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Pokémon Diamond Version, Pearl Version, and Platinum Version - Battle System

Pokémon Diamond Version, Pearl Version, and Platinum Version - Battle System

Tags: pokemon-diamond-pearl-and-platinum, in-depth-guides, battle-system

Contents

Pokémon Diamond Version, Pearl Version, and Platinum Version - Timing Notes

Pokémon Diamond Version, Pearl Version, and Platinum Version - Turn Phases

A turn consists of four phases done in order:

  1. Each player chooses a command for each Pokémon in battle, at the same time. For each Pokémon in battle he or she controls, a player does one of the following: have the Pokémon use one of its moves; use an item from the Bag (in battles that allow it); or switch it out for another Pokémon (that Pokémon must be an unfainted Pokémon not in battle, and not an Egg, controlled by that player).
    • If a player chooses an item, it’s used immediately, at that point.
  2. Switching Pokémon (resolved in " Turn order ")
  3. Attacks
  4. End-of-turn effects

Pokémon Diamond Version, Pearl Version, and Platinum Version - Priority and Turn Order

The order in which attacks will strike is set just after all commands are chosen, and again at the end of the turn. It is calculated according to the following rules:

  1. Attacks with a higher priority level strike first.
  2. If two or more attacks have the same priority level , ties are broken using each Pokémon in battle’s Speed . The game does this by comparing the Speeds of two Pokémon at a time:
    1. If one Pokémon is holding Quick Claw and it activates for this turn (20% chance)*, or it is holding Custap Berry with the appropriate amount of HP remaining, it strikes before the other Pokémon. If this condition holds for both Pokémon, the one with the higher Speed strikes first; ties in Speed are broken at random.
    2. Otherwise, if one Pokémon is holding Full Incense or Lagging Tail, it strikes after the other Pokémon. If both Pokémon hold Full Incense, Lagging Tail, or both, the one with the lower Speed strikes first; ties in Speed are broken at random.
    3. Otherwise, if one Pokémon has Stall, it strikes after the other Pokémon. If both Pokémon have Stall, the one with the lower Speed strikes first; ties in Speed are broken at random.
    4. Otherwise, if Trick Room is in effect, the Pokémon with the lower Speed strikes first; ties in Speed are broken at random.
    5. Otherwise, the Pokémon with the higher Speed strikes first; ties in Speed are broken at random.

* If a Pokémon is holding Quick Claw at the beginning of the turn, that item will "activate" at a 20% chance. If it activates, its effect applies when turn order is determined both when commands are chosen and at the end of the turn, as long as the Pokémon is holding Quick Claw.

In Pokémon Battle Revolution, the above steps might not be accurate in some cases. For example, Trick Room’s effect takes precedence over Custap Berry’s and Quick Claw’s effect.

Priority Levels

All attacks are categorized in eleven priority levels.

  • 5: Helping Hand
  • 4: Magic Coat, Snatch
  • 3: Protect, Detect, Endure, Follow Me
  • 2: Feint
  • 1: Quick Attack, Bide, Mach Punch, ExtremeSpeed, Fake Out, Sucker Punch, Vacuum Wave, Bullet Punch, Ice Shard, Shadow Sneak, Aqua Jet
  • 0: All other moves
  • -1: Vital Throw
  • -3: Focus Punch
  • -4: Revenge, Avalanche
  • -5: Counter, Mirror Coat
  • -6: Whirlwind, Roar
  • -7: Trick Room

Modifications to Speed

  1. If the Pokémon has Simple, its Speed stat stage is doubled, then adjusted so it is neither less than -6 nor greater than 6.
  2. Speed stat stage is applied.
  3. During Rain Dance, the Pokémon’s Speed is doubled if it has Swift Swim.
  4. During Sunny Day, the Pokémon’s Speed is doubled if it has Chlorophyll.
  5. If the Pokémon is holding any one of the following, Speed is halved: Macho Brace, Iron Ball, Power Bracer, Power Belt, Power Lens, Power Band, Power Anklet, Power Weight. This applies even if Embargo is in effect for the Pokémon and even if it has Klutz.
  6. If the Pokémon is holding Choice Scarf, Speed is multiplied by 15/10.
  7. If the Pokémon’s current species is Ditto and is holding Quick Powder, its Speed is doubled.
  8. If the Pokémon has Quick Feet and is poisoned, burned, paralyzed, frozen, or asleep, Speed is multiplied by 15/10. Otherwise, if the Pokémon is paralyzed, its Speed is multiplied by 1/4.
  9. If the Pokémon has Slow Start and that ability is currently in effect, Speed is halved.
  10. If the Pokémon has Unburden, its Speed is doubled if it actually isn’t holding an item and if an item the Pokémon held was consumed or lost while the Pokémon had this ability and since the Pokémon entered the battle.
  11. If Tailwind is in effect for the Pokémon’s side, Speed is doubled.

Turn Order Rules

A Pokémon is considered to strike before other Pokémon when:

  • It takes its attack segment during a turn.
  • It uses Pursuit as a Pokémon is about to switch.
  • It declares its intention to switch out normally or it changes to another Pokémon with Baton Pass, Healing Wish, Lunar Dance, or U-turn. (In either case, the Pokémon that replaces it will also be considered to strike before other Pokémon.)
  • An item is used on it as commands are chosen in the turn.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Switching Out

Before Pokémon switch out at the switching-out phase of the turn, a message is shown for each Pokémon that chose Focus Punch for use in turn order.

Whenever a Pokémon enters the battle, the following happens in this order:

  1. Effect of Toxic Spikes
  2. Effect of Spikes
  3. Effect of Stealth Rock
  4. Effect of Lunar Dance/Healing Wish
  5. Effects from abilities like Download and Intimidate are applied. If this is the end of the turn, other Pokémon that have Slow Start and didn’t just enter the battle have their Slow Start counter reduced by 1, if not already done this turn.
  6. Form changes, including Forecast, are applied.
  7. Effects from certain held items are applied.

If more than one Pokémon is chosen when Pokémon are switched in from fainted ones, the above effects don’t happen until all those Pokémon enter the battle (in turn order for the new Pokémon, taking into account effects like Quick Claw and Custap Berry that influence priority, except that Custap Berry is not consumed after use). At any other time when more than one Pokémon is chosen, the effects happen immediately after the Pokémon enters the battle.

If more than one Pokémon is switched in from fainted ones at the same time, new ones are switched in in the order of leader-first, opposing-first, leader-second, opposing-second. Each Pokémon switched in this way enters the battle before the next Pokémon is chosen.

At the beginning of a battle, effects from abilities, form changes, and held items resolve for each Pokémon in turn order, taking into account effects like Quick Claw and Custap Berry that influence priority, except that Custap Berry is not consumed after use.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Before the Attack

In the attack phase, the turn order guides the order in which Pokémon do their attacks.

Before a Pokémon uses an attack, the following effects are checked, in this order:

  1. Freeze / Sleep
  2. Truant
  3. Disable
  4. Imprison
  5. Heal Block
  6. Confusion
  7. Flinching
  8. Taunt
  9. Gravity
  10. Attract
  11. Paralysis
  12. User thaws out if Flame Wheel or Sacred Fire was chosen for use
  13. Obedience check

The above check is not done if the Pokémon uses Pursuit as another Pokémon is about to switch.

If the checks succeed, the Pokémon uses the move and PP is reduced by 1. If the PP can’t be reduced this way, the Pokémon doesn’t use that move instead. (If that happens, the move is not considered as "prevented from being used", and Snatch doesn’t consider the attack as used.) (If the move is taken with Snatch or Magic Coat, the new user doesn’t lose PP for that use, even if it also has that move.)

The exception to PP reduction is Struggle when it’s chosen for use automatically because the Pokémon has no moves it could choose.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Obedience Check

In battles in which Exp. Points can be gained, if the Pokémon tries to attack, the Pokémon’s 32-bit ID number, OT (Original Trainer) name, or both are different from those of the player, and its level is greater than the player’s "badge level", then this process is followed to determine whether the attack can be used.

  1. The badge level is determined based on the number of Badges the player has:
    • No badges: Badge level=10
    • Two or more badges: Badge level=30
    • Four or more badges: Badge level=50
    • Six or more badges: Badge level=70
    • Eight or more badges: No obedience check is done
  2. A random integer from 0 through 255 is generated, and A is set to ((Level of Pokémon)+(Badge level))*(Random integer)/256.
  3. If A is greater than or equal to the badge level, the Pokémon is disobedient. Otherwise, this process stops and the attack is used as usual.
  4. If the Pokémon chose Rage for use, the effect of Rage is canceled.
  5. If the attack is Snore or Sleep Talk while the Pokémon is asleep, display "X ignored orders while asleep!" and the attack is canceled.
  6. Another random integer from 0 through 255 is generated, and B is set to ((Level of Pokémon)+(Badge level))*(Random integer)/256.
  7. If B is less than the badge level, display the message "X ignored orders!" and the Pokémon uses a different move that can be chosen for use if possible. [If a different move is used this way, PP is spent for that different move instead of the move ordered, and the ordered move is still the last move chosen for use, but the different move can be the last move used as usual.]
  8. If B is greater than or equal to the badge level, C is set to (Level of Pokémon)-(badge level), and R is set to a random integer from 0 through 255.
    1. If R is less than C and the Pokémon doesn’t have Vital Spirit or Insomnia and Uproar is not in effect for a Pokémon in battle, display "X began to nap!" and the Pokémon falls asleep. (Not prevented by Safeguard, Substitute, Leaf Guard, or other effects that prevent the Pokémon from sleeping.)
    2. Otherwise, if R minus C is less than C, display "X won’t obey!" and the Pokémon deals confusion damage to itself.
    3. Otherwise, display one of the following messages: "X won’t obey!", "X turned away!", "X is loafing around!", "X pretended to not notice!".

No obedience check is done if the Pokémon is continuing to use Bide.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Targeting

The game now finds the attack’s target. This depends on the attack’s range.

The possible ranges are:

  • All exc. user: All Pokémon other than the user.
  • All opposing Pokémon
  • Ally: User’s partner. If user doesn’t have a partner as commands are chosen, user doesn’t choose a target.)
  • Both sides
  • No particular target
  • Opposing Pokémon’s side
  • Random opposing Pokémon: A single opposing Pokémon, selected at random.
  • Single exc. user: A single Pokémon other than the user, selected at random.
  • Single opposing Pokémon
  • User
  • User or ally: Either the user or its partner (if any).
  • User’s side

If an effect causes a Pokémon to use a move "with no particular target", or no target was selected for the move, and the move has a range of "single Pokémon except user", "no particular target", "opposing Pokémon selected at random", or "single opposing Pokémon", the target is chosen randomly among the opposing Pokémon. For all other target types, the move targets all Pokémon that fit the targeting criteria. Note that attacks with a range of "no particular target", "opposing Pokémon’s side", "user’s side", and "both sides" don’t target a particular Pokémon.

If an attack has more than one target, the effect is applied to each target separately, in the order in which they take their attack segments in that turn.

If an attack’s move has a single target and there is no Pokémon at a potential target’s position, the attack targets one of the opposing Pokémon instead, at random.

If an attack has no target, the attack does nothing.

Three effects affect targets: Follow Me, Lightningrod/Storm Drain, and Magic Coat. They are applied in this order:

  • Follow Me takes effect. If the attack is redirected to another target, the remaining effects below are ignored. (See attack description for Follow Me for details.)
  • If Magic Coat is in effect for the target when certain moves are used, that target uses that attack instead, and the remaining effects below for the previous attack are ignored. (See attack description for Magic Coat for details. If this effect happens, effects that trigger whenever that target is targeted by an attack don’t happen.)
  • If a Pokémon other than the target has Lightningrod or Storm Drain, the attack is redirected to that target. (See those abilities' descriptions for details.)

The Pressure ability takes into account the target determined after Follow Me is applied.

If an attack has multiple targets, the effects for the first target in turn order resolve, then the effects for the second target in turn order, and so on.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Accuracy Check

After targets are found, the attack proceeds against each target.

The steps below are followed to determine whether the attack hits.

  1. If some effect is true, the attack hits.
  2. If the attacker has Simple, multiply its accuracy stat stage by 2.
  3. If the target has Simple, multiply its evasiveness stat stage by 2.
  4. If the attacker has Unaware, the target’s evasiveness stat stage is set to 0.
  5. If the target has Unaware, the attacker’s accuracy stat stage is set to 0.
  6. If Foresight, Miracle Eye, or both is in effect for the target, the target’s evasiveness stat stage is set to 0 if it is greater than 0.
  7. The target’s evasiveness stat stage is subtracted from the attacker’s accuracy stat stage.
  8. The accuracy stat stage is adjusted so it is neither less than -6 nor greater than 6.
  9. The accuracy is set to the attack’s original accuracy.
  10. If the attack’s original accuracy is 0, the attack hits.
  11. If some effect is true, the attack hits.
  12. During Rain Dance, the accuracy of Thunder is set to 50.
  13. The accuracy is multipled by a number that depends on the accuracy stat stage .
  14. If the attacker has Compoundeyes, the accuracy is multiplied by 130/100.
  15. During Sandstorm, the accuracy is multiplied by 80/100 if the target has Sand Veil.
  16. During Hail, the accuracy is multiplied by 80/100 if the target has Snow Cloak.
  17. In fog (which is considered a weather condition), the accuracy is multiplied by 6/10.
  18. If the attacker has Hustle and the attack is physical, the accuracy is multiplied by 80/100.
  19. If the target has Tangled Feet and is confused, the accuracy is halved.
  20. If the target is holding BrightPowder or Lax Incense, the accuracy is multiplied by 90/100.
  21. If the attacker is holding Wide Lens, the accuracy is multiplied by 110/100.
  22. If the attacker is holding Zoom Lens and strikes last this turn, the accuracy is multiplied by 120/100.
  23. If the Micle Berry activated for the attacker, the accuracy is multiplied by 120/100, and that effect is removed.
  24. If Gravity is in effect, the accuracy is multiplied by 10/6.
  25. If a random integer from 0 through 99, plus 1, is less than or equal to the accuracy, the attack hits.

Accuracy Stat Stage

Multipliers for the accuracy stat stage. After applying the multiplier, the result is rounded down.

  • -6: 33/100
  • -5: 36/100
  • -4: 43/100
  • -3: 50/100
  • -2: 60/100
  • -1: 75/100
  • 0: 100/100
  • 1: 133/100
  • 2: 166/100
  • 3: 2/1
  • 4: 250/100
  • 5: 133/50
  • 6: 3/1

Pokémon Diamond Version, Pearl Version, and Platinum Version - During the attack

If the attack hits and the attack deals damage, its damage is calculated.

Otherwise, if the attack hits, the attack’s effect happens, if possible.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Critical Hits

  • Set C to 0.
  • If the attacker has Super Luck, add 1 to C.
  • If Focus Energy is in effect for attacker, add 2 to C.
  • If attack has a "good chance for a critical hit", add 1 to C.
  • If attacker’s current species is Chansey and the attacker is holding Lucky Punch, add 2 to C.
  • If attacker’s current species is Farfetch’d and the attacker is holding Stick, add 2 to C.
  • If attacker is holding Scope Lens or Razor Claw, add 1 to C.
  • The critical hit chance is as follows:
    • C = 0: 1/16
    • C = 1: 1/8
    • C = 2: 1/4
    • C = 3: 1/3
    • C = 4 or more: 1/2

Pokémon Diamond Version, Pearl Version, and Platinum Version - Stat Stages

Stat stages refer to levels that raise or lower stats during a battle. Each stat stage has 13 different levels.

Stat Stage -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6
Stat Multiplier 10/40 10/35 10/30 10/25 10/20 10/15 10/10 15/10 20/10 25/10 30/10 35/10 40/10

That stat scale applies to the stat stages for Attack, Defense, Special Attack, Special Defense, and Speed. At the start of a battle, each Pokémon’s stat stages begin at 0. The stat stages for a Pokémon are reset to 0 when the Pokémon leaves the battle, (except Baton Pass). Each stat stage can’t go lower than -6 or higher than 6.

To apply stat stages, multiply the stat by the stat multiplier for the corresponding stat stage.

The term "stat stages" refers to those for Attack, Defense, Special Attack, Special Defense, and Speed, as well as those for evasiveness and accuracy (see Accuracy check ).

Pokémon Diamond Version, Pearl Version, and Platinum Version - Type Matchup Chart

Attack types are the rows; Pokémon types are the columns. If a Pokémon has two types, the type matchups from both types are multiplied.

Attack Type NOR FIG FLY POI GRO ROC BUG GHO STE FIR WAT GRA ELE PSY ICE DRA DAR
NORMAL 1x 1x 1x 1x 1x 1/2 1x 0 1/2 1x 1x 1x 1x 1x 1x 1x 1x
FIGHTING 2x 1x 1/2 1/2 1x 2x 1/2 0 2x 1x 1x 1x 1x 1/2 2x 1x 2x
FLYING 1x 2x 1x 1x 1x 1/2 2x 1x 1/2 1x 1x 2x 1/2 1x 1x 1x 1x
POISON 1x 1x 1x 1/2 1/2 1/2 1x 1/2 0 1x 1x 2x 1x 1x 1x 1x 1x
GROUND 1x 1x 0 2x 1x 2x 1/2 1x 2x 2x 1x 1/2 2x 1x 1x 1x 1x
ROCK 1x 1/2 2x 1x 1/2 1x 2x 1x 1/2 2x 1x 1x 1x 1x 2x 1x 1x
BUG 1x 1/2 1/2 1/2 1x 1x 1x 1/2 1/2 1/2 1x 2x 1x 2x 1x 1x 2x
GHOST 0 1x 1x 1x 1x 1x 1x 2x 1/2 1x 1x 1x 1x 2x 1x 1x 1/2
STEEL 1x 1x 1x 1x 1x 2x 1x 1x 1/2 1/2 1/2 1x 1/2 1x 2x 1x 1x
FIRE 1x 1x 1x 1x 1x 1/2 2x 1x 2x 1/2 1/2 2x 1x 1x 2x 1/2 1x
WATER 1x 1x 1x 1x 2x 2x 1x 1x 1x 2x 1/2 1/2 1x 1x 1x 1/2 1x
GRASS 1x 1x 1/2 1/2 2x 2x 1/2 1x 1/2 1/2 2x 1/2 1x 1x 1x 1/2 1x
ELECTRIC 1x 1x 2x 1x 0 1x 1x 1x 1x 1x 2x 1/2 1/2 1x 1x 1/2 1x
PSYCHIC 1x 2x 1x 2x 1x 1x 1x 1x 1/2 1x 1x 1x 1x 1/2 1x 1x 0
ICE 1x 1x 2x 1x 2x 1x 1x 1x 1/2 1/2 1/2 2x 1x 1x 1/2 2x 1x
DRAGON 1x 1x 1x 1x 1x 1x 1x 1x 1/2 1x 1x 1x 1x 1x 1x 2x 1x
DARK 1x 1/2 1x 1x 1x 1x 1x 2x 1/2 1x 1x 1x 1x 2x 1x 1x 1/2

Pokémon Diamond Version, Pearl Version, and Platinum Version - After the attack

For most successful attacks, the following effect order is used:

  1. Use
  2. Chople Berry and the like
  3. Critical hit message
  4. Anger Point
  5. Endure
  6. Show "It’s "super effective" or "It’s not effective", as applicable
  7. "If this attack is successful" effects
  8. Additional effects
    • An additional effect won’t occur on a target if it has zero HP remaining, but will occur on its user (such as Metal Claw’s additional effect) even if the target is defeated.
  9. Rage
  10. Ability effects, using the ability the target/user had when the damage was dealt
  11. Enigma Berry, Jaboca Berry, Rowap Berry, Sticky Barb
  12. The target faints if it has 0 HP
  13. The target thaws out if attack is a Fire-type attack
  14. Life Orb/Shell Bell (only if attacker has at least 0 HP)

For Selfdestruct/Explosion/Memento, the above effects resolve for each target before the user faints.

Pokémon Diamond Version, Pearl Version, and Platinum Version - End of turn

Before applying end-of-turn effects, the priority for the turn is again calculated.

  1. Reflect
  2. Light Screen
  3. Mist
  4. Safeguard
  5. Tailwind
  6. Lucky Chant
  7. Wish
  8. Weather effect continues or ends
  9. Dry Skin/Rain Dish/Hydration/Ice Body (no order between them, resolved in turn order)
  10. Gravity
  11. Resolved in turn order:
    1. Ingrain
    2. Aqua Ring
    3. Shed Skin/Speed Boost/Truant
    4. Black Sludge/Leftovers
    5. Poison
    6. Toxic
    7. Burn
    8. Nightmare
    9. Curse
    10. Multi-turn attacks
    11. HP loss from opposing Pokémon’s Bad Dreams
    12. Outrage and the like
    13. Uproar
    14. Disable
    15. Encore
    16. Taunt
    17. Magnet Rise
    18. Heal Block
    19. Embargo
    20. Yawn
    21. Sticky Barb

    Then:

  12. Future Sight/Doom Desire (resolved in targets' Turn order)
  13. Perish Song (resolved in turn order)
  14. Switching fainted Pokémon (resolved leader-left, nonleader-left, leader-right, nonleader-right)
  15. Effects from abilities, form changes, items (see above). For Pokémon that have Slow Start and just entered the battle from fainted ones, the Slow Start effect begins (in turn order).

