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Pokémon Diamond Version, Pearl Version, and Platinum Version - Battle System

Pokémon Diamond Version, Pearl Version, and Platinum Version - Battle System

Tags: pokemon-diamond-pearl-and-platinum, in-depth-guides, battle-system

Contents

Pokémon Diamond Version, Pearl Version, and Platinum Version - Timing Notes

Pokémon Diamond Version, Pearl Version, and Platinum Version - Turn Phases

A turn consists of four phases done in order:

  1. Each player chooses a command for each Pokémon in battle, at the same time. For each Pokémon in battle he or she controls, a player does one of the following: have the Pokémon use one of its moves; use an item from the Bag (in battles that allow it); or switch it out for another Pokémon (that Pokémon must be an unfainted Pokémon not in battle, and not an Egg, controlled by that player).
    • If a player chooses an item, it’s used immediately, at that point.
  2. Switching Pokémon (resolved in " Turn order ")
  3. Attacks
  4. End-of-turn effects

Pokémon Diamond Version, Pearl Version, and Platinum Version - Priority and Turn Order

The order in which attacks will strike is set just after all commands are chosen, and again at the end of the turn. It is calculated according to the following rules:

  1. Attacks with a higher priority level strike first.
  2. If two or more attacks have the same priority level , ties are broken using each Pokémon in battle’s Speed . The game does this by comparing the Speeds of two Pokémon at a time:
    1. If one Pokémon is holding Quick Claw and it activates for this turn (20% chance)*, or it is holding Custap Berry with the appropriate amount of HP remaining, it strikes before the other Pokémon. If this condition holds for both Pokémon, the one with the higher Speed strikes first; ties in Speed are broken at random.
    2. Otherwise, if one Pokémon is holding Full Incense or Lagging Tail, it strikes after the other Pokémon. If both Pokémon hold Full Incense, Lagging Tail, or both, the one with the lower Speed strikes first; ties in Speed are broken at random.
    3. Otherwise, if one Pokémon has Stall, it strikes after the other Pokémon. If both Pokémon have Stall, the one with the lower Speed strikes first; ties in Speed are broken at random.
    4. Otherwise, if Trick Room is in effect, the Pokémon with the lower Speed strikes first; ties in Speed are broken at random.
    5. Otherwise, the Pokémon with the higher Speed strikes first; ties in Speed are broken at random.

* If a Pokémon is holding Quick Claw at the beginning of the turn, that item will "activate" at a 20% chance. If it activates, its effect applies when turn order is determined both when commands are chosen and at the end of the turn, as long as the Pokémon is holding Quick Claw.

In Pokémon Battle Revolution, the above steps might not be accurate in some cases. For example, Trick Room’s effect takes precedence over Custap Berry’s and Quick Claw’s effect.

Priority Levels

All attacks are categorized in eleven priority levels.

  • 5: Helping Hand
  • 4: Magic Coat, Snatch
  • 3: Protect, Detect, Endure, Follow Me
  • 2: Feint
  • 1: Quick Attack, Bide, Mach Punch, ExtremeSpeed, Fake Out, Sucker Punch, Vacuum Wave, Bullet Punch, Ice Shard, Shadow Sneak, Aqua Jet
  • 0: All other moves
  • -1: Vital Throw
  • -3: Focus Punch
  • -4: Revenge, Avalanche
  • -5: Counter, Mirror Coat
  • -6: Whirlwind, Roar
  • -7: Trick Room

Modifications to Speed

  1. If the Pokémon has Simple, its Speed stat stage is doubled, then adjusted so it is neither less than -6 nor greater than 6.
  2. Speed stat stage is applied.
  3. During Rain Dance, the Pokémon’s Speed is doubled if it has Swift Swim.
  4. During Sunny Day, the Pokémon’s Speed is doubled if it has Chlorophyll.
  5. If the Pokémon is holding any one of the following, Speed is halved: Macho Brace, Iron Ball, Power Bracer, Power Belt, Power Lens, Power Band, Power Anklet, Power Weight. This applies even if Embargo is in effect for the Pokémon and even if it has Klutz.
  6. If the Pokémon is holding Choice Scarf, Speed is multiplied by 15/10.
  7. If the Pokémon’s current species is Ditto and is holding Quick Powder, its Speed is doubled.
  8. If the Pokémon has Quick Feet and is poisoned, burned, paralyzed, frozen, or asleep, Speed is multiplied by 15/10. Otherwise, if the Pokémon is paralyzed, its Speed is multiplied by 1/4.
  9. If the Pokémon has Slow Start and that ability is currently in effect, Speed is halved.
  10. If the Pokémon has Unburden, its Speed is doubled if it actually isn’t holding an item and if an item the Pokémon held was consumed or lost while the Pokémon had this ability and since the Pokémon entered the battle.
  11. If Tailwind is in effect for the Pokémon’s side, Speed is doubled.

Turn Order Rules

A Pokémon is considered to strike before other Pokémon when:

  • It takes its attack segment during a turn.
  • It uses Pursuit as a Pokémon is about to switch.
  • It declares its intention to switch out normally or it changes to another Pokémon with Baton Pass, Healing Wish, Lunar Dance, or U-turn. (In either case, the Pokémon that replaces it will also be considered to strike before other Pokémon.)
  • An item is used on it as commands are chosen in the turn.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Switching Out

Before Pokémon switch out at the switching-out phase of the turn, a message is shown for each Pokémon that chose Focus Punch for use in turn order.

Whenever a Pokémon enters the battle, the following happens in this order:

  1. Effect of Toxic Spikes
  2. Effect of Spikes
  3. Effect of Stealth Rock
  4. Effect of Lunar Dance/Healing Wish
  5. Effects from abilities like Download and Intimidate are applied. If this is the end of the turn, other Pokémon that have Slow Start and didn’t just enter the battle have their Slow Start counter reduced by 1, if not already done this turn.
  6. Form changes, including Forecast, are applied.
  7. Effects from certain held items are applied.

If more than one Pokémon is chosen when Pokémon are switched in from fainted ones, the above effects don’t happen until all those Pokémon enter the battle (in turn order for the new Pokémon, taking into account effects like Quick Claw and Custap Berry that influence priority, except that Custap Berry is not consumed after use). At any other time when more than one Pokémon is chosen, the effects happen immediately after the Pokémon enters the battle.

If more than one Pokémon is switched in from fainted ones at the same time, new ones are switched in in the order of leader-first, opposing-first, leader-second, opposing-second. Each Pokémon switched in this way enters the battle before the next Pokémon is chosen.

At the beginning of a battle, effects from abilities, form changes, and held items resolve for each Pokémon in turn order, taking into account effects like Quick Claw and Custap Berry that influence priority, except that Custap Berry is not consumed after use.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Before the Attack

In the attack phase, the turn order guides the order in which Pokémon do their attacks.

Before a Pokémon uses an attack, the following effects are checked, in this order:

  1. Freeze / Sleep
  2. Truant
  3. Disable
  4. Imprison
  5. Heal Block
  6. Confusion
  7. Flinching
  8. Taunt
  9. Gravity
  10. Attract
  11. Paralysis
  12. User thaws out if Flame Wheel or Sacred Fire was chosen for use
  13. Obedience check

The above check is not done if the Pokémon uses Pursuit as another Pokémon is about to switch.

If the checks succeed, the Pokémon uses the move and PP is reduced by 1. If the PP can’t be reduced this way, the Pokémon doesn’t use that move instead. (If that happens, the move is not considered as "prevented from being used", and Snatch doesn’t consider the attack as used.) (If the move is taken with Snatch or Magic Coat, the new user doesn’t lose PP for that use, even if it also has that move.)

The exception to PP reduction is Struggle when it’s chosen for use automatically because the Pokémon has no moves it could choose.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Obedience Check

In battles in which Exp. Points can be gained, if the Pokémon tries to attack, the Pokémon’s 32-bit ID number, OT (Original Trainer) name, or both are different from those of the player, and its level is greater than the player’s "badge level", then this process is followed to determine whether the attack can be used.

  1. The badge level is determined based on the number of Badges the player has:
    • No badges: Badge level=10
    • Two or more badges: Badge level=30
    • Four or more badges: Badge level=50
    • Six or more badges: Badge level=70
    • Eight or more badges: No obedience check is done
  2. A random integer from 0 through 255 is generated, and A is set to ((Level of Pokémon)+(Badge level))*(Random integer)/256.
  3. If A is greater than or equal to the badge level, the Pokémon is disobedient. Otherwise, this process stops and the attack is used as usual.
  4. If the Pokémon chose Rage for use, the effect of Rage is canceled.
  5. If the attack is Snore or Sleep Talk while the Pokémon is asleep, display "X ignored orders while asleep!" and the attack is canceled.
  6. Another random integer from 0 through 255 is generated, and B is set to ((Level of Pokémon)+(Badge level))*(Random integer)/256.
  7. If B is less than the badge level, display the message "X ignored orders!" and the Pokémon uses a different move that can be chosen for use if possible. [If a different move is used this way, PP is spent for that different move instead of the move ordered, and the ordered move is still the last move chosen for use, but the different move can be the last move used as usual.]
  8. If B is greater than or equal to the badge level, C is set to (Level of Pokémon)-(badge level), and R is set to a random integer from 0 through 255.
    1. If R is less than C and the Pokémon doesn’t have Vital Spirit or Insomnia and Uproar is not in effect for a Pokémon in battle, display "X began to nap!" and the Pokémon falls asleep. (Not prevented by Safeguard, Substitute, Leaf Guard, or other effects that prevent the Pokémon from sleeping.)
    2. Otherwise, if R minus C is less than C, display "X won’t obey!" and the Pokémon deals confusion damage to itself.
    3. Otherwise, display one of the following messages: "X won’t obey!", "X turned away!", "X is loafing around!", "X pretended to not notice!".

No obedience check is done if the Pokémon is continuing to use Bide.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Targeting

The game now finds the attack’s target. This depends on the attack’s range.

The possible ranges are:

  • All exc. user: All Pokémon other than the user.
  • All opposing Pokémon
  • Ally: User’s partner. If user doesn’t have a partner as commands are chosen, user doesn’t choose a target.)
  • Both sides
  • No particular target
  • Opposing Pokémon’s side
  • Random opposing Pokémon: A single opposing Pokémon, selected at random.
  • Single exc. user: A single Pokémon other than the user, selected at random.
  • Single opposing Pokémon
  • User
  • User or ally: Either the user or its partner (if any).
  • User’s side

If an effect causes a Pokémon to use a move "with no particular target", or no target was selected for the move, and the move has a range of "single Pokémon except user", "no particular target", "opposing Pokémon selected at random", or "single opposing Pokémon", the target is chosen randomly among the opposing Pokémon. For all other target types, the move targets all Pokémon that fit the targeting criteria. Note that attacks with a range of "no particular target", "opposing Pokémon’s side", "user’s side", and "both sides" don’t target a particular Pokémon.

If an attack has more than one target, the effect is applied to each target separately, in the order in which they take their attack segments in that turn.

If an attack’s move has a single target and there is no Pokémon at a potential target’s position, the attack targets one of the opposing Pokémon instead, at random.

If an attack has no target, the attack does nothing.

Three effects affect targets: Follow Me, Lightningrod/Storm Drain, and Magic Coat. They are applied in this order:

  • Follow Me takes effect. If the attack is redirected to another target, the remaining effects below are ignored. (See attack description for Follow Me for details.)
  • If Magic Coat is in effect for the target when certain moves are used, that target uses that attack instead, and the remaining effects below for the previous attack are ignored. (See attack description for Magic Coat for details. If this effect happens, effects that trigger whenever that target is targeted by an attack don’t happen.)
  • If a Pokémon other than the target has Lightningrod or Storm Drain, the attack is redirected to that target. (See those abilities' descriptions for details.)

The Pressure ability takes into account the target determined after Follow Me is applied.

If an attack has multiple targets, the effects for the first target in turn order resolve, then the effects for the second target in turn order, and so on.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Accuracy Check

After targets are found, the attack proceeds against each target.

The steps below are followed to determine whether the attack hits.

  1. If some effect is true, the attack hits.
  2. If the attacker has Simple, multiply its accuracy stat stage by 2.
  3. If the target has Simple, multiply its evasiveness stat stage by 2.
  4. If the attacker has Unaware, the target’s evasiveness stat stage is set to 0.
  5. If the target has Unaware, the attacker’s accuracy stat stage is set to 0.
  6. If Foresight, Miracle Eye, or both is in effect for the target, the target’s evasiveness stat stage is set to 0 if it is greater than 0.
  7. The target’s evasiveness stat stage is subtracted from the attacker’s accuracy stat stage.
  8. The accuracy stat stage is adjusted so it is neither less than -6 nor greater than 6.
  9. The accuracy is set to the attack’s original accuracy.
  10. If the attack’s original accuracy is 0, the attack hits.
  11. If some effect is true, the attack hits.
  12. During Rain Dance, the accuracy of Thunder is set to 50.
  13. The accuracy is multipled by a number that depends on the accuracy stat stage .
  14. If the attacker has Compoundeyes, the accuracy is multiplied by 130/100.
  15. During Sandstorm, the accuracy is multiplied by 80/100 if the target has Sand Veil.
  16. During Hail, the accuracy is multiplied by 80/100 if the target has Snow Cloak.
  17. In fog (which is considered a weather condition), the accuracy is multiplied by 6/10.
  18. If the attacker has Hustle and the attack is physical, the accuracy is multiplied by 80/100.
  19. If the target has Tangled Feet and is confused, the accuracy is halved.
  20. If the target is holding BrightPowder or Lax Incense, the accuracy is multiplied by 90/100.
  21. If the attacker is holding Wide Lens, the accuracy is multiplied by 110/100.
  22. If the attacker is holding Zoom Lens and strikes last this turn, the accuracy is multiplied by 120/100.
  23. If the Micle Berry activated for the attacker, the accuracy is multiplied by 120/100, and that effect is removed.
  24. If Gravity is in effect, the accuracy is multiplied by 10/6.
  25. If a random integer from 0 through 99, plus 1, is less than or equal to the accuracy, the attack hits.

Accuracy Stat Stage

Multipliers for the accuracy stat stage. After applying the multiplier, the result is rounded down.

  • -6: 33/100
  • -5: 36/100
  • -4: 43/100
  • -3: 50/100
  • -2: 60/100
  • -1: 75/100
  • 0: 100/100
  • 1: 133/100
  • 2: 166/100
  • 3: 2/1
  • 4: 250/100
  • 5: 133/50
  • 6: 3/1

Pokémon Diamond Version, Pearl Version, and Platinum Version - During the attack

If the attack hits and the attack deals damage, its damage is calculated.

Otherwise, if the attack hits, the attack’s effect happens, if possible.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Critical Hits

  • Set C to 0.
  • If the attacker has Super Luck, add 1 to C.
  • If Focus Energy is in effect for attacker, add 2 to C.
  • If attack has a "good chance for a critical hit", add 1 to C.
  • If attacker’s current species is Chansey and the attacker is holding Lucky Punch, add 2 to C.
  • If attacker’s current species is Farfetch’d and the attacker is holding Stick, add 2 to C.
  • If attacker is holding Scope Lens or Razor Claw, add 1 to C.
  • The critical hit chance is as follows:
    • C = 0: 1/16
    • C = 1: 1/8
    • C = 2: 1/4
    • C = 3: 1/3
    • C = 4 or more: 1/2

Pokémon Diamond Version, Pearl Version, and Platinum Version - Stat Stages

Stat stages refer to levels that raise or lower stats during a battle. Each stat stage has 13 different levels.

Stat Stage -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6
Stat Multiplier 10/40 10/35 10/30 10/25 10/20 10/15 10/10 15/10 20/10 25/10 30/10 35/10 40/10

That stat scale applies to the stat stages for Attack, Defense, Special Attack, Special Defense, and Speed. At the start of a battle, each Pokémon’s stat stages begin at 0. The stat stages for a Pokémon are reset to 0 when the Pokémon leaves the battle, (except Baton Pass). Each stat stage can’t go lower than -6 or higher than 6.

To apply stat stages, multiply the stat by the stat multiplier for the corresponding stat stage.

The term "stat stages" refers to those for Attack, Defense, Special Attack, Special Defense, and Speed, as well as those for evasiveness and accuracy (see Accuracy check ).

Pokémon Diamond Version, Pearl Version, and Platinum Version - Type Matchup Chart

Attack types are the rows; Pokémon types are the columns. If a Pokémon has two types, the type matchups from both types are multiplied.

Attack Type NOR FIG FLY POI GRO ROC BUG GHO STE FIR WAT GRA ELE PSY ICE DRA DAR
NORMAL 1x 1x 1x 1x 1x 1/2 1x 0 1/2 1x 1x 1x 1x 1x 1x 1x 1x
FIGHTING 2x 1x 1/2 1/2 1x 2x 1/2 0 2x 1x 1x 1x 1x 1/2 2x 1x 2x
FLYING 1x 2x 1x 1x 1x 1/2 2x 1x 1/2 1x 1x 2x 1/2 1x 1x 1x 1x
POISON 1x 1x 1x 1/2 1/2 1/2 1x 1/2 0 1x 1x 2x 1x 1x 1x 1x 1x
GROUND 1x 1x 0 2x 1x 2x 1/2 1x 2x 2x 1x 1/2 2x 1x 1x 1x 1x
ROCK 1x 1/2 2x 1x 1/2 1x 2x 1x 1/2 2x 1x 1x 1x 1x 2x 1x 1x
BUG 1x 1/2 1/2 1/2 1x 1x 1x 1/2 1/2 1/2 1x 2x 1x 2x 1x 1x 2x
GHOST 0 1x 1x 1x 1x 1x 1x 2x 1/2 1x 1x 1x 1x 2x 1x 1x 1/2
STEEL 1x 1x 1x 1x 1x 2x 1x 1x 1/2 1/2 1/2 1x 1/2 1x 2x 1x 1x
FIRE 1x 1x 1x 1x 1x 1/2 2x 1x 2x 1/2 1/2 2x 1x 1x 2x 1/2 1x
WATER 1x 1x 1x 1x 2x 2x 1x 1x 1x 2x 1/2 1/2 1x 1x 1x 1/2 1x
GRASS 1x 1x 1/2 1/2 2x 2x 1/2 1x 1/2 1/2 2x 1/2 1x 1x 1x 1/2 1x
ELECTRIC 1x 1x 2x 1x 0 1x 1x 1x 1x 1x 2x 1/2 1/2 1x 1x 1/2 1x
PSYCHIC 1x 2x 1x 2x 1x 1x 1x 1x 1/2 1x 1x 1x 1x 1/2 1x 1x 0
ICE 1x 1x 2x 1x 2x 1x 1x 1x 1/2 1/2 1/2 2x 1x 1x 1/2 2x 1x
DRAGON 1x 1x 1x 1x 1x 1x 1x 1x 1/2 1x 1x 1x 1x 1x 1x 2x 1x
DARK 1x 1/2 1x 1x 1x 1x 1x 2x 1/2 1x 1x 1x 1x 2x 1x 1x 1/2

Pokémon Diamond Version, Pearl Version, and Platinum Version - After the attack

For most successful attacks, the following effect order is used:

  1. Use
  2. Chople Berry and the like
  3. Critical hit message
  4. Anger Point
  5. Endure
  6. Show "It’s "super effective" or "It’s not effective", as applicable
  7. "If this attack is successful" effects
  8. Additional effects
    • An additional effect won’t occur on a target if it has zero HP remaining, but will occur on its user (such as Metal Claw’s additional effect) even if the target is defeated.
  9. Rage
  10. Ability effects, using the ability the target/user had when the damage was dealt
  11. Enigma Berry, Jaboca Berry, Rowap Berry, Sticky Barb
  12. The target faints if it has 0 HP
  13. The target thaws out if attack is a Fire-type attack
  14. Life Orb/Shell Bell (only if attacker has at least 0 HP)

For Selfdestruct/Explosion/Memento, the above effects resolve for each target before the user faints.

Pokémon Diamond Version, Pearl Version, and Platinum Version - End of turn

Before applying end-of-turn effects, the priority for the turn is again calculated.

  1. Reflect
  2. Light Screen
  3. Mist
  4. Safeguard
  5. Tailwind
  6. Lucky Chant
  7. Wish
  8. Weather effect continues or ends
  9. Dry Skin/Rain Dish/Hydration/Ice Body (no order between them, resolved in turn order)
  10. Gravity
  11. Resolved in turn order:
    1. Ingrain
    2. Aqua Ring
    3. Shed Skin/Speed Boost/Truant
    4. Black Sludge/Leftovers
    5. Poison
    6. Toxic
    7. Burn
    8. Nightmare
    9. Curse
    10. Multi-turn attacks
    11. HP loss from opposing Pokémon’s Bad Dreams
    12. Outrage and the like
    13. Uproar
    14. Disable
    15. Encore
    16. Taunt
    17. Magnet Rise
    18. Heal Block
    19. Embargo
    20. Yawn
    21. Sticky Barb

    Then:

  12. Future Sight/Doom Desire (resolved in targets' Turn order)
  13. Perish Song (resolved in turn order)
  14. Switching fainted Pokémon (resolved leader-left, nonleader-left, leader-right, nonleader-right)
  15. Effects from abilities, form changes, items (see above). For Pokémon that have Slow Start and just entered the battle from fainted ones, the Slow Start effect begins (in turn order).

Pokémon Diamond Version, Pearl Version, and Platinum Version - Switching Upon Fainting

A Pokémon is not changed to a different one immediately after it faints, but rather at the very end of the turn, after all end-of-turn effects. This behavior is new starting with Pokémon Diamond Version and Pokémon Pearl Version. Some exceptions are mentioned in the move list using wording like "The new Pokémon enters the battle immediately."

In Single Battles as well as Double Battles, if a Pokémon faints during its attack segment, the other Pokémon can still take their attack segment if they haven’t done so already.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Chance of Running in Wild Battles

In a wild Pokémon battle, after the player chooses the Run command for a Pokémon, if the unmodified Speed of the Pokémon trying to run is equal to or greater than the target’s, running is successful. Otherwise, the formula below is used.

X=(int(A*128/B)+(30*C)) % 256

where:

  • A = Unmodified Speed of Pokémon trying to run
  • B = Unmodified Speed of the target. If this value is 0, it becomes 1 instead.
  • C = Number of times the player already tried to run this battle, not counting the current attempt. Doesn’t count attempts to run when an effect (such as Mean Look) prevents the Pokémon from running. This variable doesn’t change when the player’s Pokémon changes or when the Pokémon chooses an attack.
  • "%" is the remainder operator.

If a random integer from 0 through 255 is less than X, running is successful. Otherwise, running fails.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Single Battle

A Single Battle is a battle with one Pokémon in battle on each side. When a Single Battle starts, the first Pokémon on each side enters the battle.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Double Battle

A Double Battle is a battle with two Pokémon in battle on each side. When a Double Battle starts, the first Pokémon on each side takes the left position, and the second Pokémon on each side takes the right position. If there are two Trainers on a single side, instead the first Pokémon on the left Trainer’s party takes the left position of that side, and the first Pokémon on the right Trainer’s party takes the right position of that side.

