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Pokémon Diamond Version, Pearl Version, and Platinum Version - Attack Explanations

Pokémon Diamond Version, Pearl Version, and Platinum Version - Attack Explanations

Tags: pokemon-diamond-pearl-and-platinum, in-depth-guides, attack-explanations, battle-system

Contents

Pokémon Diamond Version, Pearl Version, and Platinum Version - Last move used

The battle system uses four different versions of the last move used by Pokémon. The thing they have in common is that whenever a Pokémon uses a move, the variables are set to that move at the end of the Pokémon’s attack segment. However, there are different situations when they are set.

If... The last move used... The last move called... The last move used (for Sketch)... The last move used by a Pokémon (for Copycat)...
Move is used Is different for each Pokémon in battle Is different for each Pokémon in battle Is different for each Pokémon in battle Is shared among all Pokémon in battle
Move fails, misses, or becomes ineffective Is set Is set Is set [unsure for misses or becomes ineffective] Is set
Move is Pursuit and a Pokémon is about to switch Is set no matter whose attack segment it is [unsure] Is set no matter whose attack segment it is [unsure] Remains unchanged Remains unchanged
Move is prevented from being used Is reset to "no move" Is reset to "no move" Remains unchanged Is reset to "no move"
Move can’t be used because it has zero PP Is reset to "no move" Is set Is set Is set
Move can’t be used because it has no target Is reset to "no move" Is set Is set Is set
Move is used by another move Remains unchanged Is set Remains unchanged Remains unchanged
Move had been taken by Snatch Remains unchanged [unsure] Remains unchanged if Pokémon is the move’s original user [unsure otherwise] Is set no matter which Pokémon’s attack segment it is N/A
Move had been taken by Magic Coat Remains unchanged [unsure] Is reset to "no move" while the move is used, but is then set to that move at the end of its original user’s attack segment Remains unchanged N/A
Move is a two-turnattack Is set on both turns of use Is set only on the second attack segment; is reset to "no move" otherwise Is set only on the second attack segment; remains unchanged otherwise Is set only on the second attack segment; remains unchanged otherwise
Move is Hyper Beam or an equivalent move Is set only on the first attack segment [unsure if reset otherwise] Is set only on the first attack segment; is reset to "no move" otherwise Is set only on the first attack segment; remains unchanged otherwise Is set only on the first attack segment; is reset to "no move" otherwise
Move is Bide Is set on any attack segment of its use, but is reset to "no move" if it fails on the third attack segment of its use Is set on any attack segment of its use, but is reset to "no move" if it fails on the third attack segment of its use Is set on any attack segment of its use, but remains unchanged if it fails on the third attack segment of its use Is set on any attack segment of its use, but is reset to "no move" if it fails on the third attack segment of its use
Move is Mimic, Sketch, or Transform Is set Is set Is set Is set
The Pokémon leaves the battle Is reset to "no move" Is reset to "no move" Is reset to "no move" Remains unchanged
The Pokémon used Baton Pass, Healing Wish, Lunar Dance, or U-turn to leave the battle Is set to the corresponding move at end of new Pokémon’s attack segment Is set to the corresponding move at end of new Pokémon’s attack segment Is set to the corresponding move at end of new Pokémon’s attack segment Is set to the corresponding move at end of new Pokémon’s attack segment
If an item is used with the Bag command Remains unchanged Remains unchanged Remains unchanged Remains unchanged
If the Run command is used and running is unsuccessful Remains unchanged Remains unchanged Remains unchanged Remains unchanged

Pokémon Diamond Version, Pearl Version, and Platinum Version - Descriptions of Common Effects

Effects that are common to many attacks are described below. Of the effects listed here, a Pokémon will remain poisoned, burned, paralysis, frozen, and asleep even when the Pokémon leaves the battle, including when a battle ends. (However, a Pokémon will stop being poisoned, burned, paralyzed, frozen, and asleep, as well as have full HP and PP, when it’s taken to a Pokémon Center nurse or placed in a PC storage box.) An effect can’t cause poison, burn, paralysis, freezing, or sleep against a Pokémon if it already has one of these five conditions or if it has fainted.

Burn (BRN)

If a Pokémon is burned, the damage from physical attacks it uses is halved, and it loses 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn. Fire types can’t become burned.

