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Pokémon Black Version and Pokémon White Version - Tiebreakers

Pokémon Black Version and Pokémon White Version - Tiebreakers

Tags: pokemon-black-and-white, battle-system, in-depth-guides, tiebreakers

In Link Battles, if all Pokémon on both sides faint at the same time, the following rules are applied to determine a winner:

  • If Destiny Bond, Explosion, Final Gambit, or Selfdestruct caused all Pokémon on both sides to faint at the same time, the Pokémon that used that move loses for its side.
  • If a recoil move or Struggle caused this situation, the Pokémon that used that move wins for its side.
  • If the effect of an item or Ability caused this situation, the Pokémon that held that item or had that Ability wins for its side.
  • If the effect of Hail, Perish Song, or Sandstorm caused this situation, the Pokémon that fainted last wins for its side.

In battles with time limits, when there is no time left as a turn finishes without a winner, the following tiebreaker is used:

  1. If one side has more unfainted Pokémon (both in battle and not in battle) than any other, that side wins.
  2. Otherwise, if one side has a higher average percentage of HP remaining than any other, that side wins. To find this percentage, multiply 100 by the combined current HP of all Pokémon (both in battle and not in battle) on a side, then divide by the combined maximum HP of those Pokémon, then round down.
  3. Otherwise, if one side has a higher combined current HP among Pokémon (both in battle and not in battle) than any other, that side wins.
  4. Otherwise, the battle ends in a tie. (The 2012 regulations prescribe holding an additional "sudden death" battle if this happens. As turns end in this battle, if one side has more unfainted Pokémon (both in battle and not in battle) than the other side, that side wins. "Sudden death", however, is not enforced by the game itself.)