In Double Battles with wild Pokémon, Roar, Teleport, and Whirlwind will always fail. However, the player can still end such battles using a Pok Doll, Fluffy Tail, or the Run command. If the player has a partner Trainer when a Double Battle with wild Pokémon starts, each Pokémon in the player’s party and the partner Trainer’s party will have full HP and PP and stop being poisoned, burned, paralyzed, frozen, and asleep when the battle ends.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Attack Explanations

Pokémon Diamond Version, Pearl Version, and Platinum Version - Last move used

The battle system uses four different versions of the last move used by Pokémon. The thing they have in common is that whenever a Pokémon uses a move, the variables are set to that move at the end of the Pokémon’s attack segment. However, there are different situations when they are set.

If... The last move used... The last move called... The last move used (for Sketch)... The last move used by a Pokémon (for Copycat)...
Move is used Is different for each Pokémon in battle Is different for each Pokémon in battle Is different for each Pokémon in battle Is shared among all Pokémon in battle
Move fails, misses, or becomes ineffective Is set Is set Is set [unsure for misses or becomes ineffective] Is set
Move is Pursuit and a Pokémon is about to switch Is set no matter whose attack segment it is [unsure] Is set no matter whose attack segment it is [unsure] Remains unchanged Remains unchanged
Move is prevented from being used Is reset to "no move" Is reset to "no move" Remains unchanged Is reset to "no move"
Move can’t be used because it has zero PP Is reset to "no move" Is set Is set Is set
Move can’t be used because it has no target Is reset to "no move" Is set Is set Is set
Move is used by another move Remains unchanged Is set Remains unchanged Remains unchanged
Move had been taken by Snatch Remains unchanged [unsure] Remains unchanged if Pokémon is the move’s original user [unsure otherwise] Is set no matter which Pokémon’s attack segment it is N/A
Move had been taken by Magic Coat Remains unchanged [unsure] Is reset to "no move" while the move is used, but is then set to that move at the end of its original user’s attack segment Remains unchanged N/A
Move is a two-turnattack Is set on both turns of use Is set only on the second attack segment; is reset to "no move" otherwise Is set only on the second attack segment; remains unchanged otherwise Is set only on the second attack segment; remains unchanged otherwise
Move is Hyper Beam or an equivalent move Is set only on the first attack segment [unsure if reset otherwise] Is set only on the first attack segment; is reset to "no move" otherwise Is set only on the first attack segment; remains unchanged otherwise Is set only on the first attack segment; is reset to "no move" otherwise
Move is Bide Is set on any attack segment of its use, but is reset to "no move" if it fails on the third attack segment of its use Is set on any attack segment of its use, but is reset to "no move" if it fails on the third attack segment of its use Is set on any attack segment of its use, but remains unchanged if it fails on the third attack segment of its use Is set on any attack segment of its use, but is reset to "no move" if it fails on the third attack segment of its use
Move is Mimic, Sketch, or Transform Is set Is set Is set Is set
The Pokémon leaves the battle Is reset to "no move" Is reset to "no move" Is reset to "no move" Remains unchanged
The Pokémon used Baton Pass, Healing Wish, Lunar Dance, or U-turn to leave the battle Is set to the corresponding move at end of new Pokémon’s attack segment Is set to the corresponding move at end of new Pokémon’s attack segment Is set to the corresponding move at end of new Pokémon’s attack segment Is set to the corresponding move at end of new Pokémon’s attack segment
If an item is used with the Bag command Remains unchanged Remains unchanged Remains unchanged Remains unchanged
If the Run command is used and running is unsuccessful Remains unchanged Remains unchanged Remains unchanged Remains unchanged

Pokémon Diamond Version, Pearl Version, and Platinum Version - Descriptions of Common Effects

Effects that are common to many attacks are described below. Of the effects listed here, a Pokémon will remain poisoned, burned, paralysis, frozen, and asleep even when the Pokémon leaves the battle, including when a battle ends. (However, a Pokémon will stop being poisoned, burned, paralyzed, frozen, and asleep, as well as have full HP and PP, when it’s taken to a Pokémon Center nurse or placed in a PC storage box.) An effect can’t cause poison, burn, paralysis, freezing, or sleep against a Pokémon if it already has one of these five conditions or if it has fainted.

Burn (BRN)

If a Pokémon is burned, the damage from physical attacks it uses is halved, and it loses 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn. Fire types can’t become burned.

Poison (PSN)

If a Pokémon is poisoned, it loses 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn. Poison and steel types can’t become poisoned. Outside of battle, a poisoned Pokémon loses 1 HP every four steps the player walks. (Outside of battle, however, the Pokémon will be cured of its poisoning instead if its HP would drop to 0 this way. This behavior is new starting with Pokémon Diamond Version and Pokémon Pearl Version.)

Being badly poisoned differs from normal poisoning in the HP loss method during battle. When a Pokémon becomes badly poisoned or a badly poisoned Pokémon enters the battle, a variable, T, is set to 0 for that Pokémon’s position. At the end of each turn, if the Pokémon is badly poisoned, T rises by 1 (up to a maximum of 15) and the Pokémon loses its maximum HP, divided by 16 and multiplied by T, but not less than 1 HP. (This HP loss happens instead of the HP loss for regular poisoning.) "Being badly poisoned doesn’t revert to normal poisoning by any means, even when a battle ends.

Unless otherwise noted, poison includes being normally poisoned and badly poisoned.

Paralysis (PAR)

If a Pokémon is paralyzed, its Speed is multiplied by 1/4 (see Priority ) and there is a 1/4 chance that it will be unable to attack during its attack segment. Ground types can’t become paralyzed by Electric type attacks.

Sleep (SLP)

When a Pokémon falls asleep, it receives a sleep count of 2 to 7. (In the Japanese language version of Diamond and Pearl, this count is from 3 to 7.) At the beginning of the Pokémon’s attack segment, its sleep count is reduced by 1, and then it wakes up if the sleep count is 0 or less. The game stores the current duration of a Pokémon that is asleep, in case the Pokémon leaves battle and enters the battle in another one.

Frozen (FRZ)

If a Pokémon is frozen, it can’t attack during its attack segment. Ice types can’t become frozen. At the beginning of the Pokémon’s attack segment, it will thaw out at a 20% chance. If the Pokémon loses HP because of a Fire-type attack, it thaws out.

Confusion

When a Pokémon becomes confused, it receives a count of 2 to 5. At the beginning of the Pokémon’s attack segment, this count is reduced by 1, then if it is greater than 0, there is a 50% chance that the Pokémon will deal damage to itself rather than use an attack. The self-inflicted confusion attack is a Normal-type physical attack, has a power of 40, can’t be a critical hit, and ignores the effects of Reflect (but not Helping Hand), and its damage is not affected by the Pokémon’s types. Confusion is removed from the Pokémon when it leaves the battle (except Baton Pass).

Flinch

After a Pokémon uses a move that makes the target flinch in the same turn, the target can flinch when the beginning of its attack segment comes and thus skip its attack this turn. Effects that cause a Pokémon to flinch set a flag on that Pokémon. If the flag is set as the Pokémon begins its attack segment, it will flinch. This flag is cleared at the beginning of a Pokémon’s attack segment and at the end of each turn.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Weather

The weather moves can be used at any time, even during weather. A weather move fails if the weather condition associated with that move is already in effect. For example, Rain Dance fails while the weather is rainy.

The effects of Hail, Rain Dance, Sandstorm, and Sunny Day, as well as fog, are weather effects. The effects of Gravity and Trick Room are not weather effects.

There can be only one weather condition at a time (but see below). If another weather condition comes in effect, the previous condition is canceled.

In some battles, a particular weather condition already comes in effect before the first turn of the battle. This condition lasts indefinitely unless noted otherwise. If a Pokémon has an ability that makes the weather change to a different condition, it then takes effect.

If two or more Pokémon with an ability that can change the weather enter the battle at the same time, their effects are resolved in turn order; that is, the ability of the Pokémon that would strike last in turn order will ultimately take place.

Because of a bug in Pokémon Platinum Version (and probably also HeartGold and SoulSilver), if a Pokémon causes a target to faint with Pursuit as it’s about to switch while a weather condition or similar effect is in effect (as listed below), the game erroneously activates other effects that "come after" it in the following order: Trick Room, fog, Gravity, Uproar (only the effect that provides that "no Pokémon can fall asleep and each sleeping Pokémon in battle wakes up at the beginning of its attack segment"), Hail, Rain Dance, Sandstorm, and Sunny Day. This phenomenon is sometimes known as "acid rain" or "acid weather." For example, if Sunny Day is currently in effect, the effects of Sandstorm and Rain Dance also come in effect simultaneously.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Plates and Types

  • Flame Plate - Fire
  • Splash Plate - Water
  • Zap Plate - Electric
  • Meadow Plate - Grass
  • Icicle Plate - Ice
  • Fist Plate - Fighting
  • Toxic Plate - Poison
  • Earth Plate - Ground
  • Sky Plate - Flying
  • Mind Plate - Psychic
  • Insect Plate - Bug
  • Stone Plate - Rock
  • Spooky Plate - Ghost
  • Draco Plate - Dragon
  • Dread Plate - Dark
  • Iron Plate - Steel

Pokémon Diamond Version, Pearl Version, and Platinum Version - Form Changes

Some Pokémon species can change form during battle. At the end of a Pokémon’s attack segment, after an attack is used (before fainting if any, but not Pursuit as a target is about to switch), at the end of each turn, and whenever a Pokémon enters the battle (including when a battle begins), the following will occur:

  • If a Pokémon’s current species is Cherrim, it assumes the Sunshine Form if Sunny Day is in effect, and the Overcast Form otherwise. (Affected by Cloud Nine and Air Lock.) This lasts until the Pokémon leaves the battle. However, these two forms appear to have no special effect in battle. (Outside of battle, Cherrim assumes the Overcast Form.)
  • If a Pokémon’s current species is Shaymin in its Sky Forme and is frozen, it becomes the Land Forme and its current stats are recalculated according to, and its types and ability change to conform to, the Land Forme, using the Pokémon’s level and original IVs, whether or not Transform is in effect for the Pokémon. The Land Forme change lasts even after the battle ends.
  • If a Pokémon’s current species is Giratina in its Origin Forme and actually doesn’t hold a Griseous Orb and isn’t in the Distortion World, it becomes the Altered Forme and its current stats are recalculated according to, and its ability changes to conform to, the Altered Forme, using the Pokémon’s level and original IVs, whether or not Transform is in effect for the Pokémon. (Note that during battle, the reverse is not true.)
  • If a Pokémon’s current species is Castform and has Forecast, its current type becomes Fire during Sunny Day, Water during Rain Dance, Ice during Hail, and Normal otherwise, unless the Pokémon shares a type with that type. (Affected by Cloud Nine and Air Lock.) If the Pokémon changes its type this way (and only this way), its form changes to the form corresponding to its type. The type and form changes last until the Pokémon leaves the battle.
  • If a Pokémon’s current species is Arceus and actually has Multitype, its color changes depending on the Plate held, or becomes normally colored if it isn’t holding a Plate. This change lasts even after the battle ends. However, this change in and of itself has no special effect in battle.

When a Pokémon uses Transform, it also takes on the target’s form. However, depending on the circumstances, this form can immediately change as described above.

When a Pokémon levels up, its original stats are recalculated to conform to the new level, using its original IVs, even if Transform is in effect for that Pokémon.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Terrain

For the purposes of Burmy’s form change, Camouflage, Nature Power, and Secret Power, Gateway Colosseum is treated as "water"; Courtyard, Main Street, and Neon Colosseums are treated as "elsewhere"; Sunset Colosseum is treated as "other outdoor ground"; Waterfall and Sunny Park Colosseums are treated as "tall grass"; and Crystal, Magma, and Stargazer Colosseums are treated as "rocky ground".

Fishing is treated as "water". The Distortion World and Kanto’s Cycling Road are treated as "elsewhere."

Pokémon Diamond Version, Pearl Version, and Platinum Version - Stacking Effects

Generally, moves with the same effect code don’t stack with each other. For example, the moves Block, Mean Look, and Spider Web share the same effect. Once any of these moves is used, they will fail against the same target until the effect is removed. Multi-turn attacks such as Wrap and Whirlpool also share the same effect for a given target and don’t stack with the use of different kinds of multi-turn attacks.

Effects of the same move also don’t stack with each other unless noted otherwise. For example, Aqua Ring can’t be used multiple times on the same Pokémon. However, Stockpile and Spikes can be used multiple times for a bigger effect (Spikes says "Can be used up to three times", and Stockpile raises the user’s Stockpile count up to a maximum of 3).

Pokémon Diamond Version, Pearl Version, and Platinum Version - Failure

In general, an attack "fails" if it does none of its effect after it’s used, except if the attack description states that it "does nothing" as its effect. An attack also fails under the conditions specified in the respective move description.

An attack that changes stat stages without necessarily lowering or raising them, such as Psych Up and Haze, won’t fail if the change results in the same stat stages as before, unless noted otherwise.

An attack that can’t be used because it has zero PP is not considered to "fail" or be "prevented from being used".

An attack that can’t be used because it has no target is considered to "fail", but not considered to be "prevented from being used".

Pokémon Diamond Version, Pearl Version, and Platinum Version - Learning new moves

Sometimes, after a Pokémon levels up, it may learn new moves during a battle. If this happens, the new move is copied and replaces the old move that used to be there, unless Transform is in effect for the Pokémon or the current move is different from the Pokémon’s original move (in which cases the Pokémon’s original move still becomes the newly learned move). When the Pokémon’s attack segment comes (if it hasn’t taken its attack segment already), the Pokémon will use the move located at the old move’s position.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Two-turn attacks

In a two-turn attack, the user prepares for the attack on the first attack segment, and hits target on the second attack segment. The user can’t take any action until the user finishes using a two-turn attack. If the user can’t use a two-turn attack because it has no target, or if the user is prevented from using the attack, the effect ends. PP is deducted on the first attack segment of the two-turn attack.

Two-turn attacks work by checking the last move called by the user. If that move is a two-turn attack, the "second attack segment" of the attack is done. Otherwise, the "first attack segment" of the attack is done. This behavior covers the circumstance of Metronome using a two-turn attack on the first attack segment, then Metronome using the same or a different two-turn attack on the next attack segment. (The second use of Metronome in this situation is normally only possible if Encore comes in effect for the user after the first use of Metronome.) (If, however, the move chosen by Metronome on the attack segment after the first attack segment is not a two-turn attack, the user won’t take any action on the following turns until the user uses a two-turn attack, since the user didn’t finish using the two-turn attack.)

A two-turn attack is not a multi-turn attack, and vice versa.

A two-turn attack remains a two-turn attack even if the attack would not take two attack segments.

For all two-turn attacks, on the first attack segment of the attack’s use, no accuracy check is done and no check is made to determine whether the attack will be ineffective against the target or otherwise be avoided by the target.

For the two-turn moves Bounce, Dig, Dive, Fly, and Shadow Force, all attacks that target the user will miss the user while it is using any one of these two-turn attacks, unless noted otherwise. This includes Acupressure, the returned attack from Future Sight and Doom Desire, and attacks that "can’t be evaded" or that have an accuracy value of "0". (Mean Look, Block, Spider Web, and Yawn will say that they "failed" instead.) Exceptions are Helping Hand, Memento, and the exceptions given in the attack descriptions for the corresponding two-turn moves.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Moves that use other moves

The moves Assist, Copycat, Me First, Metronome, Mirror Move, Nature Power, and Sleep Talk can use other moves. For all these moves, the move being used is not considered the "last move used" during the user’s attack segment; unless noted otherwise, the move being used can be used even if it can’t be used or chosen for use because of an effect.

Moves used this way have no target; thus they will target a random opposing Pokémon if the move used has a range of "single Pokémon except user", "no particular target", "opposing Pokémon selected at random", or "single opposing Pokémon".

Pokémon Diamond Version, Pearl Version, and Platinum Version - Notes for Specific Moves

Transform

After Transform is used, the user also has the target’s form and will have the same appearance according to the target’s gender, species, form, and Shiny status. However, effects still check the user’s real gender.

Substitute

Substitute creates a copy of the user called a "substitute"; to make a substitute, the user loses 1/4 of its maximum HP, but not less than 1 HP. This attack fails if the HP reduced would faint the user or if the user already has a substitute. The substitute has life points equal to the HP lost this way. (The term "life points" is used here to differentiate it from HP, to avoid confusion when describing Substitute’s effect.)

If an effect (such as a move, item, or ability) is absent in this description, it is assumed to work as normal both with and without Substitute’s effect.

These are the main effects that happen while the user has a substitute:

  • Attacks by other Pokémon can’t cause poison, burn, paralysis, freezing, sleep, confusion, or flinching against the user. (Effects of attacks such as Yawn can still do so. If an item or an ability causes one of these effects, the description will say whether Substitute prevents it.) Additional effects of attacks by other Pokémon can’t inflict such effects if the user had a substitute as the attack began (for Twineedle, the additional effect is prevented even if the substitute fades on the first hit of the attack).
  • Attacks and abilities by other Pokémon can’t lower the user’s stat stages. Additional effects of attacks by other Pokémon can’t do so if the user had a substitute as the attack began.
  • If the user would be hit by a damaging attack by another Pokémon, instead the user’s substitute loses life points equal to the HP the user would have lost because of that attack. (Except as noted below, however, this doesn’t change whether attacks are successful or not.)

Note that the last effect listed above is a replacement effect. If damage is intercepted to the substitute, Bide, Counter, Metal Burst, Mirror Coat, and Rage are not affected by it.

When the substitute has no life points left, it fades and Substitute’s effect ends.

Any other effects that affect the user’s HP do not involve the substitute in any way. This applies to reductions of the user’s HP from poison, Leech Seed, Sandstorm, recoil, and so on; and to effects that recover the user’s HP. Moreover, effects that need to know the user’s HP (Super Fang, Reversal, Flail, False Swipe, Eruption, and so on) won’t use the substitute’s life points in place of the user’s HP. (This is why "life points" is used instead of HP to describe the substitute’s vitality.)

The substitute will be removed, and Substitute’s effect will end, when the user leaves the battle (except Baton Pass) or if the user faints before the substitute fades. If the user uses Baton Pass, the substitute retains its current life points.

Other notes regarding Substitute are given below.

  • Berries that can confuse, such as Figy Berry, do not cause confusion to the user while the user has a substitute.
  • A Pokémon with Life Orb won’t lose HP because of Life Orb just because its attack hit the user while it had a substitute. If the user is holding Enigma Berry, it won’t gain HP for attacks that were "super effective" against the user while it had a substitute.
  • If the user has a substitute at the beginning of an attack segment in which a Pokémon in battle other than the user uses U-turn, and that other Pokémon is replaced with a Pokémon with Intimidate during that attack segment, that ability will do nothing to the user during that attack segment even if U-turn caused the substitute to fade.
  • While the user has a substitute, attacks can deal damage equal to or greater than the user’s HP even if an effect prevents it from fainting (False Swipe, Endure, Focus Band, Focus Sash).
  • If the user uses Baton Pass, the effect of Toxic Spikes will fail to poison the new Pokémon, but a Poison-type Pokémon will still end the effect of Toxic Spikes as normal.
  • The game checks whether a substitute fades after every hit of a multi-hit attack. The multi-hit attack will continue even after the substitute fades.
  • Damage from the user’s confusion is given to the user.
  • Attacks by other Pokémon that hit the user’s substitute can’t remove the user’s item. (This includes Bug Bite, Knock Off, and Pluck.) (The user can use Trick and Switcheroo normally.)
  • If a target misses when using Jump Kick or Hi Jump Kick, it loses HP as normal. (The HP loss from such moves ignores effects from Endure, Focus Band, and Focus Sash, because Substitute’s user doesn’t actually lose HP.)
  • The attack from Future Sight and Doom Desire is passed to the substitute instead of the user.
  • Pay Day won’t cause the attacker to gain money from the attack if it hits the user’s substitute.
  • While user has a substitute, the use of SmellingSalt against the user by other Pokémon doesn’t increase in power if the user is paralyzed, and won’t heal the user’s paralysis if the attack is successful.
  • While user has a substitute, the use of Wake-Up Slap against the user by other Pokémon doesn’t increase in power if the user is asleep, and won’t make the user wake up if the attack is successful.
  • Detect, Endure, and Protect work as normal for both the user and other Pokémon.
  • The item thrown with Fling doesn’t take effect if it hits the user.
  • If the user has a substitute when another Pokémon begins to use a multi-turn attack against the user, the secondary effect of that attack won’t occur. The effect of multi-turn attacks against the user will end when the user creates a substitute.
  • Trick and Switcheroo will fail against the user. The user can use these attacks normally.
  • When a target uses Absorb, Mega Drain, Leech Life, Giga Drain, Drain Punch, or a recoil attack against the user, it loses or gains HP according to the number of life points lost by the substitute. (For example, if the target uses Absorb on the user and the substitute loses 10 life points, the target gains 5 HP.)
  • Lock-on and Mind Reader will fail against the user. The user can use these attacks normally.
  • Curse, if it’s used by another Pokémon and that Pokémon is a Ghost type, will fail for that Pokémon when used against the user.
  • Nightmare and Leech Seed will fail against the user.
  • Mimic and Sketch will fail against the user.
  • Yawn will fail against the user.
  • If Defog is used against the user, the user’s evasiveness won’t be lowered but effects such as Spikes, Reflect, and so on will still be removed from the user’s side, and fog will still end.
  • Block, Mean Look, and Spider Web will fail against the user.
  • Swagger and Flatter will miss against the user.
  • Pain Split and Dream Eater will fail against the user. The user can use these attacks normally.
  • Copycat, Embargo, Gastro Acid, Psycho Shift, and Worry Seed will fail against the user.
  • Heal Block will fail against the user.
  • Acupressure will fail against the user, whether a user or another Pokémon used Acupressure.
  • Grudge, Magic Coat, and Transform will work as normal for both the user and other Pokémon in battle.
  • The substitute will absorb damage from Pursuit if the user attempts to switch.

Rage

When Rage’s effect ends, the effects of Substitute, Torment, confusion, infatuation, Curse, Transform, multi-turn attacks, and Uproar also end for the user. This odd behavior appears to be a bug . This doesn’t apply if Rage’s effect ends because the Pokémon is disobedient.

Conversion 2

This move depends on the type of the last attack to target the user since the user’s last attack segment, which is determined below:

Whenever a Pokémon uses an attack, the game sets the type of that attack for each of its targets at the end of that Pokémon’s attack segment, depending on what the move can target:

  • User, user’s side, both sides - The type is set to "no type" for the attack’s user.
  • User’s partner, single Pokémon on user’s side, single opposing Pokémon - The type is set to "no type" for each target.
  • Opposing Pokémon’s side - The type is set to the attack’s type for an opposing Pokémon chosen at random.
  • No target - The type is set to the attack’s type for the attack’s user.
  • Single Pokémon except user, opposing Pokémon selected at random, all opposing Pokémon, all Pokémon except user - The type is set to the attack’s type for each target.

