Pokémon Diamond Version, Pearl Version, and Platinum Version - Battle System
Contents
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Timing Notes
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Turn Phases
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Priority and Turn Order
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Switching Out
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Before the Attack
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Obedience Check
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Targeting
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Accuracy Check
- Pokémon Diamond Version, Pearl Version, and Platinum Version - During the attack
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Critical Hits
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Stat Stages
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Type Matchup Chart
- Pokémon Diamond Version, Pearl Version, and Platinum Version - After the attack
- Pokémon Diamond Version, Pearl Version, and Platinum Version - End of turn
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Switching Upon Fainting
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Chance of Running in Wild Battles
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Single Battle
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Double Battle
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Attack Explanations
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Last move used
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Descriptions of Common Effects
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Weather
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Plates and Types
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Form Changes
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Terrain
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Stacking Effects
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Failure
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Learning new moves
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Two-turn attacks
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Moves that use other moves
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Notes for Specific Moves
- Pokémon Diamond Version, Pearl Version, and Platinum Version - List of Moves
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Abilities
- Pokémon Diamond Version, Pearl Version, and Platinum Version - Held Items
Pokémon Diamond Version, Pearl Version, and Platinum Version - Timing Notes
Pokémon Diamond Version, Pearl Version, and Platinum Version - Turn Phases
A turn consists of four phases done in order:
-
Each player chooses a command for each Pokémon in battle, at the same
time. For each Pokémon in battle he or she controls, a player does one
of the following: have the Pokémon use one of its moves; use an item
from the Bag (in battles that allow it); or switch it out for another
Pokémon (that Pokémon must be an unfainted Pokémon not in battle, and
not an Egg, controlled by that player).
- If a player chooses an item, it’s used immediately, at that point.
- Switching Pokémon (resolved in " Turn order ")
- Attacks
- End-of-turn effects
Pokémon Diamond Version, Pearl Version, and Platinum Version - Priority and Turn Order
The order in which attacks will strike is set just after all commands are chosen, and again at the end of the turn. It is calculated according to the following rules:
- Attacks with a higher priority level strike first.
-
If two or more attacks have the same
priority level
, ties are broken using
each Pokémon in battle’s Speed
. The game does this by comparing the Speeds of two Pokémon at a time:
- If one Pokémon is holding Quick Claw and it activates for this turn (20% chance)*, or it is holding Custap Berry with the appropriate amount of HP remaining, it strikes before the other Pokémon. If this condition holds for both Pokémon, the one with the higher Speed strikes first; ties in Speed are broken at random.
- Otherwise, if one Pokémon is holding Full Incense or Lagging Tail, it strikes after the other Pokémon. If both Pokémon hold Full Incense, Lagging Tail, or both, the one with the lower Speed strikes first; ties in Speed are broken at random.
- Otherwise, if one Pokémon has Stall, it strikes after the other Pokémon. If both Pokémon have Stall, the one with the lower Speed strikes first; ties in Speed are broken at random.
- Otherwise, if Trick Room is in effect, the Pokémon with the lower Speed strikes first; ties in Speed are broken at random.
- Otherwise, the Pokémon with the higher Speed strikes first; ties in Speed are broken at random.
* If a Pokémon is holding Quick Claw at the beginning of the turn, that item will "activate" at a 20% chance. If it activates, its effect applies when turn order is determined both when commands are chosen and at the end of the turn, as long as the Pokémon is holding Quick Claw.
In Pokémon Battle Revolution, the above steps might not be accurate in some cases. For example, Trick Room’s effect takes precedence over Custap Berry’s and Quick Claw’s effect.
Priority Levels
All attacks are categorized in eleven priority levels.
- 5: Helping Hand
- 4: Magic Coat, Snatch
- 3: Protect, Detect, Endure, Follow Me
- 2: Feint
- 1: Quick Attack, Bide, Mach Punch, ExtremeSpeed, Fake Out, Sucker Punch, Vacuum Wave, Bullet Punch, Ice Shard, Shadow Sneak, Aqua Jet
- 0: All other moves
- -1: Vital Throw
- -3: Focus Punch
- -4: Revenge, Avalanche
- -5: Counter, Mirror Coat
- -6: Whirlwind, Roar
- -7: Trick Room
Modifications to Speed
- If the Pokémon has Simple, its Speed stat stage is doubled, then adjusted so it is neither less than -6 nor greater than 6.
- Speed stat stage is applied.
- During Rain Dance, the Pokémon’s Speed is doubled if it has Swift Swim.
- During Sunny Day, the Pokémon’s Speed is doubled if it has Chlorophyll.
- If the Pokémon is holding any one of the following, Speed is halved: Macho Brace, Iron Ball, Power Bracer, Power Belt, Power Lens, Power Band, Power Anklet, Power Weight. This applies even if Embargo is in effect for the Pokémon and even if it has Klutz.
- If the Pokémon is holding Choice Scarf, Speed is multiplied by 15/10.
- If the Pokémon’s current species is Ditto and is holding Quick Powder, its Speed is doubled.
- If the Pokémon has Quick Feet and is poisoned, burned, paralyzed, frozen, or asleep, Speed is multiplied by 15/10. Otherwise, if the Pokémon is paralyzed, its Speed is multiplied by 1/4.
- If the Pokémon has Slow Start and that ability is currently in effect, Speed is halved.
- If the Pokémon has Unburden, its Speed is doubled if it actually isn’t holding an item and if an item the Pokémon held was consumed or lost while the Pokémon had this ability and since the Pokémon entered the battle.
- If Tailwind is in effect for the Pokémon’s side, Speed is doubled.
Turn Order Rules
A Pokémon is considered to strike before other Pokémon when:
- It takes its attack segment during a turn.
- It uses Pursuit as a Pokémon is about to switch.
- It declares its intention to switch out normally or it changes to another Pokémon with Baton Pass, Healing Wish, Lunar Dance, or U-turn. (In either case, the Pokémon that replaces it will also be considered to strike before other Pokémon.)
- An item is used on it as commands are chosen in the turn.
Pokémon Diamond Version, Pearl Version, and Platinum Version - Switching Out
Before Pokémon switch out at the switching-out phase of the turn, a message is shown for each Pokémon that chose Focus Punch for use in turn order.
Whenever a Pokémon enters the battle, the following happens in this order:
- Effect of Toxic Spikes
- Effect of Spikes
- Effect of Stealth Rock
- Effect of Lunar Dance/Healing Wish
- Effects from abilities like Download and Intimidate are applied. If this is the end of the turn, other Pokémon that have Slow Start and didn’t just enter the battle have their Slow Start counter reduced by 1, if not already done this turn.
- Form changes, including Forecast, are applied.
- Effects from certain held items are applied.
If more than one Pokémon is chosen when Pokémon are switched in from fainted ones, the above effects don’t happen until all those Pokémon enter the battle (in turn order for the new Pokémon, taking into account effects like Quick Claw and Custap Berry that influence priority, except that Custap Berry is not consumed after use). At any other time when more than one Pokémon is chosen, the effects happen immediately after the Pokémon enters the battle.
If more than one Pokémon is switched in from fainted ones at the same time, new ones are switched in in the order of leader-first, opposing-first, leader-second, opposing-second. Each Pokémon switched in this way enters the battle before the next Pokémon is chosen.
At the beginning of a battle, effects from abilities, form changes, and held items resolve for each Pokémon in turn order, taking into account effects like Quick Claw and Custap Berry that influence priority, except that Custap Berry is not consumed after use.
Pokémon Diamond Version, Pearl Version, and Platinum Version - Before the Attack
In the attack phase, the turn order guides the order in which Pokémon do their attacks.
Before a Pokémon uses an attack, the following effects are checked, in this order:
- Freeze / Sleep
- Truant
- Disable
- Imprison
- Heal Block
- Confusion
- Flinching
- Taunt
- Gravity
- Attract
- Paralysis
- User thaws out if Flame Wheel or Sacred Fire was chosen for use
- Obedience check
The above check is not done if the Pokémon uses Pursuit as another Pokémon is about to switch.
If the checks succeed, the Pokémon uses the move and PP is reduced by 1. If the PP can’t be reduced this way, the Pokémon doesn’t use that move instead. (If that happens, the move is not considered as "prevented from being used", and Snatch doesn’t consider the attack as used.) (If the move is taken with Snatch or Magic Coat, the new user doesn’t lose PP for that use, even if it also has that move.)
The exception to PP reduction is Struggle when it’s chosen for use automatically because the Pokémon has no moves it could choose.
Pokémon Diamond Version, Pearl Version, and Platinum Version - Obedience Check
In battles in which Exp. Points can be gained, if the Pokémon tries to attack, the Pokémon’s 32-bit ID number, OT (Original Trainer) name, or both are different from those of the player, and its level is greater than the player’s "badge level", then this process is followed to determine whether the attack can be used.
-
The badge level is determined based on the number of Badges the player
has:
- No badges: Badge level=10
- Two or more badges: Badge level=30
- Four or more badges: Badge level=50
- Six or more badges: Badge level=70
- Eight or more badges: No obedience check is done
- A random integer from 0 through 255 is generated, and A is set to ((Level of Pokémon)+(Badge level))*(Random integer)/256.
- If A is greater than or equal to the badge level, the Pokémon is disobedient. Otherwise, this process stops and the attack is used as usual.
- If the Pokémon chose Rage for use, the effect of Rage is canceled.
- If the attack is Snore or Sleep Talk while the Pokémon is asleep, display "X ignored orders while asleep!" and the attack is canceled.
- Another random integer from 0 through 255 is generated, and B is set to ((Level of Pokémon)+(Badge level))*(Random integer)/256.
- If B is less than the badge level, display the message "X ignored orders!" and the Pokémon uses a different move that can be chosen for use if possible. [If a different move is used this way, PP is spent for that different move instead of the move ordered, and the ordered move is still the last move chosen for use, but the different move can be the last move used as usual.]
-
If B is greater than or equal to the badge level, C is set to (Level of
Pokémon)-(badge level), and R is set to a random integer from 0 through
255.
- If R is less than C and the Pokémon doesn’t have Vital Spirit or Insomnia and Uproar is not in effect for a Pokémon in battle, display "X began to nap!" and the Pokémon falls asleep. (Not prevented by Safeguard, Substitute, Leaf Guard, or other effects that prevent the Pokémon from sleeping.)
- Otherwise, if R minus C is less than C, display "X won’t obey!" and the Pokémon deals confusion damage to itself.
- Otherwise, display one of the following messages: "X won’t obey!", "X turned away!", "X is loafing around!", "X pretended to not notice!".
No obedience check is done if the Pokémon is continuing to use Bide.
Pokémon Diamond Version, Pearl Version, and Platinum Version - Targeting
The game now finds the attack’s target. This depends on the attack’s range.
The possible ranges are:
- All exc. user: All Pokémon other than the user.
- All opposing Pokémon
- Ally: User’s partner. If user doesn’t have a partner as commands are chosen, user doesn’t choose a target.)
- Both sides
- No particular target
- Opposing Pokémon’s side
- Random opposing Pokémon: A single opposing Pokémon, selected at random.
- Single exc. user: A single Pokémon other than the user, selected at random.
- Single opposing Pokémon
- User
- User or ally: Either the user or its partner (if any).
- User’s side
If an effect causes a Pokémon to use a move "with no particular target", or no target was selected for the move, and the move has a range of "single Pokémon except user", "no particular target", "opposing Pokémon selected at random", or "single opposing Pokémon", the target is chosen randomly among the opposing Pokémon. For all other target types, the move targets all Pokémon that fit the targeting criteria. Note that attacks with a range of "no particular target", "opposing Pokémon’s side", "user’s side", and "both sides" don’t target a particular Pokémon.
If an attack has more than one target, the effect is applied to each target separately, in the order in which they take their attack segments in that turn.
If an attack’s move has a single target and there is no Pokémon at a potential target’s position, the attack targets one of the opposing Pokémon instead, at random.
If an attack has no target, the attack does nothing.
Three effects affect targets: Follow Me, Lightningrod/Storm Drain, and Magic Coat. They are applied in this order:
- Follow Me takes effect. If the attack is redirected to another target, the remaining effects below are ignored. (See attack description for Follow Me for details.)
- If Magic Coat is in effect for the target when certain moves are used, that target uses that attack instead, and the remaining effects below for the previous attack are ignored. (See attack description for Magic Coat for details. If this effect happens, effects that trigger whenever that target is targeted by an attack don’t happen.)
- If a Pokémon other than the target has Lightningrod or Storm Drain, the attack is redirected to that target. (See those abilities' descriptions for details.)
The Pressure ability takes into account the target determined after Follow Me is applied.
If an attack has multiple targets, the effects for the first target in turn order resolve, then the effects for the second target in turn order, and so on.
Pokémon Diamond Version, Pearl Version, and Platinum Version - Accuracy Check
After targets are found, the attack proceeds against each target.
The steps below are followed to determine whether the attack hits.
- If some effect is true, the attack hits.
- If the attacker has Simple, multiply its accuracy stat stage by 2.
- If the target has Simple, multiply its evasiveness stat stage by 2.
- If the attacker has Unaware, the target’s evasiveness stat stage is set to 0.
- If the target has Unaware, the attacker’s accuracy stat stage is set to 0.
- If Foresight, Miracle Eye, or both is in effect for the target, the target’s evasiveness stat stage is set to 0 if it is greater than 0.
- The target’s evasiveness stat stage is subtracted from the attacker’s accuracy stat stage.
- The accuracy stat stage is adjusted so it is neither less than -6 nor greater than 6.
- The accuracy is set to the attack’s original accuracy.
- If the attack’s original accuracy is 0, the attack hits.
- If some effect is true, the attack hits.
- During Rain Dance, the accuracy of Thunder is set to 50.
- The accuracy is multipled by a number that depends on the accuracy stat stage .
- If the attacker has Compoundeyes, the accuracy is multiplied by 130/100.
- During Sandstorm, the accuracy is multiplied by 80/100 if the target has Sand Veil.
- During Hail, the accuracy is multiplied by 80/100 if the target has Snow Cloak.
- In fog (which is considered a weather condition), the accuracy is multiplied by 6/10.
- If the attacker has Hustle and the attack is physical, the accuracy is multiplied by 80/100.
- If the target has Tangled Feet and is confused, the accuracy is halved.
- If the target is holding BrightPowder or Lax Incense, the accuracy is multiplied by 90/100.
- If the attacker is holding Wide Lens, the accuracy is multiplied by 110/100.
- If the attacker is holding Zoom Lens and strikes last this turn, the accuracy is multiplied by 120/100.
- If the Micle Berry activated for the attacker, the accuracy is multiplied by 120/100, and that effect is removed.
- If Gravity is in effect, the accuracy is multiplied by 10/6.
- If a random integer from 0 through 99, plus 1, is less than or equal to the accuracy, the attack hits.
Accuracy Stat Stage
Multipliers for the accuracy stat stage. After applying the multiplier, the result is rounded down.
- -6: 33/100
- -5: 36/100
- -4: 43/100
- -3: 50/100
- -2: 60/100
- -1: 75/100
- 0: 100/100
- 1: 133/100
- 2: 166/100
- 3: 2/1
- 4: 250/100
- 5: 133/50
- 6: 3/1
Pokémon Diamond Version, Pearl Version, and Platinum Version - During the attack
If the attack hits and the attack deals damage, its damage is calculated.
Otherwise, if the attack hits, the attack’s effect happens, if possible.
Pokémon Diamond Version, Pearl Version, and Platinum Version - Critical Hits
- Set C to 0.
- If the attacker has Super Luck, add 1 to C.
- If Focus Energy is in effect for attacker, add 2 to C.
- If attack has a "good chance for a critical hit", add 1 to C.
- If attacker’s current species is Chansey and the attacker is holding Lucky Punch, add 2 to C.
- If attacker’s current species is Farfetch’d and the attacker is holding Stick, add 2 to C.
- If attacker is holding Scope Lens or Razor Claw, add 1 to C.
-
The critical hit chance is as follows:
- C = 0: 1/16
- C = 1: 1/8
- C = 2: 1/4
- C = 3: 1/3
- C = 4 or more: 1/2
Pokémon Diamond Version, Pearl Version, and Platinum Version - Stat Stages
Stat stages refer to levels that raise or lower stats during a battle. Each stat stage has 13 different levels.
Stat Stage | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
Stat Multiplier | 10/40 | 10/35 | 10/30 | 10/25 | 10/20 | 10/15 | 10/10 | 15/10 | 20/10 | 25/10 | 30/10 | 35/10 | 40/10 |
That stat scale applies to the stat stages for Attack, Defense, Special Attack, Special Defense, and Speed. At the start of a battle, each Pokémon’s stat stages begin at 0. The stat stages for a Pokémon are reset to 0 when the Pokémon leaves the battle, (except Baton Pass). Each stat stage can’t go lower than -6 or higher than 6.
To apply stat stages, multiply the stat by the stat multiplier for the corresponding stat stage.
The term "stat stages" refers to those for Attack, Defense, Special Attack, Special Defense, and Speed, as well as those for evasiveness and accuracy (see Accuracy check ).
Pokémon Diamond Version, Pearl Version, and Platinum Version - Type Matchup Chart
Attack types are the rows; Pokémon types are the columns. If a Pokémon has two types, the type matchups from both types are multiplied.
Attack Type | NOR | FIG | FLY | POI | GRO | ROC | BUG | GHO | STE | FIR | WAT | GRA | ELE | PSY | ICE | DRA | DAR |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NORMAL | 1x | 1x | 1x | 1x | 1x | 1/2 | 1x | 0 | 1/2 | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x |
FIGHTING | 2x | 1x | 1/2 | 1/2 | 1x | 2x | 1/2 | 0 | 2x | 1x | 1x | 1x | 1x | 1/2 | 2x | 1x | 2x |
FLYING | 1x | 2x | 1x | 1x | 1x | 1/2 | 2x | 1x | 1/2 | 1x | 1x | 2x | 1/2 | 1x | 1x | 1x | 1x |
POISON | 1x | 1x | 1x | 1/2 | 1/2 | 1/2 | 1x | 1/2 | 0 | 1x | 1x | 2x | 1x | 1x | 1x | 1x | 1x |
GROUND | 1x | 1x | 0 | 2x | 1x | 2x | 1/2 | 1x | 2x | 2x | 1x | 1/2 | 2x | 1x | 1x | 1x | 1x |
ROCK | 1x | 1/2 | 2x | 1x | 1/2 | 1x | 2x | 1x | 1/2 | 2x | 1x | 1x | 1x | 1x | 2x | 1x | 1x |
BUG | 1x | 1/2 | 1/2 | 1/2 | 1x | 1x | 1x | 1/2 | 1/2 | 1/2 | 1x | 2x | 1x | 2x | 1x | 1x | 2x |
GHOST | 0 | 1x | 1x | 1x | 1x | 1x | 1x | 2x | 1/2 | 1x | 1x | 1x | 1x | 2x | 1x | 1x | 1/2 |
STEEL | 1x | 1x | 1x | 1x | 1x | 2x | 1x | 1x | 1/2 | 1/2 | 1/2 | 1x | 1/2 | 1x | 2x | 1x | 1x |
FIRE | 1x | 1x | 1x | 1x | 1x | 1/2 | 2x | 1x | 2x | 1/2 | 1/2 | 2x | 1x | 1x | 2x | 1/2 | 1x |
WATER | 1x | 1x | 1x | 1x | 2x | 2x | 1x | 1x | 1x | 2x | 1/2 | 1/2 | 1x | 1x | 1x | 1/2 | 1x |
GRASS | 1x | 1x | 1/2 | 1/2 | 2x | 2x | 1/2 | 1x | 1/2 | 1/2 | 2x | 1/2 | 1x | 1x | 1x | 1/2 | 1x |
ELECTRIC | 1x | 1x | 2x | 1x | 0 | 1x | 1x | 1x | 1x | 1x | 2x | 1/2 | 1/2 | 1x | 1x | 1/2 | 1x |
PSYCHIC | 1x | 2x | 1x | 2x | 1x | 1x | 1x | 1x | 1/2 | 1x | 1x | 1x | 1x | 1/2 | 1x | 1x | 0 |
ICE | 1x | 1x | 2x | 1x | 2x | 1x | 1x | 1x | 1/2 | 1/2 | 1/2 | 2x | 1x | 1x | 1/2 | 2x | 1x |
DRAGON | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1/2 | 1x | 1x | 1x | 1x | 1x | 1x | 2x | 1x |
DARK | 1x | 1/2 | 1x | 1x | 1x | 1x | 1x | 2x | 1/2 | 1x | 1x | 1x | 1x | 2x | 1x | 1x | 1/2 |
Pokémon Diamond Version, Pearl Version, and Platinum Version - After the attack
For most successful attacks, the following effect order is used:
- Use
- Chople Berry and the like
- Critical hit message
- Anger Point
- Endure
- Show "It’s "super effective" or "It’s not effective", as applicable
- "If this attack is successful" effects
-
Additional effects
- An additional effect won’t occur on a target if it has zero HP remaining, but will occur on its user (such as Metal Claw’s additional effect) even if the target is defeated.
- Rage
- Ability effects, using the ability the target/user had when the damage was dealt
- Enigma Berry, Jaboca Berry, Rowap Berry, Sticky Barb
- The target faints if it has 0 HP
- The target thaws out if attack is a Fire-type attack
- Life Orb/Shell Bell (only if attacker has at least 0 HP)
For Selfdestruct/Explosion/Memento, the above effects resolve for each target before the user faints.
Pokémon Diamond Version, Pearl Version, and Platinum Version - End of turn
Before applying end-of-turn effects, the priority for the turn is again calculated.
- Reflect
- Light Screen
- Mist
- Safeguard
- Tailwind
- Lucky Chant
- Wish
- Weather effect continues or ends
- Dry Skin/Rain Dish/Hydration/Ice Body (no order between them, resolved in turn order)
- Gravity
-
Resolved in turn order:
- Ingrain
- Aqua Ring
- Shed Skin/Speed Boost/Truant
- Black Sludge/Leftovers
- Poison
- Toxic
- Burn
- Nightmare
- Curse
- Multi-turn attacks
- HP loss from opposing Pokémon’s Bad Dreams
- Outrage and the like
- Uproar
- Disable
- Encore
- Taunt
- Magnet Rise
- Heal Block
- Embargo
- Yawn
- Sticky Barb
Then:
- Future Sight/Doom Desire (resolved in targets' Turn order)
- Perish Song (resolved in turn order)
- Switching fainted Pokémon (resolved leader-left, nonleader-left, leader-right, nonleader-right)
- Effects from abilities, form changes, items (see above). For Pokémon that have Slow Start and just entered the battle from fainted ones, the Slow Start effect begins (in turn order).
Pokémon Diamond Version, Pearl Version, and Platinum Version - Switching Upon Fainting
A Pokémon is not changed to a different one immediately after it faints, but rather at the very end of the turn, after all end-of-turn effects. This behavior is new starting with Pokémon Diamond Version and Pokémon Pearl Version. Some exceptions are mentioned in the move list using wording like "The new Pokémon enters the battle immediately."
In Single Battles as well as Double Battles, if a Pokémon faints during its attack segment, the other Pokémon can still take their attack segment if they haven’t done so already.
Pokémon Diamond Version, Pearl Version, and Platinum Version - Chance of Running in Wild Battles
In a wild Pokémon battle, after the player chooses the Run command for a Pokémon, if the unmodified Speed of the Pokémon trying to run is equal to or greater than the target’s, running is successful. Otherwise, the formula below is used.
X=(int(A*128/B)+(30*C)) % 256
where:
- A = Unmodified Speed of Pokémon trying to run
- B = Unmodified Speed of the target. If this value is 0, it becomes 1 instead.