Pokémon Diamond Version, Pearl Version, and Platinum Version - Switching Upon Fainting

A Pokémon is not changed to a different one immediately after it faints, but rather at the very end of the turn, after all end-of-turn effects. This behavior is new starting with Pokémon Diamond Version and Pokémon Pearl Version. Some exceptions are mentioned in the move list using wording like "The new Pokémon enters the battle immediately."

In Single Battles as well as Double Battles, if a Pokémon faints during its attack segment, the other Pokémon can still take their attack segment if they haven’t done so already.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Chance of Running in Wild Battles

In a wild Pokémon battle, after the player chooses the Run command for a Pokémon, if the unmodified Speed of the Pokémon trying to run is equal to or greater than the target’s, running is successful. Otherwise, the formula below is used.

X=(int(A*128/B)+(30*C)) % 256

where:

  • A = Unmodified Speed of Pokémon trying to run
  • B = Unmodified Speed of the target. If this value is 0, it becomes 1 instead.
  • C = Number of times the player already tried to run this battle, not counting the current attempt. Doesn’t count attempts to run when an effect (such as Mean Look) prevents the Pokémon from running. This variable doesn’t change when the player’s Pokémon changes or when the Pokémon chooses an attack.
  • "%" is the remainder operator.

If a random integer from 0 through 255 is less than X, running is successful. Otherwise, running fails.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Single Battle

A Single Battle is a battle with one Pokémon in battle on each side. When a Single Battle starts, the first Pokémon on each side enters the battle.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Double Battle

A Double Battle is a battle with two Pokémon in battle on each side. When a Double Battle starts, the first Pokémon on each side takes the left position, and the second Pokémon on each side takes the right position. If there are two Trainers on a single side, instead the first Pokémon on the left Trainer’s party takes the left position of that side, and the first Pokémon on the right Trainer’s party takes the right position of that side.

In Double Battles with wild Pokémon, Roar, Teleport, and Whirlwind will always fail. However, the player can still end such battles using a Pok Doll, Fluffy Tail, or the Run command. If the player has a partner Trainer when a Double Battle with wild Pokémon starts, each Pokémon in the player’s party and the partner Trainer’s party will have full HP and PP and stop being poisoned, burned, paralyzed, frozen, and asleep when the battle ends.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Attack Explanations

Pokémon Diamond Version, Pearl Version, and Platinum Version - Last move used

The battle system uses four different versions of the last move used by Pokémon. The thing they have in common is that whenever a Pokémon uses a move, the variables are set to that move at the end of the Pokémon’s attack segment. However, there are different situations when they are set.

If... The last move used... The last move called... The last move used (for Sketch)... The last move used by a Pokémon (for Copycat)...
Move is used Is different for each Pokémon in battle Is different for each Pokémon in battle Is different for each Pokémon in battle Is shared among all Pokémon in battle
Move fails, misses, or becomes ineffective Is set Is set Is set [unsure for misses or becomes ineffective] Is set
Move is Pursuit and a Pokémon is about to switch Is set no matter whose attack segment it is [unsure] Is set no matter whose attack segment it is [unsure] Remains unchanged Remains unchanged
Move is prevented from being used Is reset to "no move" Is reset to "no move" Remains unchanged Is reset to "no move"
Move can’t be used because it has zero PP Is reset to "no move" Is set Is set Is set
Move can’t be used because it has no target Is reset to "no move" Is set Is set Is set
Move is used by another move Remains unchanged Is set Remains unchanged Remains unchanged
Move had been taken by Snatch Remains unchanged [unsure] Remains unchanged if Pokémon is the move’s original user [unsure otherwise] Is set no matter which Pokémon’s attack segment it is N/A
Move had been taken by Magic Coat Remains unchanged [unsure] Is reset to "no move" while the move is used, but is then set to that move at the end of its original user’s attack segment Remains unchanged N/A
Move is a two-turnattack Is set on both turns of use Is set only on the second attack segment; is reset to "no move" otherwise Is set only on the second attack segment; remains unchanged otherwise Is set only on the second attack segment; remains unchanged otherwise
Move is Hyper Beam or an equivalent move Is set only on the first attack segment [unsure if reset otherwise] Is set only on the first attack segment; is reset to "no move" otherwise Is set only on the first attack segment; remains unchanged otherwise Is set only on the first attack segment; is reset to "no move" otherwise
Move is Bide Is set on any attack segment of its use, but is reset to "no move" if it fails on the third attack segment of its use Is set on any attack segment of its use, but is reset to "no move" if it fails on the third attack segment of its use Is set on any attack segment of its use, but remains unchanged if it fails on the third attack segment of its use Is set on any attack segment of its use, but is reset to "no move" if it fails on the third attack segment of its use
Move is Mimic, Sketch, or Transform Is set Is set Is set Is set
The Pokémon leaves the battle Is reset to "no move" Is reset to "no move" Is reset to "no move" Remains unchanged
The Pokémon used Baton Pass, Healing Wish, Lunar Dance, or U-turn to leave the battle Is set to the corresponding move at end of new Pokémon’s attack segment Is set to the corresponding move at end of new Pokémon’s attack segment Is set to the corresponding move at end of new Pokémon’s attack segment Is set to the corresponding move at end of new Pokémon’s attack segment
If an item is used with the Bag command Remains unchanged Remains unchanged Remains unchanged Remains unchanged
If the Run command is used and running is unsuccessful Remains unchanged Remains unchanged Remains unchanged Remains unchanged

Pokémon Diamond Version, Pearl Version, and Platinum Version - Descriptions of Common Effects

Effects that are common to many attacks are described below. Of the effects listed here, a Pokémon will remain poisoned, burned, paralysis, frozen, and asleep even when the Pokémon leaves the battle, including when a battle ends. (However, a Pokémon will stop being poisoned, burned, paralyzed, frozen, and asleep, as well as have full HP and PP, when it’s taken to a Pokémon Center nurse or placed in a PC storage box.) An effect can’t cause poison, burn, paralysis, freezing, or sleep against a Pokémon if it already has one of these five conditions or if it has fainted.

Burn (BRN)

If a Pokémon is burned, the damage from physical attacks it uses is halved, and it loses 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn. Fire types can’t become burned.

Poison (PSN)

If a Pokémon is poisoned, it loses 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn. Poison and steel types can’t become poisoned. Outside of battle, a poisoned Pokémon loses 1 HP every four steps the player walks. (Outside of battle, however, the Pokémon will be cured of its poisoning instead if its HP would drop to 0 this way. This behavior is new starting with Pokémon Diamond Version and Pokémon Pearl Version.)

Being badly poisoned differs from normal poisoning in the HP loss method during battle. When a Pokémon becomes badly poisoned or a badly poisoned Pokémon enters the battle, a variable, T, is set to 0 for that Pokémon’s position. At the end of each turn, if the Pokémon is badly poisoned, T rises by 1 (up to a maximum of 15) and the Pokémon loses its maximum HP, divided by 16 and multiplied by T, but not less than 1 HP. (This HP loss happens instead of the HP loss for regular poisoning.) "Being badly poisoned doesn’t revert to normal poisoning by any means, even when a battle ends.

Unless otherwise noted, poison includes being normally poisoned and badly poisoned.

Paralysis (PAR)

If a Pokémon is paralyzed, its Speed is multiplied by 1/4 (see Priority ) and there is a 1/4 chance that it will be unable to attack during its attack segment. Ground types can’t become paralyzed by Electric type attacks.

Sleep (SLP)

When a Pokémon falls asleep, it receives a sleep count of 2 to 7. (In the Japanese language version of Diamond and Pearl, this count is from 3 to 7.) At the beginning of the Pokémon’s attack segment, its sleep count is reduced by 1, and then it wakes up if the sleep count is 0 or less. The game stores the current duration of a Pokémon that is asleep, in case the Pokémon leaves battle and enters the battle in another one.

Frozen (FRZ)

If a Pokémon is frozen, it can’t attack during its attack segment. Ice types can’t become frozen. At the beginning of the Pokémon’s attack segment, it will thaw out at a 20% chance. If the Pokémon loses HP because of a Fire-type attack, it thaws out.

Confusion

When a Pokémon becomes confused, it receives a count of 2 to 5. At the beginning of the Pokémon’s attack segment, this count is reduced by 1, then if it is greater than 0, there is a 50% chance that the Pokémon will deal damage to itself rather than use an attack. The self-inflicted confusion attack is a Normal-type physical attack, has a power of 40, can’t be a critical hit, and ignores the effects of Reflect (but not Helping Hand), and its damage is not affected by the Pokémon’s types. Confusion is removed from the Pokémon when it leaves the battle (except Baton Pass).

Flinch

After a Pokémon uses a move that makes the target flinch in the same turn, the target can flinch when the beginning of its attack segment comes and thus skip its attack this turn. Effects that cause a Pokémon to flinch set a flag on that Pokémon. If the flag is set as the Pokémon begins its attack segment, it will flinch. This flag is cleared at the beginning of a Pokémon’s attack segment and at the end of each turn.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Weather

The weather moves can be used at any time, even during weather. A weather move fails if the weather condition associated with that move is already in effect. For example, Rain Dance fails while the weather is rainy.

The effects of Hail, Rain Dance, Sandstorm, and Sunny Day, as well as fog, are weather effects. The effects of Gravity and Trick Room are not weather effects.

There can be only one weather condition at a time (but see below). If another weather condition comes in effect, the previous condition is canceled.

In some battles, a particular weather condition already comes in effect before the first turn of the battle. This condition lasts indefinitely unless noted otherwise. If a Pokémon has an ability that makes the weather change to a different condition, it then takes effect.

If two or more Pokémon with an ability that can change the weather enter the battle at the same time, their effects are resolved in turn order; that is, the ability of the Pokémon that would strike last in turn order will ultimately take place.

Because of a bug in Pokémon Platinum Version (and probably also HeartGold and SoulSilver), if a Pokémon causes a target to faint with Pursuit as it’s about to switch while a weather condition or similar effect is in effect (as listed below), the game erroneously activates other effects that "come after" it in the following order: Trick Room, fog, Gravity, Uproar (only the effect that provides that "no Pokémon can fall asleep and each sleeping Pokémon in battle wakes up at the beginning of its attack segment"), Hail, Rain Dance, Sandstorm, and Sunny Day. This phenomenon is sometimes known as "acid rain" or "acid weather." For example, if Sunny Day is currently in effect, the effects of Sandstorm and Rain Dance also come in effect simultaneously.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Plates and Types

  • Flame Plate - Fire
  • Splash Plate - Water
  • Zap Plate - Electric
  • Meadow Plate - Grass
  • Icicle Plate - Ice
  • Fist Plate - Fighting
  • Toxic Plate - Poison
  • Earth Plate - Ground
  • Sky Plate - Flying
  • Mind Plate - Psychic
  • Insect Plate - Bug
  • Stone Plate - Rock
  • Spooky Plate - Ghost
  • Draco Plate - Dragon
  • Dread Plate - Dark
  • Iron Plate - Steel

Pokémon Diamond Version, Pearl Version, and Platinum Version - Form Changes

Some Pokémon species can change form during battle. At the end of a Pokémon’s attack segment, after an attack is used (before fainting if any, but not Pursuit as a target is about to switch), at the end of each turn, and whenever a Pokémon enters the battle (including when a battle begins), the following will occur:

  • If a Pokémon’s current species is Cherrim, it assumes the Sunshine Form if Sunny Day is in effect, and the Overcast Form otherwise. (Affected by Cloud Nine and Air Lock.) This lasts until the Pokémon leaves the battle. However, these two forms appear to have no special effect in battle. (Outside of battle, Cherrim assumes the Overcast Form.)
  • If a Pokémon’s current species is Shaymin in its Sky Forme and is frozen, it becomes the Land Forme and its current stats are recalculated according to, and its types and ability change to conform to, the Land Forme, using the Pokémon’s level and original IVs, whether or not Transform is in effect for the Pokémon. The Land Forme change lasts even after the battle ends.
  • If a Pokémon’s current species is Giratina in its Origin Forme and actually doesn’t hold a Griseous Orb and isn’t in the Distortion World, it becomes the Altered Forme and its current stats are recalculated according to, and its ability changes to conform to, the Altered Forme, using the Pokémon’s level and original IVs, whether or not Transform is in effect for the Pokémon. (Note that during battle, the reverse is not true.)
  • If a Pokémon’s current species is Castform and has Forecast, its current type becomes Fire during Sunny Day, Water during Rain Dance, Ice during Hail, and Normal otherwise, unless the Pokémon shares a type with that type. (Affected by Cloud Nine and Air Lock.) If the Pokémon changes its type this way (and only this way), its form changes to the form corresponding to its type. The type and form changes last until the Pokémon leaves the battle.
  • If a Pokémon’s current species is Arceus and actually has Multitype, its color changes depending on the Plate held, or becomes normally colored if it isn’t holding a Plate. This change lasts even after the battle ends. However, this change in and of itself has no special effect in battle.

When a Pokémon uses Transform, it also takes on the target’s form. However, depending on the circumstances, this form can immediately change as described above.

When a Pokémon levels up, its original stats are recalculated to conform to the new level, using its original IVs, even if Transform is in effect for that Pokémon.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Terrain

For the purposes of Burmy’s form change, Camouflage, Nature Power, and Secret Power, Gateway Colosseum is treated as "water"; Courtyard, Main Street, and Neon Colosseums are treated as "elsewhere"; Sunset Colosseum is treated as "other outdoor ground"; Waterfall and Sunny Park Colosseums are treated as "tall grass"; and Crystal, Magma, and Stargazer Colosseums are treated as "rocky ground".

Fishing is treated as "water". The Distortion World and Kanto’s Cycling Road are treated as "elsewhere."

Pokémon Diamond Version, Pearl Version, and Platinum Version - Stacking Effects

Generally, moves with the same effect code don’t stack with each other. For example, the moves Block, Mean Look, and Spider Web share the same effect. Once any of these moves is used, they will fail against the same target until the effect is removed. Multi-turn attacks such as Wrap and Whirlpool also share the same effect for a given target and don’t stack with the use of different kinds of multi-turn attacks.

Effects of the same move also don’t stack with each other unless noted otherwise. For example, Aqua Ring can’t be used multiple times on the same Pokémon. However, Stockpile and Spikes can be used multiple times for a bigger effect (Spikes says "Can be used up to three times", and Stockpile raises the user’s Stockpile count up to a maximum of 3).

Pokémon Diamond Version, Pearl Version, and Platinum Version - Failure

In general, an attack "fails" if it does none of its effect after it’s used, except if the attack description states that it "does nothing" as its effect. An attack also fails under the conditions specified in the respective move description.

An attack that changes stat stages without necessarily lowering or raising them, such as Psych Up and Haze, won’t fail if the change results in the same stat stages as before, unless noted otherwise.

An attack that can’t be used because it has zero PP is not considered to "fail" or be "prevented from being used".

An attack that can’t be used because it has no target is considered to "fail", but not considered to be "prevented from being used".

Pokémon Diamond Version, Pearl Version, and Platinum Version - Learning new moves

Sometimes, after a Pokémon levels up, it may learn new moves during a battle. If this happens, the new move is copied and replaces the old move that used to be there, unless Transform is in effect for the Pokémon or the current move is different from the Pokémon’s original move (in which cases the Pokémon’s original move still becomes the newly learned move). When the Pokémon’s attack segment comes (if it hasn’t taken its attack segment already), the Pokémon will use the move located at the old move’s position.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Two-turn attacks

In a two-turn attack, the user prepares for the attack on the first attack segment, and hits target on the second attack segment. The user can’t take any action until the user finishes using a two-turn attack. If the user can’t use a two-turn attack because it has no target, or if the user is prevented from using the attack, the effect ends. PP is deducted on the first attack segment of the two-turn attack.

Two-turn attacks work by checking the last move called by the user. If that move is a two-turn attack, the "second attack segment" of the attack is done. Otherwise, the "first attack segment" of the attack is done. This behavior covers the circumstance of Metronome using a two-turn attack on the first attack segment, then Metronome using the same or a different two-turn attack on the next attack segment. (The second use of Metronome in this situation is normally only possible if Encore comes in effect for the user after the first use of Metronome.) (If, however, the move chosen by Metronome on the attack segment after the first attack segment is not a two-turn attack, the user won’t take any action on the following turns until the user uses a two-turn attack, since the user didn’t finish using the two-turn attack.)

A two-turn attack is not a multi-turn attack, and vice versa.

A two-turn attack remains a two-turn attack even if the attack would not take two attack segments.

For all two-turn attacks, on the first attack segment of the attack’s use, no accuracy check is done and no check is made to determine whether the attack will be ineffective against the target or otherwise be avoided by the target.

For the two-turn moves Bounce, Dig, Dive, Fly, and Shadow Force, all attacks that target the user will miss the user while it is using any one of these two-turn attacks, unless noted otherwise. This includes Acupressure, the returned attack from Future Sight and Doom Desire, and attacks that "can’t be evaded" or that have an accuracy value of "0". (Mean Look, Block, Spider Web, and Yawn will say that they "failed" instead.) Exceptions are Helping Hand, Memento, and the exceptions given in the attack descriptions for the corresponding two-turn moves.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Moves that use other moves

The moves Assist, Copycat, Me First, Metronome, Mirror Move, Nature Power, and Sleep Talk can use other moves. For all these moves, the move being used is not considered the "last move used" during the user’s attack segment; unless noted otherwise, the move being used can be used even if it can’t be used or chosen for use because of an effect.

Moves used this way have no target; thus they will target a random opposing Pokémon if the move used has a range of "single Pokémon except user", "no particular target", "opposing Pokémon selected at random", or "single opposing Pokémon".

Pokémon Diamond Version, Pearl Version, and Platinum Version - Notes for Specific Moves

Transform

After Transform is used, the user also has the target’s form and will have the same appearance according to the target’s gender, species, form, and Shiny status. However, effects still check the user’s real gender.

Substitute

Substitute creates a copy of the user called a "substitute"; to make a substitute, the user loses 1/4 of its maximum HP, but not less than 1 HP. This attack fails if the HP reduced would faint the user or if the user already has a substitute. The substitute has life points equal to the HP lost this way. (The term "life points" is used here to differentiate it from HP, to avoid confusion when describing Substitute’s effect.)

If an effect (such as a move, item, or ability) is absent in this description, it is assumed to work as normal both with and without Substitute’s effect.

These are the main effects that happen while the user has a substitute:

  • Attacks by other Pokémon can’t cause poison, burn, paralysis, freezing, sleep, confusion, or flinching against the user. (Effects of attacks such as Yawn can still do so. If an item or an ability causes one of these effects, the description will say whether Substitute prevents it.) Additional effects of attacks by other Pokémon can’t inflict such effects if the user had a substitute as the attack began (for Twineedle, the additional effect is prevented even if the substitute fades on the first hit of the attack).
  • Attacks and abilities by other Pokémon can’t lower the user’s stat stages. Additional effects of attacks by other Pokémon can’t do so if the user had a substitute as the attack began.
  • If the user would be hit by a damaging attack by another Pokémon, instead the user’s substitute loses life points equal to the HP the user would have lost because of that attack. (Except as noted below, however, this doesn’t change whether attacks are successful or not.)

Note that the last effect listed above is a replacement effect. If damage is intercepted to the substitute, Bide, Counter, Metal Burst, Mirror Coat, and Rage are not affected by it.

When the substitute has no life points left, it fades and Substitute’s effect ends.

Any other effects that affect the user’s HP do not involve the substitute in any way. This applies to reductions of the user’s HP from poison, Leech Seed, Sandstorm, recoil, and so on; and to effects that recover the user’s HP. Moreover, effects that need to know the user’s HP (Super Fang, Reversal, Flail, False Swipe, Eruption, and so on) won’t use the substitute’s life points in place of the user’s HP. (This is why "life points" is used instead of HP to describe the substitute’s vitality.)

The substitute will be removed, and Substitute’s effect will end, when the user leaves the battle (except Baton Pass) or if the user faints before the substitute fades. If the user uses Baton Pass, the substitute retains its current life points.

Other notes regarding Substitute are given below.