The type is set accordingly on both attack segments of a two-turn attack, on the first attack segment only of Hyper Beam and equivalent moves, and on any attack segment of Bide’s use except when it fails on the last attack segment of its use. In other cases for such moves, the variable is reset for the attack’s user.

Counter, Metal Burst, and Mirror Coat treat the target as the Pokémon that the damage is dealt to.

If a move uses another move, the game uses the target and target type of the attack being used, rather than those of the move that uses that move.

The type is reset for a Pokémon when a move by that Pokémon is prevented from being used, or when a move that targets that Pokémon misses, fails, becomes ineffective, or can’t be used because it has zero PP. (Moves that can’t be used because they have no target don’t change anything, of course.) The type for each Pokémon remains unchanged when the Bag command is used to use an item or the Run command is used and running is unsuccessful.

If the attack (or part of an attack) is taken with Snatch or Magic Coat, the types for both the original and new target remain unchanged. Likewise, if a Pokémon uses Pursuit as another Pokémon is about to switch, the type for the attack’s target remains unchanged. For an attack returned by Future Sight or Doom Desire, the type for attack’s recipient also remains unchanged. If the attack’s target changes with Follow Me, Lightningrod, or Storm Drain, the new target rather than the original target is taken into account by Conversion 2.

The type for a Pokémon is reset to "no move" when it leaves the battle. If it was replaced with another Pokémon with Baton Pass, Healing Wish, Lunar Dance, or U-turn, it will be set to the respective attack’s type at the end of the new Pokémon’s attack segment.

Conversion 2 ignores confusion damage.

For the purpose of Conversion 2, even Curse has a type, namely, "???", which has no resistances or immunities.

Protect/Detect

In Pokémon Diamond Version and Pokémon Pearl Version only, if an attack with an accuracy check, other than a one-hit KO attack, "can’t be evaded" and Protect or Detect is in effect for the target, and if the attack would have missed in the absence of the "can’t be evaded" effect, the attack won’t be prevented by the Protect or Detect effect. (Thus, in practice, such attacks have a greater chance of working against such targets the less likely they are to hit in normal cases.) Otherwise, the target will protect itself from the attack if possible.

Natural Gift

This is a table of all Berries and their type and power.

Berry Type Power
Cheri Berry FIRE 60
Chesto Berry WATER 60
Pecha Berry ELECTRIC 60
Rawst Berry GRASS 60
Aspear Berry ICE 60
Leppa Berry FIGHTING 60
Oran Berry POISON 60
Persim Berry GROUND 60
Lum Berry FLYING 60
Sitrus Berry PSYCHIC 60
Figy Berry BUG 60
Wiki Berry ROCK 60
Mago Berry GHOST 60
Aguav Berry DRAGON 60
Iapapa Berry DARK 60
Razz Berry STEEL 60
Bluk Berry FIRE 70
Nanab Berry WATER 70
Wepear Berry ELECTRIC 70
Pinap Berry GRASS 70
Pomeg Berry ICE 70
Kelpsy Berry FIGHTING 70
Qualot Berry POISON 70
Hondew Berry GROUND 70
Grepa Berry FLYING 70
Tamato Berry PSYCHIC 70
Cornn Berry BUG 70
Magost Berry ROCK 70
Rabuta Berry GHOST 70
Nomel Berry DRAGON 70
Spelon Berry DARK 70
Pamtre Berry STEEL 70
Watmel Berry FIRE 80
Durin Berry WATER 80
Belue Berry ELECTRIC 80
Occa Berry FIRE 60
Passho Berry WATER 60
Wacan Berry ELECTRIC 60
Rindo Berry GRASS 60
Yache Berry ICE 60
Chople Berry FIGHTING 60
Kebia Berry POISON 60
Shuca Berry GROUND 60
Coba Berry FLYING 60
Payapa Berry PSYCHIC 60
Tanga Berry BUG 60
Charti Berry ROCK 60
Kasib Berry GHOST 60
Haban Berry DRAGON 60
Colbur Berry DARK 60
Babiri Berry STEEL 60
Chilan Berry NORMAL 60
Liechi Berry GRASS 80
Ganlon Berry ICE 80
Salac Berry FIGHTING 80
Petaya Berry POISON 80
Apicot Berry GROUND 80
Lansat Berry FLYING 80
Starf Berry PSYCHIC 80
Enigma Berry BUG 80
Micle Berry ROCK 80
Custap Berry GHOST 80
Jaboca Berry DRAGON 80
Rowap Berry DARK 80

Fling

Fling fails if the user isn’t holding any item listed below (items other than the ones below won’t be thrown).

Power 10

BrightPowder, White Herb, Soothe Bell, Mental Herb, Choice Band, SilverPowder, Focus Band, Leftovers, Soft Sand, Silk Scarf, Sea Incense, Lax Incense, Metal Powder, Red Scarf, Blue Scarf, Pink Scarf, Green Scarf, Yellow Scarf, Wide Lens, Muscle Band, Wise Glasses, Expert Belt, Power Herb, Quick Powder, Focus Sash, Zoom Lens, Lagging Tail, Destiny Knot, Smooth Rock, Choice Scarf, Shed Shell, Big Root, Choice Specs, Odd Incense, Rock Incense, Full Incense, Wave Incense, Rose Incense, Luck Incense, Pure Incense, Reaper Cloth, any Berry

Power 30

Potion, Antidote, Burn Heal, Ice Heal, Awakening, Parlyz Heal, Full Restore, Max Potion, Hyper Potion, Super Potion, Full Heal, Revive, Max Revive, Fresh Water, Soda Pop, Lemonade, Moomoo Milk, EnergyPowder, Energy Root, Heal Powder, Revival Herb, Ether, Max Ether, Elixir, Max Elixir, Lava Cookie, Berry Juice, Sacred Ash, HP Up, Protein, Iron, Carbos, Calcium, Rare Candy, PP Up, Zinc, PP Max, Old Gateau, Guard Spec., Dire Hit, X Attack, X Defend, X Speed, X Accuracy, X Special, X Sp. Def, Pok Doll, Fluffy Tail, Blue Flute, Yellow Flute, Red Flute, Black Flute, White Flute, Shoal Salt, Shoal Shell, Red Shard, Blue Shard, Yellow Shard, Green Shard, Super Repel, Max Repel, Escape Rope, Repel, Sun Stone, Moon Stone, Fire Stone, Thunderstone, Water Stone, Leaf Stone, TinyMushroom, Big Mushroom, Pearl, Big Pearl, Stardust, Star Piece, Nugget, Heart Scale, Honey, Growth Mulch, Damp Mulch, Stable Mulch, Gooey Mulch, Exp. Share, King’s Rock, Amulet Coin, Cleanse Tag, Soul Dew, DeepSeaScale, Smoke Ball, Everstone, Lucky Egg, Scope Lens, Metal Coat, Dragon Scale, Light Ball, Miracle Seed, BlackGlasses, Black Belt, Magnet, Mystic Water, NeverMeltIce, Spell Tag, TwistedSpoon, Charcoal, Up-Grade, Shell Bell, Light Clay, Life Orb, Toxic Orb, Flame Orb, Metronome, Black Sludge, Razor Fang

Power 40

Lucky Punch, Icy Rock

Power 50

Sharp Beak, Dubious Disc

Power 60

Adamant Orb, Lustrous Orb, Macho Brace, Stick, Heat Rock, Damp Rock

Power 70

Poison Barb, Dragon Fang, Power Bracer, Power Belt, Power Lens, Power Band, Power Anklet, Power Weight

Power 80

Shiny Stone, Dusk Stone, Dawn Stone, Oval Stone, Odd Keystone, Quick Claw, Sticky Barb, Protector, Electirizer, Magmarizer, Razor Claw

Power 90

DeepSeaTooth, Thick Club, Grip Claw, any Plate

Power 100

Root Fossil, Claw Fossil, Helix Fossil, Dome Fossil, Old Amber, Armor Fossil, Skull Fossil, Rare Bone, Hard Stone

Power 130

Iron Ball

For some items, Fling has other effects, listed below. For the purposes of Shield Dust, the effects below are considered additional effects. The effect occurs even if the target has Klutz, but not if Embargo is in effect for the target.

  • Light Ball - Paralyzes the target
  • Flame Orb - Burns the target
  • Poison Barb - Poisons the target
  • Toxic Orb - Badly poisons the target
  • King’s Rock - The target flinches if this attack strikes first
  • Razor Fang - The target flinches if this attack strikes first

If the item thrown is a White Herb, a Mental Herb, or a Berry that triggers when its holder has a certain amount of HP or PP, or is poisoned, burned, paralyzed, frozen, asleep, or confused (but not Custap Berry or Berry Juice), the target uses that item even if the target has Klutz, or the item’s trigger condition doesn’t hold, but not if Embargo is in effect for the target. However, this is not considered an additional effect.

Chatter

Each Pokémon in the player’s party can have a recorded sound which is 1000 bytes long. The sound’s format is 4-bit PCM, where two samples are stored in a single byte (where the first sample is in the low 4 bits, the second sample in the high 4 bits). When the game records a Pokémon’s sound, it collects 1,984 8-bit samples of microphone input at a rate of about 2000 samples per second, adds 16 zero-bytes, and then converts the resulting 2000 bytes each into a 4-bit sample as follows:

-128 → 0; -127 to -112 → 1; -111 to -96 → 2; -95 to -80 → 3; -79 to -64 → 4; -63 to -48 → 5; -47 to -32 → 6; -31 to -16 → 7; -15 to 15 → 8; 16 to 31 → 9; 32 to 47 → 10; 48 to 63 → 11; 64 to 79 → 12; 80 to 95 → 13; 96 to 111 → 14; 112 to 127 → 15.

The game sets a variable, X, to the 16th byte (counting from 1) of the recorded sound, and thus near the beginning. If the user is a Chatot and Transform isn’t in effect for the user, Chatter has a certain chance of confusing the target as follows:

  • If X is greater than or equal to -30 and is less than 30, or if the user has no recorded sound associated with it, the confusion chance is (0+1)%.
  • If X is less than -30, the confusion chance is (10+1)%.
  • If X is greater than or equal to 30, the confusion chance is (30+1)%.

The confusion effect is considered an additional effect for the purposes of Shield Dust, but not for Serene Grace.

Pokémon Diamond Version, Pearl Version, and Platinum Version - List of Moves

This is a complete description of all the moves in Pokémon Diamond Version and Pokémon Pearl Version, and their effects. For more on attack effects, see Explanations.

