Pokémon Black Version and Pokémon White Version - List of Moves
This page lists and describes all the moves in Pokémon Black Version and Pokémon White Version, and their effects. Descriptions in braces were taken from the move list for Diamond and Pearl and may not reflect their current effects. Descriptions in brackets indicate effects that are uncertain. They may change as the exact effect of the move is better known.
View moves by name - View moves by effect
Name | Type | Category | Power | Accuracy | PP | Add'l Effect | Range | Flags |
---|---|---|---|---|---|---|---|---|
00: | ||||||||
Pound | NORMAL | Physical | 40 | 100 | 35 | 0 | Single exc. user | abe |
Mega Punch | NORMAL | Physical | 80 | 85 | 20 | 0 | Single exc. user | abej |
Scratch | NORMAL | Physical | 40 | 100 | 35 | 0 | Single exc. user | abe |
ViceGrip | NORMAL | Physical | 55 | 100 | 30 | 0 | Single exc. user | abe |
Cut | NORMAL | Physical | 50 | 95 | 30 | 0 | Single exc. user | abe |
Wing Attack | FLYING | Physical | 60 | 100 | 35 | 0 | Single exc. user | aben |
Slam | NORMAL | Physical | 80 | 75 | 20 | 0 | Single exc. user | abe |
Vine Whip | GRASS | Physical | 35 | 100 | 15 | 0 | Single exc. user | abe |
Mega Kick | NORMAL | Physical | 120 | 75 | 5 | 0 | Single exc. user | abe |
Horn Attack | NORMAL | Physical | 65 | 100 | 25 | 0 | Single exc. user | abe |
Tackle | NORMAL | Physical | 50 | 100 | 35 | 0 | Single exc. user | abe |
Water Gun | WATER | Special | 40 | 100 | 25 | 0 | Single exc. user | be |
Hydro Pump | WATER | Special | 120 | 80 | 5 | 0 | Single exc. user | be |
Peck | FLYING | Physical | 35 | 100 | 35 | 0 | Single exc. user | aben |
Drill Peck | FLYING | Physical | 80 | 100 | 20 | 0 | Single exc. user | aben |
Strength | NORMAL | Physical | 80 | 100 | 15 | 0 | Single exc. user | abe |
Rock Throw | ROCK | Physical | 50 | 90 | 15 | 0 | Single exc. user | be |
Egg Bomb | NORMAL | Physical | 100 | 75 | 10 | 0 | Single exc. user | be |
Megahorn | BUG | Physical | 120 | 85 | 10 | 0 | Single exc. user | abe |
Hyper Voice | NORMAL | Special | 90 | 100 | 10 | 0 | All opposing Pokémon | bek |
Dragon Claw | DRAGON | Physical | 80 | 100 | 15 | 0 | Single exc. user | abe |
Aqua Tail | WATER | Physical | 90 | 90 | 10 | 0 | Single exc. user | abe |
Seed Bomb | GRASS | Physical | 80 | 100 | 15 | 0 | Single exc. user | be |
X-Scissor | BUG | Physical | 80 | 100 | 15 | 0 | Single exc. user | abe |
Dragon Pulse | DRAGON | Special | 90 | 100 | 10 | 0 | Single exc. user | ben |
Power Gem | ROCK | Special | 70 | 100 | 20 | 0 | Single exc. user | be |
Power Whip | GRASS | Physical | 120 | 85 | 10 | 0 | Single exc. user | abe |
01: Puts the target to sleep. | ||||||||
Sing | NORMAL | Status | 0 | 55 | 15 | 0 | Single exc. user | bcek |
Sleep Powder | GRASS | Status | 0 | 75 | 15 | 0 | Single exc. user | bce |
Hypnosis | PSYCHIC | Status | 0 | 60 | 20 | 0 | Single exc. user | bce |
Lovely Kiss | NORMAL | Status | 0 | 75 | 10 | 0 | Single exc. user | bce |
Spore | GRASS | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
GrassWhistle | GRASS | Status | 0 | 55 | 15 | 0 | Single exc. user | bcek |
Dark Void | DARK | Status | 0 | 80 | 10 | 0 | All opposing Pokémon | bce |
02: May poison the target. | ||||||||
Poison Sting | POISON | Physical | 15 | 100 | 35 | 30 | Single exc. user | be |
Smog | POISON | Special | 20 | 70 | 20 | 40 | Single exc. user | be |
Sludge | POISON | Special | 65 | 100 | 20 | 30 | Single exc. user | be |
Sludge Bomb | POISON | Special | 90 | 100 | 10 | 30 | Single exc. user | be |
Poison Jab | POISON | Physical | 80 | 100 | 20 | 30 | Single exc. user | abe |
Gunk Shot | POISON | Physical | 120 | 70 | 5 | 30 | Single exc. user | be |
Sludge Wave | POISON | Special | 95 | 100 | 10 | 10 | All exc. user | be |
03: If the target loses HP because of this attack, user gains half that much HP, rounded to the nearest integer, but not less than 1 HP. | ||||||||
Absorb | GRASS | Special | 20 | 100 | 25 | 0 | Single exc. user | be |
Mega Drain | GRASS | Special | 40 | 100 | 15 | 0 | Single exc. user | be |
Leech Life | BUG | Physical | 20 | 100 | 15 | 0 | Single exc. user | abe |
Giga Drain | GRASS | Special | 75 | 100 | 10 | 0 | Single exc. user | be |
Drain Punch | FIGHTING | Physical | 75 | 100 | 10 | 0 | Single exc. user | abej |
Horn Leech | GRASS | Physical | 75 | 100 | 10 | 0 | Single exc. user | abe |
04: May burn the target. | ||||||||
Fire Punch | FIRE | Physical | 75 | 100 | 15 | 10 | Single exc. user | abej |
Ember | FIRE | Special | 40 | 100 | 25 | 10 | Single exc. user | be |
Flamethrower | FIRE | Special | 95 | 100 | 15 | 10 | Single exc. user | be |
Fire Blast | FIRE | Special | 120 | 85 | 5 | 10 | Single exc. user | be |
Heat Wave | FIRE | Special | 100 | 90 | 10 | 10 | All opposing Pokémon | be |
Lava Plume | FIRE | Special | 80 | 100 | 15 | 30 | All exc. user | be |
Scald | WATER | Special | 80 | 100 | 15 | 30 | Single exc. user | bem |
Inferno | FIRE | Special | 100 | 50 | 5 | 100 | Single exc. user | be |
Searing Shot | FIRE | Special | 100 | 100 | 5 | 30 | All exc. user | be |
Blue Flare | FIRE | Special | 130 | 85 | 5 | 20 | Single exc. user | be |
05: May freeze the target. | ||||||||
Ice Punch | ICE | Physical | 75 | 100 | 15 | 10 | Single exc. user | abej |
Ice Beam | ICE | Special | 95 | 100 | 10 | 10 | Single exc. user | be |
Powder Snow | ICE | Special | 40 | 100 | 25 | 10 | All opposing Pokémon | be |
06: May paralyze the target. | ||||||||
ThunderPunch | ELECTRIC | Physical | 75 | 100 | 15 | 10 | Single exc. user | abej |
Body Slam | NORMAL | Physical | 85 | 100 | 15 | 30 | Single exc. user | abe |
ThunderShock | ELECTRIC | Special | 40 | 100 | 30 | 10 | Single exc. user | be |
Thunderbolt | ELECTRIC | Special | 95 | 100 | 15 | 10 | Single exc. user | be |
Lick | GHOST | Physical | 20 | 100 | 30 | 30 | Single exc. user | abe |
Zap Cannon | ELECTRIC | Special | 120 | 50 | 5 | 100 | Single exc. user | be |
Spark | ELECTRIC | Physical | 65 | 100 | 20 | 30 | Single exc. user | abe |
DragonBreath | DRAGON | Special | 60 | 100 | 20 | 30 | Single exc. user | be |
Force Palm | FIGHTING | Physical | 60 | 100 | 10 | 30 | Single exc. user | abe |
Discharge | ELECTRIC | Special | 80 | 100 | 15 | 30 | All exc. user | be |
Bolt Strike | ELECTRIC | Physical | 130 | 85 | 5 | 20 | Single exc. user | abe |
07: User faints as part of this attack’s use, after damage calculation. | ||||||||
Selfdestruct | NORMAL | Physical | 200 | 100 | 5 | 0 | All exc. user | be |
Explosion | NORMAL | Physical | 250 | 100 | 5 | 0 | All exc. user | be |
08: Fails unless the target is asleep. If the target loses HP because of this attack, user gains half that much HP, rounded to the nearest integer, but not less than 1 HP. | ||||||||
Dream Eater | PSYCHIC | Special | 100 | 100 | 15 | 0 | Single exc. user | be |
09: [Uses against the target the last move the target used if it was not prevented from being used, was not used by another move, and has flag "e". [Fails if the affected move is Encore.]] | ||||||||
Mirror Move | FLYING | Status | 0 | 101 | 20 | 0 | Single exc. user | |
0A: Raises user’s Attack by 1 stage. | ||||||||
Meditate | PSYCHIC | Status | 0 | 101 | 40 | 0 | User | d |
Sharpen | NORMAL | Status | 0 | 101 | 30 | 0 | User | d |
Howl | NORMAL | Status | 0 | 101 | 40 | 0 | User | d |
0B: Raises user’s Defense by 1 stage. | ||||||||
Harden | NORMAL | Status | 0 | 101 | 30 | 0 | User | d |
Withdraw | WATER | Status | 0 | 101 | 40 | 0 | User | d |
10: Raises user’s evasiveness by 1 stage. | ||||||||
Double Team | NORMAL | Status | 0 | 101 | 15 | 0 | User | d |
11: | ||||||||
Swift | NORMAL | Special | 60 | 101 | 20 | 0 | All opposing Pokémon | be |
Faint Attack | DARK | Physical | 60 | 101 | 20 | 0 | Single exc. user | abe |
Shadow Punch | GHOST | Physical | 60 | 101 | 20 | 0 | Single exc. user | abej |
Aerial Ace | FLYING | Physical | 60 | 101 | 20 | 0 | Single exc. user | aben |
Magical Leaf | GRASS | Special | 60 | 101 | 20 | 0 | Single exc. user | be |
Shock Wave | ELECTRIC | Special | 60 | 101 | 20 | 0 | Single exc. user | be |
Aura Sphere | FIGHTING | Special | 90 | 101 | 20 | 0 | Single exc. user | ben |
Magnet Bomb | STEEL | Physical | 60 | 101 | 20 | 0 | Single exc. user | be |
12: Lowers the target’s Attack by 1 stage. | ||||||||
Growl | NORMAL | Status | 0 | 100 | 40 | 0 | All opposing Pokémon | bcek |
13: Lowers the target’s Defense by 1 stage. | ||||||||
Tail Whip | NORMAL | Status | 0 | 100 | 30 | 0 | All opposing Pokémon | bce |
Leer | NORMAL | Status | 0 | 100 | 30 | 0 | All opposing Pokémon | bce |
14: Lowers the target’s Speed by 1 stage. | ||||||||
String Shot | BUG | Status | 0 | 95 | 40 | 0 | All opposing Pokémon | bce |
Low Sweep | FIGHTING | Physical | 60 | 100 | 20 | 100 | Single exc. user | abe |
Electroweb | ELECTRIC | Special | 55 | 95 | 15 | 100 | All opposing Pokémon | be |
17: Lowers the target’s accuracy by 1 stage. | ||||||||
Sand-Attack | GROUND | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
SmokeScreen | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
Kinesis | PSYCHIC | Status | 0 | 80 | 15 | 0 | Single exc. user | bce |
Flash | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
18: Lowers the target’s evasiveness by 1 stage. | ||||||||
Sweet Scent | NORMAL | Status | 0 | 100 | 20 | 0 | All opposing Pokémon | bce |
19: Resets all stat stages on each Pokémon in battle that isn’t rotated out to zero. | ||||||||
Haze | ICE | Status | 0 | 101 | 30 | 0 | Both sides | |
1A: {If this attack is successful and isn’t already in effect, the effect begins and X is set to 0. During effect, user uses this attack during each of its attack segments and can’t take any other action, and whenever the user is damaged by an attack by another Pokémon, the HP lost by the user because of that attack is added to X. At user’s second attack segment after this one, deals X times 2 damage to the} Pokémon at the last known position {of the last Pokémon (other than the user) that damaged the user with an attack during this attack’s effect, or if there is no such Pokémon, to one of the opposing Pokémon chosen at random, and this effect ends. Not affected by type immunities. Returned attack is considered an attack by the user. If, during effect, user is prevented from using this attack or leaves the battle,, or when user falls asleep or becomes frozen, effect ends without returning an attack.} Priority level 1. | ||||||||
Bide | NORMAL | Physical | 1 | 101 | 10 | 0 | User | ab |
1B: If this attack is successful and isn’t already in effect, the effect begins. Effect lasts two or three attack segments, including the attack segment the effect began. During effect, user uses this attack during each of its attack segments and can’t take any other action. At the end of the last attack segment of the effect, user becomes confused unless it’s already confused, and effect ends. If this effect lasts three attack segments, effect ends without causing confusion during the second attack segment of the effect if this attack isn’t successful against the target or if user is prevented from using this attack. Effect ends without causing confusion when user leaves the battle or if user is asleep as a new turn begins during effect. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion). | ||||||||
Thrash | NORMAL | Physical | 120 | 100 | 10 | 0 | Random opposing Pokémon | abe |
Petal Dance | GRASS | Special | 120 | 100 | 10 | 0 | Random opposing Pokémon | abe |
Outrage | DRAGON | Physical | 120 | 100 | 10 | 0 | Random opposing Pokémon | abe |
1C: In wild Pokémon battles, the battle ends, and this attack fails if user’s level is less than the target’s level. In Trainer battles, replaces the target with a random unfainted non-Egg Pokémon not in battle with the same controller as the target, and this attack fails if there is no such Pokémon. Priority level -6. | ||||||||
Whirlwind | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bcep |
Roar | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bcekp |
1D: Multi-hit attack. Attacks two to five times in a row. 35% chance for two or three times; 15% chance for four or five times. | ||||||||
DoubleSlap | NORMAL | Physical | 15 | 85 | 10 | 0 | Single exc. user | abe |
Comet Punch | NORMAL | Physical | 18 | 85 | 15 | 0 | Single exc. user | abej |
Fury Attack | NORMAL | Physical | 15 | 85 | 20 | 0 | Single exc. user | abe |
Pin Missile | BUG | Physical | 14 | 85 | 20 | 0 | Single exc. user | be |
Spike Cannon | NORMAL | Physical | 20 | 100 | 15 | 0 | Single exc. user | be |
Barrage | NORMAL | Physical | 15 | 85 | 20 | 0 | Single exc. user | be |
Fury Swipes | NORMAL | Physical | 18 | 80 | 15 | 0 | Single exc. user | abe |
Bone Rush | GROUND | Physical | 25 | 90 | 10 | 0 | Single exc. user | be |
Arm Thrust | FIGHTING | Physical | 15 | 100 | 20 | 0 | Single exc. user | abe |
Bullet Seed | GRASS | Physical | 25 | 100 | 30 | 0 | Single exc. user | be |
Icicle Spear | ICE | Physical | 25 | 100 | 30 | 0 | Single exc. user | be |
Rock Blast | ROCK | Physical | 25 | 90 | 10 | 0 | Single exc. user | be |
Tail Slap | NORMAL | Physical | 25 | 85 | 10 | 0 | Single exc. user | abe |
1E: User’s types become the original type of one of the user’s moves, except this move, chosen at random. Fails if user is an Arceus and hasn’t transformed or if each of user’s moves, except this move, is of either type of the user, since it chooses a type other than one of user’s types. | ||||||||
Conversion | NORMAL | Status | 0 | 101 | 30 | 0 | User | d |
1F: May make the target flinch. | ||||||||
Rolling Kick | FIGHTING | Physical | 60 | 85 | 15 | 30 | Single exc. user | abe |
Headbutt | NORMAL | Physical | 70 | 100 | 15 | 30 | Single exc. user | abe |
Bite | DARK | Physical | 60 | 100 | 25 | 30 | Single exc. user | abe |
Bone Club | GROUND | Physical | 65 | 85 | 20 | 10 | Single exc. user | be |
Waterfall | WATER | Physical | 80 | 100 | 15 | 20 | Single exc. user | abe |
Rock Slide | ROCK | Physical | 75 | 90 | 10 | 30 | All opposing Pokémon | be |
Hyper Fang | NORMAL | Physical | 80 | 90 | 15 | 10 | Single exc. user | abe |
Needle Arm | GRASS | Physical | 60 | 100 | 15 | 30 | Single exc. user | abe |
Astonish | GHOST | Physical | 30 | 100 | 15 | 30 | Single exc. user | abe |
Extrasensory | PSYCHIC | Special | 80 | 100 | 30 | 10 | Single exc. user | be |
Dark Pulse | DARK | Special | 80 | 100 | 15 | 20 | Single exc. user | ben |
Air Slash | FLYING | Special | 75 | 95 | 20 | 30 | Single exc. user | ben |
