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Pokémon Diamond Version, Pearl Version, and Platinum Version - Accuracy Check

Pokémon Diamond Version, Pearl Version, and Platinum Version - Accuracy Check

Tags: pokemon-diamond-pearl-and-platinum, battle-system, in-depth-guides, accuracy

After targets are found, the attack proceeds against each target.

The steps below are followed to determine whether the attack hits.

  1. If some effect is true, the attack hits.
  2. If the attacker has Simple, multiply its accuracy stat stage by 2.
  3. If the target has Simple, multiply its evasiveness stat stage by 2.
  4. If the attacker has Unaware, the target’s evasiveness stat stage is set to 0.
  5. If the target has Unaware, the attacker’s accuracy stat stage is set to 0.
  6. If Foresight, Miracle Eye, or both is in effect for the target, the target’s evasiveness stat stage is set to 0 if it is greater than 0.
  7. The target’s evasiveness stat stage is subtracted from the attacker’s accuracy stat stage.
  8. The accuracy stat stage is adjusted so it is neither less than -6 nor greater than 6.
  9. The accuracy is set to the attack’s original accuracy.
  10. If the attack’s original accuracy is 0, the attack hits.
  11. If some effect is true, the attack hits.
  12. During Rain Dance, the accuracy of Thunder is set to 50.
  13. The accuracy is multipled by a number that depends on the accuracy stat stage .
  14. If the attacker has Compoundeyes, the accuracy is multiplied by 130/100.
  15. During Sandstorm, the accuracy is multiplied by 80/100 if the target has Sand Veil.
  16. During Hail, the accuracy is multiplied by 80/100 if the target has Snow Cloak.
  17. In fog (which is considered a weather condition), the accuracy is multiplied by 6/10.
  18. If the attacker has Hustle and the attack is physical, the accuracy is multiplied by 80/100.
  19. If the target has Tangled Feet and is confused, the accuracy is halved.
  20. If the target is holding BrightPowder or Lax Incense, the accuracy is multiplied by 90/100.
  21. If the attacker is holding Wide Lens, the accuracy is multiplied by 110/100.
  22. If the attacker is holding Zoom Lens and strikes last this turn, the accuracy is multiplied by 120/100.
  23. If the Micle Berry activated for the attacker, the accuracy is multiplied by 120/100, and that effect is removed.
  24. If Gravity is in effect, the accuracy is multiplied by 10/6.
  25. If a random integer from 0 through 99, plus 1, is less than or equal to the accuracy, the attack hits.

Accuracy Stat Stage

Multipliers for the accuracy stat stage. After applying the multiplier, the result is rounded down.

  • -6: 33/100
  • -5: 36/100
  • -4: 43/100
  • -3: 50/100
  • -2: 60/100
  • -1: 75/100
  • 0: 100/100
  • 1: 133/100
  • 2: 166/100
  • 3: 2/1
  • 4: 250/100
  • 5: 133/50
  • 6: 3/1