Pokémon Diamond Version, Pearl Version, and Platinum Version - List of Moves
This is a complete description of all the moves in Pokémon Diamond Version and Pokémon Pearl Version, and their effects. For more on attack effects, see Explanations.
View moves by name - View moves by effect
Name | Type | Category | Power | Accuracy | PP | Add'l Effect | Range | Flags |
---|---|---|---|---|---|---|---|---|
00: | ||||||||
Pound | NORMAL | Physical | 40 | 100 | 35 | 0 | Single exc. user | abef |
Mega Punch | NORMAL | Physical | 80 | 85 | 20 | 0 | Single exc. user | abef |
Scratch | NORMAL | Physical | 40 | 100 | 35 | 0 | Single exc. user | abef |
ViceGrip | NORMAL | Physical | 55 | 100 | 30 | 0 | Single exc. user | abef |
Cut | NORMAL | Physical | 50 | 95 | 30 | 0 | Single exc. user | abef |
Wing Attack | FLYING | Physical | 60 | 100 | 35 | 0 | Single exc. user | abef |
Slam | NORMAL | Physical | 80 | 75 | 20 | 0 | Single exc. user | abef |
Vine Whip | GRASS | Physical | 35 | 100 | 15 | 0 | Single exc. user | abef |
Mega Kick | NORMAL | Physical | 120 | 75 | 5 | 0 | Single exc. user | abef |
Horn Attack | NORMAL | Physical | 65 | 100 | 25 | 0 | Single exc. user | abef |
Tackle | NORMAL | Physical | 35 | 95 | 35 | 0 | Single exc. user | abef |
Water Gun | WATER | Special | 40 | 100 | 25 | 0 | Single exc. user | bef |
Hydro Pump | WATER | Special | 120 | 80 | 5 | 0 | Single exc. user | bef |
Peck | FLYING | Physical | 35 | 100 | 35 | 0 | Single exc. user | abef |
Drill Peck | FLYING | Physical | 80 | 100 | 20 | 0 | Single exc. user | abef |
Strength | NORMAL | Physical | 80 | 100 | 15 | 0 | Single exc. user | abef |
Rock Throw | ROCK | Physical | 50 | 90 | 15 | 0 | Single exc. user | bef |
Egg Bomb | NORMAL | Physical | 100 | 75 | 10 | 0 | Single exc. user | bef |
Megahorn | BUG | Physical | 120 | 85 | 10 | 0 | Single exc. user | abef |
Hyper Voice | NORMAL | Special | 90 | 100 | 10 | 0 | All opposing Pokémon | be |
Dragon Claw | DRAGON | Physical | 80 | 100 | 15 | 0 | Single exc. user | abef |
Aqua Tail | WATER | Physical | 90 | 90 | 10 | 0 | Single exc. user | abef |
Seed Bomb | GRASS | Physical | 80 | 100 | 15 | 0 | Single exc. user | bef |
X-Scissor | BUG | Physical | 80 | 100 | 15 | 0 | Single exc. user | abef |
Dragon Pulse | DRAGON | Special | 90 | 100 | 10 | 0 | Single exc. user | bef |
Power Gem | ROCK | Special | 70 | 100 | 20 | 0 | Single exc. user | bef |
Power Whip | GRASS | Physical | 120 | 85 | 10 | 0 | Single exc. user | abef |
01: Puts the target to sleep. | ||||||||
Sing | NORMAL | Status | 0 | 55 | 15 | 0 | Single exc. user | bce |
Sleep Powder | GRASS | Status | 0 | 75 | 15 | 0 | Single exc. user | bce |
Lovely Kiss | NORMAL | Status | 0 | 75 | 10 | 0 | Single exc. user | bce |
Spore | GRASS | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
GrassWhistle | GRASS | Status | 0 | 55 | 15 | 0 | Single exc. user | bce |
Dark Void | DARK | Status | 0 | 80 | 10 | 0 | All opposing Pokémon | bce |
(This attack’s starting accuracy is 60 in HeartGold, Platinum, and SoulSilver.) | ||||||||
Hypnosis | PSYCHIC | Status | 0 | 70 | 20 | 0 | Single exc. user | bce |
02: May poison the target. | ||||||||
Poison Sting | POISON | Physical | 15 | 100 | 35 | 30 | Single exc. user | be |
Smog | POISON | Special | 20 | 70 | 20 | 40 | Single exc. user | be |
Sludge | POISON | Special | 65 | 100 | 20 | 30 | Single exc. user | be |
Sludge Bomb | POISON | Special | 90 | 100 | 10 | 30 | Single exc. user | be |
Poison Jab | POISON | Physical | 80 | 100 | 20 | 30 | Single exc. user | abef |
Gunk Shot | POISON | Physical | 120 | 70 | 5 | 30 | Single exc. user | bef |
03: If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP. | ||||||||
Absorb | GRASS | Special | 20 | 100 | 25 | 0 | Single exc. user | be |
Mega Drain | GRASS | Special | 40 | 100 | 15 | 0 | Single exc. user | be |
Leech Life | BUG | Physical | 20 | 100 | 15 | 0 | Single exc. user | abe |
Giga Drain | GRASS | Special | 60 | 100 | 10 | 0 | Single exc. user | be |
Drain Punch | FIGHTING | Physical | 60 | 100 | 5 | 0 | Single exc. user | abef |
04: May burn the target. | ||||||||
Fire Punch | FIRE | Physical | 75 | 100 | 15 | 10 | Single exc. user | abe |
Ember | FIRE | Special | 40 | 100 | 25 | 10 | Single exc. user | be |
Flamethrower | FIRE | Special | 95 | 100 | 15 | 10 | Single exc. user | be |
Fire Blast | FIRE | Special | 120 | 85 | 5 | 10 | Single exc. user | be |
Heat Wave | FIRE | Special | 100 | 90 | 10 | 10 | All opposing Pokémon | be |
Lava Plume | FIRE | Special | 80 | 100 | 15 | 30 | All exc. user | bef |
05: May freeze the target. | ||||||||
Ice Punch | ICE | Physical | 75 | 100 | 15 | 10 | Single exc. user | abe |
Ice Beam | ICE | Special | 95 | 100 | 10 | 10 | Single exc. user | be |
Powder Snow | ICE | Special | 40 | 100 | 25 | 10 | All opposing Pokémon | be |
06: May paralyze the target. | ||||||||
ThunderPunch | ELECTRIC | Physical | 75 | 100 | 15 | 10 | Single exc. user | abe |
Body Slam | NORMAL | Physical | 85 | 100 | 15 | 30 | Single exc. user | abe |
ThunderShock | ELECTRIC | Special | 40 | 100 | 30 | 10 | Single exc. user | be |
Thunderbolt | ELECTRIC | Special | 95 | 100 | 15 | 10 | Single exc. user | be |
Lick | GHOST | Physical | 20 | 100 | 30 | 30 | Single exc. user | abe |
Zap Cannon | ELECTRIC | Special | 120 | 50 | 5 | 100 | Single exc. user | be |
Spark | ELECTRIC | Physical | 65 | 100 | 20 | 30 | Single exc. user | abe |
DragonBreath | DRAGON | Special | 60 | 100 | 20 | 30 | Single exc. user | bef |
Force Palm | FIGHTING | Physical | 60 | 100 | 10 | 30 | Single exc. user | abef |
Discharge | ELECTRIC | Special | 80 | 100 | 15 | 30 | All exc. user | bef |
07: User faints as part of this attack’s use, after damage calculation. The target’s Defense is treated as halved in damage calculation. Fails if no target exists (doesn’t cause fainting). | ||||||||
Selfdestruct | NORMAL | Physical | 200 | 100 | 5 | 0 | All exc. user | bef |
Explosion | NORMAL | Physical | 250 | 100 | 5 | 0 | All exc. user | bef |
08: Fails unless the target is asleep. If this attack is successful and the target loses HP because of this attack, user gains half that much HP but not less than 1 HP. | ||||||||
Dream Eater | PSYCHIC | Special | 100 | 100 | 15 | 0 | Single exc. user | be |
09: Uses with no particular target the last move that targeted the user, was not prevented from being used, was not used by another move, has flag "e", and has a range of "single Pokémon except user", "all opposing Pokémon", "opposing Pokémon selected at random", "all Pokémon except user", or "no particular target". Fails if the affected move is Encore. The affected move is reset for a Pokémon when it leaves the battle or one of its opposing Pokémon leaves the battle. (A two-turn attack targets a Pokémon only on the second attack segment of use. Ignores moves taken with Magic Coat and Snatch. If an effect changes an attack’s target, the changed target is used instead of the old target. For U-turn, the move and target are set after all effects of the attack resolve.) | ||||||||
