. userabe
69: After this attack is used, if this attack was successful and user has at least 1 HP, user receives the item the target is actually holding (even if the target has zero HP) if user actually isn’t holding any items and unless the target is one of the player’s Pokémon in a wild Pokémon battle and the user isn’t.
ThiefDARKPhysical40100100Single exc. userabe
CovetNORMALPhysical60100400Single exc. userabe
6A: During effect, the target can’t switch out or run. Effect ends when user is rotated out or leaves the battle (including Baton Pass), or when the target leaves the battle (except Baton Pass). During effect, this attack fails against the target.
Spider WebBUGStatus0101100Single exc. userbce
Mean LookNORMALStatus010150Single exc. userbce
BlockNORMALStatus010150Single exc. userbce
6B: { Fails unless the target is asleep. } As long as the target remains asleep, the target loses 1/4 of its maximum HP (but not less than 1 HP) at the end of each turn (including the current turn). { Effect ends when the target leaves the battle or wakes up.}
NightmareGHOSTStatus0100150Single exc. userbe
6C: Raises user’s evasiveness by 2 stages. Even if user’s evasiveness wasn’t changed by this effect, until user leaves the battle, damage from Stomp and Steamroller attacks by other Pokémon against user is doubled (effect is not cumulative).
MinimizeNORMALStatus0101200Userd
6D: If user isn’t a Ghost type, lowers user’s Speed by 1 stage and raises user’s Attack and Defense by 1 stage. Otherwise, user loses half of its maximum HP but not less than 1 HP (even if HP reduced would faint user) and until the target leaves the battle (except Baton Pass), at the end of each turn, the target loses 1/4 of its maximum HP but not less than 1 HP, and this attack fails in this case if no target exists. During effect, this attack fails against the target. (If user is a Ghost type as commands are chosen, user chooses a target as though this move’s range were "single Pokémon except user". If user doesn’t choose a target, a random opposing Pokémon is chosen as the target as this attack is used if the user is a Ghost type.)
CurseGHOSTStatus0101100No particular targetp
6F: User avoids attacks with flag "b" when they are used by other Pokémon against the user this turn. (Excludes returned attack from Future Sight and Doom Desire. Affects the first attack segment of Sky Drop’s use.) This attack fails if user strikes last this turn. A variable, X, starts at 1, and resets to 1 if the last move called for the user is not Detect, Endure, Protect, Quick Guard, or Wide Guard as user uses this attack or if this attack fails, and is doubled each time this attack is successful. This attack has a 1/X chance of succeeding, or a 1/(2^32) chance if X is 256 or greater. Priority level 4.
ProtectNORMALStatus0101100User
DetectFIGHTINGStatus010150User
70: Can be used up to three times. During effect, whenever an opposing Pokémon enters the battle, that Pokémon, unless it’s a Flying type or has Levitate, loses HP: 1/8 of its maximum HP (but not less than 1 HP) for one use; 1/6 of its maximum HP (but not less than 1 HP) for two uses; and 1/4 of its maximum HP (but not less than 1 HP) for three uses.
SpikesGROUNDStatus0101200Opposing Pokémon's sidec
71: During effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. {During effect, Normal- and Fighting-type attacks against the target are normally effective against the Ghost type. Effect ends when the target leaves the battle.} During effect, this attack fails against the target.
ForesightNORMALStatus0101400Single exc. userbcep
Odor SleuthNORMALStatus0101400Single exc. userbcep
72: Each Pokémon in battle, that isn’t rotated out, without a perish count receives a perish count of 4. At the end of each turn (including the current turn), the perish count of each Pokémon in battle, that isn’t rotated out, is reduced by 1 and all Pokémon with a perish count of 0 faint. (If more than one Pokémon faints this way at the same time, each of those Pokémon does so in turn order, but the game is not decided until all those Pokémon faint.) A Pokémon’s perish count is removed when it leaves the battle (except Baton Pass).
Perish SongNORMALStatus010150All Pokémon in battleknp
73: Weather. Lasts for five turns, including this turn. {During effect, at the end of each turn except the last, each Pokémon in battle that isn’t rotated out, except Ground, Rock, and Steel types,} loses {1/16} of its maximum HP (but not less than 1 HP) in turn order. During effect, Special Defense of Pokémon in battle that are Rock types is multiplied by 1.5.
SandstormROCKStatus0101100Both sides
74: This turn (including the end of the turn), if an attack by other Pokémon would reduce user’s HP to less than 1, it reduces user’s HP to 1 instead. This attack fails if user strikes last this turn. A variable, X, starts at 1, and resets to 1 if the last move called for the user is not Detect, Endure, Protect, Quick Guard, or Wide Guard as user uses this attack or if this attack fails, and is doubled each time this attack is successful. This attack has a 1/X chance of succeeding, or a 1/(2^32) chance if X is 256 or greater. Priority level 4.
EndureNORMALStatus0101100User
75: If this attack is successful and isn’t already in effect, the effect begins and X is set to 2. During effect, user uses this attack during each of its attack segments and can’t take any other action, and X is doubled whenever this attack is successful. During effect, this attack’s power is multiplied by X, or by 2 times X if Defense Curl is in effect for the user. Effect ends when user leaves the battle; when this attack is prevented from being used, fails, is avoided by the target, or becomes ineffective; when the attack is used for five attack segments; or when user falls asleep or becomes frozen. If user is asleep as it starts to use this attack, this attack’s effect lasts one attack segment.
RolloutROCKPhysical3090200Single exc. userabe
Ice BallICEPhysical3090200Single exc. userabe
76: Raises the target’s Attack by 2 stages and confuses the target.
SwaggerNORMALStatus090150Single exc. userbce
77: A multiplier, X (which begins at 1), is doubled if this attack is successful, up to a maximum of 8. This attack’s power is multiplied by X. X is reset to 1 when user leaves the battle or when this attack is avoided by the target or becomes ineffective. X also resets to 1 if this move isn’t the last move called for the user as it uses a move. (Each Pokémon has a different X value.)
Fury CutterBUGPhysical2095200Single exc. userabe
78: Infatuates the target. (There is a 50% chance that the attack of an infatuated Pokémon will be canceled.) Fails if user or the target is gender-unknown, or if both have the same gender. Effect ends when user or the target leaves the battle or if user is rotated out. During effect, this attack fails against the target.
AttractNORMALStatus0100150Single exc. userbcep
79: This attack’s power is equal to int((User’s friendship)*2/5) or 1, whichever is greater.
ReturnNORMALPhysical1100200Single exc. userabe
7A: At random, this attack’s power is 40 (40% chance), 80 (30%), or 120 (10%), or the target gains 1/4 of its maximum HP rounded down (but not less than 1 HP) and this attack doesn’t deal damage (20%). Ineffective in all cases if the target is immune.
PresentNORMALPhysical190150Single exc. userbe
7B: This attack’s power is equal to int((255-User’s friendship)*2/5) or 1, whichever is greater.
FrustrationNORMALPhysical1100200Single exc. userabe
7C: For five turns, including this turn, for each Pokémon in battle on the user’s side, attacks by other Pokémon and items can’t cause poison, burn, paralysis, freezing, sleep, or confusion against that Pokémon. (During effect, Yawn will fail against any Pokémon in battle on the user’s side.) During effect, this attack fails for any Pokémon in battle on the user’s side.
SafeguardNORMALStatus0101250User's sided
7D: May burn the target.
Flame WheelFIREPhysical601002510Single exc. userabem
Sacred FireFIREPhysical10095550Single exc. userbem
7E: This attack’s power is 10 (5% chance), 30 (10%), 50 (20%), 70 (30%), 90 (20%), 110 (10%), or 150 (5%) (Magnitude 4 through 10, respectively; power is not determined separately for each target). If a target is using Dig, this attack’s damage is doubled for that target.
MagnitudeGROUNDPhysical1100300All exc. userbe
7F: Replaces user with a different unfainted non-Egg Pokémon not in battle with the same controller as the user of user’s choice and transfers user’s stat stages, confusion count, and effects of certain moves to that Pokémon.