Dragon Rush | DRAGON | Physical | 100 | 75 | 10 | 20 | Single exc. user | abe |
Zen Headbutt | PSYCHIC | Physical | 80 | 90 | 15 | 20 | Single exc. user | abe |
Iron Head | STEEL | Physical | 80 | 100 | 15 | 30 | Single exc. user | abe |
Heart Stamp | PSYCHIC | Physical | 60 | 100 | 25 | 30 | Single exc. user | abe |
Icicle Crash | ICE | Physical | 85 | 90 | 10 | 30 | Single exc. user | be |
20: User gains half of its maximum HP, rounded to the nearest integer. | ||||||||
Recover | NORMAL | Status | 0 | 101 | 10 | 0 | User | do |
Softboiled | NORMAL | Status | 0 | 101 | 10 | 0 | User | do |
Milk Drink | NORMAL | Status | 0 | 101 | 10 | 0 | User | do |
Slack Off | NORMAL | Status | 0 | 101 | 10 | 0 | User | do |
Heal Order | BUG | Status | 0 | 101 | 10 | 0 | User | do |
21: Badly poisons the target. | ||||||||
Toxic | POISON | Status | 0 | 90 | 10 | 0 | Single exc. user | bce |
22: In battles in which Exp. Points can be gained, if this attack is successful and the user is controlled by the player, an amount equal to five times the user’s current level (during attack’s use) is added to the money to be obtained when the player wins the battle, up to 99,999. (Not obtained if running occurred in the battle.) | ||||||||
Pay Day | NORMAL | Physical | 40 | 100 | 20 | 0 | Single exc. user | be |
23: Effect lasts for five turns, including this turn. During effect, damage from special attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved [in Single Battles and Rotation Battles], or multiplied by 2703/4096 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Light Screen | PSYCHIC | Status | 0 | 101 | 30 | 0 | User's side | d |
24: May either burn, freeze, or paralyze the target. | ||||||||
Tri Attack | NORMAL | Special | 80 | 100 | 10 | 20 | Single exc. user | be |
25: {User gains all HP; user sleeps with a sleep count of 3, even if user is poisoned, burned, paralyzed, or frozen. Fails if user’s HP is full, if user is already asleep, or if user can’t fall asleep.} | ||||||||
Rest | PSYCHIC | Status | 0 | 101 | 10 | 0 | User | do |
26: One-hit KO. Deals damage to the target equal to the target’s maximum HP or if the target has a substitute, the substitute’s life points. Fails if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack. | ||||||||
Guillotine | NORMAL | Physical | 1 | 30 | 5 | 0 | Single exc. user | abe |
Horn Drill | NORMAL | Physical | 1 | 30 | 5 | 0 | Single exc. user | abe |
Fissure | GROUND | Physical | 1 | 30 | 5 | 0 | Single exc. user | be |
Sheer Cold | ICE | Special | 1 | 30 | 5 | 0 | Single exc. user | be |
27: Good chance for a critical hit. | ||||||||
Razor Wind | NORMAL | Special | 80 | 100 | 10 | 0 | All opposing Pokémon | beh |
28: Deals damage to the target equal to half of the target’s current HP, but not less than 1. Affected by type immunities. | ||||||||
Super Fang | NORMAL | Physical | 1 | 90 | 10 | 0 | Single exc. user | abe |
29: Deals 40 damage to the target. Affected by type immunities. | ||||||||
Dragon Rage | DRAGON | Special | 1 | 100 | 10 | 0 | Single exc. user | be |
2A: Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for five or six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle or when user is rotated out. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect. | ||||||||
Bind | NORMAL | Physical | 15 | 85 | 20 | 100 | Single exc. user | abe |
Wrap | NORMAL | Physical | 15 | 90 | 20 | 100 | Single exc. user | abe |
Fire Spin | FIRE | Special | 35 | 85 | 15 | 100 | Single exc. user | be |
Clamp | WATER | Physical | 35 | 85 | 15 | 100 | Single exc. user | abe |
Sand Tomb | GROUND | Physical | 35 | 85 | 15 | 100 | Single exc. user | be |
Magma Storm | FIRE | Special | 120 | 75 | 5 | 100 | Single exc. user | be |
2B: Good chance for a critical hit. | ||||||||
Karate Chop | FIGHTING | Physical | 50 | 100 | 25 | 0 | Single exc. user | abe |
Razor Leaf | GRASS | Physical | 55 | 95 | 25 | 0 | All opposing Pokémon | be |
Crabhammer | WATER | Physical | 90 | 90 | 10 | 0 | Single exc. user | abe |
Slash | NORMAL | Physical | 70 | 100 | 20 | 0 | Single exc. user | abe |
Aeroblast | FLYING | Special | 100 | 95 | 5 | 0 | Single exc. user | ben |
Cross Chop | FIGHTING | Physical | 100 | 80 | 5 | 0 | Single exc. user | abe |
Air Cutter | FLYING | Special | 55 | 95 | 25 | 0 | All opposing Pokémon | be |
Leaf Blade | GRASS | Physical | 90 | 100 | 15 | 0 | Single exc. user | abe |
Night Slash | DARK | Physical | 70 | 100 | 15 | 0 | Single exc. user | abe |
Shadow Claw | GHOST | Physical | 70 | 100 | 15 | 0 | Single exc. user | abe |
Psycho Cut | PSYCHIC | Physical | 70 | 100 | 20 | 0 | Single exc. user | be |
Stone Edge | ROCK | Physical | 100 | 80 | 5 | 0 | Single exc. user | be |
Attack Order | BUG | Physical | 90 | 100 | 15 | 0 | Single exc. user | be |
Spacial Rend | DRAGON | Special | 100 | 95 | 5 | 0 | Single exc. user | be |
Drill Run | GROUND | Physical | 80 | 95 | 10 | 0 | Single exc. user | abe |
2C: Attacks twice in a row. | ||||||||
Double Kick | FIGHTING | Physical | 30 | 100 | 30 | 0 | Single exc. user | abe |
Bonemerang | GROUND | Physical | 50 | 90 | 10 | 0 | Single exc. user | be |
Double Hit | NORMAL | Physical | 35 | 90 | 10 | 0 | Single exc. user | abe |
Dual Chop | DRAGON | Physical | 40 | 90 | 15 | 0 | Single exc. user | abe |
Gear Grind | STEEL | Physical | 50 | 85 | 15 | 0 | Single exc. user | abe |
2D: If the target avoids this attack or this attack becomes ineffective, user loses half of its maximum HP, but not less than 1 HP (not considered recoil). | ||||||||
Jump Kick | FIGHTING | Physical | 100 | 95 | 10 | 0 | Single exc. user | abel |
Hi Jump Kick | FIGHTING | Physical | 130 | 90 | 10 | 0 | Single exc. user | abel |
2E: For five turns, including this turn, for each Pokémon in battle on the user’s side, attacks and Abilities by other Pokémon can’t lower that Pokémon’s stat stages. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Mist | ICE | Status | 0 | 101 | 30 | 0 | User's side | d |
2F: During effect, attacks by the user have a heightened chance for a critical hit. Effect ends when user leaves the battle (except Baton Pass). | ||||||||
Focus Energy | NORMAL | Status | 0 | 101 | 30 | 0 | User | d |
30: If the target loses HP because of this attack, user loses 1/4 that much HP, rounded to the nearest integer, but not less than 1 HP (recoil). | ||||||||
Take Down | NORMAL | Physical | 90 | 85 | 20 | 0 | Single exc. user | abe |
Submission | FIGHTING | Physical | 80 | 80 | 25 | 0 | Single exc. user | abe |
Wild Charge | ELECTRIC | Physical | 90 | 100 | 15 | 0 | Single exc. user | abe |
Head Charge | NORMAL | Physical | 120 | 100 | 15 | 0 | Single exc. user | abe |
31: Confuses the target. | ||||||||
Supersonic | NORMAL | Status | 0 | 55 | 20 | 0 | Single exc. user | bcek |
Confuse Ray | GHOST | Status | 0 | 100 | 10 | 0 | Single exc. user | bce |
Sweet Kiss | NORMAL | Status | 0 | 75 | 10 | 0 | Single exc. user | bce |
32: Raises user’s Attack by 2 stages. | ||||||||
Swords Dance | NORMAL | Status | 0 | 101 | 30 | 0 | User | d |
33: Raises user’s Defense by 2 stages. | ||||||||
Barrier | PSYCHIC | Status | 0 | 101 | 30 | 0 | User | d |
Acid Armor | POISON | Status | 0 | 101 | 40 | 0 | User | d |
Iron Defense | STEEL | Status | 0 | 101 | 15 | 0 | User | d |
34: Raises user’s Speed by 2 stages. | ||||||||
Agility | PSYCHIC | Status | 0 | 101 | 30 | 0 | User | d |
Rock Polish | ROCK | Status | 0 | 101 | 20 | 0 | User | d |
35: Raises user’s Special Attack by 2 stages. | ||||||||
Nasty Plot | DARK | Status | 0 | 101 | 20 | 0 | User | d |
36: Raises user’s Special Defense by 2 stages. | ||||||||
Amnesia | PSYCHIC | Status | 0 | 101 | 20 | 0 | User | d |
39: User’s Defense, Special Attack, Special Defense, Speed, and Attack stats; gender; types; moves; weight; and stat stages become those of the target (even if those values are the same), and the Ability the user actually has becomes the Ability the target actually has (even if those values are the same). (User is considered to have transformed. Species is not copied.) Moves copied have 5 PP and a maximum PP of no more than 5. Fails if user or the target has transformed or is under the effect of Illusion. | ||||||||
Transform | NORMAL | Status | 0 | 101 | 10 | 0 | Single exc. user | |
3A: Lowers the target’s Attack by 2 stages. | ||||||||
Charm | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
FeatherDance | FLYING | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
3B: Lowers the target’s Defense by 2 stages. | ||||||||
Screech | NORMAL | Status | 0 | 85 | 40 | 0 | Single exc. user | bcek |
3C: Lowers the target’s Speed by 2 stages. | ||||||||
Cotton Spore | GRASS | Status | 0 | 100 | 40 | 0 | Single exc. user | bce |
Scary Face | NORMAL | Status | 0 | 100 | 10 | 0 | Single exc. user | bce |
3E: Lowers the target’s Special Defense by 2 stages. | ||||||||
Fake Tears | DARK | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
Metal Sound | STEEL | Status | 0 | 85 | 40 | 0 | Single exc. user | bcek |
41: Effect lasts for five turns, including this turn. During effect, damage from physical attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved [in Single Battles and Rotation Battles], or multiplied by 2703/4096 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Reflect | PSYCHIC | Status | 0 | 101 | 20 | 0 | User's side | d |
42: Poisons the target. | ||||||||
PoisonPowder | POISON | Status | 0 | 75 | 35 | 0 | Single exc. user | bce |
Poison Gas | POISON | Status | 0 | 80 | 40 | 0 | All opposing Pokémon | bce |
43: Paralyzes the target. | ||||||||
Stun Spore | GRASS | Status | 0 | 75 | 30 | 0 | Single exc. user | bce |
Thunder Wave | ELECTRIC | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
Glare | NORMAL | Status | 0 | 90 | 30 | 0 | Single exc. user | bce |
44: May lower the target’s Attack by 1 stage. | ||||||||
Aurora Beam | ICE | Special | 65 | 100 | 20 | 10 | Single exc. user | be |
45: May lower the target’s Defense by 1 stage. | ||||||||
Iron Tail | STEEL | Physical | 100 | 75 | 15 | 30 | Single exc. user | abe |
Crunch | DARK | Physical | 80 | 100 | 15 | 20 | Single exc. user | abe |
Rock Smash | FIGHTING | Physical | 40 | 100 | 15 | 50 | Single exc. user | abe |
Crush Claw | NORMAL | Physical | 75 | 95 | 10 | 50 | Single exc. user | abe |
Razor Shell | WATER | Physical | 75 | 95 | 10 | 50 | Single exc. user | abe |
46: May lower the target’s Speed by 1 stage. | ||||||||
BubbleBeam | WATER | Special | 65 | 100 | 20 | 10 | Single exc. user | be |
Constrict | NORMAL | Physical | 10 | 100 | 35 | 10 | Single exc. user | abe |
Bubble | WATER | Special | 20 | 100 | 30 | 10 | All opposing Pokémon | be |
Icy Wind | ICE | Special | 55 | 95 | 15 | 100 | All opposing Pokémon | be |
Rock Tomb | ROCK | Physical | 50 | 80 | 10 | 100 | Single exc. user | be |
Mud Shot | GROUND | Special | 55 | 95 | 15 | 100 | Single exc. user | be |
Bulldoze | GROUND | Physical | 60 | 100 | 20 | 100 | All exc. user | be |
47: May lower the target’s Special Attack by 1 stage. | ||||||||
Mist Ball | PSYCHIC | Special | 70 | 100 | 5 | 50 | Single exc. user | be |
Struggle Bug | BUG | Special | 30 | 100 | 20 | 100 | All opposing Pokémon | be |
Snarl | DARK | Special | 55 | 95 | 15 | 100 | All opposing Pokémon | bek |
48: May lower the target’s Special Defense by 1 stage. | ||||||||
Acid | POISON | Special | 40 | 100 | 30 | 10 | All opposing Pokémon | be |
Psychic | PSYCHIC | Special | 90 | 100 | 10 | 10 | Single exc. user | be |
Shadow Ball | GHOST | Special | 80 | 100 | 15 | 20 | Single exc. user | be |
Luster Purge | PSYCHIC | Special | 70 | 100 | 5 | 50 | Single exc. user | be |
Bug Buzz | BUG | Special | 90 | 100 | 10 | 10 | Single exc. user | bek |
Focus Blast | FIGHTING | Special | 120 | 70 | 5 | 10 | Single exc. user | be |
Energy Ball | GRASS | Special | 80 | 100 | 10 | 10 | Single exc. user | be |
Earth Power | GROUND | Special | 90 | 100 | 10 | 10 | Single exc. user | be |
Flash Cannon | STEEL | Special | 80 | 100 | 10 | 10 | Single exc. user | be |
49: May lower the target’s accuracy by 1 stage. | ||||||||
Mud-Slap | GROUND | Special | 20 | 100 | 10 | 100 | Single exc. user | be |
Octazooka | WATER | Special | 65 | 85 | 10 | 50 | Single exc. user | be |
Muddy Water | WATER | Special | 95 | 85 | 10 | 30 | All opposing Pokémon | be |
Mud Bomb | GROUND | Special | 65 | 85 | 10 | 30 | Single exc. user | be |
Mirror Shot | STEEL | Special | 65 | 85 | 10 | 30 | Single exc. user | be |
Leaf Tornado | GRASS | Special | 65 | 90 | 10 | 50 | Single exc. user | be |
Night Daze | DARK | Special | 85 | 95 | 10 | 40 | Single exc. user | be |
4B: Good chance for a critical hit. May make the target flinch. | ||||||||
Sky Attack | FLYING | Physical | 140 | 90 | 5 | 30 | Single exc. user | behn |
4C: May confuse the target. | ||||||||
Psybeam | PSYCHIC | Special | 65 | 100 | 20 | 10 | Single exc. user | be |
Confusion | PSYCHIC | Special | 50 | 100 | 25 | 10 | Single exc. user | be |
Dizzy Punch | NORMAL | Physical | 70 | 100 | 10 | 20 | Single exc. user | abej |
DynamicPunch | FIGHTING | Physical | 100 | 50 | 5 | 100 | Single exc. user | abej |
Signal Beam | BUG | Special | 75 | 100 | 15 | 10 | Single exc. user | be |
Water Pulse | WATER | Special | 60 | 100 | 20 | 20 | Single exc. user | ben |
Rock Climb | NORMAL | Physical | 90 | 85 | 20 | 20 | Single exc. user | abe |
4D: Attacks twice in a row. May poison the target. (The additional effect is checked for each hit.) | ||||||||
Twineedle | BUG | Physical | 25 | 100 | 20 | 20 | Single exc. user | be |
4E: Priority level -1. | ||||||||
Vital Throw | FIGHTING | Physical | 70 | 101 | 10 | 0 | Single exc. user | abe |
4F: Creates a substitute using 1/4 of user’s maximum HP. Effect ends when user leaves the battle (except Baton Pass). | ||||||||
Substitute | NORMAL | Status | 0 | 101 | 10 | 0 | User | d |
50: | ||||||||
Hyper Beam | NORMAL | Special | 150 | 90 | 5 | 0 | Single exc. user | bei |
Blast Burn | FIRE | Special | 150 | 90 | 5 | 0 | Single exc. user | bei |
Hydro Cannon | WATER | Special | 150 | 90 | 5 | 0 | Single exc. user | bei |
Frenzy Plant | GRASS | Special | 150 | 90 | 5 | 0 | Single exc. user | bei |
Giga Impact | NORMAL | Physical | 150 | 90 | 5 | 0 | Single exc. user | abei |
Rock Wrecker | ROCK | Physical | 150 | 90 | 5 | 0 | Single exc. user | bei |
Roar of Time | DRAGON | Special | 150 | 90 | 5 | 0 | Single exc. user | bei |