Poison (PSN)

If a Pokémon is poisoned, it loses 1/8 of its maximum HP (but not less than 1 HP) at the end of each turn. Poison and steel types can’t become poisoned. Outside of battle, a poisoned Pokémon loses 1 HP every four steps the player walks. (Outside of battle, however, the Pokémon will be cured of its poisoning instead if its HP would drop to 0 this way. This behavior is new starting with Pokémon Diamond Version and Pokémon Pearl Version.)

Being badly poisoned differs from normal poisoning in the HP loss method during battle. When a Pokémon becomes badly poisoned or a badly poisoned Pokémon enters the battle, a variable, T, is set to 0 for that Pokémon’s position. At the end of each turn, if the Pokémon is badly poisoned, T rises by 1 (up to a maximum of 15) and the Pokémon loses its maximum HP, divided by 16 and multiplied by T, but not less than 1 HP. (This HP loss happens instead of the HP loss for regular poisoning.) "Being badly poisoned doesn’t revert to normal poisoning by any means, even when a battle ends.

Unless otherwise noted, poison includes being normally poisoned and badly poisoned.

Paralysis (PAR)

If a Pokémon is paralyzed, its Speed is multiplied by 1/4 (see Priority ) and there is a 1/4 chance that it will be unable to attack during its attack segment. Ground types can’t become paralyzed by Electric type attacks.

Sleep (SLP)

When a Pokémon falls asleep, it receives a sleep count of 2 to 7. (In the Japanese language version of Diamond and Pearl, this count is from 3 to 7.) At the beginning of the Pokémon’s attack segment, its sleep count is reduced by 1, and then it wakes up if the sleep count is 0 or less. The game stores the current duration of a Pokémon that is asleep, in case the Pokémon leaves battle and enters the battle in another one.

Frozen (FRZ)

If a Pokémon is frozen, it can’t attack during its attack segment. Ice types can’t become frozen. At the beginning of the Pokémon’s attack segment, it will thaw out at a 20% chance. If the Pokémon loses HP because of a Fire-type attack, it thaws out.

Confusion

When a Pokémon becomes confused, it receives a count of 2 to 5. At the beginning of the Pokémon’s attack segment, this count is reduced by 1, then if it is greater than 0, there is a 50% chance that the Pokémon will deal damage to itself rather than use an attack. The self-inflicted confusion attack is a Normal-type physical attack, has a power of 40, can’t be a critical hit, and ignores the effects of Reflect (but not Helping Hand), and its damage is not affected by the Pokémon’s types. Confusion is removed from the Pokémon when it leaves the battle (except Baton Pass).

Flinch

After a Pokémon uses a move that makes the target flinch in the same turn, the target can flinch when the beginning of its attack segment comes and thus skip its attack this turn. Effects that cause a Pokémon to flinch set a flag on that Pokémon. If the flag is set as the Pokémon begins its attack segment, it will flinch. This flag is cleared at the beginning of a Pokémon’s attack segment and at the end of each turn.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Weather

The weather moves can be used at any time, even during weather. A weather move fails if the weather condition associated with that move is already in effect. For example, Rain Dance fails while the weather is rainy.

The effects of Hail, Rain Dance, Sandstorm, and Sunny Day, as well as fog, are weather effects. The effects of Gravity and Trick Room are not weather effects.

There can be only one weather condition at a time (but see below). If another weather condition comes in effect, the previous condition is canceled.

In some battles, a particular weather condition already comes in effect before the first turn of the battle. This condition lasts indefinitely unless noted otherwise. If a Pokémon has an ability that makes the weather change to a different condition, it then takes effect.

If two or more Pokémon with an ability that can change the weather enter the battle at the same time, their effects are resolved in turn order; that is, the ability of the Pokémon that would strike last in turn order will ultimately take place.