Baton PassNORMALStatus0101400User
80: When an adjacent opposing Pokémon switches out, if user chose this move for use and didn’t take its attack segment or use this attack yet this turn, and is not [asleep, frozen,] rotated out, under the effect of Sky Drop, [or about to skip its attack this turn because it has Truant], user uses this attack against that opposing Pokémon with its power doubled and skips its attack this turn. (This effect doesn’t depend on user having used this attack beforehand. Can be used this way [even if it can’t be used or chosen for use and] even if the user didn’t choose that Pokémon as its target. Ignores Follow Me/Rage Powder if this attack is used this way. If this attack is used this way, no accuracy check is done and user is considered to strike before other Pokémon. If this attack causes the target to faint this way, the new Pokémon at the target’s position doesn’t enter the battle until the end of the turn.)
PursuitDARKPhysical40100200Single exc. userabe
81: After this attack is used, if this attack was successful and user has at least 1 HP, effects of multi-turn attacks and Leech Seed end against the user, and effect of Spikes, Stealth Rock, and Toxic Spikes on the user’s side ends.
Rapid SpinNORMALPhysical20100400Single exc. userabe
82: Deals 20 damage to the target. Affected by type immunities.
SonicBoomNORMALSpecial190200Single exc. userbe
84: User gains 2732/4096 of its maximum HP during Sunny Day; otherwise, user gains 1/4 of its maximum HP during Hail, Rain Dance, or Sandstorm; otherwise, user gains half of its maximum HP. The result is rounded half-down and won’t be less than 1. (HP gain is not affected by Trick Room.)
Morning SunNORMALStatus010150Userdo
SynthesisGRASSStatus010150Userdo
MoonlightNORMALStatus010150Userdo
87: This attack’s power is equal to (X*40/63)+30, rounded down, where X is 0, plus 1 if half the user’s HP individual value (IV) is odd, plus 2 if half its Attack IV is odd, plus 4 if half its Defense IV is odd, plus 8 if half its Speed IV is odd, plus 16 if half its Special Attack IV is odd, plus 32 if half its Special Defense IV is odd. This attack’s type is equal to (X * 15 / 63), rounded down, where X is 0, plus 1 if the user’s HP IV is odd, plus 2 if its Attack IV is odd, plus 4 if its Defense IV is odd, plus 8 if its Speed IV is odd, plus 16 if its Special Attack IV is odd, plus 32 if its Special Defense IV is odd, and the type is selected from this list: 0 = Fighting; 1 = Flying; 2 = Poison; 3 = Ground; 4 = Rock; 5 = Bug; 6 = Ghost; 7 = Steel; 8 = Fire; 9 = Water; 10 = Grass; 11 = Electric; 12 = Psychic; 13 = Ice; 14 = Dragon; 15 = Dark.
Hidden PowerNORMALSpecial1100150Single exc. userbe
88: Weather. Lasts for five turns, including this turn. During effect, damage from Water-type attacks is multiplied by 1.5, and damage from Fire-type attacks is halved.
Rain DanceWATERStatus010150Both sides
89: Weather. Lasts for five turns, including this turn. During effect, damage from Fire-type attacks is multiplied by 1.5, and damage from Water-type attacks is halved. During effect, effects can’t freeze a Pokémon.
Sunny DayFIREStatus010150Both sides
8A: May raise user’s Defense by 1 stage.
Steel WingSTEELPhysical70902510Single exc. userabe
8B: May raise user’s Attack by 1 stage.
Metal ClawSTEELPhysical50953510Single exc. userabe
Meteor MashSTEELPhysical100851020Single exc. userabej
8C: May raise user’s Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
AncientPowerROCKSpecial60100510Single exc. userbe
Silver WindBUGSpecial60100510Single exc. userbe
Ominous WindGHOSTSpecial60100510Single exc. userbe
8E: User loses half of its maximum HP, and its Attack stat stage rises by 6 minus its Attack stat stage. Will fail if HP reduced would faint user or if user’s Attack stat stage is 6. (Doesn’t necessarily fail if user’s Attack stat stage can’t be changed by this effect.)
Belly DrumNORMALStatus0101100Userd
8F: User adopts all of the target’s current stat stages.
Psych UpNORMALStatus0101100Single exc. userp
90: If user was damaged by one or more special attacks by an opposing Pokémon this turn, deals X times 2 damage to the Pokémon at the position that the user of the last such attack had when that attack was used (or to a random opposing Pokémon this attack could target if there is no such Pokémon), where X is the amount of HP lost by this attack’s user because of that attack; or if X is 0, deals damage as normal to that Pokémon (and can cause a critical hit). (Will be avoided if that Pokémon can’t be reached.) Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. Priority level -5.
Mirror CoatPSYCHICSpecial1100200No particular targetb
91: On first attack segment of use, raises user’s Defense by 1 stage.
Skull BashNORMALPhysical10010015100Single exc. userabeh
92: May make the target flinch. Power is doubled if the target is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop.
TwisterDRAGONSpecial401002020All opposing Pokémonbe
93: Damage is doubled if the target is using Dig.
EarthquakeGROUNDPhysical100100100All exc. userbe
94: Has no immediate effect when used (won’t fail). Effect lasts three turns, including this turn. At the end of the last turn, if there is a Pokémon at the position the target had when the effect began and if the user isn’t that Pokémon, deals damage from the user to that Pokémon. If the user isn’t in battle or is rotated out as the damage is dealt this way, the damage is calculated and its accuracy is determined according to the user’s level, type, and Special Attack stat (before it left the battle, except Transform and Imposter still revert the type and stats to their originals), and as though the user had no item or Ability (without applying the accuracy stat stage, other stat stages of the user, or other effects that modify Special Attack). Accuracy check is performed only when attack is returned. Remains in effect even if user or the target isn’t in battle or is rotated out (except if the battle ends). (Effect is not suspended if user or the target is rotated out.) During effect, this attack fails against the Pokémon at that position. Returned attack is considered an attack by the user even if the user leaves the battle or is rotated out. (If more than one Pokémon uses this attack in the same turn, each of those hits will occur when the attacks are returned in the order in which their effects began, but the game is decided after each hit.)
Future SightPSYCHICSpecial100100100Single exc. user
Doom DesireSTEELSpecial14010050Single exc. user
95: Power is doubled if the target is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop.
GustFLYINGSpecial40100350Single exc. userben
96: May make the target flinch. Damage is doubled if Minimize is in effect for the target.
StompNORMALPhysical651002030Single exc. userabe
SteamrollerBUGPhysical651002030Single exc. userabe
97: Power is halved during Hail, Rain Dance, and Sandstorm. During Sunny Day, this attack takes one attack segment.
SolarBeamGRASSSpecial120100100Single exc. userbeh
98: May paralyze the target. During Rain Dance, this attack can’t be evaded. Otherwise, during Sunny Day, this attack’s accuracy is 50. Can hit the target even if it is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop.
ThunderELECTRICSpecial120701030Single exc. userbe
99: User runs from the wild Pokémon battle. Fails if battle is a Trainer battle.
TeleportPSYCHICStatus0101200User
9A: Does one hit for the user and each other unfainted non-Egg Pokémon (both in battle and not in battle) that aren’t poisoned, burned, paralyzed, frozen, or asleep with the same controller as the user, in order. For each hit, this attack’s power is equal to 5+(X/10), where X is the Attack race value (commonly called "base stat") for the corresponding Pokémon’s species. (All hits are considered attacks by the user.)
Beat UpDARKPhysical1100100Single exc. userbe
9B: While user is using this attack, user is unaffected by attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, and Twister.
FlyFLYINGPhysical9095150Single exc. userabehln
9C: Raises user’s Defense by 1 stage. Even if user’s Defense stat stage wasn’t changed by this effect, until user leaves the battle, the power of Ice Ball and Rollout, when used by user, is doubled even if user is asleep. (Effect is not cumulative.)