51: {If this attack is successful and isn’t already in effect, the effect begins. During effect, whenever user loses HP because of an attack by another Pokémon (as well as Doom Desire and Future Sight), user’s Attack rises by 1 stage. Effect ends when user doesn’t choose this move for use or when user leaves the battle.} | ||||||||
Rage | NORMAL | Physical | 20 | 100 | 20 | 0 | Single exc. user | abe |
52: Copies last move used by the target. That move replaces this move. The copied move has its current PP and maximum PP set to the move’s original maximum PP. Fails if there is no such move or that move is Chatter, Mimic, Sketch, Struggle, Transform, or any move user knows. [Fails if user has transformed.] | ||||||||
Mimic | NORMAL | Status | 0 | 101 | 10 | 0 | Single exc. user | bp |
53: Uses a random move other than the following: After You, Assist, Bestow, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Freeze Shock, Helping Hand, Ice Burn, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Protect, Quash, Quick Guard, Rage Powder, Relic Song, Secret Sword, Sketch, Sleep Talk, Snarl, Snatch, Snore, Struggle, Switcheroo, Techno Blast, Thief, Transform, Trick, V-create, or Wide Guard. | ||||||||
Metronome | NORMAL | Status | 0 | 101 | 10 | 0 | User | |
54: During effect, at the end of each turn, if there is a Pokémon at the position the user had when the effect began (even if the target is not adjacent to that Pokémon), the target loses 1/8 of its maximum HP, but not less than 1 HP, and if the target loses HP this way, the Pokémon at that position gains HP lost by the target this way. Effect ends when the target leaves the battle (except Baton Pass). Fails if the target is a Grass type. | ||||||||
Leech Seed | GRASS | Status | 0 | 90 | 10 | 0 | Single exc. user | bce |
55: Does nothing. | ||||||||
Splash | NORMAL | Status | 0 | 101 | 40 | 0 | User | l |
56: Effect lasts for four turns, or if the user strikes after the target, five turns, including this turn. During effect, the last move used by the target when the effect began can’t be used or chosen for use by the target. Fails if the target doesn’t have that move. During effect, this attack fails against the target. Effect ends when the target leaves the battle. | ||||||||
Disable | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bcep |
57: Deals damage to the target equal to user’s level. Affected by type immunities. | ||||||||
Seismic Toss | FIGHTING | Physical | 1 | 100 | 20 | 0 | Single exc. user | abe |
Night Shade | GHOST | Special | 1 | 100 | 15 | 0 | Single exc. user | be |
58: Deals damage to the target equal to (user’s level) * (N + 50) / 100, rounded down, but not less than 1, where N is a random integer from 0 through 100. Affected by type immunities. | ||||||||
Psywave | PSYCHIC | Special | 1 | 80 | 15 | 0 | Single exc. user | be |
59: If user was damaged by one or more physical attacks by an opposing Pokémon this turn, deals X times 2 damage to the Pokémon at the position that the user of the last such attack had when that attack was used (or to a random opposing Pokémon this attack could target if there is no such Pokémon), where X is the amount of HP lost by this attack’s user because of that attack; or if X is 0, deals damage as normal to that Pokémon (and can cause a critical hit). (Will be avoided if that Pokémon can’t be reached.) Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. Priority level -5. | ||||||||
Counter | FIGHTING | Physical | 1 | 100 | 20 | 0 | No particular target | ab |
5A: Effect lasts for three turns, or if the user strikes after the target, four turns, including this turn. During effect, the target, during each of its attack segments, uses the last move it used before the effect began, [with no particular target], and the target can’t choose the other moves it has for use. This attack fails if there is no affected move; the affected move is Encore, Mimic, Mirror Move, Sketch, or Transform; if the target doesn’t have affected move; or if affected move has zero PP. During effect, this attack fails against the target. Effect ends when the target leaves the battle. At the end of each turn, if affected move has zero PP, effect ends. | ||||||||
Encore | NORMAL | Status | 0 | 100 | 5 | 0 | Single exc. user | bcep |
5B: User’s HP and the target’s HP become equal to the average of user’s and the target’s current HP, rounded down, and are adjusted so that they don’t exceed their maximum HP. Not affected by type immunities. | ||||||||
Pain Split | NORMAL | Status | 0 | 101 | 20 | 0 | Single exc. user | be |
5C: May make the target flinch. Fails unless user is asleep. | ||||||||
Snore | NORMAL | Special | 40 | 100 | 15 | 30 | Single exc. user | bek |
5D: User’s types change to a random type that the type of the last attack [the target used against the user] is "not very effective" or ineffective against. {Fails if there is no such attack or type. Uses determined type of the attack. Doesn’t choose either of the user’s types..} | ||||||||
Conversion 2 | NORMAL | Status | 0 | 101 | 30 | 0 | Single exc. user | p |
5E: For two turns, including this turn, attacks by the user against the target can’t be evaded and are not avoided by the target because it is using or is under the effect of a two-turn attack. (Includes attack returned from Doom Desire and Future Sight, and all hits of multi-hit attacks, including Triple Kick.) Effect ends when user or the target leaves the battle or when the target is rotated out. (This effect is suspended while user is rotated out.) During effect, this attack fails for the user. | ||||||||
Mind Reader | NORMAL | Status | 0 | 101 | 5 | 0 | Single exc. user | be |
Lock-On | NORMAL | Status | 0 | 101 | 5 | 0 | Single exc. user | be |
5F: Permanently copies the last move used by the target. That move replaces this move even after the battle ends or the user leaves the battle. Doesn’t copy Chatter, Sketch, Struggle, or any move user knows. Fails if user has transformed. The copied move has its current PP and maximum PP set to the move’s original maximum PP. | ||||||||
Sketch | NORMAL | Status | 0 | 101 | 1 | 0 | Single exc. user | p |
61: Uses one of the user’s moves, at random. Fails unless user is asleep. Doesn’t choose the following: Assist, Bide, Chatter, Copycat, Focus Punch, Me First, Metronome, Mimic, Mirror Move, Nature Power, Sketch, Sleep Talk, Struggle, Uproar, or any two-turn move. (Can choose and use a move with zero PP.) No PP is spent for the move used. | ||||||||
Sleep Talk | NORMAL | Status | 0 | 101 | 10 | 0 | User | |
62: Until user’s next attack segment, if an attack by an opposing Pokémon against the user causes the user to faint, that opposing Pokémon also faints if that Pokémon is still in battle. Effect ends when user leaves the battle. (Excludes attack returned from Doom Desire and Future Sight.) | ||||||||
Destiny Bond | GHOST | Status | 0 | 101 | 5 | 0 | User | p |
63: This attack’s power is 200 if N is less than 2, 150 if N is 2 through 4, 100 if N is 5 through 9, 80 if N is 10 through 16, 40 if N is 17 through 32, or 20 if N is 33 or greater, where N is equal to (user’s current HP * 48 / user’s maximum HP), rounded down. | ||||||||
Flail | NORMAL | Physical | 1 | 100 | 15 | 0 | Single exc. user | abe |
Reversal | FIGHTING | Physical | 1 | 100 | 15 | 0 | Single exc. user | abe |
64: Lowers PP of last move used by the target by 4. Fails if that move has zero PP, if the target doesn’t have that move, or if there is no such move. | ||||||||
Spite | GHOST | Status | 0 | 100 | 10 | 0 | Single exc. user | bcep |
65: If this attack’s damage would reduce the target’s HP to less than 1, it reduces it to 1 instead. (This attack doesn’t fail if 0 damage would be dealt this way.) | ||||||||
False Swipe | NORMAL | Physical | 40 | 100 | 40 | 0 | Single exc. user | abe |
66: Each Pokémon (both in battle and not in battle) on the user’s side stops being poisoned, burned, paralyzed, frozen, and asleep. | ||||||||
Heal Bell | NORMAL | Status | 0 | 101 | 5 | 0 | User and allies | dk |
Aromatherapy | GRASS | Status | 0 | 101 | 5 | 0 | User and allies | d |
67: | ||||||||
Priority level 1. | ||||||||
Quick Attack | NORMAL | Physical | 40 | 100 | 30 | 0 | Single exc. user | abe |
Mach Punch | FIGHTING | Physical | 40 | 100 | 30 | 0 | Single exc. user | abej |
Vacuum Wave | FIGHTING | Special | 40 | 100 | 30 | 0 | Single exc. user | be |
Bullet Punch | STEEL | Physical | 40 | 100 | 30 | 0 | Single exc. user | abej |
Ice Shard | ICE | Physical | 40 | 100 | 30 | 0 | Single exc. user | be |
Shadow Sneak | GHOST | Physical | 40 | 100 | 30 | 0 | Single exc. user | abe |
Aqua Jet | WATER | Physical | 40 | 100 | 20 | 0 | Single exc. user | abe |
Priority level 2. | ||||||||
ExtremeSpeed | NORMAL | Physical | 80 | 100 | 5 | 0 | Single exc. user | abe |
68: { Hits three times. Stops if the target avoids the hit. This attack’s power is multiplied by 2 for the second hit and by 3 for the third hit.} | ||||||||
Triple Kick | FIGHTING | Physical | 10 | 90 | 10 | 0 | Single exc. user | abe |
69: After this attack is used, if this attack was successful and user has at least 1 HP, user receives the item the target is actually holding (even if the target has zero HP) if user actually isn’t holding any items and unless the target is one of the player’s Pokémon in a wild Pokémon battle and the user isn’t. | ||||||||
Thief | DARK | Physical | 40 | 100 | 10 | 0 | Single exc. user | abe |
Covet | NORMAL | Physical | 60 | 100 | 40 | 0 | Single exc. user | abe |
6A: During effect, the target can’t switch out or run. Effect ends when user is rotated out or leaves the battle (including Baton Pass), or when the target leaves the battle (except Baton Pass). During effect, this attack fails against the target. | ||||||||
Spider Web | BUG | Status | 0 | 101 | 10 | 0 | Single exc. user | bce |
Mean Look | NORMAL | Status | 0 | 101 | 5 | 0 | Single exc. user | bce |
Block | NORMAL | Status | 0 | 101 | 5 | 0 | Single exc. user | bce |
6B: { Fails unless the target is asleep. } As long as the target remains asleep, the target loses 1/4 of its maximum HP (but not less than 1 HP) at the end of each turn (including the current turn). { Effect ends when the target leaves the battle or wakes up.} | ||||||||
Nightmare | GHOST | Status | 0 | 100 | 15 | 0 | Single exc. user | be |
6C: Raises user’s evasiveness by 2 stages. Even if user’s evasiveness wasn’t changed by this effect, until user leaves the battle, damage from Stomp and Steamroller attacks by other Pokémon against user is doubled (effect is not cumulative). | ||||||||
Minimize | NORMAL | Status | 0 | 101 | 20 | 0 | User | d |
6D: If user isn’t a Ghost type, lowers user’s Speed by 1 stage and raises user’s Attack and Defense by 1 stage. Otherwise, user loses half of its maximum HP but not less than 1 HP (even if HP reduced would faint user) and until the target leaves the battle (except Baton Pass), at the end of each turn, the target loses 1/4 of its maximum HP but not less than 1 HP, and this attack fails in this case if no target exists. During effect, this attack fails against the target. (If user is a Ghost type as commands are chosen, user chooses a target as though this move’s range were "single Pokémon except user". If user doesn’t choose a target, a random opposing Pokémon is chosen as the target as this attack is used if the user is a Ghost type.) | ||||||||
Curse | GHOST | Status | 0 | 101 | 10 | 0 | No particular target | p |
6F: User avoids attacks with flag "b" when they are used by other Pokémon against the user this turn. (Excludes returned attack from Future Sight and Doom Desire. Affects the first attack segment of Sky Drop’s use.) This attack fails if user strikes last this turn. A variable, X, starts at 1, and resets to 1 if the last move called for the user is not Detect, Endure, Protect, Quick Guard, or Wide Guard as user uses this attack or if this attack fails, and is doubled each time this attack is successful. This attack has a 1/X chance of succeeding, or a 1/(2^32) chance if X is 256 or greater. Priority level 4. | ||||||||
Protect | NORMAL | Status | 0 | 101 | 10 | 0 | User | |
Detect | FIGHTING | Status | 0 | 101 | 5 | 0 | User | |
70: Can be used up to three times. During effect, whenever an opposing Pokémon enters the battle, that Pokémon, unless it’s a Flying type or has Levitate, loses HP: 1/8 of its maximum HP (but not less than 1 HP) for one use; 1/6 of its maximum HP (but not less than 1 HP) for two uses; and 1/4 of its maximum HP (but not less than 1 HP) for three uses. | ||||||||
Spikes | GROUND | Status | 0 | 101 | 20 | 0 | Opposing Pokémon's side | c |
71: During effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. {During effect, Normal- and Fighting-type attacks against the target are normally effective against the Ghost type. Effect ends when the target leaves the battle.} During effect, this attack fails against the target. | ||||||||
Foresight | NORMAL | Status | 0 | 101 | 40 | 0 | Single exc. user | bcep |
Odor Sleuth | NORMAL | Status | 0 | 101 | 40 | 0 | Single exc. user | bcep |
72: Each Pokémon in battle, that isn’t rotated out, without a perish count receives a perish count of 4. At the end of each turn (including the current turn), the perish count of each Pokémon in battle, that isn’t rotated out, is reduced by 1 and all Pokémon with a perish count of 0 faint. (If more than one Pokémon faints this way at the same time, each of those Pokémon does so in turn order, but the game is not decided until all those Pokémon faint.) A Pokémon’s perish count is removed when it leaves the battle (except Baton Pass). | ||||||||
Perish Song | NORMAL | Status | 0 | 101 | 5 | 0 | All Pokémon in battle | knp |
73: Weather. Lasts for five turns, including this turn. {During effect, at the end of each turn except the last, each Pokémon in battle that isn’t rotated out, except Ground, Rock, and Steel types,} loses {1/16} of its maximum HP (but not less than 1 HP) in turn order. During effect, Special Defense of Pokémon in battle that are Rock types is multiplied by 1.5. | ||||||||
Sandstorm | ROCK | Status | 0 | 101 | 10 | 0 | Both sides | |
74: This turn (including the end of the turn), if an attack by other Pokémon would reduce user’s HP to less than 1, it reduces user’s HP to 1 instead. This attack fails if user strikes last this turn. A variable, X, starts at 1, and resets to 1 if the last move called for the user is not Detect, Endure, Protect, Quick Guard, or Wide Guard as user uses this attack or if this attack fails, and is doubled each time this attack is successful. This attack has a 1/X chance of succeeding, or a 1/(2^32) chance if X is 256 or greater. Priority level 4. | ||||||||