Because of a bug in Pokémon Platinum Version (and probably also HeartGold and SoulSilver), if a Pokémon causes a target to faint with Pursuit as it’s about to switch while a weather condition or similar effect is in effect (as listed below), the game erroneously activates other effects that "come after" it in the following order: Trick Room, fog, Gravity, Uproar (only the effect that provides that "no Pokémon can fall asleep and each sleeping Pokémon in battle wakes up at the beginning of its attack segment"), Hail, Rain Dance, Sandstorm, and Sunny Day. This phenomenon is sometimes known as "acid rain" or "acid weather." For example, if Sunny Day is currently in effect, the effects of Sandstorm and Rain Dance also come in effect simultaneously.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Plates and Types

  • Flame Plate - Fire
  • Splash Plate - Water
  • Zap Plate - Electric
  • Meadow Plate - Grass
  • Icicle Plate - Ice
  • Fist Plate - Fighting
  • Toxic Plate - Poison
  • Earth Plate - Ground
  • Sky Plate - Flying
  • Mind Plate - Psychic
  • Insect Plate - Bug
  • Stone Plate - Rock
  • Spooky Plate - Ghost
  • Draco Plate - Dragon
  • Dread Plate - Dark
  • Iron Plate - Steel

Pokémon Diamond Version, Pearl Version, and Platinum Version - Form Changes

Some Pokémon species can change form during battle. At the end of a Pokémon’s attack segment, after an attack is used (before fainting if any, but not Pursuit as a target is about to switch), at the end of each turn, and whenever a Pokémon enters the battle (including when a battle begins), the following will occur:

  • If a Pokémon’s current species is Cherrim, it assumes the Sunshine Form if Sunny Day is in effect, and the Overcast Form otherwise. (Affected by Cloud Nine and Air Lock.) This lasts until the Pokémon leaves the battle. However, these two forms appear to have no special effect in battle. (Outside of battle, Cherrim assumes the Overcast Form.)
  • If a Pokémon’s current species is Shaymin in its Sky Forme and is frozen, it becomes the Land Forme and its current stats are recalculated according to, and its types and ability change to conform to, the Land Forme, using the Pokémon’s level and original IVs, whether or not Transform is in effect for the Pokémon. The Land Forme change lasts even after the battle ends.
  • If a Pokémon’s current species is Giratina in its Origin Forme and actually doesn’t hold a Griseous Orb and isn’t in the Distortion World, it becomes the Altered Forme and its current stats are recalculated according to, and its ability changes to conform to, the Altered Forme, using the Pokémon’s level and original IVs, whether or not Transform is in effect for the Pokémon. (Note that during battle, the reverse is not true.)
  • If a Pokémon’s current species is Castform and has Forecast, its current type becomes Fire during Sunny Day, Water during Rain Dance, Ice during Hail, and Normal otherwise, unless the Pokémon shares a type with that type. (Affected by Cloud Nine and Air Lock.) If the Pokémon changes its type this way (and only this way), its form changes to the form corresponding to its type. The type and form changes last until the Pokémon leaves the battle.
  • If a Pokémon’s current species is Arceus and actually has Multitype, its color changes depending on the Plate held, or becomes normally colored if it isn’t holding a Plate. This change lasts even after the battle ends. However, this change in and of itself has no special effect in battle.

When a Pokémon uses Transform, it also takes on the target’s form. However, depending on the circumstances, this form can immediately change as described above.

When a Pokémon levels up, its original stats are recalculated to conform to the new level, using its original IVs, even if Transform is in effect for that Pokémon.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Terrain

For the purposes of Burmy’s form change, Camouflage, Nature Power, and Secret Power, Gateway Colosseum is treated as "water"; Courtyard, Main Street, and Neon Colosseums are treated as "elsewhere"; Sunset Colosseum is treated as "other outdoor ground"; Waterfall and Sunny Park Colosseums are treated as "tall grass"; and Crystal, Magma, and Stargazer Colosseums are treated as "rocky ground".

Fishing is treated as "water". The Distortion World and Kanto’s Cycling Road are treated as "elsewhere."

Pokémon Diamond Version, Pearl Version, and Platinum Version - Stacking Effects

Generally, moves with the same effect code don’t stack with each other. For example, the moves Block, Mean Look, and Spider Web share the same effect. Once any of these moves is used, they will fail against the same target until the effect is removed. Multi-turn attacks such as Wrap and Whirlpool also share the same effect for a given target and don’t stack with the use of different kinds of multi-turn attacks.

Effects of the same move also don’t stack with each other unless noted otherwise. For example, Aqua Ring can’t be used multiple times on the same Pokémon. However, Stockpile and Spikes can be used multiple times for a bigger effect (Spikes says "Can be used up to three times", and Stockpile raises the user’s Stockpile count up to a maximum of 3).