- C = Number of times the player already tried to run this battle, not counting the current attempt. Doesn’t count attempts to run when an effect (such as Mean Look) prevents the Pokémon from running. This variable doesn’t change when the player’s Pokémon changes or when the Pokémon chooses an attack.
- "%" is the remainder operator.
If a random integer from 0 through 255 is less than X, running is successful. Otherwise, running fails.
Pokémon Diamond Version, Pearl Version, and Platinum Version - Single Battle
A Single Battle is a battle with one Pokémon in battle on each side. When a Single Battle starts, the first Pokémon on each side enters the battle.
Pokémon Diamond Version, Pearl Version, and Platinum Version - Double Battle
A Double Battle is a battle with two Pokémon in battle on each side. When a Double Battle starts, the first Pokémon on each side takes the left position, and the second Pokémon on each side takes the right position. If there are two Trainers on a single side, instead the first Pokémon on the left Trainer’s party takes the left position of that side, and the first Pokémon on the right Trainer’s party takes the right position of that side.
In Double Battles with wild Pokémon, Roar, Teleport, and Whirlwind will always fail. However, the player can still end such battles using a Pok Doll, Fluffy Tail, or the Run command. If the player has a partner Trainer when a Double Battle with wild Pokémon starts, each Pokémon in the player’s party and the partner Trainer’s party will have full HP and PP and stop being poisoned, burned, paralyzed, frozen, and asleep when the battle ends.
Pokémon Diamond Version, Pearl Version, and Platinum Version - Attack Explanations
Pokémon Diamond Version, Pearl Version, and Platinum Version - Last move used
The battle system uses four different versions of the last move used by Pokémon. The thing they have in common is that whenever a Pokémon uses a move, the variables are set to that move at the end of the Pokémon’s attack segment. However, there are different situations when they are set.
If... | The last move used... | The last move called... | The last move used (for Sketch)... | The last move used by a Pokémon (for Copycat)... |
---|---|---|---|---|
Move is used | Is different for each Pokémon in battle | Is different for each Pokémon in battle | Is different for each Pokémon in battle | Is shared among all Pokémon in battle |
Move fails, misses, or becomes ineffective | Is set | Is set | Is set [unsure for misses or becomes ineffective] | Is set |
Move is Pursuit and a Pokémon is about to switch | Is set no matter whose attack segment it is [unsure] | Is set no matter whose attack segment it is [unsure] | Remains unchanged | Remains unchanged |
Move is prevented from being used | Is reset to "no move" | Is reset to "no move" | Remains unchanged | Is reset to "no move" |
Move can’t be used because it has zero PP | Is reset to "no move" | Is set | Is set | Is set |
Move can’t be used because it has no target | Is reset to "no move" | Is set | Is set | Is set |
Move is used by another move | Remains unchanged | Is set | Remains unchanged | Remains unchanged |
Move had been taken by Snatch | Remains unchanged [unsure] | Remains unchanged if Pokémon is the move’s original user [unsure otherwise] | Is set no matter which Pokémon’s attack segment it is | N/A |
Move had been taken by Magic Coat | Remains unchanged [unsure] | Is reset to "no move" while the move is used, but is then set to that move at the end of its original user’s attack segment | Remains unchanged | N/A |
Move is a two-turnattack | Is set on both turns of use | Is set only on the second attack segment; is reset to "no move" otherwise | Is set only on the second attack segment; remains unchanged otherwise | Is set only on the second attack segment; remains unchanged otherwise |
Move is Hyper Beam or an equivalent move | Is set only on the first attack segment [unsure if reset otherwise] | Is set only on the first attack segment; is reset to "no move" otherwise | Is set only on the first attack segment; remains unchanged otherwise | Is set only on the first attack segment; is reset to "no move" otherwise |
Move is Bide | Is set on any attack segment of its use, but is reset to "no move" if it fails on the third attack segment of its use | Is set on any attack segment of its use, but is reset to "no move" if it fails on the third attack segment of its use | Is set on any attack segment of its use, but remains unchanged if it fails on the third attack segment of its use | Is set on any attack segment of its use, but is reset to "no move" if it fails on the third attack segment of its use |
Move is Mimic, Sketch, or Transform | Is set | Is set | Is set | Is set |
The Pokémon leaves the battle | Is reset to "no move" | Is reset to "no move" | Is reset to "no move" | Remains unchanged |
The Pokémon used Baton Pass, Healing Wish, Lunar Dance, or U-turn to leave the battle | Is set to the corresponding move at end of new Pokémon’s attack segment | Is set to the corresponding move at end of new Pokémon’s attack segment | Is set to the corresponding move at end of new Pokémon’s attack segment | Is set to the corresponding move at end of new Pokémon’s attack segment |
If an item is used with the Bag command | Remains unchanged | Remains unchanged | Remains unchanged | Remains unchanged |
If the Run command is used and running is unsuccessful | Remains unchanged | Remains unchanged | Remains unchanged | Remains unchanged |
Pokémon Diamond Version, Pearl Version, and Platinum Version - Descriptions of Common Effects
Effects that are common to many attacks are described below. Of the effects listed here, a Pokémon will remain poisoned, burned, paralysis, frozen, and asleep even when the Pokémon leaves the battle, including when a battle ends. (However, a Pokémon will stop being poisoned, burned, paralyzed, frozen, and asleep, as well as have full HP and PP, when it’s taken to a Pokémon Center nurse or placed in a PC storage box.) An effect can’t cause poison, burn, paralysis, freezing, or sleep against a Pokémon if it already has one of these five conditions or if it has fainted.
Burn (BRN)
If a Pokémon is burned, the damage from physical attacks it uses is halved, and it loses 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn. Fire types can’t become burned.
Poison (PSN)
If a Pokémon is poisoned, it loses 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn. Poison and steel types can’t become poisoned. Outside of battle, a poisoned Pokémon loses 1 HP every four steps the player walks. (Outside of battle, however, the Pokémon will be cured of its poisoning instead if its HP would drop to 0 this way. This behavior is new starting with Pokémon Diamond Version and Pokémon Pearl Version.)
Being badly poisoned differs from normal poisoning in the HP loss method during battle. When a Pokémon becomes badly poisoned or a badly poisoned Pokémon enters the battle, a variable, T, is set to 0 for that Pokémon’s position. At the end of each turn, if the Pokémon is badly poisoned, T rises by 1 (up to a maximum of 15) and the Pokémon loses its maximum HP, divided by 16 and multiplied by T, but not less than 1 HP. (This HP loss happens instead of the HP loss for regular poisoning.) "Being badly poisoned doesn’t revert to normal poisoning by any means, even when a battle ends.
Unless otherwise noted, poison includes being normally poisoned and badly poisoned.
Paralysis (PAR)
If a Pokémon is paralyzed, its Speed is multiplied by 1/4 (see Priority ) and there is a 1/4 chance that it will be unable to attack during its attack segment. Ground types can’t become paralyzed by Electric type attacks.
Sleep (SLP)
When a Pokémon falls asleep, it receives a sleep count of 2 to 7. (In the Japanese language version of Diamond and Pearl, this count is from 3 to 7.) At the beginning of the Pokémon’s attack segment, its sleep count is reduced by 1, and then it wakes up if the sleep count is 0 or less. The game stores the current duration of a Pokémon that is asleep, in case the Pokémon leaves battle and enters the battle in another one.
Frozen (FRZ)
If a Pokémon is frozen, it can’t attack during its attack segment. Ice types can’t become frozen. At the beginning of the Pokémon’s attack segment, it will thaw out at a 20% chance. If the Pokémon loses HP because of a Fire-type attack, it thaws out.
Confusion
When a Pokémon becomes confused, it receives a count of 2 to 5. At the beginning of the Pokémon’s attack segment, this count is reduced by 1, then if it is greater than 0, there is a 50% chance that the Pokémon will deal damage to itself rather than use an attack. The self-inflicted confusion attack is a Normal-type physical attack, has a power of 40, can’t be a critical hit, and ignores the effects of Reflect (but not Helping Hand), and its damage is not affected by the Pokémon’s types. Confusion is removed from the Pokémon when it leaves the battle (except Baton Pass).
Flinch
After a Pokémon uses a move that makes the target flinch in the same turn, the target can flinch when the beginning of its attack segment comes and thus skip its attack this turn. Effects that cause a Pokémon to flinch set a flag on that Pokémon. If the flag is set as the Pokémon begins its attack segment, it will flinch. This flag is cleared at the beginning of a Pokémon’s attack segment and at the end of each turn.
Pokémon Diamond Version, Pearl Version, and Platinum Version - Weather
The weather moves can be used at any time, even during weather. A weather move fails if the weather condition associated with that move is already in effect. For example, Rain Dance fails while the weather is rainy.
The effects of Hail, Rain Dance, Sandstorm, and Sunny Day, as well as fog, are weather effects. The effects of Gravity and Trick Room are not weather effects.
There can be only one weather condition at a time (but see below). If another weather condition comes in effect, the previous condition is canceled.
In some battles, a particular weather condition already comes in effect before the first turn of the battle. This condition lasts indefinitely unless noted otherwise. If a Pokémon has an ability that makes the weather change to a different condition, it then takes effect.
If two or more Pokémon with an ability that can change the weather enter the battle at the same time, their effects are resolved in turn order; that is, the ability of the Pokémon that would strike last in turn order will ultimately take place.
Because of a bug in Pokémon Platinum Version (and probably also HeartGold and SoulSilver), if a Pokémon causes a target to faint with Pursuit as it’s about to switch while a weather condition or similar effect is in effect (as listed below), the game erroneously activates other effects that "come after" it in the following order: Trick Room, fog, Gravity, Uproar (only the effect that provides that "no Pokémon can fall asleep and each sleeping Pokémon in battle wakes up at the beginning of its attack segment"), Hail, Rain Dance, Sandstorm, and Sunny Day. This phenomenon is sometimes known as "acid rain" or "acid weather." For example, if Sunny Day is currently in effect, the effects of Sandstorm and Rain Dance also come in effect simultaneously.
Pokémon Diamond Version, Pearl Version, and Platinum Version - Plates and Types
- Flame Plate - Fire
- Splash Plate - Water
- Zap Plate - Electric
- Meadow Plate - Grass
- Icicle Plate - Ice
- Fist Plate - Fighting
- Toxic Plate - Poison
- Earth Plate - Ground
- Sky Plate - Flying
- Mind Plate - Psychic
- Insect Plate - Bug
- Stone Plate - Rock
- Spooky Plate - Ghost
- Draco Plate - Dragon
- Dread Plate - Dark
- Iron Plate - Steel
Pokémon Diamond Version, Pearl Version, and Platinum Version - Form Changes
Some Pokémon species can change form during battle. At the end of a Pokémon’s attack segment, after an attack is used (before fainting if any, but not Pursuit as a target is about to switch), at the end of each turn, and whenever a Pokémon enters the battle (including when a battle begins), the following will occur:
- If a Pokémon’s current species is Cherrim, it assumes the Sunshine Form if Sunny Day is in effect, and the Overcast Form otherwise. (Affected by Cloud Nine and Air Lock.) This lasts until the Pokémon leaves the battle. However, these two forms appear to have no special effect in battle. (Outside of battle, Cherrim assumes the Overcast Form.)
- If a Pokémon’s current species is Shaymin in its Sky Forme and is frozen, it becomes the Land Forme and its current stats are recalculated according to, and its types and ability change to conform to, the Land Forme, using the Pokémon’s level and original IVs, whether or not Transform is in effect for the Pokémon. The Land Forme change lasts even after the battle ends.
- If a Pokémon’s current species is Giratina in its Origin Forme and actually doesn’t hold a Griseous Orb and isn’t in the Distortion World, it becomes the Altered Forme and its current stats are recalculated according to, and its ability changes to conform to, the Altered Forme, using the Pokémon’s level and original IVs, whether or not Transform is in effect for the Pokémon. (Note that during battle, the reverse is not true.)
- If a Pokémon’s current species is Castform and has Forecast, its current type becomes Fire during Sunny Day, Water during Rain Dance, Ice during Hail, and Normal otherwise, unless the Pokémon shares a type with that type. (Affected by Cloud Nine and Air Lock.) If the Pokémon changes its type this way (and only this way), its form changes to the form corresponding to its type. The type and form changes last until the Pokémon leaves the battle.
- If a Pokémon’s current species is Arceus and actually has Multitype, its color changes depending on the Plate held, or becomes normally colored if it isn’t holding a Plate. This change lasts even after the battle ends. However, this change in and of itself has no special effect in battle.
When a Pokémon uses Transform, it also takes on the target’s form. However, depending on the circumstances, this form can immediately change as described above.
When a Pokémon levels up, its original stats are recalculated to conform to the new level, using its original IVs, even if Transform is in effect for that Pokémon.
Pokémon Diamond Version, Pearl Version, and Platinum Version - Terrain
For the purposes of Burmy’s form change, Camouflage, Nature Power, and Secret Power, Gateway Colosseum is treated as "water"; Courtyard, Main Street, and Neon Colosseums are treated as "elsewhere"; Sunset Colosseum is treated as "other outdoor ground"; Waterfall and Sunny Park Colosseums are treated as "tall grass"; and Crystal, Magma, and Stargazer Colosseums are treated as "rocky ground".
Fishing is treated as "water". The Distortion World and Kanto’s Cycling Road are treated as "elsewhere."
Pokémon Diamond Version, Pearl Version, and Platinum Version - Stacking Effects
Generally, moves with the same effect code don’t stack with each other. For example, the moves Block, Mean Look, and Spider Web share the same effect. Once any of these moves is used, they will fail against the same target until the effect is removed. Multi-turn attacks such as Wrap and Whirlpool also share the same effect for a given target and don’t stack with the use of different kinds of multi-turn attacks.
Effects of the same move also don’t stack with each other unless noted otherwise. For example, Aqua Ring can’t be used multiple times on the same Pokémon. However, Stockpile and Spikes can be used multiple times for a bigger effect (Spikes says "Can be used up to three times", and Stockpile raises the user’s Stockpile count up to a maximum of 3).
Pokémon Diamond Version, Pearl Version, and Platinum Version - Failure
In general, an attack "fails" if it does none of its effect after it’s used, except if the attack description states that it "does nothing" as its effect. An attack also fails under the conditions specified in the respective move description.
An attack that changes stat stages without necessarily lowering or raising them, such as Psych Up and Haze, won’t fail if the change results in the same stat stages as before, unless noted otherwise.
An attack that can’t be used because it has zero PP is not considered to "fail" or be "prevented from being used".
An attack that can’t be used because it has no target is considered to "fail", but not considered to be "prevented from being used".
Pokémon Diamond Version, Pearl Version, and Platinum Version - Learning new moves
Sometimes, after a Pokémon levels up, it may learn new moves during a battle. If this happens, the new move is copied and replaces the old move that used to be there, unless Transform is in effect for the Pokémon or the current move is different from the Pokémon’s original move (in which cases the Pokémon’s original move still becomes the newly learned move). When the Pokémon’s attack segment comes (if it hasn’t taken its attack segment already), the Pokémon will use the move located at the old move’s position.
Pokémon Diamond Version, Pearl Version, and Platinum Version - Two-turn attacks
In a two-turn attack, the user prepares for the attack on the first attack segment, and hits target on the second attack segment. The user can’t take any action until the user finishes using a two-turn attack. If the user can’t use a two-turn attack because it has no target, or if the user is prevented from using the attack, the effect ends. PP is deducted on the first attack segment of the two-turn attack.
Two-turn attacks work by checking the last move called by the user. If that move is a two-turn attack, the "second attack segment" of the attack is done. Otherwise, the "first attack segment" of the attack is done. This behavior covers the circumstance of Metronome using a two-turn attack on the first attack segment, then Metronome using the same or a different two-turn attack on the next attack segment. (The second use of Metronome in this situation is normally only possible if Encore comes in effect for the user after the first use of Metronome.) (If, however, the move chosen by Metronome on the attack segment after the first attack segment is not a two-turn attack, the user won’t take any action on the following turns until the user uses a two-turn attack, since the user didn’t finish using the two-turn attack.)
A two-turn attack is not a multi-turn attack, and vice versa.
A two-turn attack remains a two-turn attack even if the attack would not take two attack segments.
For all two-turn attacks, on the first attack segment of the attack’s use, no accuracy check is done and no check is made to determine whether the attack will be ineffective against the target or otherwise be avoided by the target.
For the two-turn moves Bounce, Dig, Dive, Fly, and Shadow Force, all attacks that target the user will miss the user while it is using any one of these two-turn attacks, unless noted otherwise. This includes Acupressure, the returned attack from Future Sight and Doom Desire, and attacks that "can’t be evaded" or that have an accuracy value of "0". (Mean Look, Block, Spider Web, and Yawn will say that they "failed" instead.) Exceptions are Helping Hand, Memento, and the exceptions given in the attack descriptions for the corresponding two-turn moves.
Pokémon Diamond Version, Pearl Version, and Platinum Version - Moves that use other moves
The moves Assist, Copycat, Me First, Metronome, Mirror Move, Nature Power, and Sleep Talk can use other moves. For all these moves, the move being used is not considered the "last move used" during the user’s attack segment; unless noted otherwise, the move being used can be used even if it can’t be used or chosen for use because of an effect.
Moves used this way have no target; thus they will target a random opposing Pokémon if the move used has a range of "single Pokémon except user", "no particular target", "opposing Pokémon selected at random", or "single opposing Pokémon".
Pokémon Diamond Version, Pearl Version, and Platinum Version - Notes for Specific Moves
Transform
After Transform is used, the user also has the target’s form and will have the same appearance according to the target’s gender, species, form, and Shiny status. However, effects still check the user’s real gender.
Substitute
Substitute creates a copy of the user called a "substitute"; to make a substitute, the user loses 1/4 of its maximum HP, but not less than 1 HP. This attack fails if the HP reduced would faint the user or if the user already has a substitute. The substitute has life points equal to the HP lost this way. (The term "life points" is used here to differentiate it from HP, to avoid confusion when describing Substitute’s effect.)
If an effect (such as a move, item, or ability) is absent in this description, it is assumed to work as normal both with and without Substitute’s effect.
These are the main effects that happen while the user has a substitute:
- Attacks by other Pokémon can’t cause poison, burn, paralysis, freezing, sleep, confusion, or flinching against the user. (Effects of attacks such as Yawn can still do so. If an item or an ability causes one of these effects, the description will say whether Substitute prevents it.) Additional effects of attacks by other Pokémon can’t inflict such effects if the user had a substitute as the attack began (for Twineedle, the additional effect is prevented even if the substitute fades on the first hit of the attack).
- Attacks and abilities by other Pokémon can’t lower the user’s stat stages. Additional effects of attacks by other Pokémon can’t do so if the user had a substitute as the attack began.
- If the user would be hit by a damaging attack by another Pokémon, instead the user’s substitute loses life points equal to the HP the user would have lost because of that attack. (Except as noted below, however, this doesn’t change whether attacks are successful or not.)
Note that the last effect listed above is a replacement effect. If damage is intercepted to the substitute, Bide, Counter, Metal Burst, Mirror Coat, and Rage are not affected by it.
When the substitute has no life points left, it fades and Substitute’s effect ends.
Any other effects that affect the user’s HP do not involve the substitute in any way. This applies to reductions of the user’s HP from poison, Leech Seed, Sandstorm, recoil, and so on; and to effects that recover the user’s HP. Moreover, effects that need to know the user’s HP (Super Fang, Reversal, Flail, False Swipe, Eruption, and so on) won’t use the substitute’s life points in place of the user’s HP. (This is why "life points" is used instead of HP to describe the substitute’s vitality.)
The substitute will be removed, and Substitute’s effect will end, when the user leaves the battle (except Baton Pass) or if the user faints before the substitute fades. If the user uses Baton Pass, the substitute retains its current life points.
Other notes regarding Substitute are given below.
- Berries that can confuse, such as Figy Berry, do not cause confusion to the user while the user has a substitute.
- A Pokémon with Life Orb won’t lose HP because of Life Orb just because its attack hit the user while it had a substitute. If the user is holding Enigma Berry, it won’t gain HP for attacks that were "super effective" against the user while it had a substitute.
- If the user has a substitute at the beginning of an attack segment in which a Pokémon in battle other than the user uses U-turn, and that other Pokémon is replaced with a Pokémon with Intimidate during that attack segment, that ability will do nothing to the user during that attack segment even if U-turn caused the substitute to fade.
- While the user has a substitute, attacks can deal damage equal to or greater than the user’s HP even if an effect prevents it from fainting (False Swipe, Endure, Focus Band, Focus Sash).
- If the user uses Baton Pass, the effect of Toxic Spikes will fail to poison the new Pokémon, but a Poison-type Pokémon will still end the effect of Toxic Spikes as normal.
- The game checks whether a substitute fades after every hit of a multi-hit attack. The multi-hit attack will continue even after the substitute fades.
- Damage from the user’s confusion is given to the user.
- Attacks by other Pokémon that hit the user’s substitute can’t remove the user’s item. (This includes Bug Bite, Knock Off, and Pluck.) (The user can use Trick and Switcheroo normally.)
- If a target misses when using Jump Kick or Hi Jump Kick, it loses HP as normal. (The HP loss from such moves ignores effects from Endure, Focus Band, and Focus Sash, because Substitute’s user doesn’t actually lose HP.)
- The attack from Future Sight and Doom Desire is passed to the substitute instead of the user.
- Pay Day won’t cause the attacker to gain money from the attack if it hits the user’s substitute.
- While user has a substitute, the use of SmellingSalt against the user by other Pokémon doesn’t increase in power if the user is paralyzed, and won’t heal the user’s paralysis if the attack is successful.
- While user has a substitute, the use of Wake-Up Slap against the user by other Pokémon doesn’t increase in power if the user is asleep, and won’t make the user wake up if the attack is successful.
- Detect, Endure, and Protect work as normal for both the user and other Pokémon.
- The item thrown with Fling doesn’t take effect if it hits the user.
- If the user has a substitute when another Pokémon begins to use a multi-turn attack against the user, the secondary effect of that attack won’t occur. The effect of multi-turn attacks against the user will end when the user creates a substitute.
- Trick and Switcheroo will fail against the user. The user can use these attacks normally.
- When a target uses Absorb, Mega Drain, Leech Life, Giga Drain, Drain Punch, or a recoil attack against the user, it loses or gains HP according to the number of life points lost by the substitute. (For example, if the target uses Absorb on the user and the substitute loses 10 life points, the target gains 5 HP.)
- Lock-on and Mind Reader will fail against the user. The user can use these attacks normally.
- Curse, if it’s used by another Pokémon and that Pokémon is a Ghost type, will fail for that Pokémon when used against the user.
- Nightmare and Leech Seed will fail against the user.
- Mimic and Sketch will fail against the user.
- Yawn will fail against the user.
- If Defog is used against the user, the user’s evasiveness won’t be lowered but effects such as Spikes, Reflect, and so on will still be removed from the user’s side, and fog will still end.
- Block, Mean Look, and Spider Web will fail against the user.
- Swagger and Flatter will miss against the user.
- Pain Split and Dream Eater will fail against the user. The user can use these attacks normally.
- Copycat, Embargo, Gastro Acid, Psycho Shift, and Worry Seed will fail against the user.
- Heal Block will fail against the user.
- Acupressure will fail against the user, whether a user or another Pokémon used Acupressure.
- Grudge, Magic Coat, and Transform will work as normal for both the user and other Pokémon in battle.
- The substitute will absorb damage from Pursuit if the user attempts to switch.