  • Berries that can confuse, such as Figy Berry, do not cause confusion to the user while the user has a substitute.
  • A Pokémon with Life Orb won’t lose HP because of Life Orb just because its attack hit the user while it had a substitute. If the user is holding Enigma Berry, it won’t gain HP for attacks that were "super effective" against the user while it had a substitute.
  • If the user has a substitute at the beginning of an attack segment in which a Pokémon in battle other than the user uses U-turn, and that other Pokémon is replaced with a Pokémon with Intimidate during that attack segment, that ability will do nothing to the user during that attack segment even if U-turn caused the substitute to fade.
  • While the user has a substitute, attacks can deal damage equal to or greater than the user’s HP even if an effect prevents it from fainting (False Swipe, Endure, Focus Band, Focus Sash).
  • If the user uses Baton Pass, the effect of Toxic Spikes will fail to poison the new Pokémon, but a Poison-type Pokémon will still end the effect of Toxic Spikes as normal.
  • The game checks whether a substitute fades after every hit of a multi-hit attack. The multi-hit attack will continue even after the substitute fades.
  • Damage from the user’s confusion is given to the user.
  • Attacks by other Pokémon that hit the user’s substitute can’t remove the user’s item. (This includes Bug Bite, Knock Off, and Pluck.) (The user can use Trick and Switcheroo normally.)
  • If a target misses when using Jump Kick or Hi Jump Kick, it loses HP as normal. (The HP loss from such moves ignores effects from Endure, Focus Band, and Focus Sash, because Substitute’s user doesn’t actually lose HP.)
  • The attack from Future Sight and Doom Desire is passed to the substitute instead of the user.
  • Pay Day won’t cause the attacker to gain money from the attack if it hits the user’s substitute.
  • While user has a substitute, the use of SmellingSalt against the user by other Pokémon doesn’t increase in power if the user is paralyzed, and won’t heal the user’s paralysis if the attack is successful.
  • While user has a substitute, the use of Wake-Up Slap against the user by other Pokémon doesn’t increase in power if the user is asleep, and won’t make the user wake up if the attack is successful.
  • Detect, Endure, and Protect work as normal for both the user and other Pokémon.
  • The item thrown with Fling doesn’t take effect if it hits the user.
  • If the user has a substitute when another Pokémon begins to use a multi-turn attack against the user, the secondary effect of that attack won’t occur. The effect of multi-turn attacks against the user will end when the user creates a substitute.
  • Trick and Switcheroo will fail against the user. The user can use these attacks normally.
  • When a target uses Absorb, Mega Drain, Leech Life, Giga Drain, Drain Punch, or a recoil attack against the user, it loses or gains HP according to the number of life points lost by the substitute. (For example, if the target uses Absorb on the user and the substitute loses 10 life points, the target gains 5 HP.)
  • Lock-on and Mind Reader will fail against the user. The user can use these attacks normally.
  • Curse, if it’s used by another Pokémon and that Pokémon is a Ghost type, will fail for that Pokémon when used against the user.
  • Nightmare and Leech Seed will fail against the user.
  • Mimic and Sketch will fail against the user.
  • Yawn will fail against the user.
  • If Defog is used against the user, the user’s evasiveness won’t be lowered but effects such as Spikes, Reflect, and so on will still be removed from the user’s side, and fog will still end.
  • Block, Mean Look, and Spider Web will fail against the user.
  • Swagger and Flatter will miss against the user.
  • Pain Split and Dream Eater will fail against the user. The user can use these attacks normally.
  • Copycat, Embargo, Gastro Acid, Psycho Shift, and Worry Seed will fail against the user.
  • Heal Block will fail against the user.
  • Acupressure will fail against the user, whether a user or another Pokémon used Acupressure.
  • Grudge, Magic Coat, and Transform will work as normal for both the user and other Pokémon in battle.
  • The substitute will absorb damage from Pursuit if the user attempts to switch.

Rage

When Rage’s effect ends, the effects of Substitute, Torment, confusion, infatuation, Curse, Transform, multi-turn attacks, and Uproar also end for the user. This odd behavior appears to be a bug . This doesn’t apply if Rage’s effect ends because the Pokémon is disobedient.

Conversion 2

This move depends on the type of the last attack to target the user since the user’s last attack segment, which is determined below:

Whenever a Pokémon uses an attack, the game sets the type of that attack for each of its targets at the end of that Pokémon’s attack segment, depending on what the move can target:

  • User, user’s side, both sides - The type is set to "no type" for the attack’s user.
  • User’s partner, single Pokémon on user’s side, single opposing Pokémon - The type is set to "no type" for each target.
  • Opposing Pokémon’s side - The type is set to the attack’s type for an opposing Pokémon chosen at random.
  • No target - The type is set to the attack’s type for the attack’s user.
  • Single Pokémon except user, opposing Pokémon selected at random, all opposing Pokémon, all Pokémon except user - The type is set to the attack’s type for each target.

The type is set accordingly on both attack segments of a two-turn attack, on the first attack segment only of Hyper Beam and equivalent moves, and on any attack segment of Bide’s use except when it fails on the last attack segment of its use. In other cases for such moves, the variable is reset for the attack’s user.

Counter, Metal Burst, and Mirror Coat treat the target as the Pokémon that the damage is dealt to.

If a move uses another move, the game uses the target and target type of the attack being used, rather than those of the move that uses that move.

The type is reset for a Pokémon when a move by that Pokémon is prevented from being used, or when a move that targets that Pokémon misses, fails, becomes ineffective, or can’t be used because it has zero PP. (Moves that can’t be used because they have no target don’t change anything, of course.) The type for each Pokémon remains unchanged when the Bag command is used to use an item or the Run command is used and running is unsuccessful.

If the attack (or part of an attack) is taken with Snatch or Magic Coat, the types for both the original and new target remain unchanged. Likewise, if a Pokémon uses Pursuit as another Pokémon is about to switch, the type for the attack’s target remains unchanged. For an attack returned by Future Sight or Doom Desire, the type for attack’s recipient also remains unchanged. If the attack’s target changes with Follow Me, Lightningrod, or Storm Drain, the new target rather than the original target is taken into account by Conversion 2.

The type for a Pokémon is reset to "no move" when it leaves the battle. If it was replaced with another Pokémon with Baton Pass, Healing Wish, Lunar Dance, or U-turn, it will be set to the respective attack’s type at the end of the new Pokémon’s attack segment.

Conversion 2 ignores confusion damage.

For the purpose of Conversion 2, even Curse has a type, namely, "???", which has no resistances or immunities.

Protect/Detect

In Pokémon Diamond Version and Pokémon Pearl Version only, if an attack with an accuracy check, other than a one-hit KO attack, "can’t be evaded" and Protect or Detect is in effect for the target, and if the attack would have missed in the absence of the "can’t be evaded" effect, the attack won’t be prevented by the Protect or Detect effect. (Thus, in practice, such attacks have a greater chance of working against such targets the less likely they are to hit in normal cases.) Otherwise, the target will protect itself from the attack if possible.

Natural Gift

This is a table of all Berries and their type and power.

Berry Type Power
Cheri Berry FIRE 60
Chesto Berry WATER 60
Pecha Berry ELECTRIC 60
Rawst Berry GRASS 60
Aspear Berry ICE 60
Leppa Berry FIGHTING 60
Oran Berry POISON 60
Persim Berry GROUND 60
Lum Berry FLYING 60
Sitrus Berry PSYCHIC 60
Figy Berry BUG 60
Wiki Berry ROCK 60
Mago Berry GHOST 60
Aguav Berry DRAGON 60
Iapapa Berry DARK 60
Razz Berry STEEL 60
Bluk Berry FIRE 70
Nanab Berry WATER 70
Wepear Berry ELECTRIC 70
Pinap Berry GRASS 70
Pomeg Berry ICE 70
Kelpsy Berry FIGHTING 70
Qualot Berry POISON 70
Hondew Berry GROUND 70
Grepa Berry FLYING 70
Tamato Berry PSYCHIC 70
Cornn Berry BUG 70
Magost Berry ROCK 70
Rabuta Berry GHOST 70
Nomel Berry DRAGON 70
Spelon Berry DARK 70
Pamtre Berry STEEL 70
Watmel Berry FIRE 80
Durin Berry WATER 80
Belue Berry ELECTRIC 80
Occa Berry FIRE 60
Passho Berry WATER 60
Wacan Berry ELECTRIC 60
Rindo Berry GRASS 60
Yache Berry ICE 60
Chople Berry FIGHTING 60
Kebia Berry POISON 60
Shuca Berry GROUND 60
Coba Berry FLYING 60
Payapa Berry PSYCHIC 60
Tanga Berry BUG 60
Charti Berry ROCK 60
Kasib Berry GHOST 60
Haban Berry DRAGON 60
Colbur Berry DARK 60
Babiri Berry STEEL 60
Chilan Berry NORMAL 60
Liechi Berry GRASS 80
Ganlon Berry ICE 80
Salac Berry FIGHTING 80
Petaya Berry POISON 80
Apicot Berry GROUND 80
Lansat Berry FLYING 80
Starf Berry PSYCHIC 80
Enigma Berry BUG 80
Micle Berry ROCK 80
Custap Berry GHOST 80
Jaboca Berry DRAGON 80
Rowap Berry DARK 80

Fling

Fling fails if the user isn’t holding any item listed below (items other than the ones below won’t be thrown).

Power 10

BrightPowder, White Herb, Soothe Bell, Mental Herb, Choice Band, SilverPowder, Focus Band, Leftovers, Soft Sand, Silk Scarf, Sea Incense, Lax Incense, Metal Powder, Red Scarf, Blue Scarf, Pink Scarf, Green Scarf, Yellow Scarf, Wide Lens, Muscle Band, Wise Glasses, Expert Belt, Power Herb, Quick Powder, Focus Sash, Zoom Lens, Lagging Tail, Destiny Knot, Smooth Rock, Choice Scarf, Shed Shell, Big Root, Choice Specs, Odd Incense, Rock Incense, Full Incense, Wave Incense, Rose Incense, Luck Incense, Pure Incense, Reaper Cloth, any Berry

Power 30

Potion, Antidote, Burn Heal, Ice Heal, Awakening, Parlyz Heal, Full Restore, Max Potion, Hyper Potion, Super Potion, Full Heal, Revive, Max Revive, Fresh Water, Soda Pop, Lemonade, Moomoo Milk, EnergyPowder, Energy Root, Heal Powder, Revival Herb, Ether, Max Ether, Elixir, Max Elixir, Lava Cookie, Berry Juice, Sacred Ash, HP Up, Protein, Iron, Carbos, Calcium, Rare Candy, PP Up, Zinc, PP Max, Old Gateau, Guard Spec., Dire Hit, X Attack, X Defend, X Speed, X Accuracy, X Special, X Sp. Def, Pok Doll, Fluffy Tail, Blue Flute, Yellow Flute, Red Flute, Black Flute, White Flute, Shoal Salt, Shoal Shell, Red Shard, Blue Shard, Yellow Shard, Green Shard, Super Repel, Max Repel, Escape Rope, Repel, Sun Stone, Moon Stone, Fire Stone, Thunderstone, Water Stone, Leaf Stone, TinyMushroom, Big Mushroom, Pearl, Big Pearl, Stardust, Star Piece, Nugget, Heart Scale, Honey, Growth Mulch, Damp Mulch, Stable Mulch, Gooey Mulch, Exp. Share, King’s Rock, Amulet Coin, Cleanse Tag, Soul Dew, DeepSeaScale, Smoke Ball, Everstone, Lucky Egg, Scope Lens, Metal Coat, Dragon Scale, Light Ball, Miracle Seed, BlackGlasses, Black Belt, Magnet, Mystic Water, NeverMeltIce, Spell Tag, TwistedSpoon, Charcoal, Up-Grade, Shell Bell, Light Clay, Life Orb, Toxic Orb, Flame Orb, Metronome, Black Sludge, Razor Fang

Power 40

Lucky Punch, Icy Rock

Power 50

Sharp Beak, Dubious Disc

Power 60

Adamant Orb, Lustrous Orb, Macho Brace, Stick, Heat Rock, Damp Rock

Power 70

Poison Barb, Dragon Fang, Power Bracer, Power Belt, Power Lens, Power Band, Power Anklet, Power Weight

Power 80

Shiny Stone, Dusk Stone, Dawn Stone, Oval Stone, Odd Keystone, Quick Claw, Sticky Barb, Protector, Electirizer, Magmarizer, Razor Claw

Power 90

DeepSeaTooth, Thick Club, Grip Claw, any Plate

Power 100

Root Fossil, Claw Fossil, Helix Fossil, Dome Fossil, Old Amber, Armor Fossil, Skull Fossil, Rare Bone, Hard Stone

Power 130

Iron Ball

For some items, Fling has other effects, listed below. For the purposes of Shield Dust, the effects below are considered additional effects. The effect occurs even if the target has Klutz, but not if Embargo is in effect for the target.

  • Light Ball - Paralyzes the target
  • Flame Orb - Burns the target
  • Poison Barb - Poisons the target
  • Toxic Orb - Badly poisons the target
  • King’s Rock - The target flinches if this attack strikes first
  • Razor Fang - The target flinches if this attack strikes first

If the item thrown is a White Herb, a Mental Herb, or a Berry that triggers when its holder has a certain amount of HP or PP, or is poisoned, burned, paralyzed, frozen, asleep, or confused (but not Custap Berry or Berry Juice), the target uses that item even if the target has Klutz, or the item’s trigger condition doesn’t hold, but not if Embargo is in effect for the target. However, this is not considered an additional effect.

Chatter

Each Pokémon in the player’s party can have a recorded sound which is 1000 bytes long. The sound’s format is 4-bit PCM, where two samples are stored in a single byte (where the first sample is in the low 4 bits, the second sample in the high 4 bits). When the game records a Pokémon’s sound, it collects 1,984 8-bit samples of microphone input at a rate of about 2000 samples per second, adds 16 zero-bytes, and then converts the resulting 2000 bytes each into a 4-bit sample as follows:

-128 → 0; -127 to -112 → 1; -111 to -96 → 2; -95 to -80 → 3; -79 to -64 → 4; -63 to -48 → 5; -47 to -32 → 6; -31 to -16 → 7; -15 to 15 → 8; 16 to 31 → 9; 32 to 47 → 10; 48 to 63 → 11; 64 to 79 → 12; 80 to 95 → 13; 96 to 111 → 14; 112 to 127 → 15.

The game sets a variable, X, to the 16th byte (counting from 1) of the recorded sound, and thus near the beginning. If the user is a Chatot and Transform isn’t in effect for the user, Chatter has a certain chance of confusing the target as follows:

  • If X is greater than or equal to -30 and is less than 30, or if the user has no recorded sound associated with it, the confusion chance is (0+1)%.
  • If X is less than -30, the confusion chance is (10+1)%.
  • If X is greater than or equal to 30, the confusion chance is (30+1)%.

The confusion effect is considered an additional effect for the purposes of Shield Dust, but not for Serene Grace.

Pokémon Diamond Version, Pearl Version, and Platinum Version - List of Moves

This is a complete description of all the moves in Pokémon Diamond Version and Pokémon Pearl Version, and their effects. For more on attack effects, see Explanations.