Defense CurlNORMALStatus0101400Userd
9E: May make the target flinch. Fails unless it’s the first turn of the battle or the user entered the battle after the beginning of the previous turn. Priority level 3.
Fake OutNORMALPhysical4010010100Single exc. userabe
9F: If this attack is successful and isn’t already in effect, the effect begins. When the effect begins, each sleeping Pokémon in battle that isn’t rotated out wakes up. Effect lasts for three turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. During effect, no Pokémon can fall asleep. Effect ends when user leaves the battle. Effect ends at the end of the turn if, during effect, user is prevented from using this attack or this attack is ineffective against the target’s types. (The effect is not reset when user uses this attack during effect.)
UproarNORMALSpecial90100100Random opposing Pokémonbek
A0: Raises user’s Stockpile count by 1, and raises user’s Defense and Special Defense by 1 stage. Fails if user’s Stockpile count is 3 or greater. The Stockpile count is reset when user leaves the battle.
StockpileNORMALStatus0101200Userd
A1: This attack’s power is equal to 100 times the user’s Stockpile count. Fails if user’s Stockpile count is 0. As part of this attack’s use, after any damage calculation, resets user’s Stockpile count to 0 and lowers user’s Defense and Special Defense stat stages each by the number of times the respective stat stage of the user was changed by Stockpile’s effect. (That value is also reset to 0.)
Spit UpNORMALSpecial1100100Single exc. userb
A2: User gains HP according to the user’s Stockpile count: 1/4 of its maximum HP rounded half-down (but not less than 1 HP) if it’s 1; half of its maximum HP, rounded half-down, if it’s 2; and all HP if it’s 3. Fails if user’s Stockpile count is 0. Even if user didn’t gain HP this way, resets user’s Stockpile count to 0 and lowers user’s Defense and Special Defense stat stages each by the number of times the respective stat stage of the user was changed by Stockpile’s effect. (That value is also reset to 0.)
SwallowNORMALStatus0101100Userdo
A4: Weather. Lasts for five turns, including this turn. During effect, at the end of each turn except the last, each Pokémon in battle that isn’t rotated out, except Ice types, loses 1/16 of its maximum HP (but not less than 1 HP) in turn order.
HailICEStatus0101100Both sides
A5: During effect, the target can’t choose for use the last move it used. Effect ends when the target leaves the battle.
TormentDARKStatus0100150Single exc. userbcep
A6: Raises the target’s Special Attack by 1 stage and confuses the target.
FlatterDARKStatus0100150Single exc. userbce
A7: Burns the target.
Will-O-WispFIREStatus075150Single exc. userbce
A8: Lowers the target’s Attack and Special Attack (in that order) by 2 stages each. Even if the target’s Attack and Special Attack stat stages weren’t changed by this effect, the user faints unless there is no target or this attack is avoided by the target. Fails if the target has a substitute (doesn’t cause fainting).
MementoDARKStatus0100100Single exc. userbe
A9: Power is doubled if user is poisoned, burned, or paralyzed.
FacadeNORMALPhysical70100200Single exc. userabe
AA: { Fails if the user is damaged by an attack by another Pokémon this turn.} Priority level -3.
Focus PunchFIGHTINGPhysical150100200Single exc. userabj
AB: If the target is paralyzed, power is doubled and, if this attack is successful, the target is cured of paralysis.
SmellingSaltNORMALPhysical60100100Single exc. userabe
AC: Whenever an opposing Pokémon uses an attack with a range of "single Pokémon except user", "single opposing Pokémon", or "opposing Pokémon chosen at random" this turn, it is directed to this attack’s user instead of to any other potential target of that attack (other than its user), if that attack can target this attack’s user. Effect ends when user leaves the battle. Fails if this battle is a Single Battle or Rotation Battle. Priority level 3. (Takes effect before Magic Coat and Magic Bounce. Doesn’t affect Future Sight or Doom Desire.)
Follow MeNORMALStatus0101200User
Rage PowderBUGStatus0101200User
AD: In grass and tall grass, uses Seed Bomb. On water/puddles, uses Hydro Pump. In swamps, uses Mud Bomb. On snow, uses Blizzard. On ice, uses Ice Beam. In caves, uses Rock Slide. Indoors (except in Link Battles), uses Tri Attack. Elsewhere (including in Link Battles), uses Earthquake.
Nature PowerNORMALStatus0101200No particular target
AE: For two turns, including this turn, the power of Electric-type attacks by the user is doubled. Effect ends when user leaves the battle. User can use this attack during effect. When this attack is used, raises user’s Special Defense by 1 stage.
ChargeELECTRICStatus0101200Userd
AF: Effect lasts for three turns, or if the user strikes after the target, four turns, including this turn. During effect, non-damaging moves can’t be used or chosen for use by the target. Effect ends when the target leaves the battle.
TauntDARKStatus0100200Single exc. userbcep
B0: Power of attacks by the target this turn is multiplied by 1.5. (This effect is cumulative.) Effect ends when the target leaves the battle. Fails if no target exists or if user struck after the target. (Doesn’t fail if the target switched out this turn before the user’s attack segment.) Priority level 5.
Helping HandNORMALStatus0101200Allyp
B1: Simultaneously, user receives the item the target is actually holding, and vice versa. Fails if user, the target, or both actually hold a Mail, if neither one actually holds an item, or if the target is one of the player’s Pokémon in a wild Pokémon battle and the user isn’t.
TrickPSYCHICStatus0100100Single exc. userbe
SwitcherooDARKStatus0100100Single exc. userbe
B2: User’s Ability becomes the Ability the target actually has. Fails if user actually has Multitype or the same Ability as the target actually has, or if the target actually has Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.
Role PlayPSYCHICStatus0101100Single exc. userp
B3: At the end of the next turn, if there is a Pokémon at the position the user had when the effect began, that Pokémon gains half of the user’s maximum HP (but not less than 1 HP). Effect remains even if the Pokémon at that position leaves the battle or is rotated out (except if the battle ends). (Effect is not suspended while user is rotated out.) During effect, this attack fails for the Pokémon at that position.
WishNORMALStatus0101100Userdo
B4: Uses a random move from a random Pokémon (both in battle and not in battle) with the same controller as the user, other than the user and Eggs. Doesn’t use the following moves: Assist, Bestow, Chatter, Circle Throw, Copycat, Counter, Covet, Destiny Bond, Detect, Dragon Tail, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Protect, Rage Powder, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, Transform, or Trick. (Uses current moves of Pokémon in battle. A move will be counted more than once if more than one eligible Pokémon has that move.)
AssistNORMALStatus0101200User
B5: During effect, user can’t switch out or run, and attacks by other Pokémon and items held by other Pokémon can’t force user to end a wild Pokémon battle or cause user to be replaced with a different Pokémon not in battle. During effect, user gains 1/16 of its maximum HP (but not less than 1 HP) at the end of each turn. During effect, Ground-type attacks are effective against user (overrides Iron Ball here), and user can receive the effect of Spikes and Toxic Spikes, as though user didn’t have Levitate and as though its current type didn’t include Flying. Effect ends when user leaves the battle (except Baton Pass).
IngrainGRASSStatus0101200Userd
B6: Lowers user’s Attack and Defense by 1 stage if this attack is successful.
SuperpowerFIGHTINGPhysical1201005100Single exc. userabe
B7: Each time this turn, if the user is the target of an attack with flag "c" by other Pokémon and that other Pokémon is the original user of that attack (even if the attack is used by another move), instead user uses that attack against that other Pokémon. Effect ends when user leaves the battle. Priority level 4. (This effect applies to each target separately and takes precedence over Soundproof. If the attack has more than one target, targets that are under the effect of this move, that have Magic Bounce, or both, use that attack after the effects of other targets have resolved, in the same relative order. If that attack has a range of "all opposing Pokémon", user uses that attack against each Pokémon it could target. If that attack has a range of "opposing Pokémon’s side", this effect applies only if this attack’s user isn’t rotated out and is the Pokémon closest to the left of its side among Pokémon in battle on its side that are under the effect of this move, that have Magic Bounce, or both.)