Rage
When Rage’s effect ends, the effects of Substitute, Torment, confusion, infatuation, Curse, Transform, multi-turn attacks, and Uproar also end for the user. This odd behavior appears to be a bug . This doesn’t apply if Rage’s effect ends because the Pokémon is disobedient.
Conversion 2
This move depends on the type of the last attack to target the user since the user’s last attack segment, which is determined below:
Whenever a Pokémon uses an attack, the game sets the type of that attack for each of its targets at the end of that Pokémon’s attack segment, depending on what the move can target:
- User, user’s side, both sides - The type is set to "no type" for the attack’s user.
- User’s partner, single Pokémon on user’s side, single opposing Pokémon - The type is set to "no type" for each target.
- Opposing Pokémon’s side - The type is set to the attack’s type for an opposing Pokémon chosen at random.
- No target - The type is set to the attack’s type for the attack’s user.
- Single Pokémon except user, opposing Pokémon selected at random, all opposing Pokémon, all Pokémon except user - The type is set to the attack’s type for each target.
The type is set accordingly on both attack segments of a two-turn attack, on the first attack segment only of Hyper Beam and equivalent moves, and on any attack segment of Bide’s use except when it fails on the last attack segment of its use. In other cases for such moves, the variable is reset for the attack’s user.
Counter, Metal Burst, and Mirror Coat treat the target as the Pokémon that the damage is dealt to.
If a move uses another move, the game uses the target and target type of the attack being used, rather than those of the move that uses that move.
The type is reset for a Pokémon when a move by that Pokémon is prevented from being used, or when a move that targets that Pokémon misses, fails, becomes ineffective, or can’t be used because it has zero PP. (Moves that can’t be used because they have no target don’t change anything, of course.) The type for each Pokémon remains unchanged when the Bag command is used to use an item or the Run command is used and running is unsuccessful.
If the attack (or part of an attack) is taken with Snatch or Magic Coat, the types for both the original and new target remain unchanged. Likewise, if a Pokémon uses Pursuit as another Pokémon is about to switch, the type for the attack’s target remains unchanged. For an attack returned by Future Sight or Doom Desire, the type for attack’s recipient also remains unchanged. If the attack’s target changes with Follow Me, Lightningrod, or Storm Drain, the new target rather than the original target is taken into account by Conversion 2.
The type for a Pokémon is reset to "no move" when it leaves the battle. If it was replaced with another Pokémon with Baton Pass, Healing Wish, Lunar Dance, or U-turn, it will be set to the respective attack’s type at the end of the new Pokémon’s attack segment.
Conversion 2 ignores confusion damage.
For the purpose of Conversion 2, even Curse has a type, namely, "???", which has no resistances or immunities.
Protect/Detect
In Pokémon Diamond Version and Pokémon Pearl Version only, if an attack with an accuracy check, other than a one-hit KO attack, "can’t be evaded" and Protect or Detect is in effect for the target, and if the attack would have missed in the absence of the "can’t be evaded" effect, the attack won’t be prevented by the Protect or Detect effect. (Thus, in practice, such attacks have a greater chance of working against such targets the less likely they are to hit in normal cases.) Otherwise, the target will protect itself from the attack if possible.
Natural Gift
This is a table of all Berries and their type and power.
Berry | Type | Power |
---|---|---|
Cheri Berry | FIRE | 60 |
Chesto Berry | WATER | 60 |
Pecha Berry | ELECTRIC | 60 |
Rawst Berry | GRASS | 60 |
Aspear Berry | ICE | 60 |
Leppa Berry | FIGHTING | 60 |
Oran Berry | POISON | 60 |
Persim Berry | GROUND | 60 |
Lum Berry | FLYING | 60 |
Sitrus Berry | PSYCHIC | 60 |
Figy Berry | BUG | 60 |
Wiki Berry | ROCK | 60 |
Mago Berry | GHOST | 60 |
Aguav Berry | DRAGON | 60 |
Iapapa Berry | DARK | 60 |
Razz Berry | STEEL | 60 |
Bluk Berry | FIRE | 70 |
Nanab Berry | WATER | 70 |
Wepear Berry | ELECTRIC | 70 |
Pinap Berry | GRASS | 70 |
Pomeg Berry | ICE | 70 |
Kelpsy Berry | FIGHTING | 70 |
Qualot Berry | POISON | 70 |
Hondew Berry | GROUND | 70 |
Grepa Berry | FLYING | 70 |
Tamato Berry | PSYCHIC | 70 |
Cornn Berry | BUG | 70 |
Magost Berry | ROCK | 70 |
Rabuta Berry | GHOST | 70 |
Nomel Berry | DRAGON | 70 |
Spelon Berry | DARK | 70 |
Pamtre Berry | STEEL | 70 |
Watmel Berry | FIRE | 80 |
Durin Berry | WATER | 80 |
Belue Berry | ELECTRIC | 80 |
Occa Berry | FIRE | 60 |
Passho Berry | WATER | 60 |
Wacan Berry | ELECTRIC | 60 |
Rindo Berry | GRASS | 60 |
Yache Berry | ICE | 60 |
Chople Berry | FIGHTING | 60 |
Kebia Berry | POISON | 60 |
Shuca Berry | GROUND | 60 |
Coba Berry | FLYING | 60 |
Payapa Berry | PSYCHIC | 60 |
Tanga Berry | BUG | 60 |
Charti Berry | ROCK | 60 |
Kasib Berry | GHOST | 60 |
Haban Berry | DRAGON | 60 |
Colbur Berry | DARK | 60 |
Babiri Berry | STEEL | 60 |
Chilan Berry | NORMAL | 60 |
Liechi Berry | GRASS | 80 |
Ganlon Berry | ICE | 80 |
Salac Berry | FIGHTING | 80 |
Petaya Berry | POISON | 80 |
Apicot Berry | GROUND | 80 |
Lansat Berry | FLYING | 80 |
Starf Berry | PSYCHIC | 80 |
Enigma Berry | BUG | 80 |
Micle Berry | ROCK | 80 |
Custap Berry | GHOST | 80 |
Jaboca Berry | DRAGON | 80 |
Rowap Berry | DARK | 80 |
Fling
Fling fails if the user isn’t holding any item listed below (items other than the ones below won’t be thrown).
- Power 10
-
BrightPowder, White Herb, Soothe Bell, Mental Herb, Choice Band, SilverPowder, Focus Band, Leftovers, Soft Sand, Silk Scarf, Sea Incense, Lax Incense, Metal Powder, Red Scarf, Blue Scarf, Pink Scarf, Green Scarf, Yellow Scarf, Wide Lens, Muscle Band, Wise Glasses, Expert Belt, Power Herb, Quick Powder, Focus Sash, Zoom Lens, Lagging Tail, Destiny Knot, Smooth Rock, Choice Scarf, Shed Shell, Big Root, Choice Specs, Odd Incense, Rock Incense, Full Incense, Wave Incense, Rose Incense, Luck Incense, Pure Incense, Reaper Cloth, any Berry
- Power 30
-
Potion, Antidote, Burn Heal, Ice Heal, Awakening, Parlyz Heal, Full Restore, Max Potion, Hyper Potion, Super Potion, Full Heal, Revive, Max Revive, Fresh Water, Soda Pop, Lemonade, Moomoo Milk, EnergyPowder, Energy Root, Heal Powder, Revival Herb, Ether, Max Ether, Elixir, Max Elixir, Lava Cookie, Berry Juice, Sacred Ash, HP Up, Protein, Iron, Carbos, Calcium, Rare Candy, PP Up, Zinc, PP Max, Old Gateau, Guard Spec., Dire Hit, X Attack, X Defend, X Speed, X Accuracy, X Special, X Sp. Def, Pok Doll, Fluffy Tail, Blue Flute, Yellow Flute, Red Flute, Black Flute, White Flute, Shoal Salt, Shoal Shell, Red Shard, Blue Shard, Yellow Shard, Green Shard, Super Repel, Max Repel, Escape Rope, Repel, Sun Stone, Moon Stone, Fire Stone, Thunderstone, Water Stone, Leaf Stone, TinyMushroom, Big Mushroom, Pearl, Big Pearl, Stardust, Star Piece, Nugget, Heart Scale, Honey, Growth Mulch, Damp Mulch, Stable Mulch, Gooey Mulch, Exp. Share, King’s Rock, Amulet Coin, Cleanse Tag, Soul Dew, DeepSeaScale, Smoke Ball, Everstone, Lucky Egg, Scope Lens, Metal Coat, Dragon Scale, Light Ball, Miracle Seed, BlackGlasses, Black Belt, Magnet, Mystic Water, NeverMeltIce, Spell Tag, TwistedSpoon, Charcoal, Up-Grade, Shell Bell, Light Clay, Life Orb, Toxic Orb, Flame Orb, Metronome, Black Sludge, Razor Fang
- Power 40
-
Lucky Punch, Icy Rock
- Power 50
-
Sharp Beak, Dubious Disc
- Power 60
-
Adamant Orb, Lustrous Orb, Macho Brace, Stick, Heat Rock, Damp Rock
- Power 70
-
Poison Barb, Dragon Fang, Power Bracer, Power Belt, Power Lens, Power Band, Power Anklet, Power Weight
- Power 80
-
Shiny Stone, Dusk Stone, Dawn Stone, Oval Stone, Odd Keystone, Quick Claw, Sticky Barb, Protector, Electirizer, Magmarizer, Razor Claw
- Power 90
-
DeepSeaTooth, Thick Club, Grip Claw, any Plate
- Power 100
-
Root Fossil, Claw Fossil, Helix Fossil, Dome Fossil, Old Amber, Armor Fossil, Skull Fossil, Rare Bone, Hard Stone
- Power 130
-
Iron Ball
For some items, Fling has other effects, listed below. For the purposes of Shield Dust, the effects below are considered additional effects. The effect occurs even if the target has Klutz, but not if Embargo is in effect for the target.
- Light Ball - Paralyzes the target
- Flame Orb - Burns the target
- Poison Barb - Poisons the target
- Toxic Orb - Badly poisons the target
- King’s Rock - The target flinches if this attack strikes first
- Razor Fang - The target flinches if this attack strikes first
If the item thrown is a White Herb, a Mental Herb, or a Berry that triggers when its holder has a certain amount of HP or PP, or is poisoned, burned, paralyzed, frozen, asleep, or confused (but not Custap Berry or Berry Juice), the target uses that item even if the target has Klutz, or the item’s trigger condition doesn’t hold, but not if Embargo is in effect for the target. However, this is not considered an additional effect.
Chatter
Each Pokémon in the player’s party can have a recorded sound which is 1000 bytes long. The sound’s format is 4-bit PCM, where two samples are stored in a single byte (where the first sample is in the low 4 bits, the second sample in the high 4 bits). When the game records a Pokémon’s sound, it collects 1,984 8-bit samples of microphone input at a rate of about 2000 samples per second, adds 16 zero-bytes, and then converts the resulting 2000 bytes each into a 4-bit sample as follows:
-128 → 0; -127 to -112 → 1; -111 to -96 → 2; -95 to -80 → 3; -79 to -64 → 4; -63 to -48 → 5; -47 to -32 → 6; -31 to -16 → 7; -15 to 15 → 8; 16 to 31 → 9; 32 to 47 → 10; 48 to 63 → 11; 64 to 79 → 12; 80 to 95 → 13; 96 to 111 → 14; 112 to 127 → 15.
The game sets a variable, X, to the 16th byte (counting from 1) of the recorded sound, and thus near the beginning. If the user is a Chatot and Transform isn’t in effect for the user, Chatter has a certain chance of confusing the target as follows:
- If X is greater than or equal to -30 and is less than 30, or if the user has no recorded sound associated with it, the confusion chance is (0+1)%.
- If X is less than -30, the confusion chance is (10+1)%.
- If X is greater than or equal to 30, the confusion chance is (30+1)%.
The confusion effect is considered an additional effect for the purposes of Shield Dust, but not for Serene Grace.
Pokémon Diamond Version, Pearl Version, and Platinum Version - List of Moves
This is a complete description of all the moves in Pokémon Diamond Version and Pokémon Pearl Version, and their effects. For more on attack effects, see Explanations.
View moves by name - View moves by effect
Name | Type | Category | Power | Accuracy | PP | Add'l Effect | Range | Flags | Description |
---|---|---|---|---|---|---|---|---|---|
Absorb | GRASS | Special | 20 | 100 | 25 | 0 | Single exc. user | be | If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP. |
Acid | POISON | Special | 40 | 100 | 30 | 10 | All opposing Pokémon | be | May lower the target’s Special Defense by 1 stage. |
Acid Armor | POISON | Status | 0 | 0 | 40 | 0 | User | d | Raises user’s Defense by 2 stages. |
Acupressure | NORMAL | Status | 0 | 0 | 30 | 0 | User or ally | d | If any of the target’s stat stages can be raised, raises one of those stat stages chosen at random by 2. |
Aerial Ace | FLYING | Physical | 60 | 0 | 20 | 0 | Single exc. user | abef | |
Aeroblast | FLYING | Special | 100 | 95 | 5 | 0 | Single exc. user | bef | Good chance for a critical hit. |
Agility | PSYCHIC | Status | 0 | 0 | 30 | 0 | User | d | Raises user’s Speed by 2 stages. |
Air Cutter | FLYING | Special | 55 | 95 | 25 | 0 | All opposing Pokémon | bef | Good chance for a critical hit. |
Air Slash | FLYING | Special | 75 | 95 | 20 | 30 | Single exc. user | bef | May make the target flinch. |
Amnesia | PSYCHIC | Status | 0 | 0 | 20 | 0 | User | d | Raises user’s Special Defense by 2 stages. |
AncientPower | ROCK | Special | 60 | 100 | 5 | 10 | Single exc. user | be | May raise user’s Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage. |
Aqua Jet | WATER | Physical | 40 | 100 | 20 | 0 | Single exc. user | abef | Priority level 1. |
Aqua Ring | WATER | Status | 0 | 0 | 20 | 0 | User | During effect, user gains 1/16 of its maximum HP after each turn. | |
Aqua Tail | WATER | Physical | 90 | 90 | 10 | 0 | Single exc. user | abef | |
Arm Thrust | FIGHTING | Physical | 15 | 100 | 20 | 0 | Single exc. user | abef | Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times. |
Aromatherapy | GRASS | Status | 0 | 0 | 5 | 0 | User's side | d | Each Pokémon (both in battle and not in battle) on the user’s side stops being poisoned, burned, paralyzed, frozen, and asleep. |
Assist | NORMAL | Status | 0 | 0 | 20 | 0 | No particular target | Uses a random move from a random Pokémon on user’s side, other than user and Eggs. | |
Assurance | DARK | Physical | 50 | 100 | 10 | 0 | Single exc. user | abef | Power is doubled if the target lost HP this turn (even from Pain Split). |
Astonish | GHOST | Physical | 30 | 100 | 15 | 30 | Single exc. user | abe | May make the target flinch. |
Attack Order | BUG | Physical | 90 | 100 | 15 | 0 | Single exc. user | bef | Good chance for a critical hit. |
Attract | NORMAL | Status | 0 | 100 | 15 | 0 | Single exc. user | bce | Infatuates target. |
Aura Sphere | FIGHTING | Special | 90 | 0 | 20 | 0 | Single exc. user | bef | |
Aurora Beam | ICE | Special | 65 | 100 | 20 | 10 | Single exc. user | be | May lower the target’s Attack by 1 stage. |
Avalanche | ICE | Physical | 60 | 100 | 10 | 0 | Single exc. user | abef | Power is doubled if user lost HP because of a damaging attack by a Pokémon at the target’s position this turn. Priority level -4. |
Barrage | NORMAL | Physical | 15 | 85 | 20 | 0 | Single exc. user | bef | Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times. |
Barrier | PSYCHIC | Status | 0 | 0 | 30 | 0 | User | d | Raises user’s Defense by 2 stages. |
Baton Pass | NORMAL | Status | 0 | 0 | 40 | 0 | User | Replaces user with a different unfainted non-Egg Pokémon not in battle with the same controller as user of user’s choice and tr... | |
Beat Up | DARK | Physical | 10 | 100 | 10 | 0 | Single exc. user | bef | Does one hit for user and each other unfainted non-Egg Pokémon on user’s side that aren’t poisoned, burned, paralyzed, frozen,... |
Belly Drum | NORMAL | Status | 0 | 0 | 10 | 0 | User | d | User loses half max. HP and user’s Attack rises by 12 stages. Will fail if HP reduced would faint user or if user’s Attack can’... |
Bide | NORMAL | Physical | 1 | 0 | 10 | 0 | User | abf | If successful and isn’t already in effect, the effect begins and X is set to 0. User uses this attack during each of its attack... |
Bind | NORMAL | Physical | 15 | 75 | 20 | 0 | Single exc. user | abef | Multi-turn attack. For three to six turns, the target can’t switch out or run, and after each turn except the last, target lose... |
Bite | DARK | Physical | 60 | 100 | 25 | 30 | Single exc. user | abe | May make the target flinch. |
Blast Burn | FIRE | Special | 150 | 90 | 5 | 0 | Single exc. user | bef | If successful, on the next turn, user can’t take any action and pauses during its attack segment. |
Blaze Kick | FIRE | Physical | 85 | 90 | 10 | 10 | Single exc. user | abe | Good chance for a critical hit. May burn the target. |
Blizzard | ICE | Special | 120 | 70 | 5 | 10 | All opposing Pokémon | be | May freeze the target. During Hail, this attack can’t be evaded. |
Block | NORMAL | Status | 0 | 0 | 5 | 0 | Single exc. user | bce | During effect, target can’t switch out or run. |
Body Slam | NORMAL | Physical | 85 | 100 | 15 | 30 | Single exc. user | abe | May paralyze the target. |
Bone Club | GROUND | Physical | 65 | 85 | 20 | 10 | Single exc. user | be | May make the target flinch. |
Bone Rush | GROUND | Physical | 25 | 80 | 10 | 0 | Single exc. user | bef | Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times. |
Bonemerang | GROUND | Physical | 50 | 90 | 10 | 0 | Single exc. user | bef | Attacks twice in a row. |
Bounce | FLYING | Physical | 85 | 85 | 5 | 30 | Single exc. user | abef | Two-turn attack. While using, user is unaffected by most attacks. May paralyze target. |
Brave Bird | FLYING | Physical | 120 | 100 | 15 | 0 | Single exc. user | abef | If successful and target loses HP because of this attack, user loses 1/3 that much HP (recoil). |
Brick Break | FIGHTING | Physical | 75 | 100 | 15 | 0 | Single exc. user | abef | Ignores the effect of Reflect. Unless this attack misses, even if this attack becomes ineffective because of type immunities, e... |
Brine | WATER | Special | 65 | 100 | 10 | 0 | Single exc. user | bef | Power is doubled if the target has half its maximum HP or less. |
Bubble | WATER | Special | 20 | 100 | 30 | 10 | All opposing Pokémon | be | May lower the target’s Speed by 1 stage. |
BubbleBeam | WATER | Special | 65 | 100 | 20 | 10 | Single exc. user | be | May lower the target’s Speed by 1 stage. |
Bug Bite | BUG | Physical | 60 | 100 | 20 | 0 | Single exc. user | abef | If successful and target is holding a Berry, user uses that item and that item is consumed. |
Bug Buzz | BUG | Special | 90 | 100 | 10 | 10 | Single exc. user | be | May lower the target’s Special Defense by 1 stage. |
Bulk Up | FIGHTING | Status | 0 | 0 | 20 | 0 | User | d | Raises user’s Attack and Defense by 1 stage. |
Bullet Punch | STEEL | Physical | 40 | 100 | 30 | 0 | Single exc. user | abef | Priority level 1. |
Bullet Seed | GRASS | Physical | 10 | 100 | 30 | 0 | Single exc. user | bef | Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times. |
Calm Mind | PSYCHIC | Status | 0 | 0 | 20 | 0 | User | d | Raises user’s Special Attack and Special Defense by 1 stage. |
Camouflage | NORMAL | Status | 0 | 0 | 20 | 0 | User | d | User’s type changes depending on the terrain. |
Captivate | NORMAL | Status | 0 | 100 | 20 | 0 | All opposing Pokémon | bce | Lowers the target’s Special Attack by 2 stages if its gender is different from the user’s. |
Charge | ELECTRIC | Status | 0 | 0 | 20 | 0 | User | d | Until the end of the next turn and until user leaves battle, power of Electric attacks by user is doubled. When this attack is... |
Charge Beam | ELECTRIC | Special | 50 | 90 | 10 | 70 | Single exc. user | bef | May raise user’s Special Attack by 1 stage. |
Charm | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bce | Lowers the target’s Attack by 2 stages. |
Chatter | FLYING | Special | 60 | 100 | 20 | 0 | Single exc. user | b | If successful and user’s original species is Chatot, this attack has up to a 31% chance of confusing target depending on user’s... |
Clamp | WATER | Physical | 35 | 75 | 10 | 0 | Single exc. user | abef | Multi-turn attack. For three to six turns, the target can’t switch out or run, and after each turn except the last, target lose... |
Close Combat | FIGHTING | Physical | 120 | 100 | 5 | 0 | Single exc. user | abef | Lowers user’s Defense and Special Defense by 1 stage if this attack is successful. |
Comet Punch | NORMAL | Physical | 18 | 85 | 15 | 0 | Single exc. user | abef | Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times. |
Confuse Ray | GHOST | Status | 0 | 100 | 10 | 0 | Single exc. user | bce | Confuses the target. |
Confusion | PSYCHIC | Special | 50 | 100 | 25 | 10 | Single exc. user | be | May confuse the target. |
Constrict | NORMAL | Physical | 10 | 100 | 35 | 10 | Single exc. user | abe | May lower the target’s Speed by 1 stage. |
Conversion | NORMAL | Status | 0 | 0 | 30 | 0 | User | User’s types become the original type of one of user’s moves, except Curse or this move, chosen at random. | |
Conversion 2 | NORMAL | Status | 0 | 0 | 30 | 0 | User | User’s types change to a random type that the type of the last attack that targeted user is ""not very effective"" or ineffective... | |
Copycat | NORMAL | Status | 0 | 0 | 20 | 0 | No particular target | Uses the last move used by a Pokémon. | |
Cosmic Power | PSYCHIC | Status | 0 | 0 | 20 | 0 | User | d | Raises user’s Defense and Special Defense by 1 stage. |
Cotton Spore | GRASS | Status | 0 | 85 | 40 | 0 | Single exc. user | bce | Lowers the target’s Speed by 2 stages. |
Counter | FIGHTING | Physical | 1 | 100 | 20 | 0 | No particular target | a | If the last Pokémon that damaged user with a physical attack this turn is one of user’s opposing Pokémon, and there’s a Pokémon... |
Covet | NORMAL | Physical | 40 | 100 | 40 | 0 | Single exc. user | abe | If successful, user receives the item target is holding if user isn’t holding any items, if that item isn’t a Mail or a Griseou... |
Crabhammer | WATER | Physical | 90 | 85 | 10 | 0 | Single exc. user | abef | Good chance for a critical hit. |
Cross Chop | FIGHTING | Physical | 100 | 80 | 5 | 0 | Single exc. user | abef | Good chance for a critical hit. |
Cross Poison | POISON | Physical | 70 | 100 | 20 | 10 | Single exc. user | abef | Good chance for a critical hit. May poison the target. |
Crunch | DARK | Physical | 80 | 100 | 15 | 20 | Single exc. user | abe | May lower the target’s Defense by 1 stage. |
Crush Claw | NORMAL | Physical | 75 | 95 | 10 | 50 | Single exc. user | abe | May lower the target’s Defense by 1 stage. |
Crush Grip | NORMAL | Physical | 1 | 100 | 5 | 0 | Single exc. user | abef | The more HP the target has relative to its maximum HP, the greater this attack’s power, up to 121. |
Curse | ??? | Status | 0 | 0 | 10 | 0 | Single exc. user | If user isn’t a Ghost type, lowers user’s Speed by 1 stage and raises user’s Attack and Defense by 1 stage. Otherwise, user los... | |
Cut | NORMAL | Physical | 50 | 95 | 30 | 0 | Single exc. user | abef | |
Dark Pulse | DARK | Special | 80 | 100 | 15 | 20 | Single exc. user | bef | May make the target flinch. |