View moves by name - View moves by effect

Name Type Category Power Accuracy PP Add'l Effect Range Flags Description
AbsorbGRASSSpecial20100250Single exc. userbe If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP.
AcidPOISONSpecial401003010All opposing Pokémonbe May lower the target’s Special Defense by 1 stage.
Acid ArmorPOISONStatus00400Userd Raises user’s Defense by 2 stages.
AcupressureNORMALStatus00300User or allyd If any of the target’s stat stages can be raised, raises one of those stat stages chosen at random by 2.
Aerial AceFLYINGPhysical600200Single exc. userabef
AeroblastFLYINGSpecial1009550Single exc. userbef Good chance for a critical hit.
AgilityPSYCHICStatus00300Userd Raises user’s Speed by 2 stages.
Air CutterFLYINGSpecial5595250All opposing Pokémonbef Good chance for a critical hit.
Air SlashFLYINGSpecial75952030Single exc. userbef May make the target flinch.
AmnesiaPSYCHICStatus00200Userd Raises user’s Special Defense by 2 stages.
AncientPowerROCKSpecial60100510Single exc. userbe May raise user’s Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
Aqua JetWATERPhysical40100200Single exc. userabef Priority level 1.
Aqua RingWATERStatus00200User During effect, user gains 1/16 of its maximum HP after each turn.
Aqua TailWATERPhysical9090100Single exc. userabef
Arm ThrustFIGHTINGPhysical15100200Single exc. userabef Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.
AromatherapyGRASSStatus0050User's sided Each Pokémon (both in battle and not in battle) on the user’s side stops being poisoned, burned, paralyzed, frozen, and asleep.
AssistNORMALStatus00200No particular target Uses a random move from a random Pokémon on user’s side, other than user and Eggs.
AssuranceDARKPhysical50100100Single exc. userabef Power is doubled if the target lost HP this turn (even from Pain Split).
AstonishGHOSTPhysical301001530Single exc. userabe May make the target flinch.
Attack OrderBUGPhysical90100150Single exc. userbef Good chance for a critical hit.
AttractNORMALStatus0100150Single exc. userbce Infatuates target.
Aura SphereFIGHTINGSpecial900200Single exc. userbef
Aurora BeamICESpecial651002010Single exc. userbe May lower the target’s Attack by 1 stage.
AvalancheICEPhysical60100100Single exc. userabef Power is doubled if user lost HP because of a damaging attack by a Pokémon at the target’s position this turn. Priority level -4.
BarrageNORMALPhysical1585200Single exc. userbef Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.
BarrierPSYCHICStatus00300Userd Raises user’s Defense by 2 stages.
Baton PassNORMALStatus00400User Replaces user with a different unfainted non-Egg Pokémon not in battle with the same controller as user of user’s choice and tr...
Beat UpDARKPhysical10100100Single exc. userbef Does one hit for user and each other unfainted non-Egg Pokémon on user’s side that aren’t poisoned, burned, paralyzed, frozen,...
Belly DrumNORMALStatus00100Userd User loses half max. HP and user’s Attack rises by 12 stages. Will fail if HP reduced would faint user or if user’s Attack can’...
BideNORMALPhysical10100Userabf If successful and isn’t already in effect, the effect begins and X is set to 0. User uses this attack during each of its attack...
BindNORMALPhysical1575200Single exc. userabef Multi-turn attack. For three to six turns, the target can’t switch out or run, and after each turn except the last, target lose...
BiteDARKPhysical601002530Single exc. userabe May make the target flinch.
Blast BurnFIRESpecial1509050Single exc. userbef If successful, on the next turn, user can’t take any action and pauses during its attack segment.
Blaze KickFIREPhysical85901010Single exc. userabe Good chance for a critical hit. May burn the target.
BlizzardICESpecial12070510All opposing Pokémonbe May freeze the target. During Hail, this attack can’t be evaded.
BlockNORMALStatus0050Single exc. userbce During effect, target can’t switch out or run.
Body SlamNORMALPhysical851001530Single exc. userabe May paralyze the target.
Bone ClubGROUNDPhysical65852010Single exc. userbe May make the target flinch.
Bone RushGROUNDPhysical2580100Single exc. userbef Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.
BonemerangGROUNDPhysical5090100Single exc. userbef Attacks twice in a row.
BounceFLYINGPhysical8585530Single exc. userabef Two-turn attack. While using, user is unaffected by most attacks. May paralyze target.
Brave BirdFLYINGPhysical120100150Single exc. userabef If successful and target loses HP because of this attack, user loses 1/3 that much HP (recoil).
Brick BreakFIGHTINGPhysical75100150Single exc. userabef Ignores the effect of Reflect. Unless this attack misses, even if this attack becomes ineffective because of type immunities, e...
BrineWATERSpecial65100100Single exc. userbef Power is doubled if the target has half its maximum HP or less.
BubbleWATERSpecial201003010All opposing Pokémonbe May lower the target’s Speed by 1 stage.
BubbleBeamWATERSpecial651002010Single exc. userbe May lower the target’s Speed by 1 stage.
Bug BiteBUGPhysical60100200Single exc. userabef If successful and target is holding a Berry, user uses that item and that item is consumed.
Bug BuzzBUGSpecial901001010Single exc. userbe May lower the target’s Special Defense by 1 stage.
Bulk UpFIGHTINGStatus00200Userd Raises user’s Attack and Defense by 1 stage.
Bullet PunchSTEELPhysical40100300Single exc. userabef Priority level 1.
Bullet SeedGRASSPhysical10100300Single exc. userbef Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.
Calm MindPSYCHICStatus00200Userd Raises user’s Special Attack and Special Defense by 1 stage.
CamouflageNORMALStatus00200Userd User’s type changes depending on the terrain.
CaptivateNORMALStatus0100200All opposing Pokémonbce Lowers the target’s Special Attack by 2 stages if its gender is different from the user’s.
ChargeELECTRICStatus00200Userd Until the end of the next turn and until user leaves battle, power of Electric attacks by user is doubled. When this attack is...
Charge BeamELECTRICSpecial50901070Single exc. userbef May raise user’s Special Attack by 1 stage.
CharmNORMALStatus0100200Single exc. userbce Lowers the target’s Attack by 2 stages.
ChatterFLYINGSpecial60100200Single exc. userb If successful and user’s original species is Chatot, this attack has up to a 31% chance of confusing target depending on user’s...
ClampWATERPhysical3575100Single exc. userabef Multi-turn attack. For three to six turns, the target can’t switch out or run, and after each turn except the last, target lose...
Close CombatFIGHTINGPhysical12010050Single exc. userabef Lowers user’s Defense and Special Defense by 1 stage if this attack is successful.
Comet PunchNORMALPhysical1885150Single exc. userabef Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.
Confuse RayGHOSTStatus0100100Single exc. userbce Confuses the target.
ConfusionPSYCHICSpecial501002510Single exc. userbe May confuse the target.
ConstrictNORMALPhysical101003510Single exc. userabe May lower the target’s Speed by 1 stage.
ConversionNORMALStatus00300User User’s types become the original type of one of user’s moves, except Curse or this move, chosen at random.
Conversion 2NORMALStatus00300User User’s types change to a random type that the type of the last attack that targeted user is ""not very effective"" or ineffective...
CopycatNORMALStatus00200No particular target Uses the last move used by a Pokémon.
Cosmic PowerPSYCHICStatus00200Userd Raises user’s Defense and Special Defense by 1 stage.
Cotton SporeGRASSStatus085400Single exc. userbce Lowers the target’s Speed by 2 stages.
CounterFIGHTINGPhysical1100200No particular targeta If the last Pokémon that damaged user with a physical attack this turn is one of user’s opposing Pokémon, and there’s a Pokémon...
CovetNORMALPhysical40100400Single exc. userabe If successful, user receives the item target is holding if user isn’t holding any items, if that item isn’t a Mail or a Griseou...
CrabhammerWATERPhysical9085100Single exc. userabef Good chance for a critical hit.
Cross ChopFIGHTINGPhysical1008050Single exc. userabef Good chance for a critical hit.
Cross PoisonPOISONPhysical701002010Single exc. userabef Good chance for a critical hit. May poison the target.
CrunchDARKPhysical801001520Single exc. userabe May lower the target’s Defense by 1 stage.
Crush ClawNORMALPhysical75951050Single exc. userabe May lower the target’s Defense by 1 stage.
Crush GripNORMALPhysical110050Single exc. userabef The more HP the target has relative to its maximum HP, the greater this attack’s power, up to 121.
Curse???Status00100Single exc. user If user isn’t a Ghost type, lowers user’s Speed by 1 stage and raises user’s Attack and Defense by 1 stage. Otherwise, user los...
CutNORMALPhysical5095300Single exc. userabef
Dark PulseDARKSpecial801001520Single exc. userbef May make the target flinch.
Dark VoidDARKStatus080100All opposing Pokémonbce Puts the target to sleep.
Defend OrderBUGStatus00100Userd Raises user’s Defense and Special Defense by 1 stage.
Defense CurlNORMALStatus00400Userd Raises user’s Defense by 1 stage. Until user leaves battle, the power of Ice Ball and Rollout, when used by user, is doubled, e...
DefogFLYINGStatus00150Single exc. userbe Lowers target’s evasiveness by 1 stage. Ends the effects of Light Screen, Mist, Reflect, Safeguard, Spikes, Stealth Rock, and T...
Destiny BondGHOSTStatus0050User Until user’s next attack, if an attack by an opponent causes user to faint, that opponent also faints if that Pokémon is still...
DetectFIGHTINGStatus0050User User avoids certain attacks used this turn by other Pokémon. Can fail if used multiple times in succession.
DigGROUNDPhysical80100100Single exc. userabef Two-turn attack. While using, user is unaffected by most attacks.
DisableNORMALStatus080200Single exc. userbe For four to seven turns, the last move used by the target when the effect began can’t be used or chosen for use by the target.
DischargeELECTRICSpecial801001530All exc. userbef May paralyze the target.
DiveWATERPhysical80100100Single exc. userabef Two-turn attack. While using, user is unaffected by most attacks.
Dizzy PunchNORMALPhysical701001020Single exc. userabe May confuse the target.
Doom DesireSTEELSpecial1208550Single exc. user Calculates damage, then, after three turns, deals that damage to the target.
Double HitNORMALPhysical3590100Single exc. userabef Attacks twice in a row.
Double KickFIGHTINGPhysical30100300Single exc. userabef Attacks twice in a row.
Double TeamNORMALStatus00150Userd Raises user’s evasiveness by 1 stage.
Double-EdgeNORMALPhysical120100150Single exc. userabef If successful and target loses HP because of this attack, user loses 1/3 that much HP (recoil).
DoubleSlapNORMALPhysical1585100Single exc. userabef Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.
Draco MeteorDRAGONSpecial140905100Single exc. userbef Lowers user’s Special Attack by 2 stages if this attack is successful.
Dragon ClawDRAGONPhysical80100150Single exc. userabef
Dragon DanceDRAGONStatus00200Userd Raises user’s Attack and Speed by 1 stage.
Dragon PulseDRAGONSpecial90100100Single exc. userbef
Dragon RageDRAGONSpecial1100100Single exc. userbef Deals 40 damage to the target. Affected by type immunities.
Dragon RushDRAGONPhysical100751020Single exc. userabef May make the target flinch.
DragonBreathDRAGONSpecial601002030Single exc. userbef May paralyze the target.
Drain PunchFIGHTINGPhysical6010050Single exc. userabef If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP.
Dream EaterPSYCHICSpecial100100150Single exc. userbe Fails unless target is asleep. If successful and target loses HP because of this attack, user gains half that much HP but not l...
Drill PeckFLYINGPhysical80100200Single exc. userabef
DynamicPunchFIGHTINGPhysical100505100Single exc. userabe May confuse the target.
Earth PowerGROUNDSpecial901001010Single exc. userbef May lower the target’s Special Defense by 1 stage.
EarthquakeGROUNDPhysical100100100All exc. userbef Power is doubled if the target is using Dig.
Egg BombNORMALPhysical10075100Single exc. userbef
EmbargoDARKStatus0100150Single exc. userbe For five turns, effects from target’s item are not applied, target can’t throw items, and items can’t be used on target.
EmberFIRESpecial401002510Single exc. userbe May burn the target.
EncoreNORMALStatus010050Single exc. userbe For four to eight turns, the target is forced to use the attack it last used when this effect began.
EndeavorNORMALPhysical110050Single exc. userabef Deals damage to target equal to target’s current HP minus user’s current HP. Affected by type immunities.
EndureNORMALStatus00100User Until the end of the turn, if an attack by other Pokémon would reduce user’s HP to less than 1, it reduces user’s HP to 1 inste...
Energy BallGRASSSpecial801001010Single exc. userbe May lower the target’s Special Defense by 1 stage.
EruptionFIRESpecial15010050All opposing Pokémonbef This attack’s power is equal to int(user’s current HP * 150 / user’s maximum HP) or 1, whichever is greater.
ExplosionNORMALPhysical25010050All exc. userbef User faints, after damage calculation. The target’s Defense is treated as halved in damage calculation.
ExtrasensoryPSYCHICSpecial801003010Single exc. userbe May make the target flinch.
ExtremeSpeedNORMALPhysical8010050Single exc. userabef Priority level 1.
FacadeNORMALPhysical70100200Single exc. userabe Power is doubled if user is poisoned, burned, or paralyzed.
Faint AttackDARKPhysical600200Single exc. userabef
Fake OutNORMALPhysical4010010100Single exc. userabe May make target flinch. Priority level 1.
Fake TearsDARKStatus0100200Single exc. userbce Lowers the target’s Special Defense by 2 stages.
False SwipeNORMALPhysical40100400Single exc. userabef If this attack’s damage would reduce target’s HP to less than 1, it reduces it to 1 instead.
FeatherDanceFLYINGStatus0100150Single exc. userbce Lowers the target’s Attack by 2 stages.
FeintNORMALPhysical50100100Single exc. user Ignores effect of Protect and Detect. If successful, target’s Protect or Detect is no longer in effect this turn. Fails unless...
Fire BlastFIRESpecial12085510Single exc. userbe May burn the target.
Fire FangFIREPhysical65951510Single exc. userabef May burn the target. May make the target flinch. Ignores effect of Wonder Guard.
Fire PunchFIREPhysical751001510Single exc. userabe May burn the target.
Fire SpinFIRESpecial1570150Single exc. userbef Multi-turn attack. For three to six turns, the target can’t switch out or run, and after each turn except the last, target lose...
FissureGROUNDPhysical13050Single exc. userbe One-hit KO. Deals damage to target equal to target’s max. HP. Ineffective if target’s level is greater than user’s level. When...
FlailNORMALPhysical1100150Single exc. userabef Power ranges to 20 to 200, and is higher the less HP the user has.
Flame WheelFIREPhysical601002510Single exc. userabe May burn the target. If user is frozen and it chose this move for use, it thaws out before this attack is used.
FlamethrowerFIRESpecial951001510Single exc. userbe May burn the target.
Flare BlitzFIREPhysical1201001510Single exc. userabe If successful and target loses HP because of this attack, user loses 1/3 that much HP (recoil). May burn target. If user is fro...
FlashNORMALStatus0100200Single exc. userbce Lowers the target’s accuracy by 1 stage.
Flash CannonSTEELSpecial801001010Single exc. userbef May lower the target’s Special Defense by 1 stage.
FlatterDARKStatus0100150Single exc. userbce Raises the target’s Special Attack by 1 stage and confuses the target.
FlingDARKPhysical1100100Single exc. userbe As part of this attack’s use, user throws the item it’s holding at target and that item is consumed after damage calculation. T...
FlyFLYINGPhysical9095150Single exc. userabef Two-turn attack. While using, user is unaffected by most attacks.
Focus BlastFIGHTINGSpecial12070510Single exc. userbe May lower the target’s Special Defense by 1 stage.
Focus EnergyNORMALStatus00300Userd During effect, attacks by user have a heightened chance for a critical hit.
Focus PunchFIGHTINGPhysical150100200Single exc. userab Fails if the user was damaged by an attack by another Pokémon this turn. Priority level -3.
Follow MeNORMALStatus00200User If an opponent uses an attack with a range of "single Pokémon except user", "single opposing Pokémon", or "opposing Pokémon cho...
Force PalmFIGHTINGPhysical601001030Single exc. userabef May paralyze the target.
ForesightNORMALStatus00400Single exc. userbe If target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against target. Normal- and Fightin...
Frenzy PlantGRASSSpecial1509050Single exc. userbef If successful, on the next turn, user can’t take any action and pauses during its attack segment.
FrustrationNORMALPhysical1100200Single exc. userabef This attack’s power is equal to int((255-User’s friendship)*2/5) or 1, whichever is greater.
Fury AttackNORMALPhysical1585200Single exc. userabef Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.
Fury CutterBUGPhysical1095200Single exc. userabef A multiplier, X, raises by 1 if successful, up to a maximum of 4. X is reset to 0 when user leaves battle; when user falls asle...
Fury SwipesNORMALPhysical1880150Single exc. userabef Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.
Future SightPSYCHICSpecial8090150Single exc. user Calculates damage, then, after three turns, deals that damage to the target.
Gastro AcidPOISONStatus0100100Single exc. userbce During effect, effects from target’s ability are not applied.
Giga DrainGRASSSpecial60100100Single exc. userbe If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP.
Giga ImpactNORMALPhysical1509050Single exc. userabef If successful, on the next turn, user can’t take any action and pauses during its attack segment.
GlareNORMALStatus075300Single exc. userbce Paralyzes the target.
Grass KnotGRASSSpecial1100200Single exc. userabef Power is 20 if the weight of target’s species is 10 kilograms or less, else 40 if 25 kg or less, else 60 if 50 kg or less, else...
GrassWhistleGRASSStatus055150Single exc. userbce Puts the target to sleep.
GravityPSYCHICStatus0050Both sides For five turns, airborne moves stop and can’t be used, accuracy is raised, and advantages of Levitate and Flying type are lost.
GrowlNORMALStatus0100400All opposing Pokémonbce Lowers the target’s Attack by 1 stage.
GrowthNORMALStatus00400Userd Raises user’s Special Attack by 1 stage.
GrudgeGHOSTStatus0050User Until user’s next attack, if an attack by an opponent causes user to faint, the PP of the move that attack’s user chose for use...
Guard SwapPSYCHICStatus00100Single exc. userbe User adopts target’s current Defense and Sp. Def stat stages, and target adopts user’s current Defense and Sp. Def stat stages.
GuillotineNORMALPhysical13050Single exc. userabe One-hit KO. Deals damage to target equal to target’s max. HP. Ineffective if target’s level is greater than user’s level. When...
Gunk ShotPOISONPhysical12070530Single exc. userbef May poison the target.
GustFLYINGSpecial40100350Single exc. userbef Power is doubled if the target is using Fly or Bounce.
Gyro BallSTEELPhysical110050Single exc. userabef This attack’s power is equal to int((the target’s current Speed*25)/max(user’s current Speed,1))+1, or 150, whichever is less.
HailICEStatus00100Both sidesb Weather. For five turns, after each turn except the last, each Pokémon in battle, except Ice types, loses 1/16 max. HP simultan...
Hammer ArmFIGHTINGPhysical10090100Single exc. userabef Lowers user’s Speed by 1 stage if this attack is successful.
HardenNORMALStatus00300Userd Raises user’s Defense by 1 stage.
HazeICEStatus00300Both sides Resets all stat stages on all Pokémon in battle to zero.
Head SmashROCKPhysical1508050Single exc. userabef If successful and the target loses HP because of this attack, user loses half that much HP (recoil).
HeadbuttNORMALPhysical701001530Single exc. userabe May make the target flinch.
Heal BellNORMALStatus0050User's sided Each Pokémon (both in battle and not in battle) on the user’s side stops being poisoned, burned, paralyzed, frozen, and asleep.
Heal BlockPSYCHICStatus0100150All opposing Pokémonbe For five turns, the moves Heal Order, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Roost, Slack Off, Softboiled, Swallow,...
Heal OrderBUGStatus00100Userd User gains half of its maximum HP. Fails if user’s HP is full.
Healing WishPSYCHICStatus00100User User faints as part of this attack’s use. When a Pokémon at user’s position enters battle during this attack segment, it gains...
Heart SwapPSYCHICStatus00100Single exc. userbe Simultaneously, user adopts the target’s current stat stages, and the target adopts user’s current stat stages.
Heat WaveFIRESpecial100901010All opposing Pokémonbe May burn the target.
Helping HandNORMALStatus00200Ally Power of attacks by target this turn is multiplied by 1.5. Priority level 5.
Hi Jump KickFIGHTINGPhysical10090200Single exc. userabef If this attack misses or becomes ineffective, user loses HP equal to the damage the attack would have dealt divided by 2.
Hidden PowerNORMALSpecial1100150Single exc. userbef Power and type vary depending on the user’s individual values.
Horn AttackNORMALPhysical65100250Single exc. userabef
Horn DrillNORMALPhysical13050Single exc. userabe One-hit KO. Deals damage to target equal to target’s max. HP. Ineffective if target’s level is greater than user’s level. When...
HowlNORMALStatus00400Userd Raises user’s Attack by 1 stage.
Hydro CannonWATERSpecial1509050Single exc. userbef If successful, on the next turn, user can’t take any action and pauses during its attack segment.
Hydro PumpWATERSpecial1208050Single exc. userbef
Hyper BeamNORMALSpecial1509050Single exc. userbef If successful, on the next turn, user can’t take any action and pauses during its attack segment.
Hyper FangNORMALPhysical80901510Single exc. userabe May make the target flinch.
Hyper VoiceNORMALSpecial90100100All opposing Pokémonbe
HypnosisPSYCHICStatus070200Single exc. userbce Puts the target to sleep. (This attack’s starting accuracy is 60 in HeartGold, Platinum, and SoulSilver.)
Ice BallICEPhysical3090200Single exc. userabef If successful and isn’t already in effect, the effect begins and X is set to 2. User uses this attack during each of its attack...
Ice BeamICESpecial951001010Single exc. userbe May freeze the target.
Ice FangICEPhysical65951510Single exc. userabef May freeze the target. May make the target flinch.
Ice PunchICEPhysical751001510Single exc. userabe May freeze the target.
Ice ShardICEPhysical40100300Single exc. userbef Priority level 1.
Icicle SpearICEPhysical10100300Single exc. userbef Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.
Icy WindICESpecial559515100All opposing Pokémonbe May lower the target’s Speed by 1 stage.
ImprisonPSYCHICStatus00100User During effect, moves that user knows can’t be used or chosen for use by each opposing Pokémon.
IngrainGRASSStatus00200Userd User can’t switch out or run, and after each turn, user gains 1/16 max. HP. Ground attacks are effective against user and user...
Iron DefenseSTEELStatus00150Userd Raises user’s Defense by 2 stages.
Iron HeadSTEELPhysical801001530Single exc. userabef May make the target flinch.
Iron TailSTEELPhysical100751530Single exc. userabe May lower the target’s Defense by 1 stage.
JudgmentNORMALSpecial100100100Single exc. userbef If user is holding a Plate, this attack’s type depends on the item held.
Jump KickFIGHTINGPhysical8595250Single exc. userabef If this attack misses or becomes ineffective, user loses HP equal to the damage the attack would have dealt divided by 2.
Karate ChopFIGHTINGPhysical50100250Single exc. userabef Good chance for a critical hit.
KinesisPSYCHICStatus080150Single exc. userbce Lowers the target’s accuracy by 1 stage.
Knock OffDARKPhysical20100200Single exc. userabe If successful and target isn’t holding Griseous Orb, target drops the item it’s holding for the rest of the battle even if targ...
Last ResortNORMALPhysical13010050Single exc. userabef Fails unless user has two or more moves and either doesn’t have this move or, for each other move slot it has with a move, had...
Lava PlumeFIRESpecial801001530All exc. userbef May burn the target.
Leaf BladeGRASSPhysical90100150Single exc. userabef Good chance for a critical hit.
Leaf StormGRASSSpecial140905100Single exc. userbef Lowers user’s Special Attack by 2 stages if this attack is successful.
Leech LifeBUGPhysical20100150Single exc. userabe If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP.
Leech SeedGRASSStatus090100Single exc. userbce After each
LeerNORMALStatus0100300All opposing Pokémonbce Lowers the target’s Defense by 1 stage.
LickGHOSTPhysical201003030Single exc. userabe May paralyze the target.
Light ScreenPSYCHICStatus00300User's sided For five turns, special attacks against Pokémon on user’s side deal reduced damage.
Lock-OnNORMALStatus0050Single exc. userbe Until the end of the next turn, attacks by user against target can’t be evaded and do not miss target because it’s using a two-...
Lovely KissNORMALStatus075100Single exc. userbce Puts the target to sleep.
Low KickFIGHTINGPhysical1100200Single exc. userabef Power is 20 if the weight of target’s species is 10 kilograms or less, else 40 if 25 kg or less, else 60 if 50 kg or less, else...
Lucky ChantNORMALStatus00300User's side For five turns, no attacks against any Pokémon in battle on user’s side can be critical hits.
Lunar DancePSYCHICStatus00100User User faints. The next Pokémon entering battle gains all HP and PP and is cured of status problems.
Luster PurgePSYCHICSpecial70100550Single exc. userbe May lower the target’s Special Defense by 1 stage.
Mach PunchFIGHTINGPhysical40100300Single exc. userabef Priority level 1.
Magic CoatPSYCHICStatus00150No particular target The next time this turn, if user is target of an attack with flag "c" by other Pokémon, instead user uses that attack against t...
Magical LeafGRASSSpecial600200Single exc. userbef
Magma StormFIRESpecial1207050Single exc. userbef Multi-turn attack. For three to six turns, the target can’t switch out or run, and after each turn except the last, target lose...
Magnet BombSTEELPhysical600200Single exc. userbef
Magnet RiseELECTRICStatus00100User For five turns, user is immune to damaging Ground attacks, and user is unaffected by Spikes and Toxic Spikes, and user can swit...
MagnitudeGROUNDPhysical1100300All exc. userbef Power is 10, 30, 50, 70, 90, 110, or 150. If a target is using Dig, this attack’s power is doubled for that target.
Me FirstNORMALStatus00200Single opposing Pokémonb If user strikes before target this turn and the move target chose for use this turn is a damaging move other than Chatter, Coun...
Mean LookNORMALStatus0050Single exc. userbce During effect, target can’t switch out or run.
MeditatePSYCHICStatus00400Userd Raises user’s Attack by 1 stage.