Mirror Move | FLYING | Status | 0 | 0 | 20 | 0 | No particular target | |
0A: Raises user’s Attack by 1 stage. | ||||||||
Meditate | PSYCHIC | Status | 0 | 0 | 40 | 0 | User | d |
Sharpen | NORMAL | Status | 0 | 0 | 30 | 0 | User | d |
Howl | NORMAL | Status | 0 | 0 | 40 | 0 | User | d |
0B: Raises user’s Defense by 1 stage. | ||||||||
Harden | NORMAL | Status | 0 | 0 | 30 | 0 | User | d |
Withdraw | WATER | Status | 0 | 0 | 40 | 0 | User | d |
0D: Raises user’s Special Attack by 1 stage. | ||||||||
Growth | NORMAL | Status | 0 | 0 | 40 | 0 | User | d |
10: Raises user’s evasiveness by 1 stage. | ||||||||
Double Team | NORMAL | Status | 0 | 0 | 15 | 0 | User | d |
11: | ||||||||
Swift | NORMAL | Special | 60 | 0 | 20 | 0 | All opposing Pokémon | bef |
Faint Attack | DARK | Physical | 60 | 0 | 20 | 0 | Single exc. user | abef |
Shadow Punch | GHOST | Physical | 60 | 0 | 20 | 0 | Single exc. user | abef |
Aerial Ace | FLYING | Physical | 60 | 0 | 20 | 0 | Single exc. user | abef |
Magical Leaf | GRASS | Special | 60 | 0 | 20 | 0 | Single exc. user | bef |
Shock Wave | ELECTRIC | Special | 60 | 0 | 20 | 0 | Single exc. user | bef |
Aura Sphere | FIGHTING | Special | 90 | 0 | 20 | 0 | Single exc. user | bef |
Magnet Bomb | STEEL | Physical | 60 | 0 | 20 | 0 | Single exc. user | bef |
12: Lowers the target’s Attack by 1 stage. | ||||||||
Growl | NORMAL | Status | 0 | 100 | 40 | 0 | All opposing Pokémon | bce |
13: Lowers the target’s Defense by 1 stage. | ||||||||
Tail Whip | NORMAL | Status | 0 | 100 | 30 | 0 | All opposing Pokémon | bce |
Leer | NORMAL | Status | 0 | 100 | 30 | 0 | All opposing Pokémon | bce |
14: Lowers the target’s Speed by 1 stage. | ||||||||
String Shot | BUG | Status | 0 | 95 | 40 | 0 | All opposing Pokémon | bce |
17: Lowers the target’s accuracy by 1 stage. | ||||||||
Sand-Attack | GROUND | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
SmokeScreen | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
Kinesis | PSYCHIC | Status | 0 | 80 | 15 | 0 | Single exc. user | bce |
Flash | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
18: Lowers the target’s evasiveness by 1 stage. | ||||||||
Sweet Scent | NORMAL | Status | 0 | 100 | 20 | 0 | All opposing Pokémon | bce |
19: Resets all stat stages on all Pokémon in battle to zero. | ||||||||
Haze | ICE | Status | 0 | 0 | 30 | 0 | Both sides | |
1A: If this attack is successful and isn’t already in effect, the effect begins and X is set to 0. During effect, user uses this attack during each of its attack segments and can’t take any other action, and whenever the user is damaged by an attack by another Pokémon, the HP lost by the user because of that attack is added to X. At user’s second attack segment after this one, deals X times 2 damage to the Pokémon at the position of the last Pokémon (other than the user) that damaged the user with an attack during this attack’s effect, or if there is no such Pokémon, to one of the opposing Pokémon chosen at random, and this effect ends. Not affected by type immunities. Returned attack is considered an attack by the user. If, during effect, user is prevented from using this attack or leaves the battle,, or when user falls asleep or becomes frozen, effect ends without returning an attack. Priority level 1. | ||||||||
Bide | NORMAL | Physical | 1 | 0 | 10 | 0 | User | abf |
1B: If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for two or three turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. When effect ends at the end of the last turn, user becomes confused, unless it’s already confused. Effect ends without causing confusion if this attack’s type is ineffective against the target’s types during effect, if user is prevented from using this attack during effect, when user leaves the battle, or if user is asleep as a new turn begins during effect. If user is asleep as it starts to use this attack, this attack deals damage and lasts one attack segment (doesn’t cause confusion). | ||||||||
Thrash | NORMAL | Physical | 90 | 100 | 20 | 0 | Random opposing Pokémon | abef |
Petal Dance | GRASS | Special | 90 | 100 | 20 | 0 | Random opposing Pokémon | abef |
Outrage | DRAGON | Physical | 120 | 100 | 15 | 0 | Random opposing Pokémon | abef |
1C: Ends wild Pokémon battles. In Trainer battles, replaces the target with a random unfainted non-Egg Pokémon not in battle with the same controller as the target, and this attack fails if there is no such Pokémon. Fails either way if Ingrain is in effect for the target, or if user’s level is less than the target’s level and int( ((user’s level) + (the target’s level)) * X / 256 ) + 1 is less than or equal to the target’s level divided by 4, rounded down, where X is a random integer from 0 through 255. Priority level -6. | ||||||||
Whirlwind | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | be |
Roar | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | be |
1D: Multi-hit attack. Attacks two to five times in a row. 37.5% chance for two or three times; 12.5% chance for four or five times. | ||||||||
DoubleSlap | NORMAL | Physical | 15 | 85 | 10 | 0 | Single exc. user | abef |
Comet Punch | NORMAL | Physical | 18 | 85 | 15 | 0 | Single exc. user | abef |
Fury Attack | NORMAL | Physical | 15 | 85 | 20 | 0 | Single exc. user | abef |
Pin Missile | BUG | Physical | 14 | 85 | 20 | 0 | Single exc. user | bef |
Spike Cannon | NORMAL | Physical | 20 | 100 | 15 | 0 | Single exc. user | bef |
Barrage | NORMAL | Physical | 15 | 85 | 20 | 0 | Single exc. user | bef |
Fury Swipes | NORMAL | Physical | 18 | 80 | 15 | 0 | Single exc. user | abef |
Bone Rush | GROUND | Physical | 25 | 80 | 10 | 0 | Single exc. user | bef |
Arm Thrust | FIGHTING | Physical | 15 | 100 | 20 | 0 | Single exc. user | abef |
Bullet Seed | GRASS | Physical | 10 | 100 | 30 | 0 | Single exc. user | bef |
Icicle Spear | ICE | Physical | 10 | 100 | 30 | 0 | Single exc. user | bef |
Rock Blast | ROCK | Physical | 25 | 80 | 10 | 0 | Single exc. user | bef |
1E: User’s types become the original type of one of the user’s moves, except Curse or this move, chosen at random. Fails if user has Multitype or if each of user’s moves (except Curse or this move) is of either type of the user, since it chooses a type other than one of user’s types. | ||||||||
Conversion | NORMAL | Status | 0 | 0 | 30 | 0 | User | |
1F: May make the target flinch. | ||||||||
Rolling Kick | FIGHTING | Physical | 60 | 85 | 15 | 30 | Single exc. user | abef |
Headbutt | NORMAL | Physical | 70 | 100 | 15 | 30 | Single exc. user | abe |
Bite | DARK | Physical | 60 | 100 | 25 | 30 | Single exc. user | abe |
Bone Club | GROUND | Physical | 65 | 85 | 20 | 10 | Single exc. user | be |
Waterfall | WATER | Physical | 80 | 100 | 15 | 20 | Single exc. user | abef |
Rock Slide | ROCK | Physical | 75 | 90 | 10 | 30 | All opposing Pokémon | be |
Hyper Fang | NORMAL | Physical | 80 | 90 | 15 | 10 | Single exc. user | abe |
Needle Arm | GRASS | Physical | 60 | 100 | 15 | 30 | Single exc. user | abe |
Astonish | GHOST | Physical | 30 | 100 | 15 | 30 | Single exc. user | abe |