Dark Void | DARK | Status | 0 | 80 | 10 | 0 | All opposing Pokémon | bce | Puts the target to sleep. |
Defend Order | BUG | Status | 0 | 0 | 10 | 0 | User | d | Raises user’s Defense and Special Defense by 1 stage. |
Defense Curl | NORMAL | Status | 0 | 0 | 40 | 0 | User | d | Raises user’s Defense by 1 stage. Until user leaves battle, the power of Ice Ball and Rollout, when used by user, is doubled, e... |
Defog | FLYING | Status | 0 | 0 | 15 | 0 | Single exc. user | be | Lowers target’s evasiveness by 1 stage. Ends the effects of Light Screen, Mist, Reflect, Safeguard, Spikes, Stealth Rock, and T... |
Destiny Bond | GHOST | Status | 0 | 0 | 5 | 0 | User | Until user’s next attack, if an attack by an opponent causes user to faint, that opponent also faints if that Pokémon is still... | |
Detect | FIGHTING | Status | 0 | 0 | 5 | 0 | User | User avoids certain attacks used this turn by other Pokémon. Can fail if used multiple times in succession. | |
Dig | GROUND | Physical | 80 | 100 | 10 | 0 | Single exc. user | abef | Two-turn attack. While using, user is unaffected by most attacks. |
Disable | NORMAL | Status | 0 | 80 | 20 | 0 | Single exc. user | be | For four to seven turns, the last move used by the target when the effect began can’t be used or chosen for use by the target. |
Discharge | ELECTRIC | Special | 80 | 100 | 15 | 30 | All exc. user | bef | May paralyze the target. |
Dive | WATER | Physical | 80 | 100 | 10 | 0 | Single exc. user | abef | Two-turn attack. While using, user is unaffected by most attacks. |
Dizzy Punch | NORMAL | Physical | 70 | 100 | 10 | 20 | Single exc. user | abe | May confuse the target. |
Doom Desire | STEEL | Special | 120 | 85 | 5 | 0 | Single exc. user | Calculates damage, then, after three turns, deals that damage to the target. | |
Double Hit | NORMAL | Physical | 35 | 90 | 10 | 0 | Single exc. user | abef | Attacks twice in a row. |
Double Kick | FIGHTING | Physical | 30 | 100 | 30 | 0 | Single exc. user | abef | Attacks twice in a row. |
Double Team | NORMAL | Status | 0 | 0 | 15 | 0 | User | d | Raises user’s evasiveness by 1 stage. |
Double-Edge | NORMAL | Physical | 120 | 100 | 15 | 0 | Single exc. user | abef | If successful and target loses HP because of this attack, user loses 1/3 that much HP (recoil). |
DoubleSlap | NORMAL | Physical | 15 | 85 | 10 | 0 | Single exc. user | abef | Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times. |
Draco Meteor | DRAGON | Special | 140 | 90 | 5 | 100 | Single exc. user | bef | Lowers user’s Special Attack by 2 stages if this attack is successful. |
Dragon Claw | DRAGON | Physical | 80 | 100 | 15 | 0 | Single exc. user | abef | |
Dragon Dance | DRAGON | Status | 0 | 0 | 20 | 0 | User | d | Raises user’s Attack and Speed by 1 stage. |
Dragon Pulse | DRAGON | Special | 90 | 100 | 10 | 0 | Single exc. user | bef | |
Dragon Rage | DRAGON | Special | 1 | 100 | 10 | 0 | Single exc. user | bef | Deals 40 damage to the target. Affected by type immunities. |
Dragon Rush | DRAGON | Physical | 100 | 75 | 10 | 20 | Single exc. user | abef | May make the target flinch. |
DragonBreath | DRAGON | Special | 60 | 100 | 20 | 30 | Single exc. user | bef | May paralyze the target. |
Drain Punch | FIGHTING | Physical | 60 | 100 | 5 | 0 | Single exc. user | abef | If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP. |
Dream Eater | PSYCHIC | Special | 100 | 100 | 15 | 0 | Single exc. user | be | Fails unless target is asleep. If successful and target loses HP because of this attack, user gains half that much HP but not l... |
Drill Peck | FLYING | Physical | 80 | 100 | 20 | 0 | Single exc. user | abef | |
DynamicPunch | FIGHTING | Physical | 100 | 50 | 5 | 100 | Single exc. user | abe | May confuse the target. |
Earth Power | GROUND | Special | 90 | 100 | 10 | 10 | Single exc. user | bef | May lower the target’s Special Defense by 1 stage. |
Earthquake | GROUND | Physical | 100 | 100 | 10 | 0 | All exc. user | bef | Power is doubled if the target is using Dig. |
Egg Bomb | NORMAL | Physical | 100 | 75 | 10 | 0 | Single exc. user | bef | |
Embargo | DARK | Status | 0 | 100 | 15 | 0 | Single exc. user | be | For five turns, effects from target’s item are not applied, target can’t throw items, and items can’t be used on target. |
Ember | FIRE | Special | 40 | 100 | 25 | 10 | Single exc. user | be | May burn the target. |
Encore | NORMAL | Status | 0 | 100 | 5 | 0 | Single exc. user | be | For four to eight turns, the target is forced to use the attack it last used when this effect began. |
Endeavor | NORMAL | Physical | 1 | 100 | 5 | 0 | Single exc. user | abef | Deals damage to target equal to target’s current HP minus user’s current HP. Affected by type immunities. |
Endure | NORMAL | Status | 0 | 0 | 10 | 0 | User | Until the end of the turn, if an attack by other Pokémon would reduce user’s HP to less than 1, it reduces user’s HP to 1 inste... | |
Energy Ball | GRASS | Special | 80 | 100 | 10 | 10 | Single exc. user | be | May lower the target’s Special Defense by 1 stage. |
Eruption | FIRE | Special | 150 | 100 | 5 | 0 | All opposing Pokémon | bef | This attack’s power is equal to int(user’s current HP * 150 / user’s maximum HP) or 1, whichever is greater. |
Explosion | NORMAL | Physical | 250 | 100 | 5 | 0 | All exc. user | bef | User faints, after damage calculation. The target’s Defense is treated as halved in damage calculation. |
Extrasensory | PSYCHIC | Special | 80 | 100 | 30 | 10 | Single exc. user | be | May make the target flinch. |
ExtremeSpeed | NORMAL | Physical | 80 | 100 | 5 | 0 | Single exc. user | abef | Priority level 1. |
Facade | NORMAL | Physical | 70 | 100 | 20 | 0 | Single exc. user | abe | Power is doubled if user is poisoned, burned, or paralyzed. |
Faint Attack | DARK | Physical | 60 | 0 | 20 | 0 | Single exc. user | abef | |
Fake Out | NORMAL | Physical | 40 | 100 | 10 | 100 | Single exc. user | abe | May make target flinch. Priority level 1. |
Fake Tears | DARK | Status | 0 | 100 | 20 | 0 | Single exc. user | bce | Lowers the target’s Special Defense by 2 stages. |
False Swipe | NORMAL | Physical | 40 | 100 | 40 | 0 | Single exc. user | abef | If this attack’s damage would reduce target’s HP to less than 1, it reduces it to 1 instead. |
FeatherDance | FLYING | Status | 0 | 100 | 15 | 0 | Single exc. user | bce | Lowers the target’s Attack by 2 stages. |
Feint | NORMAL | Physical | 50 | 100 | 10 | 0 | Single exc. user | Ignores effect of Protect and Detect. If successful, target’s Protect or Detect is no longer in effect this turn. Fails unless... | |
Fire Blast | FIRE | Special | 120 | 85 | 5 | 10 | Single exc. user | be | May burn the target. |
Fire Fang | FIRE | Physical | 65 | 95 | 15 | 10 | Single exc. user | abef | May burn the target. May make the target flinch. Ignores effect of Wonder Guard. |
Fire Punch | FIRE | Physical | 75 | 100 | 15 | 10 | Single exc. user | abe | May burn the target. |
Fire Spin | FIRE | Special | 15 | 70 | 15 | 0 | Single exc. user | bef | Multi-turn attack. For three to six turns, the target can’t switch out or run, and after each turn except the last, target lose... |
Fissure | GROUND | Physical | 1 | 30 | 5 | 0 | Single exc. user | be | One-hit KO. Deals damage to target equal to target’s max. HP. Ineffective if target’s level is greater than user’s level. When... |
Flail | NORMAL | Physical | 1 | 100 | 15 | 0 | Single exc. user | abef | Power ranges to 20 to 200, and is higher the less HP the user has. |
Flame Wheel | FIRE | Physical | 60 | 100 | 25 | 10 | Single exc. user | abe | May burn the target. If user is frozen and it chose this move for use, it thaws out before this attack is used. |
Flamethrower | FIRE | Special | 95 | 100 | 15 | 10 | Single exc. user | be | May burn the target. |
Flare Blitz | FIRE | Physical | 120 | 100 | 15 | 10 | Single exc. user | abe | If successful and target loses HP because of this attack, user loses 1/3 that much HP (recoil). May burn target. If user is fro... |
Flash | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bce | Lowers the target’s accuracy by 1 stage. |
Flash Cannon | STEEL | Special | 80 | 100 | 10 | 10 | Single exc. user | bef | May lower the target’s Special Defense by 1 stage. |
Flatter | DARK | Status | 0 | 100 | 15 | 0 | Single exc. user | bce | Raises the target’s Special Attack by 1 stage and confuses the target. |
Fling | DARK | Physical | 1 | 100 | 10 | 0 | Single exc. user | be | As part of this attack’s use, user throws the item it’s holding at target and that item is consumed after damage calculation. T... |
Fly | FLYING | Physical | 90 | 95 | 15 | 0 | Single exc. user | abef | Two-turn attack. While using, user is unaffected by most attacks. |
Focus Blast | FIGHTING | Special | 120 | 70 | 5 | 10 | Single exc. user | be | May lower the target’s Special Defense by 1 stage. |
Focus Energy | NORMAL | Status | 0 | 0 | 30 | 0 | User | d | During effect, attacks by user have a heightened chance for a critical hit. |
Focus Punch | FIGHTING | Physical | 150 | 100 | 20 | 0 | Single exc. user | ab | Fails if the user was damaged by an attack by another Pokémon this turn. Priority level -3. |
Follow Me | NORMAL | Status | 0 | 0 | 20 | 0 | User | If an opponent uses an attack with a range of "single Pokémon except user", "single opposing Pokémon", or "opposing Pokémon cho... | |
Force Palm | FIGHTING | Physical | 60 | 100 | 10 | 30 | Single exc. user | abef | May paralyze the target. |
Foresight | NORMAL | Status | 0 | 0 | 40 | 0 | Single exc. user | be | If target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against target. Normal- and Fightin... |
Frenzy Plant | GRASS | Special | 150 | 90 | 5 | 0 | Single exc. user | bef | If successful, on the next turn, user can’t take any action and pauses during its attack segment. |
Frustration | NORMAL | Physical | 1 | 100 | 20 | 0 | Single exc. user | abef | This attack’s power is equal to int((255-User’s friendship)*2/5) or 1, whichever is greater. |
Fury Attack | NORMAL | Physical | 15 | 85 | 20 | 0 | Single exc. user | abef | Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times. |
Fury Cutter | BUG | Physical | 10 | 95 | 20 | 0 | Single exc. user | abef | A multiplier, X, raises by 1 if successful, up to a maximum of 4. X is reset to 0 when user leaves battle; when user falls asle... |
Fury Swipes | NORMAL | Physical | 18 | 80 | 15 | 0 | Single exc. user | abef | Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times. |
Future Sight | PSYCHIC | Special | 80 | 90 | 15 | 0 | Single exc. user | Calculates damage, then, after three turns, deals that damage to the target. | |
Gastro Acid | POISON | Status | 0 | 100 | 10 | 0 | Single exc. user | bce | During effect, effects from target’s ability are not applied. |
Giga Drain | GRASS | Special | 60 | 100 | 10 | 0 | Single exc. user | be | If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP. |
Giga Impact | NORMAL | Physical | 150 | 90 | 5 | 0 | Single exc. user | abef | If successful, on the next turn, user can’t take any action and pauses during its attack segment. |
Glare | NORMAL | Status | 0 | 75 | 30 | 0 | Single exc. user | bce | Paralyzes the target. |
Grass Knot | GRASS | Special | 1 | 100 | 20 | 0 | Single exc. user | abef | Power is 20 if the weight of target’s species is 10 kilograms or less, else 40 if 25 kg or less, else 60 if 50 kg or less, else... |
GrassWhistle | GRASS | Status | 0 | 55 | 15 | 0 | Single exc. user | bce | Puts the target to sleep. |
Gravity | PSYCHIC | Status | 0 | 0 | 5 | 0 | Both sides | For five turns, airborne moves stop and can’t be used, accuracy is raised, and advantages of Levitate and Flying type are lost. | |
Growl | NORMAL | Status | 0 | 100 | 40 | 0 | All opposing Pokémon | bce | Lowers the target’s Attack by 1 stage. |
Growth | NORMAL | Status | 0 | 0 | 40 | 0 | User | d | Raises user’s Special Attack by 1 stage. |
Grudge | GHOST | Status | 0 | 0 | 5 | 0 | User | Until user’s next attack, if an attack by an opponent causes user to faint, the PP of the move that attack’s user chose for use... | |
Guard Swap | PSYCHIC | Status | 0 | 0 | 10 | 0 | Single exc. user | be | User adopts target’s current Defense and Sp. Def stat stages, and target adopts user’s current Defense and Sp. Def stat stages. |
Guillotine | NORMAL | Physical | 1 | 30 | 5 | 0 | Single exc. user | abe | One-hit KO. Deals damage to target equal to target’s max. HP. Ineffective if target’s level is greater than user’s level. When... |
Gunk Shot | POISON | Physical | 120 | 70 | 5 | 30 | Single exc. user | bef | May poison the target. |
Gust | FLYING | Special | 40 | 100 | 35 | 0 | Single exc. user | bef | Power is doubled if the target is using Fly or Bounce. |
Gyro Ball | STEEL | Physical | 1 | 100 | 5 | 0 | Single exc. user | abef | This attack’s power is equal to int((the target’s current Speed*25)/max(user’s current Speed,1))+1, or 150, whichever is less. |
Hail | ICE | Status | 0 | 0 | 10 | 0 | Both sides | b | Weather. For five turns, after each turn except the last, each Pokémon in battle, except Ice types, loses 1/16 max. HP simultan... |
Hammer Arm | FIGHTING | Physical | 100 | 90 | 10 | 0 | Single exc. user | abef | Lowers user’s Speed by 1 stage if this attack is successful. |
Harden | NORMAL | Status | 0 | 0 | 30 | 0 | User | d | Raises user’s Defense by 1 stage. |
Haze | ICE | Status | 0 | 0 | 30 | 0 | Both sides | Resets all stat stages on all Pokémon in battle to zero. | |
Head Smash | ROCK | Physical | 150 | 80 | 5 | 0 | Single exc. user | abef | If successful and the target loses HP because of this attack, user loses half that much HP (recoil). |
Headbutt | NORMAL | Physical | 70 | 100 | 15 | 30 | Single exc. user | abe | May make the target flinch. |
Heal Bell | NORMAL | Status | 0 | 0 | 5 | 0 | User's side | d | Each Pokémon (both in battle and not in battle) on the user’s side stops being poisoned, burned, paralyzed, frozen, and asleep. |
Heal Block | PSYCHIC | Status | 0 | 100 | 15 | 0 | All opposing Pokémon | be | For five turns, the moves Heal Order, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Roost, Slack Off, Softboiled, Swallow,... |
Heal Order | BUG | Status | 0 | 0 | 10 | 0 | User | d | User gains half of its maximum HP. Fails if user’s HP is full. |
Healing Wish | PSYCHIC | Status | 0 | 0 | 10 | 0 | User | User faints as part of this attack’s use. When a Pokémon at user’s position enters battle during this attack segment, it gains... | |
Heart Swap | PSYCHIC | Status | 0 | 0 | 10 | 0 | Single exc. user | be | Simultaneously, user adopts the target’s current stat stages, and the target adopts user’s current stat stages. |
Heat Wave | FIRE | Special | 100 | 90 | 10 | 10 | All opposing Pokémon | be | May burn the target. |
Helping Hand | NORMAL | Status | 0 | 0 | 20 | 0 | Ally | Power of attacks by target this turn is multiplied by 1.5. Priority level 5. | |
Hi Jump Kick | FIGHTING | Physical | 100 | 90 | 20 | 0 | Single exc. user | abef | If this attack misses or becomes ineffective, user loses HP equal to the damage the attack would have dealt divided by 2. |
Hidden Power | NORMAL | Special | 1 | 100 | 15 | 0 | Single exc. user | bef | Power and type vary depending on the user’s individual values. |
Horn Attack | NORMAL | Physical | 65 | 100 | 25 | 0 | Single exc. user | abef | |
Horn Drill | NORMAL | Physical | 1 | 30 | 5 | 0 | Single exc. user | abe | One-hit KO. Deals damage to target equal to target’s max. HP. Ineffective if target’s level is greater than user’s level. When... |
Howl | NORMAL | Status | 0 | 0 | 40 | 0 | User | d | Raises user’s Attack by 1 stage. |
Hydro Cannon | WATER | Special | 150 | 90 | 5 | 0 | Single exc. user | bef | If successful, on the next turn, user can’t take any action and pauses during its attack segment. |
Hydro Pump | WATER | Special | 120 | 80 | 5 | 0 | Single exc. user | bef | |
Hyper Beam | NORMAL | Special | 150 | 90 | 5 | 0 | Single exc. user | bef | If successful, on the next turn, user can’t take any action and pauses during its attack segment. |
Hyper Fang | NORMAL | Physical | 80 | 90 | 15 | 10 | Single exc. user | abe | May make the target flinch. |
Hyper Voice | NORMAL | Special | 90 | 100 | 10 | 0 | All opposing Pokémon | be | |
Hypnosis | PSYCHIC | Status | 0 | 70 | 20 | 0 | Single exc. user | bce | Puts the target to sleep. (This attack’s starting accuracy is 60 in HeartGold, Platinum, and SoulSilver.) |
Ice Ball | ICE | Physical | 30 | 90 | 20 | 0 | Single exc. user | abef | If successful and isn’t already in effect, the effect begins and X is set to 2. User uses this attack during each of its attack... |
Ice Beam | ICE | Special | 95 | 100 | 10 | 10 | Single exc. user | be | May freeze the target. |
Ice Fang | ICE | Physical | 65 | 95 | 15 | 10 | Single exc. user | abef | May freeze the target. May make the target flinch. |
Ice Punch | ICE | Physical | 75 | 100 | 15 | 10 | Single exc. user | abe | May freeze the target. |
Ice Shard | ICE | Physical | 40 | 100 | 30 | 0 | Single exc. user | bef | Priority level 1. |
Icicle Spear | ICE | Physical | 10 | 100 | 30 | 0 | Single exc. user | bef | Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times. |
Icy Wind | ICE | Special | 55 | 95 | 15 | 100 | All opposing Pokémon | be | May lower the target’s Speed by 1 stage. |
Imprison | PSYCHIC | Status | 0 | 0 | 10 | 0 | User | During effect, moves that user knows can’t be used or chosen for use by each opposing Pokémon. | |
Ingrain | GRASS | Status | 0 | 0 | 20 | 0 | User | d | User can’t switch out or run, and after each turn, user gains 1/16 max. HP. Ground attacks are effective against user and user... |
Iron Defense | STEEL | Status | 0 | 0 | 15 | 0 | User | d | Raises user’s Defense by 2 stages. |
Iron Head | STEEL | Physical | 80 | 100 | 15 | 30 | Single exc. user | abef | May make the target flinch. |
Iron Tail | STEEL | Physical | 100 | 75 | 15 | 30 | Single exc. user | abe | May lower the target’s Defense by 1 stage. |
Judgment | NORMAL | Special | 100 | 100 | 10 | 0 | Single exc. user | bef | If user is holding a Plate, this attack’s type depends on the item held. |
Jump Kick | FIGHTING | Physical | 85 | 95 | 25 | 0 | Single exc. user | abef | If this attack misses or becomes ineffective, user loses HP equal to the damage the attack would have dealt divided by 2. |
Karate Chop | FIGHTING | Physical | 50 | 100 | 25 | 0 | Single exc. user | abef | Good chance for a critical hit. |
Kinesis | PSYCHIC | Status | 0 | 80 | 15 | 0 | Single exc. user | bce | Lowers the target’s accuracy by 1 stage. |
Knock Off | DARK | Physical | 20 | 100 | 20 | 0 | Single exc. user | abe | If successful and target isn’t holding Griseous Orb, target drops the item it’s holding for the rest of the battle even if targ... |
Last Resort | NORMAL | Physical | 130 | 100 | 5 | 0 | Single exc. user | abef | Fails unless user has two or more moves and either doesn’t have this move or, for each other move slot it has with a move, had... |
Lava Plume | FIRE | Special | 80 | 100 | 15 | 30 | All exc. user | bef | May burn the target. |
Leaf Blade | GRASS | Physical | 90 | 100 | 15 | 0 | Single exc. user | abef | Good chance for a critical hit. |
Leaf Storm | GRASS | Special | 140 | 90 | 5 | 100 | Single exc. user | bef | Lowers user’s Special Attack by 2 stages if this attack is successful. |
Leech Life | BUG | Physical | 20 | 100 | 15 | 0 | Single exc. user | abe | If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP. |
Leech Seed | GRASS | Status | 0 | 90 | 10 | 0 | Single exc. user | bce | After each |
Leer | NORMAL | Status | 0 | 100 | 30 | 0 | All opposing Pokémon | bce | Lowers the target’s Defense by 1 stage. |
Lick | GHOST | Physical | 20 | 100 | 30 | 30 | Single exc. user | abe | May paralyze the target. |
Light Screen | PSYCHIC | Status | 0 | 0 | 30 | 0 | User's side | d | For five turns, special attacks against Pokémon on user’s side deal reduced damage. |
Lock-On | NORMAL | Status | 0 | 0 | 5 | 0 | Single exc. user | be | Until the end of the next turn, attacks by user against target can’t be evaded and do not miss target because it’s using a two-... |
Lovely Kiss | NORMAL | Status | 0 | 75 | 10 | 0 | Single exc. user | bce | Puts the target to sleep. |
Low Kick | FIGHTING | Physical | 1 | 100 | 20 | 0 | Single exc. user | abef | Power is 20 if the weight of target’s species is 10 kilograms or less, else 40 if 25 kg or less, else 60 if 50 kg or less, else... |
Lucky Chant | NORMAL | Status | 0 | 0 | 30 | 0 | User's side | For five turns, no attacks against any Pokémon in battle on user’s side can be critical hits. | |
Lunar Dance | PSYCHIC | Status | 0 | 0 | 10 | 0 | User | User faints. The next Pokémon entering battle gains all HP and PP and is cured of status problems. | |
Luster Purge | PSYCHIC | Special | 70 | 100 | 5 | 50 | Single exc. user | be | May lower the target’s Special Defense by 1 stage. |
Mach Punch | FIGHTING | Physical | 40 | 100 | 30 | 0 | Single exc. user | abef | Priority level 1. |
Magic Coat | PSYCHIC | Status | 0 | 0 | 15 | 0 | No particular target | The next time this turn, if user is target of an attack with flag "c" by other Pokémon, instead user uses that attack against t... | |
Magical Leaf | GRASS | Special | 60 | 0 | 20 | 0 | Single exc. user | bef | |
Magma Storm | FIRE | Special | 120 | 70 | 5 | 0 | Single exc. user | bef | Multi-turn attack. For three to six turns, the target can’t switch out or run, and after each turn except the last, target lose... |
Magnet Bomb | STEEL | Physical | 60 | 0 | 20 | 0 | Single exc. user | bef | |
Magnet Rise | ELECTRIC | Status | 0 | 0 | 10 | 0 | User | For five turns, user is immune to damaging Ground attacks, and user is unaffected by Spikes and Toxic Spikes, and user can swit... | |
Magnitude | GROUND | Physical | 1 | 100 | 30 | 0 | All exc. user | bef | Power is 10, 30, 50, 70, 90, 110, or 150. If a target is using Dig, this attack’s power is doubled for that target. |