Pokémon Diamond Version, Pearl Version, and Platinum Version - Failure

In general, an attack "fails" if it does none of its effect after it’s used, except if the attack description states that it "does nothing" as its effect. An attack also fails under the conditions specified in the respective move description.

An attack that changes stat stages without necessarily lowering or raising them, such as Psych Up and Haze, won’t fail if the change results in the same stat stages as before, unless noted otherwise.

An attack that can’t be used because it has zero PP is not considered to "fail" or be "prevented from being used".

An attack that can’t be used because it has no target is considered to "fail", but not considered to be "prevented from being used".

Pokémon Diamond Version, Pearl Version, and Platinum Version - Learning new moves

Sometimes, after a Pokémon levels up, it may learn new moves during a battle. If this happens, the new move is copied and replaces the old move that used to be there, unless Transform is in effect for the Pokémon or the current move is different from the Pokémon’s original move (in which cases the Pokémon’s original move still becomes the newly learned move). When the Pokémon’s attack segment comes (if it hasn’t taken its attack segment already), the Pokémon will use the move located at the old move’s position.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Two-turn attacks

In a two-turn attack, the user prepares for the attack on the first attack segment, and hits target on the second attack segment. The user can’t take any action until the user finishes using a two-turn attack. If the user can’t use a two-turn attack because it has no target, or if the user is prevented from using the attack, the effect ends. PP is deducted on the first attack segment of the two-turn attack.

Two-turn attacks work by checking the last move called by the user. If that move is a two-turn attack, the "second attack segment" of the attack is done. Otherwise, the "first attack segment" of the attack is done. This behavior covers the circumstance of Metronome using a two-turn attack on the first attack segment, then Metronome using the same or a different two-turn attack on the next attack segment. (The second use of Metronome in this situation is normally only possible if Encore comes in effect for the user after the first use of Metronome.) (If, however, the move chosen by Metronome on the attack segment after the first attack segment is not a two-turn attack, the user won’t take any action on the following turns until the user uses a two-turn attack, since the user didn’t finish using the two-turn attack.)

A two-turn attack is not a multi-turn attack, and vice versa.

A two-turn attack remains a two-turn attack even if the attack would not take two attack segments.

For all two-turn attacks, on the first attack segment of the attack’s use, no accuracy check is done and no check is made to determine whether the attack will be ineffective against the target or otherwise be avoided by the target.

For the two-turn moves Bounce, Dig, Dive, Fly, and Shadow Force, all attacks that target the user will miss the user while it is using any one of these two-turn attacks, unless noted otherwise. This includes Acupressure, the returned attack from Future Sight and Doom Desire, and attacks that "can’t be evaded" or that have an accuracy value of "0". (Mean Look, Block, Spider Web, and Yawn will say that they "failed" instead.) Exceptions are Helping Hand, Memento, and the exceptions given in the attack descriptions for the corresponding two-turn moves.

Pokémon Diamond Version, Pearl Version, and Platinum Version - Moves that use other moves

The moves Assist, Copycat, Me First, Metronome, Mirror Move, Nature Power, and Sleep Talk can use other moves. For all these moves, the move being used is not considered the "last move used" during the user’s attack segment; unless noted otherwise, the move being used can be used even if it can’t be used or chosen for use because of an effect.

Moves used this way have no target; thus they will target a random opposing Pokémon if the move used has a range of "single Pokémon except user", "no particular target", "opposing Pokémon selected at random", or "single opposing Pokémon".

Pokémon Diamond Version, Pearl Version, and Platinum Version - Notes for Specific Moves

Transform

After Transform is used, the user also has the target’s form and will have the same appearance according to the target’s gender, species, form, and Shiny status. However, effects still check the user’s real gender.

Substitute

Substitute creates a copy of the user called a "substitute"; to make a substitute, the user loses 1/4 of its maximum HP, but not less than 1 HP. This attack fails if the HP reduced would faint the user or if the user already has a substitute. The substitute has life points equal to the HP lost this way. (The term "life points" is used here to differentiate it from HP, to avoid confusion when describing Substitute’s effect.)

If an effect (such as a move, item, or ability) is absent in this description, it is assumed to work as normal both with and without Substitute’s effect.