Extrasensory | PSYCHIC | Special | 80 | 100 | 30 | 10 | Single exc. user | be |
Dark Pulse | DARK | Special | 80 | 100 | 15 | 20 | Single exc. user | bef |
Air Slash | FLYING | Special | 75 | 95 | 20 | 30 | Single exc. user | bef |
Dragon Rush | DRAGON | Physical | 100 | 75 | 10 | 20 | Single exc. user | abef |
Zen Headbutt | PSYCHIC | Physical | 80 | 90 | 15 | 20 | Single exc. user | abef |
Iron Head | STEEL | Physical | 80 | 100 | 15 | 30 | Single exc. user | abef |
20: User gains half of its maximum HP. Fails if user’s HP is full. | ||||||||
Recover | NORMAL | Status | 0 | 0 | 10 | 0 | User | d |
Softboiled | NORMAL | Status | 0 | 0 | 10 | 0 | User | d |
Milk Drink | NORMAL | Status | 0 | 0 | 10 | 0 | User | d |
Slack Off | NORMAL | Status | 0 | 0 | 10 | 0 | User | d |
Heal Order | BUG | Status | 0 | 0 | 10 | 0 | User | d |
21: Badly poisons the target. | ||||||||
Toxic | POISON | Status | 0 | 85 | 10 | 0 | Single exc. user | bce |
22: In battles in which Exp. Points can be gained, if this attack is successful and the user is controlled by the player, an amount equal to five times the user’s current level (during attack’s use) is added to the money to be obtained when the player wins the battle, up to 65,535. (Not obtained if running occurred in the battle.) | ||||||||
Pay Day | NORMAL | Physical | 40 | 100 | 20 | 0 | Single exc. user | bef |
23: Effect lasts for five turns, including this turn. During effect, damage from special attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved as long as there is only one Pokémon in battle on the user’s side, or multiplied by 2/3 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Light Screen | PSYCHIC | Status | 0 | 0 | 30 | 0 | User's side | d |
24: May either burn, freeze, or paralyze the target. | ||||||||
Tri Attack | NORMAL | Special | 80 | 100 | 10 | 20 | Single exc. user | be |
25: User gains all HP; user sleeps with a sleep count of 3, even if user is poisoned, burned, paralyzed, or frozen. Fails if user’s HP is full, if user is already asleep, or if user can’t fall asleep. | ||||||||
Rest | PSYCHIC | Status | 0 | 0 | 10 | 0 | User | d |
26: One-hit KO. Deals damage to the target equal to the target’s maximum HP. Ineffective if the target’s level is greater than user’s level. When used, this attack’s accuracy is its original accuracy plus the level difference. Affected by type immunities. Other effects that affect this attack’s accuracy are ignored for this attack. | ||||||||
Guillotine | NORMAL | Physical | 1 | 30 | 5 | 0 | Single exc. user | abe |
Horn Drill | NORMAL | Physical | 1 | 30 | 5 | 0 | Single exc. user | abe |
Fissure | GROUND | Physical | 1 | 30 | 5 | 0 | Single exc. user | be |
Sheer Cold | ICE | Special | 1 | 30 | 5 | 0 | Single exc. user | be |
27: Two-turn attack. Good chance for a critical hit. | ||||||||
Razor Wind | NORMAL | Special | 80 | 100 | 10 | 0 | All opposing Pokémon | bef |
28: Deals damage to the target equal to half of the target’s current HP, but not less than 1. Affected by type immunities. | ||||||||
Super Fang | NORMAL | Physical | 1 | 90 | 10 | 0 | Single exc. user | abe |
29: Deals 40 damage to the target. Affected by type immunities. | ||||||||
Dragon Rage | DRAGON | Special | 1 | 100 | 10 | 0 | Single exc. user | bef |
2A: Multi-turn attack. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect. | ||||||||
Bind | NORMAL | Physical | 15 | 75 | 20 | 0 | Single exc. user | abef |
Wrap | NORMAL | Physical | 15 | 85 | 20 | 0 | Single exc. user | abef |
Fire Spin | FIRE | Special | 15 | 70 | 15 | 0 | Single exc. user | bef |
Clamp | WATER | Physical | 35 | 75 | 10 | 0 | Single exc. user | abef |
Sand Tomb | GROUND | Physical | 15 | 70 | 15 | 0 | Single exc. user | bef |
Magma Storm | FIRE | Special | 120 | 70 | 5 | 0 | Single exc. user | bef |
2B: Good chance for a critical hit. | ||||||||
Karate Chop | FIGHTING | Physical | 50 | 100 | 25 | 0 | Single exc. user | abef |
Razor Leaf | GRASS | Physical | 55 | 95 | 25 | 0 | All opposing Pokémon | bef |
Crabhammer | WATER | Physical | 90 | 85 | 10 | 0 | Single exc. user | abef |
Slash | NORMAL | Physical | 70 | 100 | 20 | 0 | Single exc. user | abef |
Aeroblast | FLYING | Special | 100 | 95 | 5 | 0 | Single exc. user | bef |
Cross Chop | FIGHTING | Physical | 100 | 80 | 5 | 0 | Single exc. user | abef |
Air Cutter | FLYING | Special | 55 | 95 | 25 | 0 | All opposing Pokémon | bef |
Leaf Blade | GRASS | Physical | 90 | 100 | 15 | 0 | Single exc. user | abef |
Night Slash | DARK | Physical | 70 | 100 | 15 | 0 | Single exc. user | abef |
Shadow Claw | GHOST | Physical | 70 | 100 | 15 | 0 | Single exc. user | abef |
Psycho Cut | PSYCHIC | Physical | 70 | 100 | 20 | 0 | Single exc. user | bef |
Stone Edge | ROCK | Physical | 100 | 80 | 5 | 0 | Single exc. user | bef |
Attack Order | BUG | Physical | 90 | 100 | 15 | 0 | Single exc. user | bef |
Spacial Rend | DRAGON | Special | 100 | 95 | 5 | 0 | Single exc. user | bef |
2C: Attacks twice in a row. | ||||||||
Double Kick | FIGHTING | Physical | 30 | 100 | 30 | 0 | Single exc. user | abef |
Bonemerang | GROUND | Physical | 50 | 90 | 10 | 0 | Single exc. user | bef |
Double Hit | NORMAL | Physical | 35 | 90 | 10 | 0 | Single exc. user | abef |
2D: If this attack misses or becomes ineffective, user loses HP equal to the damage the attack would have dealt (or the target’s maximum HP if that amount is 0) divided by 2 (not considered recoil), but not less than 1 HP and not more than the greater of 1 or half of the target’s maximum HP. | ||||||||
Jump Kick | FIGHTING | Physical | 85 | 95 | 25 | 0 | Single exc. user | abef |
Hi Jump Kick | FIGHTING | Physical | 100 | 90 | 20 | 0 | Single exc. user | abef |
2E: For five turns, including this turn, for each Pokémon in battle on the user’s side, attacks and abilities by other Pokémon can’t lower that Pokémon’s stat stages. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Mist | ICE | Status | 0 | 0 | 30 | 0 | User's side | d |
2F: During effect, attacks by the user have a heightened chance for a critical hit. Effect ends when user leaves the battle (except Baton Pass). | ||||||||
Focus Energy | NORMAL | Status | 0 | 0 | 30 | 0 | User | d |
30: If this attack is successful and the target loses HP because of this attack, user loses 1/4 that much HP (recoil), but not less than 1 HP. | ||||||||
Take Down | NORMAL | Physical | 90 | 85 | 20 | 0 | Single exc. user | abef |
Submission | FIGHTING | Physical | 80 | 80 | 25 | 0 | Single exc. user | abef |
31: Confuses the target. | ||||||||
Supersonic | NORMAL | Status | 0 | 55 | 20 | 0 | Single exc. user | bce |
Confuse Ray | GHOST | Status | 0 | 100 | 10 | 0 | Single exc. user | bce |
Sweet Kiss | NORMAL | Status | 0 | 75 | 10 | 0 | Single exc. user | bce |
32: Raises user’s Attack by 2 stages. | ||||||||
Swords Dance | NORMAL | Status | 0 | 0 | 30 | 0 | User | d |
33: Raises user’s Defense by 2 stages. | ||||||||
Barrier | PSYCHIC | Status | 0 | 0 | 30 | 0 | User | d |
Acid Armor | POISON | Status | 0 | 0 | 40 | 0 | User | d |