View moves by name - View moves by effect

Name Type Category Power Accuracy PP Add'l Effect Range Flags
00:
PoundNORMALPhysical40100350Single exc. userabef
Mega PunchNORMALPhysical8085200Single exc. userabef
ScratchNORMALPhysical40100350Single exc. userabef
ViceGripNORMALPhysical55100300Single exc. userabef
CutNORMALPhysical5095300Single exc. userabef
Wing AttackFLYINGPhysical60100350Single exc. userabef
SlamNORMALPhysical8075200Single exc. userabef
Vine WhipGRASSPhysical35100150Single exc. userabef
Mega KickNORMALPhysical1207550Single exc. userabef
Horn AttackNORMALPhysical65100250Single exc. userabef
TackleNORMALPhysical3595350Single exc. userabef
Water GunWATERSpecial40100250Single exc. userbef
Hydro PumpWATERSpecial1208050Single exc. userbef
PeckFLYINGPhysical35100350Single exc. userabef
Drill PeckFLYINGPhysical80100200Single exc. userabef
StrengthNORMALPhysical80100150Single exc. userabef
Rock ThrowROCKPhysical5090150Single exc. userbef
Egg BombNORMALPhysical10075100Single exc. userbef
MegahornBUGPhysical12085100Single exc. userabef
Hyper VoiceNORMALSpecial90100100All opposing Pokémonbe
Dragon ClawDRAGONPhysical80100150Single exc. userabef
Aqua TailWATERPhysical9090100Single exc. userabef
Seed BombGRASSPhysical80100150Single exc. userbef
X-ScissorBUGPhysical80100150Single exc. userabef
Dragon PulseDRAGONSpecial90100100Single exc. userbef
Power GemROCKSpecial70100200Single exc. userbef
Power WhipGRASSPhysical12085100Single exc. userabef
01: Puts the target to sleep.
SingNORMALStatus055150Single exc. userbce
Sleep PowderGRASSStatus075150Single exc. userbce
Lovely KissNORMALStatus075100Single exc. userbce
SporeGRASSStatus0100150Single exc. userbce
GrassWhistleGRASSStatus055150Single exc. userbce
Dark VoidDARKStatus080100All opposing Pokémonbce
(This attack’s starting accuracy is 60 in HeartGold, Platinum, and SoulSilver.)
HypnosisPSYCHICStatus070200Single exc. userbce
02: May poison the target.
Poison StingPOISONPhysical151003530Single exc. userbe
SmogPOISONSpecial20702040Single exc. userbe
SludgePOISONSpecial651002030Single exc. userbe
Sludge BombPOISONSpecial901001030Single exc. userbe
Poison JabPOISONPhysical801002030Single exc. userabef
Gunk ShotPOISONPhysical12070530Single exc. userbef
03: If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP.
AbsorbGRASSSpecial20100250Single exc. userbe
Mega DrainGRASSSpecial40100150Single exc. userbe
Leech LifeBUGPhysical20100150Single exc. userabe
Giga DrainGRASSSpecial60100100Single exc. userbe
Drain PunchFIGHTINGPhysical6010050Single exc. userabef
04: May burn the target.
Fire PunchFIREPhysical751001510Single exc. userabe
EmberFIRESpecial401002510Single exc. userbe
FlamethrowerFIRESpecial951001510Single exc. userbe
Fire BlastFIRESpecial12085510Single exc. userbe
Heat WaveFIRESpecial100901010All opposing Pokémonbe
Lava PlumeFIRESpecial801001530All exc. userbef
05: May freeze the target.
Ice PunchICEPhysical751001510Single exc. userabe
Ice BeamICESpecial951001010Single exc. userbe
Powder SnowICESpecial401002510All opposing Pokémonbe
06: May paralyze the target.
ThunderPunchELECTRICPhysical751001510Single exc. userabe
Body SlamNORMALPhysical851001530Single exc. userabe
ThunderShockELECTRICSpecial401003010Single exc. userbe
ThunderboltELECTRICSpecial951001510Single exc. userbe
LickGHOSTPhysical201003030Single exc. userabe
Zap CannonELECTRICSpecial120505100Single exc. userbe
SparkELECTRICPhysical651002030Single exc. userabe
DragonBreathDRAGONSpecial601002030Single exc. userbef
Force PalmFIGHTINGPhysical601001030Single exc. userabef
DischargeELECTRICSpecial801001530All exc. userbef
07: User faints as part of this attack’s use, after damage calculation. The target’s Defense is treated as halved in damage calculation. Fails if no target exists (doesn’t cause fainting).
SelfdestructNORMALPhysical20010050All exc. userbef
ExplosionNORMALPhysical25010050All exc. userbef
08: Fails unless the target is asleep. If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP.
Dream EaterPSYCHICSpecial100100150Single exc. userbe
09: Uses with no particular target the last move that targeted the user, was not prevented from being used, was not used by another move, has flag "e", and has a range of "single Pokémon except user", "all opposing Pokémon", "opposing Pokémon selected at random", "all Pokémon except user", or "no particular target". Fails if the affected move is Encore. The affected move is reset for a Pokémon when it leaves the battle or one of its opposing Pokémon leaves the battle. (A two-turn attack targets a Pokémon only on the second attack segment of use. Ignores moves taken with Magic Coat and Snatch. If an effect changes an attack’s target, the changed target is used instead of the old target. For U-turn, the move and target are set after all effects of the attack resolve.)
Mirror MoveFLYINGStatus00200No particular target
0A: Raises user’s Attack by 1 stage.
MeditatePSYCHICStatus00400Userd
SharpenNORMALStatus00300Userd
HowlNORMALStatus00400Userd
0B: Raises user’s Defense by 1 stage.
HardenNORMALStatus00300Userd
WithdrawWATERStatus00400Userd
0D: Raises user’s Special Attack by 1 stage.
GrowthNORMALStatus00400Userd
10: Raises user’s evasiveness by 1 stage.
Double TeamNORMALStatus00150Userd
11:
SwiftNORMALSpecial600200All opposing Pokémonbef
Faint AttackDARKPhysical600200Single exc. userabef
Shadow PunchGHOSTPhysical600200Single exc. userabef
Aerial AceFLYINGPhysical600200Single exc. userabef
Magical LeafGRASSSpecial600200Single exc. userbef
Shock WaveELECTRICSpecial600200Single exc. userbef
Aura SphereFIGHTINGSpecial900200Single exc. userbef
Magnet BombSTEELPhysical600200Single exc. userbef
12: Lowers the target’s Attack by 1 stage.
GrowlNORMALStatus0100400All opposing Pokémonbce
13: Lowers the target’s Defense by 1 stage.
Tail WhipNORMALStatus0100300All opposing Pokémonbce
LeerNORMALStatus0100300All opposing Pokémonbce
14: Lowers the target’s Speed by 1 stage.
String ShotBUGStatus095400All opposing Pokémonbce
17: Lowers the target’s accuracy by 1 stage.
Sand-AttackGROUNDStatus0100150Single exc. userbce
SmokeScreenNORMALStatus0100200Single exc. userbce
KinesisPSYCHICStatus080150Single exc. userbce
FlashNORMALStatus0100200Single exc. userbce
18: Lowers the target’s evasiveness by 1 stage.
Sweet ScentNORMALStatus0100200All opposing Pokémonbce
19: Resets all stat stages on all Pokémon in battle to zero.
HazeICEStatus00300Both sides
1A: If this attack is successful and isn’t already in effect, the effect begins and X is set to 0. During effect, user uses this attack during each of its attack segments and can’t take any other action, and whenever the user is damaged by an attack by another Pokémon, the HP lost by the user because of that attack is added to X. At user’s second attack segment after this one, deals X times 2 damage to the Pokémon at the position of the last Pokémon (other than the user) that damaged the user with an attack during this attack’s effect, or if there is no such Pokémon, to one of the opposing Pokémon chosen at random, and this effect ends. Not affected by type immunities. Returned attack is considered an attack by the user. If, during effect, user is prevented from using this attack or leaves the battle,, or when user falls asleep or becomes frozen, effect ends without returning an attack. Priority level 1.
BideNORMALPhysical10100Userabf
1B: If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for two or three turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. When effect ends at the end of the last turn, user becomes confused, unless it’s already confused. Effect ends without causing confusion if this attack’s type is ineffective against the target’s types during effect, if user is prevented from using this attack during effect, when user leaves the battle, or if user is asleep as a new turn begins during effect. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion).
ThrashNORMALPhysical90100200Random opposing Pokémonabef
Petal DanceGRASSSpecial90100200Random opposing Pokémonabef
OutrageDRAGONPhysical120100150Random opposing Pokémonabef
1C: Ends wild Pokémon battles. In Trainer battles, replaces the target with a random unfainted non-Egg Pokémon not in battle with the same controller as the target, and this attack fails if there is no such Pokémon. Fails either way if Ingrain is in effect for the target, or if user’s level is less than the target’s level and int( ((user’s level) + (the target’s level)) * X / 256 ) + 1 is less than or equal to the target’s level divided by 4, rounded down, where X is a random integer from 0 through 255. Priority level -6.
WhirlwindNORMALStatus0100200Single exc. userbe
RoarNORMALStatus0100200Single exc. userbe
1D: Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.
DoubleSlapNORMALPhysical1585100Single exc. userabef
Comet PunchNORMALPhysical1885150Single exc. userabef
Fury AttackNORMALPhysical1585200Single exc. userabef
Pin MissileBUGPhysical1485200Single exc. userbef
Spike CannonNORMALPhysical20100150Single exc. userbef
BarrageNORMALPhysical1585200Single exc. userbef
Fury SwipesNORMALPhysical1880150Single exc. userabef
Bone RushGROUNDPhysical2580100Single exc. userbef
Arm ThrustFIGHTINGPhysical15100200Single exc. userabef
Bullet SeedGRASSPhysical10100300Single exc. userbef
Icicle SpearICEPhysical10100300Single exc. userbef
Rock BlastROCKPhysical2580100Single exc. userbef
1E: User’s types become the original type of one of the user’s moves, except Curse or this move, chosen at random. Fails if user has Multitype or if each of user’s moves (except Curse or this move) is of either type of the user, since it chooses a type other than one of user’s types.
ConversionNORMALStatus00300User
1F: May make the target flinch.
Rolling KickFIGHTINGPhysical60851530Single exc. userabef
HeadbuttNORMALPhysical701001530Single exc. userabe
BiteDARKPhysical601002530Single exc. userabe
Bone ClubGROUNDPhysical65852010Single exc. userbe
WaterfallWATERPhysical801001520Single exc. userabef
Rock SlideROCKPhysical75901030All opposing Pokémonbe
Hyper FangNORMALPhysical80901510Single exc. userabe
Needle ArmGRASSPhysical601001530Single exc. userabe
AstonishGHOSTPhysical301001530Single exc. userabe
ExtrasensoryPSYCHICSpecial801003010Single exc. userbe
Dark PulseDARKSpecial801001520Single exc. userbef
Air SlashFLYINGSpecial75952030Single exc. userbef
Dragon RushDRAGONPhysical100751020Single exc. userabef
Zen HeadbuttPSYCHICPhysical80901520Single exc. userabef
Iron HeadSTEELPhysical801001530Single exc. userabef
20: User gains half of its maximum HP. Fails if user’s HP is full.
RecoverNORMALStatus00100Userd
SoftboiledNORMALStatus00100Userd
Milk DrinkNORMALStatus00100Userd
Slack OffNORMALStatus00100Userd
Heal OrderBUGStatus00100Userd
21: Badly poisons the target.
ToxicPOISONStatus085100Single exc. userbce
22: In battles in which Exp. Points can be gained, if this attack is successful and the user is controlled by the player, an amount equal to five times the user’s current level (during attack’s use) is added to the money to be obtained when the player wins the battle, up to 65,535. (Not obtained if running occurred in the battle.)
Pay DayNORMALPhysical40100200Single exc. userbef
23: Effect lasts for five turns, including this turn. During effect, damage from special attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved as long as there is only one Pokémon in battle on the user’s side, or multiplied by 2/3 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side.
Light ScreenPSYCHICStatus00300User's sided
24: May either burn, freeze, or paralyze the target.
Tri AttackNORMALSpecial801001020Single exc. userbe
25: User gains all HP; user sleeps with a sleep count of 3, even if user is poisoned, burned, paralyzed, or frozen. Fails if user’s HP is full, if user is already asleep, or if user can’t fall asleep.
RestPSYCHICStatus00100Userd
26: One-hit KO. Deals damage to the target equal to the target’s maximum HP. Ineffective if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack.
GuillotineNORMALPhysical13050Single exc. userabe
Horn DrillNORMALPhysical13050Single exc. userabe
FissureGROUNDPhysical13050Single exc. userbe
Sheer ColdICESpecial13050Single exc. userbe
27: Two-turn attack. Good chance for a critical hit.
Razor WindNORMALSpecial80100100All opposing Pokémonbef
28: Deals damage to the target equal to half of the target’s current HP, but not less than 1. Affected by type immunities.
Super FangNORMALPhysical190100Single exc. userabe
29: Deals 40 damage to the target. Affected by type immunities.
Dragon RageDRAGONSpecial1100100Single exc. userbef
2A: Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.
BindNORMALPhysical1575200Single exc. userabef
WrapNORMALPhysical1585200Single exc. userabef
Fire SpinFIRESpecial1570150Single exc. userbef
ClampWATERPhysical3575100Single exc. userabef
Sand TombGROUNDPhysical1570150Single exc. userbef
Magma StormFIRESpecial1207050Single exc. userbef
2B: Good chance for a critical hit.
Karate ChopFIGHTINGPhysical50100250Single exc. userabef
Razor LeafGRASSPhysical5595250All opposing Pokémonbef
CrabhammerWATERPhysical9085100Single exc. userabef
SlashNORMALPhysical70100200Single exc. userabef
AeroblastFLYINGSpecial1009550Single exc. userbef
Cross ChopFIGHTINGPhysical1008050Single exc. userabef
Air CutterFLYINGSpecial5595250All opposing Pokémonbef
Leaf BladeGRASSPhysical90100150Single exc. userabef
Night SlashDARKPhysical70100150Single exc. userabef
Shadow ClawGHOSTPhysical70100150Single exc. userabef
Psycho CutPSYCHICPhysical70100200Single exc. userbef
Stone EdgeROCKPhysical1008050Single exc. userbef
Attack OrderBUGPhysical90100150Single exc. userbef
Spacial RendDRAGONSpecial1009550Single exc. userbef
2C: Attacks twice in a row.
Double KickFIGHTINGPhysical30100300Single exc. userabef
BonemerangGROUNDPhysical5090100Single exc. userbef
Double HitNORMALPhysical3590100Single exc. userabef
2D: If this attack misses or becomes ineffective, user loses HP equal to the damage the attack would have dealt (or the target’s maximum HP if that amount is 0) divided by 2 (not considered recoil), but not less than 1 HP and not more than the greater of 1 or half of the target’s maximum HP.
Jump KickFIGHTINGPhysical8595250Single exc. userabef
Hi Jump KickFIGHTINGPhysical10090200Single exc. userabef
2E: For five turns, including this turn, for each Pokémon in battle on the user’s side, attacks and abilities by other Pokémon can’t lower that Pokémon’s stat stages. During effect, this attack fails for any Pokémon in battle on the user’s side.
MistICEStatus00300User's sided
2F: During effect, attacks by the user have a heightened chance for a critical hit. Effect ends when user leaves the battle (except Baton Pass).
Focus EnergyNORMALStatus00300Userd
30: If this attack is successful and the target loses HP because of this attack, user loses 1/4 that much HP (recoil), but not less than 1 HP.
Take DownNORMALPhysical9085200Single exc. userabef
SubmissionFIGHTINGPhysical8080250Single exc. userabef
31: Confuses the target.
SupersonicNORMALStatus055200Single exc. userbce
Confuse RayGHOSTStatus0100100Single exc. userbce
Sweet KissNORMALStatus075100Single exc. userbce
32: Raises user’s Attack by 2 stages.
Swords DanceNORMALStatus00300Userd
33: Raises user’s Defense by 2 stages.
BarrierPSYCHICStatus00300Userd
Acid ArmorPOISONStatus00400Userd
Iron DefenseSTEELStatus00150Userd
34: Raises user’s Speed by 2 stages.
AgilityPSYCHICStatus00300Userd
Rock PolishROCKStatus00200Userd
35: Raises user’s Special Attack by 2 stages.
Tail GlowBUGStatus00200Userd
Nasty PlotDARKStatus00200Userd
36: Raises user’s Special Defense by 2 stages.
AmnesiaPSYCHICStatus00200Userd
39: User’s Defense, Special Attack, Special Defense, Speed, and Attack stats; types; moves; species; individual values; and stat stages become those of the target (even if those values are the same), and the ability the user actually has becomes the ability the target actually has (even if those values are the same), and the effect of Disable ends against the user. Then, the user’s ability triggers even if it already did before the user entered the battle (unless the user is under the effect of Gastro Acid). Moves copied have 5 PP. (Their maximum PP depends on the number of PP Ups used for each move slot for the user.) Fails if the target is using Bounce, Dig, Dive, Fly, or Shadow Force. During effect, user can use this attack, and this attack fails against user.
TransformNORMALStatus00100Single exc. user
3A: Lowers the target’s Attack by 2 stages.
CharmNORMALStatus0100200Single exc. userbce
FeatherDanceFLYINGStatus0100150Single exc. userbce
3B: Lowers the target’s Defense by 2 stages.
ScreechNORMALStatus085400Single exc. userbce
3C: Lowers the target’s Speed by 2 stages.
Cotton SporeGRASSStatus085400Single exc. userbce
Scary FaceNORMALStatus090100Single exc. userbce
3E: Lowers the target’s Special Defense by 2 stages.
Fake TearsDARKStatus0100200Single exc. userbce
Metal SoundSTEELStatus085400Single exc. userbce
41: Effect lasts for five turns, including this turn. During effect, damage from physical attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved as long as there is only one Pokémon in battle on the user’s side, or multiplied by 2/3 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side.
ReflectPSYCHICStatus00200User's sided
42: Poisons the target.
PoisonPowderPOISONStatus075350Single exc. userbce
Poison GasPOISONStatus055400Single exc. userbce
43: Paralyzes the target.
Stun SporeGRASSStatus075300Single exc. userbce
Thunder WaveELECTRICStatus0100200Single exc. userbce
GlareNORMALStatus075300Single exc. userbce
44: May lower the target’s Attack by 1 stage.
Aurora BeamICESpecial651002010Single exc. userbe
45: May lower the target’s Defense by 1 stage.
Iron TailSTEELPhysical100751530Single exc. userabe
CrunchDARKPhysical801001520Single exc. userabe
Rock SmashFIGHTINGPhysical401001550Single exc. userabe
Crush ClawNORMALPhysical75951050Single exc. userabe
46: May lower the target’s Speed by 1 stage.
BubbleBeamWATERSpecial651002010Single exc. userbe
ConstrictNORMALPhysical101003510Single exc. userabe
BubbleWATERSpecial201003010All opposing Pokémonbe
Icy WindICESpecial559515100All opposing Pokémonbe
Rock TombROCKPhysical508010100Single exc. userbe
Mud ShotGROUNDSpecial559515100Single exc. userbef
47: May lower the target’s Special Attack by 1 stage.
Mist BallPSYCHICSpecial70100550Single exc. userbe
48: May lower the target’s Special Defense by 1 stage.
AcidPOISONSpecial401003010All opposing Pokémonbe
PsychicPSYCHICSpecial901001010Single exc. userbe
Shadow BallGHOSTSpecial801001520Single exc. userbe
Luster PurgePSYCHICSpecial70100550Single exc. userbe
Bug BuzzBUGSpecial901001010Single exc. userbe
Focus BlastFIGHTINGSpecial12070510Single exc. userbe
Energy BallGRASSSpecial801001010Single exc. userbe
Earth PowerGROUNDSpecial901001010Single exc. userbef
Flash CannonSTEELSpecial801001010Single exc. userbef
49: May lower the target’s accuracy by 1 stage.
Mud-SlapGROUNDSpecial2010010100Single exc. userbe
OctazookaWATERSpecial65851050Single exc. userbe
Muddy WaterWATERSpecial95851030All opposing Pokémonbef
Mud BombGROUNDSpecial65851030Single exc. userbef
Mirror ShotSTEELSpecial65851030Single exc. userbef
4B: Two-turn attack. Good chance for a critical hit. May make the target flinch.
Sky AttackFLYINGPhysical14090530Single exc. userbef
4C: May confuse the target.
PsybeamPSYCHICSpecial651002010Single exc. userbe
ConfusionPSYCHICSpecial501002510Single exc. userbe
Dizzy PunchNORMALPhysical701001020Single exc. userabe
DynamicPunchFIGHTINGPhysical100505100Single exc. userabe
Signal BeamBUGSpecial751001510Single exc. userbef
Water PulseWATERSpecial601002020Single exc. userbef
Rock ClimbNORMALPhysical90852020Single exc. userabef
4D: Attacks twice in a row. May poison the target. (The additional effect is checked for each hit.)
TwineedleBUGPhysical251002020Single exc. userbe
4E: Priority level -1.
Vital ThrowFIGHTINGPhysical700100Single exc. userabef
4F: Creates a substitute using 1/4 of user’s maximum HP. Effect ends when user leaves the battle (except Baton Pass).
SubstituteNORMALStatus00100Userd
50: If this attack is successful, on the next turn, user can’t take any action and pauses during its attack segment. (That move is prevented from being used during that attack segment.)
Hyper BeamNORMALSpecial1509050Single exc. userbef
Blast BurnFIRESpecial1509050Single exc. userbef
Hydro CannonWATERSpecial1509050Single exc. userbef
Frenzy PlantGRASSSpecial1509050Single exc. userbef
Giga ImpactNORMALPhysical1509050Single exc. userabef
Rock WreckerROCKPhysical1509050Single exc. userbef
Roar of TimeDRAGONSpecial1509050Single exc. userbef
51: If this attack is successful and isn’t already in effect, the effect begins. During effect, whenever user loses HP because of an attack by another Pokémon (as well as Doom Desire and Future Sight), user’s Attack rises by 1 stage. Effect ends when user doesn’t choose this move for use or when user leaves the battle.
RageNORMALPhysical20100200Single exc. userabef
52: Copies last move used by the target. That move replaces this move. The copied move has 5 PP. (Its maximum PP depends on the number of PP Ups used for this move’s move slot.) Fails if there is no such move or that move is Chatter, Metronome, Mimic, Sketch, Struggle, or any move user knows. Fails if Transform is in effect for user.
MimicNORMALStatus00100Single exc. userb
53: Uses a random move other than the following: Assist, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, Trick, or any move user knows. Doesn’t choose a move that the user can’t choose for use because of Disable, Encore, Gravity, Heal Block, or Torment.
MetronomeNORMALStatus00100No particular target
54: During effect, at the end of each turn, if there is a Pokémon at user’s position, the target loses 1/8 of its maximum HP, but not less than 1 HP, and if the target loses HP this way, the Pokémon at user’s position gains HP lost by the target this way. Effect ends when the target leaves the battle (except Baton Pass). Fails if the target is a Grass type.
Leech SeedGRASSStatus090100Single exc. userbce
55: Does nothing.
SplashNORMALStatus00400User
56: For four to seven turns, including this turn, the last move used by the target when the effect began can’t be used or chosen for use by the target. Fails if the target doesn’t have that move or it has zero PP. During effect, this attack fails against the target. Effect ends when the target leaves the battle.
DisableNORMALStatus080200Single exc. userbe
57: Deals damage to the target equal to user’s level. Affected by type immunities.
Seismic TossFIGHTINGPhysical1100200Single exc. userabef
Night ShadeGHOSTSpecial1100150Single exc. userbef
58: Deals damage to the target equal to (user’s level) * (N * 10 + 50) / 100, rounded down, but not less than 1, where N is a random integer from 0 through 10. Affected by type immunities.
PsywavePSYCHICSpecial180150Single exc. userbef
59: If the last Pokémon (other than the user) that damaged the user with a physical attack this turn is one of user’s opposing Pokémon, and there is a Pokémon at the position of that attack’s user, deals damage to the Pokémon at the position of that attack’s user (or the other opposing Pokémon if there is no such Pokémon) equal to 2 times the amount of HP lost by the user because of that attack. Fails if that amount is 0. Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. Priority level -5.
CounterFIGHTINGPhysical1100200No particular targeta
5A: Effect lasts for four to eight turns, including this turn. During effect, the target, during each of its attack segments, uses the last move it used before the effect began, with no particular target, and the target chooses that move for use automatically and can’t choose any other move it has for use. (The target can switch or run as normal.) This attack fails if there is no affected move; the affected move is Encore, Mimic, Mirror Move, Sketch, Struggle, or Transform; if the target doesn’t have affected move; or if affected move has zero PP. During effect, this attack fails against the target. Effect ends when the target leaves the battle. At the end of the turn, if affected move has zero PP, effect ends.
EncoreNORMALStatus010050Single exc. userbe
5B: User’s HP and the target’s HP become equal to the average of user’s and the target’s current HP, rounded down, and are adjusted so that they don’t exceed their maximum HP. Not affected by type immunities.
Pain SplitNORMALStatus00200Single exc. userbe
5C: May make the target flinch. Fails unless user is asleep.
SnoreNORMALSpecial401001530Single exc. userbef
5D: User’s types change to a random type that the type of the last attack that targeted user is "not very effective" or ineffective against. Fails if there is no such attack or type or if the user has Multitype. Doesn’t choose either of the user’s types.
Conversion 2NORMALStatus00300User
5E: Until the end of the next turn, attacks by the user against the target can’t be evaded and do not miss the target because it’s using a two-turn attack. (Includes attack returned from Doom Desire and Future Sight, but only on the first attack segment of the effect. For Triple Kick, only the first hit of the attack is affected.) Effect ends when user or the target leaves the battle (except Baton Pass). If user leaves the battle with Baton Pass during effect, effect is reset. This attack can be used against the target during effect. When this attack is used, effect of this attack ends for all Pokémon in battle (other than the user and the target) against the target.
Mind ReaderNORMALStatus0050Single exc. userbe
Lock-OnNORMALStatus0050Single exc. userbe
5F: Permanently copies move the last move used by the target (different variable). That move replaces this move even after the battle ends or the user leaves the battle. Doesn’t copy Chatter, Sketch, Struggle, or any move user knows. Fails if Transform is in effect for user. A move copied this way has its current PP set to its original maximum PP, and its maximum PP depends on the number of PP Ups for this move’s move slot.
SketchNORMALStatus0010Single exc. user
61: Uses one of the user’s moves, at random. Fails unless user is asleep. Doesn’t choose the following: Sleep Talk, Copycat, Assist, Me First, Metronome, Mirror Move, Focus Punch, Uproar, Chatter, Bide, any two-turn move, or a move the user can’t choose for use (but not solely because it has zero PP). (Can choose and use a move with zero PP.) No PP is spent for the move used.
Sleep TalkNORMALStatus00100No particular target
62: Until user’s next attack segment, if an attack by an opposing Pokémon causes the user to faint, that opposing Pokémon also faints if that Pokémon is still in battle. Effect ends when user leaves the battle.
Destiny BondGHOSTStatus0050User
63: This attack’s power is 200 if N is less than 2, 150 if N is 2 through 5, 100 if N is 6 through 12, 80 if N is 13 through 21, 40 if N is 22 through 42, or 20 if N is 43 or greater, where N is equal to (user’s current HP * 64 / user’s maximum HP), rounded down.
FlailNORMALPhysical1100150Single exc. userabef
ReversalFIGHTINGPhysical1100150Single exc. userabef
64: Lowers PP of last move used by the target by 4. Fails if that move has zero PP, if the target doesn’t have that move, or if there is no such move.
SpiteGHOSTStatus0100100Single exc. userbe
65: If this attack’s damage would reduce the target’s HP to less than 1, it reduces it to 1 instead. (This attack doesn’t fail if 0 damage would be dealt this way.)
False SwipeNORMALPhysical40100400Single exc. userabef
66: Each Pokémon (both in battle and not in battle) on the user’s side stops being poisoned, burned, paralyzed, frozen, and asleep.
Heal BellNORMALStatus0050User's sided
AromatherapyGRASSStatus0050User's sided
67: Priority level 1.
Quick AttackNORMALPhysical40100300Single exc. userabef
Mach PunchFIGHTINGPhysical40100300Single exc. userabef
ExtremeSpeedNORMALPhysical8010050Single exc. userabef
Vacuum WaveFIGHTINGSpecial40100300Single exc. userbef
Bullet PunchSTEELPhysical40100300Single exc. userabef
Ice ShardICEPhysical40100300Single exc. userbef
Shadow SneakGHOSTPhysical40100300Single exc. userabef
Aqua JetWATERPhysical40100200Single exc. userabef
68: Hits three times. Stops if a miss is caused. This attack’s power is multiplied by 2 for the second hit and by 3 for the third hit.
Triple KickFIGHTINGPhysical1090100Single exc. userabef
69: If this attack is successful, user receives the item the target is actually holding (even if the target has zero HP) if user actually isn’t holding any items, if that item isn’t a Mail or a Griseous Orb, if user didn’t have an item "knocked off" this battle, if the target doesn’t have Multitype, and unless the target is one of the player’s Pokémon in a battle in which Exp. Points can be gained and the user isn’t.
ThiefDARKPhysical40100100Single exc. userabe
CovetNORMALPhysical40100400Single exc. userabe
6A: During effect, the target can’t switch out or run. Effect ends when user or the target leaves the battle (except Baton Pass). During effect, this attack fails against the target.
Spider WebBUGStatus00100Single exc. userbce
Mean LookNORMALStatus0050Single exc. userbce
BlockNORMALStatus0050Single exc. userbce
6B: Fails unless the target is asleep. As long as the target remains asleep, the target loses 1/4 of its maximum HP (but not less than 1 HP) at the end of each turn (including the current turn). Effect ends when the target leaves the battle or wakes up.
NightmareGHOSTStatus0100150Single exc. userbe
6C: Raises user’s evasiveness by 1 stage. Even if user’s evasiveness can’t be raised, until user leaves the battle, Stomp attacks by other Pokémon have double power against user (effect is not cumulative).
MinimizeNORMALStatus00200Userd
6D: If user isn’t a Ghost type , lowers user’s Speed by 1 stage and raises user’s Attack and Defense by 1 stage. Otherwise, user loses half of its maximum HP but not less than 1 HP (even if HP reduced would faint user) and at the end of each turn until the target leaves the battle (except Baton Pass), the target loses 1/4 of its maximum HP but not less than 1 HP. During effect, this attack fails against the target. (If user is not a Ghost as commands are chosen, user doesn’t choose a target. If the user is a Ghost as this attack is used, this attack chooses a target automatically if no target is chosen, and this attack can fail for having no target. If the user is not a Ghost as this attack is used, this attack doesn’t fail for having no target.)
Curse???Status00100Single exc. user
6F: User avoids attacks with flag "b" when they are used this turn by other Pokémon. Those attacks with an accuracy check will miss the user. This attack fails if user strikes last this turn. A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Detect, Endure, or Protect as user uses this attack or if this attack fails, and rises by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3. Priority level 3.
ProtectNORMALStatus00100User
DetectFIGHTINGStatus0050User
70: Can be used up to three times. During effect, whenever an opposing Pokémon enters the battle, that Pokémon, unless it’s a Flying type or has Levitate, loses HP: 1/8 of its maximum HP (but not less than 1 HP) for one use; 1/6 of its maximum HP (but not less than 1 HP) for two uses; and 1/4 of its maximum HP (but not less than 1 HP) for three uses.
SpikesGROUNDStatus00200Opposing Pokémon's side
71: During effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. During effect, Normal- and Fighting-type attacks against the target are normally effective against the Ghost type. Effect ends when the target leaves the battle. This attack can be used against the target during effect.
ForesightNORMALStatus00400Single exc. userbe
Odor SleuthNORMALStatus00400Single exc. userbe
72: Each Pokémon in battle without a perish count receives a perish count of 4. (Fails if no Pokémon in battle received a perish count this way.) At the end of each turn (including the current turn), the perish count of each Pokémon in battle is reduced by 1 and all Pokémon with a perish count of 0 faint in turn order. A Pokémon’s perish count is removed when it leaves the battle (except Baton Pass).
Perish SongNORMALStatus0050Both sides
73: Weather. Lasts for five turns, including this turn. During effect, at the end of each turn except the last, each Pokémon in battle, except Ground, Rock, and Steel types, loses 1/16 of its maximum HP (but not less than 1 HP) in turn order (the game is decided after the effect is applied to all Pokémon in battle). During effect, Special Defense of Pokémon in battle that are Rock types is multiplied by 1.5.
SandstormROCKStatus00100Both sides
74: Until the end of the turn, if an attack by other Pokémon would reduce user’s HP to less than 1, it reduces user’s HP to 1 instead. This attack fails if user struck last this turn. A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Detect, Endure, or Protect as user uses this attack or if this attack fails, and rises by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3. Priority level 3.
EndureNORMALStatus00100User
75: If this attack is successful and isn’t already in effect, the effect begins and X is set to 2. During effect, user uses this attack during each of its attack segments and can’t take any other action, and X is doubled whenever this attack is successful. During effect, this attack’s power is multiplied by X, or by 2 times X if Defense Curl is in effect for the user. Effect ends when user leaves the battle; when this attack is prevented from being used, misses, fails, or becomes ineffective; when the attack is used for five attack segments; or when user falls asleep or becomes frozen. If user is asleep as it starts to use this attack, this attack’s effect lasts one attack segment.
RolloutROCKPhysical3090200Single exc. userabef
Ice BallICEPhysical3090200Single exc. userabef
76: Raises the target’s Attack by 2 stages and confuses the target.
SwaggerNORMALStatus090150Single exc. userbce
77: A multiplier, X (which begins at 0), raises by 1 if this attack is successful, up to a maximum of 4. X is reset to 0 when user leaves the battle; when user falls asleep or becomes frozen; or when an attack by the user is prevented from being used, misses, fails, or becomes ineffective (except if the attack can’t be used because it has zero PP). This attack’s power is multiplied by 2 to the power of X. (Each Pokémon has a different X value.)
Fury CutterBUGPhysical1095200Single exc. userabef
78: Infatuates the target. (There is a 50% chance that the attack of an infatuated Pokémon will be canceled.) Fails if user or the target is gender-unknown, or if both have the same gender. Effect ends when user or the target leaves the battle. During effect, this attack fails against the target.
AttractNORMALStatus0100150Single exc. userbce
79: This attack’s power is equal to int((User’s friendship)*2/5) or 1, whichever is greater.
ReturnNORMALPhysical1100200Single exc. userabef
7A: At random, this attack’s power is 40 (102/256 chance), 80 (76/256), or 120 (26/256), or the target gains 1/4 of its maximum HP (but not less than 1 HP) and this attack doesn’t deal damage (52/256; in this case, this attack is not affected by type immunities, and does nothing if effect is prevented because of Heal Block).
PresentNORMALPhysical190150Single exc. userbe
7B: This attack’s power is equal to int((255-User’s friendship)*2/5) or 1, whichever is greater.
FrustrationNORMALPhysical1100200Single exc. userabef
7C: For five turns, including this turn, for each Pokémon in battle on the user’s side, attacks by other Pokémon and items can’t cause poison, burn, paralysis, freezing, sleep, or confusion against that Pokémon. (During effect, Yawn will fail against any Pokémon in battle on the user’s side.) During effect, this attack fails for any Pokémon in battle on the user’s side.}
SafeguardNORMALStatus00250User's sided
7D: May burn the target. If user is frozen and it chose this move for use, it thaws out before this attack is used.
Flame WheelFIREPhysical601002510Single exc. userabe
Sacred FireFIREPhysical10095550Single exc. userbe
7E: This attack’s power is 10 (5% chance), 30 (10%), 50 (20%), 70 (30%), 90 (20%), 110 (10%), or 150 (5%) (Magnitude 4 through 10, respectively; power is not determined separately for each target). If a target is using Dig, this attack’s power is doubled for that target.
MagnitudeGROUNDPhysical1100300All exc. userbef
7F: Replaces user with a different unfainted non-Egg Pokémon not in battle with the same controller as the user of user’s choice and transfers user’s stat stages, confusion count, and effects of certain moves to that Pokémon.
Baton PassNORMALStatus00400User
80: When an opposing Pokémon switches out, if user chose this move for use and didn’t take its attack segment or use this attack yet this turn, and is not asleep, frozen, or about to skip its attack this turn because it has Truant, user uses this attack against that opposing Pokémon with its power doubled and skips its attack this turn. (This effect doesn’t depend on user having used this attack beforehand. Can be used this way even if it can’t be used or chosen for use because of an effect and even if the user didn’t choose that Pokémon as its target. Ignores Follow Me if this attack is used this way. If this attack is used this way, no accuracy check is done and user is considered to strike before other Pokémon. If this attack causes the target to faint this way, the new Pokémon at the target’s position enters the battle immediately.)
PursuitDARKPhysical40100200Single exc. userabe
81: If this attack is successful, effects of multi-turn attacks and Leech Seed against the user end, and effect of Spikes, Stealth Rock, and Toxic Spikes on the user’s side ends.
Rapid SpinNORMALPhysical20100400Single exc. userabef
82: Deals 20 damage to the target. Affected by type immunities.
SonicBoomNORMALSpecial190200Single exc. userbef
84: User gains 2/3 of its maximum HP (but not less than 1 HP) during Sunny Day; otherwise, user gains 1/4 of its maximum HP (but not less than 1 HP) during Rain Dance, Hail, fog, or Sandstorm; otherwise, user gains half of its maximum HP. (HP gain is not affected by Trick Room.)
Morning SunNORMALStatus0050Userd
SynthesisGRASSStatus0050Userd