Magic CoatPSYCHICStatus0101150User
B8: If user actually isn’t holding an item, user receives the last item consumed by the user and that item is reset.
RecycleNORMALStatus0101100Userd
B9: Power is doubled if user was damaged by an attack by the target this turn (regardless of whether that Pokémon was the last to damage the user with an attack this turn). Priority level -4.
RevengeFIGHTINGPhysical60100100Single exc. userabe
AvalancheICEPhysical60100100Single exc. userabe
BA: Ignores the effect of Reflect. If this attack is successful, ends the effects of Reflect and Light Screen on the target’s side.
Brick BreakFIGHTINGPhysical75100150Single exc. userabe
BB: Effect lasts for two turns, including this turn. At the end of the last turn of the effect, if the target isn’t poisoned, burned, paralyzed, frozen, or asleep and remains in battle since this effect began, the target sleeps. (Safeguard and Substitute don’t prevent this.) Fails if the target can’t fall asleep when this attack is used, or if the target is poisoned, burned, paralyzed, frozen, or asleep.
YawnNORMALStatus0101100Single exc. userbce
BC: If this attack is successful, the item the target is actually holding is consumed even if the target has zero HP, unless the target is one of the player’s Pokémon in a wild Pokémon battle and the user isn’t.
Knock OffDARKPhysical20100200Single exc. userabe
BD: Deals damage to the target equal to the target’s current HP minus user’s current HP. Affected by type immunities. Fails if user’s current HP is equal to or greater than the target’s current HP.
EndeavorNORMALPhysical110050Single exc. userabe
BE: This attack’s power is equal to int(user’s current HP * 150 / user’s maximum HP) or 1, whichever is greater.
EruptionFIRESpecial15010050All opposing Pokémonbe
Water SpoutWATERSpecial15010050All opposing Pokémonbe
BF: User’s Ability becomes the Ability the target actually has, and vice versa. (The Abilities are revealed.) Fails if user, the target, or both each actually have Illusion, Multitype, or Wonder Guard; if both Pokémon actually have the same Ability; or if neither one actually has an Ability.
Skill SwapPSYCHICStatus0101100Single exc. userbep
C0: During effect, moves that the user knows can’t be used or chosen for use by each opposing Pokémon (even if they’re rotated out). Effect ends when user leaves the battle or is rotated out. User can use this attack during effect.
ImprisonPSYCHICStatus0101100Userdp
C1: User is cured of burns, poison, and paralysis.
RefreshNORMALStatus0101200Userd
C2: Until user’s next attack segment, if an attack by an opposing Pokémon against the user causes the user to faint, the PP of the move that attack’s user chose for use this turn is reduced to 0. Effect ends when user leaves the battle.
GrudgeGHOSTStatus010150Userp
C3: The next time this turn, if a Pokémon in battle other than the user uses an attack with flag "d" and that attack wasn’t used by another move, instead this attack’s user uses that attack and the effect ends. (If this move is in effect for more than one Pokémon this turn, the attack is taken only by the first such Pokémon in the order in which they took their attack segments this turn.) Effect ends when user leaves the battle. Priority level 4.
SnatchDARKStatus0101100Userp
C4: This attack’s power is 20 if the target’s weight is less than 10 kilograms (kg), else 40 if less than 25 kg, else 60 if less than 50 kg, else 80 if less than 100 kg, else 100 if less than 200 kg, else 120.
Low KickFIGHTINGPhysical1100200Single exc. userabe
Grass KnotGRASSSpecial1100200Single exc. userabe
C5: In grass and tall grass, may put the target to sleep. On water/puddles, may lower the target’s Attack by 1 stage. In swamps, may lower the target’s Speed by 1 stage. On snow and ice, may freeze the target. In caves, may make the target flinch. Indoors (except in Link Battles), may paralyze the target. Elsewhere (including in Link Battles), may lower the target’s accuracy by 1 stage.
Secret PowerNORMALPhysical701002030Single exc. userbe
C6: If the target loses HP because of this attack, user loses 33% that much HP, rounded to the nearest integer, but not less than 1 HP (recoil).
Double-EdgeNORMALPhysical120100150Single exc. userabe
Brave BirdFLYINGPhysical120100150Single exc. useraben
Wood HammerGRASSPhysical120100150Single exc. userabe
C7: Confuses the target.
Teeter DanceNORMALStatus0100200All exc. userbe
C8: Good chance for a critical hit. May burn the target.
Blaze KickFIREPhysical85901010Single exc. userabe
C9: During effect, power of Electric-type attacks by any Pokémon in battle is multiplied by 1352/4096. Effect ends when user leaves the battle or is rotated out. During effect, this attack fails for any Pokémon in battle.
Mud SportGROUNDStatus0101150Both sides
CA: May badly poison the target.
Poison FangPOISONPhysical501001530Single exc. userabe
CB: This attack’s power is doubled during weather. During Hail, this attack’s type is Ice. During Sunny Day, this attack’s type is Fire. During Sandstorm, this attack’s type is Rock. During Rain Dance, this attack’s type is Water.
Weather BallNORMALSpecial50100100Single exc. userbe
CC: Lowers user’s Special Attack by 2 stages if this attack is successful.
OverheatFIRESpecial140905100Single exc. userbe
Psycho BoostPSYCHICSpecial140905100Single exc. userbe
Draco MeteorDRAGONSpecial140905100Single exc. userbe
Leaf StormGRASSSpecial140905100Single exc. userbe
CD: Lowers the target’s Attack and Defense (in that order) by 1 stage.
TickleNORMALStatus0100200Single exc. userbce
CE: Raises user’s Defense and Special Defense by 1 stage.
Cosmic PowerPSYCHICStatus0101200Userd
Defend OrderBUGStatus0101100Userd
CF: Can hit the target even if it is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop.
Sky UppercutFIGHTINGPhysical8590150Single exc. userabej
D0: Raises user’s Attack and Defense by 1 stage.
Bulk UpFIGHTINGStatus0101200Userd
D1: Good chance for a critical hit. May poison the target.
Poison TailPOISONPhysical501002510Single exc. userabe
Cross PoisonPOISONPhysical701002010Single exc. userabe
D2: During effect, power of Fire-type attacks by any Pokémon in battle is multiplied by 1352/4096. Effect ends when user leaves the battle or is rotated out. During effect, this attack fails for any Pokémon in battle.
Water SportWATERStatus0101150Both sides
D3: Raises user’s Special Attack and Special Defense by 1 stage.
Calm MindPSYCHICStatus0101200Userd
D4: Raises user’s Attack and Speed by 1 stage.
Dragon DanceDRAGONStatus0101200Userd
D5: In grass and tall grass, user’s type becomes Grass. On water/puddles, user’s type becomes Water. On snow and ice, user’s type becomes Ice. In caves, user’s type becomes Rock. Indoors (except in Link Battles), user’s type becomes Normal. Elsewhere (including in swamps and Link Battles), user’s type becomes Ground. Fails if user is an Arceus and hasn’t transformed or if determined type is the same as all of the user’s types.
CamouflageNORMALStatus0101200Userd
D6: User gains half of its maximum HP, rounded half-down (but not less than 1 HP). If user gains HP this way, until the end of the turn and until user leaves the battle, effects treat user’s types as the type other than Flying instead if the user is actually a Flying type and another type, or Normal instead if the user is actually a Flying type and no other type.
RoostFLYINGStatus0101100Userdo
D7: Effect lasts for five turns, including this turn. When this attack is used, the effects of Bounce, Fly, Magnet Rise, Sky Drop, and Telekinesis end for all Pokémon in battle. (If Fly, Bounce, or Sky Drop ends this way for a Pokémon in battle or if Sky Drop ends this way for a target, that Pokémon [will try to use the move it chose for use this turn when its attack segment comes].) During effect, the moves Bounce, Fly, Hi Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis can’t be used or chosen for use by any Pokémon in battle (even if the Pokémon is rotated out). During effect, Ground-type attacks are effective against each Pokémon in battle, and each Pokémon in battle can receive the effect of Spikes and Toxic Spikes, and each Pokémon in battle is prevented from switching and running because of Arena Trap, as though it didn’t have Levitate and as though its current type didn’t include Flying. During effect, accuracy of attacks by each Pokémon in battle is multiplied by 10/6. During effect, this attack fails for all Pokémon in battle.