Me First | NORMAL | Status | 0 | 0 | 20 | 0 | Single opposing Pokémon | b | If user strikes before target this turn and the move target chose for use this turn is a damaging move other than Chatter, Coun... |
Mean Look | NORMAL | Status | 0 | 0 | 5 | 0 | Single exc. user | bce | During effect, target can’t switch out or run. |
Meditate | PSYCHIC | Status | 0 | 0 | 40 | 0 | User | d | Raises user’s Attack by 1 stage. |
Mega Drain | GRASS | Special | 40 | 100 | 15 | 0 | Single exc. user | be | If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP. |
Mega Kick | NORMAL | Physical | 120 | 75 | 5 | 0 | Single exc. user | abef | |
Mega Punch | NORMAL | Physical | 80 | 85 | 20 | 0 | Single exc. user | abef | |
Megahorn | BUG | Physical | 120 | 85 | 10 | 0 | Single exc. user | abef | |
Memento | DARK | Status | 0 | 100 | 10 | 0 | Single exc. user | be | User faints as part of this attack’s use. Lowers target’s Attack and Special Attack by 2 stages each. |
Metal Burst | STEEL | Physical | 1 | 100 | 10 | 0 | No particular target | e | If the last Pokémon that damaged user with an attack this turn is one of user’s opposing Pokémon, and there’s a Pokémon at the... |
Metal Claw | STEEL | Physical | 50 | 95 | 35 | 10 | Single exc. user | abe | May raise user’s Attack by 1 stage. |
Metal Sound | STEEL | Status | 0 | 85 | 40 | 0 | Single exc. user | bce | Lowers the target’s Special Defense by 2 stages. |
Meteor Mash | STEEL | Physical | 100 | 85 | 10 | 20 | Single exc. user | abef | May raise user’s Attack by 1 stage. |
Metronome | NORMAL | Status | 0 | 0 | 10 | 0 | No particular target | Uses a random move. | |
Milk Drink | NORMAL | Status | 0 | 0 | 10 | 0 | User | d | User gains half of its maximum HP. Fails if user’s HP is full. |
Mimic | NORMAL | Status | 0 | 0 | 10 | 0 | Single exc. user | b | Copies last move used by target. That move replaces this move. The copied move has 5 PP. |
Mind Reader | NORMAL | Status | 0 | 0 | 5 | 0 | Single exc. user | be | Until the end of the next turn, attacks by user against target can’t be evaded and do not miss target because it’s using a two-... |
Minimize | NORMAL | Status | 0 | 0 | 20 | 0 | User | d | Raises user’s evasiveness by 1 stage. After use, Stomp has double power against the user. |
Miracle Eye | PSYCHIC | Status | 0 | 0 | 40 | 0 | Single exc. user | be | If target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against target. Psychic attacks aga... |
Mirror Coat | PSYCHIC | Special | 1 | 100 | 20 | 0 | No particular target | If the last Pokémon that damaged user with a special attack this turn is one of user’s opposing Pokémon, and there’s a Pokémon... | |
Mirror Move | FLYING | Status | 0 | 0 | 20 | 0 | No particular target | Uses with no particular target the last move that targeted user, was not prevented from being used, was not used by another mov... | |
Mirror Shot | STEEL | Special | 65 | 85 | 10 | 30 | Single exc. user | bef | May lower the target’s accuracy by 1 stage. |
Mist | ICE | Status | 0 | 0 | 30 | 0 | User's side | d | For five turns, for each Pokémon in battle on user’s side, attacks and abilities by other Pokémon can’t lower that Pokémon’s st... |
Mist Ball | PSYCHIC | Special | 70 | 100 | 5 | 50 | Single exc. user | be | May lower the target’s Special Attack by 1 stage. |
Moonlight | NORMAL | Status | 0 | 0 | 5 | 0 | User | d | User gains 2/3 max. HP during Sunny Day; otherwise, user gains 1/4 max. HP during Rain Dance, Hail, fog, or Sandstorm; otherwis... |
Morning Sun | NORMAL | Status | 0 | 0 | 5 | 0 | User | d | User gains 2/3 max. HP during Sunny Day; otherwise, user gains 1/4 max. HP during Rain Dance, Hail, fog, or Sandstorm; otherwis... |
Mud Bomb | GROUND | Special | 65 | 85 | 10 | 30 | Single exc. user | bef | May lower the target’s accuracy by 1 stage. |
Mud Shot | GROUND | Special | 55 | 95 | 15 | 100 | Single exc. user | bef | May lower the target’s Speed by 1 stage. |
Mud Sport | GROUND | Status | 0 | 0 | 15 | 0 | Both sides | During effect, power of Electric-type attacks by any Pokémon in battle is halved. | |
Mud-Slap | GROUND | Special | 20 | 100 | 10 | 100 | Single exc. user | be | May lower the target’s accuracy by 1 stage. |
Muddy Water | WATER | Special | 95 | 85 | 10 | 30 | All opposing Pokémon | bef | May lower the target’s accuracy by 1 stage. |
Nasty Plot | DARK | Status | 0 | 0 | 20 | 0 | User | d | Raises user’s Special Attack by 2 stages. |
Natural Gift | NORMAL | Physical | 1 | 100 | 15 | 0 | Single exc. user | be | This attack’s type and power depend on the Berry user is holding. That item is consumed. |
Nature Power | NORMAL | Status | 0 | 0 | 20 | 0 | No particular target | In tall grass, very tall grass, or puddles, uses Seed Bomb. In caves or on rocky ground, uses Rock Slide. On snow, uses Blizzar... | |
Needle Arm | GRASS | Physical | 60 | 100 | 15 | 30 | Single exc. user | abe | May make the target flinch. |
Night Shade | GHOST | Special | 1 | 100 | 15 | 0 | Single exc. user | bef | Deals damage to the target equal to user’s level. Affected by type immunities. |
Night Slash | DARK | Physical | 70 | 100 | 15 | 0 | Single exc. user | abef | Good chance for a critical hit. |
Nightmare | GHOST | Status | 0 | 100 | 15 | 0 | Single exc. user | be | Fails unless target is asleep. As long as target remains asleep, target loses 1/4 of its maximum HP after each turn. |
Octazooka | WATER | Special | 65 | 85 | 10 | 50 | Single exc. user | be | May lower the target’s accuracy by 1 stage. |
Odor Sleuth | NORMAL | Status | 0 | 0 | 40 | 0 | Single exc. user | be | If target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against target. Normal- and Fightin... |
Ominous Wind | GHOST | Special | 60 | 100 | 5 | 10 | Single exc. user | bef | May raise user’s Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage. |
Outrage | DRAGON | Physical | 120 | 100 | 15 | 0 | Random opposing Pokémon | abef | Lasts two or three turns. User uses this attack during each of its attack segments and can’t take any other action. When effect... |
Overheat | FIRE | Special | 140 | 90 | 5 | 100 | Single exc. user | bef | Lowers user’s Special Attack by 2 stages if this attack is successful. |
Pain Split | NORMAL | Status | 0 | 0 | 20 | 0 | Single exc. user | be | User’s HP and target’s HP become the average of user’s and target’s current HP, and are adjusted so that they don’t exceed thei... |
Pay Day | NORMAL | Physical | 40 | 100 | 20 | 0 | Single exc. user | bef | In battles in which Exp. Points can be gained, if successful and user is controlled by the player, an amount equal to five time... |
Payback | DARK | Physical | 50 | 100 | 10 | 0 | Single exc. user | abef | Power is doubled if user strikes after the target this turn. |
Peck | FLYING | Physical | 35 | 100 | 35 | 0 | Single exc. user | abef | |
Perish Song | NORMAL | Status | 0 | 0 | 5 | 0 | Both sides | Each Pokémon gets a perish count of 4. After each turn, the perish count is reduced. When the count is 0, the Pokémon faints. | |
Petal Dance | GRASS | Special | 90 | 100 | 20 | 0 | Random opposing Pokémon | abef | Lasts two or three turns. User uses this attack during each of its attack segments and can’t take any other action. When effect... |
Pin Missile | BUG | Physical | 14 | 85 | 20 | 0 | Single exc. user | bef | Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times. |
Pluck | FLYING | Physical | 60 | 100 | 20 | 0 | Single exc. user | abef | If successful and target is holding a Berry, user uses that item and that item is consumed. |
Poison Fang | POISON | Physical | 50 | 100 | 15 | 30 | Single exc. user | abe | May badly poison the target. |
Poison Gas | POISON | Status | 0 | 55 | 40 | 0 | Single exc. user | bce | Poisons the target. |
Poison Jab | POISON | Physical | 80 | 100 | 20 | 30 | Single exc. user | abef | May poison the target. |
Poison Sting | POISON | Physical | 15 | 100 | 35 | 30 | Single exc. user | be | May poison the target. |
Poison Tail | POISON | Physical | 50 | 100 | 25 | 10 | Single exc. user | abef | Good chance for a critical hit. May poison the target. |
PoisonPowder | POISON | Status | 0 | 75 | 35 | 0 | Single exc. user | bce | Poisons the target. |
Pound | NORMAL | Physical | 40 | 100 | 35 | 0 | Single exc. user | abef | |
Powder Snow | ICE | Special | 40 | 100 | 25 | 10 | All opposing Pokémon | be | May freeze the target. |
Power Gem | ROCK | Special | 70 | 100 | 20 | 0 | Single exc. user | bef | |
Power Swap | PSYCHIC | Status | 0 | 0 | 10 | 0 | Single exc. user | be | User adopts target’s current Attack and Sp. Atk stat stages, and target adopts user’s current Attack and Sp. Atk stat stages. |
Power Trick | PSYCHIC | Status | 0 | 0 | 10 | 0 | User | Swaps user’s Attack and Defense stats and sets a variable, X, for user’s position to 1 if it’s 0 or to 0 if it’s 1. X is reset... | |
Power Whip | GRASS | Physical | 120 | 85 | 10 | 0 | Single exc. user | abef | |
Present | NORMAL | Physical | 1 | 90 | 15 | 0 | Single exc. user | be | At random, power is 40, 80, or 120, or target gains 1/4 of its maximum HP and this attack doesn’t deal damage. |
Protect | NORMAL | Status | 0 | 0 | 10 | 0 | User | User avoids certain attacks used this turn by other Pokémon. Can fail if used multiple times in succession. | |
Psybeam | PSYCHIC | Special | 65 | 100 | 20 | 10 | Single exc. user | be | May confuse the target. |
Psych Up | NORMAL | Status | 0 | 0 | 10 | 0 | Single exc. user | d | User adopts all of the target’s current stat stages. |
Psychic | PSYCHIC | Special | 90 | 100 | 10 | 10 | Single exc. user | be | May lower the target’s Special Defense by 1 stage. |
Psycho Boost | PSYCHIC | Special | 140 | 90 | 5 | 100 | Single exc. user | bef | Lowers user’s Special Attack by 2 stages if this attack is successful. |
Psycho Cut | PSYCHIC | Physical | 70 | 100 | 20 | 0 | Single exc. user | bef | Good chance for a critical hit. |
Psycho Shift | PSYCHIC | Status | 0 | 90 | 10 | 0 | Single exc. user | be | If user has statuses, target gains that condition. If target gains that condition this way, user stops having that condition. |
Psywave | PSYCHIC | Special | 1 | 80 | 15 | 0 | Single exc. user | bef | Deals damage ranging from 50% to 150% of the user’s level. |
Punishment | DARK | Physical | 1 | 100 | 5 | 0 | Single exc. user | abef | Power is60+, or 200, whichever is less, where X is the total of all of the target’s current stat stages that are greater than 0. |
Pursuit | DARK | Physical | 40 | 100 | 20 | 0 | Single exc. user | abe | When an opponent switches out, if user chose this move for use and didn’t take its attack segment or use this attack yet this t... |
Quick Attack | NORMAL | Physical | 40 | 100 | 30 | 0 | Single exc. user | abef | Priority level 1. |
Rage | NORMAL | Physical | 20 | 100 | 20 | 0 | Single exc. user | abef | After using this attack, damage the user takes raises its Attack until the user doesn’t choose this move. |
Rain Dance | WATER | Status | 0 | 0 | 5 | 0 | Both sides | Weather. For five turns, Water-type attacks deal 50% more damage, and Fire-type attacks 50% less. | |
Rapid Spin | NORMAL | Physical | 20 | 100 | 40 | 0 | Single exc. user | abef | If successful, effects of multi-turn attacks and Leech Seed against user end, and effect of Spikes, Stealth Rock, and Toxic Spi... |
Razor Leaf | GRASS | Physical | 55 | 95 | 25 | 0 | All opposing Pokémon | bef | Good chance for a critical hit. |
Razor Wind | NORMAL | Special | 80 | 100 | 10 | 0 | All opposing Pokémon | bef | Two-turn attack. Good chance for a critical hit. |
Recover | NORMAL | Status | 0 | 0 | 10 | 0 | User | d | User gains half of its maximum HP. Fails if user’s HP is full. |
Recycle | NORMAL | Status | 0 | 0 | 10 | 0 | User | If user isn’t holding an item, user receives the last item that was consumed this battle and was actually held by a Pokémon at... | |
Reflect | PSYCHIC | Status | 0 | 0 | 20 | 0 | User's side | d | For five turns, damage from physical attacks that aren’t critical hits against any Pokémon in battle on user’s side is halved a... |
Refresh | NORMAL | Status | 0 | 0 | 20 | 0 | User | d | User is cured of burns, poison, and paralysis. |
Rest | PSYCHIC | Status | 0 | 0 | 10 | 0 | User | d | User gains all HP; user sleeps with a sleep count of 3, even if user is poisoned, burned, paralyzed, frozen, or asleep. |
Return | NORMAL | Physical | 1 | 100 | 20 | 0 | Single exc. user | abef | This attack’s power is equal to int((User’s friendship)*2/5) or 1, whichever is greater. |
Revenge | FIGHTING | Physical | 60 | 100 | 10 | 0 | Single exc. user | abef | Power is doubled if user lost HP because of a damaging attack by a Pokémon at the target’s position this turn. Priority level -4. |
Reversal | FIGHTING | Physical | 1 | 100 | 15 | 0 | Single exc. user | abef | Power ranges to 20 to 200, and is higher the less HP the user has. |
Roar | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | be | Ends wild Pokémon battles. In Trainer battles, replaces target with a different Pokémon. Priority level -6. |
Roar of Time | DRAGON | Special | 150 | 90 | 5 | 0 | Single exc. user | bef | If successful, on the next turn, user can’t take any action and pauses during its attack segment. |
Rock Blast | ROCK | Physical | 25 | 80 | 10 | 0 | Single exc. user | bef | Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times. |
Rock Climb | NORMAL | Physical | 90 | 85 | 20 | 20 | Single exc. user | abef | May confuse the target. |
Rock Polish | ROCK | Status | 0 | 0 | 20 | 0 | User | d | Raises user’s Speed by 2 stages. |
Rock Slide | ROCK | Physical | 75 | 90 | 10 | 30 | All opposing Pokémon | be | May make the target flinch. |
Rock Smash | FIGHTING | Physical | 40 | 100 | 15 | 50 | Single exc. user | abe | May lower the target’s Defense by 1 stage. |
Rock Throw | ROCK | Physical | 50 | 90 | 15 | 0 | Single exc. user | bef | |
Rock Tomb | ROCK | Physical | 50 | 80 | 10 | 100 | Single exc. user | be | May lower the target’s Speed by 1 stage. |
Rock Wrecker | ROCK | Physical | 150 | 90 | 5 | 0 | Single exc. user | bef | If successful, on the next turn, user can’t take any action and pauses during its attack segment. |
Role Play | PSYCHIC | Status | 0 | 0 | 10 | 0 | Single exc. user | Changes user’s ability to that of target. | |
Rolling Kick | FIGHTING | Physical | 60 | 85 | 15 | 30 | Single exc. user | abef | May make the target flinch. |
Rollout | ROCK | Physical | 30 | 90 | 20 | 0 | Single exc. user | abef | If successful and isn’t already in effect, the effect begins and X is set to 2. User uses this attack during each of its attack... |
Roost | FLYING | Status | 0 | 0 | 10 | 0 | User | d | User gains half of its maximum HP. Then attacks against user are normally effective against the Flying type this turn. |
Sacred Fire | FIRE | Physical | 100 | 95 | 5 | 50 | Single exc. user | be | May burn the target. If user is frozen and it chose this move for use, it thaws out before this attack is used. |
Safeguard | NORMAL | Status | 0 | 0 | 25 | 0 | User's side | d | For five turns, for each Pokémon in battle on user’s side, attacks by other Pokémon and items can’t cause poison, burn, paralys... |
Sand Tomb | GROUND | Physical | 15 | 70 | 15 | 0 | Single exc. user | bef | Multi-turn attack. For three to six turns, the target can’t switch out or run, and after each turn except the last, target lose... |
Sand-Attack | GROUND | Status | 0 | 100 | 15 | 0 | Single exc. user | bce | Lowers the target’s accuracy by 1 stage. |
Sandstorm | ROCK | Status | 0 | 0 | 10 | 0 | Both sides | Weather. For five turns, after each turn except the last, each Pokémon in battle, except Ground, Rock, and Steel types, loses 1... | |
Scary Face | NORMAL | Status | 0 | 90 | 10 | 0 | Single exc. user | bce | Lowers the target’s Speed by 2 stages. |
Scratch | NORMAL | Physical | 40 | 100 | 35 | 0 | Single exc. user | abef | |
Screech | NORMAL | Status | 0 | 85 | 40 | 0 | Single exc. user | bce | Lowers the target’s Defense by 2 stages. |
Secret Power | NORMAL | Physical | 70 | 100 | 20 | 30 | Single exc. user | be | In tall grass, very tall grass, or puddles, may put target to sleep. In caves or on rocky ground, may make target flinch. On sn... |
Seed Bomb | GRASS | Physical | 80 | 100 | 15 | 0 | Single exc. user | bef | |
Seed Flare | GRASS | Special | 120 | 85 | 5 | 40 | Single exc. user | bef | May lower the target’s Special Defense by 2 stages. |
Seismic Toss | FIGHTING | Physical | 1 | 100 | 20 | 0 | Single exc. user | abef | Deals damage to the target equal to user’s level. Affected by type immunities. |
Selfdestruct | NORMAL | Physical | 200 | 100 | 5 | 0 | All exc. user | bef | User faints, after damage calculation. The target’s Defense is treated as halved in damage calculation. |
Shadow Ball | GHOST | Special | 80 | 100 | 15 | 20 | Single exc. user | be | May lower the target’s Special Defense by 1 stage. |
Shadow Claw | GHOST | Physical | 70 | 100 | 15 | 0 | Single exc. user | abef | Good chance for a critical hit. |
Shadow Force | GHOST | Physical | 120 | 100 | 5 | 0 | Single exc. user | aef | Two-turn attack. While using, user avoids other attacks. Ignores target’s Protect and Detect, and stops their effect this turn. |
Shadow Punch | GHOST | Physical | 60 | 0 | 20 | 0 | Single exc. user | abef | |
Shadow Sneak | GHOST | Physical | 40 | 100 | 30 | 0 | Single exc. user | abef | Priority level 1. |
Sharpen | NORMAL | Status | 0 | 0 | 30 | 0 | User | d | Raises user’s Attack by 1 stage. |
Sheer Cold | ICE | Special | 1 | 30 | 5 | 0 | Single exc. user | be | One-hit KO. Deals damage to target equal to target’s max. HP. Ineffective if target’s level is greater than user’s level. When... |
Shock Wave | ELECTRIC | Special | 60 | 0 | 20 | 0 | Single exc. user | bef | |
Signal Beam | BUG | Special | 75 | 100 | 15 | 10 | Single exc. user | bef | May confuse the target. |
Silver Wind | BUG | Special | 60 | 100 | 5 | 10 | Single exc. user | bef | May raise user’s Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage. |
Sing | NORMAL | Status | 0 | 55 | 15 | 0 | Single exc. user | bce | Puts the target to sleep. |
Sketch | NORMAL | Status | 0 | 0 | 1 | 0 | Single exc. user | Permanently copies move the last move used by target. That move replaces this move even after the battle ends or user leaves ba... | |
Skill Swap | PSYCHIC | Status | 0 | 0 | 10 | 0 | Single exc. user | be | Simultaneously, user adopts target’s ability, and target adopts user’s ability. |
Skull Bash | NORMAL | Physical | 100 | 100 | 15 | 100 | Single exc. user | abef | Two-turn attack. On first attack segment of use, raises user’s Defense by 1 stage. |
Sky Attack | FLYING | Physical | 140 | 90 | 5 | 30 | Single exc. user | bef | Two-turn attack. Good chance for a critical hit. May make the target flinch. |
Sky Uppercut | FIGHTING | Physical | 85 | 90 | 15 | 0 | Single exc. user | abef | Can hit the target even if it’s using Fly or Bounce. |
Slack Off | NORMAL | Status | 0 | 0 | 10 | 0 | User | d | User gains half of its maximum HP. Fails if user’s HP is full. |
Slam | NORMAL | Physical | 80 | 75 | 20 | 0 | Single exc. user | abef | |
Slash | NORMAL | Physical | 70 | 100 | 20 | 0 | Single exc. user | abef | Good chance for a critical hit. |
Sleep Powder | GRASS | Status | 0 | 75 | 15 | 0 | Single exc. user | bce | Puts the target to sleep. |
Sleep Talk | NORMAL | Status | 0 | 0 | 10 | 0 | No particular target | Uses one of user’s moves, at random. No PP is spent for the move used. | |
Sludge | POISON | Special | 65 | 100 | 20 | 30 | Single exc. user | be | May poison the target. |
Sludge Bomb | POISON | Special | 90 | 100 | 10 | 30 | Single exc. user | be | May poison the target. |
SmellingSalt | NORMAL | Physical | 60 | 100 | 10 | 0 | Single exc. user | abe | If the target is paralyzed, power is doubled and, if this attack is successful, the target is cured of paralysis. |
Smog | POISON | Special | 20 | 70 | 20 | 40 | Single exc. user | be | May poison the target. |
SmokeScreen | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bce | Lowers the target’s accuracy by 1 stage. |
Snatch | DARK | Status | 0 | 0 | 10 | 0 | No particular target | The next time this turn, if a Pokémon other than user uses an attack with flag "d" and that attack wasn’t used by another move,... | |
Snore | NORMAL | Special | 40 | 100 | 15 | 30 | Single exc. user | bef | May make the target flinch. Fails unless user is asleep. |
Softboiled | NORMAL | Status | 0 | 0 | 10 | 0 | User | d | User gains half of its maximum HP. Fails if user’s HP is full. |
SolarBeam | GRASS | Special | 120 | 100 | 10 | 0 | Single exc. user | bef | Two-turn attack. Damage is halved except during Sunny Day or no weather. During Sunny Day, can be used immediately. |
SonicBoom | NORMAL | Special | 1 | 90 | 20 | 0 | Single exc. user | bef | Deals 20 damage to the target. Affected by type immunities. |
Spacial Rend | DRAGON | Special | 100 | 95 | 5 | 0 | Single exc. user | bef | Good chance for a critical hit. |
Spark | ELECTRIC | Physical | 65 | 100 | 20 | 30 | Single exc. user | abe | May paralyze the target. |
Spider Web | BUG | Status | 0 | 0 | 10 | 0 | Single exc. user | bce | During effect, target can’t switch out or run. |
Spike Cannon | NORMAL | Physical | 20 | 100 | 15 | 0 | Single exc. user | bef | Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times. |
Spikes | GROUND | Status | 0 | 0 | 20 | 0 | Opposing Pokémon's side | Can be used up to three times. Opposing Pokémon that enter battle lose HP unless they are Flying type or have Levitate. | |
Spit Up | NORMAL | Special | 1 | 100 | 10 | 0 | Single exc. user | bf | Power is 100 times user’s Stockpile count. Damage variance is not done for this attack. As part of this attack’s use, after any... |
Spite | GHOST | Status | 0 | 100 | 10 | 0 | Single exc. user | be | Lowers PP of last move used by target by 4. |
Splash | NORMAL | Status | 0 | 0 | 40 | 0 | User | Does nothing. | |
Spore | GRASS | Status | 0 | 100 | 15 | 0 | Single exc. user | bce | Puts the target to sleep. |