MoonlightNORMALStatus0050Userd
87: This attack’s power is equal to (X*40/63)+30, rounded down, where X is 0, plus 1 if half the user’s HP individual value (IV) is odd, plus 2 if half its Attack IV is odd, plus 4 if half its Defense IV is odd, plus 8 if half its Speed IV is odd, plus 16 if half its Special Attack IV is odd, plus 32 if half its Special Defense IV is odd. This attack’s type is equal to (X * 15 / 63), rounded down, where X is 0, plus 1 if the user’s HP IV is odd, plus 2 if its Attack IV is odd, plus 4 if its Defense IV is odd, plus 8 if its Speed IV is odd, plus 16 if its Special Attack IV is odd, plus 32 if its Special Defense IV is odd, and the type is selected from this list: 0 = Fighting; 1 = Flying; 2 = Poison; 3 = Ground; 4 = Rock; 5 = Bug; 6 = Ghost; 7 = Steel; 8 = Fire; 9 = Water; 10 = Grass; 11 = Electric; 12 = Psychic; 13 = Ice; 14 = Dragon; 15 = Dark.
Hidden PowerNORMALSpecial1100150Single exc. userbef
88: Weather. Lasts for five turns, including this turn. During effect, damage from Water-type attacks is multiplied by 1.5, and damage from Fire-type attacks is halved.
Rain DanceWATERStatus0050Both sides
89: Weather. Lasts for five turns, including this turn. During effect, damage from Fire-type attacks is multiplied by 1.5, and damage from Water-type attacks is halved. During effect, effects can’t freeze a Pokémon.
Sunny DayFIREStatus0050Both sides
8A: May raise user’s Defense by 1 stage.
Steel WingSTEELPhysical70902510Single exc. userabef
8B: May raise user’s Attack by 1 stage.
Metal ClawSTEELPhysical50953510Single exc. userabe
Meteor MashSTEELPhysical100851020Single exc. userabef
8C: May raise user’s Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
AncientPowerROCKSpecial60100510Single exc. userbe
Silver WindBUGSpecial60100510Single exc. userbef
Ominous WindGHOSTSpecial60100510Single exc. userbef
8E: User loses half of its maximum HP and user’s Attack rises by 12 stages. Will fail if HP reduced would faint user or if user’s Attack can’t be raised.
Belly DrumNORMALStatus00100Userd
8F: User adopts all of the target’s current stat stages.
Psych UpNORMALStatus00100Single exc. userd
90: If the last Pokémon (other than the user) that damaged the user with a special attack this turn is one of user’s opposing Pokémon, and there is a Pokémon at the position of that attack’s user, deals damage to the Pokémon at the position of that attack’s user (or the other opposing Pokémon if there is no such Pokémon) equal to 2 times the amount of HP lost by the user because of that attack. Fails if that amount is 0. Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. Priority level -5.
Mirror CoatPSYCHICSpecial1100200No particular target
91: Two-turn attack. On first attack segment of use, raises user’s Defense by 1 stage.
Skull BashNORMALPhysical10010015100Single exc. userabef
92: May make the target flinch. Power is doubled if the target is using Fly or Bounce.
TwisterDRAGONSpecial401002020All opposing Pokémonbef
93: Power is doubled if the target is using Dig.
EarthquakeGROUNDPhysical100100100All exc. userbef
94: Does a damage calculation, which is not a critical hit and whose damage is not affected by the target’s or user’s types (other than by Sandstorm), by the user against the target (won’t fail); at the end of the turn that follows the next turn, if there is a Pokémon at the target’s position (even if the user is that Pokémon), the damage calculated is returned to that Pokémon. Accuracy check is done only when attack is returned; damage variance is done only as this attack is used. Remains in effect even if user or the target leaves the battle (except if the battle ends). Damage returned is not affected by type immunities. During effect, this attack fails against the Pokémon at the target’s position. Returned attack is not considered an attack by the user. (If more than one Pokémon uses this attack in the same turn, each of those hits will occur when the attacks are returned, and the game is not decided until all those hits resolve.)
Future SightPSYCHICSpecial8090150Single exc. user
Doom DesireSTEELSpecial1208550Single exc. user
95: Power is doubled if the target is using Fly or Bounce.
GustFLYINGSpecial40100350Single exc. userbef
96: May make the target flinch. Power is doubled if Minimize is in effect for the target.
StompNORMALPhysical651002030Single exc. userabe
97: Two-turn attack. Damage is halved during Rain Dance, Sandstorm, fog, and Hail. During Sunny Day, this attack takes one attack segment.
SolarBeamGRASSSpecial120100100Single exc. userbef
98: May paralyze the target. During Rain Dance, this attack can’t be evaded. Otherwise, during Sunny Day, this attack’s accuracy is 50. Can hit the target even if it is using Fly or Bounce.
ThunderELECTRICSpecial120701030Single exc. userbe
99: User runs from the wild Pokémon battle. Fails if battle is a Trainer battle.
TeleportPSYCHICStatus00200User
9A: Does one hit for the user and each other unfainted non-Egg Pokémon (both in battle and not in battle) on the user’s side that aren’t poisoned, burned, paralyzed, frozen, or asleep. For each of those Pokémon, Attack used in damage formula is the Attack race value (commonly called "base stat") for that Pokémon’s original species; the Level used in damage formula is the level of that Pokémon; and the Defense used in damage formula is the Defense race value (commonly called "base stat") for the target’s current species. Effects that change this attack’s damage are not applied, except critical hits, damage variance, and the effect of Helping Hand. Accuracy check is done only once. Considered a multi-hit attack. All hits are considered attacks by the user. (The order corresponds to how the user’s controller listed the Pokémon as the battle began. If there are two Trainers on a single side, the Pokémon controlled by the Trainer on the left, when their backs are seen, go before those of the other Trainer.)
Beat UpDARKPhysical10100100Single exc. userbef
9B: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Gust, Sky Uppercut, Thunder, and Twister.
FlyFLYINGPhysical9095150Single exc. userabef
9C: Raises user’s Defense by 1 stage. Even if user’s Defense can’t be raised, until user leaves the battle, the power of Ice Ball and Rollout, when used by user, is doubled, even if user is asleep. (Effect is not cumulative.)
Defense CurlNORMALStatus00400Userd
9E: May make the target flinch. Fails unless it’s the user’s first attack segment since user last entered the battle. Priority level 1.
Fake OutNORMALPhysical4010010100Single exc. userabe
9F: If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. During effect, no Pokémon can fall asleep and each sleeping Pokémon in battle wakes up at the beginning of its attack segment. During effect, each sleeping Pokémon in battle wakes up at the end of each turn including the last one. Effect ends when user leaves the battle. Effect ends at the end of the turn if, during effect, user is prevented from using this attack or this attack is ineffective against the target’s types.
UproarNORMALSpecial50100100Random opposing Pokémonbef
A0: Raises user’s Stockpile count by 1, and raises user’s Defense and Special Defense by 1 stage. Fails if user’s Stockpile count is 3 or greater. The Stockpile count is reset when user leaves the battle.
StockpileNORMALStatus00200Userd
A1: This attack’s power is equal to 100 times the user’s Stockpile count. Damage variance is not done for this attack. Fails if user’s Stockpile count is 0. As part of this attack’s use, after any damage calculation, unless there is no target, resets user’s Stockpile count to 0 and lowers user’s Defense and Special Defense stat stages each by the respective amount the user gained with Stockpile. (That amount is also reset to 0.)
Spit UpNORMALSpecial1100100Single exc. userbf
A2: User gains HP according to the user’s Stockpile count: 1/4 of its maximum HP (but not less than 1 HP) if it’s 1; half of its maximum HP if it’s 2; and all HP if it’s 3. Fails if user’s Stockpile count is 0. Even if user didn’t gain HP this way, resets user’s Stockpile count to 0 and lowers user’s Defense and Special Defense stat stages each by the respective amount the user gained with Stockpile. (That amount is also reset to 0.)
SwallowNORMALStatus00100Userd
A4: Weather. Lasts for five turns, including this turn. During effect, at the end of each turn except the last, each Pokémon in battle, except Ice types, loses 1/16 of its maximum HP (but not less than 1 HP) simultaneously (the game is decided after the effect is applied to all Pokémon in battle).
HailICEStatus00100Both sidesb
A5: During effect, the target can’t choose for use the last move it used. Effect ends when the target leaves the battle.
TormentDARKStatus0100150Single exc. userbe
A6: Raises the target’s Special Attack by 1 stage and confuses the target.
FlatterDARKStatus0100150Single exc. userbce
A7: Burns the target.
Will-O-WispFIREStatus075150Single exc. userbce
A8: User faints as part of this attack’s use. Lowers the target’s Attack and Special Attack by 2 stages each. Fails if there is no target (doesn’t cause fainting).
MementoDARKStatus0100100Single exc. userbe
A9: Power is doubled if user is poisoned, burned, or paralyzed.
FacadeNORMALPhysical70100200Single exc. userabe
AA: Fails if the user was damaged by an attack by another Pokémon this turn. Priority level -3.
Focus PunchFIGHTINGPhysical150100200Single exc. userab
AB: If the target is paralyzed, power is doubled and, if this attack is successful, the target is cured of paralysis.
SmellingSaltNORMALPhysical60100100Single exc. userabe
AC: Whenever an opposing Pokémon uses an attack with a range of "single Pokémon except user", "single opposing Pokémon", or "opposing Pokémon chosen at random" this turn and there is a Pokémon at the position of this attack’s user, it is directed to the Pokémon at the position of this attack’s user instead of to any other potential target of that attack (other than its user). Effect remains even if user leaves the battle (except if the battle ends). Priority level 3. (Affects Future Sight and Doom Desire only when attack is used, not when it’s returned.)
Follow MeNORMALStatus00200User
AD: In tall grass, very tall grass, or puddles, uses Seed Bomb. In caves or on rocky ground, uses Rock Slide. On snow, uses Blizzard. On sand or other outdoor ground, uses Earthquake. On water, uses Hydro Pump. On ice, uses Ice Beam. Elsewhere, uses Tri Attack.
Nature PowerNORMALStatus00200No particular target
AE: Until the end of the next turn and until user leaves the battle, power of Electric-type attacks by the user is doubled. User can use this attack during effect. When this attack is used, raises user’s Special Defense by 1 stage.
ChargeELECTRICStatus00200Userd
AF: For three to five turns, including this turn, non-damaging moves can’t be used or chosen for use by the target. Effect ends when the target leaves the battle.
TauntDARKStatus0100200Single exc. userbe
B0: Power of attacks by the target this turn is multiplied by 1.5. Effect ends when the target leaves the battle. Fails if no target exists, if user struck after the target, or if the target switched out this turn before user’s attack segment. Priority level 5.
Helping HandNORMALStatus00200Ally
B1: Simultaneously, user receives the item the target is actually holding, and vice versa. Fails if user, the target, or both actually hold a Mail, Griseous Orb, or both, if user or the target had an item "knocked off" this battle, if neither one actually holds an item, if user or the target has Multitype, or if the target is one of the player’s Pokémon in a battle in which Exp. Points can be gained and the user isn’t.
TrickPSYCHICStatus0100100Single exc. userbe
SwitcherooDARKStatus0100100Single exc. userbe
B2: User’s ability becomes the ability the target actually has. Fails if the target actually has Wonder Guard, Multitype, or the same ability as the user; if user actually has Multitype; or if the target actually doesn’t have an ability.
Role PlayPSYCHICStatus00100Single exc. user
B3: At the end of the next turn, if there is a Pokémon at user’s position, that Pokémon gains half of its maximum HP. Effect remains even if user leaves the battle (except if the battle ends). During effect, this attack fails for the Pokémon at user’s position.
WishNORMALStatus00100User
B4: Uses a random move from a random Pokémon (both in battle and not in battle) on the user’s side, other than the user and Eggs. Doesn’t use the following moves: Assist, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, or Trick. (Uses original moves of Pokémon in battle. A move will be counted more than once if more than one eligible Pokémon has that move.)
AssistNORMALStatus00200No particular target
B5: During effect, user can’t switch out or run, and at the end of each turn, user gains 1/16 of its maximum HP (but not less than 1 HP). During effect, Ground-type attacks are effective against user and user can receive the effect of Spikes and Toxic Spikes as though user didn’t have Levitate and as though its current type didn’t include Flying. Effect ends when user leaves the battle (except Baton Pass).
IngrainGRASSStatus00200Userd
B6: Lowers user’s Attack and Defense by 1 stage if this attack is successful.
SuperpowerFIGHTINGPhysical12010050Single exc. userabe
B7: The next time this turn, if the user is the target of an attack with flag "c" by other Pokémon, instead user uses that attack against that other Pokémon (at the time that attack’s effects against the user would resolve). Effect ends when user leaves the battle. Priority level 4. (Applies to each target separately. Takes precedence over Soundproof. Even attacks with multiple targets target a single target this way. If the attack is used by another move, this effect triggers only if the user is not the first target of that attack.)
Magic CoatPSYCHICStatus00150No particular target
B8: If user actually isn’t holding an item, user receives the last item that was consumed this battle and was actually held by a Pokémon at user’s position just before it was consumed (this includes Fling). That item is reset if user receives an item this way.
RecycleNORMALStatus00100User
B9: Power is doubled if user lost HP because of a damaging attack by a Pokémon at the target’s position this turn (regardless of whether that Pokémon was the last to damage the user with an attack this turn). Priority level -4.
RevengeFIGHTINGPhysical60100100Single exc. userabef
AvalancheICEPhysical60100100Single exc. userabef
BA: Ignores the effect of Reflect. Unless this attack misses, even if this attack becomes ineffective because of type immunities, ends the effects of Reflect and Light Screen on the target’s side.
Brick BreakFIGHTINGPhysical75100150Single exc. userabef
BB: At the end of the next turn, if the target isn’t poisoned, burned, paralyzed, frozen, or asleep and remains in battle since this effect began, the target sleeps. (Safeguard and Substitute don’t prevent this.) Fails if the target can’t fall asleep when this attack is used, or if the target is poisoned, burned, paralyzed, frozen, or asleep. (Fails if the target has a substitute.)
YawnNORMALStatus00100Single exc. userbce
BC: If this attack is successful and the target actually isn’t holding Griseous Orb, the target drops the item it’s actually holding (the target has the item "knocked off") for the rest of the battle even if the target has zero HP. Effect remains even if the target leaves the battle and enters the battle again. (That item is not consumed, but the target actually won’t be holding any items afterward.)
Knock OffDARKPhysical20100200Single exc. userabe
BD: Deals damage to the target equal to the target’s current HP minus user’s current HP. Affected by type immunities. Fails if user’s current HP is equal to or greater than the target’s current HP.
EndeavorNORMALPhysical110050Single exc. userabef
BE: This attack’s power is equal to int(user’s current HP * 150 / user’s maximum HP) or 1, whichever is greater.
EruptionFIRESpecial15010050All opposing Pokémonbef
Water SpoutWATERSpecial15010050All opposing Pokémonbe
BF: Simultaneously, user’s ability becomes the ability the target actually has, and vice versa. (The abilities are not revealed.) Fails if user, the target, or both each actually have Wonder Guard or Multitype, if both Pokémon actually have the same ability, or if neither one has an ability.
Skill SwapPSYCHICStatus00100Single exc. userbe
C0: During effect, moves that the user knows can’t be used or chosen for use by each opposing Pokémon. Effect ends when user leaves the battle. Fails if none of the opposing Pokémon know a move that the user knows.
ImprisonPSYCHICStatus00100User
C1: User is cured of burns, poison, and paralysis.
RefreshNORMALStatus00200Userd
C2: Until user’s next attack segment, if an attack by an opposing Pokémon causes the user to faint, the PP of the move that attack’s user chose for use this turn is reduced to 0. Effect ends when user leaves the battle.
GrudgeGHOSTStatus0050User
C3: The next time this turn, if a Pokémon other than the user uses an attack with flag "d" and that attack wasn’t used by another move, instead this attack’s user uses that attack against that other Pokémon. (Follow Me can’t affect this. If two or more Pokémon used this move this turn, the attack is taken by each of those Pokémon in turn order, earliest first, each time targeting the attack’s previous user for Psych Up.) Effect ends when user leaves the battle. Priority level 4.
SnatchDARKStatus00100No particular target
C4: This attack’s power is 20 if the weight of the target’s species is 10 kilograms (kg) or less, else 40 if 25 kg or less, else 60 if 50 kg or less, else 80 if 100 kg or less, else 100 if 200 kg or less, else 120.
Low KickFIGHTINGPhysical1100200Single exc. userabef
Grass KnotGRASSSpecial1100200Single exc. userabef
C5: In tall grass, very tall grass, or puddles, may put the target to sleep. In caves or on rocky ground, may make the target flinch. On snow and ice, may freeze the target. On sand and other outdoor ground, may lower the target’s accuracy by 1 stage. On mud, may lower the target’s Speed by 1 stage. On water, may lower the target’s Attack by 1 stage. Elsewhere, may paralyze the target.
Secret PowerNORMALPhysical701002030Single exc. userbe
C6: If this attack is successful and the target loses HP because of this attack, user loses 1/3 that much HP (recoil), but not less than 1 HP.
Double-EdgeNORMALPhysical120100150Single exc. userabef
Brave BirdFLYINGPhysical120100150Single exc. userabef
Wood HammerGRASSPhysical120100150Single exc. userabef
C7: Confuses the target.
Teeter DanceNORMALStatus0100200All exc. userbe
C8: Good chance for a critical hit. May burn the target.
Blaze KickFIREPhysical85901010Single exc. userabe
C9: During effect, power of Electric-type attacks by any Pokémon in battle is halved. (Effect is not cumulative.) Effect ends when user leaves the battle (except Baton Pass). During effect, this attack fails for the user, and other Pokémon in battle can use this attack.
Mud SportGROUNDStatus00150Both sides
CA: May badly poison the target.
Poison FangPOISONPhysical501001530Single exc. userabe
CB: This attack’s power is doubled during weather (including fog). During Hail, this attack’s type is Ice. Otherwise, during Sunny Day, this attack’s type is Fire. Otherwise, during Sandstorm, this attack’s type is Rock. Otherwise, during Rain Dance, this attack’s type is Water.
Weather BallNORMALSpecial50100100Single exc. userbef
CC: Lowers user’s Special Attack by 2 stages if this attack is successful.
OverheatFIRESpecial140905100Single exc. userbef
Psycho BoostPSYCHICSpecial140905100Single exc. userbef
Draco MeteorDRAGONSpecial140905100Single exc. userbef
Leaf StormGRASSSpecial140905100Single exc. userbef
CD: Lowers the target’s Attack and Defense by 1 stage.
TickleNORMALStatus0100200Single exc. userbce
CE: Raises user’s Defense and Special Defense by 1 stage.
Cosmic PowerPSYCHICStatus00200Userd
Defend OrderBUGStatus00100Userd
CF: Can hit the target even if it’s using Fly or Bounce.
Sky UppercutFIGHTINGPhysical8590150Single exc. userabef
D0: Raises user’s Attack and Defense by 1 stage.
Bulk UpFIGHTINGStatus00200Userd
D1: Good chance for a critical hit. May poison the target.
Poison TailPOISONPhysical501002510Single exc. userabef
Cross PoisonPOISONPhysical701002010Single exc. userabef
D2: During effect, power of Fire-type attacks by any Pokémon in battle is halved. (Effect is not cumulative.) Effect ends when user leaves the battle (except Baton Pass). During effect, this attack fails for the user, and other Pokémon in battle can use this attack.
Water SportWATERStatus00150Both sides
D3: Raises user’s Special Attack and Special Defense by 1 stage.
Calm MindPSYCHICStatus00200Userd
D4: Raises user’s Attack and Speed by 1 stage.
Dragon DanceDRAGONStatus00200Userd
D5: On and under water, user’s type becomes Water. In caves and on rocky ground, user’s type becomes Rock. On tall grass, very tall grass, and puddles, user’s type becomes Grass. On sand, mud, and other outdoor ground, user’s type becomes Ground. On snow and ice, user’s type becomes Ice. Elsewhere, user’s type becomes Normal. Fails if user has Multitype or if determined type is the same as one of the user’s types.
CamouflageNORMALStatus00200Userd
D6: User gains half of its maximum HP. If user gains HP this way, until the end of the turn and until user leaves the battle, attacks against user are normally effective against the Flying type.
RoostFLYINGStatus00100Userd
D7: Effect lasts for five turns, including this turn. When this attack is used, the effects of Bounce, Fly, and Magnet Rise end for all Pokémon in battle. (If Fly or Bounce ends this way for a Pokémon in battle, that Pokémon will try to use the move it chose for use when its attack segment comes this turn.) During effect, the moves Bounce, Fly, Hi Jump Kick, Jump Kick, Magnet Rise, and Splash can’t be used or chosen for use by any Pokémon in battle. During effect, Ground-type attacks are effective against each Pokémon in battle, and each Pokémon in battle can receive the effect of Spikes and Toxic Spikes, and each Pokémon in battle is prevented from switching and running because of Arena Trap, as though it didn’t have Levitate and as though its current type didn’t include Flying. During effect, accuracy of attacks by each Pokémon in battle is multiplied by 10/6. During effect, this attack fails for all Pokémon in battle.
GravityPSYCHICStatus0050Both sides
D8: During effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. During effect, Psychic-type attacks against the target are normally effective against the Dark type. Effect ends when the target leaves the battle. This attack can be used against the target during effect.
Miracle EyePSYCHICStatus00400Single exc. userbe
D9: If the target is asleep, power is doubled and, if this attack is successful, the target wakes up.
Wake-Up SlapFIGHTINGPhysical60100100Single exc. userabef
DA: Lowers user’s Speed by 1 stage if this attack is successful.
Hammer ArmFIGHTINGPhysical10090100Single exc. userabef
DB: This attack’s power is equal to int((the target’s current Speed*25)/max(user’s current Speed,1))+1, or 150, whichever is less.
Gyro BallSTEELPhysical110050Single exc. userabef
DC: User faints as part of this attack’s use. When a Pokémon at user’s position enters the battle during this attack segment, it gains all HP and stops being poisoned, burned, paralyzed, frozen, and asleep. (New Pokémon enter the battle immediately during this attack segment.) Fails if there are no other unfainted non-Egg Pokémon not in battle with the same controller as the user (doesn’t cause fainting).
Healing WishPSYCHICStatus00100User
DD: Power is doubled if the target has half its maximum HP or less.
BrineWATERSpecial65100100Single exc. userbef
DE: This attack’s type and power depend on the Berry the user is holding. That item is consumed as part of this attack’s use. Fails if there is no target, if the user has Klutz or is under the effect of Embargo, or if user isn’t holding a Berry (item is not consumed in those cases).
Natural GiftNORMALPhysical1100150Single exc. userbe
DF: Ignores effect of Protect and Detect. If this attack is successful, the target’s Protect or Detect is no longer in effect this turn (attacks by other Pokémon this turn are not prevented by that effect). Fails unless Protect or Detect is in effect for the target this turn. Priority level 2.
FeintNORMALPhysical50100100Single exc. user
E0: If this attack is successful and the target is holding a Berry, that item is consumed, and if it’s consumed this way, user uses that item if it’s an item that triggers when its holder has a certain amount of HP or PP, or is poisoned, burned, paralyzed, frozen, asleep, or confused (but not Custap Berry), and unless user has Klutz or is under the effect of Embargo. (This effect happens even if the target has Klutz or Multitype, the target has 0 HP, the item’s trigger condition doesn’t hold, or the target is under the effect of Embargo.)
PluckFLYINGPhysical60100200Single exc. userabef
Bug BiteBUGPhysical60100200Single exc. userabef
E1: For three turns, including this turn, the Speed of each Pokémon in battle on the user’s side is doubled. During effect, this attack fails for any Pokémon in battle on the user’s side.
TailwindFLYINGStatus00300User's sided
E2: If any of the target’s stat stages can be raised, raises one of those stat stages chosen at random by 2.
AcupressureNORMALStatus00300User or allyd
E3: If the last Pokémon (other than the user) that damaged the user with an attack this turn is one of user’s opposing Pokémon, and there is a Pokémon at the position of that attack’s user, deals damage to the Pokémon at the position of that attack’s user (or the other opposing Pokémon if there is no such Pokémon) equal to 1.5 times the amount of HP lost by the user because of that attack. Affected by type immunities. (For multi-hit attacks, deals damage based on the last hit of that attack.)
Metal BurstSTEELPhysical1100100No particular targete
E4: After this attack is used, if this attack was successful, if user has at least 1 HP and is still in battle, and if there is at least one unfainted non-Egg Pokémon not in battle with the same controller as the user, this attack causes the user to switch even if it can’t switch out. (The new Pokémon enters the battle immediately. Effect of Destiny Bond and Grudge takes precedence over this attack’s effect. User doesn’t switch out if there are no unfainted non-Egg Pokémon on the opposing Pokémon’s side.)
U-turnBUGPhysical70100200Single exc. userabef
E5: Lowers user’s Defense and Special Defense by 1 stage if this attack is successful.
Close CombatFIGHTINGPhysical12010050Single exc. userabef
E6: Power is doubled if user strikes after the target this turn.
PaybackDARKPhysical50100100Single exc. userabef
E7: Power is doubled if the target lost HP this turn (even from Pain Split).
AssuranceDARKPhysical50100100Single exc. userabef
E8: For five turns, including this turn, effects from the target’s item are not applied, the target can’t throw items, and the target can’t be chosen as the target of an item as commands are chosen. Effect ends when the target leaves the battle (except Baton Pass). Fails if the target has Multitype or actually is holding Griseous Orb.
EmbargoDARKStatus0100150Single exc. userbe
E9: As part of this attack’s use, user throws the item it’s holding at the target and that item is consumed after damage calculation. This attack’s power depends on the item thrown this way. If this attack is successful, the thrown item takes effect on the target. Fails if the attack has no target or the user can’t throw items (item is not consumed in these cases). (User can throw items this way even if it has Klutz, but not if it’s under the effect of Embargo. If the attack is avoided with Protect or Detect, item is still consumed and the item’s identity is still revealed.)
FlingDARKPhysical1100100Single exc. userbe
EA: If the user is poisoned, burned, paralyzed, frozen, or asleep, the target gains that condition. If the target gains that condition this way, user stops having that condition. (Fails if the target is poisoned, burned, paralyzed, frozen, or asleep or the user isn’t poisoned, burned, paralyzed, frozen, or asleep. If user is badly poisoned, the target becomes badly poisoned.)
Psycho ShiftPSYCHICStatus090100Single exc. userbe
EB: If the move user chose for use has 0 PP, this attack’s power is 200. If that move has 1 PP, this attack’s power is 80. If that move has 2 PP, this attack’s power is 60. If that move has 3 PP, this attack’s power is 50. If that move has 4 or more PP, this attack’s power is 40. (Power is calculated after Pressure and normal PP reduction.)
Trump CardNORMALSpecial1050Single exc. userabef
EC: Effect lasts for five turns, including this turn. During effect, the moves Heal Order, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Roost, Slack Off, Softboiled, Swallow, Synthesis, and Wish can’t be used or chosen for use by the target. During effect, if a move or an effect of a move (other than Pain Split) would cause the target to gain HP, it gains no HP instead. (Liquid Ooze still works.) Effect ends when the target leaves the battle (except Baton Pass).
Heal BlockPSYCHICStatus0100150All opposing Pokémonbe
ED: This attack’s power is equal to int((the target’s current HP)*120/max(1,the target’s maximum HP))+1.
Wring OutNORMALSpecial110050Single exc. userabef
Crush GripNORMALPhysical110050Single exc. userabef
EE: Swaps user’s Attack and Defense stats and sets a variable, X (which starts at 0), for the user’s position to 1 if it’s 0 or to 0 if it’s 1. X is reset to 0 when user leaves the battle (except Baton Pass). If the user uses Baton Pass, the new Pokémon’s Attack and Defense stats are swapped if X is 1.
Power TrickPSYCHICStatus00100User
EF: During effect, effects from the target’s ability are not applied. Effect ends when the target leaves the battle (except Baton Pass). Fails if the target’s ability is Multitype.
Gastro AcidPOISONStatus0100100Single exc. userbce
F0: For five turns, including this turn, no attacks against any Pokémon in battle on the user’s side can be critical hits. During effect, this attack fails for any Pokémon in battle on the user’s side.
Lucky ChantNORMALStatus00300User's side
F1: If user strikes before the target this turn and the move the target chose for use this turn is a damaging move other than Chatter, Counter, Covet, Focus Punch, Mirror Coat, or Thief, user uses that move with no particular target with its damage multiplied by 1.5.
Me FirstNORMALStatus00200Single opposing Pokémonb
F2: Uses the last move used by a Pokémon. Fails if there is no such move or that move is Assist, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, or Trick.
CopycatNORMALStatus00200No particular target
F3: Simultaneously, user adopts the target’s current Attack and Special Attack stat stages, and the target adopts user’s current Attack and Special Attack stat stages.
Power SwapPSYCHICStatus00100Single exc. userbe
F4: Simultaneously, user adopts the target’s current Defense and Special Defense stat stages, and the target adopts user’s current Defense and Special Defense stat stages.
Guard SwapPSYCHICStatus00100Single exc. userbe
F5: This attack’s power is equal to 60+(20*X), or 200, whichever is less, where X is the total of all of the target’s current stat stages that are greater than 0.
PunishmentDARKPhysical110050Single exc. userabef
F6: Fails unless user has two or more moves and either doesn’t have this move or, for each other move slot it has with a move, had previously used a move from that slot (other than moves used by other moves) since the last time user entered the battle or Transform was in effect for the user, whichever is later.
Last ResortNORMALPhysical13010050Single exc. userabef
F7: The target’s ability becomes Insomnia. Fails if the target actually has Multitype or Truant. (Doesn’t fail if the target actually has Insomnia.)
Worry SeedGRASSStatus0100100Single exc. userbce
F8: Fails if the move the target chose for use this turn is not a damaging move, or if the target struck before the user this turn. Priority level 1.
Sucker PunchDARKPhysical8010050Single exc. userabef
F9: Can be used up to two times. During effect, whenever an opposing Pokémon enters the battle, unless that Pokémon has Levitate or Magic Guard or it’s a Flying type, this effect ends if that Pokémon is a Poison type, that Pokémon becomes poisoned if this attack was used once, or it becomes badly poisoned if this attack was used twice. (Poisoning is prevented by Safeguard and Substitute.)
Toxic SpikesPOISONStatus00200Opposing Pokémon's side
FA: Simultaneously, user adopts the target’s current stat stages, and the target adopts user’s current stat stages.
Heart SwapPSYCHICStatus00100Single exc. userbe
FB: During effect, user gains 1/16 of its maximum HP (but not less than 1 HP) at the end of each turn. Effect ends when user leaves the battle (except Baton Pass).
Aqua RingWATERStatus00200User
FC: For five turns, including this turn, user is immune to damaging Ground-type attacks (overridden by Ingrain’s effect), and user is unaffected by Spikes and Toxic Spikes (not overridden by Ingrain’s effect), and user can switch and run despite Arena Trap, even if it doesn’t have Levitate. Effect ends when user leaves the battle (except Baton Pass). Fails if Ingrain is in effect for the user. Fails if user has Levitate.
Magnet RiseELECTRICStatus00100User
FD: If this attack is successful and the target loses HP because of this attack, user loses 1/3 that much HP (recoil), but not less than 1 HP. May burn the target. If user is frozen and it chose this move for use, it thaws out before this attack is used.
Flare BlitzFIREPhysical1201001510Single exc. userabe
FE: This attack’s damage is not affected by the user’s or the target’s types. (This effect doesn’t change this attack’s type.) If this attack is successful, user loses 1/4 of its maximum HP but not less than 1 HP (not considered recoil).
StruggleNORMALPhysical50010Single exc. userabf
FF: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Surf and Whirlpool, and user doesn’t lose HP because of Sandstorm and Hail.
DiveWATERPhysical80100100Single exc. userabef
100: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Earthquake and Magnitude, and user doesn’t lose HP because of Sandstorm and Hail.
DigGROUNDPhysical80100100Single exc. userabef
101: If the target is using Dive, this attack’s power is doubled.
SurfWATERSpecial95100150All exc. userbef
102: Lowers the target’s evasiveness by 1 stage. Even if the target’s evasiveness can’t be lowered, ends the effects of Light Screen, Mist, Reflect, Safeguard, Spikes, Stealth Rock, and Toxic Spikes on the target’s side, and ends fog.
DefogFLYINGStatus00150Single exc. userbe
103: Effect lasts for five turns, including this turn. During effect, as part of determining turn order, Pokémon in battle with lower Speeds strike before those with higher Speeds, rather than after. Effect ends when any Pokémon in battle uses this move. Priority level -7.
Trick RoomPSYCHICStatus0050Both sidese
104: May freeze the target. During Hail, this attack can’t be evaded.
BlizzardICESpecial12070510All opposing Pokémonbe
105: Multi-turn attack. Power is doubled if the target is using Dive. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect.
WhirlpoolWATERSpecial1570150Single exc. userbef
106: If this attack is successful and the target loses HP because of this attack, user loses 1/3 that much HP (recoil), but not less than 1 HP. May paralyze the target.
Volt TackleELECTRICPhysical1201001510Single exc. userabef
107: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Gust, Sky Uppercut, Thunder, and Twister. May paralyze the target.
BounceFLYINGPhysical8585530Single exc. userabef
109: Lowers the target’s Special Attack by 2 stages if the target doesn’t have Oblivious, the target’s gender is different from the user’s, and neither is gender-unknown.
CaptivateNORMALStatus0100200All opposing Pokémonbce
10A: During effect, whenever an opposing Pokémon enters the battle, that Pokémon loses 1/(8*X) of its maximum HP, rounded down, but not less than 1 HP, where X is the type matchup of the Rock type against that Pokémon’s types.
Stealth RockROCKStatus00200Opposing Pokémon's side
10B: If this attack is successful and user’s original species is Chatot, this attack has up to a 31% chance of confusing the target depending on user’s cry.
ChatterFLYINGSpecial60100200Single exc. userb
10C: If user is holding a Plate, this attack’s type depends on the item held.
JudgmentNORMALSpecial100100100Single exc. userbef
10D: If this attack is successful and the target loses HP because of this attack, user loses half that much HP (recoil), but not less than 1 HP.
Head SmashROCKPhysical1508050Single exc. userabef
10E: User faints as part of this attack’s use. When a Pokémon at user’s position enters the battle during this attack segment, it gains all HP and PP and stops being poisoned, burned, paralyzed, frozen, and asleep. (New Pokémon enter the battle immediately during this attack segment.) Fails if there are no other unfainted non-Egg Pokémon not in battle with the same controller as the user (doesn’t cause fainting).
Lunar DancePSYCHICStatus00100User
10F: May lower the target’s Special Defense by 2 stages.
Seed FlareGRASSSpecial12085540Single exc. userbef
110: Two-turn attack. While user is using this attack, user is unaffected by attacks. Ignores effect of Protect and Detect by the target. If this attack is successful, attacks by other Pokémon this turn are not prevented by the target’s Protect or Detect effect.
Shadow ForceGHOSTPhysical12010050Single exc. useraef
111: May burn the target. May make the target flinch. Ignores effect of Wonder Guard.
Fire FangFIREPhysical65951510Single exc. userabef
112: May freeze the target. May make the target flinch.
Ice FangICEPhysical65951510Single exc. userabef
113: May paralyze the target. May make the target flinch.
Thunder FangELECTRICPhysical65951510Single exc. userabef
114: May raise user’s Special Attack by 1 stage.
Charge BeamELECTRICSpecial50901070Single exc. userbef