Mega DrainGRASSSpecial40100150Single exc. userbe If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP.
Mega KickNORMALPhysical1207550Single exc. userabef
Mega PunchNORMALPhysical8085200Single exc. userabef
MegahornBUGPhysical12085100Single exc. userabef
MementoDARKStatus0100100Single exc. userbe User faints as part of this attack’s use. Lowers target’s Attack and Special Attack by 2 stages each.
Metal BurstSTEELPhysical1100100No particular targete If the last Pokémon that damaged user with an attack this turn is one of user’s opposing Pokémon, and there’s a Pokémon at the...
Metal ClawSTEELPhysical50953510Single exc. userabe May raise user’s Attack by 1 stage.
Metal SoundSTEELStatus085400Single exc. userbce Lowers the target’s Special Defense by 2 stages.
Meteor MashSTEELPhysical100851020Single exc. userabef May raise user’s Attack by 1 stage.
MetronomeNORMALStatus00100No particular target Uses a random move.
Milk DrinkNORMALStatus00100Userd User gains half of its maximum HP. Fails if user’s HP is full.
MimicNORMALStatus00100Single exc. userb Copies last move used by target. That move replaces this move. The copied move has 5 PP.
Mind ReaderNORMALStatus0050Single exc. userbe Until the end of the next turn, attacks by user against target can’t be evaded and do not miss target because it’s using a two-...
MinimizeNORMALStatus00200Userd Raises user’s evasiveness by 1 stage. After use, Stomp has double power against the user.
Miracle EyePSYCHICStatus00400Single exc. userbe If target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against target. Psychic attacks aga...
Mirror CoatPSYCHICSpecial1100200No particular target If the last Pokémon that damaged user with a special attack this turn is one of user’s opposing Pokémon, and there’s a Pokémon...
Mirror MoveFLYINGStatus00200No particular target Uses with no particular target the last move that targeted user, was not prevented from being used, was not used by another mov...
Mirror ShotSTEELSpecial65851030Single exc. userbef May lower the target’s accuracy by 1 stage.
MistICEStatus00300User's sided For five turns, for each Pokémon in battle on user’s side, attacks and abilities by other Pokémon can’t lower that Pokémon’s st...
Mist BallPSYCHICSpecial70100550Single exc. userbe May lower the target’s Special Attack by 1 stage.
MoonlightNORMALStatus0050Userd User gains 2/3 max. HP during Sunny Day; otherwise, user gains 1/4 max. HP during Rain Dance, Hail, fog, or Sandstorm; otherwis...
Morning SunNORMALStatus0050Userd User gains 2/3 max. HP during Sunny Day; otherwise, user gains 1/4 max. HP during Rain Dance, Hail, fog, or Sandstorm; otherwis...
Mud BombGROUNDSpecial65851030Single exc. userbef May lower the target’s accuracy by 1 stage.
Mud ShotGROUNDSpecial559515100Single exc. userbef May lower the target’s Speed by 1 stage.
Mud SportGROUNDStatus00150Both sides During effect, power of Electric-type attacks by any Pokémon in battle is halved.
Mud-SlapGROUNDSpecial2010010100Single exc. userbe May lower the target’s accuracy by 1 stage.
Muddy WaterWATERSpecial95851030All opposing Pokémonbef May lower the target’s accuracy by 1 stage.
Nasty PlotDARKStatus00200Userd Raises user’s Special Attack by 2 stages.
Natural GiftNORMALPhysical1100150Single exc. userbe This attack’s type and power depend on the Berry user is holding. That item is consumed.
Nature PowerNORMALStatus00200No particular target In tall grass, very tall grass, or puddles, uses Seed Bomb. In caves or on rocky ground, uses Rock Slide. On snow, uses Blizzar...
Needle ArmGRASSPhysical601001530Single exc. userabe May make the target flinch.
Night ShadeGHOSTSpecial1100150Single exc. userbef Deals damage to the target equal to user’s level. Affected by type immunities.
Night SlashDARKPhysical70100150Single exc. userabef Good chance for a critical hit.
NightmareGHOSTStatus0100150Single exc. userbe Fails unless target is asleep. As long as target remains asleep, target loses 1/4 of its maximum HP after each turn.
OctazookaWATERSpecial65851050Single exc. userbe May lower the target’s accuracy by 1 stage.
Odor SleuthNORMALStatus00400Single exc. userbe If target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against target. Normal- and Fightin...
Ominous WindGHOSTSpecial60100510Single exc. userbef May raise user’s Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
OutrageDRAGONPhysical120100150Random opposing Pokémonabef Lasts two or three turns. User uses this attack during each of its attack segments and can’t take any other action. When effect...
OverheatFIRESpecial140905100Single exc. userbef Lowers user’s Special Attack by 2 stages if this attack is successful.
Pain SplitNORMALStatus00200Single exc. userbe User’s HP and target’s HP become the average of user’s and target’s current HP, and are adjusted so that they don’t exceed thei...
Pay DayNORMALPhysical40100200Single exc. userbef In battles in which Exp. Points can be gained, if successful and user is controlled by the player, an amount equal to five time...
PaybackDARKPhysical50100100Single exc. userabef Power is doubled if user strikes after the target this turn.
PeckFLYINGPhysical35100350Single exc. userabef
Perish SongNORMALStatus0050Both sides Each Pokémon gets a perish count of 4. After each turn, the perish count is reduced. When the count is 0, the Pokémon faints.
Petal DanceGRASSSpecial90100200Random opposing Pokémonabef Lasts two or three turns. User uses this attack during each of its attack segments and can’t take any other action. When effect...
Pin MissileBUGPhysical1485200Single exc. userbef Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.
PluckFLYINGPhysical60100200Single exc. userabef If successful and target is holding a Berry, user uses that item and that item is consumed.
Poison FangPOISONPhysical501001530Single exc. userabe May badly poison the target.
Poison GasPOISONStatus055400Single exc. userbce Poisons the target.
Poison JabPOISONPhysical801002030Single exc. userabef May poison the target.
Poison StingPOISONPhysical151003530Single exc. userbe May poison the target.
Poison TailPOISONPhysical501002510Single exc. userabef Good chance for a critical hit. May poison the target.
PoisonPowderPOISONStatus075350Single exc. userbce Poisons the target.
PoundNORMALPhysical40100350Single exc. userabef
Powder SnowICESpecial401002510All opposing Pokémonbe May freeze the target.
Power GemROCKSpecial70100200Single exc. userbef
Power SwapPSYCHICStatus00100Single exc. userbe User adopts target’s current Attack and Sp. Atk stat stages, and target adopts user’s current Attack and Sp. Atk stat stages.
Power TrickPSYCHICStatus00100User Swaps user’s Attack and Defense stats and sets a variable, X, for user’s position to 1 if it’s 0 or to 0 if it’s 1. X is reset...
Power WhipGRASSPhysical12085100Single exc. userabef
PresentNORMALPhysical190150Single exc. userbe At random, power is 40, 80, or 120, or target gains 1/4 of its maximum HP and this attack doesn’t deal damage.
ProtectNORMALStatus00100User User avoids certain attacks used this turn by other Pokémon. Can fail if used multiple times in succession.
PsybeamPSYCHICSpecial651002010Single exc. userbe May confuse the target.
Psych UpNORMALStatus00100Single exc. userd User adopts all of the target’s current stat stages.
PsychicPSYCHICSpecial901001010Single exc. userbe May lower the target’s Special Defense by 1 stage.
Psycho BoostPSYCHICSpecial140905100Single exc. userbef Lowers user’s Special Attack by 2 stages if this attack is successful.
Psycho CutPSYCHICPhysical70100200Single exc. userbef Good chance for a critical hit.
Psycho ShiftPSYCHICStatus090100Single exc. userbe If user has statuses, target gains that condition. If target gains that condition this way, user stops having that condition.
PsywavePSYCHICSpecial180150Single exc. userbef Deals damage ranging from 50% to 150% of the user’s level.
PunishmentDARKPhysical110050Single exc. userabef Power is60+, or 200, whichever is less, where X is the total of all of the target’s current stat stages that are greater than 0.
PursuitDARKPhysical40100200Single exc. userabe When an opponent switches out, if user chose this move for use and didn’t take its attack segment or use this attack yet this t...
Quick AttackNORMALPhysical40100300Single exc. userabef Priority level 1.
RageNORMALPhysical20100200Single exc. userabef After using this attack, damage the user takes raises its Attack until the user doesn’t choose this move.
Rain DanceWATERStatus0050Both sides Weather. For five turns, Water-type attacks deal 50% more damage, and Fire-type attacks 50% less.
Rapid SpinNORMALPhysical20100400Single exc. userabef If successful, effects of multi-turn attacks and Leech Seed against user end, and effect of Spikes, Stealth Rock, and Toxic Spi...
Razor LeafGRASSPhysical5595250All opposing Pokémonbef Good chance for a critical hit.
Razor WindNORMALSpecial80100100All opposing Pokémonbef Two-turn attack. Good chance for a critical hit.
RecoverNORMALStatus00100Userd User gains half of its maximum HP. Fails if user’s HP is full.
RecycleNORMALStatus00100User If user isn’t holding an item, user receives the last item that was consumed this battle and was actually held by a Pokémon at...
ReflectPSYCHICStatus00200User's sided For five turns, damage from physical attacks that aren’t critical hits against any Pokémon in battle on user’s side is halved a...
RefreshNORMALStatus00200Userd User is cured of burns, poison, and paralysis.
RestPSYCHICStatus00100Userd User gains all HP; user sleeps with a sleep count of 3, even if user is poisoned, burned, paralyzed, frozen, or asleep.
ReturnNORMALPhysical1100200Single exc. userabef This attack’s power is equal to int((User’s friendship)*2/5) or 1, whichever is greater.
RevengeFIGHTINGPhysical60100100Single exc. userabef Power is doubled if user lost HP because of a damaging attack by a Pokémon at the target’s position this turn. Priority level -4.
ReversalFIGHTINGPhysical1100150Single exc. userabef Power ranges to 20 to 200, and is higher the less HP the user has.
RoarNORMALStatus0100200Single exc. userbe Ends wild Pokémon battles. In Trainer battles, replaces target with a different Pokémon. Priority level -6.
Roar of TimeDRAGONSpecial1509050Single exc. userbef If successful, on the next turn, user can’t take any action and pauses during its attack segment.
Rock BlastROCKPhysical2580100Single exc. userbef Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.
Rock ClimbNORMALPhysical90852020Single exc. userabef May confuse the target.
Rock PolishROCKStatus00200Userd Raises user’s Speed by 2 stages.
Rock SlideROCKPhysical75901030All opposing Pokémonbe May make the target flinch.
Rock SmashFIGHTINGPhysical401001550Single exc. userabe May lower the target’s Defense by 1 stage.
Rock ThrowROCKPhysical5090150Single exc. userbef
Rock TombROCKPhysical508010100Single exc. userbe May lower the target’s Speed by 1 stage.
Rock WreckerROCKPhysical1509050Single exc. userbef If successful, on the next turn, user can’t take any action and pauses during its attack segment.
Role PlayPSYCHICStatus00100Single exc. user Changes user’s ability to that of target.
Rolling KickFIGHTINGPhysical60851530Single exc. userabef May make the target flinch.
RolloutROCKPhysical3090200Single exc. userabef If successful and isn’t already in effect, the effect begins and X is set to 2. User uses this attack during each of its attack...
RoostFLYINGStatus00100Userd User gains half of its maximum HP. Then attacks against user are normally effective against the Flying type this turn.
Sacred FireFIREPhysical10095550Single exc. userbe May burn the target. If user is frozen and it chose this move for use, it thaws out before this attack is used.
SafeguardNORMALStatus00250User's sided For five turns, for each Pokémon in battle on user’s side, attacks by other Pokémon and items can’t cause poison, burn, paralys...
Sand TombGROUNDPhysical1570150Single exc. userbef Multi-turn attack. For three to six turns, the target can’t switch out or run, and after each turn except the last, target lose...
Sand-AttackGROUNDStatus0100150Single exc. userbce Lowers the target’s accuracy by 1 stage.
SandstormROCKStatus00100Both sides Weather. For five turns, after each turn except the last, each Pokémon in battle, except Ground, Rock, and Steel types, loses 1...
Scary FaceNORMALStatus090100Single exc. userbce Lowers the target’s Speed by 2 stages.
ScratchNORMALPhysical40100350Single exc. userabef
ScreechNORMALStatus085400Single exc. userbce Lowers the target’s Defense by 2 stages.
Secret PowerNORMALPhysical701002030Single exc. userbe In tall grass, very tall grass, or puddles, may put target to sleep. In caves or on rocky ground, may make target flinch. On sn...
Seed BombGRASSPhysical80100150Single exc. userbef
Seed FlareGRASSSpecial12085540Single exc. userbef May lower the target’s Special Defense by 2 stages.
Seismic TossFIGHTINGPhysical1100200Single exc. userabef Deals damage to the target equal to user’s level. Affected by type immunities.
SelfdestructNORMALPhysical20010050All exc. userbef User faints, after damage calculation. The target’s Defense is treated as halved in damage calculation.
Shadow BallGHOSTSpecial801001520Single exc. userbe May lower the target’s Special Defense by 1 stage.
Shadow ClawGHOSTPhysical70100150Single exc. userabef Good chance for a critical hit.
Shadow ForceGHOSTPhysical12010050Single exc. useraef Two-turn attack. While using, user avoids other attacks. Ignores target’s Protect and Detect, and stops their effect this turn.
Shadow PunchGHOSTPhysical600200Single exc. userabef
Shadow SneakGHOSTPhysical40100300Single exc. userabef Priority level 1.
SharpenNORMALStatus00300Userd Raises user’s Attack by 1 stage.
Sheer ColdICESpecial13050Single exc. userbe One-hit KO. Deals damage to target equal to target’s max. HP. Ineffective if target’s level is greater than user’s level. When...
Shock WaveELECTRICSpecial600200Single exc. userbef
Signal BeamBUGSpecial751001510Single exc. userbef May confuse the target.
Silver WindBUGSpecial60100510Single exc. userbef May raise user’s Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
SingNORMALStatus055150Single exc. userbce Puts the target to sleep.
SketchNORMALStatus0010Single exc. user Permanently copies move the last move used by target. That move replaces this move even after the battle ends or user leaves ba...
Skill SwapPSYCHICStatus00100Single exc. userbe Simultaneously, user adopts target’s ability, and target adopts user’s ability.
Skull BashNORMALPhysical10010015100Single exc. userabef Two-turn attack. On first attack segment of use, raises user’s Defense by 1 stage.
Sky AttackFLYINGPhysical14090530Single exc. userbef Two-turn attack. Good chance for a critical hit. May make the target flinch.
Sky UppercutFIGHTINGPhysical8590150Single exc. userabef Can hit the target even if it’s using Fly or Bounce.
Slack OffNORMALStatus00100Userd User gains half of its maximum HP. Fails if user’s HP is full.
SlamNORMALPhysical8075200Single exc. userabef
SlashNORMALPhysical70100200Single exc. userabef Good chance for a critical hit.
Sleep PowderGRASSStatus075150Single exc. userbce Puts the target to sleep.
Sleep TalkNORMALStatus00100No particular target Uses one of user’s moves, at random. No PP is spent for the move used.
SludgePOISONSpecial651002030Single exc. userbe May poison the target.
Sludge BombPOISONSpecial901001030Single exc. userbe May poison the target.
SmellingSaltNORMALPhysical60100100Single exc. userabe If the target is paralyzed, power is doubled and, if this attack is successful, the target is cured of paralysis.
SmogPOISONSpecial20702040Single exc. userbe May poison the target.
SmokeScreenNORMALStatus0100200Single exc. userbce Lowers the target’s accuracy by 1 stage.
SnatchDARKStatus00100No particular target The next time this turn, if a Pokémon other than user uses an attack with flag "d" and that attack wasn’t used by another move,...
SnoreNORMALSpecial401001530Single exc. userbef May make the target flinch. Fails unless user is asleep.
SoftboiledNORMALStatus00100Userd User gains half of its maximum HP. Fails if user’s HP is full.
SolarBeamGRASSSpecial120100100Single exc. userbef Two-turn attack. Damage is halved except during Sunny Day or no weather. During Sunny Day, can be used immediately.
SonicBoomNORMALSpecial190200Single exc. userbef Deals 20 damage to the target. Affected by type immunities.
Spacial RendDRAGONSpecial1009550Single exc. userbef Good chance for a critical hit.
SparkELECTRICPhysical651002030Single exc. userabe May paralyze the target.
Spider WebBUGStatus00100Single exc. userbce During effect, target can’t switch out or run.
Spike CannonNORMALPhysical20100150Single exc. userbef Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times.
SpikesGROUNDStatus00200Opposing Pokémon's side Can be used up to three times. Opposing Pokémon that enter battle lose HP unless they are Flying type or have Levitate.
Spit UpNORMALSpecial1100100Single exc. userbf Power is 100 times user’s Stockpile count. Damage variance is not done for this attack. As part of this attack’s use, after any...
SpiteGHOSTStatus0100100Single exc. userbe Lowers PP of last move used by target by 4.
SplashNORMALStatus00400User Does nothing.
SporeGRASSStatus0100150Single exc. userbce Puts the target to sleep.
Stealth RockROCKStatus00200Opposing Pokémon's side Each opposing Pokémon that enter battle loses HP depending on the type matchup of the Rock type against it.
Steel WingSTEELPhysical70902510Single exc. userabef May raise user’s Defense by 1 stage.
StockpileNORMALStatus00200Userd Raises user’s Stockpile count by 1, and raises user’s Defense and Sp. Def by 1 stage. The Stockpile count is reset when user le...
StompNORMALPhysical651002030Single exc. userabe May make the target flinch. Power is doubled if Minimize is in effect for the target.
Stone EdgeROCKPhysical1008050Single exc. userbef Good chance for a critical hit.
StrengthNORMALPhysical80100150Single exc. userabef
String ShotBUGStatus095400All opposing Pokémonbce Lowers the target’s Speed by 1 stage.
StruggleNORMALPhysical50010Single exc. userabf This attack’s damage is not affected by user’s or target’s types. If successful, user loses 1/4 max. HP but not less than 1 HP.
Stun SporeGRASSStatus075300Single exc. userbce Paralyzes the target.
SubmissionFIGHTINGPhysical8080250Single exc. userabef If successful and target loses HP because of this attack, user loses 1/4 that much HP (recoil).
SubstituteNORMALStatus00100Userd Creates a substitute using 1/4 of user’s maximum HP.
Sucker PunchDARKPhysical8010050Single exc. userabef Fails if the move target chose for use this turn is not a damaging move, or if target struck before user this turn. Priority le...
Sunny DayFIREStatus0050Both sides Weather. For five turns, Fire-type attacks deal 50% more damage, and Water-type attacks 50% less.
Super FangNORMALPhysical190100Single exc. userabe Deals damage to the target equal to half of the target’s current HP. Affected by type immunities.
SuperpowerFIGHTINGPhysical12010050Single exc. userabe Lowers user’s Attack and Defense by 1 stage if this attack is successful.
SupersonicNORMALStatus055200Single exc. userbce Confuses the target.
SurfWATERSpecial95100150All exc. userbef If the target is using Dive, this attack’s power is doubled.
SwaggerNORMALStatus090150Single exc. userbce Raises the target’s Attack by 2 stages and confuses the target.
SwallowNORMALStatus00100Userd User gains HP according to user’s Stockpile count: 1/4 max. HP if it’s 1; half max. HP if it’s 2; and all HP if it’s 3. Resets...
Sweet KissNORMALStatus075100Single exc. userbce Confuses the target.
Sweet ScentNORMALStatus0100200All opposing Pokémonbce Lowers the target’s evasiveness by 1 stage.
SwiftNORMALSpecial600200All opposing Pokémonbef
SwitcherooDARKStatus0100100Single exc. userbe Simultaneously, user receives target’s item, and target receives user’s item.
Swords DanceNORMALStatus00300Userd Raises user’s Attack by 2 stages.
SynthesisGRASSStatus0050Userd User gains 2/3 max. HP during Sunny Day; otherwise, user gains 1/4 max. HP during Rain Dance, Hail, fog, or Sandstorm; otherwis...
TackleNORMALPhysical3595350Single exc. userabef
Tail GlowBUGStatus00200Userd Raises user’s Special Attack by 2 stages.
Tail WhipNORMALStatus0100300All opposing Pokémonbce Lowers the target’s Defense by 1 stage.
TailwindFLYINGStatus00300User's sided For three turns, the Speed of each Pokémon in battle on user’s side is doubled.
Take DownNORMALPhysical9085200Single exc. userabef If successful and target loses HP because of this attack, user loses 1/4 that much HP (recoil).
TauntDARKStatus0100200Single exc. userbe For three to five turns, non-damaging moves can’t be used or chosen for use by target.
Teeter DanceNORMALStatus0100200All exc. userbe Confuses the target.
TeleportPSYCHICStatus00200User User runs from the wild Pokémon battle. Fails if battle is a Trainer battle.
ThiefDARKPhysical40100100Single exc. userabe If successful, user receives the item target is holding if user isn’t holding any items, if that item isn’t a Mail or a Griseou...
ThrashNORMALPhysical90100200Random opposing Pokémonabef Lasts two or three turns. User uses this attack during each of its attack segments and can’t take any other action. When effect...
ThunderELECTRICSpecial120701030Single exc. userbe May paralyze target. During Rain Dance, can’t be evaded. Otherwise, during Sunny Day, accuracy is 50. Can hit target even if it...
Thunder FangELECTRICPhysical65951510Single exc. userabef May paralyze the target. May make the target flinch.
Thunder WaveELECTRICStatus0100200Single exc. userbce Paralyzes the target.
ThunderPunchELECTRICPhysical751001510Single exc. userabe May paralyze the target.
ThunderShockELECTRICSpecial401003010Single exc. userbe May paralyze the target.
ThunderboltELECTRICSpecial951001510Single exc. userbe May paralyze the target.
TickleNORMALStatus0100200Single exc. userbce Lowers the target’s Attack and Defense by 1 stage.
TormentDARKStatus0100150Single exc. userbe During effect, the target can’t choose for use the last move it used. Effect ends when the target leaves the battle.
ToxicPOISONStatus085100Single exc. userbce Badly poisons the target.
Toxic SpikesPOISONStatus00200Opposing Pokémon's side Can be used up to twice. If an opponent enters battle, in most cases, this effect ends if that Pokémon is a Poison type, that P...
TransformNORMALStatus00100Single exc. user User’s Defense, Sp. Atk, Sp. Def, Speed, and Attack stats; types; moves; species; individual values; and stat stages become tho...
Tri AttackNORMALSpecial801001020Single exc. userbe May either burn, freeze, or paralyze the target.
TrickPSYCHICStatus0100100Single exc. userbe Simultaneously, user receives target’s item, and target receives user’s item.
Trick RoomPSYCHICStatus0050Both sidese For five turns, as part of determining turn order, Pokémon in battle with lower Speeds strike before those with higher Speeds,...
Triple KickFIGHTINGPhysical1090100Single exc. userabef Hits three times. Stops if a miss is caused. This attack’s power is multiplied by 2 for the second hit and by 3 for the third hit.
Trump CardNORMALSpecial1050Single exc. userabef If the move user chose for use has 0 PP, power is 200. If that move has 1 PP, power is 80. If that move has 2 PP, power is 60....
TwineedleBUGPhysical251002020Single exc. userbe Attacks twice in a row. May poison the target. (The additional effect is checked for each hit.)
TwisterDRAGONSpecial401002020All opposing Pokémonbef May make the target flinch. Power is doubled if the target is using Fly or Bounce.
U-turnBUGPhysical70100200Single exc. userabef After this attack is used, if this attack was successful, if user has at least 1 HP and is still in battle, and if there’s at l...
UproarNORMALSpecial50100100Random opposing Pokémonbef For three to six turns, user uses this attack during each of its attack segments and can’t take any other action. No Pokémon ca...
Vacuum WaveFIGHTINGSpecial40100300Single exc. userbef Priority level 1.
ViceGripNORMALPhysical55100300Single exc. userabef
Vine WhipGRASSPhysical35100150Single exc. userabef
Vital ThrowFIGHTINGPhysical700100Single exc. userabef Priority level -1.
Volt TackleELECTRICPhysical1201001510Single exc. userabef If successful and target loses HP because of this attack, user loses 1/3 that much HP (recoil). May paralyze target.
Wake-Up SlapFIGHTINGPhysical60100100Single exc. userabef If the target is asleep, power is doubled and, if this attack is successful, the target wakes up.
Water GunWATERSpecial40100250Single exc. userbef
Water PulseWATERSpecial601002020Single exc. userbef May confuse the target.
Water SportWATERStatus00150Both sides During effect, power of Fire-type attacks by any Pokémon in battle is halved.
Water SpoutWATERSpecial15010050All opposing Pokémonbe This attack’s power is equal to int(user’s current HP * 150 / user’s maximum HP) or 1, whichever is greater.
WaterfallWATERPhysical801001520Single exc. userabef May make the target flinch.
Weather BallNORMALSpecial50100100Single exc. userbef Power is doubled in weather. Type is Ice during Hail, Fire during Sunny Day, Rock during Sandstorm, and Water during Rain Dance.
WhirlpoolWATERSpecial1570150Single exc. userbef Multi-turn attack. Target can’t switch out or run, and loses some HP each turn. Power is doubled if target is using Dive.
WhirlwindNORMALStatus0100200Single exc. userbe Ends wild Pokémon battles. In Trainer battles, replaces target with a different Pokémon. Priority level -6.
Will-O-WispFIREStatus075150Single exc. userbce Burns the target.
Wing AttackFLYINGPhysical60100350Single exc. userabef
WishNORMALStatus00100User After the next turn, if there’s a Pokémon at user’s position, that Pokémon gains half max. HP. Effect remains even if user leav...
WithdrawWATERStatus00400Userd Raises user’s Defense by 1 stage.
Wood HammerGRASSPhysical120100150Single exc. userabef If successful and target loses HP because of this attack, user loses 1/3 that much HP (recoil).
Worry SeedGRASSStatus0100100Single exc. userbce Changes target’s ability to Insomnia.
WrapNORMALPhysical1585200Single exc. userabef Multi-turn attack. For three to six turns, the target can’t switch out or run, and after each turn except the last, target lose...
Wring OutNORMALSpecial110050Single exc. userabef The more HP the target has relative to its maximum HP, the greater this attack’s power, up to 121.
X-ScissorBUGPhysical80100150Single exc. userabef
YawnNORMALStatus00100Single exc. userbce After the next turn, if target has no statuses and remains in battle since this effect began, target sleeps. ()
Zap CannonELECTRICSpecial120505100Single exc. userbe May paralyze the target.
Zen HeadbuttPSYCHICPhysical80901520Single exc. userabef May make the target flinch.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Abilities