Stealth Rock | ROCK | Status | 0 | 0 | 20 | 0 | Opposing Pokémon's side | Each opposing Pokémon that enter battle loses HP depending on the type matchup of the Rock type against it. | |
Steel Wing | STEEL | Physical | 70 | 90 | 25 | 10 | Single exc. user | abef | May raise user’s Defense by 1 stage. |
Stockpile | NORMAL | Status | 0 | 0 | 20 | 0 | User | d | Raises user’s Stockpile count by 1, and raises user’s Defense and Sp. Def by 1 stage. The Stockpile count is reset when user le... |
Stomp | NORMAL | Physical | 65 | 100 | 20 | 30 | Single exc. user | abe | May make the target flinch. Power is doubled if Minimize is in effect for the target. |
Stone Edge | ROCK | Physical | 100 | 80 | 5 | 0 | Single exc. user | bef | Good chance for a critical hit. |
Strength | NORMAL | Physical | 80 | 100 | 15 | 0 | Single exc. user | abef | |
String Shot | BUG | Status | 0 | 95 | 40 | 0 | All opposing Pokémon | bce | Lowers the target’s Speed by 1 stage. |
Struggle | NORMAL | Physical | 50 | 0 | 1 | 0 | Single exc. user | abf | This attack’s damage is not affected by user’s or target’s types. If successful, user loses 1/4 max. HP but not less than 1 HP. |
Stun Spore | GRASS | Status | 0 | 75 | 30 | 0 | Single exc. user | bce | Paralyzes the target. |
Submission | FIGHTING | Physical | 80 | 80 | 25 | 0 | Single exc. user | abef | If successful and target loses HP because of this attack, user loses 1/4 that much HP (recoil). |
Substitute | NORMAL | Status | 0 | 0 | 10 | 0 | User | d | Creates a substitute using 1/4 of user’s maximum HP. |
Sucker Punch | DARK | Physical | 80 | 100 | 5 | 0 | Single exc. user | abef | Fails if the move target chose for use this turn is not a damaging move, or if target struck before user this turn. Priority le... |
Sunny Day | FIRE | Status | 0 | 0 | 5 | 0 | Both sides | Weather. For five turns, Fire-type attacks deal 50% more damage, and Water-type attacks 50% less. | |
Super Fang | NORMAL | Physical | 1 | 90 | 10 | 0 | Single exc. user | abe | Deals damage to the target equal to half of the target’s current HP. Affected by type immunities. |
Superpower | FIGHTING | Physical | 120 | 100 | 5 | 0 | Single exc. user | abe | Lowers user’s Attack and Defense by 1 stage if this attack is successful. |
Supersonic | NORMAL | Status | 0 | 55 | 20 | 0 | Single exc. user | bce | Confuses the target. |
Surf | WATER | Special | 95 | 100 | 15 | 0 | All exc. user | bef | If the target is using Dive, this attack’s power is doubled. |
Swagger | NORMAL | Status | 0 | 90 | 15 | 0 | Single exc. user | bce | Raises the target’s Attack by 2 stages and confuses the target. |
Swallow | NORMAL | Status | 0 | 0 | 10 | 0 | User | d | User gains HP according to user’s Stockpile count: 1/4 max. HP if it’s 1; half max. HP if it’s 2; and all HP if it’s 3. Resets... |
Sweet Kiss | NORMAL | Status | 0 | 75 | 10 | 0 | Single exc. user | bce | Confuses the target. |
Sweet Scent | NORMAL | Status | 0 | 100 | 20 | 0 | All opposing Pokémon | bce | Lowers the target’s evasiveness by 1 stage. |
Swift | NORMAL | Special | 60 | 0 | 20 | 0 | All opposing Pokémon | bef | |
Switcheroo | DARK | Status | 0 | 100 | 10 | 0 | Single exc. user | be | Simultaneously, user receives target’s item, and target receives user’s item. |
Swords Dance | NORMAL | Status | 0 | 0 | 30 | 0 | User | d | Raises user’s Attack by 2 stages. |
Synthesis | GRASS | Status | 0 | 0 | 5 | 0 | User | d | User gains 2/3 max. HP during Sunny Day; otherwise, user gains 1/4 max. HP during Rain Dance, Hail, fog, or Sandstorm; otherwis... |
Tackle | NORMAL | Physical | 35 | 95 | 35 | 0 | Single exc. user | abef | |
Tail Glow | BUG | Status | 0 | 0 | 20 | 0 | User | d | Raises user’s Special Attack by 2 stages. |
Tail Whip | NORMAL | Status | 0 | 100 | 30 | 0 | All opposing Pokémon | bce | Lowers the target’s Defense by 1 stage. |
Tailwind | FLYING | Status | 0 | 0 | 30 | 0 | User's side | d | For three turns, the Speed of each Pokémon in battle on user’s side is doubled. |
Take Down | NORMAL | Physical | 90 | 85 | 20 | 0 | Single exc. user | abef | If successful and target loses HP because of this attack, user loses 1/4 that much HP (recoil). |
Taunt | DARK | Status | 0 | 100 | 20 | 0 | Single exc. user | be | For three to five turns, non-damaging moves can’t be used or chosen for use by target. |
Teeter Dance | NORMAL | Status | 0 | 100 | 20 | 0 | All exc. user | be | Confuses the target. |
Teleport | PSYCHIC | Status | 0 | 0 | 20 | 0 | User | User runs from the wild Pokémon battle. Fails if battle is a Trainer battle. | |
Thief | DARK | Physical | 40 | 100 | 10 | 0 | Single exc. user | abe | If successful, user receives the item target is holding if user isn’t holding any items, if that item isn’t a Mail or a Griseou... |
Thrash | NORMAL | Physical | 90 | 100 | 20 | 0 | Random opposing Pokémon | abef | Lasts two or three turns. User uses this attack during each of its attack segments and can’t take any other action. When effect... |
Thunder | ELECTRIC | Special | 120 | 70 | 10 | 30 | Single exc. user | be | May paralyze target. During Rain Dance, can’t be evaded. Otherwise, during Sunny Day, accuracy is 50. Can hit target even if it... |
Thunder Fang | ELECTRIC | Physical | 65 | 95 | 15 | 10 | Single exc. user | abef | May paralyze the target. May make the target flinch. |
Thunder Wave | ELECTRIC | Status | 0 | 100 | 20 | 0 | Single exc. user | bce | Paralyzes the target. |
ThunderPunch | ELECTRIC | Physical | 75 | 100 | 15 | 10 | Single exc. user | abe | May paralyze the target. |
ThunderShock | ELECTRIC | Special | 40 | 100 | 30 | 10 | Single exc. user | be | May paralyze the target. |
Thunderbolt | ELECTRIC | Special | 95 | 100 | 15 | 10 | Single exc. user | be | May paralyze the target. |
Tickle | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bce | Lowers the target’s Attack and Defense by 1 stage. |
Torment | DARK | Status | 0 | 100 | 15 | 0 | Single exc. user | be | During effect, the target can’t choose for use the last move it used. Effect ends when the target leaves the battle. |
Toxic | POISON | Status | 0 | 85 | 10 | 0 | Single exc. user | bce | Badly poisons the target. |
Toxic Spikes | POISON | Status | 0 | 0 | 20 | 0 | Opposing Pokémon's side | Can be used up to twice. If an opponent enters battle, in most cases, this effect ends if that Pokémon is a Poison type, that P... | |
Transform | NORMAL | Status | 0 | 0 | 10 | 0 | Single exc. user | User’s Defense, Sp. Atk, Sp. Def, Speed, and Attack stats; types; moves; species; individual values; and stat stages become tho... | |
Tri Attack | NORMAL | Special | 80 | 100 | 10 | 20 | Single exc. user | be | May either burn, freeze, or paralyze the target. |
Trick | PSYCHIC | Status | 0 | 100 | 10 | 0 | Single exc. user | be | Simultaneously, user receives target’s item, and target receives user’s item. |
Trick Room | PSYCHIC | Status | 0 | 0 | 5 | 0 | Both sides | e | For five turns, as part of determining turn order, Pokémon in battle with lower Speeds strike before those with higher Speeds,... |
Triple Kick | FIGHTING | Physical | 10 | 90 | 10 | 0 | Single exc. user | abef | Hits three times. Stops if a miss is caused. This attack’s power is multiplied by 2 for the second hit and by 3 for the third hit. |
Trump Card | NORMAL | Special | 1 | 0 | 5 | 0 | Single exc. user | abef | If the move user chose for use has 0 PP, power is 200. If that move has 1 PP, power is 80. If that move has 2 PP, power is 60.... |
Twineedle | BUG | Physical | 25 | 100 | 20 | 20 | Single exc. user | be | Attacks twice in a row. May poison the target. (The additional effect is checked for each hit.) |
Twister | DRAGON | Special | 40 | 100 | 20 | 20 | All opposing Pokémon | bef | May make the target flinch. Power is doubled if the target is using Fly or Bounce. |
U-turn | BUG | Physical | 70 | 100 | 20 | 0 | Single exc. user | abef | After this attack is used, if this attack was successful, if user has at least 1 HP and is still in battle, and if there’s at l... |
Uproar | NORMAL | Special | 50 | 100 | 10 | 0 | Random opposing Pokémon | bef | For three to six turns, user uses this attack during each of its attack segments and can’t take any other action. No Pokémon ca... |
Vacuum Wave | FIGHTING | Special | 40 | 100 | 30 | 0 | Single exc. user | bef | Priority level 1. |
ViceGrip | NORMAL | Physical | 55 | 100 | 30 | 0 | Single exc. user | abef | |
Vine Whip | GRASS | Physical | 35 | 100 | 15 | 0 | Single exc. user | abef | |
Vital Throw | FIGHTING | Physical | 70 | 0 | 10 | 0 | Single exc. user | abef | Priority level -1. |
Volt Tackle | ELECTRIC | Physical | 120 | 100 | 15 | 10 | Single exc. user | abef | If successful and target loses HP because of this attack, user loses 1/3 that much HP (recoil). May paralyze target. |
Wake-Up Slap | FIGHTING | Physical | 60 | 100 | 10 | 0 | Single exc. user | abef | If the target is asleep, power is doubled and, if this attack is successful, the target wakes up. |
Water Gun | WATER | Special | 40 | 100 | 25 | 0 | Single exc. user | bef | |
Water Pulse | WATER | Special | 60 | 100 | 20 | 20 | Single exc. user | bef | May confuse the target. |
Water Sport | WATER | Status | 0 | 0 | 15 | 0 | Both sides | During effect, power of Fire-type attacks by any Pokémon in battle is halved. | |
Water Spout | WATER | Special | 150 | 100 | 5 | 0 | All opposing Pokémon | be | This attack’s power is equal to int(user’s current HP * 150 / user’s maximum HP) or 1, whichever is greater. |
Waterfall | WATER | Physical | 80 | 100 | 15 | 20 | Single exc. user | abef | May make the target flinch. |
Weather Ball | NORMAL | Special | 50 | 100 | 10 | 0 | Single exc. user | bef | Power is doubled in weather. Type is Ice during Hail, Fire during Sunny Day, Rock during Sandstorm, and Water during Rain Dance. |
Whirlpool | WATER | Special | 15 | 70 | 15 | 0 | Single exc. user | bef | Multi-turn attack. Target can’t switch out or run, and loses some HP each turn. Power is doubled if target is using Dive. |
Whirlwind | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | be | Ends wild Pokémon battles. In Trainer battles, replaces target with a different Pokémon. Priority level -6. |
Will-O-Wisp | FIRE | Status | 0 | 75 | 15 | 0 | Single exc. user | bce | Burns the target. |
Wing Attack | FLYING | Physical | 60 | 100 | 35 | 0 | Single exc. user | abef | |
Wish | NORMAL | Status | 0 | 0 | 10 | 0 | User | After the next turn, if there’s a Pokémon at user’s position, that Pokémon gains half max. HP. Effect remains even if user leav... | |
Withdraw | WATER | Status | 0 | 0 | 40 | 0 | User | d | Raises user’s Defense by 1 stage. |
Wood Hammer | GRASS | Physical | 120 | 100 | 15 | 0 | Single exc. user | abef | If successful and target loses HP because of this attack, user loses 1/3 that much HP (recoil). |
Worry Seed | GRASS | Status | 0 | 100 | 10 | 0 | Single exc. user | bce | Changes target’s ability to Insomnia. |
Wrap | NORMAL | Physical | 15 | 85 | 20 | 0 | Single exc. user | abef | Multi-turn attack. For three to six turns, the target can’t switch out or run, and after each turn except the last, target lose... |
Wring Out | NORMAL | Special | 1 | 100 | 5 | 0 | Single exc. user | abef | The more HP the target has relative to its maximum HP, the greater this attack’s power, up to 121. |
X-Scissor | BUG | Physical | 80 | 100 | 15 | 0 | Single exc. user | abef | |
Yawn | NORMAL | Status | 0 | 0 | 10 | 0 | Single exc. user | bce | After the next turn, if target has no statuses and remains in battle since this effect began, target sleeps. () |
Zap Cannon | ELECTRIC | Special | 120 | 50 | 5 | 100 | Single exc. user | be | May paralyze the target. |
Zen Headbutt | PSYCHIC | Physical | 80 | 90 | 15 | 20 | Single exc. user | abef | May make the target flinch. |
Pokémon Diamond Version, Pearl Version, and Platinum Version - Abilities
- Adaptability
If an attack by this Pokémon shares a type with one of this Pokémon types, that attack’s damage is doubled instead of multiplied by 1.5.
- Aftermath
If a direct attack by another Pokémon causes this Pokémon to faint, that other Pokémon loses 1/4 of its maximum HP (but not less than 1 HP) unless a Pokémon in battle has Damp (not considered recoil).
- Air Lock
As long as this Pokémon is in battle, no effects from the weather are applied. (The weather effects are still displayed and can still end as normal.)
- Anger Point
Whenever an attack against this Pokémon is successful and is a critical hit, this Pokémon’s Attack rises by 12 stages. (Applied before additional effects.)
- Anticipation
The next time abilities resolve, a message is displayed if any opposing Pokémon has a one-hit KO move that would not be ineffective against this Pokémon if it were used as an attack by that Pokémon against this Pokémon, or a damaging move (other than Counter, Dragon Rage, Metal Burst, Mirror Coat, Night Shade, Psywave, and Seismic Toss) whose original type is "super effective" against this Pokémon types (as though that move were an anonymous attack of that type by that opposing Pokémon against this Pokémon, taking Normalize into account). (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Arena Trap
An opposing Pokémon can’t switch out or run unless it has Levitate or it’s a Flying type. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.
- Bad Dreams
As long as this Pokémon is in battle, each sleeping opposing Pokémon loses 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn. (This effect is cumulative.)
- Battle Armor
Attacks can’t be critical hits against this Pokémon.
- Blaze
If this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Fire-type attacks by this Pokémon is multiplied by 1.5.
- Chlorophyll
During Sunny Day, this Pokémon’s Speed is doubled.
- Clear Body
Attacks and abilities by other Pokémon can’t lower this Pokémon’s stat stages. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.)
- Cloud Nine
As long as this Pokémon is in battle, no effects from the weather are applied. (The weather effects are still displayed and can still end as normal.)
- Color Change
Whenever this Pokémon loses HP because of a damaging attack by another Pokémon, if this Pokémon doesn’t share a type with that attack’s type, this Pokémon types change to that attack’s type.
- Compoundeyes
Accuracy of attacks by this Pokémon is multiplied by 1.3. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the rate of encountering wild Pokémon with common items is 60% and of encountering those with rare items is 20%.
- Cute Charm
Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes infatuated (at a 30% chance) if its gender is different from this Pokémon and neither is gender-unknown (not considered an additional effect).
- Damp
As long as this Pokémon is in battle, Selfdestruct and Explosion by any Pokémon in battle does nothing (doesn’t cause fainting).
- Download
The next time abilities resolve, if an opposing Pokémon exists, this Pokémon’s Attack rises by 1 stage if the total Defense among all opposing Pokémon is less than the total Special Defense among those Pokémon, or this Pokémon’s Special Attack rises by 1 stage if the total Defense is greater or equal. (This check, if there is no opposing Pokémon at a position, uses the Defense and Special Defense of the last Pokémon at that position without applying effects that ended when the Pokémon left the battle, and this check calculates each stat by multiplying the Defense stat or Special Defense stat by the multiplier for the respective stat stage, ignoring Unaware and Simple.) (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Drizzle
The next time abilities resolve, the effect of Rain Dance begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Drought
The next time abilities resolve, the effect of Sunny Day begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Dry Skin
At the end of each turn, if Rain Dance is in effect, this Pokémon gains 1/8 of its maximum HP (but not less than 1 HP). At the end of each turn, if Sunny Day is in effect, this Pokémon loses 1/8 of its maximum HP (but not less than 1 HP). Power of Fire-type attacks against this Pokémon is multiplied by 5/4. Whenever a Water-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and the attack is ineffective against this Pokémon. Uses determined types. (Applied after accuracy check and effects that change targets, but before damage calculation.)
- Early Bird
The sleep count is reduced by 2 instead of 1 in this Pokémon’s sleep checks.
- Effect Spore
Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes poisoned, becomes paralyzed, or sleeps, at a combined 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this).
- Filter
Damage from attacks whose types are "super effective" against this Pokémon types, if they are used by other Pokémon against this Pokémon, is multiplied by 3/4.
- Flame Body
Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes burned at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this). If this Pokémon is anywhere in the player’s party, every 256 steps lowers the "Egg counter" of each Egg by 2 instead of 1. (This effect is not cumulative with multiple instances of Magma Armor, this ability, or both.)
- Flash Fire
Fire-type attacks are ineffective against this Pokémon (even Will-O-Wisp) as long as this Pokémon isn’t frozen. Whenever a Fire-type attack that targets this Pokémon (even Will-O-Wisp) is used by another Pokémon while this Pokémon has this ability and isn’t frozen, Attack and Special Attack for Fire-type attacks by this Pokémon is multiplied by 1.5 (even while this Pokémon doesn’t have this ability) until this Pokémon leaves the battle. (Effect is not cumulative.) Uses determined types. (Applied after accuracy check and effects that change targets, but before damage calculation.)
- Flower Gift
During Sunny Day, Attack and Special Defense of each Pokémon in battle on this Pokémon’s side are multiplied by 1.5. (This effect is not cumulative.)
- Forecast
Whenever this Pokémon enters the battle (including other times that abilities resolve), if this Pokémon’s current species is Castform, this Pokémon type becomes Fire during Sunny Day, Water during Ice during Hail, Normal otherwise, and Rain Dance, unless this Pokémon shares a type with that type.
- Forewarn
The next time abilities resolve, a message displays the name of a random move with the highest power among all moves known by all opposing Pokémon. (For this ability, one-hit KO moves have a power of 150; Counter, Metal Burst have, and Mirror Coat a power of 120; and other moves with a power of 1 have a power of 80. Effects that vary an attack’s power are not applied here. Moves known by more than one opposing Pokémon are counted separately. This ability goes through each opposing Pokémon starting with the one to its Trainer’s left, and goes through each of its moves in order; while iterating, a move with power equal to the best move so far will become the best move at a 50% chance.) (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Frisk
The next time abilities resolve, a message displays the name of one of the items actually held by an opposing Pokémon chosen at random, if any opposing Pokémon is actually holding an item. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Gluttony
This Pokémon uses certain Berries when this Pokémon’s HP is less than or equal to half instead of 1/4 of its maximum HP.
- Guts
This Pokémon’s Attack is multiplied by 1.5 if this Pokémon is poisoned, burned, paralyzed, frozen, or asleep. Damage from attacks by this Pokémon is not reduced because of burns.
- Heatproof
Power of Fire-type attacks against this Pokémon is halved, and this Pokémon loses 1/16 instead of 1/8 of its maximum HP (but not less than 1 HP) because of burns.
- Honey Gather
If this Pokémon appears anywhere in party and actually isn’t holding an item, this Pokémon has an X% chance of picking up Honey after a battle in which Exp. Points can be gained ends if the player won the battle, where X equals ((((this Pokémon’s level)-1)/10)+1)*5.
- Huge Power
This Pokémon’s Attack is doubled.
- Hustle
This Pokémon’s Attack is multiplied by 1.5. Accuracy of physical attacks by this Pokémon is multiplied by 4/5. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)
- Hydration
At the end of each turn, if Rain Dance is in effect, this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep. (No effect if Rain Dance’s effect just ended.)
- Hyper Cutter
Attacks and abilities by other Pokémon can’t lower this Pokémon’s Attack stat stage. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.)
- Ice Body
At the end of each turn, if Hail is in effect, this Pokémon gains 1/16 of its maximum HP (but not less than 1 HP) and doesn’t lose HP because of the Hail effect.
- Illuminate
If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.
- Immunity
This Pokémon can’t be poisoned.
- Inner Focus
Effects can’t cause this Pokémon to flinch. (Triggers only after an attack that causes flinching is used, and not at the beginning of this Pokémon’s attack segment.)
- Insomnia
This Pokémon can’t fall asleep.
- Intimidate
The next time abilities resolve, lowers each opposing Pokémon’s Attack by 1 stage. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering Pokémon whose level is equal to or less than this Pokémon’s level minus 5 is 50%. (See "Encounters" in the notes.) (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Iron Fist
Power of the following attacks, when used by this Pokémon, is multiplied by 12/10: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, and ThunderPunch.
- Keen Eye
Attacks and abilities by other Pokémon can’t lower this Pokémon’s accuracy stat stage. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering Pokémon whose level is equal to or less than this Pokémon’s level minus 5 is 50%. (See "Encounters" in the notes.)
- Klutz
Effects from this Pokémon’s held item are not applied. (No effect outside of battle.)