Pokémon Diamond Version, Pearl Version, and Platinum Version - Abilities


Adaptability

If an attack by this Pokémon shares a type with one of this Pokémon types, that attack’s damage is doubled instead of multiplied by 1.5.

Aftermath

If a direct attack by another Pokémon causes this Pokémon to faint, that other Pokémon loses 1/4 of its maximum HP (but not less than 1 HP) unless a Pokémon in battle has Damp (not considered recoil).

Air Lock

As long as this Pokémon is in battle, no effects from the weather are applied. (The weather effects are still displayed and can still end as normal.)

Anger Point

Whenever an attack against this Pokémon is successful and is a critical hit, this Pokémon’s Attack rises by 12 stages. (Applied before additional effects.)

Anticipation

The next time abilities resolve, a message is displayed if any opposing Pokémon has a one-hit KO move that would not be ineffective against this Pokémon if it were used as an attack by that Pokémon against this Pokémon, or a damaging move (other than Counter, Dragon Rage, Metal Burst, Mirror Coat, Night Shade, Psywave, and Seismic Toss) whose original type is "super effective" against this Pokémon types (as though that move were an anonymous attack of that type by that opposing Pokémon against this Pokémon, taking Normalize into account). (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Arena Trap

An opposing Pokémon can’t switch out or run unless it has Levitate or it’s a Flying type. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.

Bad Dreams

As long as this Pokémon is in battle, each sleeping opposing Pokémon loses 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn. (This effect is cumulative.)

Battle Armor

Attacks can’t be critical hits against this Pokémon.

Blaze

If this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Fire-type attacks by this Pokémon is multiplied by 1.5.

Chlorophyll

During Sunny Day, this Pokémon’s Speed is doubled.

Clear Body

Attacks and abilities by other Pokémon can’t lower this Pokémon’s stat stages. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.)

Cloud Nine

As long as this Pokémon is in battle, no effects from the weather are applied. (The weather effects are still displayed and can still end as normal.)

Color Change

Whenever this Pokémon loses HP because of a damaging attack by another Pokémon, if this Pokémon doesn’t share a type with that attack’s type, this Pokémon types change to that attack’s type.

Compoundeyes

Accuracy of attacks by this Pokémon is multiplied by 1.3. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the rate of encountering wild Pokémon with common items is 60% and of encountering those with rare items is 20%.

Cute Charm

Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes infatuated (at a 30% chance) if its gender is different from this Pokémon and neither is gender-unknown (not considered an additional effect).

Damp

As long as this Pokémon is in battle, Selfdestruct and Explosion by any Pokémon in battle does nothing (doesn’t cause fainting).

Download

The next time abilities resolve, if an opposing Pokémon exists, this Pokémon’s Attack rises by 1 stage if the total Defense among all opposing Pokémon is less than the total Special Defense among those Pokémon, or this Pokémon’s Special Attack rises by 1 stage if the total Defense is greater or equal. (This check, if there is no opposing Pokémon at a position, uses the Defense and Special Defense of the last Pokémon at that position without applying effects that ended when the Pokémon left the battle, and this check calculates each stat by multiplying the Defense stat or Special Defense stat by the multiplier for the respective stat stage, ignoring Unaware and Simple.) (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Drizzle

The next time abilities resolve, the effect of Rain Dance begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Drought

The next time abilities resolve, the effect of Sunny Day begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Dry Skin

At the end of each turn, if Rain Dance is in effect, this Pokémon gains 1/8 of its maximum HP (but not less than 1 HP). At the end of each turn, if Sunny Day is in effect, this Pokémon loses 1/8 of its maximum HP (but not less than 1 HP). Power of Fire-type attacks against this Pokémon is multiplied by 5/4. Whenever a Water-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and the attack is ineffective against this Pokémon. Uses determined types. (Applied after accuracy check and effects that change targets, but before damage calculation.)

Early Bird

The sleep count is reduced by 2 instead of 1 in this Pokémon’s sleep checks.

Effect Spore

Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes poisoned, becomes paralyzed, or sleeps, at a combined 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this).

Filter

Damage from attacks whose types are "super effective" against this Pokémon types, if they are used by other Pokémon against this Pokémon, is multiplied by 3/4.

Flame Body

Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes burned at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this). If this Pokémon is anywhere in the player’s party, every 256 steps lowers the "Egg counter" of each Egg by 2 instead of 1. (This effect is not cumulative with multiple instances of Magma Armor, this ability, or both.)

Flash Fire

Fire-type attacks are ineffective against this Pokémon (even Will-O-Wisp) as long as this Pokémon isn’t frozen. Whenever a Fire-type attack that targets this Pokémon (even Will-O-Wisp) is used by another Pokémon while this Pokémon has this ability and isn’t frozen, Attack and Special Attack for Fire-type attacks by this Pokémon is multiplied by 1.5 (even while this Pokémon doesn’t have this ability) until this Pokémon leaves the battle. (Effect is not cumulative.) Uses determined types. (Applied after accuracy check and effects that change targets, but before damage calculation.)

Flower Gift

During Sunny Day, Attack and Special Defense of each Pokémon in battle on this Pokémon’s side are multiplied by 1.5. (This effect is not cumulative.)

Forecast

Whenever this Pokémon enters the battle (including other times that abilities resolve), if this Pokémon’s current species is Castform, this Pokémon type becomes Fire during Sunny Day, Water during Ice during Hail, Normal otherwise, and Rain Dance, unless this Pokémon shares a type with that type.

Forewarn

The next time abilities resolve, a message displays the name of a random move with the highest power among all moves known by all opposing Pokémon. (For this ability, one-hit KO moves have a power of 150; Counter, Metal Burst have, and Mirror Coat a power of 120; and other moves with a power of 1 have a power of 80. Effects that vary an attack’s power are not applied here. Moves known by more than one opposing Pokémon are counted separately. This ability goes through each opposing Pokémon starting with the one to its Trainer’s left, and goes through each of its moves in order; while iterating, a move with power equal to the best move so far will become the best move at a 50% chance.) (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Frisk

The next time abilities resolve, a message displays the name of one of the items actually held by an opposing Pokémon chosen at random, if any opposing Pokémon is actually holding an item. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Gluttony

This Pokémon uses certain Berries when this Pokémon’s HP is less than or equal to half instead of 1/4 of its maximum HP.

Guts

This Pokémon’s Attack is multiplied by 1.5 if this Pokémon is poisoned, burned, paralyzed, frozen, or asleep. Damage from attacks by this Pokémon is not reduced because of burns.

Heatproof

Power of Fire-type attacks against this Pokémon is halved, and this Pokémon loses 1/16 instead of 1/8 of its maximum HP (but not less than 1 HP) because of burns.

Honey Gather

If this Pokémon appears anywhere in party and actually isn’t holding an item, this Pokémon has an X% chance of picking up Honey after a battle in which Exp. Points can be gained ends if the player won the battle, where X equals ((((this Pokémon’s level)-1)/10)+1)*5.

Huge Power

This Pokémon’s Attack is doubled.

Hustle

This Pokémon’s Attack is multiplied by 1.5. Accuracy of physical attacks by this Pokémon is multiplied by 4/5. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)

Hydration

At the end of each turn, if Rain Dance is in effect, this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep. (No effect if Rain Dance’s effect just ended.)

Hyper Cutter

Attacks and abilities by other Pokémon can’t lower this Pokémon’s Attack stat stage. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.)

Ice Body

At the end of each turn, if Hail is in effect, this Pokémon gains 1/16 of its maximum HP (but not less than 1 HP) and doesn’t lose HP because of the Hail effect.

Illuminate

If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.

Immunity

This Pokémon can’t be poisoned.

Inner Focus

Effects can’t cause this Pokémon to flinch. (Triggers only after an attack that causes flinching is used, and not at the beginning of this Pokémon’s attack segment.)

Insomnia

This Pokémon can’t fall asleep.

Intimidate

The next time abilities resolve, lowers each opposing Pokémon’s Attack by 1 stage. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering Pokémon whose level is equal to or less than this Pokémon’s level minus 5 is 50%. (See "Encounters" in the notes.) (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Iron Fist

Power of the following attacks, when used by this Pokémon, is multiplied by 12/10: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, and ThunderPunch.

Keen Eye

Attacks and abilities by other Pokémon can’t lower this Pokémon’s accuracy stat stage. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering Pokémon whose level is equal to or less than this Pokémon’s level minus 5 is 50%. (See "Encounters" in the notes.)

Klutz

Effects from this Pokémon’s held item are not applied. (No effect outside of battle.)