Adaptability

If an attack by this Pokémon shares a type with one of this Pokémon types, that attack’s damage is doubled instead of multiplied by 1.5.

Aftermath

If a direct attack by another Pokémon causes this Pokémon to faint, that other Pokémon loses 1/4 of its maximum HP (but not less than 1 HP) unless a Pokémon in battle has Damp (not considered recoil).

Air Lock

As long as this Pokémon is in battle, no effects from the weather are applied. (The weather effects are still displayed and can still end as normal.)

Anger Point

Whenever an attack against this Pokémon is successful and is a critical hit, this Pokémon’s Attack rises by 12 stages. (Applied before additional effects.)

Anticipation

The next time abilities resolve, a message is displayed if any opposing Pokémon has a one-hit KO move that would not be ineffective against this Pokémon if it were used as an attack by that Pokémon against this Pokémon, or a damaging move (other than Counter, Dragon Rage, Metal Burst, Mirror Coat, Night Shade, Psywave, and Seismic Toss) whose original type is "super effective" against this Pokémon types (as though that move were an anonymous attack of that type by that opposing Pokémon against this Pokémon, taking Normalize into account). (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Arena Trap

An opposing Pokémon can’t switch out or run unless it has Levitate or it’s a Flying type. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.

Bad Dreams

As long as this Pokémon is in battle, each sleeping opposing Pokémon loses 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn. (This effect is cumulative.)

Battle Armor

Attacks can’t be critical hits against this Pokémon.

Blaze

If this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Fire-type attacks by this Pokémon is multiplied by 1.5.

Chlorophyll

During Sunny Day, this Pokémon’s Speed is doubled.

Clear Body

Attacks and abilities by other Pokémon can’t lower this Pokémon’s stat stages. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.)

Cloud Nine

As long as this Pokémon is in battle, no effects from the weather are applied. (The weather effects are still displayed and can still end as normal.)

Color Change

Whenever this Pokémon loses HP because of a damaging attack by another Pokémon, if this Pokémon doesn’t share a type with that attack’s type, this Pokémon types change to that attack’s type.

Compoundeyes

Accuracy of attacks by this Pokémon is multiplied by 1.3. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the rate of encountering wild Pokémon with common items is 60% and of encountering those with rare items is 20%.

Cute Charm

Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes infatuated (at a 30% chance) if its gender is different from this Pokémon and neither is gender-unknown (not considered an additional effect).

Damp

As long as this Pokémon is in battle, Selfdestruct and Explosion by any Pokémon in battle does nothing (doesn’t cause fainting).

Download

The next time abilities resolve, if an opposing Pokémon exists, this Pokémon’s Attack rises by 1 stage if the total Defense among all opposing Pokémon is less than the total Special Defense among those Pokémon, or this Pokémon’s Special Attack rises by 1 stage if the total Defense is greater or equal. (This check, if there is no opposing Pokémon at a position, uses the Defense and Special Defense of the last Pokémon at that position without applying effects that ended when the Pokémon left the battle, and this check calculates each stat by multiplying the Defense stat or Special Defense stat by the multiplier for the respective stat stage, ignoring Unaware and Simple.) (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Drizzle

The next time abilities resolve, the effect of Rain Dance begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Drought

The next time abilities resolve, the effect of Sunny Day begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Dry Skin

At the end of each turn, if Rain Dance is in effect, this Pokémon gains 1/8 of its maximum HP (but not less than 1 HP). At the end of each turn, if Sunny Day is in effect, this Pokémon loses 1/8 of its maximum HP (but not less than 1 HP). Power of Fire-type attacks against this Pokémon is multiplied by 5/4. Whenever a Water-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and the attack is ineffective against this Pokémon. Uses determined types. (Applied after accuracy check and effects that change targets, but before damage calculation.)

Early Bird

The sleep count is reduced by 2 instead of 1 in this Pokémon’s sleep checks.

Effect Spore

Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes poisoned, becomes paralyzed, or sleeps, at a combined 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this).

Filter

Damage from attacks whose types are "super effective" against this Pokémon types, if they are used by other Pokémon against this Pokémon, is multiplied by 3/4.

Flame Body

Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes burned at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this). If this Pokémon is anywhere in the player’s party, every 256 steps lowers the "Egg counter" of each Egg by 2 instead of 1. (This effect is not cumulative with multiple instances of Magma Armor, this ability, or both.)

Flash Fire

Fire-type attacks are ineffective against this Pokémon (even Will-O-Wisp) as long as this Pokémon isn’t frozen. Whenever a Fire-type attack that targets this Pokémon (even Will-O-Wisp) is used by another Pokémon while this Pokémon has this ability and isn’t frozen, Attack and Special Attack for Fire-type attacks by this Pokémon is multiplied by 1.5 (even while this Pokémon doesn’t have this ability) until this Pokémon leaves the battle. (Effect is not cumulative.) Uses determined types. (Applied after accuracy check and effects that change targets, but before damage calculation.)

Flower Gift

During Sunny Day, Attack and Special Defense of each Pokémon in battle on this Pokémon’s side are multiplied by 1.5. (This effect is not cumulative.)

Forecast

Whenever this Pokémon enters the battle (including other times that abilities resolve), if this Pokémon’s current species is Castform, this Pokémon type becomes Fire during Sunny Day, Water during Ice during Hail, Normal otherwise, and Rain Dance, unless this Pokémon shares a type with that type.

Forewarn

The next time abilities resolve, a message displays the name of a random move with the highest power among all moves known by all opposing Pokémon. (For this ability, one-hit KO moves have a power of 150; Counter, Metal Burst have, and Mirror Coat a power of 120; and other moves with a power of 1 have a power of 80. Effects that vary an attack’s power are not applied here. Moves known by more than one opposing Pokémon are counted separately. This ability goes through each opposing Pokémon starting with the one to its Trainer’s left, and goes through each of its moves in order; while iterating, a move with power equal to the best move so far will become the best move at a 50% chance.) (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Frisk

The next time abilities resolve, a message displays the name of one of the items actually held by an opposing Pokémon chosen at random, if any opposing Pokémon is actually holding an item. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Gluttony

This Pokémon uses certain Berries when this Pokémon’s HP is less than or equal to half instead of 1/4 of its maximum HP.

Guts

This Pokémon’s Attack is multiplied by 1.5 if this Pokémon is poisoned, burned, paralyzed, frozen, or asleep. Damage from attacks by this Pokémon is not reduced because of burns.

Heatproof

Power of Fire-type attacks against this Pokémon is halved, and this Pokémon loses 1/16 instead of 1/8 of its maximum HP (but not less than 1 HP) because of burns.

Honey Gather

If this Pokémon appears anywhere in party and actually isn’t holding an item, this Pokémon has an X% chance of picking up Honey after a battle in which Exp. Points can be gained ends if the player won the battle, where X equals ((((this Pokémon’s level)-1)/10)+1)*5.

Huge Power

This Pokémon’s Attack is doubled.

Hustle

This Pokémon’s Attack is multiplied by 1.5. Accuracy of physical attacks by this Pokémon is multiplied by 4/5. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)

Hydration

At the end of each turn, if Rain Dance is in effect, this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep. (No effect if Rain Dance’s effect just ended.)

Hyper Cutter

Attacks and abilities by other Pokémon can’t lower this Pokémon’s Attack stat stage. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.)

Ice Body

At the end of each turn, if Hail is in effect, this Pokémon gains 1/16 of its maximum HP (but not less than 1 HP) and doesn’t lose HP because of the Hail effect.

Illuminate

If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.

Immunity

This Pokémon can’t be poisoned.

Inner Focus

Effects can’t cause this Pokémon to flinch. (Triggers only after an attack that causes flinching is used, and not at the beginning of this Pokémon’s attack segment.)

Insomnia

This Pokémon can’t fall asleep.

Intimidate

The next time abilities resolve, lowers each opposing Pokémon’s Attack by 1 stage. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering Pokémon whose level is equal to or less than this Pokémon’s level minus 5 is 50%. (See "Encounters" in the notes.) (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Iron Fist

Power of the following attacks, when used by this Pokémon, is multiplied by 12/10: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, and ThunderPunch.

Keen Eye

Attacks and abilities by other Pokémon can’t lower this Pokémon’s accuracy stat stage. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering Pokémon whose level is equal to or less than this Pokémon’s level minus 5 is 50%. (See "Encounters" in the notes.)

Klutz

Effects from this Pokémon’s held item are not applied. (No effect outside of battle.)

Leaf Guard

During Sunny Day, effects can’t cause poison, burn, paralysis, freezing, or sleep against this Pokémon. (Yawn will fail against this Pokémon, this Pokémon can use Rest normally.)

Levitate

This Pokémon is immune to damaging Ground-type attacks.

Lightningrod

Electric-type attacks by other Pokémon (even non-damaging ones) with a range of "single Pokémon except user" are directed to this Pokémon instead of to any other potential target of that attack (other than its user). Uses determined types. (Follow Me and Magic Coat take precedence over this ability. If more than one Pokémon in battle other than this Pokémon has this ability, the attack is directed to the Pokémon (of that kind) that strikes earliest in the turn order.)

Limber

This Pokémon can’t be paralyzed.

Liquid Ooze

If Absorb, Drain Punch, Giga Drain, Leech Life, Mega Drain, or the effect of Leech Seed (but not Dream Eater), when it drains HP from this Pokémon, would cause another Pokémon to gain HP (before adjusting for maximum HP), that other Pokémon loses that much HP instead.

Magic Guard

Effects other than damage can’t lower this Pokémon’s HP, with these exceptions: Pain Split, Belly Drum, effects that make this Pokémon "faint", Curse when used, Substitute when used, confusion damage, Future Sight and Doom Desire, and HP loss from Struggle. (No effect outside of battle.) This Pokémon won’t lose the chance to attack because of paralysis. (Liquid Ooze will cause neither HP loss nor HP gain.)

Magma Armor

This Pokémon can’t be frozen. If this Pokémon is anywhere in the player’s party, every 255 steps lowers the "Egg counter" of each Egg by 2 instead of 1. (This effect is not cumulative with multiple instances of Flame Body, this ability, or both.)

Magnet Pull

An opposing Pokémon can’t switch out or run if it’s a Steel type. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering a Steel-type Pokémon, if possible, is 50%. (See "Encounters" in the notes.)

Marvel Scale

This Pokémon’s Defense is multiplied by 1.5 if it’s poisoned, burned, paralyzed, frozen, or asleep.

Minus

If this Pokémon partner has the Plus ability, Special Attack of this Pokémon is multiplied by 1.5.

Mold Breaker

While this Pokémon is using an attack, effects from certain abilities by other Pokémon are not applied. (The next time abilities resolve, a message reveals this ability on this Pokémon.)

Detailed Information

The list of abilities prevented by Mold Breaker is: Battle Armor, Clear Body, Damp (only the effect that prevents use of Selfdestruct and Explosion), Dry Skin (both the damage increase and the HP gain when a Water-type attack targets the target), Filter, Flash Fire, Flower Gift (only the Special Defense boost), Heatproof, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Lightningrod, Limber, Magma Armor, Marvel Scale, Motor Drive, Oblivious (including when Oblivious prevents Captivate from working), Own Tempo, Sand Veil, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof (except when Soundproof prevents Uproar’s effect of preventing sleep), Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Thick Fat, Unaware (even if this Pokémon’s stat stages are less than 0), Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, and Wonder Guard. Abilities whose effect contains the words "This Pokémon can’t...", such as Limber, still remove the respective condition as normal, even during the attack’s use. For two-turn attacks, only the first and second attack segments of the attack are affected, not the entire effect (to avoid confusion with the term "using a two-turn attack").

Motor Drive

Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon’s Speed rises by 1 stage and that attack is ineffective against this Pokémon. Uses determined types. (Applied after accuracy check and effects that change targets, but before damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.)

Multitype

As long as this Pokémon’s current species is Arceus, this Pokémon type is a type that depends on the Plate held instead of any other type if this Pokémon is holding a Plate, and this Pokémon type is Normal instead of any other type if this Pokémon isn’t holding a Plate. (This effect doesn’t change this Pokémon’s copiable types and happens even if this Pokémon is under the effect of Gastro Acid.)

Natural Cure

If this Pokémon leaves the battle or a battle ends (but not if it enters the battle), this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep before that happens. (Checks this Pokémon’s current ability. Applies even if this Pokémon is under the effect of Gastro Acid.)

No Guard

Attacks by and against this Pokémon do not miss their target because it’s using a two-turn attack, and they can’t be evaded. (Includes one-hit KO attacks and the returned attack from Future Sight and Doom Desire.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, doubles the rate of wild Pokémon battles.

Normalize

Attacks by this Pokémon have the Normal type instead of any other type. (This includes "???". Applied after effects that vary an attack’s type. Doesn’t affect confusion damage or Struggle.)

Oblivious

This Pokémon can’t be infatuated.

Overgrow

If this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Grass-type attacks by this Pokémon is multiplied by 1.5.

Own Tempo

This Pokémon can’t be confused.

Pickup

If this Pokémon appears anywhere in party and actually isn’t holding an item, this Pokémon picks up an item (at a 10% chance) after a battle in which Exp. Points can be gained ends and if the player won the battle.

Detailed Information

The check for Pickup is done using the Pokémon’s original species and original ability. The items obtained with Pickup depend on the version:

  • Pokémon Diamond Version , Pokémon Pearl Version ,and Pokémon Platinum Version : Let X equal (L minus 1) divided by 10, rounded down, where L is the level of the Pokémon with Pickup. There are two sets of items, common items and rare items.
    • Common items: 0=Potion, 1=Antidote, 2=Super Potion, 3=Great Ball, 4=Repel, 5=Escape Rope, 6=Full Heal, 7=Hyper Potion, 8=Ultra Ball, 9=Revive, 10=Rare Candy, 11=Dusk Stone, 12=Shiny Stone, 13=Dawn Stone, 14=Full Restore, 15=Max Revive, 16=PP Up, 17=Max Elixir. The item chances for the item numbered X and the items following it are: 30%, 10%, 10%, 10%, 10%, 10%, 10%, 5%, and 3%.
    • Rare items: 0=Revive, 1=Nugget, 2=King’s Rock, 3=Full Restore, 4=Ether, 5=White Herb, 6=TM44, 7=Elixir, 8=TM01, 9=Leftovers, 10=TM26. The item chances for the item numbered X and the item following it are: 1% and 1%.
  • Pokémon HeartGold Version and Pokémon SoulSilver Version
    • Common items: 0=Potion, 1=Antidote, 2=Super Potion, 3=Great Ball, 4=Repel, 5=Escape Rope, 6=Full Heal, 7=Hyper Potion, 8=Ultra Ball, 9=Revive, 10=Rare Candy, 11=Sun Stone, 12=Moon Stone, 13=Heart Scale, 14=Full Restore, 15=Max Revive, 16=PP Up, 17=PP Max.
    • Rare items: 0=Max Repel, 1=Nugget, 2=King’s Rock, 3=Full Restore, 4=Iron Ball, 5=Lucky Egg, 6=TM56, 7=Elixir, 8=TM86, 9=Leftovers, 10=TM26.
Plus

If this Pokémon’s partner has the Minus ability, Special Attack of this Pokémon is multiplied by 1.5.