These are the main effects that happen while the user has a substitute:

  • Attacks by other Pokémon can’t cause poison, burn, paralysis, freezing, sleep, confusion, or flinching against the user. (Effects of attacks such as Yawn can still do so. If an item or an ability causes one of these effects, the description will say whether Substitute prevents it.) Additional effects of attacks by other Pokémon can’t inflict such effects if the user had a substitute as the attack began (for Twineedle, the additional effect is prevented even if the substitute fades on the first hit of the attack).
  • Attacks and abilities by other Pokémon can’t lower the user’s stat stages. Additional effects of attacks by other Pokémon can’t do so if the user had a substitute as the attack began.
  • If the user would be hit by a damaging attack by another Pokémon, instead the user’s substitute loses life points equal to the HP the user would have lost because of that attack. (Except as noted below, however, this doesn’t change whether attacks are successful or not.)

Note that the last effect listed above is a replacement effect. If damage is intercepted to the substitute, Bide, Counter, Metal Burst, Mirror Coat, and Rage are not affected by it.

When the substitute has no life points left, it fades and Substitute’s effect ends.

Any other effects that affect the user’s HP do not involve the substitute in any way. This applies to reductions of the user’s HP from poison, Leech Seed, Sandstorm, recoil, and so on; and to effects that recover the user’s HP. Moreover, effects that need to know the user’s HP (Super Fang, Reversal, Flail, False Swipe, Eruption, and so on) won’t use the substitute’s life points in place of the user’s HP. (This is why "life points" is used instead of HP to describe the substitute’s vitality.)

The substitute will be removed, and Substitute’s effect will end, when the user leaves the battle (except Baton Pass) or if the user faints before the substitute fades. If the user uses Baton Pass, the substitute retains its current life points.

Other notes regarding Substitute are given below.

  • Berries that can confuse, such as Figy Berry, do not cause confusion to the user while the user has a substitute.
  • A Pokémon with Life Orb won’t lose HP because of Life Orb just because its attack hit the user while it had a substitute. If the user is holding Enigma Berry, it won’t gain HP for attacks that were "super effective" against the user while it had a substitute.
  • If the user has a substitute at the beginning of an attack segment in which a Pokémon in battle other than the user uses U-turn, and that other Pokémon is replaced with a Pokémon with Intimidate during that attack segment, that ability will do nothing to the user during that attack segment even if U-turn caused the substitute to fade.
  • While the user has a substitute, attacks can deal damage equal to or greater than the user’s HP even if an effect prevents it from fainting (False Swipe, Endure, Focus Band, Focus Sash).
  • If the user uses Baton Pass, the effect of Toxic Spikes will fail to poison the new Pokémon, but a Poison-type Pokémon will still end the effect of Toxic Spikes as normal.
  • The game checks whether a substitute fades after every hit of a multi-hit attack. The multi-hit attack will continue even after the substitute fades.
  • Damage from the user’s confusion is given to the user.
  • Attacks by other Pokémon that hit the user’s substitute can’t remove the user’s item. (This includes Bug Bite, Knock Off, and Pluck.) (The user can use Trick and Switcheroo normally.)
  • If a target misses when using Jump Kick or Hi Jump Kick, it loses HP as normal. (The HP loss from such moves ignores effects from Endure, Focus Band, and Focus Sash, because Substitute’s user doesn’t actually lose HP.)
  • The attack from Future Sight and Doom Desire is passed to the substitute instead of the user.
  • Pay Day won’t cause the attacker to gain money from the attack if it hits the user’s substitute.
  • While user has a substitute, the use of SmellingSalt against the user by other Pokémon doesn’t increase in power if the user is paralyzed, and won’t heal the user’s paralysis if the attack is successful.
  • While user has a substitute, the use of Wake-Up Slap against the user by other Pokémon doesn’t increase in power if the user is asleep, and won’t make the user wake up if the attack is successful.
  • Detect, Endure, and Protect work as normal for both the user and other Pokémon.
  • The item thrown with Fling doesn’t take effect if it hits the user.
  • If the user has a substitute when another Pokémon begins to use a multi-turn attack against the user, the secondary effect of that attack won’t occur. The effect of multi-turn attacks against the user will end when the user creates a substitute.
  • Trick and Switcheroo will fail against the user. The user can use these attacks normally.
  • When a target uses Absorb, Mega Drain, Leech Life, Giga Drain, Drain Punch, or a recoil attack against the user, it loses or gains HP according to the number of life points lost by the substitute. (For example, if the target uses Absorb on the user and the substitute loses 10 life points, the target gains 5 HP.)
  • Lock-on and Mind Reader will fail against the user. The user can use these attacks normally.
  • Curse, if it’s used by another Pokémon and that Pokémon is a Ghost type, will fail for that Pokémon when used against the user.
  • Nightmare and Leech Seed will fail against the user.
  • Mimic and Sketch will fail against the user.
  • Yawn will fail against the user.
  • If Defog is used against the user, the user’s evasiveness won’t be lowered but effects such as Spikes, Reflect, and so on will still be removed from the user’s side, and fog will still end.
  • Block, Mean Look, and Spider Web will fail against the user.
  • Swagger and Flatter will miss against the user.
  • Pain Split and Dream Eater will fail against the user. The user can use these attacks normally.
  • Copycat, Embargo, Gastro Acid, Psycho Shift, and Worry Seed will fail against the user.
  • Heal Block will fail against the user.
  • Acupressure will fail against the user, whether a user or another Pokémon used Acupressure.
  • Grudge, Magic Coat, and Transform will work as normal for both the user and other Pokémon in battle.
  • The substitute will absorb damage from Pursuit if the user attempts to switch.