Leaf Guard

During Sunny Day, effects can’t cause poison, burn, paralysis, freezing, or sleep against this Pokémon. (Yawn will fail against this Pokémon, this Pokémon can use Rest normally.)

Levitate

This Pokémon is immune to damaging Ground-type attacks.

Lightningrod

Electric-type attacks by other Pokémon (even non-damaging ones) with a range of "single Pokémon except user" are directed to this Pokémon instead of to any other potential target of that attack (other than its user). Uses determined types. (Follow Me and Magic Coat take precedence over this ability. If more than one Pokémon in battle other than this Pokémon has this ability, the attack is directed to the Pokémon (of that kind) that strikes earliest in the turn order.)

Limber

This Pokémon can’t be paralyzed.

Liquid Ooze

If Absorb, Drain Punch, Giga Drain, Leech Life, Mega Drain, or the effect of Leech Seed (but not Dream Eater), when it drains HP from this Pokémon, would cause another Pokémon to gain HP (before adjusting for maximum HP), that other Pokémon loses that much HP instead.

Magic Guard

Effects other than damage can’t lower this Pokémon’s HP, with these exceptions: Pain Split, Belly Drum, effects that make this Pokémon "faint", Curse when used, Substitute when used, confusion damage, Future Sight and Doom Desire, and HP loss from Struggle. (No effect outside of battle.) This Pokémon won’t lose the chance to attack because of paralysis. (Liquid Ooze will cause neither HP loss nor HP gain.)

Magma Armor

This Pokémon can’t be frozen. If this Pokémon is anywhere in the player’s party, every 255 steps lowers the "Egg counter" of each Egg by 2 instead of 1. (This effect is not cumulative with multiple instances of Flame Body, this ability, or both.)

Magnet Pull

An opposing Pokémon can’t switch out or run if it’s a Steel type. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering a Steel-type Pokémon, if possible, is 50%. (See "Encounters" in the notes.)

Marvel Scale

This Pokémon’s Defense is multiplied by 1.5 if it’s poisoned, burned, paralyzed, frozen, or asleep.

Minus

If this Pokémon partner has the Plus ability, Special Attack of this Pokémon is multiplied by 1.5.

Mold Breaker

While this Pokémon is using an attack, effects from certain abilities by other Pokémon are not applied. (The next time abilities resolve, a message reveals this ability on this Pokémon.)

Detailed Information

The list of abilities prevented by Mold Breaker is: Battle Armor, Clear Body, Damp (only the effect that prevents use of Selfdestruct and Explosion), Dry Skin (both the damage increase and the HP gain when a Water-type attack targets the target), Filter, Flash Fire, Flower Gift (only the Special Defense boost), Heatproof, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Lightningrod, Limber, Magma Armor, Marvel Scale, Motor Drive, Oblivious (including when Oblivious prevents Captivate from working), Own Tempo, Sand Veil, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof (except when Soundproof prevents Uproar’s effect of preventing sleep), Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Thick Fat, Unaware (even if this Pokémon’s stat stages are less than 0), Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, and Wonder Guard. Abilities whose effect contains the words "This Pokémon can’t...", such as Limber, still remove the respective condition as normal, even during the attack’s use. For two-turn attacks, only the first and second attack segments of the attack are affected, not the entire effect (to avoid confusion with the term "using a two-turn attack").

Motor Drive

Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon’s Speed rises by 1 stage and that attack is ineffective against this Pokémon. Uses determined types. (Applied after accuracy check and effects that change targets, but before damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.)

Multitype

As long as this Pokémon’s current species is Arceus, this Pokémon type is a type that depends on the Plate held instead of any other type if this Pokémon is holding a Plate, and this Pokémon type is Normal instead of any other type if this Pokémon isn’t holding a Plate. (This effect doesn’t change this Pokémon’s copiable types and happens even if this Pokémon is under the effect of Gastro Acid.)

Natural Cure

If this Pokémon leaves the battle or a battle ends (but not if it enters the battle), this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep before that happens. (Checks this Pokémon’s current ability. Applies even if this Pokémon is under the effect of Gastro Acid.)

No Guard

Attacks by and against this Pokémon do not miss their target because it’s using a two-turn attack, and they can’t be evaded. (Includes one-hit KO attacks and the returned attack from Future Sight and Doom Desire.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.

Normalize

Attacks by this Pokémon have the Normal type instead of any other type. (This includes "???". Applied after effects that vary an attack’s type. Doesn’t affect confusion damage or Struggle.)

Oblivious

This Pokémon can’t be infatuated.

Overgrow

If this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Grass-type attacks by this Pokémon is multiplied by 1.5.

Own Tempo

This Pokémon can’t be confused.

Pickup

If this Pokémon appears anywhere in party and actually isn’t holding an item, this Pokémon picks up an item (at a 10% chance) after a battle in which Exp. Points can be gained ends and if the player won the battle.

Detailed Information

The check for Pickup is done using the Pokémon’s original species and original ability. The items obtained with Pickup depend on the version:

  • Pokémon Diamond Version , Pokémon Pearl Version ,and Pokémon Platinum Version : Let X equal (L minus 1) divided by 10, rounded down, where L is the level of the Pokémon with Pickup. There are two sets of items, common items and rare items.
    • Common items: 0=Potion, 1=Antidote, 2=Super Potion, 3=Great Ball, 4=Repel, 5=Escape Rope, 6=Full Heal, 7=Hyper Potion, 8=Ultra Ball, 9=Revive, 10=Rare Candy, 11=Dusk Stone, 12=Shiny Stone, 13=Dawn Stone, 14=Full Restore, 15=Max Revive, 16=PP Up, 17=Max Elixir. The item chances for the item numbered X and the items following it are: 30%, 10%, 10%, 10%, 10%, 10%, 10%, 5%, and 3%.
    • Rare items: 0=Revive, 1=Nugget, 2=King’s Rock, 3=Full Restore, 4=Ether, 5=White Herb, 6=TM44, 7=Elixir, 8=TM01, 9=Leftovers, 10=TM26. The item chances for the item numbered X and the item following it are: 1% and 1%.
  • Pokémon HeartGold Version and Pokémon SoulSilver Version
    • Common items: 0=Potion, 1=Antidote, 2=Super Potion, 3=Great Ball, 4=Repel, 5=Escape Rope, 6=Full Heal, 7=Hyper Potion, 8=Ultra Ball, 9=Revive, 10=Rare Candy, 11=Sun Stone, 12=Moon Stone, 13=Heart Scale, 14=Full Restore, 15=Max Revive, 16=PP Up, 17=PP Max.
    • Rare items: 0=Max Repel, 1=Nugget, 2=King’s Rock, 3=Full Restore, 4=Iron Ball, 5=Lucky Egg, 6=TM56, 7=Elixir, 8=TM86, 9=Leftovers, 10=TM26.
Plus

If this Pokémon’s partner has the Minus ability, Special Attack of this Pokémon is multiplied by 1.5.

Poison Heal

If this Pokémon is poisoned, this Pokémon gains 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn instead of losing HP because of poison. (No effect outside of battle.)

Poison Point

Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes poisoned at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this).

Pressure

Whenever an attack by another Pokémon targets this Pokémon when it’s used, the PP of the move that attack’s user chose for use this turn is reduced by an additional 1, but not to less than 0. (If the move’s user changes, effect applies both to the move’s original and new users. Attack won’t fail solely because the move’s PP can’t be reduced this way. This effect doesn’t apply to moves used by other moves, whether or not the attacker has the move used by such other move. Doesn’t trigger for hits of multi-hit attacks after the first. This effect doesn’t apply if that other Pokémon "can’t take any action" because of an effect such as Outrage or Rollout. Doesn’t apply to Bide or to the "non-Ghost" version of Curse. For this ability’s purposes, Imprison and attacks with a range of "opposing Pokémon’s side" target all opposing Pokémon, those with a range of "both sides" target all Pokémon in battle, and those with a range of "user’s side", "user’s partner", or "single Pokémon on user’s side" have no target.) (The next time abilities resolve, a message reveals this ability on this Pokémon.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)

Pure Power

This Pokémon’s Attack is doubled.

Quick Feet

As long as this Pokémon is poisoned, burned, paralyzed, frozen, or asleep, this Pokémon’s Speed is multiplied by 1.5. This Pokémon’s Speed is not reduced because of paralysis. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles.

Rain Dish

At the end of each turn, if Rain Dance is in effect, this Pokémon gains 1/16 of its maximum HP (but not less than 1 HP).

Reckless

Power of attacks by this Pokémon that cause recoil, as well as Jump Kick and Hi Jump Kick, is multiplied by 1.2. (Struggle is excluded.)

Rivalry

Power of attacks by this Pokémon is multiplied by 5/4 if this Pokémon and the attack’s target are both male or both female, or multiplied by 3/4 if one is male and one is female. (Affects confusion damage.)

Rock Head

This Pokémon doesn’t receive recoil. (Struggle’s HP loss is excluded.)

Rough Skin

Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon loses 1/8 of its maximum HP but not less than 1 HP (not considered recoil).

Run Away

This Pokémon can always run from a wild Pokémon battle even if an effect prevents it from running.

Sand Stream

The next time abilities resolve, the effect of Sandstorm begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Sand Veil

During Sandstorm, accuracy of attacks against this Pokémon is multiplied by 8/10 and this Pokémon doesn’t lose HP because of the Sandstorm effect. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles while sand is blowing.

Scrappy

Normal- and Fighting-type attacks by this Pokémon are normally effective against the Ghost type.

Serene Grace

Chance of additional effects from attacks by this Pokémon is doubled.

Shadow Tag

An opposing Pokémon can’t run or switch unless it has this ability.

Shed Skin

At the end of each turn, this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep at a 30% chance (combined).

Shell Armor

Attacks can’t be critical hits against this Pokémon.

Shield Dust

No additional effects of attacks by other Pokémon can occur against this Pokémon. (Additional effects that don’t affect this Pokémon are not prevented.)

Simple

In stat calculation and accuracy checks, each stat stage of this Pokémon is treated as though it were doubled, but not less than -6 or greater than 6.

Skill Link

Multi-hit attacks that "strike two to five times in a row", if used by this Pokémon, strike five times. (Triple Kick not affected.)

Slow Start

Whenever this Pokémon or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out), this Pokémon’s Attack and Speed are halved for five turns, including this turn, or until this Pokémon leaves the battle or this Pokémon doesn’t have this ability. The effect is reset whenever this Pokémon adopts this ability even if it already had this ability. (If this effect triggers at the end of the turn, the effect begins starting at the next turn rather than the current turn.)

Detailed Information

In the Japanese language version of Pokémon Diamond Version and Pokémon Pearl Version , Slow Start’s effect doesn’t end when the Pokémon with that ability doesn’t have Slow Start.

Sniper

If an attack by this Pokémon is a critical hit, the damage dealt is tripled instead of doubled.

Snow Cloak

During Hail, accuracy of attacks against this Pokémon is multiplied by 8/10 and this Pokémon doesn’t lose HP because of the Hail effect. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles while snow is falling.

Snow Warning

The next time abilities resolve, the effect of Hail begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Solar Power

During Sunny Day, this Pokémon’s Special Attack is multiplied by 1.5. At the end of each turn, if Sunny Day is in effect, this Pokémon loses 1/8 of its maximum HP but not less than 1 HP.

Solid Rock

Damage from attacks whose types are "super effective" against this Pokémon types, if they are used by other Pokémon against this Pokémon, is multiplied by 3/4.

Soundproof

This Pokémon doesn’t receive the effects of Bug Buzz, Chatter, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, or Uproar. (Doesn’t include SonicBoom or Roar of Time. Uproar doesn’t affect this Pokémon sleep status; this Pokémon doesn’t receive a perish count when Perish Song is used, but its perish count will still decline; effective even if this Pokémon is not a Pokémon in battle. Applied after accuracy check.)

Speed Boost

At the end of each turn, raises this Pokémon’s Speed by 1 stage unless this Pokémon entered the battle after the beginning of this turn.

Stall

This Pokémon strikes after all other Pokémon whose moves have equal or greater priority than this Pokémon’s move. (See timing.)

Static

Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes paralyzed at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this). If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering an Electric-type Pokémon, if possible, is 50%. (See "Encounters" in the notes.)

Steadfast

Whenever this Pokémon flinches, this Pokémon’s Speed rises by 1 stage. (Triggers during this Pokémon’s attack segment.)

Stench

If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles.

Sticky Hold

This Pokémon’s held item can’t be removed from this Pokémon by other Pokémon. (This includes Bug Bite, Knock Off, and Pluck.) (This Pokémon can use Trick and Switcheroo normally. Trick and Switcheroo will fail against this Pokémon even if it isn’t holding any items.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the fishing success rate rises.

Storm Drain

Water-type attacks by other Pokémon (even non-damaging ones) with a range of "single Pokémon except user" are directed to this Pokémon instead of to any other Pokémon that could be a target of that attack (other than its user). Uses determined types. (Follow Me and Magic Coat take precedence over this ability. If more than one Pokémon in battle other than this Pokémon has this ability, the attack is directed to the Pokémon (of that kind) that strikes earliest in the turn order.)

Sturdy

One-hit KO attacks against this Pokémon will fail for other Pokémon.

Suction Cups

Roar and Whirlwind fail against this Pokémon. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the fishing success rate rises.

Super Luck

Attacks by this Pokémon have a heightened chance for a critical hit.

Swarm

If this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Bug-type attacks by this Pokémon is multiplied by 1.5.

Swift Swim

During Rain Dance, this Pokémon’s Speed is doubled.

Synchronize

Whenever an attack by another Pokémon or an ability from another Pokémon causes this Pokémon to be poisoned, burned, or paralyzed, that other Pokémon also receives the same condition. (This doesn’t include Toxic Spikes. Safeguard and Substitute don’t affect this. If this Pokémon became badly poisoned, that other Pokémon becomes normally poisoned. Resolves at the same time most other ability effects are resolved, not immediately. For Psycho Shift, effect happens after its user stops being poisoned, burned, paralyzed, frozen, and asleep.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the rate of encountering wild Pokémon with the same nature as this Pokémon is 50%. (See "Encounters" in the notes.)

Tangled Feet

As long as this Pokémon is confused, accuracy of attacks against this Pokémon is halved.

Technician

If an attack by this Pokémon has a power of 60 or less, and the attack is not Struggle, that attack’s power is multiplied by 1.5. (Excludes confusion damage.)

Thick Fat

Power of Fire- and Ice-type attacks against this Pokémon is halved.

Tinted Lens

Damage from attacks whose types is "not very effective" against this Pokémon types, if they are used by this Pokémon against other Pokémon, is doubled.

Torrent

If this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Water-type attacks by this Pokémon is multiplied by 1.5.

Trace

The next time abilities resolve, this Pokémon’s ability becomes the ability that a random opposing Pokémon, among those that actually have an ability other than Forecast, Multitype, or Trace, actually has. If there is no such Pokémon, this ability doesn’t trigger. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Truant

Every other turn, this Pokémon does nothing instead of using an attack.

Detailed Information

For Truant, each Pokémon in battle has a variable, X. At the end of each turn, if the Pokémon has Truant, X is set to 0 if it equals 1, or to 1 if it equals 0. At the Pokémon’s attack segment, a "Truant check" is made after the sleep and freeze checks, and before the confusion check. If the Pokémon has Truant and X equals 1, the Pokémon "is loafing around" and skips its attack this turn. (Any attack it could have used is prevented from being used.) A Pokémon’s value for X is set to 0 when it gains Truant (even if it already had Truant) or if it enters the battle before the first turn of the battle, and is set to 1 if it enters the battle after the beginning of the first turn of the battle.

Unaware

Attacks by this Pokémon against other Pokémon ignore their target’s Defense, Special Defense, and evasiveness stat stages. Attacks by other Pokémon against this Pokémon ignore their attacker’s Attack, Special Attack, and accuracy stat stages. (This effect applies only in damage calculation and accuracy checks. Power calculation for Punishment is not specially affected.)

Unburden

This Pokémon’s Speed is doubled as long as it actually isn’t holding an item if an item that this Pokémon actually held was consumed or removed from this Pokémon while this Pokémon had this ability and since this Pokémon entered the battle. (This applies even if the item is swapped for the same or different item. This includes if this Pokémon has an item "knocked off".)

Vital Spirit

This Pokémon can’t fall asleep. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)

Volt Absorb

Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and that attack is ineffective against this Pokémon. (Applied after accuracy check and effects that change targets, but before damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.)

Water Absorb

Whenever a Water-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and that attack is ineffective against this Pokémon. (Applied after accuracy check and effects that change targets, but before damage calculation.)

Water Veil

This Pokémon can’t be burned.

White Smoke

Attacks and abilities by other Pokémon can’t lower this Pokémon’s stat stages. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles.

Wonder Guard

This Pokémon is immune to damaging attacks whose type is not "super effective" against this Pokémon types. (Affects fixed-damage attacks in the same way as other damaging attacks. Doesn’t affect Future Sight, Doom Desire, Beat Up, Struggle, or confusion damage.)

Notes

Descriptions in normal text indicate effects that occur only in battle. Unless noted otherwise, such effects apply only if this Pokémon is a Pokémon in battle. Descriptions in italics indicate effects that occur out of battle.

If an ability’s effect contains the words "This Pokémon can’t...", the affected condition, if the Pokémon has it, is removed if the Pokémon has this ability. This effect triggers after each Pokémon’s attack segment, at the end of each turn, and whenever a Pokémon (including this Pokémon) enters the battle (including when a battle begins). If this ability is the Pokémon’s original ability, this effect will also remove the affected condition when it leaves the battle or when a battle ends.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Held Items

Potion

The chosen Pokémon controlled by its owner gains 20 HP.

Griseous Orb

The power of Dragon- and Ghost-type attacks by holder is multiplied by 1.2. Can be held only by Giratina. (This item was introduced in Pokémon Platinum Version.)

RageCandyBar

Has no effect. (A key item.)

Full Heal , Heal Powder , Old Gateau , Lava Cookie

The chosen Pokémon controlled by its owner stops being poisoned, burned, paralyzed, frozen, asleep, and confused.

Full Restore

The chosen Pokémon controlled by its owner gains all HP and stops being poisoned, burned, paralyzed, frozen, asleep, and confused.

Max Potion

The chosen Pokémon controlled by its owner gains all HP.

Hyper Potion , Energy Root

The chosen Pokémon controlled by its owner gains 200 HP.

Super Potion , EnergyPowder

The chosen Pokémon controlled by its owner gains 50 HP.

Fresh Water

The chosen Pokémon controlled by its owner gains 50 HP.

Soda Pop

The chosen Pokémon controlled by its owner gains 60 HP.

Lemonade

The chosen Pokémon controlled by its owner gains 80 HP.

Moomoo Milk

The chosen Pokémon controlled by its owner gains 100 HP.

Ether

Restores 10 PP to a single original move of the chosen Pokémon controlled by its owner.

Max Ether

Restores all PP to a single original move of the chosen Pokémon controlled by its owner.

Elixir

Restores 10 PP to all original moves of the chosen Pokémon controlled by its owner.

Max Elixir

Restores all PP to all original moves of the chosen Pokémon controlled by its owner.

Berry Juice

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 20 HP and this item is consumed. (This item is not considered a Berry.) If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner gains 20 HP.

Black Flute

If used, halves the rate of wild Pokémon battles. (Not consumed after use.)

White Flute

If used, doubles the rate of wild Pokémon battles. (Not consumed after use.)

Blue Flute

If used, makes the chosen Pokémon (in battle or not in battle) controlled by its owner wake up, even if it has Soundproof. (Not consumed after use. Can’t be used from the menu screen.)

Yellow Flute

If used, the chosen Pokémon (in battle or not in battle) controlled by its owner is cured of confusion, even if it has Soundproof. (Not consumed after use. Can’t be used from the menu screen.)

Red Flute

If used, the chosen Pokémon (in battle or not in battle) controlled by its owner is no longer infatuated, even if it has Soundproof. (Not consumed after use. Can’t be used from the menu screen.)

Adamant Orb

If holder’s current species is Dialga, power of Dragon- and Steel-type attacks by holder is multiplied by 1.2.

Lustrous Orb

If holder’s current species is Palkia, power of Dragon- and Water-type attacks by holder is multiplied by 1.2.

Cheri Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is paralyzed, it is cured of paralysis and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of paralysis.

Chesto Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is asleep, it wakes up and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner wakes up.

Pecha Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is poisoned, it is cured of poison and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of poison.

Rawst Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is burned, it is cured of burns and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of burns.

Aspear Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is frozen, it thaws out and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner thaws out.

Leppa Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if one of holder’s original moves has 0 PP, restores 10 PP to the first original move listed with zero PP and this item is consumed. If used from the Bag: Restores 10 PP to a single original move of the chosen Pokémon controlled by its owner.

Oran Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 10 HP and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner gains 10 HP.

Persim Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is confused, holder is cured of confusion and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of confusion.

Lum Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is poisoned, burned, paralyzed, frozen, asleep, or confused, holder stops being poisoned, burned, paralyzed, frozen, asleep, and confused and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner stops being poisoned, burned, paralyzed, frozen, asleep, and confused.

Sitrus Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner gains 1/4 of its maximum HP.

Figy Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. Unless holder’s HP was full beforehand, if its nature is Bold, Calm, Modest, or Timid, it becomes confused if it wasn’t already. (Prevented by Safeguard and Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)

Wiki Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. Unless holder’s HP was full beforehand, if its nature is Adamant, Careful, Impish, or Jolly, it becomes confused if it wasn’t already. (Prevented by Safeguard and Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)

Mago Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. Unless holder’s HP was full beforehand, if its nature is Brave, Quiet, Relaxed, or Sassy, it becomes confused if it wasn’t already. (Prevented by Safeguard and Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)

Aguav Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. Unless holder’s HP was full beforehand, if its nature is Lax, Naive, Naughty, or Rash, it becomes confused if it wasn’t already. (Prevented by Safeguard and Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)

Iapapa Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. Unless holder’s HP was full beforehand, if its nature is Gentle, Hasty, Lonely, or Mild, it becomes confused if it wasn’t already. (Prevented by Safeguard and Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)

Occa Berry

As the holder is damaged by a Fire-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Passho Berry

As the holder is damaged by a Water-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Wacan Berry

As the holder is damaged by an Electric-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Rindo Berry

As the holder is damaged by a Grass-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Yache Berry

As the holder is damaged by an Ice-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Chople Berry

As the holder is damaged by a Fighting-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Kebia Berry

As the holder is damaged by a Poison-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Shuca Berry

As the holder is damaged by a Ground-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Coba Berry

As the holder is damaged by a Flying-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Payapa Berry

As the holder is damaged by a Psychic-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Tanga Berry

As the holder is damaged by a Bug-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Charti Berry

As the holder is damaged by a Rock-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Kasib Berry

As the holder is damaged by a Ghost-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Haban Berry

As the holder is damaged by a Dragon-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Colbur Berry

As the holder is damaged by a Dark-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Babiri Berry

As the holder is damaged by a Steel-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Chilan Berry

As the holder is damaged by a Normal-type attack against the holder, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation. (Doesn’t affect Future Sight or Doom Desire, either as they’re used or as they return an attack.)