Endure | NORMAL | Status | 0 | 101 | 10 | 0 | User | |
75: If this attack is successful and isn’t already in effect, the effect begins and X is set to 2. During effect, user uses this attack during each of its attack segments and can’t take any other action, and X is doubled whenever this attack is successful. During effect, this attack’s power is multiplied by X, or by 2 times X if Defense Curl is in effect for the user. Effect ends when user leaves the battle; when this attack is prevented from being used, fails, is avoided by the target, or becomes ineffective; when the attack is used for five attack segments; or when user falls asleep or becomes frozen. If user is asleep as it starts to use this attack, this attack’s effect lasts one attack segment. | ||||||||
Rollout | ROCK | Physical | 30 | 90 | 20 | 0 | Single exc. user | abe |
Ice Ball | ICE | Physical | 30 | 90 | 20 | 0 | Single exc. user | abe |
76: Raises the target’s Attack by 2 stages and confuses the target. | ||||||||
Swagger | NORMAL | Status | 0 | 90 | 15 | 0 | Single exc. user | bce |
77: A multiplier, X (which begins at 1), is doubled if this attack is successful, up to a maximum of 8. This attack’s power is multiplied by X. X is reset to 1 when user leaves the battle or when this attack is avoided by the target or becomes ineffective. X also resets to 1 if this move isn’t the last move called for the user as it uses a move. (Each Pokémon has a different X value.) | ||||||||
Fury Cutter | BUG | Physical | 20 | 95 | 20 | 0 | Single exc. user | abe |
78: Infatuates the target. (There is a 50% chance that the attack of an infatuated Pokémon will be canceled.) Fails if user or the target is gender-unknown, or if both have the same gender. Effect ends when user or the target leaves the battle or if user is rotated out. During effect, this attack fails against the target. | ||||||||
Attract | NORMAL | Status | 0 | 100 | 15 | 0 | Single exc. user | bcep |
79: This attack’s power is equal to int((User’s friendship)*2/5) or 1, whichever is greater. | ||||||||
Return | NORMAL | Physical | 1 | 100 | 20 | 0 | Single exc. user | abe |
7A: At random, this attack’s power is 40 (40% chance), 80 (30%), or 120 (10%), or the target gains 1/4 of its maximum HP rounded down (but not less than 1 HP) and this attack doesn’t deal damage (20%). Ineffective in all cases if the target is immune. | ||||||||
Present | NORMAL | Physical | 1 | 90 | 15 | 0 | Single exc. user | be |
7B: This attack’s power is equal to int((255-User’s friendship)*2/5) or 1, whichever is greater. | ||||||||
Frustration | NORMAL | Physical | 1 | 100 | 20 | 0 | Single exc. user | abe |
7C: For five turns, including this turn, for each Pokémon in battle on the user’s side, attacks by other Pokémon and items can’t cause poison, burn, paralysis, freezing, sleep, or confusion against that Pokémon. (During effect, Yawn will fail against any Pokémon in battle on the user’s side.) During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Safeguard | NORMAL | Status | 0 | 101 | 25 | 0 | User's side | d |
7D: May burn the target. | ||||||||
Flame Wheel | FIRE | Physical | 60 | 100 | 25 | 10 | Single exc. user | abem |
Sacred Fire | FIRE | Physical | 100 | 95 | 5 | 50 | Single exc. user | bem |
7E: This attack’s power is 10 (5% chance), 30 (10%), 50 (20%), 70 (30%), 90 (20%), 110 (10%), or 150 (5%) (Magnitude 4 through 10, respectively; power is not determined separately for each target). If a target is using Dig, this attack’s damage is doubled for that target. | ||||||||
Magnitude | GROUND | Physical | 1 | 100 | 30 | 0 | All exc. user | be |
7F: Replaces user with a different unfainted non-Egg Pokémon not in battle with the same controller as the user of user’s choice and transfers user’s stat stages, confusion count, and effects of certain moves to that Pokémon. | ||||||||
Baton Pass | NORMAL | Status | 0 | 101 | 40 | 0 | User | |
80: When an adjacent opposing Pokémon switches out, if user chose this move for use and didn’t take its attack segment or use this attack yet this turn, and is not [asleep, frozen,] rotated out, under the effect of Sky Drop, [or about to skip its attack this turn because it has Truant], user uses this attack against that opposing Pokémon with its power doubled and skips its attack this turn. (This effect doesn’t depend on user having used this attack beforehand. Can be used this way [even if it can’t be used or chosen for use and] even if the user didn’t choose that Pokémon as its target. Ignores Follow Me/Rage Powder if this attack is used this way. If this attack is used this way, no accuracy check is done and user is considered to strike before other Pokémon. If this attack causes the target to faint this way, the new Pokémon at the target’s position doesn’t enter the battle until the end of the turn.) | ||||||||
Pursuit | DARK | Physical | 40 | 100 | 20 | 0 | Single exc. user | abe |
81: After this attack is used, if this attack was successful and user has at least 1 HP, effects of multi-turn attacks and Leech Seed end against the user, and effect of Spikes, Stealth Rock, and Toxic Spikes on the user’s side ends. | ||||||||
Rapid Spin | NORMAL | Physical | 20 | 100 | 40 | 0 | Single exc. user | abe |
82: Deals 20 damage to the target. Affected by type immunities. | ||||||||
SonicBoom | NORMAL | Special | 1 | 90 | 20 | 0 | Single exc. user | be |
84: User gains 2732/4096 of its maximum HP during Sunny Day; otherwise, user gains 1/4 of its maximum HP during Hail, Rain Dance, or Sandstorm; otherwise, user gains half of its maximum HP. The result is rounded half-down and won’t be less than 1. (HP gain is not affected by Trick Room.) | ||||||||
Morning Sun | NORMAL | Status | 0 | 101 | 5 | 0 | User | do |
Synthesis | GRASS | Status | 0 | 101 | 5 | 0 | User | do |
Moonlight | NORMAL | Status | 0 | 101 | 5 | 0 | User | do |
87: This attack’s power is equal to (X*40/63)+30, rounded down, where X is 0, plus 1 if half the user’s HP individual value (IV) is odd, plus 2 if half its Attack IV is odd, plus 4 if half its Defense IV is odd, plus 8 if half its Speed IV is odd, plus 16 if half its Special Attack IV is odd, plus 32 if half its Special Defense IV is odd. This attack’s type is equal to (X * 15 / 63), rounded down, where X is 0, plus 1 if the user’s HP IV is odd, plus 2 if its Attack IV is odd, plus 4 if its Defense IV is odd, plus 8 if its Speed IV is odd, plus 16 if its Special Attack IV is odd, plus 32 if its Special Defense IV is odd, and the type is selected from this list: 0 = Fighting; 1 = Flying; 2 = Poison; 3 = Ground; 4 = Rock; 5 = Bug; 6 = Ghost; 7 = Steel; 8 = Fire; 9 = Water; 10 = Grass; 11 = Electric; 12 = Psychic; 13 = Ice; 14 = Dragon; 15 = Dark. | ||||||||
Hidden Power | NORMAL | Special | 1 | 100 | 15 | 0 | Single exc. user | be |
88: Weather. Lasts for five turns, including this turn. During effect, damage from Water-type attacks is multiplied by 1.5, and damage from Fire-type attacks is halved. | ||||||||
Rain Dance | WATER | Status | 0 | 101 | 5 | 0 | Both sides | |
89: Weather. Lasts for five turns, including this turn. During effect, damage from Fire-type attacks is multiplied by 1.5, and damage from Water-type attacks is halved. During effect, effects can’t freeze a Pokémon. | ||||||||
Sunny Day | FIRE | Status | 0 | 101 | 5 | 0 | Both sides | |
8A: May raise user’s Defense by 1 stage. | ||||||||
Steel Wing | STEEL | Physical | 70 | 90 | 25 | 10 | Single exc. user | abe |
8B: May raise user’s Attack by 1 stage. | ||||||||
Metal Claw | STEEL | Physical | 50 | 95 | 35 | 10 | Single exc. user | abe |
Meteor Mash | STEEL | Physical | 100 | 85 | 10 | 20 | Single exc. user | abej |
8C: May raise user’s Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage. | ||||||||
AncientPower | ROCK | Special | 60 | 100 | 5 | 10 | Single exc. user | be |
Silver Wind | BUG | Special | 60 | 100 | 5 | 10 | Single exc. user | be |
Ominous Wind | GHOST | Special | 60 | 100 | 5 | 10 | Single exc. user | be |
8E: User loses half of its maximum HP, and its Attack stat stage rises by 6 minus its Attack stat stage. Will fail if HP reduced would faint user or if user’s Attack stat stage is 6. (Doesn’t necessarily fail if user’s Attack stat stage can’t be changed by this effect.) | ||||||||
Belly Drum | NORMAL | Status | 0 | 101 | 10 | 0 | User | d |
8F: User adopts all of the target’s current stat stages. | ||||||||
Psych Up | NORMAL | Status | 0 | 101 | 10 | 0 | Single exc. user | p |
90: If user was damaged by one or more special attacks by an opposing Pokémon this turn, deals X times 2 damage to the Pokémon at the position that the user of the last such attack had when that attack was used (or to a random opposing Pokémon this attack could target if there is no such Pokémon), where X is the amount of HP lost by this attack’s user because of that attack; or if X is 0, deals damage as normal to that Pokémon (and can cause a critical hit). (Will be avoided if that Pokémon can’t be reached.) Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. Priority level -5. | ||||||||
Mirror Coat | PSYCHIC | Special | 1 | 100 | 20 | 0 | No particular target | b |
91: On first attack segment of use, raises user’s Defense by 1 stage. | ||||||||
Skull Bash | NORMAL | Physical | 100 | 100 | 15 | 100 | Single exc. user | abeh |
92: May make the target flinch. Power is doubled if the target is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. | ||||||||
Twister | DRAGON | Special | 40 | 100 | 20 | 20 | All opposing Pokémon | be |
93: Damage is doubled if the target is using Dig. | ||||||||
Earthquake | GROUND | Physical | 100 | 100 | 10 | 0 | All exc. user | be |
94: Has no immediate effect when used (won’t fail). Effect lasts three turns, including this turn. At the end of the last turn, if there is a Pokémon at the position the target had when the effect began and if the user isn’t that Pokémon, deals damage from the user to that Pokémon. If the user isn’t in battle or is rotated out as the damage is dealt this way, the damage is calculated and its accuracy is determined according to the user’s level, type, and Special Attack stat (before it left the battle, except Transform and Imposter still revert the type and stats to their originals), and as though the user had no item or Ability (without applying the accuracy stat stage, other stat stages of the user, or other effects that modify Special Attack). Accuracy check is performed only when attack is returned. Remains in effect even if user or the target isn’t in battle or is rotated out (except if the battle ends). (Effect is not suspended if user or the target is rotated out.) During effect, this attack fails against the Pokémon at that position. Returned attack is considered an attack by the user even if the user leaves the battle or is rotated out. (If more than one Pokémon uses this attack in the same turn, each of those hits will occur when the attacks are returned in the order in which their effects began, but the game is decided after each hit.) | ||||||||
Future Sight | PSYCHIC | Special | 100 | 100 | 10 | 0 | Single exc. user | |
Doom Desire | STEEL | Special | 140 | 100 | 5 | 0 | Single exc. user | |
95: Power is doubled if the target is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. | ||||||||
Gust | FLYING | Special | 40 | 100 | 35 | 0 | Single exc. user | ben |
96: May make the target flinch. Damage is doubled if Minimize is in effect for the target. | ||||||||
Stomp | NORMAL | Physical | 65 | 100 | 20 | 30 | Single exc. user | abe |
Steamroller | BUG | Physical | 65 | 100 | 20 | 30 | Single exc. user | abe |
97: Power is halved during Hail, Rain Dance, and Sandstorm. During Sunny Day, this attack takes one attack segment. | ||||||||
SolarBeam | GRASS | Special | 120 | 100 | 10 | 0 | Single exc. user | beh |
98: May paralyze the target. During Rain Dance, this attack can’t be evaded. Otherwise, during Sunny Day, this attack’s accuracy is 50. Can hit the target even if it is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. | ||||||||
Thunder | ELECTRIC | Special | 120 | 70 | 10 | 30 | Single exc. user | be |
99: User runs from the wild Pokémon battle. Fails if battle is a Trainer battle. | ||||||||
Teleport | PSYCHIC | Status | 0 | 101 | 20 | 0 | User | |
9A: Does one hit for the user and each other unfainted non-Egg Pokémon (both in battle and not in battle) that aren’t poisoned, burned, paralyzed, frozen, or asleep with the same controller as the user, in order. For each hit, this attack’s power is equal to 5+(X/10), where X is the Attack race value (commonly called "base stat") for the corresponding Pokémon’s species. (All hits are considered attacks by the user.) | ||||||||
Beat Up | DARK | Physical | 1 | 100 | 10 | 0 | Single exc. user | be |
9B: While user is using this attack, user is unaffected by attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, and Twister. | ||||||||
Fly | FLYING | Physical | 90 | 95 | 15 | 0 | Single exc. user | abehln |
9C: Raises user’s Defense by 1 stage. Even if user’s Defense stat stage wasn’t changed by this effect, until user leaves the battle, the power of Ice Ball and Rollout, when used by user, is doubled even if user is asleep. (Effect is not cumulative.) | ||||||||
Defense Curl | NORMAL | Status | 0 | 101 | 40 | 0 | User | d |
9E: May make the target flinch. Fails unless it’s the first turn of the battle or the user entered the battle after the beginning of the previous turn. Priority level 3. | ||||||||
Fake Out | NORMAL | Physical | 40 | 100 | 10 | 100 | Single exc. user | abe |
9F: If this attack is successful and isn’t already in effect, the effect begins. When the effect begins, each sleeping Pokémon in battle that isn’t rotated out wakes up. Effect lasts for three turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. During effect, no Pokémon can fall asleep. Effect ends when user leaves the battle. Effect ends at the end of the turn if, during effect, user is prevented from using this attack or this attack is ineffective against the target’s types. (The effect is not reset when user uses this attack during effect.) | ||||||||
Uproar | NORMAL | Special | 90 | 100 | 10 | 0 | Random opposing Pokémon | bek |