Poison Heal

If this Pokémon is poisoned, this Pokémon gains 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn instead of losing HP because of poison. (No effect outside of battle.)

Poison Point

Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes poisoned at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this).

Pressure

Whenever an attack by another Pokémon targets this Pokémon when it’s used, the PP of the move that attack’s user chose for use this turn is reduced by an additional 1, but not to less than 0. (If the move’s user changes, effect applies both to the move’s original and new users. Attack won’t fail solely because the move’s PP can’t be reduced this way. This effect doesn’t apply to moves used by other moves, whether or not the attacker has the move used by such other move. Doesn’t trigger for hits of multi-hit attacks after the first. This effect doesn’t apply if that other Pokémon "can’t take any action" because of an effect such as Outrage or Rollout. Doesn’t apply to Bide or to the "non-Ghost" version of Curse. For this ability’s purposes, Imprison and attacks with a range of "opposing Pokémon’s side" target all opposing Pokémon, those with a range of "both sides" target all Pokémon in battle, and those with a range of "user’s side", "user’s partner", or "single Pokémon on user’s side" have no target.) (The next time abilities resolve, a message reveals this ability on this Pokémon.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)

Pure Power

This Pokémon’s Attack is doubled.

Quick Feet

As long as this Pokémon is poisoned, burned, paralyzed, frozen, or asleep, this Pokémon’s Speed is multiplied by 1.5. This Pokémon’s Speed is not reduced because of paralysis. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles.

Rain Dish

At the end of each turn, if Rain Dance is in effect, this Pokémon gains 1/16 of its maximum HP (but not less than 1 HP).

Reckless

Power of attacks by this Pokémon that cause recoil, as well as Jump Kick and Hi Jump Kick, is multiplied by 1.2. (Struggle is excluded.)

Rivalry

Power of attacks by this Pokémon is multiplied by 5/4 if this Pokémon and the attack’s target are both male or both female, or multiplied by 3/4 if one is male and one is female. (Affects confusion damage.)

Rock Head

This Pokémon doesn’t receive recoil. (Struggle’s HP loss is excluded.)

Rough Skin

Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon loses 1/8 of its maximum HP but not less than 1 HP (not considered recoil).

Run Away

This Pokémon can always run from a wild Pokémon battle even if an effect prevents it from running.

Sand Stream

The next time abilities resolve, the effect of Sandstorm begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used. Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Sand Veil

During Sandstorm, accuracy of attacks against this Pokémon is multiplied by 8/10 and this Pokémon doesn’t lose HP because of the Sandstorm effect. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles while sand is blowing.

Scrappy

Normal- and Fighting-type attacks by this Pokémon are normally effective against the Ghost type.

Serene Grace

Chance of additional effects from attacks by this Pokémon is doubled.

Shadow Tag

An opposing Pokémon can’t run or switch unless it has this ability.

Shed Skin

At the end of each turn, this Pokémon stops being poisoned, burned, paralyzed, frozen, and asleep at a 30% chance (combined).

Shell Armor

Attacks can’t be critical hits against this Pokémon.

Shield Dust

No additional effects of attacks by other Pokémon can occur against this Pokémon. (Additional effects that don’t affect this Pokémon are not prevented.)

Simple

In stat calculation and accuracy checks, each stat stage of this Pokémon is treated as though it were doubled, but not less than -6 or greater than 6.

Skill Link

Multi-hit attacks that "strike two to five times in a row", if used by this Pokémon, strike five times. (Triple Kick not affected.)

Slow Start

Whenever this Pokémon or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out), this Pokémon’s Attack and Speed are halved for five turns, including this turn, or until this Pokémon leaves the battle or this Pokémon doesn’t have this ability. The effect is reset whenever this Pokémon adopts this ability even if it already had this ability. (If this effect triggers at the end of the turn, the effect begins starting at the next turn rather than the current turn.)

Detailed Information

In the Japanese language version of Pokémon Diamond Version and Pokémon Pearl Version , Slow Start’s effect doesn’t end when the Pokémon with that ability doesn’t have Slow Start.

Sniper

If an attack by this Pokémon is a critical hit, the damage dealt is tripled instead of doubled.

Snow Cloak

During Hail, accuracy of attacks against this Pokémon is multiplied by 8/10 and this Pokémon doesn’t lose HP because of the Hail effect. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles while snow is falling.

Snow Warning

The next time abilities resolve, the effect of Hail begins and continues indefinitely, even if already in effect, unless the effect is already indefinite. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Solar Power

During Sunny Day, this Pokémon’s Special Attack is multiplied by 1.5. At the end of each turn, if Sunny Day is in effect, this Pokémon loses 1/8 of its maximum HP but not less than 1 HP.

Solid Rock

Damage from attacks whose types are "super effective" against this Pokémon types, if they are used by other Pokémon against this Pokémon, is multiplied by 3/4.

Soundproof

This Pokémon doesn’t receive the effects of Bug Buzz, Chatter, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, or Uproar. (Doesn’t include SonicBoom or Roar of Time. Uproar doesn’t affect this Pokémon sleep status; this Pokémon doesn’t receive a perish count when Perish Song is used, but its perish count will still decline; effective even if this Pokémon is not a Pokémon in battle. Applied after accuracy check.)

Speed Boost

At the end of each turn, raises this Pokémon’s Speed by 1 stage unless this Pokémon entered the battle after the beginning of this turn.

Stall

This Pokémon strikes after all other Pokémon whose moves have equal or greater priority than this Pokémon’s move. (See timing.)

Static

Whenever this Pokémon loses HP because of a direct attack by another Pokémon, that other Pokémon becomes paralyzed at a 30% chance (not considered an additional effect, Safeguard and Substitute don’t affect this). If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering an Electric-type Pokémon, if possible, is 50%. (See "Encounters" in the notes.)

Steadfast

Whenever this Pokémon flinches, this Pokémon’s Speed rises by 1 stage. (Triggers during this Pokémon’s attack segment.)

Stench

If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles.

Sticky Hold

This Pokémon’s held item can’t be removed from this Pokémon by other Pokémon. (This includes Bug Bite, Knock Off, and Pluck.) (This Pokémon can use Trick and Switcheroo normally. Trick and Switcheroo will fail against this Pokémon even if it isn’t holding any items.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the fishing success rate rises.

Storm Drain

Water-type attacks by other Pokémon (even non-damaging ones) with a range of "single Pokémon except user" are directed to this Pokémon instead of to any other Pokémon that could be a target of that attack (other than its user). Uses determined types. (Follow Me and Magic Coat take precedence over this ability. If more than one Pokémon in battle other than this Pokémon has this ability, the attack is directed to the Pokémon (of that kind) that strikes earliest in the turn order.)

Sturdy

One-hit KO attacks against this Pokémon will fail for other Pokémon.

Suction Cups

Roar and Whirlwind fail against this Pokémon. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the fishing success rate rises.

Super Luck

Attacks by this Pokémon have a heightened chance for a critical hit.

Swarm

If this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Bug-type attacks by this Pokémon is multiplied by 1.5.

Swift Swim

During Rain Dance, this Pokémon’s Speed is doubled.

Synchronize

Whenever an attack by another Pokémon or an ability from another Pokémon causes this Pokémon to be poisoned, burned, or paralyzed, that other Pokémon also receives the same condition. (This doesn’t include Toxic Spikes. Safeguard and Substitute don’t affect this. If this Pokémon became badly poisoned, that other Pokémon becomes normally poisoned. Resolves at the same time most other ability effects are resolved, not immediately. For Psycho Shift, effect happens after its user stops being poisoned, burned, paralyzed, frozen, and asleep.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the rate of encountering wild Pokémon with the same nature as this Pokémon is 50%. (See "Encounters" in the notes.)

Tangled Feet

As long as this Pokémon is confused, accuracy of attacks against this Pokémon is halved.

Technician

If an attack by this Pokémon has a power of 60 or less, and the attack is not Struggle, that attack’s power is multiplied by 1.5. (Excludes confusion damage.)

Thick Fat

Power of Fire- and Ice-type attacks against this Pokémon is halved.

Tinted Lens

Damage from attacks whose types is "not very effective" against this Pokémon types, if they are used by this Pokémon against other Pokémon, is doubled.

Torrent

If this Pokémon’s current HP is 1/3 of its maximum HP, rounded down, or less, power of Water-type attacks by this Pokémon is multiplied by 1.5.

Trace

The next time abilities resolve, this Pokémon’s ability becomes the ability that a random opposing Pokémon, among those that actually have an ability other than Forecast, Multitype, or Trace, actually has. If there is no such Pokémon, this ability doesn’t trigger. (Abilities resolve when this or another Pokémon enters the battle, including as a battle begins; at the end of each turn and a Pokémon’s attack segment; and after an attack is used (after fainting if any, but not Pursuit as a target is switching out). Once this Pokémon has this ability in any of these moments, this ability doesn’t trigger again while this Pokémon is in battle.)

Truant

Every other turn, this Pokémon does nothing instead of using an attack.

Detailed Information

For Truant, each Pokémon in battle has a variable, X. At the end of each turn, if the Pokémon has Truant, X is set to 0 if it equals 1, or to 1 if it equals 0. At the Pokémon’s attack segment, a "Truant check" is made after the sleep and freeze checks, and before the confusion check. If the Pokémon has Truant and X equals 1, the Pokémon "is loafing around" and skips its attack this turn. (Any attack it could have used is prevented from being used.) A Pokémon’s value for X is set to 0 when it gains Truant (even if it already had Truant) or if it enters the battle before the first turn of the battle, and is set to 1 if it enters the battle after the beginning of the first turn of the battle.

Unaware

Attacks by this Pokémon against other Pokémon ignore their target’s Defense, Special Defense, and evasiveness stat stages. Attacks by other Pokémon against this Pokémon ignore their attacker’s Attack, Special Attack, and accuracy stat stages. (This effect applies only in damage calculation and accuracy checks. Power calculation for Punishment is not specially affected.)

Unburden

This Pokémon’s Speed is doubled as long as it actually isn’t holding an item if an item that this Pokémon actually held was consumed or removed from this Pokémon while this Pokémon had this ability and since this Pokémon entered the battle. (This applies even if the item is swapped for the same or different item. This includes if this Pokémon has an item "knocked off".)

Vital Spirit

This Pokémon can’t fall asleep. If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, the chance of encountering high-level Pokémon is 50%. (See "Encounters" in the notes.)

Volt Absorb

Whenever an Electric-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and that attack is ineffective against this Pokémon. (Applied after accuracy check and effects that change targets, but before damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type targets in normal cases.)

Water Absorb

Whenever a Water-type attack (even a non-damaging one) by another Pokémon targets this Pokémon, and the attack is not otherwise ineffective against this Pokémon, this Pokémon gains 1/4 of its maximum HP (but not less than 1 HP) and that attack is ineffective against this Pokémon. (Applied after accuracy check and effects that change targets, but before damage calculation.)

Water Veil

This Pokémon can’t be burned.

White Smoke

Attacks and abilities by other Pokémon can’t lower this Pokémon’s stat stages. (Effects that merely change stat stages without necessarily lowering them, such as Haze, are not affected.) If this Pokémon is the first Pokémon that is in the player’s party and the first in the party isn’t an Egg, halves the rate of wild Pokémon battles.

Wonder Guard

This Pokémon is immune to damaging attacks whose type is not "super effective" against this Pokémon types. (Affects fixed-damage attacks in the same way as other damaging attacks. Doesn’t affect Future Sight, Doom Desire, Beat Up, Struggle, or confusion damage.)

Notes

Descriptions in normal text indicate effects that occur only in battle. Unless noted otherwise, such effects apply only if this Pokémon is a Pokémon in battle. Descriptions in italics indicate effects that occur out of battle.

If an ability’s effect contains the words "This Pokémon can’t...", the affected condition, if the Pokémon has it, is removed if the Pokémon has this ability. This effect triggers after each Pokémon’s attack segment, at the end of each turn, and whenever a Pokémon (including this Pokémon) enters the battle (including when a battle begins). If this ability is the Pokémon’s original ability, this effect will also remove the affected condition when it leaves the battle or when a battle ends.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Held Items

Potion

The chosen Pokémon controlled by its owner gains 20 HP.

Griseous Orb

The power of Dragon- and Ghost-type attacks by holder is multiplied by 1.2. Can be held only by Giratina. (This item was introduced in Pokémon Platinum Version.)

RageCandyBar

Has no effect. (A key item.)

Full Heal , Heal Powder , Old Gateau , Lava Cookie

The chosen Pokémon controlled by its owner stops being poisoned, burned, paralyzed, frozen, asleep, and confused.

Full Restore

The chosen Pokémon controlled by its owner gains all HP and stops being poisoned, burned, paralyzed, frozen, asleep, and confused.

Max Potion

The chosen Pokémon controlled by its owner gains all HP.

Hyper Potion , Energy Root

The chosen Pokémon controlled by its owner gains 200 HP.

Super Potion , EnergyPowder

The chosen Pokémon controlled by its owner gains 50 HP.

Fresh Water

The chosen Pokémon controlled by its owner gains 50 HP.

Soda Pop

The chosen Pokémon controlled by its owner gains 60 HP.

Lemonade

The chosen Pokémon controlled by its owner gains 80 HP.

Moomoo Milk

The chosen Pokémon controlled by its owner gains 100 HP.

Ether

Restores 10 PP to a single original move of the chosen Pokémon controlled by its owner.

Max Ether

Restores all PP to a single original move of the chosen Pokémon controlled by its owner.

Elixir

Restores 10 PP to all original moves of the chosen Pokémon controlled by its owner.

Max Elixir

Restores all PP to all original moves of the chosen Pokémon controlled by its owner.

Berry Juice

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 20 HP and this item is consumed. (This item is not considered a Berry.) If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner gains 20 HP.

Black Flute

If used, halves the rate of wild Pokémon battles. (Not consumed after use.)

White Flute

If used, doubles the rate of wild Pokémon battles. (Not consumed after use.)

Blue Flute

If used, makes the chosen Pokémon (in battle or not in battle) controlled by its owner wake up, even if it has Soundproof. (Not consumed after use. Can’t be used from the menu screen.)

Yellow Flute

If used, the chosen Pokémon (in battle or not in battle) controlled by its owner is cured of confusion, even if it has Soundproof. (Not consumed after use. Can’t be used from the menu screen.)

Red Flute

If used, the chosen Pokémon (in battle or not in battle) controlled by its owner is no longer infatuated, even if it has Soundproof. (Not consumed after use. Can’t be used from the menu screen.)

Adamant Orb

If holder’s current species is Dialga, power of Dragon- and Steel-type attacks by holder is multiplied by 1.2.

Lustrous Orb

If holder’s current species is Palkia, power of Dragon- and Water-type attacks by holder is multiplied by 1.2.

Cheri Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is paralyzed, it is cured of paralysis and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of paralysis.

Chesto Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is asleep, it wakes up and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner wakes up.

Pecha Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is poisoned, it is cured of poison and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of poison.

Rawst Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is burned, it is cured of burns and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of burns.

Aspear Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is frozen, it thaws out and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner thaws out.

Leppa Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if one of holder’s original moves has 0 PP, restores 10 PP to the first original move listed with zero PP and this item is consumed. If used from the Bag: Restores 10 PP to a single original move of the chosen Pokémon controlled by its owner.

Oran Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 10 HP and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner gains 10 HP.

Persim Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is confused, holder is cured of confusion and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of confusion.

Lum Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is poisoned, burned, paralyzed, frozen, asleep, or confused, holder stops being poisoned, burned, paralyzed, frozen, asleep, and confused and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner stops being poisoned, burned, paralyzed, frozen, asleep, and confused.

Sitrus Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. If used from the Bag: The chosen Pokémon (in battle or not in battle) controlled by its owner gains 1/4 of its maximum HP.

Figy Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. Unless holder’s HP was full beforehand, if its nature is Bold, Calm, Modest, or Timid, it becomes confused if it wasn’t already. (Prevented by Safeguard and Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)

Wiki Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. Unless holder’s HP was full beforehand, if its nature is Adamant, Careful, Impish, or Jolly, it becomes confused if it wasn’t already. (Prevented by Safeguard and Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)

Mago Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. Unless holder’s HP was full beforehand, if its nature is Brave, Quiet, Relaxed, or Sassy, it becomes confused if it wasn’t already. (Prevented by Safeguard and Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)

Aguav Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. Unless holder’s HP was full beforehand, if its nature is Lax, Naive, Naughty, or Rash, it becomes confused if it wasn’t already. (Prevented by Safeguard and Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)

Iapapa Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has half its maximum HP or less, holder gains 1/4 of its maximum HP (but not less than 1 HP) and this item is consumed. Unless holder’s HP was full beforehand, if its nature is Gentle, Hasty, Lonely, or Mild, it becomes confused if it wasn’t already. (Prevented by Safeguard and Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)

Occa Berry

As the holder is damaged by a Fire-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Passho Berry

As the holder is damaged by a Water-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Wacan Berry

As the holder is damaged by an Electric-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Rindo Berry

As the holder is damaged by a Grass-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Yache Berry

As the holder is damaged by an Ice-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Chople Berry

As the holder is damaged by a Fighting-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Kebia Berry

As the holder is damaged by a Poison-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Shuca Berry

As the holder is damaged by a Ground-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Coba Berry

As the holder is damaged by a Flying-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Payapa Berry

As the holder is damaged by a Psychic-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Tanga Berry

As the holder is damaged by a Bug-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Charti Berry

As the holder is damaged by a Rock-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Kasib Berry

As the holder is damaged by a Ghost-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Haban Berry

As the holder is damaged by a Dragon-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Colbur Berry

As the holder is damaged by a Dark-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Babiri Berry

As the holder is damaged by a Steel-type attack against the holder, if that attack is "super effective" against holder’s types, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation.

Chilan Berry

As the holder is damaged by a Normal-type attack against the holder, that attack’s damage is halved, and if it’s halved this way, this item is consumed during damage calculation. (Doesn’t affect Future Sight or Doom Desire, either as they’re used or as they return an attack.)

Liechi Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and holder’s Attack can be raised, raises holder’s Attack by 1 stage and this item is consumed.

Ganlon Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and holder’s Defense can be raised, raises holder’s Defense by 1 stage and this item is consumed.

Salac Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and holder’s Speed can be raised, raises holder’s Speed by 1 stage and this item is consumed.

Petaya Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and holder’s Special Attack can be raised, raises holder’s Special Attack by 1 stage and this item is consumed.

Apicot Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and holder’s Special Defense can be raised, raises holder’s Special Defense by 1 stage and this item is consumed.

Lansat Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, and Focus Energy is not in effect for the holder, begins the effect of Focus Energy and this item is consumed.

Starf Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less and at least one of Attack, Defense, Special Attack, Special Defense, or Speed can be raised, raises by 2 stages one of those stats that can be raised, chosen at random, and this item is consumed.

Enigma Berry

Whenever another Pokémon hits the holder with a damaging attack, if that attack is "super effective" against holder’s types and if holder has at least 1 HP, holder gains 1/4 of its maximum HP (but not less than 1 HP), and this item is consumed.

Micle Berry

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has 1/4 of its maximum HP or less, this item is consumed, then the accuracy of attacks used by the holder is multiplied by 120/100. Effect ends as soon as holder leaves the battle, or after an accuracy check is done for an attack by the holder.

Custap Berry

At the beginning of the turn, if holder has 1/4 of its maximum HP or less, holder strikes before all other Pokémon whose moves have equal or lower priority than holder’s move this turn. If this item is activated this way, the item held by the holder is consumed at the beginning of holder’s attack segment (even if it has Klutz or is under the effect of Embargo) unless holder strikes last this turn, and holder’s held item can’t be removed from it, either by the holder or by other Pokémon, and Embargo will fail against the holder, until the end of holder’s attack segment or the end of the turn, whichever comes first. (Affected by Gluttony. No effect if consumed with Bug Bite, Fling, or Pluck. If holder uses Pursuit as a Pokémon is about to switch, it skips its attack segment that turn.) (See timing.)

Jaboca Berry

Whenever holder loses HP because of a physical attack by another Pokémon and that attack is successful, if holder has at least 1 HP, that other Pokémon loses 1/8 of its maximum HP but not less than 1 HP (not considered recoil). If that other Pokémon lost HP this way, this item is consumed.

Rowap Berry

Whenever holder loses HP because of a special attack by another Pokémon and that attack is successful, if holder has at least 1 HP, that other Pokémon loses 1/8 of its maximum HP but not less than 1 HP (not considered recoil). If that other Pokémon lost HP this way, this item is consumed.

BrightPowder

Accuracy of attacks against the holder is multiplied by 9/10.

White Herb

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder has a stat stage that’s less than 0, resets all holder’s stat stages that are less than 0 to zero and this item is consumed.

Macho Brace

Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and holder earns twice as many base stat points (EVs) whenever a Pokémon is defeated.