Liechi Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and holder’s Attack can be raised, raises holder’s Attack by 1 stage and this item is consumed.

Ganlon Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and holder’s Defense can be raised, raises holder’s Defense by 1 stage and this item is consumed.

Salac Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and holder’s Speed can be raised, raises holder’s Speed by 1 stage and this item is consumed.

Petaya Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and holder’s Special Attack can be raised, raises holder’s Special Attack by 1 stage and this item is consumed.

Apicot Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and holder’s Special Defense can be raised, raises holder’s Special Defense by 1 stage and this item is consumed.

Lansat Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and Focus Energy is not in effect for the holder, begins the effect of Focus Energy and this item is consumed.

Starf Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less and at least one of Attack, Defense, Special Attack, Special Defense, or Speed can be raised, raises by 2 stages one of those stats that can be raised, chosen at random, and this item is consumed.

Enigma Berry

Whenever another Pokémon hits the holder with a damaging attack, if that attack is "super effective" against holder’s types and if holder has at least 1 HP, holder gains 1/4 of its maximum HP (but not less than 1 HP), and this item is consumed.

Micle Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, this item is consumed, then the accuracy of attacks used by the holder is multiplied by 120/100. Effect ends as soon as holder leaves the battle, or after an accuracy check is done for an attack by the holder.

Custap Berry

At the beginning of the turn, if holder has 1/4 of its maximum HP or less, holder strikes before all other Pokémon whose moves have equal or lower priority than holder’s move this turn. If this item is activated this way, the item held by the holder is consumed at the beginning of holder’s attack segment (even if it has Klutz or is under the effect of Embargo) unless holder strikes last this turn, and holder’s held item can’t be removed from it, either by the holder or by other Pokémon, and Embargo will fail against the holder, until the end of holder’s attack segment or the end of the turn, whichever comes first. (Affected by Gluttony. No effect if consumed with Bug Bite, Fling, or Pluck. If holder uses Pursuit as a Pokémon is about to switch, it skips its attack segment that turn.) (See timing.)

Jaboca Berry

Whenever holder loses HP because of a physical attack by another Pokémon and that attack is successful, if holder has at least 1 HP, that other Pokémon loses 1/8 of its maximum HP but not less than 1 HP (not considered recoil). If that other Pokémon lost HP this way, this item is consumed.

Rowap Berry

Whenever holder loses HP because of a special attack by another Pokémon and that attack is successful, if holder has at least 1 HP, that other Pokémon loses 1/8 of its maximum HP but not less than 1 HP (not considered recoil). If that other Pokémon lost HP this way, this item is consumed.

BrightPowder

Accuracy of attacks against the holder is multiplied by 9/10.

White Herb

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has a stat stage that’s less than 0, resets all holder’s stat stages that are less than 0 to zero and this item is consumed.

Macho Brace

Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and holder earns twice as many base stat points (EVs) whenever a Pokémon is defeated.

Exp. Share

Even if holder has Klutz or is under the effect of Embargo, holder earns Exp. Points even if it doesn’t participate in a battle (see "Experience")

Revive

The HP of the chosen Pokémon controlled by its owner is half of its maximum HP, rounded down, if it has fainted. This happens as commands are chosen. (If a Pokémon is revived after it used to be a Pokémon in battle, it doesn’t enter the battle again.)

Max Revive , Revival Herb

The chosen Pokémon controlled by its owner has all HP if it has fainted. This happens as commands are chosen. (If a Pokémon is revived after it used to be a Pokémon in battle, it doesn’t enter the battle again.)

Quick Claw

At a 20% chance, holder strikes before all other Pokémon with equal or lower priority than holder’s move. (See timing.)

Soothe Bell

Raises holder’s friendship faster (See "friendship" in the various notes page).

Mental Herb

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is infatuated, holder is no longer infatuated and this item is consumed.

King’s Rock

If the holder uses an attack with flag "f", the attack’s target may flinch after the holder uses that attack and that attack is successful (a 10% chance). This is considered an additional effect by Shield Dust but not Serene Grace. Prevented by Substitute. (This effect is cumulative with additional effects that already cause their target to flinch.)

Amulet Coin

Even if holder has Klutz or is under the effect of Embargo, if holder participated in winning a Trainer battle, the player earns twice more money than usual. (This effect is not cumulative with multiple instances of Luck Incense, this item, or both.)

Cleanse Tag

Multiplies the rate of wild Pokémon battles by 2/3 if held by first Pokémon in party. (See encounters.)

Soul Dew

If holder’s current species is Latias or Latios, its Special Attack and Special Defense is multiplied by 1.5 except in the Battle Tower and Battle Frontier.

DeepSeaTooth

If holder’s current species is Clamperl, its Special Attack is doubled.

DeepSeaScale

If holder’s current species is Clamperl, its Special Defense is doubled.

Smoke Ball

Holder can always run from a wild Pokémon battle even if an effect prevents it from running (applied after "Run Away" ability).

Focus Band

As the first hit of an attack against the holder begins, there is a 10% chance that if any damage during that attack would reduce holder’s HP to less than 1, instead that damage reduces holder’s HP to 1 and this item is consumed immediately or, for a multi-hit attack, consumed after the last hit of that attack. (Includes returned attack from Future Sight and Doom Desire, as well as damage from confusion. Endure takes precedence over this item’s effect.)

Lucky Egg

Even if holder has Klutz or is under the effect of Embargo, the amount of Exp. Points holder earns in battle is multiplied by 1.5.

Scope Lens

Raises the holder’s critical hit rate.

Leftovers

At the end of each turn, holder gains 1/16 of its maximum HP (but not less than 1 HP).

Dragon Scale

Has no effect in battle.

Light Ball

If holder’s current species is Pikachu, its Attack and Special Attack are doubled.

SilverPowder

Power of Bug-type attacks by the holder is multiplied by 1.2.

Metal Coat

Power of Steel-type attacks by the holder is multiplied by 1.2.

Soft Sand

Power of Ground-type attacks by the holder is multiplied by 1.2.

Hard Stone

Power of Rock-type attacks by the holder is multiplied by 1.2.

Miracle Seed

Power of Grass-type attacks by the holder is multiplied by 1.2.

BlackGlasses

Power of Dark-type attacks by the holder is multiplied by 1.2.

Black Belt

Power of Fighting-type attacks by the holder is multiplied by 1.2.

Magnet

Power of Electric-type attacks by the holder is multiplied by 1.2.

Mystic Water

Power of Water-type attacks by the holder is multiplied by 1.2.

Sharp Beak

Power of Flying-type attacks by the holder is multiplied by 1.2.

Poison Barb

Power of Poison-type attacks by the holder is multiplied by 1.2.

NeverMeltIce

Power of Ice-type attacks by the holder is multiplied by 1.2.

Spell Tag

Power of Ghost-type attacks by the holder is multiplied by 1.2.

TwistedSpoon

Power of Psychic-type attacks by the holder is multiplied by 1.2.

Charcoal

Power of Fire-type attacks by the holder is multiplied by 1.2.

Dragon Fang

Power of Dragon-type attacks by the holder is multiplied by 1.2.

Silk Scarf

Power of Normal-type attacks by the holder is multiplied by 1.2.

Flame Plate

Power of Fire-type attacks by the holder is multiplied by 1.2.

Splash Plate

Power of Water-type attacks by the holder is multiplied by 1.2.

Zap Plate

Power of Electric-type attacks by the holder is multiplied by 1.2.

Meadow Plate

Power of Grass-type attacks by the holder is multiplied by 1.2.

Icicle Plate

Power of Ice-type attacks by the holder is multiplied by 1.2.

Fist Plate

Power of Fighting-type attacks by the holder is multiplied by 1.2.

Toxic Plate

Power of Poison-type attacks by the holder is multiplied by 1.2.

Earth Plate

Power of Ground-type attacks by the holder is multiplied by 1.2.

Sky Plate

Power of Flying-type attacks by the holder is multiplied by 1.2.

Mind Plate

Power of Psychic-type attacks by the holder is multiplied by 1.2.

Insect Plate

Power of Bug-type attacks by the holder is multiplied by 1.2.

Stone Plate

Power of Rock-type attacks by the holder is multiplied by 1.2.

Spooky Plate

Power of Ghost-type attacks by the holder is multiplied by 1.2.

Draco Plate

Power of Dragon-type attacks by the holder is multiplied by 1.2.

Dread Plate

Power of Dark-type attacks by the holder is multiplied by 1.2.

Iron Plate

Power of Steel-type attacks by the holder is multiplied by 1.2.

Odd Incense

Power of Psychic-type attacks by the holder is multiplied by 1.2.

Rock Incense

Power of Rock-type attacks by the holder is multiplied by 1.2.

Wave Incense

Power of Water-type attacks by the holder is multiplied by 1.2.

Rose Incense

Power of Grass-type attacks by the holder is multiplied by 1.2.

Shell Bell

At the end of a damaging attack by the holder, if that attack was successful against at least one of its targets, holder gains 1/8 of the total amount of HP lost by all targets because of that attack, but not less than 1 HP, unless that total amount is 0.

Sea Incense

Power of Water type attacks by holder is multiplied by 1.2.

Lax Incense

Accuracy of attacks against the holder is multiplied by 9/10.

Lucky Punch

If holder’s current species is Chansey, its critical hit ratio is increased.

Metal Powder

If holder’s current species is Ditto, its Defense is doubled.

Thick Club

If holder’s current species is Cubone or Marowak, its Attack is doubled.

Stick

If holder’s current species is Farfetch’d, its critical hit ratio is increased.

Wide Lens

Accuracy of attacks by holder is multiplied by 110/100.

Muscle Band

Power of physical attacks by the holder is multiplied by 110/100.

Wise Glasses

Power of special attacks by the holder is multiplied by 110/100.

Expert Belt

If an attack by holder is "super effective" against its target’s types, that attack’s damage is multiplied by 1.2.

Light Clay

If holder uses Reflect or Light Screen, its effect lasts eight turns instead of five turns.

Life Orb

Damage of attacks by holder against other Pokémon is multiplied by 1.3. At the end of a damaging attack by the holder, the holder loses 1/10 of its maximum HP (but not less than 1 HP) if the holder hit at least one other Pokémon at least once with that attack (not considered recoil; only 1/10 of its maximum HP each attack even if the same attack, including the same multi-hit attack, hits another Pokémon multiple times or hits multiple targets; no HP loss for Future Sight and Doom Desire, either while it’s used or as an attack is returned; includes the use of Pursuit as a Pokémon is about to switch; doesn’t include Present if it chooses for its target to gain HP).

Power Herb

Whenever the holder uses a two-turn attack, if that attack would take two attack segments, it takes one attack segment instead and this item is consumed. (Triggers after holder prepares to use a two-turn attack. Hyper Beam and the like are not two-turn attacks.)

Toxic Orb

At the end of each turn, holder becomes badly poisoned. (Prevented by Safeguard, but not Substitute. If it wasn’t poisoned already, holder doesn’t lose HP because of the poison until next turn.)

Flame Orb

At the end of each turn, holder becomes burned. (Prevented by Safeguard, but not Substitute. If it wasn’t burned already, holder doesn’t lose HP because of the burn until next turn.)

Quick Powder

If holder’s current species is Ditto, its Speed is doubled.

Focus Sash

If holder’s HP is full as the first hit of an attack begins, and damage during that attack would reduce holder’s HP to less than 1, instead that damage reduces holder’s HP to 1 and this item is consumed immediately or, for a multi-hit attack, consumed after the last hit of that attack. (Includes returned attack from Future Sight and Doom Desire, as well as confusion damage. Endure takes precedence over this item’s effect.)

Zoom Lens

Accuracy of attacks by the holder is multiplied by 120/100 if holder strikes after their target this turn.

Metronome

Damage of attacks by holder is multiplied by (10+(X-1))/10. X roughly corresponds to the number of consecutive times that the holder chose the same move for use since it entered the battle, but not more than 11. (See below for details.)

Detailed Information

For Metronome, the value X starts at 0 as soon as the Pokémon enters the battle, and changes as follows:

  • At the beginning of the holder’s attack segment, increase X by 1 (but not to more than 11) if holder has this item and the move it chose for use this turn is the same as the last move used by the user; else set X to 0. However, X remains unchanged if the holder "can’t take any action" this turn because it used a move such as Thrash, Hyper Beam, a two-turn attack, and so on.
  • At the end of the holder’s attack segment, set X to 0 if holder doesn’t have this item; otherwise, decrease X by 1 (but not to less than 0) if the last move called (including for this attack segment) by the user missed, failed, or was ineffective, or if the holder’s attack was prevented from being used this attack segment.

Metronome ignores the use of Pursuit as a Pokémon is about to switch.

Iron Ball

Holder’s Speed is halved even if Embargo is in effect for the holder and even if it has Klutz. Ground-type moves are effective against the holder, and the holder can receive the effect of Spikes and Toxic Spikes, and the holder is prevented from switching and running because of Arena Trap, as though it didn’t have Levitate and as though its current type didn’t include Flying. (Overrides Magnet Rise.)

Lagging Tail

Holder strikes after all other Pokémon whose moves have equal or greater priority than holder’s move. (See timing.)

Destiny Knot

Whenever an attack by another Pokémon or an ability from another Pokémon causes holder to become infatuated, that other Pokémon is also infatuated (not considered an additional effect).

Black Sludge

At the end of each turn, holder gains 1/16 of its maximum HP (but not less than 1 HP) if it’s a Poison type. Otherwise, it loses 1/8 of its maximum HP (but not less than 1 HP).

Icy Rock

If holder uses Hail, its effect lasts eight turns instead of five turns.

Smooth Rock

If holder uses Sandstorm, its effect lasts eight turns instead of five turns.

Heat Rock

If holder uses Sunny Day, its effect lasts eight turns instead of five turns.

Damp Rock

If holder uses Rain Dance, its effect lasts eight turns instead of five turns.

Grip Claw

If holder uses a multi-turn attack, its effect lasts six turns.

Sticky Barb

At the end of each turn, holder loses 1/8 of its maximum HP (but not less than 1 HP). Whenever holder loses HP because of a direct attack by another Pokémon and that other Pokémon actually isn’t holding an item and has at least 1 HP, that other Pokémon receives this item even if the holder has Sticky Hold or Multitype or has zero HP, unless the holder had a substitute as the attack was dealt.

Power Bracer

Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 Attack base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)

Power Belt

Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 Defense base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)

Power Lens

Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 Special Attack base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)

Power Band

Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 Special Defense base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)

Power Anklet

Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 Speed base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)

Power Weight

Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 HP base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)

Shed Shell

Holder can always switch even if an effect prevents it from switching. (Effects can still prevent the holder from running.)

Big Root

The amount of HP the holder gains because of the effect of Aqua Ring, Ingrain, and Leech Seed is multiplied by 1.3. The amount of HP the holder gains after it uses Absorb, Drain Punch, Dream Eater, Giga Drain, Leech Life, and Mega Drain is multiplied by 1.3. (Affects Liquid Ooze.)

Choice Band

Holder’s Attack is multiplied by 1.5. If a Pokémon at holder’s position uses a move that wasn’t used by another move and holder held this item at the end of that attack segment, the holder can’t choose any other move it has for use for as long as holder remains in battle, has that move, and is holding this item. (See notes below.)

Detailed Information

The following notes apply to Choice Band, Choice Scarf, and Choice Specs (the "choice items").

  • If the holder entered the battle because of U-turn (as long as it wasn’t used by another move), it can’t choose any other move for use in the Diamond and Pearl version if it has U-turn, or the first move used is reset in later versions.
  • If the holder entered the battle because of Baton Pass (but not Lunar Dance or Healing Wish) (as long as Baton Pass wasn’t used by another move), the first move used is reset.
  • The choice item effect ignores moves the holder used because of Magic Coat, but not attacks that the holder used and that were then "bounced back" to the holder because of Magic Coat.
  • The choice item effect doesn’t ignore moves that can’t be used because they have zero PP or no target.
  • The move affected by the choice items is not reset if the move runs out of PP and then has its PP restored.
  • The choice items ignore Struggle and moves that are prevented from being used.
  • The choice item effect does set the move to moves the holder used because of Snatch. Thus, if the holder uses Snatch and no move affected by Snatch is used, the holder can’t choose moves other than Snatch next turn. On the other hand, if holder uses Snatch, a move affected by Snatch is used, and the holder takes that move, the holder can’t choose moves other than the move affected by Snatch next turn if the holder also has that move; otherwise, the choice items ignore the move affected by Snatch. However, the effect ignores attacks that the holder used and that were taken by another Pokémon because of Snatch.
  • The choice items share the same move; the effect is not removed if the holder loses one choice item and gains either the same item or a different one with Trick or Switcheroo.
  • The choice item effect also applies to the use of Pursuit as a Pokémon is about to switch. (In that case, the check for a choice item is made after Pursuit is used, not at the end of the holder’s attack segment.) However, in the Japanese language version of Diamond and Pearl, if during the first use of Pursuit the opponent faints as it’s about to switch, the holder is not prevented from choosing a different move next turn (assuming no moves were set by the choice items yet).
Choice Scarf

Holder’s Speed is multiplied by 1.5. If a Pokémon at holder’s position uses a move that wasn’t used by another move and holder held this item at the end of that attack segment, the holder can’t choose any other move it has for use for as long as holder remains in battle, has that move, and is holding this item. (See notes below.)

Detailed Information

The following notes apply to Choice Band, Choice Scarf, and Choice Specs (the "choice items").

  • If the holder entered the battle because of U-turn (as long as it wasn’t used by another move), it can’t choose any other move for use in the Diamond and Pearl version if it has U-turn, or the first move used is reset in later versions.
  • If the holder entered the battle because of Baton Pass (but not Lunar Dance or Healing Wish) (as long as Baton Pass wasn’t used by another move), the first move used is reset.
  • The choice item effect ignores moves the holder used because of Magic Coat, but not attacks that the holder used and that were then "bounced back" to the holder because of Magic Coat.
  • The choice item effect doesn’t ignore moves that can’t be used because they have zero PP or no target.
  • The move affected by the choice items is not reset if the move runs out of PP and then has its PP restored.
  • The choice items ignore Struggle and moves that are prevented from being used.
  • The choice item effect does set the move to moves the holder used because of Snatch. Thus, if the holder uses Snatch and no move affected by Snatch is used, the holder can’t choose moves other than Snatch next turn. On the other hand, if holder uses Snatch, a move affected by Snatch is used, and the holder takes that move, the holder can’t choose moves other than the move affected by Snatch next turn if the holder also has that move; otherwise, the choice items ignore the move affected by Snatch. However, the effect ignores attacks that the holder used and that were taken by another Pokémon because of Snatch.
  • The choice items share the same move; the effect is not removed if the holder loses one choice item and gains either the same item or a different one with Trick or Switcheroo.
  • The choice item effect also applies to the use of Pursuit as a Pokémon is about to switch. (In that case, the check for a choice item is made after Pursuit is used, not at the end of the holder’s attack segment.) However, in the Japanese language version of Diamond and Pearl, if during the first use of Pursuit the opponent faints as it’s about to switch, the holder is not prevented from choosing a different move next turn (assuming no moves were set by the choice items yet).
Choice Specs

Holder’s Special Attack is multiplied by 1.5. If a Pokémon at holder’s position uses a move that wasn’t used by another move and holder held this item at the end of that attack segment, the holder can’t choose any other move it has for use for as long as holder remains in battle, has that move, and is holding this item. (See notes below.)

Detailed Information

The following notes apply to Choice Band, Choice Scarf, and Choice Specs (the "choice items").

  • If the holder entered the battle because of U-turn (as long as it wasn’t used by another move), it can’t choose any other move for use in the Diamond and Pearl version if it has U-turn, or the first move used is reset in later versions.
  • If the holder entered the battle because of Baton Pass (but not Lunar Dance or Healing Wish) (as long as Baton Pass wasn’t used by another move), the first move used is reset.
  • The choice item effect ignores moves the holder used because of Magic Coat, but not attacks that the holder used and that were then "bounced back" to the holder because of Magic Coat.
  • The choice item effect doesn’t ignore moves that can’t be used because they have zero PP or no target.
  • The move affected by the choice items is not reset if the move runs out of PP and then has its PP restored.
  • The choice items ignore Struggle and moves that are prevented from being used.
  • The choice item effect does set the move to moves the holder used because of Snatch. Thus, if the holder uses Snatch and no move affected by Snatch is used, the holder can’t choose moves other than Snatch next turn. On the other hand, if holder uses Snatch, a move affected by Snatch is used, and the holder takes that move, the holder can’t choose moves other than the move affected by Snatch next turn if the holder also has that move; otherwise, the choice items ignore the move affected by Snatch. However, the effect ignores attacks that the holder used and that were taken by another Pokémon because of Snatch.
  • The choice items share the same move; the effect is not removed if the holder loses one choice item and gains either the same item or a different one with Trick or Switcheroo.
  • The choice item effect also applies to the use of Pursuit as a Pokémon is about to switch. (In that case, the check for a choice item is made after Pursuit is used, not at the end of the holder’s attack segment.) However, in the Japanese language version of Diamond and Pearl, if during the first use of Pursuit the opponent faints as it’s about to switch, the holder is not prevented from choosing a different move next turn (assuming no moves were set by the choice items yet).
Full Incense

Holder strikes after all other Pokémon whose moves have equal or greater priority than holder’s move. (See timing.)

Luck Incense

Even if holder has Klutz or is under the effect of Embargo, if holder participated in winning a Trainer battle, the player earns twice more money than usual. (This effect is not cumulative with multiple instances of Amulet Coin, this item, or both.)

Pure Incense

Multiplies the rate of wild Pokémon battles by 2/3 if held by first Pokémon in party.

Exp. Share

Holder earns Exp. Points and base stat points (EVs) in a battle, even if it didn’t participate in that battle (See notes).

Razor Claw

Holder’s critical hit rate rises by 1.

Razor Fang

If the holder uses certain attacks, the attack’s target may flinch after the holder uses that attack and that attack is successful (a 10% chance). This is considered an additional effect by Shield Dust but not Serene Grace. Prevented by Substitute. (This effect is cumulative with additional effects that already cause their target to flinch.)

Pok Doll

Ends the wild Pokémon battle, even if an effect prevents a Pokémon from running.

Fluffy Tail

Ends the wild Pokémon battle, even if an effect prevents a Pokémon from running.

Guard Spec.

Begins the effect of Mist for the current Pokémon on its owner’s side (unless it’s already in effect).

Dire Hit

Begins the effect of Focus Energy for the current Pokémon on its owner’s side (unless it’s already in effect).

Parlyz Heal

The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of paralysis.

X Attack

Raises the Attack of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.

X Defend

Raises the Defense of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.

X Speed

Raises the Speed of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.

X Accuracy

Raises the accuracy of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.

X Special

Raises the Special Attack of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.

X Sp. Def

Raises the Special Defense of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.

Ice Heal

The chosen Pokémon (in battle or not in battle) controlled by its owner thaws out.

Burn Heal

The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of burns.

Awakening

The chosen Pokémon (in battle or not in battle) controlled by its owner wakes up.

Antidote

The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of poison.

Sacred Ash

Each fainted Pokémon in the player’s party has all HP. Can’t be used in battle.