GravityPSYCHICStatus010150Both sides
D8: During effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. {During effect, Psychic-type attacks against the target are normally effective against the Dark type. Effect ends when the target leaves the battle.} During effect, this attack fails against the target.
Miracle EyePSYCHICStatus0101400Single exc. userbcep
D9: If the target is asleep, power is doubled and, if this attack is successful, the target wakes up.
Wake-Up SlapFIGHTINGPhysical60100100Single exc. userabe
DA: Lowers user’s Speed by 1 stage if this attack is successful.
Hammer ArmFIGHTINGPhysical1009010100Single exc. userabej
DB: This attack’s power is equal to int((the target’s current Speed*25)/max(user’s current Speed,1))+1, or 150, whichever is less.
Gyro BallSTEELPhysical110050Single exc. userabe
DC: User faints as part of this attack’s use. The next time there is a Pokémon at the position the user had when it used this attack, it gains all HP and stops being poisoned, burned, paralyzed, frozen, and asleep. Fails if there are no other unfainted non-Egg Pokémon not in battle with the same controller as the user (doesn’t cause fainting).
Healing WishPSYCHICStatus0101100Userdo
DD: Power is doubled if the target has half its maximum HP or less.
BrineWATERSpecial65100100Single exc. userbe
DE: This attack’s type and power depend on the Berry the user is holding. That item is consumed as part of this attack’s use. [Fails if user has Klutz, if user could not use the item it’s holding, or if user isn’t holding a Berry (item is not consumed in those cases)].
Natural GiftNORMALPhysical1100150Single exc. userbe
DF: Ignores effect of Protect and Detect by the target. Ignores effect of Wide Guard and Quick Guard on the target’s side if the target is an opposing Pokémon of the user. If this attack is successful, attacks by other Pokémon this turn are not prevented by the target’s Protect or Detect effect, and, if the target is an opposing Pokémon of the user, they are not prevented by the Wide Guard or Quick Guard effect on the target’s side. Priority level 2.
FeintNORMALPhysical30100100Single exc. user
E0: After user uses this attack, if this attack was successful and the target is actually holding a Berry, and if user has at least 1 HP, user uses that item if it’s an item that triggers when its holder has a certain amount of HP or PP, or is poisoned, burned, paralyzed, frozen, asleep, or confused (but not Custap Berry), and then that item is consumed. (This effect happens even if the target has 0 HP, the item’s trigger condition doesn’t hold, Magic Room is in effect, the target has Klutz or is under the effect of Embargo, or the user has Klutz or is under the effect of Embargo.)
PluckFLYINGPhysical60100200Single exc. useraben
Bug BiteBUGPhysical60100200Single exc. userabe
E1: For four turns, including this turn, the Speed of each Pokémon in battle on the user’s side is doubled. During effect, this attack fails for any Pokémon in battle on the user’s side.
TailwindFLYINGStatus0101300User's sided
E2: Raises by 2 stages a random stat stage, that’s less than 6, of the target.
AcupressureNORMALStatus0101300User or ally
E3: If user was damaged by one or more damaging attacks by an opposing Pokémon this turn, deals X times 1.5 damage to the Pokémon at the position that the user of the last such attack had when that attack was used (or to a random opposing Pokémon this attack could target if there is no such Pokémon), where X is the amount of HP lost by this attack’s user because of that attack; or if X is 0, deals damage as normal to that Pokémon (and can cause a critical hit). (Will be avoided if that Pokémon can’t be reached.) Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack.
Metal BurstSTEELPhysical1100100No particular targetbe
E4: After this attack is used, if this attack is successful, if user has at least 1 HP and is still in battle, and if there is at least one unfainted non-Egg Pokémon not in battle with the same controller as the user, this attack causes the user to switch out even if it can’t switch out. (The new Pokémon enters the battle immediately. User doesn’t switch out if there are no unfainted non-Egg Pokémon on the opposing Pokémon’s side.)
U-turnBUGPhysical70100200Single exc. userabe
Volt SwitchELECTRICSpecial70100200Single exc. userbe
E5: Lowers user’s Defense and Special Defense by 1 stage if this attack is successful.
Close CombatFIGHTINGPhysical1201005100Single exc. userabe
E6: Power is doubled if user strikes after the target this turn.
PaybackDARKPhysical50100100Single exc. userabe
E7: Power is doubled if the target lost HP this turn (except from Pain Split).
AssuranceDARKPhysical50100100Single exc. userabe
E8: For five turns, including this turn, effects from the target’s item are not applied, the target can’t throw items, and the target can’t be chosen as the target of an item. Effect ends when the target leaves the battle (except Baton Pass).
EmbargoDARKStatus0100150Single exc. userbce
E9: As part of this attack’s use, user throws the item it’s holding at the target and that item is consumed after damage calculation. This attack’s power depends on the item thrown this way. If this attack is successful, the thrown item takes effect on the target. Fails if user can’t throw items (item is not consumed in this case). (User can’t throw items this way if Magic Room is in effect or if the user has Klutz or is under the effect of Embargo. If attack is avoided with Protect or Detect or the attack has no target, item is still consumed but the item’s identity isn’t revealed.)
FlingDARKPhysical1100100Single exc. userbe
EA: If the user is poisoned, burned, paralyzed, frozen, or asleep, the target gains that condition. If the target gains that condition this way, user stops having that condition. (Fails if the target is poisoned, burned, paralyzed, frozen, or asleep or the user isn’t poisoned, burned, paralyzed, frozen, or asleep. If user is badly poisoned, the target becomes badly poisoned.)
Psycho ShiftPSYCHICStatus090100Single exc. userbe
EB: If the move user chose for use has 0 PP, this attack’s power is 200. If that move has 1 PP, this attack’s power is 80. If that move has 2 PP, this attack’s power is 60. If that move has 3 PP, this attack’s power is 50. If that move has 4 or more PP [or this attack was used by another move], this attack’s power is 40. (Power is calculated after Pressure and normal PP reduction.)
Trump CardNORMALSpecial110150Single exc. userabe
EC: Effect lasts for five turns, including this turn. During effect, healing moves can’t be used or chosen for use by the target. During effect, if an effect (other than Pain Split, Regenerator, and items used on the target during the item phase of the turn) would cause the target to gain HP, it gains no HP instead. (Liquid Ooze still works.) Effect ends when the target leaves the battle (except Baton Pass).
Heal BlockPSYCHICStatus0100150All opposing Pokémonbce
ED: This attack’s power is equal to 120*((the target’s current HP*4096) / (the target’s maximum HP*4096)), rounded half-down, but not less than 1.
Wring OutNORMALSpecial110050Single exc. userabe
Crush GripNORMALPhysical110050Single exc. userabe
EE: Swaps user’s Attack and Defense stats and sets a variable, X (which starts at 0), for the user to 1 if it’s 0 or to 0 if it’s 1. X is reset to 0 when user leaves the battle (except Baton Pass). If the user uses Baton Pass, the new Pokémon’s Attack and Defense stats are swapped if X is 1.
Power TrickPSYCHICStatus0101100Userd
EF: During effect, effects from the target’s Ability are not applied. (Effects that happen "as this Pokémon enters the battle" still happen.) Effect ends when the target leaves the battle (except Baton Pass). Fails if the target actually has Multitype.
Gastro AcidPOISONStatus0100100Single exc. userbce
F0: For five turns, including this turn, no attacks against any Pokémon in battle on the user’s side can be critical hits. During effect, this attack fails for any Pokémon in battle on the user’s side.
Lucky ChantNORMALStatus0101300User's sided
F1: If user strikes before the target this turn and the move the target chose for use this turn is a damaging move other than Chatter, Counter, Covet, Focus Punch, Me First, Metal Burst, Mirror Coat, Struggle, or Thief, user uses that move with no particular target with its power multiplied by 1.5. (This attack itself doesn’t deal damage and is not affected by type immunities.)