Iron Defense | STEEL | Status | 0 | 0 | 15 | 0 | User | d |
34: Raises user’s Speed by 2 stages. | ||||||||
Agility | PSYCHIC | Status | 0 | 0 | 30 | 0 | User | d |
Rock Polish | ROCK | Status | 0 | 0 | 20 | 0 | User | d |
35: Raises user’s Special Attack by 2 stages. | ||||||||
Tail Glow | BUG | Status | 0 | 0 | 20 | 0 | User | d |
Nasty Plot | DARK | Status | 0 | 0 | 20 | 0 | User | d |
36: Raises user’s Special Defense by 2 stages. | ||||||||
Amnesia | PSYCHIC | Status | 0 | 0 | 20 | 0 | User | d |
39: User’s Defense, Special Attack, Special Defense, Speed, and Attack stats; types; moves; species; individual values; and stat stages become those of the target (even if those values are the same), and the ability the user actually has becomes the ability the target actually has (even if those values are the same), and the effect of Disable ends against the user. Then, the user’s ability triggers even if it already did before the user entered the battle (unless the user is under the effect of Gastro Acid). Moves copied have 5 PP. (Their maximum PP depends on the number of PP Ups used for each move slot for the user.) Fails if the target is using Bounce, Dig, Dive, Fly, or Shadow Force. During effect, user can use this attack, and this attack fails against user. | ||||||||
Transform | NORMAL | Status | 0 | 0 | 10 | 0 | Single exc. user | |
3A: Lowers the target’s Attack by 2 stages. | ||||||||
Charm | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
FeatherDance | FLYING | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
3B: Lowers the target’s Defense by 2 stages. | ||||||||
Screech | NORMAL | Status | 0 | 85 | 40 | 0 | Single exc. user | bce |
3C: Lowers the target’s Speed by 2 stages. | ||||||||
Cotton Spore | GRASS | Status | 0 | 85 | 40 | 0 | Single exc. user | bce |
Scary Face | NORMAL | Status | 0 | 90 | 10 | 0 | Single exc. user | bce |
3E: Lowers the target’s Special Defense by 2 stages. | ||||||||
Fake Tears | DARK | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
Metal Sound | STEEL | Status | 0 | 85 | 40 | 0 | Single exc. user | bce |
41: Effect lasts for five turns, including this turn. During effect, damage from physical attacks that aren’t critical hits against any Pokémon in battle on the user’s side is halved as long as there is only one Pokémon in battle on the user’s side, or multiplied by 2/3 otherwise. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Reflect | PSYCHIC | Status | 0 | 0 | 20 | 0 | User's side | d |
42: Poisons the target. | ||||||||
PoisonPowder | POISON | Status | 0 | 75 | 35 | 0 | Single exc. user | bce |
Poison Gas | POISON | Status | 0 | 55 | 40 | 0 | Single exc. user | bce |
43: Paralyzes the target. | ||||||||
Stun Spore | GRASS | Status | 0 | 75 | 30 | 0 | Single exc. user | bce |
Thunder Wave | ELECTRIC | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
Glare | NORMAL | Status | 0 | 75 | 30 | 0 | Single exc. user | bce |
44: May lower the target’s Attack by 1 stage. | ||||||||
Aurora Beam | ICE | Special | 65 | 100 | 20 | 10 | Single exc. user | be |
45: May lower the target’s Defense by 1 stage. | ||||||||
Iron Tail | STEEL | Physical | 100 | 75 | 15 | 30 | Single exc. user | abe |
Crunch | DARK | Physical | 80 | 100 | 15 | 20 | Single exc. user | abe |
Rock Smash | FIGHTING | Physical | 40 | 100 | 15 | 50 | Single exc. user | abe |
Crush Claw | NORMAL | Physical | 75 | 95 | 10 | 50 | Single exc. user | abe |
46: May lower the target’s Speed by 1 stage. | ||||||||
BubbleBeam | WATER | Special | 65 | 100 | 20 | 10 | Single exc. user | be |
Constrict | NORMAL | Physical | 10 | 100 | 35 | 10 | Single exc. user | abe |
Bubble | WATER | Special | 20 | 100 | 30 | 10 | All opposing Pokémon | be |
Icy Wind | ICE | Special | 55 | 95 | 15 | 100 | All opposing Pokémon | be |
Rock Tomb | ROCK | Physical | 50 | 80 | 10 | 100 | Single exc. user | be |
Mud Shot | GROUND | Special | 55 | 95 | 15 | 100 | Single exc. user | bef |
47: May lower the target’s Special Attack by 1 stage. | ||||||||
Mist Ball | PSYCHIC | Special | 70 | 100 | 5 | 50 | Single exc. user | be |
48: May lower the target’s Special Defense by 1 stage. | ||||||||
Acid | POISON | Special | 40 | 100 | 30 | 10 | All opposing Pokémon | be |
Psychic | PSYCHIC | Special | 90 | 100 | 10 | 10 | Single exc. user | be |
Shadow Ball | GHOST | Special | 80 | 100 | 15 | 20 | Single exc. user | be |
Luster Purge | PSYCHIC | Special | 70 | 100 | 5 | 50 | Single exc. user | be |
Bug Buzz | BUG | Special | 90 | 100 | 10 | 10 | Single exc. user | be |
Focus Blast | FIGHTING | Special | 120 | 70 | 5 | 10 | Single exc. user | be |
Energy Ball | GRASS | Special | 80 | 100 | 10 | 10 | Single exc. user | be |
Earth Power | GROUND | Special | 90 | 100 | 10 | 10 | Single exc. user | bef |
Flash Cannon | STEEL | Special | 80 | 100 | 10 | 10 | Single exc. user | bef |
49: May lower the target’s accuracy by 1 stage. | ||||||||
Mud-Slap | GROUND | Special | 20 | 100 | 10 | 100 | Single exc. user | be |
Octazooka | WATER | Special | 65 | 85 | 10 | 50 | Single exc. user | be |
Muddy Water | WATER | Special | 95 | 85 | 10 | 30 | All opposing Pokémon | bef |
Mud Bomb | GROUND | Special | 65 | 85 | 10 | 30 | Single exc. user | bef |
Mirror Shot | STEEL | Special | 65 | 85 | 10 | 30 | Single exc. user | bef |
4B: Two-turn attack. Good chance for a critical hit. May make the target flinch. | ||||||||
Sky Attack | FLYING | Physical | 140 | 90 | 5 | 30 | Single exc. user | bef |
4C: May confuse the target. | ||||||||
Psybeam | PSYCHIC | Special | 65 | 100 | 20 | 10 | Single exc. user | be |
Confusion | PSYCHIC | Special | 50 | 100 | 25 | 10 | Single exc. user | be |
Dizzy Punch | NORMAL | Physical | 70 | 100 | 10 | 20 | Single exc. user | abe |
DynamicPunch | FIGHTING | Physical | 100 | 50 | 5 | 100 | Single exc. user | abe |
Signal Beam | BUG | Special | 75 | 100 | 15 | 10 | Single exc. user | bef |
Water Pulse | WATER | Special | 60 | 100 | 20 | 20 | Single exc. user | bef |
Rock Climb | NORMAL | Physical | 90 | 85 | 20 | 20 | Single exc. user | abef |
4D: Attacks twice in a row. May poison the target. (The additional effect is checked for each hit.) | ||||||||
Twineedle | BUG | Physical | 25 | 100 | 20 | 20 | Single exc. user | be |
4E: Priority level -1. | ||||||||
Vital Throw | FIGHTING | Physical | 70 | 0 | 10 | 0 | Single exc. user | abef |
4F: Creates a substitute using 1/4 of user’s maximum HP. Effect ends when user leaves the battle (except Baton Pass). | ||||||||
Substitute | NORMAL | Status | 0 | 0 | 10 | 0 | User | d |
50: If this attack is successful, on the next turn, user can’t take any action and pauses during its attack segment. (That move is prevented from being used during that attack segment.) | ||||||||
Hyper Beam | NORMAL | Special | 150 | 90 | 5 | 0 | Single exc. user | bef |
Blast Burn | FIRE | Special | 150 | 90 | 5 | 0 | Single exc. user | bef |
Hydro Cannon | WATER | Special | 150 | 90 | 5 | 0 | Single exc. user | bef |
Frenzy Plant | GRASS | Special | 150 | 90 | 5 | 0 | Single exc. user | bef |