Rage

When Rage’s effect ends, the effects of Substitute, Torment, confusion, infatuation, Curse, Transform, multi-turn attacks, and Uproar also end for the user. This odd behavior appears to be a bug . This doesn’t apply if Rage’s effect ends because the Pokémon is disobedient.

Conversion 2

This move depends on the type of the last attack to target the user since the user’s last attack segment, which is determined below:

Whenever a Pokémon uses an attack, the game sets the type of that attack for each of its targets at the end of that Pokémon’s attack segment, depending on what the move can target:

  • User, user’s side, both sides - The type is set to "no type" for the attack’s user.
  • User’s partner, single Pokémon on user’s side, single opposing Pokémon - The type is set to "no type" for each target.
  • Opposing Pokémon’s side - The type is set to the attack’s type for an opposing Pokémon chosen at random.
  • No target - The type is set to the attack’s type for the attack’s user.
  • Single Pokémon except user, opposing Pokémon selected at random, all opposing Pokémon, all Pokémon except user - The type is set to the attack’s type for each target.

The type is set accordingly on both attack segments of a two-turn attack, on the first attack segment only of Hyper Beam and equivalent moves, and on any attack segment of Bide’s use except when it fails on the last attack segment of its use. In other cases for such moves, the variable is reset for the attack’s user.

Counter, Metal Burst, and Mirror Coat treat the target as the Pokémon that the damage is dealt to.

If a move uses another move, the game uses the target and target type of the attack being used, rather than those of the move that uses that move.

The type is reset for a Pokémon when a move by that Pokémon is prevented from being used, or when a move that targets that Pokémon misses, fails, becomes ineffective, or can’t be used because it has zero PP. (Moves that can’t be used because they have no target don’t change anything, of course.) The type for each Pokémon remains unchanged when the Bag command is used to use an item or the Run command is used and running is unsuccessful.

If the attack (or part of an attack) is taken with Snatch or Magic Coat, the types for both the original and new target remain unchanged. Likewise, if a Pokémon uses Pursuit as another Pokémon is about to switch, the type for the attack’s target remains unchanged. For an attack returned by Future Sight or Doom Desire, the type for attack’s recipient also remains unchanged. If the attack’s target changes with Follow Me, Lightningrod, or Storm Drain, the new target rather than the original target is taken into account by Conversion 2.

The type for a Pokémon is reset to "no move" when it leaves the battle. If it was replaced with another Pokémon with Baton Pass, Healing Wish, Lunar Dance, or U-turn, it will be set to the respective attack’s type at the end of the new Pokémon’s attack segment.

Conversion 2 ignores confusion damage.

For the purpose of Conversion 2, even Curse has a type, namely, "???", which has no resistances or immunities.