Me FirstNORMALStatus1101200Single opposing Pokémonbp
F2: Uses the last move called by a Pokémon. Fails if there is no such move or that move is Assist, Bestow, Chatter, Circle Throw, Copycat, Counter, Covet, Destiny Bond, Detect, Dragon Tail, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Protect, Rage Powder, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, Transform, or Trick.
CopycatNORMALStatus0101200User
F3: Simultaneously, user adopts the target’s current Attack and Special Attack stat stages, and the target adopts user’s current Attack and Special Attack stat stages.
Power SwapPSYCHICStatus0101100Single exc. userbep
F4: Simultaneously, user adopts the target’s current Defense and Special Defense stat stages, and the target adopts user’s current Defense and Special Defense stat stages.
Guard SwapPSYCHICStatus0101100Single exc. userbep
F5: This attack’s power is equal to 60+(20*X), or 200, whichever is less, where X is the total of all of the target’s current stat stages that are greater than 0.
PunishmentDARKPhysical110050Single exc. userabe
F6: Fails unless user has this move and at least one move other than this move and, for each move it has other than this move, the user used that move (including this attack segment and other than if it’s used by another move) after the last time user entered the battle or user had transformed, whichever is later.
Last ResortNORMALPhysical14010050Single exc. userabe
F7: The target’s Ability becomes Insomnia. Fails if the target actually has Insomnia or if the target has Truant or Multitype.
Worry SeedGRASSStatus0100100Single exc. userbce
F8: Fails if the move the target chose for use this turn is not a damaging move, or if the target struck before the user this turn. Priority level 1.
Sucker PunchDARKPhysical8010050Single exc. userabe
F9: Can be used up to two times. During effect, whenever an opposing Pokémon enters the battle, unless that Pokémon has Levitate or it’s a Flying type, this effect ends if that Pokémon is a Poison type, that Pokémon becomes poisoned if this attack was used once, or it becomes badly poisoned if this attack was used twice. (Poisoning is prevented by Safeguard, but not Substitute.)
Toxic SpikesPOISONStatus0101200Opposing Pokémon's sidec
FA: Simultaneously, user adopts the target’s current stat stages, and the target adopts user’s current stat stages.
Heart SwapPSYCHICStatus0101100Single exc. userbep
FB: During effect, user gains 1/16 of its maximum HP (but not less than 1 HP) at the end of each turn. Effect ends when user leaves the battle (except Baton Pass).
Aqua RingWATERStatus0101200Userd
FC: For five turns, including this turn, user is immune to damaging Ground-type attacks, and user doesn’t receive the effect of Spikes and Toxic Spikes, and user can switch and run despite Arena Trap, even if the user doesn’t have Levitate. (Overridden by Ingrain, Iron Ball, and Smack Down.) Effect ends when user leaves the battle (except Baton Pass). Fails if user is under the effect of Ingrain or Smack Down.
Magnet RiseELECTRICStatus0101100Userdl
FD: If the target loses HP because of this attack, user loses 33% that much HP, rounded to the nearest integer, but not less than 1 HP (recoil). May burn the target.
Flare BlitzFIREPhysical1201001510Single exc. userabem
FE: This attack has no type. (This effect doesn’t change the type of this attack’s move.) If this attack is successful, user loses 1/4 of its maximum HP, rounded to the nearest integer (but not less than 1 HP) (not considered recoil).
StruggleNORMALPhysical5010110Single exc. userab
FF: { While user is using this attack, user is unaffected by attacks other than Surf and Whirlpool, and user doesn’t lose HP because of Sandstorm and Hail.}
DiveWATERPhysical80100100Single exc. userabeh
100: While user is using this attack, user is unaffected by attacks other than Earthquake and Magnitude, and user doesn’t lose HP because of Sandstorm and Hail.
DigGROUNDPhysical80100100Single exc. userabeh
101: Damage is doubled if the target is using Dive.
SurfWATERSpecial95100150All exc. userbe
102: Lowers the target’s evasiveness by 1 stage. Even if the target’s evasiveness wasn’t changed by this effect, ends the effects of Light Screen, Mist, Reflect, Safeguard, Spikes, Stealth Rock, and Toxic Spikes on the target’s side.
DefogFLYINGStatus0101150Single exc. userbcep
103: Effect lasts for five turns, including this turn. During effect, as part of determining turn order, Pokémon in battle with lower Speeds strike before those with higher Speeds, rather than after. Effect ends when any Pokémon in battle uses this move. Priority level -7.
Trick RoomPSYCHICStatus010150Both sidese
104: May freeze the target. During Hail, this attack can’t be evaded.
BlizzardICESpecial12070510All opposing Pokémonbe
105: Multi-turn attack. Damage is doubled if the target is using Dive. {If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for five or six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle or when user is rotated out.} The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.
WhirlpoolWATERSpecial358515100Single exc. userbe
106: If the target loses HP because of this attack, user loses 33% that much HP, rounded to the nearest integer, but not less than 1 HP (recoil). May paralyze the target.
Volt TackleELECTRICPhysical1201001510Single exc. userabe
107: While user is using this attack, user is unaffected by attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, and Twister. May paralyze the target.
BounceFLYINGPhysical8585530Single exc. userabehln
109: Lowers the target’s Special Attack by 2 stages if the target doesn’t have Oblivious, the target’s gender is different from the user’s, and neither is gender-unknown.
CaptivateNORMALStatus0100200All opposing Pokémonbce
10A: During effect, whenever an opposing Pokémon enters the battle, that Pokémon loses 1/(8*X) of its maximum HP, rounded down, but not less than 1 HP, where X is the type matchup of the Rock type against that Pokémon’s types.
Stealth RockROCKStatus0101200Opposing Pokémon's sidec
10B: May confuse the target. Additional effect won’t occur unless user is a Chatot and hasn’t transformed. (Considered an attack with an additional effect.)
ChatterFLYINGSpecial60100200Single exc. userbkn
10C:
If user is holding a Plate, this attack’s type depends on the item held.
JudgmentNORMALSpecial100100100Single exc. userbe
If user is holding a Drive, this attack’s type depends on the item held.
Techno BlastNORMALSpecial8510050Single exc. userbe
10D: If the target loses HP because of this attack, user loses half that much HP, rounded to the nearest integer, but not less than 1 HP (recoil).
Head SmashROCKPhysical1508050Single exc. userabe
10E: User faints as part of this attack’s use. The next time there is a Pokémon at the position the user had when it used this attack, it gains all HP and PP and stops being poisoned, burned, paralyzed, frozen, and asleep. Fails if there are no other unfainted non-Egg Pokémon not in battle with the same controller as the user (doesn’t cause fainting).
Lunar DancePSYCHICStatus0101100Userdo
10F: May lower the target’s Special Defense by 2 stages.
Seed FlareGRASSSpecial12085540Single exc. userbe
110: While user is using this attack, user is unaffected by attacks. Ignores effect of Protect and Detect by the target. If this attack is successful, attacks by other Pokémon this turn are not prevented by the target’s Protect or Detect effect.
Shadow ForceGHOSTPhysical12010050Single exc. useraeh
111: May burn the target. May make the target flinch.
Fire FangFIREPhysical65951510Single exc. userabe
112: May freeze the target. May make the target flinch.
Ice FangICEPhysical65951510Single exc. userabe
113: May paralyze the target. May make the target flinch.
Thunder FangELECTRICPhysical65951510Single exc. userabe
114: May raise user’s Special Attack by 1 stage.
Charge BeamELECTRICSpecial50901070Single exc. userbe
Fiery DanceFIRESpecial801001050Single exc. userbe
115: Raises user’s Attack and accuracy by 1 stage.