Giga Impact | NORMAL | Physical | 150 | 90 | 5 | 0 | Single exc. user | abef |
Rock Wrecker | ROCK | Physical | 150 | 90 | 5 | 0 | Single exc. user | bef |
Roar of Time | DRAGON | Special | 150 | 90 | 5 | 0 | Single exc. user | bef |
51: If this attack is successful and isn’t already in effect, the effect begins. During effect, whenever user loses HP because of an attack by another Pokémon (as well as Doom Desire and Future Sight), user’s Attack rises by 1 stage. Effect ends when user doesn’t choose this move for use or when user leaves the battle. | ||||||||
Rage | NORMAL | Physical | 20 | 100 | 20 | 0 | Single exc. user | abef |
52: Copies last move used by the target. That move replaces this move. The copied move has 5 PP. (Its maximum PP depends on the number of PP Ups used for this move’s move slot.) Fails if there is no such move or that move is Chatter, Metronome, Mimic, Sketch, Struggle, or any move user knows. Fails if Transform is in effect for user. | ||||||||
Mimic | NORMAL | Status | 0 | 0 | 10 | 0 | Single exc. user | b |
53: Uses a random move other than the following: Assist, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, Trick, or any move user knows. Doesn’t choose a move that the user can’t choose for use because of Disable, Encore, Gravity, Heal Block, or Torment. | ||||||||
Metronome | NORMAL | Status | 0 | 0 | 10 | 0 | No particular target | |
54: During effect, at the end of each turn, if there is a Pokémon at user’s position, the target loses 1/8 of its maximum HP, but not less than 1 HP, and if the target loses HP this way, the Pokémon at user’s position gains HP lost by the target this way. Effect ends when the target leaves the battle (except Baton Pass). Fails if the target is a Grass type. | ||||||||
Leech Seed | GRASS | Status | 0 | 90 | 10 | 0 | Single exc. user | bce |
55: Does nothing. | ||||||||
Splash | NORMAL | Status | 0 | 0 | 40 | 0 | User | |
56: For four to seven turns, including this turn, the last move used by the target when the effect began can’t be used or chosen for use by the target. Fails if the target doesn’t have that move or it has zero PP. During effect, this attack fails against the target. Effect ends when the target leaves the battle. | ||||||||
Disable | NORMAL | Status | 0 | 80 | 20 | 0 | Single exc. user | be |
57: Deals damage to the target equal to user’s level. Affected by type immunities. | ||||||||
Seismic Toss | FIGHTING | Physical | 1 | 100 | 20 | 0 | Single exc. user | abef |
Night Shade | GHOST | Special | 1 | 100 | 15 | 0 | Single exc. user | bef |
58: Deals damage to the target equal to (user’s level) * (N * 10 + 50) / 100, rounded down, but not less than 1, where N is a random integer from 0 through 10. Affected by type immunities. | ||||||||
Psywave | PSYCHIC | Special | 1 | 80 | 15 | 0 | Single exc. user | bef |
59: If the last Pokémon (other than the user) that damaged the user with a physical attack this turn is one of user’s opposing Pokémon, and there is a Pokémon at the position of that attack’s user, deals damage to the Pokémon at the position of that attack’s user (or the other opposing Pokémon if there is no such Pokémon) equal to 2 times the amount of HP lost by the user because of that attack. Fails if that amount is 0. Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. Priority level -5. | ||||||||
Counter | FIGHTING | Physical | 1 | 100 | 20 | 0 | No particular target | a |
5A: Effect lasts for four to eight turns, including this turn. During effect, the target, during each of its attack segments, uses the last move it used before the effect began, with no particular target, and the target chooses that move for use automatically and can’t choose any other move it has for use. (The target can switch or run as normal.) This attack fails if there is no affected move; the affected move is Encore, Mimic, Mirror Move, Sketch, Struggle, or Transform; if the target doesn’t have affected move; or if affected move has zero PP. During effect, this attack fails against the target. Effect ends when the target leaves the battle. At the end of the turn, if affected move has zero PP, effect ends. | ||||||||
Encore | NORMAL | Status | 0 | 100 | 5 | 0 | Single exc. user | be |
5B: User’s HP and the target’s HP become equal to the average of user’s and the target’s current HP, rounded down, and are adjusted so that they don’t exceed their maximum HP. Not affected by type immunities. | ||||||||
Pain Split | NORMAL | Status | 0 | 0 | 20 | 0 | Single exc. user | be |
5C: May make the target flinch. Fails unless user is asleep. | ||||||||
Snore | NORMAL | Special | 40 | 100 | 15 | 30 | Single exc. user | bef |
5D: User’s types change to a random type that the type of the last attack that targeted user is "not very effective" or ineffective against. Fails if there is no such attack or type or if the user has Multitype. Doesn’t choose either of the user’s types. | ||||||||
Conversion 2 | NORMAL | Status | 0 | 0 | 30 | 0 | User | |
5E: Until the end of the next turn, attacks by the user against the target can’t be evaded and do not miss the target because it’s using a two-turn attack. (Includes attack returned from Doom Desire and Future Sight, but only on the first attack segment of the effect. For Triple Kick, only the first hit of the attack is affected.) Effect ends when user or the target leaves the battle (except Baton Pass). If user leaves the battle with Baton Pass during effect, effect is reset. This attack can be used against the target during effect. When this attack is used, effect of this attack ends for all Pokémon in battle (other than the user and the target) against the target. | ||||||||
Mind Reader | NORMAL | Status | 0 | 0 | 5 | 0 | Single exc. user | be |
Lock-On | NORMAL | Status | 0 | 0 | 5 | 0 | Single exc. user | be |
5F: Permanently copies move the last move used by the target (different variable). That move replaces this move even after the battle ends or the user leaves the battle. Doesn’t copy Chatter, Sketch, Struggle, or any move user knows. Fails if Transform is in effect for user. A move copied this way has its current PP set to its original maximum PP, and its maximum PP depends on the number of PP Ups for this move’s move slot. | ||||||||
Sketch | NORMAL | Status | 0 | 0 | 1 | 0 | Single exc. user | |
61: Uses one of the user’s moves, at random. Fails unless user is asleep. Doesn’t choose the following: Sleep Talk, Copycat, Assist, Me First, Metronome, Mirror Move, Focus Punch, Uproar, Chatter, Bide, any two-turn move, or a move the user can’t choose for use (but not solely because it has zero PP). (Can choose and use a move with zero PP.) No PP is spent for the move used. | ||||||||
Sleep Talk | NORMAL | Status | 0 | 0 | 10 | 0 | No particular target | |
62: Until user’s next attack segment, if an attack by an opposing Pokémon causes the user to faint, that opposing Pokémon also faints if that Pokémon is still in battle. Effect ends when user leaves the battle. | ||||||||