- Leaf Guard
During Sunny Day, effects can’t cause poison, burn, paralysis, freezing, or sleep against this Pokémon. (Yawn will fail against this Pokémon, this Pokémon can use Rest normally.)
- Levitate
This Pokémon is immune to damaging Ground-type attacks.
- Lightningrod
Electric-type attacks by other Pokémon (even non-damaging ones) with a range of "single Pokémon except user" are directed to this Pokémon instead of to any other potential target of that attack (other than its user). Uses determined types. (Follow Me and Magic Coat take precedence over this ability. If more than one Pokémon in battle other than this Pokémon has this ability, the attack is directed to the Pokémon (of that kind) that strikes earliest in the turn order.)
- Limber
This Pokémon can’t be paralyzed.
- Liquid Ooze
If Absorb, Drain Punch, Giga Drain, Leech Life, Mega Drain, or the effect of Leech Seed (but not Dream Eater), when it drains HP from this Pokémon, would cause another Pokémon to gain HP (before adjusting for maximum HP), that other Pokémon loses that much HP instead.
- Magic Guard
Effects other than damage can’t lower this Pokémon’s HP, with these exceptions: Pain Split, Belly Drum, effects that make this Pokémon "faint", Curse when used, Substitute when used, confusion damage, Future Sight and Doom Desire, and HP loss from Struggle. (No effect outside of battle.) This Pokémon won’t lose the chance to attack because of paralysis. (Liquid Ooze will cause neither HP loss nor HP gain.)
- Magma Armor
This Pokémon can’t be frozen. If this Pokémon is anywhere in the player’s party, every 255 steps lowers the "Egg counter" of each Egg by 2 instead of 1. (This effect is not cumulative with multiple instances of Flame Body, this ability, or both.)
- Magnet Pull
An opposing Pokémon can’t switch out or run if it’s a Steel type. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering a Steel-type Pokémon, if possible, is 50%. (See "Encounters" in the notes.)
- Marvel Scale
This Pokémon’s Defense is multiplied by 1.5 if it’s poisoned, burned, paralyzed, frozen, or asleep.
- Minus
If this Pokémon partner has the Plus ability, Special Attack of this Pokémon is multiplied by 1.5.
- Mold Breaker
While this Pokémon is using an attack, effects from certain abilities by other Pokémon are not applied. (The next time abilities resolve, a message reveals this ability on this Pokémon.)
Detailed Information
The list of abilities prevented by Mold Breaker is: Battle Armor, Clear Body, Damp (only the effect that prevents use of Selfdestruct and Explosion), Dry Skin (both the damage increase and the HP gain when a Water-type attack targets the target), Filter, Flash Fire, Flower Gift (only the Special Defense boost), Heatproof, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Lightningrod, Limber, Magma Armor, Marvel Scale, Motor Drive, Oblivious (including when Oblivious prevents Captivate from working), Own Tempo, Sand Veil, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof (except when Soundproof prevents Uproar’s effect of preventing sleep), Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Thick Fat, Unaware (even if this Pokémon’s stat stages are less than 0), Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, and Wonder Guard. Abilities whose effect contains the words "This Pokémon can’t...", such as Limber, still remove the respective condition as normal, even during the attack’s use. For two-turn attacks, only the first and second attack segments of the attack are affected, not the entire effect (to avoid confusion with the term "using a two-turn attack").
- Motor Drive
Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon’s Speed rises by 1 stage and that attack is ineffective against this Pokémon. Uses determined types. (Applied after accuracy check and effects that change targets, but before damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.)
- Multitype
As long as this Pokémon’s current species is Arceus, this Pokémon type is a type that depends on the Plate held instead of any other type if this Pokémon is holding a Plate, and this Pokémon type is Normal instead of any other type if this Pokémon isn’t holding a Plate. (This effect doesn’t change this Pokémon’s copiable types and happens even if this Pokémon is under the effect of Gastro Acid.)
- Natural Cure
If this Pokémon leaves the battle or a battle ends (but not if it enters the battle), this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep before that happens. (Checks this Pokémon’s current ability. Applies even if this Pokémon is under the effect of Gastro Acid.)
- No Guard
Attacks by and against this Pokémon do not miss their target because it’s using a two-turn attack, and they can’t be evaded. (Includes one-hit KO attacks and the returned attack from Future Sight and Doom Desire.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.
- Normalize
Attacks by this Pokémon have the Normal type instead of any other type. (This includes "???". Applied after effects that vary an attack’s type. Doesn’t affect confusion damage or Struggle.)
- Oblivious
This Pokémon can’t be infatuated.
- Overgrow
If this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Grass-type attacks by this Pokémon is multiplied by 1.5.
- Own Tempo
This Pokémon can’t be confused.
- Pickup
If this Pokémon appears anywhere in party and actually isn’t holding an item, this Pokémon picks up an item (at a 10% chance) after a battle in which Exp. Points can be gained ends and if the player won the battle.
Detailed Information
The check for Pickup is done using the Pokémon’s original species and original ability. The items obtained with Pickup depend on the version:
-
Pokémon Diamond Version
,
Pokémon Pearl Version
,and
Pokémon Platinum Version
: Let X equal (L minus 1) divided by 10, rounded down, where L is the
level of the Pokémon with Pickup. There are two sets of items, common
items and rare items.
- Common items: 0=Potion, 1=Antidote, 2=Super Potion, 3=Great Ball, 4=Repel, 5=Escape Rope, 6=Full Heal, 7=Hyper Potion, 8=Ultra Ball, 9=Revive, 10=Rare Candy, 11=Dusk Stone, 12=Shiny Stone, 13=Dawn Stone, 14=Full Restore, 15=Max Revive, 16=PP Up, 17=Max Elixir. The item chances for the item numbered X and the items following it are: 30%, 10%, 10%, 10%, 10%, 10%, 10%, 5%, and 3%.
- Rare items: 0=Revive, 1=Nugget, 2=King’s Rock, 3=Full Restore, 4=Ether, 5=White Herb, 6=TM44, 7=Elixir, 8=TM01, 9=Leftovers, 10=TM26. The item chances for the item numbered X and the item following it are: 1% and 1%.
-
Pokémon HeartGold Version
and
Pokémon SoulSilver Version
- Common items: 0=Potion, 1=Antidote, 2=Super Potion, 3=Great Ball, 4=Repel, 5=Escape Rope, 6=Full Heal, 7=Hyper Potion, 8=Ultra Ball, 9=Revive, 10=Rare Candy, 11=Sun Stone, 12=Moon Stone, 13=Heart Scale, 14=Full Restore, 15=Max Revive, 16=PP Up, 17=PP Max.
- Rare items: 0=Max Repel, 1=Nugget, 2=King’s Rock, 3=Full Restore, 4=Iron Ball, 5=Lucky Egg, 6=TM56, 7=Elixir, 8=TM86, 9=Leftovers, 10=TM26.
-
Pokémon Diamond Version
,
Pokémon Pearl Version
,and
Pokémon Platinum Version
: Let X equal (L minus 1) divided by 10, rounded down, where L is the
level of the Pokémon with Pickup. There are two sets of items, common
items and rare items.
- Plus
If this Pokémon’s partner has the Minus ability, Special Attack of this Pokémon is multiplied by 1.5.
- Poison Heal
If this Pokémon is poisoned, this Pokémon gains 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn instead of losing HP because of poison. (No effect outside of battle.)
- Poison Point
Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes poisoned at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this).
- Pressure
Whenever an attack by another Pokémon targets this Pokémon when it’s used, the PP of the move that attack’s user chose for use this turn is reduced by an additional 1, but not to less than 0. (If the move’s user changes, effect applies both to the move’s original and new users. Attack won’t fail solely because the move’s PP can’t be reduced this way. This effect doesn’t apply to moves used by other moves, whether or not the attacker has the move used by such other move. Doesn’t trigger for hits of multi-hit attacks after the first. This effect doesn’t apply if that other Pokémon "can’t take any action" because of an effect such as Outrage or Rollout. Doesn’t apply to Bide or to the "non-Ghost" version of Curse. For this ability’s purposes, Imprison and attacks with a range of "opposing Pokémon’s side" target all opposing Pokémon, those with a range of "both sides" target all Pokémon in battle, and those with a range of "user’s side", "user’s partner", or "single Pokémon on user’s side" have no target.) (The next time abilities resolve, a message reveals this ability on this Pokémon.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)
- Pure Power
This Pokémon’s Attack is doubled.
- Quick Feet
As long as this Pokémon is poisoned, burned, paralyzed, frozen, or asleep, this Pokémon’s Speed is multiplied by 1.5. This Pokémon’s Speed is not reduced because of paralysis. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles.
- Rain Dish
At the end of each turn, if Rain Dance is in effect, this Pokémon gains 1/16 of its maximum HP (but not less than 1 HP).
- Reckless
Power of attacks by this Pokémon that cause recoil, as well as Jump Kick and Hi Jump Kick, is multiplied by 1.2. (Struggle is excluded.)
- Rivalry
Power of attacks by this Pokémon is multiplied by 5/4 if this Pokémon and the attack’s target are both male or both female, or multiplied by 3/4 if one is male and one is female. (Affects confusion damage.)
- Rock Head
This Pokémon doesn’t receive recoil. (Struggle’s HP loss is excluded.)
- Rough Skin
Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon loses 1/8 of its maximum HP but not less than 1 HP (not considered recoil).
- Run Away
This Pokémon can always run from a wild Pokémon battle even if an effect prevents it from running.
- Sand Stream
The next time abilities resolve, the effect of Sandstorm begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Sand Veil
During Sandstorm, accuracy of attacks against this Pokémon is multiplied by 8/10 and this Pokémon doesn’t lose HP because of the Sandstorm effect. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles while sand is blowing.
- Scrappy
Normal- and Fighting-type attacks by this Pokémon are normally effective against the Ghost type.
- Serene Grace
Chance of additional effects from attacks by this Pokémon is doubled.
- Shadow Tag
An opposing Pokémon can’t run or switch unless it has this ability.
- Shed Skin
At the end of each turn, this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep at a 30% chance (combined).
- Shell Armor
Attacks can’t be critical hits against this Pokémon.
- Shield Dust
No additional effects of attacks by other Pokémon can occur against this Pokémon. (Additional effects that don’t affect this Pokémon are not prevented.)
- Simple
In stat calculation and accuracy checks, each stat stage of this Pokémon is treated as though it were doubled, but not less than -6 or greater than 6.
- Skill Link
Multi-hit attacks that "strike two to five times in a row", if used by this Pokémon, strike five times. (Triple Kick not affected.)
- Slow Start
Whenever this Pokémon or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out), this Pokémon’s Attack and Speed are halved for five turns, including this turn, or until this Pokémon leaves the battle or this Pokémon doesn’t have this ability. The effect is reset whenever this Pokémon adopts this ability even if it already had this ability. (If this effect triggers at the end of the turn, the effect begins starting at the next turn rather than the current turn.)
Detailed Information
In the Japanese language version of Pokémon Diamond Version and Pokémon Pearl Version , Slow Start’s effect doesn’t end when the Pokémon with that ability doesn’t have Slow Start.
- Sniper
If an attack by this Pokémon is a critical hit, the damage dealt is tripled instead of doubled.
- Snow Cloak
During Hail, accuracy of attacks against this Pokémon is multiplied by 8/10 and this Pokémon doesn’t lose HP because of the Hail effect. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles while snow is falling.
- Snow Warning
The next time abilities resolve, the effect of Hail begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Solar Power
During Sunny Day, this Pokémon’s Special Attack is multiplied by 1.5. At the end of each turn, if Sunny Day is in effect, this Pokémon loses 1/8 of its maximum HP but not less than 1 HP.
- Solid Rock
Damage from attacks whose types are "super effective" against this Pokémon types, if they are used by other Pokémon against this Pokémon, is multiplied by 3/4.
- Soundproof
This Pokémon doesn’t receive the effects of Bug Buzz, Chatter, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, or Uproar. (Doesn’t include SonicBoom or Roar of Time. Uproar doesn’t affect this Pokémon sleep status; this Pokémon doesn’t receive a perish count when Perish Song is used, but its perish count will still decline; effective even if this Pokémon is not a Pokémon in battle. Applied after accuracy check.)
- Speed Boost
At the end of each turn, raises this Pokémon’s Speed by 1 stage unless this Pokémon entered the battle after the beginning of this turn.
- Stall
This Pokémon strikes after all other Pokémon whose moves have equal or greater priority than this Pokémon’s move. (See timing.)
- Static
Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes paralyzed at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this). If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering an Electric-type Pokémon, if possible, is 50%. (See "Encounters" in the notes.)
- Steadfast
Whenever this Pokémon flinches, this Pokémon’s Speed rises by 1 stage. (Triggers during this Pokémon’s attack segment.)
- Stench
If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles.
- Sticky Hold
This Pokémon’s held item can’t be removed from this Pokémon by other Pokémon. (This includes Bug Bite, Knock Off, and Pluck.) (This Pokémon can use Trick and Switcheroo normally. Trick and Switcheroo will fail against this Pokémon even if it isn’t holding any items.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the fishing success rate rises.
- Storm Drain
Water-type attacks by other Pokémon (even non-damaging ones) with a range of "single Pokémon except user" are directed to this Pokémon instead of to any other Pokémon that could be a target of that attack (other than its user). Uses determined types. (Follow Me and Magic Coat take precedence over this ability. If more than one Pokémon in battle other than this Pokémon has this ability, the attack is directed to the Pokémon (of that kind) that strikes earliest in the turn order.)
- Sturdy
One-hit KO attacks against this Pokémon will fail for other Pokémon.
- Suction Cups
Roar and Whirlwind fail against this Pokémon. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the fishing success rate rises.
- Super Luck
Attacks by this Pokémon have a heightened chance for a critical hit.
- Swarm
If this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Bug-type attacks by this Pokémon is multiplied by 1.5.
- Swift Swim
During Rain Dance, this Pokémon’s Speed is doubled.
- Synchronize
Whenever an attack by another Pokémon or an ability from another Pokémon causes this Pokémon to be poisoned, burned, or paralyzed, that other Pokémon also receives the same condition. (This doesn’t include Toxic Spikes. Safeguard and Substitute don’t affect this. If this Pokémon became badly poisoned, that other Pokémon becomes normally poisoned. Resolves at the same time most other ability effects are resolved, not immediately. For Psycho Shift, effect happens after its user stops being poisoned, burned, paralyzed, frozen, and asleep.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the rate of encountering wild Pokémon with the same nature as this Pokémon is 50%. (See "Encounters" in the notes.)
- Tangled Feet
As long as this Pokémon is confused, accuracy of attacks against this Pokémon is halved.
- Technician
If an attack by this Pokémon has a power of 60 or less, and the attack is not Struggle, that attack’s power is multiplied by 1.5. (Excludes confusion damage.)
- Thick Fat
Power of Fire- and Ice-type attacks against this Pokémon is halved.
- Tinted Lens
Damage from attacks whose types is "not very effective" against this Pokémon types, if they are used by this Pokémon against other Pokémon, is doubled.
- Torrent
If this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Water-type attacks by this Pokémon is multiplied by 1.5.
- Trace
The next time abilities resolve, this Pokémon’s ability becomes the ability that a random opposing Pokémon, among those that actually have an ability other than Forecast, Multitype, or Trace, actually has. If there is no such Pokémon, this ability doesn’t trigger. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)
- Truant
Every other turn, this Pokémon does nothing instead of using an attack.
Detailed Information
For Truant, each Pokémon in battle has a variable, X. At the end of each turn, if the Pokémon has Truant, X is set to 0 if it equals 1, or to 1 if it equals 0. At the Pokémon’s attack segment, a "Truant check" is made after the sleep and freeze checks, and before the confusion check. If the Pokémon has Truant and X equals 1, the Pokémon "is loafing around" and skips its attack this turn. (Any attack it could have used is prevented from being used.) A Pokémon’s value for X is set to 0 when it gains Truant (even if it already had Truant) or if it enters the battle before the first turn of the battle, and is set to 1 if it enters the battle after the beginning of the first turn of the battle.
- Unaware
Attacks by this Pokémon against other Pokémon ignore their target’s Defense, Special Defense, and evasiveness stat stages. Attacks by other Pokémon against this Pokémon ignore their attacker’s Attack, Special Attack, and accuracy stat stages. (This effect applies only in damage calculation and accuracy checks. Power calculation for Punishment is not specially affected.)
- Unburden
This Pokémon’s Speed is doubled as long as it actually isn’t holding an item if an item that this Pokémon actually held was consumed or removed from this Pokémon while this Pokémon had this ability and since this Pokémon entered the battle. (This applies even if the item is swapped for the same or different item. This includes if this Pokémon has an item "knocked off".)
- Vital Spirit
This Pokémon can’t fall asleep. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)
- Volt Absorb
Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and that attack is ineffective against this Pokémon. (Applied after accuracy check and effects that change targets, but before damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.)
- Water Absorb
Whenever a Water-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and that attack is ineffective against this Pokémon. (Applied after accuracy check and effects that change targets, but before damage calculation.)
- Water Veil
This Pokémon can’t be burned.
- White Smoke
Attacks and abilities by other Pokémon can’t lower this Pokémon’s stat stages. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles.
- Wonder Guard
This Pokémon is immune to damaging attacks whose type is not "super effective" against this Pokémon types. (Affects fixed-damage attacks in the same way as other damaging attacks. Doesn’t affect Future Sight, Doom Desire, Beat Up, Struggle, or confusion damage.)
Notes
Descriptions in normal text indicate effects that occur only in battle. Unless noted otherwise, such effects apply only if this Pokémon is a Pokémon in battle. Descriptions in italics indicate effects that occur out of battle.
If an ability’s effect contains the words "This Pokémon can’t...", the affected condition, if the Pokémon has it, is removed if the Pokémon has this ability. This effect triggers after each Pokémon’s attack segment, at the end of each turn, and whenever a Pokémon (including this Pokémon) enters the battle (including when a battle begins). If this ability is the Pokémon’s original ability, this effect will also remove the affected condition when it leaves the battle or when a battle ends.
Pokémon Diamond Version, Pearl Version, and Platinum Version - Held Items
- Potion
The chosen Pokémon controlled by its owner gains 20 HP.
- Griseous Orb
The power of Dragon- and Ghost-type attacks by holder is multiplied by 1.2. Can be held only by Giratina. (This item was introduced in Pokémon Platinum Version.)
- RageCandyBar
Has no effect. (A key item.)
- Full Heal , Heal Powder , Old Gateau , Lava Cookie
The chosen Pokémon controlled by its owner stops being poisoned, burned, paralyzed, frozen, asleep, and confused.
- Full Restore
The chosen Pokémon controlled by its owner gains all HP and stops being poisoned, burned, paralyzed, frozen, asleep, and confused.
- Max Potion
The chosen Pokémon controlled by its owner gains all HP.
- Hyper Potion , Energy Root
The chosen Pokémon controlled by its owner gains 200 HP.
- Super Potion , EnergyPowder
The chosen Pokémon controlled by its owner gains 50 HP.
- Fresh Water
The chosen Pokémon controlled by its owner gains 50 HP.
- Soda Pop
The chosen Pokémon controlled by its owner gains 60 HP.
- Lemonade
The chosen Pokémon controlled by its owner gains 80 HP.
- Moomoo Milk
The chosen Pokémon controlled by its owner gains 100 HP.
- Ether
Restores 10 PP to a single original move of the chosen Pokémon controlled by its owner.
- Max Ether
Restores all PP to a single original move of the chosen Pokémon controlled by its owner.
- Elixir
Restores 10 PP to all original moves of the chosen Pokémon controlled by its owner.
- Max Elixir
Restores all PP to all original moves of the chosen Pokémon controlled by its owner.
- Berry Juice
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 20 HP and this item is consumed. (This item is not considered a Berry.) If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner gains 20 HP.
- Black Flute
If used, halves the rate of wild Pokémon battles. (Not consumed after use.)
- White Flute
If used, doubles the rate of wild Pokémon battles. (Not consumed after use.)
- Blue Flute
If used, makes the chosen Pokémon (in battle or not in battle) controlled by its owner wake up, even if it has Soundproof. (Not consumed after use. Can’t be used from the menu screen.)
- Yellow Flute
If used, the chosen Pokémon (in battle or not in battle) controlled by its owner is cured of confusion, even if it has Soundproof. (Not consumed after use. Can’t be used from the menu screen.)
- Red Flute
If used, the chosen Pokémon (in battle or not in battle) controlled by its owner is no longer infatuated, even if it has Soundproof. (Not consumed after use. Can’t be used from the menu screen.)
- Adamant Orb
If holder’s current species is Dialga, power of Dragon- and Steel-type attacks by holder is multiplied by 1.2.
- Lustrous Orb
If holder’s current species is Palkia, power of Dragon- and Water-type attacks by holder is multiplied by 1.2.
- Cheri Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is paralyzed, it is cured of paralysis and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of paralysis.
- Chesto Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is asleep, it wakes up and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner wakes up.
- Pecha Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is poisoned, it is cured of poison and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of poison.
- Rawst Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is burned, it is cured of burns and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of burns.
- Aspear Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is frozen, it thaws out and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner thaws out.
- Leppa Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if one of holder’s original moves has 0 PP, restores 10 PP to the first original move listed with zero PP and this item is consumed. If used from the Bag: Restores 10 PP to a single original move of the chosen Pokémon controlled by its owner.
- Oran Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 10 HP and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner gains 10 HP.
- Persim Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is confused, holder is cured of confusion and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of confusion.
- Lum Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is poisoned, burned, paralyzed, frozen, asleep, or confused, holder stops being poisoned, burned, paralyzed, frozen, asleep, and confused and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner stops being poisoned, burned, paralyzed, frozen, asleep, and confused.
- Sitrus Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner gains 1/4 of its maximum HP.
- Figy Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. Unless holder’s HP was full beforehand, if its nature is Bold, Calm, Modest, or Timid, it becomes confused if it wasn’t already. (Prevented by Safeguard and Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)
- Wiki Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. Unless holder’s HP was full beforehand, if its nature is Adamant, Careful, Impish, or Jolly, it becomes confused if it wasn’t already. (Prevented by Safeguard and Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)
- Mago Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. Unless holder’s HP was full beforehand, if its nature is Brave, Quiet, Relaxed, or Sassy, it becomes confused if it wasn’t already. (Prevented by Safeguard and Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)
- Aguav Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. Unless holder’s HP was full beforehand, if its nature is Lax, Naive, Naughty, or Rash, it becomes confused if it wasn’t already. (Prevented by Safeguard and Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)
- Iapapa Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. Unless holder’s HP was full beforehand, if its nature is Gentle, Hasty, Lonely, or Mild, it becomes confused if it wasn’t already. (Prevented by Safeguard and Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)
- Occa Berry
As the holder is damaged by a Fire-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.
- Passho Berry
As the holder is damaged by a Water-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.
- Wacan Berry
As the holder is damaged by an Electric-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.
- Rindo Berry
As the holder is damaged by a Grass-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.
- Yache Berry
As the holder is damaged by an Ice-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.
- Chople Berry
As the holder is damaged by a Fighting-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.
- Kebia Berry
As the holder is damaged by a Poison-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.
- Shuca Berry
As the holder is damaged by a Ground-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.
- Coba Berry
As the holder is damaged by a Flying-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.
- Payapa Berry
As the holder is damaged by a Psychic-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.
- Tanga Berry
As the holder is damaged by a Bug-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.
- Charti Berry
As the holder is damaged by a Rock-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.
- Kasib Berry
As the holder is damaged by a Ghost-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.
- Haban Berry
As the holder is damaged by a Dragon-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.
- Colbur Berry
As the holder is damaged by a Dark-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.
- Babiri Berry
As the holder is damaged by a Steel-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.