A0: Raises user’s Stockpile count by 1, and raises user’s Defense and Special Defense by 1 stage. Fails if user’s Stockpile count is 3 or greater. The Stockpile count is reset when user leaves the battle. | ||||||||
Stockpile | NORMAL | Status | 0 | 101 | 20 | 0 | User | d |
A1: This attack’s power is equal to 100 times the user’s Stockpile count. Fails if user’s Stockpile count is 0. As part of this attack’s use, after any damage calculation, resets user’s Stockpile count to 0 and lowers user’s Defense and Special Defense stat stages each by the number of times the respective stat stage of the user was changed by Stockpile’s effect. (That value is also reset to 0.) | ||||||||
Spit Up | NORMAL | Special | 1 | 100 | 10 | 0 | Single exc. user | b |
A2: User gains HP according to the user’s Stockpile count: 1/4 of its maximum HP rounded half-down (but not less than 1 HP) if it’s 1; half of its maximum HP, rounded half-down, if it’s 2; and all HP if it’s 3. Fails if user’s Stockpile count is 0. Even if user didn’t gain HP this way, resets user’s Stockpile count to 0 and lowers user’s Defense and Special Defense stat stages each by the number of times the respective stat stage of the user was changed by Stockpile’s effect. (That value is also reset to 0.) | ||||||||
Swallow | NORMAL | Status | 0 | 101 | 10 | 0 | User | do |
A4: Weather. Lasts for five turns, including this turn. During effect, at the end of each turn except the last, each Pokémon in battle that isn’t rotated out, except Ice types, loses 1/16 of its maximum HP (but not less than 1 HP) in turn order. | ||||||||
Hail | ICE | Status | 0 | 101 | 10 | 0 | Both sides | |
A5: During effect, the target can’t choose for use the last move it used. Effect ends when the target leaves the battle. | ||||||||
Torment | DARK | Status | 0 | 100 | 15 | 0 | Single exc. user | bcep |
A6: Raises the target’s Special Attack by 1 stage and confuses the target. | ||||||||
Flatter | DARK | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
A7: Burns the target. | ||||||||
Will-O-Wisp | FIRE | Status | 0 | 75 | 15 | 0 | Single exc. user | bce |
A8: Lowers the target’s Attack and Special Attack (in that order) by 2 stages each. Even if the target’s Attack and Special Attack stat stages weren’t changed by this effect, the user faints unless there is no target or this attack is avoided by the target. Fails if the target has a substitute (doesn’t cause fainting). | ||||||||
Memento | DARK | Status | 0 | 100 | 10 | 0 | Single exc. user | be |
A9: Power is doubled if user is poisoned, burned, or paralyzed. | ||||||||
Facade | NORMAL | Physical | 70 | 100 | 20 | 0 | Single exc. user | abe |
AA: { Fails if the user is damaged by an attack by another Pokémon this turn.} Priority level -3. | ||||||||
Focus Punch | FIGHTING | Physical | 150 | 100 | 20 | 0 | Single exc. user | abj |
AB: If the target is paralyzed, power is doubled and, if this attack is successful, the target is cured of paralysis. | ||||||||
SmellingSalt | NORMAL | Physical | 60 | 100 | 10 | 0 | Single exc. user | abe |
AC: Whenever an opposing Pokémon uses an attack with a range of "single Pokémon except user", "single opposing Pokémon", or "opposing Pokémon chosen at random" this turn, it is directed to this attack’s user instead of to any other potential target of that attack (other than its user), if that attack can target this attack’s user. Effect ends when user leaves the battle. Fails if this battle is a Single Battle or Rotation Battle. Priority level 3. (Takes effect before Magic Coat and Magic Bounce. Doesn’t affect Future Sight or Doom Desire.) | ||||||||
Follow Me | NORMAL | Status | 0 | 101 | 20 | 0 | User | |
Rage Powder | BUG | Status | 0 | 101 | 20 | 0 | User | |
AD: In grass and tall grass, uses Seed Bomb. On water/puddles, uses Hydro Pump. In swamps, uses Mud Bomb. On snow, uses Blizzard. On ice, uses Ice Beam. In caves, uses Rock Slide. Indoors (except in Link Battles), uses Tri Attack. Elsewhere (including in Link Battles), uses Earthquake. | ||||||||
Nature Power | NORMAL | Status | 0 | 101 | 20 | 0 | No particular target | |
AE: For two turns, including this turn, the power of Electric-type attacks by the user is doubled. Effect ends when user leaves the battle. User can use this attack during effect. When this attack is used, raises user’s Special Defense by 1 stage. | ||||||||
Charge | ELECTRIC | Status | 0 | 101 | 20 | 0 | User | d |
AF: Effect lasts for three turns, or if the user strikes after the target, four turns, including this turn. During effect, non-damaging moves can’t be used or chosen for use by the target. Effect ends when the target leaves the battle. | ||||||||
Taunt | DARK | Status | 0 | 100 | 20 | 0 | Single exc. user | bcep |
B0: Power of attacks by the target this turn is multiplied by 1.5. (This effect is cumulative.) Effect ends when the target leaves the battle. Fails if no target exists or if user struck after the target. (Doesn’t fail if the target switched out this turn before the user’s attack segment.) Priority level 5. | ||||||||
Helping Hand | NORMAL | Status | 0 | 101 | 20 | 0 | Ally | p |
B1: Simultaneously, user receives the item the target is actually holding, and vice versa. Fails if user, the target, or both actually hold a Mail, if neither one actually holds an item, or if the target is one of the player’s Pokémon in a wild Pokémon battle and the user isn’t. | ||||||||
Trick | PSYCHIC | Status | 0 | 100 | 10 | 0 | Single exc. user | be |
Switcheroo | DARK | Status | 0 | 100 | 10 | 0 | Single exc. user | be |
B2: User’s Ability becomes the Ability the target actually has. Fails if user actually has Multitype or the same Ability as the target actually has, or if the target actually has Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode. | ||||||||
Role Play | PSYCHIC | Status | 0 | 101 | 10 | 0 | Single exc. user | p |
B3: At the end of the next turn, if there is a Pokémon at the position the user had when the effect began, that Pokémon gains half of the user’s maximum HP (but not less than 1 HP). Effect remains even if the Pokémon at that position leaves the battle or is rotated out (except if the battle ends). (Effect is not suspended while user is rotated out.) During effect, this attack fails for the Pokémon at that position. | ||||||||
Wish | NORMAL | Status | 0 | 101 | 10 | 0 | User | do |
B4: Uses a random move from a random Pokémon (both in battle and not in battle) with the same controller as the user, other than the user and Eggs. Doesn’t use the following moves: Assist, Bestow, Chatter, Circle Throw, Copycat, Counter, Covet, Destiny Bond, Detect, Dragon Tail, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Protect, Rage Powder, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, Transform, or Trick. (Uses current moves of Pokémon in battle. A move will be counted more than once if more than one eligible Pokémon has that move.) | ||||||||
Assist | NORMAL | Status | 0 | 101 | 20 | 0 | User | |
B5: During effect, user can’t switch out or run, and attacks by other Pokémon and items held by other Pokémon can’t force user to end a wild Pokémon battle or cause user to be replaced with a different Pokémon not in battle. During effect, user gains 1/16 of its maximum HP (but not less than 1 HP) at the end of each turn. During effect, Ground-type attacks are effective against user (overrides Iron Ball here), and user can receive the effect of Spikes and Toxic Spikes, as though user didn’t have Levitate and as though its current type didn’t include Flying. Effect ends when user leaves the battle (except Baton Pass). | ||||||||
Ingrain | GRASS | Status | 0 | 101 | 20 | 0 | User | d |
B6: Lowers user’s Attack and Defense by 1 stage if this attack is successful. | ||||||||
Superpower | FIGHTING | Physical | 120 | 100 | 5 | 100 | Single exc. user | abe |
B7: Each time this turn, if the user is the target of an attack with flag "c" by other Pokémon and that other Pokémon is the original user of that attack (even if the attack is used by another move), instead user uses that attack against that other Pokémon. Effect ends when user leaves the battle. Priority level 4. (This effect applies to each target separately and takes precedence over Soundproof. If the attack has more than one target, targets that are under the effect of this move, that have Magic Bounce, or both, use that attack after the effects of other targets have resolved, in the same relative order. If that attack has a range of "all opposing Pokémon", user uses that attack against each Pokémon it could target. If that attack has a range of "opposing Pokémon’s side", this effect applies only if this attack’s user isn’t rotated out and is the Pokémon closest to the left of its side among Pokémon in battle on its side that are under the effect of this move, that have Magic Bounce, or both.) | ||||||||
Magic Coat | PSYCHIC | Status | 0 | 101 | 15 | 0 | User | |
B8: If user actually isn’t holding an item, user receives the last item consumed by the user and that item is reset. | ||||||||
Recycle | NORMAL | Status | 0 | 101 | 10 | 0 | User | d |
B9: Power is doubled if user was damaged by an attack by the target this turn (regardless of whether that Pokémon was the last to damage the user with an attack this turn). Priority level -4. | ||||||||
Revenge | FIGHTING | Physical | 60 | 100 | 10 | 0 | Single exc. user | abe |
Avalanche | ICE | Physical | 60 | 100 | 10 | 0 | Single exc. user | abe |
BA: Ignores the effect of Reflect. If this attack is successful, ends the effects of Reflect and Light Screen on the target’s side. | ||||||||
Brick Break | FIGHTING | Physical | 75 | 100 | 15 | 0 | Single exc. user | abe |
BB: Effect lasts for two turns, including this turn. At the end of the last turn of the effect, if the target isn’t poisoned, burned, paralyzed, frozen, or asleep and remains in battle since this effect began, the target sleeps. (Safeguard and Substitute don’t prevent this.) Fails if the target can’t fall asleep when this attack is used, or if the target is poisoned, burned, paralyzed, frozen, or asleep. | ||||||||
Yawn | NORMAL | Status | 0 | 101 | 10 | 0 | Single exc. user | bce |
BC: If this attack is successful, the item the target is actually holding is consumed even if the target has zero HP, unless the target is one of the player’s Pokémon in a wild Pokémon battle and the user isn’t. | ||||||||
Knock Off | DARK | Physical | 20 | 100 | 20 | 0 | Single exc. user | abe |
BD: Deals damage to the target equal to the target’s current HP minus user’s current HP. Affected by type immunities. Fails if user’s current HP is equal to or greater than the target’s current HP. | ||||||||
Endeavor | NORMAL | Physical | 1 | 100 | 5 | 0 | Single exc. user | abe |
BE: This attack’s power is equal to int(user’s current HP * 150 / user’s maximum HP) or 1, whichever is greater. | ||||||||
Eruption | FIRE | Special | 150 | 100 | 5 | 0 | All opposing Pokémon | be |
Water Spout | WATER | Special | 150 | 100 | 5 | 0 | All opposing Pokémon | be |
BF: User’s Ability becomes the Ability the target actually has, and vice versa. (The Abilities are revealed.) Fails if user, the target, or both each actually have Illusion, Multitype, or Wonder Guard; if both Pokémon actually have the same Ability; or if neither one actually has an Ability. | ||||||||
Skill Swap | PSYCHIC | Status | 0 | 101 | 10 | 0 | Single exc. user | bep |
C0: During effect, moves that the user knows can’t be used or chosen for use by each opposing Pokémon (even if they’re rotated out). Effect ends when user leaves the battle or is rotated out. User can use this attack during effect. | ||||||||
Imprison | PSYCHIC | Status | 0 | 101 | 10 | 0 | User | dp |
C1: User is cured of burns, poison, and paralysis. | ||||||||
Refresh | NORMAL | Status | 0 | 101 | 20 | 0 | User | d |
C2: Until user’s next attack segment, if an attack by an opposing Pokémon against the user causes the user to faint, the PP of the move that attack’s user chose for use this turn is reduced to 0. Effect ends when user leaves the battle. | ||||||||
Grudge | GHOST | Status | 0 | 101 | 5 | 0 | User | p |
C3: The next time this turn, if a Pokémon in battle other than the user uses an attack with flag "d" and that attack wasn’t used by another move, instead this attack’s user uses that attack and the effect ends. (If this move is in effect for more than one Pokémon this turn, the attack is taken only by the first such Pokémon in the order in which they took their attack segments this turn.) Effect ends when user leaves the battle. Priority level 4. | ||||||||
Snatch | DARK | Status | 0 | 101 | 10 | 0 | User | p |
C4: This attack’s power is 20 if the target’s weight is less than 10 kilograms (kg), else 40 if less than 25 kg, else 60 if less than 50 kg, else 80 if less than 100 kg, else 100 if less than 200 kg, else 120. | ||||||||
Low Kick | FIGHTING | Physical | 1 | 100 | 20 | 0 | Single exc. user | abe |
Grass Knot | GRASS | Special | 1 | 100 | 20 | 0 | Single exc. user | abe |
C5: In grass and tall grass, may put the target to sleep. On water/puddles, may lower the target’s Attack by 1 stage. In swamps, may lower the target’s Speed by 1 stage. On snow and ice, may freeze the target. In caves, may make the target flinch. Indoors (except in Link Battles), may paralyze the target. Elsewhere (including in Link Battles), may lower the target’s accuracy by 1 stage. | ||||||||
Secret Power | NORMAL | Physical | 70 | 100 | 20 | 30 | Single exc. user | be |
C6: If the target loses HP because of this attack, user loses 33% that much HP, rounded to the nearest integer, but not less than 1 HP (recoil). | ||||||||
Double-Edge | NORMAL | Physical | 120 | 100 | 15 | 0 | Single exc. user | abe |
Brave Bird | FLYING | Physical | 120 | 100 | 15 | 0 | Single exc. user | aben |
Wood Hammer | GRASS | Physical | 120 | 100 | 15 | 0 | Single exc. user | abe |
C7: Confuses the target. | ||||||||
Teeter Dance | NORMAL | Status | 0 | 100 | 20 | 0 | All exc. user | be |
C8: Good chance for a critical hit. May burn the target. | ||||||||
Blaze Kick | FIRE | Physical | 85 | 90 | 10 | 10 | Single exc. user | abe |
C9: During effect, power of Electric-type attacks by any Pokémon in battle is multiplied by 1352/4096. Effect ends when user leaves the battle or is rotated out. During effect, this attack fails for any Pokémon in battle. | ||||||||