Destiny Bond | GHOST | Status | 0 | 0 | 5 | 0 | User | |
63: This attack’s power is 200 if N is less than 2, 150 if N is 2 through 5, 100 if N is 6 through 12, 80 if N is 13 through 21, 40 if N is 22 through 42, or 20 if N is 43 or greater, where N is equal to (user’s current HP * 64 / user’s maximum HP), rounded down. | ||||||||
Flail | NORMAL | Physical | 1 | 100 | 15 | 0 | Single exc. user | abef |
Reversal | FIGHTING | Physical | 1 | 100 | 15 | 0 | Single exc. user | abef |
64: Lowers PP of last move used by the target by 4. Fails if that move has zero PP, if the target doesn’t have that move, or if there is no such move. | ||||||||
Spite | GHOST | Status | 0 | 100 | 10 | 0 | Single exc. user | be |
65: If this attack’s damage would reduce the target’s HP to less than 1, it reduces it to 1 instead. (This attack doesn’t fail if 0 damage would be dealt this way.) | ||||||||
False Swipe | NORMAL | Physical | 40 | 100 | 40 | 0 | Single exc. user | abef |
66: Each Pokémon (both in battle and not in battle) on the user’s side stops being poisoned, burned, paralyzed, frozen, and asleep. | ||||||||
Heal Bell | NORMAL | Status | 0 | 0 | 5 | 0 | User's side | d |
Aromatherapy | GRASS | Status | 0 | 0 | 5 | 0 | User's side | d |
67: Priority level 1. | ||||||||
Quick Attack | NORMAL | Physical | 40 | 100 | 30 | 0 | Single exc. user | abef |
Mach Punch | FIGHTING | Physical | 40 | 100 | 30 | 0 | Single exc. user | abef |
ExtremeSpeed | NORMAL | Physical | 80 | 100 | 5 | 0 | Single exc. user | abef |
Vacuum Wave | FIGHTING | Special | 40 | 100 | 30 | 0 | Single exc. user | bef |
Bullet Punch | STEEL | Physical | 40 | 100 | 30 | 0 | Single exc. user | abef |
Ice Shard | ICE | Physical | 40 | 100 | 30 | 0 | Single exc. user | bef |
Shadow Sneak | GHOST | Physical | 40 | 100 | 30 | 0 | Single exc. user | abef |
Aqua Jet | WATER | Physical | 40 | 100 | 20 | 0 | Single exc. user | abef |
68: Hits three times. Stops if a miss is caused. This attack’s power is multiplied by 2 for the second hit and by 3 for the third hit. | ||||||||
Triple Kick | FIGHTING | Physical | 10 | 90 | 10 | 0 | Single exc. user | abef |
69: If this attack is successful, user receives the item the target is actually holding (even if the target has zero HP) if user actually isn’t holding any items, if that item isn’t a Mail or a Griseous Orb, if user didn’t have an item "knocked off" this battle, if the target doesn’t have Multitype, and unless the target is one of the player’s Pokémon in a battle in which Exp. Points can be gained and the user isn’t. | ||||||||
Thief | DARK | Physical | 40 | 100 | 10 | 0 | Single exc. user | abe |
Covet | NORMAL | Physical | 40 | 100 | 40 | 0 | Single exc. user | abe |
6A: During effect, the target can’t switch out or run. Effect ends when user or the target leaves the battle (except Baton Pass). During effect, this attack fails against the target. | ||||||||
Spider Web | BUG | Status | 0 | 0 | 10 | 0 | Single exc. user | bce |
Mean Look | NORMAL | Status | 0 | 0 | 5 | 0 | Single exc. user | bce |
Block | NORMAL | Status | 0 | 0 | 5 | 0 | Single exc. user | bce |
6B: Fails unless the target is asleep. As long as the target remains asleep, the target loses 1/4 of its maximum HP (but not less than 1 HP) at the end of each turn (including the current turn). Effect ends when the target leaves the battle or wakes up. | ||||||||
Nightmare | GHOST | Status | 0 | 100 | 15 | 0 | Single exc. user | be |
6C: Raises user’s evasiveness by 1 stage. Even if user’s evasiveness can’t be raised, until user leaves the battle, Stomp attacks by other Pokémon have double power against user (effect is not cumulative). | ||||||||
Minimize | NORMAL | Status | 0 | 0 | 20 | 0 | User | d |
6D: If user isn’t a Ghost type , lowers user’s Speed by 1 stage and raises user’s Attack and Defense by 1 stage. Otherwise, user loses half of its maximum HP but not less than 1 HP (even if HP reduced would faint user) and at the end of each turn until the target leaves the battle (except Baton Pass), the target loses 1/4 of its maximum HP but not less than 1 HP. During effect, this attack fails against the target. (If user is not a Ghost as commands are chosen, user doesn’t choose a target. If the user is a Ghost as this attack is used, this attack chooses a target automatically if no target is chosen, and this attack can fail for having no target. If the user is not a Ghost as this attack is used, this attack doesn’t fail for having no target.) | ||||||||
Curse | ??? | Status | 0 | 0 | 10 | 0 | Single exc. user | |
6F: User avoids attacks with flag "b" when they are used this turn by other Pokémon. Those attacks with an accuracy check will miss the user. This attack fails if user strikes last this turn. A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Detect, Endure, or Protect as user uses this attack or if this attack fails, and rises by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3. Priority level 3. | ||||||||
Protect | NORMAL | Status | 0 | 0 | 10 | 0 | User | |
Detect | FIGHTING | Status | 0 | 0 | 5 | 0 | User | |
70: Can be used up to three times. During effect, whenever an opposing Pokémon enters the battle, that Pokémon, unless it’s a Flying type or has Levitate, loses HP: 1/8 of its maximum HP (but not less than 1 HP) for one use; 1/6 of its maximum HP (but not less than 1 HP) for two uses; and 1/4 of its maximum HP (but not less than 1 HP) for three uses. | ||||||||
Spikes | GROUND | Status | 0 | 0 | 20 | 0 | Opposing Pokémon's side | |
71: During effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. During effect, Normal- and Fighting-type attacks against the target are normally effective against the Ghost type. Effect ends when the target leaves the battle. This attack can be used against the target during effect. | ||||||||
Foresight | NORMAL | Status | 0 | 0 | 40 | 0 | Single exc. user | be |
Odor Sleuth | NORMAL | Status | 0 | 0 | 40 | 0 | Single exc. user | be |
72: Each Pokémon in battle without a perish count receives a perish count of 4. (Fails if no Pokémon in battle received a perish count this way.) At the end of each turn (including the current turn), the perish count of each Pokémon in battle is reduced by 1 and all Pokémon with a perish count of 0 faint in turn order. A Pokémon’s perish count is removed when it leaves the battle (except Baton Pass). | ||||||||
Perish Song | NORMAL | Status | 0 | 0 | 5 | 0 | Both sides | |
73: Weather. Lasts for five turns, including this turn. During effect, at the end of each turn except the last, each Pokémon in battle, except Ground, Rock, and Steel types, loses 1/16 of its maximum HP (but not less than 1 HP) in turn order (the game is decided after the effect is applied to all Pokémon in battle). During effect, Special Defense of Pokémon in battle that are Rock types is multiplied by 1.5. | ||||||||
Sandstorm | ROCK | Status | 0 | 0 | 10 | 0 | Both sides | |