Exp. Share

Even if holder has Klutz or is under the effect of Embargo, holder earns Exp. Points even if it doesn’t participate in a battle (see "Experience")

Revive

The HP of the chosen Pokémon controlled by its owner is half of its maximum HP, rounded down, if it has fainted. This happens as commands are chosen. (If a Pokémon is revived after it used to be a Pokémon in battle, it doesn’t enter the battle again.)

Max Revive , Revival Herb

The chosen Pokémon controlled by its owner has all HP if it has fainted. This happens as commands are chosen. (If a Pokémon is revived after it used to be a Pokémon in battle, it doesn’t enter the battle again.)

Quick Claw

At a 20% chance, holder strikes before all other Pokémon with equal or lower priority than holder’s move. (See timing.)

Soothe Bell

Raises holder’s friendship faster (See "friendship" in the various notes page).

Mental Herb

At the end of a Pokémon’s attack segment and each turn, after an attack is used (before fainting if any, but not Pursuit as a target is switching out), and whenever holder or another Pokémon enters the battle, if holder is infatuated, holder is no longer infatuated and this item is consumed.

King’s Rock

If the holder uses an attack with flag "f", the attack’s target may flinch after the holder uses that attack and that attack is successful (a 10% chance). This is considered an additional effect by Shield Dust but not Serene Grace. Prevented by Substitute. (This effect is cumulative with additional effects that already cause their target to flinch.)

Amulet Coin

Even if holder has Klutz or is under the effect of Embargo, if holder participated in winning a Trainer battle, the player earns twice more money than usual. (This effect is not cumulative with multiple instances of Luck Incense, this item, or both.)

Cleanse Tag

Multiplies the rate of wild Pokémon battles by 2/3 if held by first Pokémon in party. (See encounters.)

Soul Dew

If holder’s current species is Latias or Latios, its Special Attack and Special Defense is multiplied by 1.5 except in the Battle Tower and Battle Frontier.

DeepSeaTooth

If holder’s current species is Clamperl, its Special Attack is doubled.

DeepSeaScale

If holder’s current species is Clamperl, its Special Defense is doubled.

Smoke Ball

Holder can always run from a wild Pokémon battle even if an effect prevents it from running (applied after "Run Away" ability).

Focus Band

As the first hit of an attack against the holder begins, there is a 10% chance that if any damage during that attack would reduce holder’s HP to less than 1, instead that damage reduces holder’s HP to 1 and this item is consumed immediately or, for a multi-hit attack, consumed after the last hit of that attack. (Includes returned attack from Future Sight and Doom Desire, as well as damage from confusion. Endure takes precedence over this item’s effect.)

Lucky Egg

Even if holder has Klutz or is under the effect of Embargo, the amount of Exp. Points holder earns in battle is multiplied by 1.5.

Scope Lens

Raises the holder’s critical hit rate.

Leftovers

At the end of each turn, holder gains 1/16 of its maximum HP (but not less than 1 HP).

Dragon Scale

Has no effect in battle.

Light Ball

If holder’s current species is Pikachu, its Attack and Special Attack are doubled.

SilverPowder

Power of Bug-type attacks by the holder is multiplied by 1.2.

Metal Coat

Power of Steel-type attacks by the holder is multiplied by 1.2.

Soft Sand

Power of Ground-type attacks by the holder is multiplied by 1.2.

Hard Stone

Power of Rock-type attacks by the holder is multiplied by 1.2.

Miracle Seed

Power of Grass-type attacks by the holder is multiplied by 1.2.

BlackGlasses

Power of Dark-type attacks by the holder is multiplied by 1.2.

Black Belt

Power of Fighting-type attacks by the holder is multiplied by 1.2.

Magnet

Power of Electric-type attacks by the holder is multiplied by 1.2.

Mystic Water

Power of Water-type attacks by the holder is multiplied by 1.2.

Sharp Beak

Power of Flying-type attacks by the holder is multiplied by 1.2.

Poison Barb

Power of Poison-type attacks by the holder is multiplied by 1.2.

NeverMeltIce

Power of Ice-type attacks by the holder is multiplied by 1.2.

Spell Tag

Power of Ghost-type attacks by the holder is multiplied by 1.2.

TwistedSpoon

Power of Psychic-type attacks by the holder is multiplied by 1.2.

Charcoal

Power of Fire-type attacks by the holder is multiplied by 1.2.

Dragon Fang

Power of Dragon-type attacks by the holder is multiplied by 1.2.

Silk Scarf

Power of Normal-type attacks by the holder is multiplied by 1.2.

Flame Plate

Power of Fire-type attacks by the holder is multiplied by 1.2.

Splash Plate

Power of Water-type attacks by the holder is multiplied by 1.2.

Zap Plate

Power of Electric-type attacks by the holder is multiplied by 1.2.

Meadow Plate

Power of Grass-type attacks by the holder is multiplied by 1.2.

Icicle Plate

Power of Ice-type attacks by the holder is multiplied by 1.2.

Fist Plate

Power of Fighting-type attacks by the holder is multiplied by 1.2.

Toxic Plate

Power of Poison-type attacks by the holder is multiplied by 1.2.

Earth Plate

Power of Ground-type attacks by the holder is multiplied by 1.2.

Sky Plate

Power of Flying-type attacks by the holder is multiplied by 1.2.

Mind Plate

Power of Psychic-type attacks by the holder is multiplied by 1.2.

Insect Plate

Power of Bug-type attacks by the holder is multiplied by 1.2.

Stone Plate

Power of Rock-type attacks by the holder is multiplied by 1.2.

Spooky Plate

Power of Ghost-type attacks by the holder is multiplied by 1.2.

Draco Plate

Power of Dragon-type attacks by the holder is multiplied by 1.2.

Dread Plate

Power of Dark-type attacks by the holder is multiplied by 1.2.

Iron Plate

Power of Steel-type attacks by the holder is multiplied by 1.2.

Odd Incense

Power of Psychic-type attacks by the holder is multiplied by 1.2.

Rock Incense

Power of Rock-type attacks by the holder is multiplied by 1.2.

Wave Incense

Power of Water-type attacks by the holder is multiplied by 1.2.

Rose Incense

Power of Grass-type attacks by the holder is multiplied by 1.2.

Shell Bell

At the end of a damaging attack by the holder, if that attack was successful against at least one of its targets, holder gains 1/8 of the total amount of HP lost by all targets because of that attack, but not less than 1 HP, unless that total amount is 0.

Sea Incense

Power of Water type attacks by holder is multiplied by 1.2.

Lax Incense

Accuracy of attacks against the holder is multiplied by 9/10.

Lucky Punch

If holder’s current species is Chansey, its critical hit ratio is increased.

Metal Powder

If holder’s current species is Ditto, its Defense is doubled.

Thick Club

If holder’s current species is Cubone or Marowak, its Attack is doubled.

Stick

If holder’s current species is Farfetch’d, its critical hit ratio is increased.

Wide Lens

Accuracy of attacks by holder is multiplied by 110/100.

Muscle Band

Power of physical attacks by the holder is multiplied by 110/100.

Wise Glasses

Power of special attacks by the holder is multiplied by 110/100.

Expert Belt

If an attack by holder is "super effective" against its target’s types, that attack’s damage is multiplied by 1.2.

Light Clay

If holder uses Reflect or Light Screen, its effect lasts eight turns instead of five turns.

Life Orb

Damage of attacks by holder against other Pokémon is multiplied by 1.3. At the end of a damaging attack by the holder, the holder loses 1/10 of its maximum HP (but not less than 1 HP) if the holder hit at least one other Pokémon at least once with that attack (not considered recoil; only 1/10 of its maximum HP each attack even if the same attack, including the same multi-hit attack, hits another Pokémon multiple times or hits multiple targets; no HP loss for Future Sight and Doom Desire, either while it’s used or as an attack is returned; includes the use of Pursuit as a Pokémon is about to switch; doesn’t include Present if it chooses for its target to gain HP).

Power Herb

Whenever the holder uses a two-turn attack, if that attack would take two attack segments, it takes one attack segment instead and this item is consumed. (Triggers after holder prepares to use a two-turn attack. Hyper Beam and the like are not two-turn attacks.)

Toxic Orb

At the end of each turn, holder becomes badly poisoned. (Prevented by Safeguard, but not Substitute. If it wasn’t poisoned already, holder doesn’t lose HP because of the poison until next turn.)

Flame Orb

At the end of each turn, holder becomes burned. (Prevented by Safeguard, but not Substitute. If it wasn’t burned already, holder doesn’t lose HP because of the burn until next turn.)

Quick Powder

If holder’s current species is Ditto, its Speed is doubled.

Focus Sash

If holder’s HP is full as the first hit of an attack begins, and damage during that attack would reduce holder’s HP to less than 1, instead that damage reduces holder’s HP to 1 and this item is consumed immediately or, for a multi-hit attack, consumed after the last hit of that attack. (Includes returned attack from Future Sight and Doom Desire, as well as confusion damage. Endure takes precedence over this item’s effect.)

Zoom Lens

Accuracy of attacks by the holder is multiplied by 120/100 if holder strikes after their target this turn.

Metronome

Damage of attacks by holder is multiplied by (10+(X-1))/10. X roughly corresponds to the number of consecutive times that the holder chose the same move for use since it entered the battle, but not more than 11. (See below for details.)

Detailed Information

For Metronome, the value X starts at 0 as soon as the Pokémon enters the battle, and changes as follows:

  • At the beginning of the holder’s attack segment, increase X by 1 (but not to more than 11) if holder has this item and the move it chose for use this turn is the same as the last move used by the user; else set X to 0. However, X remains unchanged if the holder "can’t take any action" this turn because it used a move such as Thrash, Hyper Beam, a two-turn attack, and so on.
  • At the end of the holder’s attack segment, set X to 0 if holder doesn’t have this item; otherwise, decrease X by 1 (but not to less than 0) if the last move called (including for this attack segment) by the user missed, failed, or was ineffective, or if the holder’s attack was prevented from being used this attack segment.

Metronome ignores the use of Pursuit as a Pokémon is about to switch.

Iron Ball

Holder’s Speed is halved even if Embargo is in effect for the holder and even if it has Klutz. Ground-type moves are effective against the holder, and the holder can receive the effect of Spikes and Toxic Spikes, and the holder is prevented from switching and running because of Arena Trap, as though it didn’t have Levitate and as though its current type didn’t include Flying. (Overrides Magnet Rise.)

Lagging Tail

Holder strikes after all other Pokémon whose moves have equal or greater priority than holder’s move. (See timing.)

Destiny Knot

Whenever an attack by another Pokémon or an ability from another Pokémon causes holder to become infatuated, that other Pokémon is also infatuated (not considered an additional effect).

Black Sludge

At the end of each turn, holder gains 1/16 of its maximum HP (but not less than 1 HP) if it’s a Poison type. Otherwise, it loses 1/8 of its maximum HP (but not less than 1 HP).

Icy Rock

If holder uses Hail, its effect lasts eight turns instead of five turns.

Smooth Rock

If holder uses Sandstorm, its effect lasts eight turns instead of five turns.

Heat Rock

If holder uses Sunny Day, its effect lasts eight turns instead of five turns.

Damp Rock

If holder uses Rain Dance, its effect lasts eight turns instead of five turns.

Grip Claw

If holder uses a multi-turn attack, its effect lasts six turns.

Sticky Barb

At the end of each turn, holder loses 1/8 of its maximum HP (but not less than 1 HP). Whenever holder loses HP because of a direct attack by another Pokémon and that other Pokémon actually isn’t holding an item and has at least 1 HP, that other Pokémon receives this item even if the holder has Sticky Hold or Multitype or has zero HP, unless the holder had a substitute as the attack was dealt.

Power Bracer

Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 Attack base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)

Power Belt

Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 Defense base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)

Power Lens

Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 Special Attack base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)

Power Band

Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 Special Defense base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)

Power Anklet

Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 Speed base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)

Power Weight

Even if holder has Klutz or is under the effect of Embargo, holder’s Speed is halved and the holder, whenever it earns Exp. Points in battle, also gains 4 HP base stat points (EVs) of the specified stat. (Its base stats (EVs) will also still be raised as normal. Applied before base stat points (EVs) are doubled by Pokérus virus.)

Shed Shell

Holder can always switch even if an effect prevents it from switching. (Effects can still prevent the holder from running.)

Big Root

The amount of HP the holder gains because of the effect of Aqua Ring, Ingrain, and Leech Seed is multiplied by 1.3. The amount of HP the holder gains after it uses Absorb, Drain Punch, Dream Eater, Giga Drain, Leech Life, and Mega Drain is multiplied by 1.3. (Affects Liquid Ooze.)

Choice Band

Holder’s Attack is multiplied by 1.5. If a Pokémon at holder’s position uses a move that wasn’t used by another move and holder held this item at the end of that attack segment, the holder can’t choose any other move it has for use for as long as holder remains in battle, has that move, and is holding this item. (See notes below.)

Detailed Information

The following notes apply to Choice Band, Choice Scarf, and Choice Specs (the "choice items").

  • If the holder entered the battle because of U-turn (as long as it wasn’t used by another move), it can’t choose any other move for use in the Diamond and Pearl version if it has U-turn, or the first move used is reset in later versions.
  • If the holder entered the battle because of Baton Pass (but not Lunar Dance or Healing Wish) (as long as Baton Pass wasn’t used by another move), the first move used is reset.
  • The choice item effect ignores moves the holder used because of Magic Coat, but not attacks that the holder used and that were then "bounced back" to the holder because of Magic Coat.
  • The choice item effect doesn’t ignore moves that can’t be used because they have zero PP or no target.
  • The move affected by the choice items is not reset if the move runs out of PP and then has its PP restored.
  • The choice items ignore Struggle and moves that are prevented from being used.
  • The choice item effect does set the move to moves the holder used because of Snatch. Thus, if the holder uses Snatch and no move affected by Snatch is used, the holder can’t choose moves other than Snatch next turn. On the other hand, if holder uses Snatch, a move affected by Snatch is used, and the holder takes that move, the holder can’t choose moves other than the move affected by Snatch next turn if the holder also has that move; otherwise, the choice items ignore the move affected by Snatch. However, the effect ignores attacks that the holder used and that were taken by another Pokémon because of Snatch.
  • The choice items share the same move; the effect is not removed if the holder loses one choice item and gains either the same item or a different one with Trick or Switcheroo.
  • The choice item effect also applies to the use of Pursuit as a Pokémon is about to switch. (In that case, the check for a choice item is made after Pursuit is used, not at the end of the holder’s attack segment.) However, in the Japanese language version of Diamond and Pearl, if during the first use of Pursuit the opponent faints as it’s about to switch, the holder is not prevented from choosing a different move next turn (assuming no moves were set by the choice items yet).
Choice Scarf

Holder’s Speed is multiplied by 1.5. If a Pokémon at holder’s position uses a move that wasn’t used by another move and holder held this item at the end of that attack segment, the holder can’t choose any other move it has for use for as long as holder remains in battle, has that move, and is holding this item. (See notes below.)

Detailed Information

The following notes apply to Choice Band, Choice Scarf, and Choice Specs (the "choice items").

  • If the holder entered the battle because of U-turn (as long as it wasn’t used by another move), it can’t choose any other move for use in the Diamond and Pearl version if it has U-turn, or the first move used is reset in later versions.
  • If the holder entered the battle because of Baton Pass (but not Lunar Dance or Healing Wish) (as long as Baton Pass wasn’t used by another move), the first move used is reset.
  • The choice item effect ignores moves the holder used because of Magic Coat, but not attacks that the holder used and that were then "bounced back" to the holder because of Magic Coat.
  • The choice item effect doesn’t ignore moves that can’t be used because they have zero PP or no target.
  • The move affected by the choice items is not reset if the move runs out of PP and then has its PP restored.
  • The choice items ignore Struggle and moves that are prevented from being used.
  • The choice item effect does set the move to moves the holder used because of Snatch. Thus, if the holder uses Snatch and no move affected by Snatch is used, the holder can’t choose moves other than Snatch next turn. On the other hand, if holder uses Snatch, a move affected by Snatch is used, and the holder takes that move, the holder can’t choose moves other than the move affected by Snatch next turn if the holder also has that move; otherwise, the choice items ignore the move affected by Snatch. However, the effect ignores attacks that the holder used and that were taken by another Pokémon because of Snatch.
  • The choice items share the same move; the effect is not removed if the holder loses one choice item and gains either the same item or a different one with Trick or Switcheroo.
  • The choice item effect also applies to the use of Pursuit as a Pokémon is about to switch. (In that case, the check for a choice item is made after Pursuit is used, not at the end of the holder’s attack segment.) However, in the Japanese language version of Diamond and Pearl, if during the first use of Pursuit the opponent faints as it’s about to switch, the holder is not prevented from choosing a different move next turn (assuming no moves were set by the choice items yet).
Choice Specs

Holder’s Special Attack is multiplied by 1.5. If a Pokémon at holder’s position uses a move that wasn’t used by another move and holder held this item at the end of that attack segment, the holder can’t choose any other move it has for use for as long as holder remains in battle, has that move, and is holding this item. (See notes below.)

Detailed Information

The following notes apply to Choice Band, Choice Scarf, and Choice Specs (the "choice items").

  • If the holder entered the battle because of U-turn (as long as it wasn’t used by another move), it can’t choose any other move for use in the Diamond and Pearl version if it has U-turn, or the first move used is reset in later versions.
  • If the holder entered the battle because of Baton Pass (but not Lunar Dance or Healing Wish) (as long as Baton Pass wasn’t used by another move), the first move used is reset.
  • The choice item effect ignores moves the holder used because of Magic Coat, but not attacks that the holder used and that were then "bounced back" to the holder because of Magic Coat.
  • The choice item effect doesn’t ignore moves that can’t be used because they have zero PP or no target.
  • The move affected by the choice items is not reset if the move runs out of PP and then has its PP restored.
  • The choice items ignore Struggle and moves that are prevented from being used.
  • The choice item effect does set the move to moves the holder used because of Snatch. Thus, if the holder uses Snatch and no move affected by Snatch is used, the holder can’t choose moves other than Snatch next turn. On the other hand, if holder uses Snatch, a move affected by Snatch is used, and the holder takes that move, the holder can’t choose moves other than the move affected by Snatch next turn if the holder also has that move; otherwise, the choice items ignore the move affected by Snatch. However, the effect ignores attacks that the holder used and that were taken by another Pokémon because of Snatch.
  • The choice items share the same move; the effect is not removed if the holder loses one choice item and gains either the same item or a different one with Trick or Switcheroo.
  • The choice item effect also applies to the use of Pursuit as a Pokémon is about to switch. (In that case, the check for a choice item is made after Pursuit is used, not at the end of the holder’s attack segment.) However, in the Japanese language version of Diamond and Pearl, if during the first use of Pursuit the opponent faints as it’s about to switch, the holder is not prevented from choosing a different move next turn (assuming no moves were set by the choice items yet).
Full Incense

Holder strikes after all other Pokémon whose moves have equal or greater priority than holder’s move. (See timing.)

Luck Incense

Even if holder has Klutz or is under the effect of Embargo, if holder participated in winning a Trainer battle, the player earns twice more money than usual. (This effect is not cumulative with multiple instances of Amulet Coin, this item, or both.)

Pure Incense

Multiplies the rate of wild Pokémon battles by 2/3 if held by first Pokémon in party.

Exp. Share

Holder earns Exp. Points and base stat points (EVs) in a battle, even if it didn’t participate in that battle (See notes).

Razor Claw

Holder’s critical hit rate rises by 1.

Razor Fang

If the holder uses certain attacks, the attack’s target may flinch after the holder uses that attack and that attack is successful (a 10% chance). This is considered an additional effect by Shield Dust but not Serene Grace. Prevented by Substitute. (This effect is cumulative with additional effects that already cause their target to flinch.)

Pok Doll

Ends the wild Pokémon battle, even if an effect prevents a Pokémon from running.

Fluffy Tail

Ends the wild Pokémon battle, even if an effect prevents a Pokémon from running.

Guard Spec.

Begins the effect of Mist for the current Pokémon on its owner’s side (unless it’s already in effect).

Dire Hit

Begins the effect of Focus Energy for the current Pokémon on its owner’s side (unless it’s already in effect).

Parlyz Heal

The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of paralysis.

X Attack

Raises the Attack of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.

X Defend

Raises the Defense of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.

X Speed

Raises the Speed of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.

X Accuracy

Raises the accuracy of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.

X Special

Raises the Special Attack of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.

X Sp. Def

Raises the Special Defense of the current Pokémon (in battle or not in battle) controlled by its owner by 1 stage.

Ice Heal

The chosen Pokémon (in battle or not in battle) controlled by its owner thaws out.

Burn Heal

The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of burns.

Awakening

The chosen Pokémon (in battle or not in battle) controlled by its owner wakes up.

Antidote

The chosen Pokémon (in battle or not in battle) controlled by its owner is cured of poison.

Sacred Ash

Each fainted Pokémon in the player’s party has all HP. Can’t be used in battle.