Protect/Detect

In Pokémon Diamond Version and Pokémon Pearl Version only, if an attack with an accuracy check, other than a one-hit KO attack, "can’t be evaded" and Protect or Detect is in effect for the target, and if the attack would have missed in the absence of the "can’t be evaded" effect, the attack won’t be prevented by the Protect or Detect effect. (Thus, in practice, such attacks have a greater chance of working against such targets the less likely they are to hit in normal cases.) Otherwise, the target will protect itself from the attack if possible.

Natural Gift

This is a table of all Berries and their type and power.

Berry Type Power
Cheri Berry FIRE 60
Chesto Berry WATER 60
Pecha Berry ELECTRIC 60
Rawst Berry GRASS 60
Aspear Berry ICE 60
Leppa Berry FIGHTING 60
Oran Berry POISON 60
Persim Berry GROUND 60
Lum Berry FLYING 60
Sitrus Berry PSYCHIC 60
Figy Berry BUG 60
Wiki Berry ROCK 60
Mago Berry GHOST 60
Aguav Berry DRAGON 60
Iapapa Berry DARK 60
Razz Berry STEEL 60
Bluk Berry FIRE 70
Nanab Berry WATER 70
Wepear Berry ELECTRIC 70
Pinap Berry GRASS 70
Pomeg Berry ICE 70
Kelpsy Berry FIGHTING 70
Qualot Berry POISON 70
Hondew Berry GROUND 70
Grepa Berry FLYING 70
Tamato Berry PSYCHIC 70
Cornn Berry BUG 70
Magost Berry ROCK 70
Rabuta Berry GHOST 70
Nomel Berry DRAGON 70
Spelon Berry DARK 70
Pamtre Berry STEEL 70
Watmel Berry FIRE 80
Durin Berry WATER 80
Belue Berry ELECTRIC 80
Occa Berry FIRE 60
Passho Berry WATER 60
Wacan Berry ELECTRIC 60
Rindo Berry GRASS 60
Yache Berry ICE 60
Chople Berry FIGHTING 60
Kebia Berry POISON 60
Shuca Berry GROUND 60
Coba Berry FLYING 60
Payapa Berry PSYCHIC 60
Tanga Berry BUG 60
Charti Berry ROCK 60
Kasib Berry GHOST 60
Haban Berry DRAGON 60
Colbur Berry DARK 60
Babiri Berry STEEL 60
Chilan Berry NORMAL 60
Liechi Berry GRASS 80
Ganlon Berry ICE 80
Salac Berry FIGHTING 80
Petaya Berry POISON 80
Apicot Berry GROUND 80
Lansat Berry FLYING 80
Starf Berry PSYCHIC 80
Enigma Berry BUG 80
Micle Berry ROCK 80
Custap Berry GHOST 80
Jaboca Berry DRAGON 80
Rowap Berry DARK 80

Fling

Fling fails if the user isn’t holding any item listed below (items other than the ones below won’t be thrown).

Power 10

BrightPowder, White Herb, Soothe Bell, Mental Herb, Choice Band, SilverPowder, Focus Band, Leftovers, Soft Sand, Silk Scarf, Sea Incense, Lax Incense, Metal Powder, Red Scarf, Blue Scarf, Pink Scarf, Green Scarf, Yellow Scarf, Wide Lens, Muscle Band, Wise Glasses, Expert Belt, Power Herb, Quick Powder, Focus Sash, Zoom Lens, Lagging Tail, Destiny Knot, Smooth Rock, Choice Scarf, Shed Shell, Big Root, Choice Specs, Odd Incense, Rock Incense, Full Incense, Wave Incense, Rose Incense, Luck Incense, Pure Incense, Reaper Cloth, any Berry