74: Until the end of the turn, if an attack by other Pokémon would reduce user’s HP to less than 1, it reduces user’s HP to 1 instead. This attack fails if user struck last this turn. A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Detect, Endure, or Protect as user uses this attack or if this attack fails, and rises by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3. Priority level 3. | ||||||||
Endure | NORMAL | Status | 0 | 0 | 10 | 0 | User | |
75: If this attack is successful and isn’t already in effect, the effect begins and X is set to 2. During effect, user uses this attack during each of its attack segments and can’t take any other action, and X is doubled whenever this attack is successful. During effect, this attack’s power is multiplied by X, or by 2 times X if Defense Curl is in effect for the user. Effect ends when user leaves the battle; when this attack is prevented from being used, misses, fails, or becomes ineffective; when the attack is used for five attack segments; or when user falls asleep or becomes frozen. If user is asleep as it starts to use this attack, this attack’s effect lasts one attack segment. | ||||||||
Rollout | ROCK | Physical | 30 | 90 | 20 | 0 | Single exc. user | abef |
Ice Ball | ICE | Physical | 30 | 90 | 20 | 0 | Single exc. user | abef |
76: Raises the target’s Attack by 2 stages and confuses the target. | ||||||||
Swagger | NORMAL | Status | 0 | 90 | 15 | 0 | Single exc. user | bce |
77: A multiplier, X (which begins at 0), raises by 1 if this attack is successful, up to a maximum of 4. X is reset to 0 when user leaves the battle; when user falls asleep or becomes frozen; or when an attack by the user is prevented from being used, misses, fails, or becomes ineffective (except if the attack can’t be used because it has zero PP). This attack’s power is multiplied by 2 to the power of X. (Each Pokémon has a different X value.) | ||||||||
Fury Cutter | BUG | Physical | 10 | 95 | 20 | 0 | Single exc. user | abef |
78: Infatuates the target. (There is a 50% chance that the attack of an infatuated Pokémon will be canceled.) Fails if user or the target is gender-unknown, or if both have the same gender. Effect ends when user or the target leaves the battle. During effect, this attack fails against the target. | ||||||||
Attract | NORMAL | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
79: This attack’s power is equal to int((User’s friendship)*2/5) or 1, whichever is greater. | ||||||||
Return | NORMAL | Physical | 1 | 100 | 20 | 0 | Single exc. user | abef |
7A: At random, this attack’s power is 40 (102/256 chance), 80 (76/256), or 120 (26/256), or the target gains 1/4 of its maximum HP (but not less than 1 HP) and this attack doesn’t deal damage (52/256; in this case, this attack is not affected by type immunities, and does nothing if effect is prevented because of Heal Block). | ||||||||
Present | NORMAL | Physical | 1 | 90 | 15 | 0 | Single exc. user | be |
7B: This attack’s power is equal to int((255-User’s friendship)*2/5) or 1, whichever is greater. | ||||||||
Frustration | NORMAL | Physical | 1 | 100 | 20 | 0 | Single exc. user | abef |
7C: For five turns, including this turn, for each Pokémon in battle on the user’s side, attacks by other Pokémon and items can’t cause poison, burn, paralysis, freezing, sleep, or confusion against that Pokémon. (During effect, Yawn will fail against any Pokémon in battle on the user’s side.) During effect, this attack fails for any Pokémon in battle on the user’s side.} | ||||||||
Safeguard | NORMAL | Status | 0 | 0 | 25 | 0 | User's side | d |
7D: May burn the target. If user is frozen and it chose this move for use, it thaws out before this attack is used. | ||||||||
Flame Wheel | FIRE | Physical | 60 | 100 | 25 | 10 | Single exc. user | abe |
Sacred Fire | FIRE | Physical | 100 | 95 | 5 | 50 | Single exc. user | be |
7E: This attack’s power is 10 (5% chance), 30 (10%), 50 (20%), 70 (30%), 90 (20%), 110 (10%), or 150 (5%) (Magnitude 4 through 10, respectively; power is not determined separately for each target). If a target is using Dig, this attack’s power is doubled for that target. | ||||||||
Magnitude | GROUND | Physical | 1 | 100 | 30 | 0 | All exc. user | bef |
7F: Replaces user with a different unfainted non-Egg Pokémon not in battle with the same controller as the user of user’s choice and transfers user’s stat stages, confusion count, and effects of certain moves to that Pokémon. | ||||||||
Baton Pass | NORMAL | Status | 0 | 0 | 40 | 0 | User | |
80: When an opposing Pokémon switches out, if user chose this move for use and didn’t take its attack segment or use this attack yet this turn, and is not asleep, frozen, or about to skip its attack this turn because it has Truant, user uses this attack against that opposing Pokémon with its power doubled and skips its attack this turn. (This effect doesn’t depend on user having used this attack beforehand. Can be used this way even if it can’t be used or chosen for use because of an effect and even if the user didn’t choose that Pokémon as its target. Ignores Follow Me if this attack is used this way. If this attack is used this way, no accuracy check is done and user is considered to strike before other Pokémon. If this attack causes the target to faint this way, the new Pokémon at the target’s position enters the battle immediately.) | ||||||||
Pursuit | DARK | Physical | 40 | 100 | 20 | 0 | Single exc. user | abe |
81: If this attack is successful, effects of multi-turn attacks and Leech Seed against the user end, and effect of Spikes, Stealth Rock, and Toxic Spikes on the user’s side ends. | ||||||||
Rapid Spin | NORMAL | Physical | 20 | 100 | 40 | 0 | Single exc. user | abef |
82: Deals 20 damage to the target. Affected by type immunities. | ||||||||
SonicBoom | NORMAL | Special | 1 | 90 | 20 | 0 | Single exc. user | bef |
84: User gains 2/3 of its maximum HP (but not less than 1 HP) during Sunny Day; otherwise, user gains 1/4 of its maximum HP (but not less than 1 HP) during Rain Dance, Hail, fog, or Sandstorm; otherwise, user gains half of its maximum HP. (HP gain is not affected by Trick Room.) | ||||||||
Morning Sun | NORMAL | Status | 0 | 0 | 5 | 0 | User | d |
Synthesis | GRASS | Status | 0 | 0 | 5 | 0 | User | d |
Moonlight | NORMAL | Status | 0 | 0 | 5 | 0 | User | d |
87: This attack’s power is equal to (X*40/63)+30, rounded down, where X is 0, plus 1 if half the user’s HP individual value (IV) is odd, plus 2 if half its Attack IV is odd, plus 4 if half its Defense IV is odd, plus 8 if half its Speed IV is odd, plus 16 if half its Special Attack IV is odd, plus 32 if half its Special Defense IV is odd. This attack’s type is equal to (X * 15 / 63), rounded down, where X is 0, plus 1 if the user’s HP IV is odd, plus 2 if its Attack IV is odd, plus 4 if its Defense IV is odd, plus 8 if its Speed IV is odd, plus 16 if its Special Attack IV is odd, plus 32 if its Special Defense IV is odd, and the type is selected from this list: 0 = Fighting; 1 = Flying; 2 = Poison; 3 = Ground; 4 = Rock; 5 = Bug; 6 = Ghost; 7 = Steel; 8 = Fire; 9 = Water; 10 = Grass; 11 = Electric; 12 = Psychic; 13 = Ice; 14 = Dragon; 15 = Dark. | ||||||||