Mud Sport | GROUND | Status | 0 | 101 | 15 | 0 | Both sides | |
CA: May badly poison the target. | ||||||||
Poison Fang | POISON | Physical | 50 | 100 | 15 | 30 | Single exc. user | abe |
CB: This attack’s power is doubled during weather. During Hail, this attack’s type is Ice. During Sunny Day, this attack’s type is Fire. During Sandstorm, this attack’s type is Rock. During Rain Dance, this attack’s type is Water. | ||||||||
Weather Ball | NORMAL | Special | 50 | 100 | 10 | 0 | Single exc. user | be |
CC: Lowers user’s Special Attack by 2 stages if this attack is successful. | ||||||||
Overheat | FIRE | Special | 140 | 90 | 5 | 100 | Single exc. user | be |
Psycho Boost | PSYCHIC | Special | 140 | 90 | 5 | 100 | Single exc. user | be |
Draco Meteor | DRAGON | Special | 140 | 90 | 5 | 100 | Single exc. user | be |
Leaf Storm | GRASS | Special | 140 | 90 | 5 | 100 | Single exc. user | be |
CD: Lowers the target’s Attack and Defense (in that order) by 1 stage. | ||||||||
Tickle | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
CE: Raises user’s Defense and Special Defense by 1 stage. | ||||||||
Cosmic Power | PSYCHIC | Status | 0 | 101 | 20 | 0 | User | d |
Defend Order | BUG | Status | 0 | 101 | 10 | 0 | User | d |
CF: Can hit the target even if it is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. | ||||||||
Sky Uppercut | FIGHTING | Physical | 85 | 90 | 15 | 0 | Single exc. user | abej |
D0: Raises user’s Attack and Defense by 1 stage. | ||||||||
Bulk Up | FIGHTING | Status | 0 | 101 | 20 | 0 | User | d |
D1: Good chance for a critical hit. May poison the target. | ||||||||
Poison Tail | POISON | Physical | 50 | 100 | 25 | 10 | Single exc. user | abe |
Cross Poison | POISON | Physical | 70 | 100 | 20 | 10 | Single exc. user | abe |
D2: During effect, power of Fire-type attacks by any Pokémon in battle is multiplied by 1352/4096. Effect ends when user leaves the battle or is rotated out. During effect, this attack fails for any Pokémon in battle. | ||||||||
Water Sport | WATER | Status | 0 | 101 | 15 | 0 | Both sides | |
D3: Raises user’s Special Attack and Special Defense by 1 stage. | ||||||||
Calm Mind | PSYCHIC | Status | 0 | 101 | 20 | 0 | User | d |
D4: Raises user’s Attack and Speed by 1 stage. | ||||||||
Dragon Dance | DRAGON | Status | 0 | 101 | 20 | 0 | User | d |
D5: In grass and tall grass, user’s type becomes Grass. On water/puddles, user’s type becomes Water. On snow and ice, user’s type becomes Ice. In caves, user’s type becomes Rock. Indoors (except in Link Battles), user’s type becomes Normal. Elsewhere (including in swamps and Link Battles), user’s type becomes Ground. Fails if user is an Arceus and hasn’t transformed or if determined type is the same as all of the user’s types. | ||||||||
Camouflage | NORMAL | Status | 0 | 101 | 20 | 0 | User | d |
D6: User gains half of its maximum HP, rounded half-down (but not less than 1 HP). If user gains HP this way, until the end of the turn and until user leaves the battle, effects treat user’s types as the type other than Flying instead if the user is actually a Flying type and another type, or Normal instead if the user is actually a Flying type and no other type. | ||||||||
Roost | FLYING | Status | 0 | 101 | 10 | 0 | User | do |
D7: Effect lasts for five turns, including this turn. When this attack is used, the effects of Bounce, Fly, Magnet Rise, Sky Drop, and Telekinesis end for all Pokémon in battle. (If Fly, Bounce, or Sky Drop ends this way for a Pokémon in battle or if Sky Drop ends this way for a target, that Pokémon [will try to use the move it chose for use this turn when its attack segment comes].) During effect, the moves Bounce, Fly, Hi Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis can’t be used or chosen for use by any Pokémon in battle (even if the Pokémon is rotated out). During effect, Ground-type attacks are effective against each Pokémon in battle, and each Pokémon in battle can receive the effect of Spikes and Toxic Spikes, and each Pokémon in battle is prevented from switching and running because of Arena Trap, as though it didn’t have Levitate and as though its current type didn’t include Flying. During effect, accuracy of attacks by each Pokémon in battle is multiplied by 10/6. During effect, this attack fails for all Pokémon in battle. | ||||||||
Gravity | PSYCHIC | Status | 0 | 101 | 5 | 0 | Both sides | |
D8: During effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. {During effect, Psychic-type attacks against the target are normally effective against the Dark type. Effect ends when the target leaves the battle.} During effect, this attack fails against the target. | ||||||||
Miracle Eye | PSYCHIC | Status | 0 | 101 | 40 | 0 | Single exc. user | bcep |
D9: If the target is asleep, power is doubled and, if this attack is successful, the target wakes up. | ||||||||
Wake-Up Slap | FIGHTING | Physical | 60 | 100 | 10 | 0 | Single exc. user | abe |
DA: Lowers user’s Speed by 1 stage if this attack is successful. | ||||||||
Hammer Arm | FIGHTING | Physical | 100 | 90 | 10 | 100 | Single exc. user | abej |
DB: This attack’s power is equal to int((the target’s current Speed*25)/max(user’s current Speed,1))+1, or 150, whichever is less. | ||||||||
Gyro Ball | STEEL | Physical | 1 | 100 | 5 | 0 | Single exc. user | abe |
DC: User faints as part of this attack’s use. The next time there is a Pokémon at the position the user had when it used this attack, it gains all HP and stops being poisoned, burned, paralyzed, frozen, and asleep. Fails if there are no other unfainted non-Egg Pokémon not in battle with the same controller as the user (doesn’t cause fainting). | ||||||||
Healing Wish | PSYCHIC | Status | 0 | 101 | 10 | 0 | User | do |
DD: Power is doubled if the target has half its maximum HP or less. | ||||||||
Brine | WATER | Special | 65 | 100 | 10 | 0 | Single exc. user | be |
DE: This attack’s type and power depend on the Berry the user is holding. That item is consumed as part of this attack’s use. [Fails if user has Klutz, if user could not use the item it’s holding, or if user isn’t holding a Berry (item is not consumed in those cases)]. | ||||||||
Natural Gift | NORMAL | Physical | 1 | 100 | 15 | 0 | Single exc. user | be |
DF: Ignores effect of Protect and Detect by the target. Ignores effect of Wide Guard and Quick Guard on the target’s side if the target is an opposing Pokémon of the user. If this attack is successful, attacks by other Pokémon this turn are not prevented by the target’s Protect or Detect effect, and, if the target is an opposing Pokémon of the user, they are not prevented by the Wide Guard or Quick Guard effect on the target’s side. Priority level 2. | ||||||||
Feint | NORMAL | Physical | 30 | 100 | 10 | 0 | Single exc. user | |
E0: After user uses this attack, if this attack was successful and the target is actually holding a Berry, and if user has at least 1 HP, user uses that item if it’s an item that triggers when its holder has a certain amount of HP or PP, or is poisoned, burned, paralyzed, frozen, asleep, or confused (but not Custap Berry), and then that item is consumed. (This effect happens even if the target has 0 HP, the item’s trigger condition doesn’t hold, Magic Room is in effect, the target has Klutz or is under the effect of Embargo, or the user has Klutz or is under the effect of Embargo.) | ||||||||
Pluck | FLYING | Physical | 60 | 100 | 20 | 0 | Single exc. user | aben |
Bug Bite | BUG | Physical | 60 | 100 | 20 | 0 | Single exc. user | abe |
E1: For four turns, including this turn, the Speed of each Pokémon in battle on the user’s side is doubled. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Tailwind | FLYING | Status | 0 | 101 | 30 | 0 | User's side | d |
E2: Raises by 2 stages a random stat stage, that’s less than 6, of the target. | ||||||||
Acupressure | NORMAL | Status | 0 | 101 | 30 | 0 | User or ally | |
E3: If user was damaged by one or more damaging attacks by an opposing Pokémon this turn, deals X times 1.5 damage to the Pokémon at the position that the user of the last such attack had when that attack was used (or to a random opposing Pokémon this attack could target if there is no such Pokémon), where X is the amount of HP lost by this attack’s user because of that attack; or if X is 0, deals damage as normal to that Pokémon (and can cause a critical hit). (Will be avoided if that Pokémon can’t be reached.) Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. | ||||||||
Metal Burst | STEEL | Physical | 1 | 100 | 10 | 0 | No particular target | be |
E4: After this attack is used, if this attack is successful, if user has at least 1 HP and is still in battle, and if there is at least one unfainted non-Egg Pokémon not in battle with the same controller as the user, this attack causes the user to switch out even if it can’t switch out. (The new Pokémon enters the battle immediately. User doesn’t switch out if there are no unfainted non-Egg Pokémon on the opposing Pokémon’s side.) | ||||||||
U-turn | BUG | Physical | 70 | 100 | 20 | 0 | Single exc. user | abe |
Volt Switch | ELECTRIC | Special | 70 | 100 | 20 | 0 | Single exc. user | be |
E5: Lowers user’s Defense and Special Defense by 1 stage if this attack is successful. | ||||||||
Close Combat | FIGHTING | Physical | 120 | 100 | 5 | 100 | Single exc. user | abe |
E6: Power is doubled if user strikes after the target this turn. | ||||||||
Payback | DARK | Physical | 50 | 100 | 10 | 0 | Single exc. user | abe |
E7: Power is doubled if the target lost HP this turn (except from Pain Split). | ||||||||
Assurance | DARK | Physical | 50 | 100 | 10 | 0 | Single exc. user | abe |
E8: For five turns, including this turn, effects from the target’s item are not applied, the target can’t throw items, and the target can’t be chosen as the target of an item. Effect ends when the target leaves the battle (except Baton Pass). | ||||||||
Embargo | DARK | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
E9: As part of this attack’s use, user throws the item it’s holding at the target and that item is consumed after damage calculation. This attack’s power depends on the item thrown this way. If this attack is successful, the thrown item takes effect on the target. Fails if user can’t throw items (item is not consumed in this case). (User can’t throw items this way if Magic Room is in effect or if the user has Klutz or is under the effect of Embargo. If attack is avoided with Protect or Detect or the attack has no target, item is still consumed but the item’s identity isn’t revealed.) | ||||||||
Fling | DARK | Physical | 1 | 100 | 10 | 0 | Single exc. user | be |
EA: If the user is poisoned, burned, paralyzed, frozen, or asleep, the target gains that condition. If the target gains that condition this way, user stops having that condition. (Fails if the target is poisoned, burned, paralyzed, frozen, or asleep or the user isn’t poisoned, burned, paralyzed, frozen, or asleep. If user is badly poisoned, the target becomes badly poisoned.) | ||||||||
Psycho Shift | PSYCHIC | Status | 0 | 90 | 10 | 0 | Single exc. user | be |
EB: If the move user chose for use has 0 PP, this attack’s power is 200. If that move has 1 PP, this attack’s power is 80. If that move has 2 PP, this attack’s power is 60. If that move has 3 PP, this attack’s power is 50. If that move has 4 or more PP [or this attack was used by another move], this attack’s power is 40. (Power is calculated after Pressure and normal PP reduction.) | ||||||||
Trump Card | NORMAL | Special | 1 | 101 | 5 | 0 | Single exc. user | abe |
EC: Effect lasts for five turns, including this turn. During effect, healing moves can’t be used or chosen for use by the target. During effect, if an effect (other than Pain Split, Regenerator, and items used on the target during the item phase of the turn) would cause the target to gain HP, it gains no HP instead. (Liquid Ooze still works.) Effect ends when the target leaves the battle (except Baton Pass). | ||||||||
Heal Block | PSYCHIC | Status | 0 | 100 | 15 | 0 | All opposing Pokémon | bce |
ED: This attack’s power is equal to 120*((the target’s current HP*4096) / (the target’s maximum HP*4096)), rounded half-down, but not less than 1. | ||||||||
Wring Out | NORMAL | Special | 1 | 100 | 5 | 0 | Single exc. user | abe |
Crush Grip | NORMAL | Physical | 1 | 100 | 5 | 0 | Single exc. user | abe |
EE: Swaps user’s Attack and Defense stats and sets a variable, X (which starts at 0), for the user to 1 if it’s 0 or to 0 if it’s 1. X is reset to 0 when user leaves the battle (except Baton Pass). If the user uses Baton Pass, the new Pokémon’s Attack and Defense stats are swapped if X is 1. | ||||||||
Power Trick | PSYCHIC | Status | 0 | 101 | 10 | 0 | User | d |
EF: During effect, effects from the target’s Ability are not applied. (Effects that happen "as this Pokémon enters the battle" still happen.) Effect ends when the target leaves the battle (except Baton Pass). Fails if the target actually has Multitype. | ||||||||
Gastro Acid | POISON | Status | 0 | 100 | 10 | 0 | Single exc. user | bce |
F0: For five turns, including this turn, no attacks against any Pokémon in battle on the user’s side can be critical hits. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Lucky Chant | NORMAL | Status | 0 | 101 | 30 | 0 | User's side | d |
F1: If user strikes before the target this turn and the move the target chose for use this turn is a damaging move other than Chatter, Counter, Covet, Focus Punch, Me First, Metal Burst, Mirror Coat, Struggle, or Thief, user uses that move with no particular target with its power multiplied by 1.5. (This attack itself doesn’t deal damage and is not affected by type immunities.) | ||||||||
Me First | NORMAL | Status | 1 | 101 | 20 | 0 | Single opposing Pokémon | bp |
F2: Uses the last move called by a Pokémon. Fails if there is no such move or that move is Assist, Bestow, Chatter, Circle Throw, Copycat, Counter, Covet, Destiny Bond, Detect, Dragon Tail, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Protect, Rage Powder, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, Transform, or Trick. | ||||||||
Copycat | NORMAL | Status | 0 | 101 | 20 | 0 | User | |
F3: Simultaneously, user adopts the target’s current Attack and Special Attack stat stages, and the target adopts user’s current Attack and Special Attack stat stages. | ||||||||