Hone ClawsDARKStatus0101150Userd
116: Each Pokémon in battle on the user’s side that isn’t rotated out avoids damaging attacks against it with a range of "all opposing Pokémon" or "all Pokémon except user" this turn. Effect remains even if user leaves the battle (except if the battle ends). This attack fails if user strikes last this turn. During effect, this attack fails for any Pokémon in battle on the user’s side. A variable, X, starts at 1, and resets to 1 if the last move called for the user is not Detect, Endure, Protect, Quick Guard, or Wide Guard as user uses this attack or if this attack fails, and is doubled each time this attack is successful. This attack has a 1/X chance of succeeding, or a 1/(2^32) chance if X is 256 or greater. Priority level 3.
Wide GuardROCKStatus0101100User's sided
117: User’s Defense stat and the target’s Defense stat become equal to the average of user’s and the target’s Defense stats, rounded down. User’s Special Defense stat and the target’s Special Defense stat become equal to the average of user’s and the target’s Special Defense stats, rounded down.
Guard SplitPSYCHICStatus0101100Single exc. userb
118: User’s Attack stat and the target’s Attack stat become equal to the average of user’s and the target’s Attack stats, rounded down. User’s Special Attack stat and the target’s Special Attack stat become equal to the average of user’s and the target’s Special Attack stats, rounded down.
Power SplitPSYCHICStatus0101100Single exc. userb
119: Effect lasts for five turns, including this turn. During effect, other effects that refer to a Pokémon’s Defense stat instead refer to its Special Defense stat, and vice versa, and effects, other than stat stages, that modify Defense in damage calculation are applied instead of those that modify Special Defense, and vice versa. Effect ends when any Pokémon in battle uses this move. Priority level -7.
Wonder RoomPSYCHICStatus0101100Both sidese
11A: The target’s Defense stat, the target’s Defense stat stage, and other effects that modify the target’s Defense stat are used in damage calculation for this attack.
PsyshockPSYCHICSpecial80100100Single exc. userbe
PsystrikePSYCHICSpecial100100100Single exc. userbe
Secret SwordFIGHTINGSpecial85100100Single exc. userbe
11B: Power is doubled if the target is poisoned.
VenoshockPOISONSpecial65100100Single exc. userbe
11C: Raises user’s Speed by 2 stages. If user’s Speed stat stage was changed by this effect, reduces user’s weight by 100 kg, but not to less than 0.1 kg, until user leaves the battle (this effect is cumulative).
AutotomizeSTEELStatus0101150Userd
11D: Effect lasts for three turns, including this turn. During effect, attacks against the target, other than one-hit KO attacks, can’t be evaded. During effect, the target is immune to damaging Ground-type attacks, and the target doesn’t receive the effect of Spikes and Toxic Spikes, and the target can switch out and run despite Arena Trap, even if the target doesn’t have Levitate (overridden by Ingrain, Iron Ball, and Smack Down). Effect ends when the target leaves the battle (except Baton Pass). Fails if the target is under the effect of Ingrain or Smack Down.
TelekinesisPSYCHICStatus0101150Single exc. userbcel
11E: Effect lasts for five turns, including this turn. During effect, effects from items held by Pokémon in battle are not applied. Effect ends when any Pokémon in battle uses this move. Priority level -7.
Magic RoomPSYCHICStatus0101100Both sidese
11F: Can hit the target even if it is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If this attack is successful and the target has Levitate, is a Flying type, or is under the effect of Bounce, Fly, Magnet Rise, or Telekinesis, the effect of Bounce, Fly, Magnet Rise, and Telekinesis ends for the target (if Fly and Bounce end this way, the target does nothing during its attack segment this turn), and if this move is not already in effect against the target, until the target leaves the battle, Ground-type attacks are effective against the target and the target is prevented from switching and running because of Arena Trap as though it didn’t have Levitate and as though its current type didn’t include Flying, and Telekinesis will fail against the target and Magnet Rise will fail for the target.
Smack DownROCKPhysical5010015100Single exc. userbe
120: Always causes a critical hit unless an effect prevents it from causing critical hits.
Storm ThrowFIGHTINGPhysical40100100Single exc. userabe
Frost BreathICESpecial409010100Single exc. userbe
121: If this attack is successful, each ally (of the target) adjacent to the target loses 1/16 of its maximum HP, but not less than 1 HP. (This attack is not considered an attack against any such ally.)
Flame BurstFIRESpecial70100150Single exc. userbe
122: Raises user’s Special Attack, Special Defense, and Speed by 1 stage.
Quiver DanceBUGStatus0101200Userd
123: If the user’s weight divided by the target’s weight, rounded down, is 5 or greater, this attack’s power is 120; else 100 if it’s 4; else 80 if it’s 3; else 60 if it’s 2; else 40.
Heavy SlamSTEELPhysical1100100Single exc. userabe
Heat CrashFIREPhysical1100100Single exc. userabe
124: This attack is ineffective against the target if the target doesn’t share a type with the user’s types.
SynchronoisePSYCHICSpecial70100150All exc. userbe
125: If the user’s Speed divided by the greater of 1 or the target’s Speed, rounded down, is 4 or greater, this attack’s power is 150; else 120 if it’s 3; else 80 if it’s 2; else 60 if it’s 1; else 40.
Electro BallELECTRICSpecial1100100Single exc. userbe
126: The target’s type becomes Water. Fails if the target is an Arceus and hasn’t transformed. (Doesn’t fail if the target is already a Water type.)
SoakWATERStatus0100200Single exc. userbce
127: May raise user’s Speed by 1 stage.
Flame ChargeFIREPhysical5010020100Single exc. userabe
128: May lower the target’s Special Defense by 2 stages.
Acid SprayPOISONSpecial4010020100Single exc. userbe
129: The target’s Attack stat and Attack stat stage are used as though they were the user’s in damage calculation.
Foul PlayDARKPhysical95100150Single exc. userabe
12A: The target’s Ability becomes Simple. Fails if the target actually has Multitype, Simple, or Truant.
Simple BeamNORMALStatus0100150Single exc. userbce
12B: The target’s Ability becomes the Ability the user actually has. Fails if the target actually has Multitype, Truant, or the same Ability as the user actually has, or if the user actually has Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.
EntrainmentNORMALStatus0100150Single exc. userbce
12C: The target takes its attack segment immediately after the user this turn, regardless of its attack’s priority level. Fails if the target struck before the user this turn, if the target entered the battle after the beginning of the turn, or if the target would already strike immediately after the user this turn.
After YouNORMALStatus0101150Single exc. userp
12D: If this attack is used (even if it isn’t successful), other Pokémon in battle that strike after the user and chose this move for use this turn take their attack segment immediately after the user this turn, in the same relative order. If this attack is used by a Pokémon that takes its attack segment this way, this attack’s power is doubled (effect is not cumulative). (An attack that can’t be used because it has zero PP is not considered "used", but an attack without a target is.)
RoundNORMALSpecial60100150Single exc. userbek
12E: Power is multiplied by the number of consecutive turns in which this move is used by a Pokémon (even if it wasn’t successful), including this turn and this use, but not more than 5. (An attack that can’t be used because it has zero PP is not considered "used", but an attack without a target is.)
Echoed VoiceNORMALSpecial40100150Single exc. userbek
12F: This attack ignores the target’s stat stages (both in accuracy checks and damage calculation).
Chip AwayNORMALPhysical70100200Single exc. userabe
Sacred SwordFIGHTINGPhysical90100200Single exc. userabe
130: If this attack is successful, resets all the target’s stat stages to zero.
Clear SmogPOISONSpecial50101150Single exc. userbe
131: This attack’s power rises by 20 times the total of all of the user’s current stat stages that are greater than 0.
Stored PowerPSYCHICSpecial20100100Single exc. userbe
132: Each Pokémon in battle on the user’s side that isn’t rotated out avoids attacks against it whose original priority level is greater than 0 this turn. Effect remains even if user leaves the battle (except if the battle ends). This attack fails if user strikes last this turn. During effect, this attack fails for any Pokémon in battle on the user’s side. A variable, X, starts at 1, and resets to 1 if the last move called for the user is not Detect, Endure, Protect, Quick Guard, or Wide Guard as user uses this attack or if this attack fails, and is doubled each time this attack is successful. This attack has a 1/X chance of succeeding, or a 1/(2^32) chance if X is 256 or greater. Priority level 3.