Power 30

Potion, Antidote, Burn Heal, Ice Heal, Awakening, Parlyz Heal, Full Restore, Max Potion, Hyper Potion, Super Potion, Full Heal, Revive, Max Revive, Fresh Water, Soda Pop, Lemonade, Moomoo Milk, EnergyPowder, Energy Root, Heal Powder, Revival Herb, Ether, Max Ether, Elixir, Max Elixir, Lava Cookie, Berry Juice, Sacred Ash, HP Up, Protein, Iron, Carbos, Calcium, Rare Candy, PP Up, Zinc, PP Max, Old Gateau, Guard Spec., Dire Hit, X Attack, X Defend, X Speed, X Accuracy, X Special, X Sp. Def, Pok Doll, Fluffy Tail, Blue Flute, Yellow Flute, Red Flute, Black Flute, White Flute, Shoal Salt, Shoal Shell, Red Shard, Blue Shard, Yellow Shard, Green Shard, Super Repel, Max Repel, Escape Rope, Repel, Sun Stone, Moon Stone, Fire Stone, Thunderstone, Water Stone, Leaf Stone, TinyMushroom, Big Mushroom, Pearl, Big Pearl, Stardust, Star Piece, Nugget, Heart Scale, Honey, Growth Mulch, Damp Mulch, Stable Mulch, Gooey Mulch, Exp. Share, King’s Rock, Amulet Coin, Cleanse Tag, Soul Dew, DeepSeaScale, Smoke Ball, Everstone, Lucky Egg, Scope Lens, Metal Coat, Dragon Scale, Light Ball, Miracle Seed, BlackGlasses, Black Belt, Magnet, Mystic Water, NeverMeltIce, Spell Tag, TwistedSpoon, Charcoal, Up-Grade, Shell Bell, Light Clay, Life Orb, Toxic Orb, Flame Orb, Metronome, Black Sludge, Razor Fang

Power 40

Lucky Punch, Icy Rock

Power 50

Sharp Beak, Dubious Disc

Power 60

Adamant Orb, Lustrous Orb, Macho Brace, Stick, Heat Rock, Damp Rock

Power 70

Poison Barb, Dragon Fang, Power Bracer, Power Belt, Power Lens, Power Band, Power Anklet, Power Weight

Power 80

Shiny Stone, Dusk Stone, Dawn Stone, Oval Stone, Odd Keystone, Quick Claw, Sticky Barb, Protector, Electirizer, Magmarizer, Razor Claw

Power 90

DeepSeaTooth, Thick Club, Grip Claw, any Plate

Power 100

Root Fossil, Claw Fossil, Helix Fossil, Dome Fossil, Old Amber, Armor Fossil, Skull Fossil, Rare Bone, Hard Stone

Power 130

Iron Ball

For some items, Fling has other effects, listed below. For the purposes of Shield Dust, the effects below are considered additional effects. The effect occurs even if the target has Klutz, but not if Embargo is in effect for the target.

  • Light Ball - Paralyzes the target
  • Flame Orb - Burns the target
  • Poison Barb - Poisons the target
  • Toxic Orb - Badly poisons the target
  • King’s Rock - The target flinches if this attack strikes first
  • Razor Fang - The target flinches if this attack strikes first

If the item thrown is a White Herb, a Mental Herb, or a Berry that triggers when its holder has a certain amount of HP or PP, or is poisoned, burned, paralyzed, frozen, asleep, or confused (but not Custap Berry or Berry Juice), the target uses that item even if the target has Klutz, or the item’s trigger condition doesn’t hold, but not if Embargo is in effect for the target. However, this is not considered an additional effect.

Chatter

Each Pokémon in the player’s party can have a recorded sound which is 1000 bytes long. The sound’s format is 4-bit PCM, where two samples are stored in a single byte (where the first sample is in the low 4 bits, the second sample in the high 4 bits). When the game records a Pokémon’s sound, it collects 1,984 8-bit samples of microphone input at a rate of about 2000 samples per second, adds 16 zero-bytes, and then converts the resulting 2000 bytes each into a 4-bit sample as follows:

-128 → 0; -127 to -112 → 1; -111 to -96 → 2; -95 to -80 → 3; -79 to -64 → 4; -63 to -48 → 5; -47 to -32 → 6; -31 to -16 → 7; -15 to 15 → 8; 16 to 31 → 9; 32 to 47 → 10; 48 to 63 → 11; 64 to 79 → 12; 80 to 95 → 13; 96 to 111 → 14; 112 to 127 → 15.

The game sets a variable, X, to the 16th byte (counting from 1) of the recorded sound, and thus near the beginning. If the user is a Chatot and Transform isn’t in effect for the user, Chatter has a certain chance of confusing the target as follows:

  • If X is greater than or equal to -30 and is less than 30, or if the user has no recorded sound associated with it, the confusion chance is (0+1)%.
  • If X is less than -30, the confusion chance is (10+1)%.
  • If X is greater than or equal to 30, the confusion chance is (30+1)%.

The confusion effect is considered an additional effect for the purposes of Shield Dust, but not for Serene Grace.