Power Swap | PSYCHIC | Status | 0 | 101 | 10 | 0 | Single exc. user | bep |
F4: Simultaneously, user adopts the target’s current Defense and Special Defense stat stages, and the target adopts user’s current Defense and Special Defense stat stages. | ||||||||
Guard Swap | PSYCHIC | Status | 0 | 101 | 10 | 0 | Single exc. user | bep |
F5: This attack’s power is equal to 60+(20*X), or 200, whichever is less, where X is the total of all of the target’s current stat stages that are greater than 0. | ||||||||
Punishment | DARK | Physical | 1 | 100 | 5 | 0 | Single exc. user | abe |
F6: Fails unless user has this move and at least one move other than this move and, for each move it has other than this move, the user used that move (including this attack segment and other than if it’s used by another move) after the last time user entered the battle or user had transformed, whichever is later. | ||||||||
Last Resort | NORMAL | Physical | 140 | 100 | 5 | 0 | Single exc. user | abe |
F7: The target’s Ability becomes Insomnia. Fails if the target actually has Insomnia or if the target has Truant or Multitype. | ||||||||
Worry Seed | GRASS | Status | 0 | 100 | 10 | 0 | Single exc. user | bce |
F8: Fails if the move the target chose for use this turn is not a damaging move, or if the target struck before the user this turn. Priority level 1. | ||||||||
Sucker Punch | DARK | Physical | 80 | 100 | 5 | 0 | Single exc. user | abe |
F9: Can be used up to two times. During effect, whenever an opposing Pokémon enters the battle, unless that Pokémon has Levitate or it’s a Flying type, this effect ends if that Pokémon is a Poison type, that Pokémon becomes poisoned if this attack was used once, or it becomes badly poisoned if this attack was used twice. (Poisoning is prevented by Safeguard, but not Substitute.) | ||||||||
Toxic Spikes | POISON | Status | 0 | 101 | 20 | 0 | Opposing Pokémon's side | c |
FA: Simultaneously, user adopts the target’s current stat stages, and the target adopts user’s current stat stages. | ||||||||
Heart Swap | PSYCHIC | Status | 0 | 101 | 10 | 0 | Single exc. user | bep |
FB: During effect, user gains 1/16 of its maximum HP (but not less than 1 HP) at the end of each turn. Effect ends when user leaves the battle (except Baton Pass). | ||||||||
Aqua Ring | WATER | Status | 0 | 101 | 20 | 0 | User | d |
FC: For five turns, including this turn, user is immune to damaging Ground-type attacks, and user doesn’t receive the effect of Spikes and Toxic Spikes, and user can switch and run despite Arena Trap, even if the user doesn’t have Levitate. (Overridden by Ingrain, Iron Ball, and Smack Down.) Effect ends when user leaves the battle (except Baton Pass). Fails if user is under the effect of Ingrain or Smack Down. | ||||||||
Magnet Rise | ELECTRIC | Status | 0 | 101 | 10 | 0 | User | dl |
FD: If the target loses HP because of this attack, user loses 33% that much HP, rounded to the nearest integer, but not less than 1 HP (recoil). May burn the target. | ||||||||
Flare Blitz | FIRE | Physical | 120 | 100 | 15 | 10 | Single exc. user | abem |
FE: This attack has no type. (This effect doesn’t change the type of this attack’s move.) If this attack is successful, user loses 1/4 of its maximum HP, rounded to the nearest integer (but not less than 1 HP) (not considered recoil). | ||||||||
Struggle | NORMAL | Physical | 50 | 101 | 1 | 0 | Single exc. user | ab |
FF: { While user is using this attack, user is unaffected by attacks other than Surf and Whirlpool, and user doesn’t lose HP because of Sandstorm and Hail.} | ||||||||
Dive | WATER | Physical | 80 | 100 | 10 | 0 | Single exc. user | abeh |
100: While user is using this attack, user is unaffected by attacks other than Earthquake and Magnitude, and user doesn’t lose HP because of Sandstorm and Hail. | ||||||||
Dig | GROUND | Physical | 80 | 100 | 10 | 0 | Single exc. user | abeh |
101: Damage is doubled if the target is using Dive. | ||||||||
Surf | WATER | Special | 95 | 100 | 15 | 0 | All exc. user | be |
102: Lowers the target’s evasiveness by 1 stage. Even if the target’s evasiveness wasn’t changed by this effect, ends the effects of Light Screen, Mist, Reflect, Safeguard, Spikes, Stealth Rock, and Toxic Spikes on the target’s side. | ||||||||
Defog | FLYING | Status | 0 | 101 | 15 | 0 | Single exc. user | bcep |
103: Effect lasts for five turns, including this turn. During effect, as part of determining turn order, Pokémon in battle with lower Speeds strike before those with higher Speeds, rather than after. Effect ends when any Pokémon in battle uses this move. Priority level -7. | ||||||||
Trick Room | PSYCHIC | Status | 0 | 101 | 5 | 0 | Both sides | e |
104: May freeze the target. During Hail, this attack can’t be evaded. | ||||||||
Blizzard | ICE | Special | 120 | 70 | 5 | 10 | All opposing Pokémon | be |
105: Multi-turn attack. Damage is doubled if the target is using Dive. {If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for five or six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle or when user is rotated out.} The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect. | ||||||||
Whirlpool | WATER | Special | 35 | 85 | 15 | 100 | Single exc. user | be |
106: If the target loses HP because of this attack, user loses 33% that much HP, rounded to the nearest integer, but not less than 1 HP (recoil). May paralyze the target. | ||||||||
Volt Tackle | ELECTRIC | Physical | 120 | 100 | 15 | 10 | Single exc. user | abe |
107: While user is using this attack, user is unaffected by attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, and Twister. May paralyze the target. | ||||||||
Bounce | FLYING | Physical | 85 | 85 | 5 | 30 | Single exc. user | abehln |
109: Lowers the target’s Special Attack by 2 stages if the target doesn’t have Oblivious, the target’s gender is different from the user’s, and neither is gender-unknown. | ||||||||
Captivate | NORMAL | Status | 0 | 100 | 20 | 0 | All opposing Pokémon | bce |
10A: During effect, whenever an opposing Pokémon enters the battle, that Pokémon loses 1/(8*X) of its maximum HP, rounded down, but not less than 1 HP, where X is the type matchup of the Rock type against that Pokémon’s types. | ||||||||
Stealth Rock | ROCK | Status | 0 | 101 | 20 | 0 | Opposing Pokémon's side | c |
10B: May confuse the target. Additional effect won’t occur unless user is a Chatot and hasn’t transformed. (Considered an attack with an additional effect.) | ||||||||
Chatter | FLYING | Special | 60 | 100 | 20 | 0 | Single exc. user | bkn |
10C: | ||||||||
If user is holding a Plate, this attack’s type depends on the item held. | ||||||||
Judgment | NORMAL | Special | 100 | 100 | 10 | 0 | Single exc. user | be |
If user is holding a Drive, this attack’s type depends on the item held. | ||||||||
Techno Blast | NORMAL | Special | 85 | 100 | 5 | 0 | Single exc. user | be |
10D: If the target loses HP because of this attack, user loses half that much HP, rounded to the nearest integer, but not less than 1 HP (recoil). | ||||||||
Head Smash | ROCK | Physical | 150 | 80 | 5 | 0 | Single exc. user | abe |
10E: User faints as part of this attack’s use. The next time there is a Pokémon at the position the user had when it used this attack, it gains all HP and PP and stops being poisoned, burned, paralyzed, frozen, and asleep. Fails if there are no other unfainted non-Egg Pokémon not in battle with the same controller as the user (doesn’t cause fainting). | ||||||||
Lunar Dance | PSYCHIC | Status | 0 | 101 | 10 | 0 | User | do |
10F: May lower the target’s Special Defense by 2 stages. | ||||||||
Seed Flare | GRASS | Special | 120 | 85 | 5 | 40 | Single exc. user | be |
110: While user is using this attack, user is unaffected by attacks. Ignores effect of Protect and Detect by the target. If this attack is successful, attacks by other Pokémon this turn are not prevented by the target’s Protect or Detect effect. | ||||||||
Shadow Force | GHOST | Physical | 120 | 100 | 5 | 0 | Single exc. user | aeh |
111: May burn the target. May make the target flinch. | ||||||||
Fire Fang | FIRE | Physical | 65 | 95 | 15 | 10 | Single exc. user | abe |
112: May freeze the target. May make the target flinch. | ||||||||
Ice Fang | ICE | Physical | 65 | 95 | 15 | 10 | Single exc. user | abe |
113: May paralyze the target. May make the target flinch. | ||||||||
Thunder Fang | ELECTRIC | Physical | 65 | 95 | 15 | 10 | Single exc. user | abe |
114: May raise user’s Special Attack by 1 stage. | ||||||||
Charge Beam | ELECTRIC | Special | 50 | 90 | 10 | 70 | Single exc. user | be |
Fiery Dance | FIRE | Special | 80 | 100 | 10 | 50 | Single exc. user | be |
115: Raises user’s Attack and accuracy by 1 stage. | ||||||||
Hone Claws | DARK | Status | 0 | 101 | 15 | 0 | User | d |
116: Each Pokémon in battle on the user’s side that isn’t rotated out avoids damaging attacks against it with a range of "all opposing Pokémon" or "all Pokémon except user" this turn. Effect remains even if user leaves the battle (except if the battle ends). This attack fails if user strikes last this turn. During effect, this attack fails for any Pokémon in battle on the user’s side. A variable, X, starts at 1, and resets to 1 if the last move called for the user is not Detect, Endure, Protect, Quick Guard, or Wide Guard as user uses this attack or if this attack fails, and is doubled each time this attack is successful. This attack has a 1/X chance of succeeding, or a 1/(2^32) chance if X is 256 or greater. Priority level 3. | ||||||||
Wide Guard | ROCK | Status | 0 | 101 | 10 | 0 | User's side | d |
117: User’s Defense stat and the target’s Defense stat become equal to the average of user’s and the target’s Defense stats, rounded down. User’s Special Defense stat and the target’s Special Defense stat become equal to the average of user’s and the target’s Special Defense stats, rounded down. | ||||||||
Guard Split | PSYCHIC | Status | 0 | 101 | 10 | 0 | Single exc. user | b |
118: User’s Attack stat and the target’s Attack stat become equal to the average of user’s and the target’s Attack stats, rounded down. User’s Special Attack stat and the target’s Special Attack stat become equal to the average of user’s and the target’s Special Attack stats, rounded down. | ||||||||
Power Split | PSYCHIC | Status | 0 | 101 | 10 | 0 | Single exc. user | b |
119: Effect lasts for five turns, including this turn. During effect, other effects that refer to a Pokémon’s Defense stat instead refer to its Special Defense stat, and vice versa, and effects, other than stat stages, that modify Defense in damage calculation are applied instead of those that modify Special Defense, and vice versa. Effect ends when any Pokémon in battle uses this move. Priority level -7. | ||||||||
Wonder Room | PSYCHIC | Status | 0 | 101 | 10 | 0 | Both sides | e |
11A: The target’s Defense stat, the target’s Defense stat stage, and other effects that modify the target’s Defense stat are used in damage calculation for this attack. | ||||||||
Psyshock | PSYCHIC | Special | 80 | 100 | 10 | 0 | Single exc. user | be |
Psystrike | PSYCHIC | Special | 100 | 100 | 10 | 0 | Single exc. user | be |
Secret Sword | FIGHTING | Special | 85 | 100 | 10 | 0 | Single exc. user | be |
11B: Power is doubled if the target is poisoned. | ||||||||
Venoshock | POISON | Special | 65 | 100 | 10 | 0 | Single exc. user | be |
11C: Raises user’s Speed by 2 stages. If user’s Speed stat stage was changed by this effect, reduces user’s weight by 100 kg, but not to less than 0.1 kg, until user leaves the battle (this effect is cumulative). | ||||||||
Autotomize | STEEL | Status | 0 | 101 | 15 | 0 | User | d |
11D: Effect lasts for three turns, including this turn. During effect, attacks against the target, other than one-hit KO attacks, can’t be evaded. During effect, the target is immune to damaging Ground-type attacks, and the target doesn’t receive the effect of Spikes and Toxic Spikes, and the target can switch out and run despite Arena Trap, even if the target doesn’t have Levitate (overridden by Ingrain, Iron Ball, and Smack Down). Effect ends when the target leaves the battle (except Baton Pass). Fails if the target is under the effect of Ingrain or Smack Down. | ||||||||
Telekinesis | PSYCHIC | Status | 0 | 101 | 15 | 0 | Single exc. user | bcel |
11E: Effect lasts for five turns, including this turn. During effect, effects from items held by Pokémon in battle are not applied. Effect ends when any Pokémon in battle uses this move. Priority level -7. | ||||||||
Magic Room | PSYCHIC | Status | 0 | 101 | 10 | 0 | Both sides | e |
11F: Can hit the target even if it is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If this attack is successful and the target has Levitate, is a Flying type, or is under the effect of Bounce, Fly, Magnet Rise, or Telekinesis, the effect of Bounce, Fly, Magnet Rise, and Telekinesis ends for the target (if Fly and Bounce end this way, the target does nothing during its attack segment this turn), and if this move is not already in effect against the target, until the target leaves the battle, Ground-type attacks are effective against the target and the target is prevented from switching and running because of Arena Trap as though it didn’t have Levitate and as though its current type didn’t include Flying, and Telekinesis will fail against the target and Magnet Rise will fail for the target. | ||||||||
Smack Down | ROCK | Physical | 50 | 100 | 15 | 100 | Single exc. user | be |
120: Always causes a critical hit unless an effect prevents it from causing critical hits. | ||||||||
Storm Throw | FIGHTING | Physical | 40 | 100 | 10 | 0 | Single exc. user | abe |
Frost Breath | ICE | Special | 40 | 90 | 10 | 100 | Single exc. user | be |
121: If this attack is successful, each ally (of the target) adjacent to the target loses 1/16 of its maximum HP, but not less than 1 HP. (This attack is not considered an attack against any such ally.) | ||||||||
Flame Burst | FIRE | Special | 70 | 100 | 15 | 0 | Single exc. user | be |
122: Raises user’s Special Attack, Special Defense, and Speed by 1 stage. | ||||||||
Quiver Dance | BUG | Status | 0 | 101 | 20 | 0 | User | d |
123: If the user’s weight divided by the target’s weight, rounded down, is 5 or greater, this attack’s power is 120; else 100 if it’s 4; else 80 if it’s 3; else 60 if it’s 2; else 40. | ||||||||
Heavy Slam | STEEL | Physical | 1 | 100 | 10 | 0 | Single exc. user | abe |