Quick GuardFIGHTINGStatus0101150User's sided
133: User swaps its position with that of the ally on the right of its side if user is on the left, or vice versa. Fails if there is no Pokémon at the former position, if that Pokémon’s controller isn’t the same as the user’s, if user is on the center of its side, or if there are no Pokémon in battle on the user’s side other than the user. Priority level 1.
Ally SwitchPSYCHICStatus0101150User
134: Lowers user’s Defense and Special Defense by 1 stage each and raises user’s Attack, Special Attack, and Speed by 2 stages each.
Shell SmashNORMALStatus0101150Userd
135: The target gains half of its maximum HP, rounded to the nearest integer.
Heal PulsePSYCHICStatus0101100Single exc. userbcno
136: Power is doubled if the target is poisoned, burned, paralyzed, frozen, or asleep.
HexGHOSTSpecial50100100Single exc. userbe
137: While user is using this attack, user is unaffected by attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, and Twister; the target is unaffected by such attacks until the target leaves the battle; this attack fails against user; and this attack fails against the target until the target leaves the battle. While user is using this attack, effects of moves and items can’t cause user to be replaced with a different Pokémon not in battle. While user is using this attack and until the target leaves the battle, effects of moves and items can’t cause the target to be replaced with a different Pokémon not in battle; the target can’t take any action not located within the Fight command; and the target skips its attack segment (the target won’t shift during its attack segment if that command was chosen). (In battles that allow forfeiting, the target can still use the "Run" command to forfeit the battle.) Effect ends when user leaves the battle. On the first attack segment of this attack’s use, fails if there is no target, if the target has a substitute, if the target is an ally of the user, or if the target is using Bounce, Dig, Dive, Fly, or Shadow Force. On the second attack segment of this attack’s use, this attack is ineffective against the target if the target is a Flying type, and doesn’t deal damage if the target leaves the battle or is rotated out (can still deal damage if the target faints and is revived again). Accuracy check is done only on the second attack segment of this attack’s use (still affected by Protect and Detect on the first attack segment).
Sky DropFLYINGPhysical60100100Single exc. userabehln
138: Raises user’s Speed by 2 stages and its Attack by 1 stage.
Shift GearSTEELStatus0101100Userd
139: In wild Pokémon battles, the battle ends if this attack is successful, the target and user each have at least 1 HP, and user’s level is greater than or equal to the target’s level. In Trainer battles, if this attack is successful and the target and user each have at least 1 HP, replaces the target with a random unfainted non-Egg Pokémon not in battle with the same controller as the target, unless there is no such Pokémon. Priority level -6.
Circle ThrowFIGHTINGPhysical6090100Single exc. userabe
Dragon TailDRAGONPhysical6090100Single exc. userabe
13A: If this attack is successful and the target is actually holding a Berry, that item is consumed.
IncinerateFIRESpecial30100150All opposing Pokémonbe
13B: The target takes its attack segment after all other Pokémon this turn, regardless of its attack’s priority level. Fails if the target struck before the user this turn or if the target entered the battle after the beginning of the turn.
QuashDARKStatus0100150Single exc. userbe
13C: Raises user’s Attack and Special Attack by 2 stages each if Sunny Day is in effect; otherwise 1 stage each.
GrowthNORMALStatus0101400Userd
13D: Power is doubled if user actually isn’t holding an item.
AcrobaticsFLYINGPhysical55100150Single exc. useraben
13E: User’s types become those of the target. Fails if user is an Arceus and hasn’t transformed. (Doesn’t fail if user’s types are the same as the target’s.)
Reflect TypeNORMALStatus0101150Single exc. userbp
13F: Power is doubled if a Pokémon fainted on the previous turn while it was in battle on the user’s side.
RetaliateNORMALPhysical7010050Single exc. userabe
140: Deals damage equal to user’s current HP. If this attack is successful, the user faints. Affected by type immunities.
Final GambitFIGHTINGSpecial110050Single exc. userab
141: Raises user’s Special Attack by 3 stages.
Tail GlowBUGStatus0101200Userd
142: Raises user’s Attack, Defense, and accuracy by 1 stage.
CoilPOISONStatus0101200Userd
143: If the target actually isn’t holding an item and the user actually is, the target receives the item the user is actually holding. Fails if user is actually holding a Mail.
BestowNORMALStatus0101150Single exc. userbe
144: If at least one ally of the user that strikes after the user has chosen Fire Pledge or Grass Pledge for use this turn (even if that attack’s target isn’t the target), and such a move wasn’t used by an ally of the user yet this turn, the next such ally in turn order takes its attack segment immediately after the user this turn and this attack does nothing. If this attack is used by a Pokémon that takes its attack segment this way, this attack’s power is tripled, and if this attack is successful, a rainbow appears on the user’s side if the previous attack was Fire Pledge, or a swamp appears on the target’s side if the previous attack was Grass Pledge.
Water PledgeWATERSpecial50100100Single exc. userbe
145: If at least one ally of the user that strikes after the user has chosen Water Pledge or Grass Pledge for use this turn (even if that attack’s target isn’t the target), and such a move wasn’t used by an ally of the user yet this turn, the next such ally in turn order takes its attack segment immediately after the user this turn and this attack does nothing. If this attack is used by a Pokémon that takes its attack segment this way, this attack’s power is tripled, and if this attack is successful, a rainbow appears on the user’s side if the previous attack was Water Pledge, or a sea of fire appears on the target’s side if the previous attack was Grass Pledge.
Fire PledgeFIRESpecial50100100Single exc. userbe
146: If at least one ally of the user that strikes after the user has chosen Water Pledge or Fire Pledge for use this turn (even if that attack’s target isn’t the target), and such a move wasn’t used by an ally of the user yet this turn, the next such ally in turn order takes its attack segment immediately after the user this turn and this attack does nothing. If this attack is used by a Pokémon that takes its attack segment this way, this attack’s power is tripled, and if this attack is successful, a swamp appears on the target’s side if the previous attack was Water Pledge, or a sea of fire appears on the target’s side if the previous attack was Fire Pledge.
Grass PledgeGRASSSpecial50100100Single exc. userbe
147: Raises user’s Attack and Special Attack by 1 stage.
Work UpNORMALStatus0101300Userd
148: Raises user’s Defense by 3 stages.
Cotton GuardGRASSStatus0101100Userd
149: May put the target to sleep. After this attack is used, if user is a Meloetta and hasn’t transformed, and if this attack was successful against at least one of its targets, it becomes the Pirouette Forme if it’s in Aria Forme, or vice versa (until user has transformed), and user reverts to Aria Forme when it has transformed or when it leaves the battle. (If it changes to a different form this way, its stats are recalculated and its types, but not Ability, change to conform to that form, except if user has transformed.)
Relic SongNORMALSpecial751001010All opposing Pokémonbek
14A: May lower the target’s Speed by 1 stage.
GlaciateICESpecial659510100All opposing Pokémonbe
14B: May paralyze the target.
Freeze ShockICEPhysical14090530Single exc. userbeh
14C: May burn the target.
Ice BurnICESpecial14090530Single exc. userbeh
14E: Lowers user’s Defense, Special Defense, and Speed by 1 stage if this attack is successful.
V-createFIREPhysical180955100Single exc. userabe
14F: Power is doubled if the last move used by a Pokémon this turn was Fusion Bolt, was successful, and wasn’t used by another move.
Fusion FlareFIRESpecial10010050Single exc. userbem
150: Power is doubled if the last move used by a Pokémon this turn was Fusion Flare, was successful, and wasn’t used by another move.
Fusion BoltELECTRICPhysical10010050Single exc. userbe
151: May confuse the target. This attack’s accuracy is 50 during Sunny Day. During Rain Dance, this attack can’t be evaded. Can hit the target even if it is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop.
HurricaneFLYINGSpecial120701030Single exc. userben