- Chilan Berry
As the holder is damaged by a Normal-type attack against the holder, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation. (Doesn’t affect Future Sight or Doom Desire, either as they’re used or as they return an attack.)
- Liechi Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and holder’s Attack can be raised, raises holder’s Attack by 1 stage and this item is consumed.
- Ganlon Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and holder’s Defense can be raised, raises holder’s Defense by 1 stage and this item is consumed.
- Salac Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and holder’s Speed can be raised, raises holder’s Speed by 1 stage and this item is consumed.
- Petaya Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and holder’s Special Attack can be raised, raises holder’s Special Attack by 1 stage and this item is consumed.
- Apicot Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and holder’s Special Defense can be raised, raises holder’s Special Defense by 1 stage and this item is consumed.
- Lansat Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and Focus Energy is not in effect for the holder, begins the effect of Focus Energy and this item is consumed.
- Starf Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less and at least one of Attack, Defense, Special Attack, Special Defense, or Speed can be raised, raises by 2 stages one of those stats that can be raised, chosen at random, and this item is consumed.
- Enigma Berry
Whenever another Pokémon hits the holder with a damaging attack, if that attack is "super effective" against holder’s types and if holder has at least 1 HP, holder gains 1/4 of its maximum HP (but not less than 1 HP), and this item is consumed.
- Micle Berry
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, this item is consumed, then the accuracy of attacks used by the holder is multiplied by 120/100. Effect ends as soon as holder leaves the battle, or after an accuracy check is done for an attack by the holder.
- Custap Berry
At the beginning of the turn, if holder has 1/4 of its maximum HP or less, holder strikes before all other Pokémon whose moves have equal or lower priority than holder’s move this turn. If this item is activated this way, the item held by the holder is consumed at the beginning of holder’s attack segment (even if it has Klutz or is under the effect of Embargo) unless holder strikes last this turn, and holder’s held item can’t be removed from it, either by the holder or by other Pokémon, and Embargo will fail against the holder, until the end of holder’s attack segment or the end of the turn, whichever comes first. (Affected by Gluttony. No effect if consumed with Bug Bite, Fling, or Pluck. If holder uses Pursuit as a Pokémon is about to switch, it skips its attack segment that turn.) (See timing.)
- Jaboca Berry
Whenever holder loses HP because of a physical attack by another Pokémon and that attack is successful, if holder has at least 1 HP, that other Pokémon loses 1/8 of its maximum HP but not less than 1 HP (not considered recoil). If that other Pokémon lost HP this way, this item is consumed.
- Rowap Berry
Whenever holder loses HP because of a special attack by another Pokémon and that attack is successful, if holder has at least 1 HP, that other Pokémon loses 1/8 of its maximum HP but not less than 1 HP (not considered recoil). If that other Pokémon lost HP this way, this item is consumed.
- BrightPowder
Accuracy of attacks against the holder is multiplied by 9/10.
- White Herb
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has a stat stage that’s less than 0, resets all holder’s stat stages that are less than 0 to zero and this item is consumed.
- Macho Brace
Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and holder earns twice as many base stat points (EVs) whenever a Pokémon is defeated.
- Exp. Share
Even if holder has Klutz or is under the effect of Embargo, holder earns Exp. Points even if it doesn’t participate in a battle (see "Experience")
- Revive
The HP of the chosen Pokémon controlled by its owner is half of its maximum HP, rounded down, if it has fainted. This happens as commands are chosen. (If a Pokémon is revived after it used to be a Pokémon in battle, it doesn’t enter the battle again.)
- Max Revive , Revival Herb
The chosen Pokémon controlled by its owner has all HP if it has fainted. This happens as commands are chosen. (If a Pokémon is revived after it used to be a Pokémon in battle, it doesn’t enter the battle again.)
- Quick Claw
At a 20% chance, holder strikes before all other Pokémon with equal or lower priority than holder’s move. (See timing.)
- Soothe Bell
Raises holder’s friendship faster (See "friendship" in the various notes page).
- Mental Herb
At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is infatuated, holder is no longer infatuated and this item is consumed.
- King’s Rock
If the holder uses an attack with flag "f", the attack’s target may flinch after the holder uses that attack and that attack is successful (a 10% chance). This is considered an additional effect by Shield Dust but not Serene Grace. Prevented by Substitute. (This effect is cumulative with additional effects that already cause their target to flinch.)
- Amulet Coin
Even if holder has Klutz or is under the effect of Embargo, if holder participated in winning a Trainer battle, the player earns twice more money than usual. (This effect is not cumulative with multiple instances of Luck Incense, this item, or both.)
- Cleanse Tag
Multiplies the rate of wild Pokémon battles by 2/3 if held by first Pokémon in party. (See encounters.)
- Soul Dew
If holder’s current species is Latias or Latios, its Special Attack and Special Defense is multiplied by 1.5 except in the Battle Tower and Battle Frontier.
- DeepSeaTooth
If holder’s current species is Clamperl, its Special Attack is doubled.
- DeepSeaScale
If holder’s current species is Clamperl, its Special Defense is doubled.
- Smoke Ball
Holder can always run from a wild Pokémon battle even if an effect prevents it from running (applied after "Run Away" ability).
- Focus Band
As the first hit of an attack against the holder begins, there is a 10% chance that if any damage during that attack would reduce holder’s HP to less than 1, instead that damage reduces holder’s HP to 1 and this item is consumed immediately or, for a multi-hit attack, consumed after the last hit of that attack. (Includes returned attack from Future Sight and Doom Desire, as well as damage from confusion. Endure takes precedence over this item’s effect.)
- Lucky Egg
Even if holder has Klutz or is under the effect of Embargo, the amount of Exp. Points holder earns in battle is multiplied by 1.5.
- Scope Lens
Raises the holder’s critical hit rate.
- Leftovers
At the end of each turn, holder gains 1/16 of its maximum HP (but not less than 1 HP).
- Dragon Scale
Has no effect in battle.
- Light Ball
If holder’s current species is Pikachu, its Attack and Special Attack are doubled.
- SilverPowder
Power of Bug-type attacks by the holder is multiplied by 1.2.
- Metal Coat
Power of Steel-type attacks by the holder is multiplied by 1.2.
- Soft Sand
Power of Ground-type attacks by the holder is multiplied by 1.2.
- Hard Stone
Power of Rock-type attacks by the holder is multiplied by 1.2.
- Miracle Seed
Power of Grass-type attacks by the holder is multiplied by 1.2.
- BlackGlasses
Power of Dark-type attacks by the holder is multiplied by 1.2.
- Black Belt
Power of Fighting-type attacks by the holder is multiplied by 1.2.
- Magnet
Power of Electric-type attacks by the holder is multiplied by 1.2.
- Mystic Water
Power of Water-type attacks by the holder is multiplied by 1.2.
- Sharp Beak
Power of Flying-type attacks by the holder is multiplied by 1.2.
- Poison Barb
Power of Poison-type attacks by the holder is multiplied by 1.2.
- NeverMeltIce
Power of Ice-type attacks by the holder is multiplied by 1.2.
- Spell Tag
Power of Ghost-type attacks by the holder is multiplied by 1.2.
- TwistedSpoon
Power of Psychic-type attacks by the holder is multiplied by 1.2.
- Charcoal
Power of Fire-type attacks by the holder is multiplied by 1.2.
- Dragon Fang
Power of Dragon-type attacks by the holder is multiplied by 1.2.
- Silk Scarf
Power of Normal-type attacks by the holder is multiplied by 1.2.
- Flame Plate
Power of Fire-type attacks by the holder is multiplied by 1.2.
- Splash Plate
Power of Water-type attacks by the holder is multiplied by 1.2.
- Zap Plate
Power of Electric-type attacks by the holder is multiplied by 1.2.
- Meadow Plate
Power of Grass-type attacks by the holder is multiplied by 1.2.
- Icicle Plate
Power of Ice-type attacks by the holder is multiplied by 1.2.
- Fist Plate
Power of Fighting-type attacks by the holder is multiplied by 1.2.
- Toxic Plate
Power of Poison-type attacks by the holder is multiplied by 1.2.
- Earth Plate
Power of Ground-type attacks by the holder is multiplied by 1.2.
- Sky Plate
Power of Flying-type attacks by the holder is multiplied by 1.2.
- Mind Plate
Power of Psychic-type attacks by the holder is multiplied by 1.2.
- Insect Plate
Power of Bug-type attacks by the holder is multiplied by 1.2.
- Stone Plate
Power of Rock-type attacks by the holder is multiplied by 1.2.
- Spooky Plate
Power of Ghost-type attacks by the holder is multiplied by 1.2.
- Draco Plate
Power of Dragon-type attacks by the holder is multiplied by 1.2.
- Dread Plate
Power of Dark-type attacks by the holder is multiplied by 1.2.
- Iron Plate
Power of Steel-type attacks by the holder is multiplied by 1.2.
- Odd Incense
Power of Psychic-type attacks by the holder is multiplied by 1.2.
- Rock Incense
Power of Rock-type attacks by the holder is multiplied by 1.2.
- Wave Incense
Power of Water-type attacks by the holder is multiplied by 1.2.
- Rose Incense
Power of Grass-type attacks by the holder is multiplied by 1.2.
- Shell Bell
At the end of a damaging attack by the holder, if that attack was successful against at least one of its targets, holder gains 1/8 of the total amount of HP lost by all targets because of that attack, but not less than 1 HP, unless that total amount is 0.
- Sea Incense
Power of Water type attacks by holder is multiplied by 1.2.
- Lax Incense
Accuracy of attacks against the holder is multiplied by 9/10.
- Lucky Punch
If holder’s current species is Chansey, its critical hit ratio is increased.
- Metal Powder
If holder’s current species is Ditto, its Defense is doubled.
- Thick Club
If holder’s current species is Cubone or Marowak, its Attack is doubled.
- Stick
If holder’s current species is Farfetch’d, its critical hit ratio is increased.
- Wide Lens
Accuracy of attacks by holder is multiplied by 110/100.
- Muscle Band
Power of physical attacks by the holder is multiplied by 110/100.
- Wise Glasses
Power of special attacks by the holder is multiplied by 110/100.
- Expert Belt
If an attack by holder is "super effective" against its target’s types, that attack’s damage is multiplied by 1.2.
- Light Clay
If holder uses Reflect or Light Screen, its effect lasts eight turns instead of five turns.
- Life Orb
Damage of attacks by holder against other Pokémon is multiplied by 1.3. At the end of a damaging attack by the holder, the holder loses 1/10 of its maximum HP (but not less than 1 HP) if the holder hit at least one other Pokémon at least once with that attack (not considered recoil; only 1/10 of its maximum HP each attack even if the same attack, including the same multi-hit attack, hits another Pokémon multiple times or hits multiple targets; no HP loss for Future Sight and Doom Desire, either while it’s used or as an attack is returned; includes the use of Pursuit as a Pokémon is about to switch; doesn’t include Present if it chooses for its target to gain HP).
- Power Herb
Whenever the holder uses a two-turn attack, if that attack would take two attack segments, it takes one attack segment instead and this item is consumed. (Triggers after holder prepares to use a two-turn attack. Hyper Beam and the like are not two-turn attacks.)
- Toxic Orb
At the end of each turn, holder becomes badly poisoned. (Prevented by Safeguard, but not Substitute. If it wasn’t poisoned already, holder doesn’t lose HP because of the poison until next turn.)
- Flame Orb
At the end of each turn, holder becomes burned. (Prevented by Safeguard, but not Substitute. If it wasn’t burned already, holder doesn’t lose HP because of the burn until next turn.)
- Quick Powder
If holder’s current species is Ditto, its Speed is doubled.
- Focus Sash
If holder’s HP is full as the first hit of an attack begins, and damage during that attack would reduce holder’s HP to less than 1, instead that damage reduces holder’s HP to 1 and this item is consumed immediately or, for a multi-hit attack, consumed after the last hit of that attack. (Includes returned attack from Future Sight and Doom Desire, as well as confusion damage. Endure takes precedence over this item’s effect.)
- Zoom Lens
Accuracy of attacks by the holder is multiplied by 120/100 if holder strikes after their target this turn.
- Metronome
Damage of attacks by holder is multiplied by (10+(X-1))/10. X roughly corresponds to the number of consecutive times that the holder chose the same move for use since it entered the battle, but not more than 11. (See below for details.)
Detailed Information
For Metronome, the value X starts at 0 as soon as the Pokémon enters the battle, and changes as follows:
- At the beginning of the holder’s attack segment, increase X by 1 (but not to more than 11) if holder has this item and the move it chose for use this turn is the same as the last move used by the user; else set X to 0. However, X remains unchanged if the holder "can’t take any action" this turn because it used a move such as Thrash, Hyper Beam, a two-turn attack, and so on.
- At the end of the holder’s attack segment, set X to 0 if holder doesn’t have this item; otherwise, decrease X by 1 (but not to less than 0) if the last move called (including for this attack segment) by the user missed, failed, or was ineffective, or if the holder’s attack was prevented from being used this attack segment.
Metronome ignores the use of Pursuit as a Pokémon is about to switch.
- Iron Ball
Holder’s Speed is halved even if Embargo is in effect for the holder and even if it has Klutz. Ground-type moves are effective against the holder, and the holder can receive the effect of Spikes and Toxic Spikes, and the holder is prevented from switching and running because of Arena Trap, as though it didn’t have Levitate and as though its current type didn’t include Flying. (Overrides Magnet Rise.)
- Lagging Tail
Holder strikes after all other Pokémon whose moves have equal or greater priority than holder’s move. (See timing.)
- Destiny Knot
Whenever an attack by another Pokémon or an ability from another Pokémon causes holder to become infatuated, that other Pokémon is also infatuated (not considered an additional effect).
- Black Sludge
At the end of each turn, holder gains 1/16 of its maximum HP (but not less than 1 HP) if it’s a Poison type. Otherwise, it loses 1/8 of its maximum HP (but not less than 1 HP).
- Icy Rock
If holder uses Hail, its effect lasts eight turns instead of five turns.
- Smooth Rock
If holder uses Sandstorm, its effect lasts eight turns instead of five turns.
- Heat Rock
If holder uses Sunny Day, its effect lasts eight turns instead of five turns.
- Damp Rock
If holder uses Rain Dance, its effect lasts eight turns instead of five turns.
- Grip Claw
If holder uses a multi-turn attack, its effect lasts six turns.
- Sticky Barb
At the end of each turn, holder loses 1/8 of its maximum HP (but not less than 1 HP). Whenever holder loses HP because of a direct attack by another Pokémon and that other Pokémon actually isn’t holding an item and has at least 1 HP, that other Pokémon receives this item even if the holder has Sticky Hold or Multitype or has zero HP, unless the holder had a substitute as the attack was dealt.
- Power Bracer
Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 Attack base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)
- Power Belt
Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 Defense base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)
- Power Lens
Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 Special Attack base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)
- Power Band
Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 Special Defense base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)
- Power Anklet
Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 Speed base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)
- Power Weight
Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 HP base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)
- Shed Shell
Holder can always switch even if an effect prevents it from switching. (Effects can still prevent the holder from running.)
- Big Root
The amount of HP the holder gains because of the effect of Aqua Ring, Ingrain, and Leech Seed is multiplied by 1.3. The amount of HP the holder gains after it uses Absorb, Drain Punch, Dream Eater, Giga Drain, Leech Life, and Mega Drain is multiplied by 1.3. (Affects Liquid Ooze.)
- Choice Band
Holder’s Attack is multiplied by 1.5. If a Pokémon at holder’s position uses a move that wasn’t used by another move and holder held this item at the end of that attack segment, the holder can’t choose any other move it has for use for as long as holder remains in battle, has that move, and is holding this item. (See notes below.)
Detailed Information
The following notes apply to Choice Band, Choice Scarf, and Choice Specs (the "choice items").
- If the holder entered the battle because of U-turn (as long as it wasn’t used by another move), it can’t choose any other move for use in the Diamond and Pearl version if it has U-turn, or the first move used is reset in later versions.
- If the holder entered the battle because of Baton Pass (but not Lunar Dance or Healing Wish) (as long as Baton Pass wasn’t used by another move), the first move used is reset.
- The choice item effect ignores moves the holder used because of Magic Coat, but not attacks that the holder used and that were then "bounced back" to the holder because of Magic Coat.
- The choice item effect doesn’t ignore moves that can’t be used because they have zero PP or no target.
- The move affected by the choice items is not reset if the move runs out of PP and then has its PP restored.
- The choice items ignore Struggle and moves that are prevented from being used.
- The choice item effect does set the move to moves the holder used because of Snatch. Thus, if the holder uses Snatch and no move affected by Snatch is used, the holder can’t choose moves other than Snatch next turn. On the other hand, if holder uses Snatch, a move affected by Snatch is used, and the holder takes that move, the holder can’t choose moves other than the move affected by Snatch next turn if the holder also has that move; otherwise, the choice items ignore the move affected by Snatch. However, the effect ignores attacks that the holder used and that were taken by another Pokémon because of Snatch.
- The choice items share the same move; the effect is not removed if the holder loses one choice item and gains either the same item or a different one with Trick or Switcheroo.
- The choice item effect also applies to the use of Pursuit as a Pokémon is about to switch. (In that case, the check for a choice item is made after Pursuit is used, not at the end of the holder’s attack segment.) However, in the Japanese language version of Diamond and Pearl, if during the first use of Pursuit the opponent faints as it’s about to switch, the holder is not prevented from choosing a different move next turn (assuming no moves were set by the choice items yet).
- Choice Scarf
Holder’s Speed is multiplied by 1.5. If a Pokémon at holder’s position uses a move that wasn’t used by another move and holder held this item at the end of that attack segment, the holder can’t choose any other move it has for use for as long as holder remains in battle, has that move, and is holding this item. (See notes below.)
Detailed Information
The following notes apply to Choice Band, Choice Scarf, and Choice Specs (the "choice items").
- If the holder entered the battle because of U-turn (as long as it wasn’t used by another move), it can’t choose any other move for use in the Diamond and Pearl version if it has U-turn, or the first move used is reset in later versions.
- If the holder entered the battle because of Baton Pass (but not Lunar Dance or Healing Wish) (as long as Baton Pass wasn’t used by another move), the first move used is reset.
- The choice item effect ignores moves the holder used because of Magic Coat, but not attacks that the holder used and that were then "bounced back" to the holder because of Magic Coat.
- The choice item effect doesn’t ignore moves that can’t be used because they have zero PP or no target.
- The move affected by the choice items is not reset if the move runs out of PP and then has its PP restored.
- The choice items ignore Struggle and moves that are prevented from being used.
- The choice item effect does set the move to moves the holder used because of Snatch. Thus, if the holder uses Snatch and no move affected by Snatch is used, the holder can’t choose moves other than Snatch next turn. On the other hand, if holder uses Snatch, a move affected by Snatch is used, and the holder takes that move, the holder can’t choose moves other than the move affected by Snatch next turn if the holder also has that move; otherwise, the choice items ignore the move affected by Snatch. However, the effect ignores attacks that the holder used and that were taken by another Pokémon because of Snatch.
- The choice items share the same move; the effect is not removed if the holder loses one choice item and gains either the same item or a different one with Trick or Switcheroo.
- The choice item effect also applies to the use of Pursuit as a Pokémon is about to switch. (In that case, the check for a choice item is made after Pursuit is used, not at the end of the holder’s attack segment.) However, in the Japanese language version of Diamond and Pearl, if during the first use of Pursuit the opponent faints as it’s about to switch, the holder is not prevented from choosing a different move next turn (assuming no moves were set by the choice items yet).
- Choice Specs
Holder’s Special Attack is multiplied by 1.5. If a Pokémon at holder’s position uses a move that wasn’t used by another move and holder held this item at the end of that attack segment, the holder can’t choose any other move it has for use for as long as holder remains in battle, has that move, and is holding this item. (See notes below.)
Detailed Information
The following notes apply to Choice Band, Choice Scarf, and Choice Specs (the "choice items").
- If the holder entered the battle because of U-turn (as long as it wasn’t used by another move), it can’t choose any other move for use in the Diamond and Pearl version if it has U-turn, or the first move used is reset in later versions.
- If the holder entered the battle because of Baton Pass (but not Lunar Dance or Healing Wish) (as long as Baton Pass wasn’t used by another move), the first move used is reset.
- The choice item effect ignores moves the holder used because of Magic Coat, but not attacks that the holder used and that were then "bounced back" to the holder because of Magic Coat.
- The choice item effect doesn’t ignore moves that can’t be used because they have zero PP or no target.
- The move affected by the choice items is not reset if the move runs out of PP and then has its PP restored.
- The choice items ignore Struggle and moves that are prevented from being used.
- The choice item effect does set the move to moves the holder used because of Snatch. Thus, if the holder uses Snatch and no move affected by Snatch is used, the holder can’t choose moves other than Snatch next turn. On the other hand, if holder uses Snatch, a move affected by Snatch is used, and the holder takes that move, the holder can’t choose moves other than the move affected by Snatch next turn if the holder also has that move; otherwise, the choice items ignore the move affected by Snatch. However, the effect ignores attacks that the holder used and that were taken by another Pokémon because of Snatch.
- The choice items share the same move; the effect is not removed if the holder loses one choice item and gains either the same item or a different one with Trick or Switcheroo.
- The choice item effect also applies to the use of Pursuit as a Pokémon is about to switch. (In that case, the check for a choice item is made after Pursuit is used, not at the end of the holder’s attack segment.) However, in the Japanese language version of Diamond and Pearl, if during the first use of Pursuit the opponent faints as it’s about to switch, the holder is not prevented from choosing a different move next turn (assuming no moves were set by the choice items yet).
- Full Incense
Holder strikes after all other Pokémon whose moves have equal or greater priority than holder’s move. (See timing.)
- Luck Incense
Even if holder has Klutz or is under the effect of Embargo, if holder participated in winning a Trainer battle, the player earns twice more money than usual. (This effect is not cumulative with multiple instances of Amulet Coin, this item, or both.)
- Pure Incense
Multiplies the rate of wild Pokémon battles by 2/3 if held by first Pokémon in party.
- Exp. Share
Holder earns Exp. Points and base stat points (EVs) in a battle, even if it didn’t participate in that battle (See notes).
- Razor Claw
Holder’s critical hit rate rises by 1.
- Razor Fang
If the holder uses certain attacks, the attack’s target may flinch after the holder uses that attack and that attack is successful (a 10% chance). This is considered an additional effect by Shield Dust but not Serene Grace. Prevented by Substitute. (This effect is cumulative with additional effects that already cause their target to flinch.)
- Pok Doll
Ends the wild Pokémon battle, even if an effect prevents a Pokémon from running.
- Fluffy Tail
Ends the wild Pokémon battle, even if an effect prevents a Pokémon from running.
- Guard Spec.
Begins the effect of Mist for the current Pokémon on its owner’s side (unless it’s already in effect).
- Dire Hit
Begins the effect of Focus Energy for the current Pokémon on its owner’s side (unless it’s already in effect).
- Parlyz Heal
The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of paralysis.
- X Attack
Raises the Attack of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.
- X Defend
Raises the Defense of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.
- X Speed
Raises the Speed of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.
- X Accuracy
Raises the accuracy of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.
- X Special
Raises the Special Attack of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.
- X Sp. Def
Raises the Special Defense of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.
- Ice Heal
The chosen Pokémon (in battle or not in battle) controlled by its owner thaws out.
- Burn Heal
The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of burns.
- Awakening
The chosen Pokémon (in battle or not in battle) controlled by its owner wakes up.
- Antidote
The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of poison.
- Sacred Ash
Each fainted Pokémon in the player’s party has all HP. Can’t be used in battle.