Heat Crash | FIRE | Physical | 1 | 100 | 10 | 0 | Single exc. user | abe |
124: This attack is ineffective against the target if the target doesn’t share a type with the user’s types. | ||||||||
Synchronoise | PSYCHIC | Special | 70 | 100 | 15 | 0 | All exc. user | be |
125: If the user’s Speed divided by the greater of 1 or the target’s Speed, rounded down, is 4 or greater, this attack’s power is 150; else 120 if it’s 3; else 80 if it’s 2; else 60 if it’s 1; else 40. | ||||||||
Electro Ball | ELECTRIC | Special | 1 | 100 | 10 | 0 | Single exc. user | be |
126: The target’s type becomes Water. Fails if the target is an Arceus and hasn’t transformed. (Doesn’t fail if the target is already a Water type.) | ||||||||
Soak | WATER | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
127: May raise user’s Speed by 1 stage. | ||||||||
Flame Charge | FIRE | Physical | 50 | 100 | 20 | 100 | Single exc. user | abe |
128: May lower the target’s Special Defense by 2 stages. | ||||||||
Acid Spray | POISON | Special | 40 | 100 | 20 | 100 | Single exc. user | be |
129: The target’s Attack stat and Attack stat stage are used as though they were the user’s in damage calculation. | ||||||||
Foul Play | DARK | Physical | 95 | 100 | 15 | 0 | Single exc. user | abe |
12A: The target’s Ability becomes Simple. Fails if the target actually has Multitype, Simple, or Truant. | ||||||||
Simple Beam | NORMAL | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
12B: The target’s Ability becomes the Ability the user actually has. Fails if the target actually has Multitype, Truant, or the same Ability as the user actually has, or if the user actually has Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode. | ||||||||
Entrainment | NORMAL | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
12C: The target takes its attack segment immediately after the user this turn, regardless of its attack’s priority level. Fails if the target struck before the user this turn, if the target entered the battle after the beginning of the turn, or if the target would already strike immediately after the user this turn. | ||||||||
After You | NORMAL | Status | 0 | 101 | 15 | 0 | Single exc. user | p |
12D: If this attack is used (even if it isn’t successful), other Pokémon in battle that strike after the user and chose this move for use this turn take their attack segment immediately after the user this turn, in the same relative order. If this attack is used by a Pokémon that takes its attack segment this way, this attack’s power is doubled (effect is not cumulative). (An attack that can’t be used because it has zero PP is not considered "used", but an attack without a target is.) | ||||||||
Round | NORMAL | Special | 60 | 100 | 15 | 0 | Single exc. user | bek |
12E: Power is multiplied by the number of consecutive turns in which this move is used by a Pokémon (even if it wasn’t successful), including this turn and this use, but not more than 5. (An attack that can’t be used because it has zero PP is not considered "used", but an attack without a target is.) | ||||||||
Echoed Voice | NORMAL | Special | 40 | 100 | 15 | 0 | Single exc. user | bek |
12F: This attack ignores the target’s stat stages (both in accuracy checks and damage calculation). | ||||||||
Chip Away | NORMAL | Physical | 70 | 100 | 20 | 0 | Single exc. user | abe |
Sacred Sword | FIGHTING | Physical | 90 | 100 | 20 | 0 | Single exc. user | abe |
130: If this attack is successful, resets all the target’s stat stages to zero. | ||||||||
Clear Smog | POISON | Special | 50 | 101 | 15 | 0 | Single exc. user | be |
131: This attack’s power rises by 20 times the total of all of the user’s current stat stages that are greater than 0. | ||||||||
Stored Power | PSYCHIC | Special | 20 | 100 | 10 | 0 | Single exc. user | be |
132: Each Pokémon in battle on the user’s side that isn’t rotated out avoids attacks against it whose original priority level is greater than 0 this turn. Effect remains even if user leaves the battle (except if the battle ends). This attack fails if user strikes last this turn. During effect, this attack fails for any Pokémon in battle on the user’s side. A variable, X, starts at 1, and resets to 1 if the last move called for the user is not Detect, Endure, Protect, Quick Guard, or Wide Guard as user uses this attack or if this attack fails, and is doubled each time this attack is successful. This attack has a 1/X chance of succeeding, or a 1/(2^32) chance if X is 256 or greater. Priority level 3. | ||||||||
Quick Guard | FIGHTING | Status | 0 | 101 | 15 | 0 | User's side | d |
133: User swaps its position with that of the ally on the right of its side if user is on the left, or vice versa. Fails if there is no Pokémon at the former position, if that Pokémon’s controller isn’t the same as the user’s, if user is on the center of its side, or if there are no Pokémon in battle on the user’s side other than the user. Priority level 1. | ||||||||
Ally Switch | PSYCHIC | Status | 0 | 101 | 15 | 0 | User | |
134: Lowers user’s Defense and Special Defense by 1 stage each and raises user’s Attack, Special Attack, and Speed by 2 stages each. | ||||||||
Shell Smash | NORMAL | Status | 0 | 101 | 15 | 0 | User | d |
135: The target gains half of its maximum HP, rounded to the nearest integer. | ||||||||
Heal Pulse | PSYCHIC | Status | 0 | 101 | 10 | 0 | Single exc. user | bcno |
136: Power is doubled if the target is poisoned, burned, paralyzed, frozen, or asleep. | ||||||||
Hex | GHOST | Special | 50 | 100 | 10 | 0 | Single exc. user | be |
137: While user is using this attack, user is unaffected by attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, and Twister; the target is unaffected by such attacks until the target leaves the battle; this attack fails against user; and this attack fails against the target until the target leaves the battle. While user is using this attack, effects of moves and items can’t cause user to be replaced with a different Pokémon not in battle. While user is using this attack and until the target leaves the battle, effects of moves and items can’t cause the target to be replaced with a different Pokémon not in battle; the target can’t take any action not located within the Fight command; and the target skips its attack segment (the target won’t shift during its attack segment if that command was chosen). (In battles that allow forfeiting, the target can still use the "Run" command to forfeit the battle.) Effect ends when user leaves the battle. On the first attack segment of this attack’s use, fails if there is no target, if the target has a substitute, if the target is an ally of the user, or if the target is using Bounce, Dig, Dive, Fly, or Shadow Force. On the second attack segment of this attack’s use, this attack is ineffective against the target if the target is a Flying type, and doesn’t deal damage if the target leaves the battle or is rotated out (can still deal damage if the target faints and is revived again). Accuracy check is done only on the second attack segment of this attack’s use (still affected by Protect and Detect on the first attack segment). | ||||||||
Sky Drop | FLYING | Physical | 60 | 100 | 10 | 0 | Single exc. user | abehln |
138: Raises user’s Speed by 2 stages and its Attack by 1 stage. | ||||||||
Shift Gear | STEEL | Status | 0 | 101 | 10 | 0 | User | d |
139: In wild Pokémon battles, the battle ends if this attack is successful, the target and user each have at least 1 HP, and user’s level is greater than or equal to the target’s level. In Trainer battles, if this attack is successful and the target and user each have at least 1 HP, replaces the target with a random unfainted non-Egg Pokémon not in battle with the same controller as the target, unless there is no such Pokémon. Priority level -6. | ||||||||
Circle Throw | FIGHTING | Physical | 60 | 90 | 10 | 0 | Single exc. user | abe |
Dragon Tail | DRAGON | Physical | 60 | 90 | 10 | 0 | Single exc. user | abe |
13A: If this attack is successful and the target is actually holding a Berry, that item is consumed. | ||||||||
Incinerate | FIRE | Special | 30 | 100 | 15 | 0 | All opposing Pokémon | be |
13B: The target takes its attack segment after all other Pokémon this turn, regardless of its attack’s priority level. Fails if the target struck before the user this turn or if the target entered the battle after the beginning of the turn. | ||||||||
Quash | DARK | Status | 0 | 100 | 15 | 0 | Single exc. user | be |
13C: Raises user’s Attack and Special Attack by 2 stages each if Sunny Day is in effect; otherwise 1 stage each. | ||||||||
Growth | NORMAL | Status | 0 | 101 | 40 | 0 | User | d |
13D: Power is doubled if user actually isn’t holding an item. | ||||||||
Acrobatics | FLYING | Physical | 55 | 100 | 15 | 0 | Single exc. user | aben |
13E: User’s types become those of the target. Fails if user is an Arceus and hasn’t transformed. (Doesn’t fail if user’s types are the same as the target’s.) | ||||||||
Reflect Type | NORMAL | Status | 0 | 101 | 15 | 0 | Single exc. user | bp |
13F: Power is doubled if a Pokémon fainted on the previous turn while it was in battle on the user’s side. | ||||||||
Retaliate | NORMAL | Physical | 70 | 100 | 5 | 0 | Single exc. user | abe |
140: Deals damage equal to user’s current HP. If this attack is successful, the user faints. Affected by type immunities. | ||||||||
Final Gambit | FIGHTING | Special | 1 | 100 | 5 | 0 | Single exc. user | ab |
141: Raises user’s Special Attack by 3 stages. | ||||||||
Tail Glow | BUG | Status | 0 | 101 | 20 | 0 | User | d |
142: Raises user’s Attack, Defense, and accuracy by 1 stage. | ||||||||
Coil | POISON | Status | 0 | 101 | 20 | 0 | User | d |
143: If the target actually isn’t holding an item and the user actually is, the target receives the item the user is actually holding. Fails if user is actually holding a Mail. | ||||||||
Bestow | NORMAL | Status | 0 | 101 | 15 | 0 | Single exc. user | be |
144: If at least one ally of the user that strikes after the user has chosen Fire Pledge or Grass Pledge for use this turn (even if that attack’s target isn’t the target), and such a move wasn’t used by an ally of the user yet this turn, the next such ally in turn order takes its attack segment immediately after the user this turn and this attack does nothing. If this attack is used by a Pokémon that takes its attack segment this way, this attack’s power is tripled, and if this attack is successful, a rainbow appears on the user’s side if the previous attack was Fire Pledge, or a swamp appears on the target’s side if the previous attack was Grass Pledge. | ||||||||
Water Pledge | WATER | Special | 50 | 100 | 10 | 0 | Single exc. user | be |
145: If at least one ally of the user that strikes after the user has chosen Water Pledge or Grass Pledge for use this turn (even if that attack’s target isn’t the target), and such a move wasn’t used by an ally of the user yet this turn, the next such ally in turn order takes its attack segment immediately after the user this turn and this attack does nothing. If this attack is used by a Pokémon that takes its attack segment this way, this attack’s power is tripled, and if this attack is successful, a rainbow appears on the user’s side if the previous attack was Water Pledge, or a sea of fire appears on the target’s side if the previous attack was Grass Pledge. | ||||||||
Fire Pledge | FIRE | Special | 50 | 100 | 10 | 0 | Single exc. user | be |
146: If at least one ally of the user that strikes after the user has chosen Water Pledge or Fire Pledge for use this turn (even if that attack’s target isn’t the target), and such a move wasn’t used by an ally of the user yet this turn, the next such ally in turn order takes its attack segment immediately after the user this turn and this attack does nothing. If this attack is used by a Pokémon that takes its attack segment this way, this attack’s power is tripled, and if this attack is successful, a swamp appears on the target’s side if the previous attack was Water Pledge, or a sea of fire appears on the target’s side if the previous attack was Fire Pledge. | ||||||||
Grass Pledge | GRASS | Special | 50 | 100 | 10 | 0 | Single exc. user | be |
147: Raises user’s Attack and Special Attack by 1 stage. | ||||||||
Work Up | NORMAL | Status | 0 | 101 | 30 | 0 | User | d |
148: Raises user’s Defense by 3 stages. | ||||||||
Cotton Guard | GRASS | Status | 0 | 101 | 10 | 0 | User | d |
149: May put the target to sleep. After this attack is used, if user is a Meloetta and hasn’t transformed, and if this attack was successful against at least one of its targets, it becomes the Pirouette Forme if it’s in Aria Forme, or vice versa (until user has transformed), and user reverts to Aria Forme when it has transformed or when it leaves the battle. (If it changes to a different form this way, its stats are recalculated and its types, but not Ability, change to conform to that form, except if user has transformed.) | ||||||||
Relic Song | NORMAL | Special | 75 | 100 | 10 | 10 | All opposing Pokémon | bek |
14A: May lower the target’s Speed by 1 stage. | ||||||||
Glaciate | ICE | Special | 65 | 95 | 10 | 100 | All opposing Pokémon | be |
14B: May paralyze the target. | ||||||||
Freeze Shock | ICE | Physical | 140 | 90 | 5 | 30 | Single exc. user | beh |
14C: May burn the target. | ||||||||
Ice Burn | ICE | Special | 140 | 90 | 5 | 30 | Single exc. user | beh |
14E: Lowers user’s Defense, Special Defense, and Speed by 1 stage if this attack is successful. | ||||||||
V-create | FIRE | Physical | 180 | 95 | 5 | 100 | Single exc. user | abe |
14F: Power is doubled if the last move used by a Pokémon this turn was Fusion Bolt, was successful, and wasn’t used by another move. | ||||||||
Fusion Flare | FIRE | Special | 100 | 100 | 5 | 0 | Single exc. user | bem |
150: Power is doubled if the last move used by a Pokémon this turn was Fusion Flare, was successful, and wasn’t used by another move. | ||||||||
Fusion Bolt | ELECTRIC | Physical | 100 | 100 | 5 | 0 | Single exc. user | be |
151: May confuse the target. This attack’s accuracy is 50 during Sunny Day. During Rain Dance, this attack can’t be evaded. Can hit the target even if it is using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. | ||||||||
Hurricane | FLYING | Special | 120 | 70 | 10 | 30 | Single exc. user | ben |