Hidden Power | NORMAL | Special | 1 | 100 | 15 | 0 | Single exc. user | bef |
88: Weather. Lasts for five turns, including this turn. During effect, damage from Water-type attacks is multiplied by 1.5, and damage from Fire-type attacks is halved. | ||||||||
Rain Dance | WATER | Status | 0 | 0 | 5 | 0 | Both sides | |
89: Weather. Lasts for five turns, including this turn. During effect, damage from Fire-type attacks is multiplied by 1.5, and damage from Water-type attacks is halved. During effect, effects can’t freeze a Pokémon. | ||||||||
Sunny Day | FIRE | Status | 0 | 0 | 5 | 0 | Both sides | |
8A: May raise user’s Defense by 1 stage. | ||||||||
Steel Wing | STEEL | Physical | 70 | 90 | 25 | 10 | Single exc. user | abef |
8B: May raise user’s Attack by 1 stage. | ||||||||
Metal Claw | STEEL | Physical | 50 | 95 | 35 | 10 | Single exc. user | abe |
Meteor Mash | STEEL | Physical | 100 | 85 | 10 | 20 | Single exc. user | abef |
8C: May raise user’s Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage. | ||||||||
AncientPower | ROCK | Special | 60 | 100 | 5 | 10 | Single exc. user | be |
Silver Wind | BUG | Special | 60 | 100 | 5 | 10 | Single exc. user | bef |
Ominous Wind | GHOST | Special | 60 | 100 | 5 | 10 | Single exc. user | bef |
8E: User loses half of its maximum HP and user’s Attack rises by 12 stages. Will fail if HP reduced would faint user or if user’s Attack can’t be raised. | ||||||||
Belly Drum | NORMAL | Status | 0 | 0 | 10 | 0 | User | d |
8F: User adopts all of the target’s current stat stages. | ||||||||
Psych Up | NORMAL | Status | 0 | 0 | 10 | 0 | Single exc. user | d |
90: If the last Pokémon (other than the user) that damaged the user with a special attack this turn is one of user’s opposing Pokémon, and there is a Pokémon at the position of that attack’s user, deals damage to the Pokémon at the position of that attack’s user (or the other opposing Pokémon if there is no such Pokémon) equal to 2 times the amount of HP lost by the user because of that attack. Fails if that amount is 0. Affected by type immunities. For multi-hit attacks, deals damage based on the last hit of that attack. Priority level -5. | ||||||||
Mirror Coat | PSYCHIC | Special | 1 | 100 | 20 | 0 | No particular target | |
91: Two-turn attack. On first attack segment of use, raises user’s Defense by 1 stage. | ||||||||
Skull Bash | NORMAL | Physical | 100 | 100 | 15 | 100 | Single exc. user | abef |
92: May make the target flinch. Power is doubled if the target is using Fly or Bounce. | ||||||||
Twister | DRAGON | Special | 40 | 100 | 20 | 20 | All opposing Pokémon | bef |
93: Power is doubled if the target is using Dig. | ||||||||
Earthquake | GROUND | Physical | 100 | 100 | 10 | 0 | All exc. user | bef |
94: Does a damage calculation, which is not a critical hit and whose damage is not affected by the target’s or user’s types (other than by Sandstorm), by the user against the target (won’t fail); at the end of the turn that follows the next turn, if there is a Pokémon at the target’s position (even if the user is that Pokémon), the damage calculated is returned to that Pokémon. Accuracy check is done only when attack is returned; damage variance is done only as this attack is used. Remains in effect even if user or the target leaves the battle (except if the battle ends). Damage returned is not affected by type immunities. During effect, this attack fails against the Pokémon at the target’s position. Returned attack is not considered an attack by the user. (If more than one Pokémon uses this attack in the same turn, each of those hits will occur when the attacks are returned, and the game is not decided until all those hits resolve.) | ||||||||
Future Sight | PSYCHIC | Special | 80 | 90 | 15 | 0 | Single exc. user | |
Doom Desire | STEEL | Special | 120 | 85 | 5 | 0 | Single exc. user | |
95: Power is doubled if the target is using Fly or Bounce. | ||||||||
Gust | FLYING | Special | 40 | 100 | 35 | 0 | Single exc. user | bef |
96: May make the target flinch. Power is doubled if Minimize is in effect for the target. | ||||||||
Stomp | NORMAL | Physical | 65 | 100 | 20 | 30 | Single exc. user | abe |
97: Two-turn attack. Damage is halved during Rain Dance, Sandstorm, fog, and Hail. During Sunny Day, this attack takes one attack segment. | ||||||||
SolarBeam | GRASS | Special | 120 | 100 | 10 | 0 | Single exc. user | bef |
98: May paralyze the target. During Rain Dance, this attack can’t be evaded. Otherwise, during Sunny Day, this attack’s accuracy is 50. Can hit the target even if it is using Fly or Bounce. | ||||||||
Thunder | ELECTRIC | Special | 120 | 70 | 10 | 30 | Single exc. user | be |
99: User runs from the wild Pokémon battle. Fails if battle is a Trainer battle. | ||||||||
Teleport | PSYCHIC | Status | 0 | 0 | 20 | 0 | User | |
9A: Does one hit for the user and each other unfainted non-Egg Pokémon (both in battle and not in battle) on the user’s side that aren’t poisoned, burned, paralyzed, frozen, or asleep. For each of those Pokémon, Attack used in damage formula is the Attack race value (commonly called "base stat") for that Pokémon’s original species; the Level used in damage formula is the level of that Pokémon; and the Defense used in damage formula is the Defense race value (commonly called "base stat") for the target’s current species. Effects that change this attack’s damage are not applied, except critical hits, damage variance, and the effect of Helping Hand. Accuracy check is done only once. Considered a multi-hit attack. All hits are considered attacks by the user. (The order corresponds to how the user’s controller listed the Pokémon as the battle began. If there are two Trainers on a single side, the Pokémon controlled by the Trainer on the left, when their backs are seen, go before those of the other Trainer.) | ||||||||
Beat Up | DARK | Physical | 10 | 100 | 10 | 0 | Single exc. user | bef |
9B: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Gust, Sky Uppercut, Thunder, and Twister. | ||||||||
Fly | FLYING | Physical | 90 | 95 | 15 | 0 | Single exc. user | abef |
9C: Raises user’s Defense by 1 stage. Even if user’s Defense can’t be raised, until user leaves the battle, the power of Ice Ball and Rollout, when used by user, is doubled, even if user is asleep. (Effect is not cumulative.) | ||||||||
Defense Curl | NORMAL | Status | 0 | 0 | 40 | 0 | User | d |
9E: May make the target flinch. Fails unless it’s the user’s first attack segment since user last entered the battle. Priority level 1. | ||||||||
Fake Out | NORMAL | Physical | 40 | 100 | 10 | 100 | Single exc. user | abe |
9F: If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, user uses this attack during each of its attack segments and can’t take any other action. During effect, no Pokémon can fall asleep and each sleeping Pokémon in battle wakes up at the beginning of its attack segment. During effect, each sleeping Pokémon in battle wakes up at the end of each turn including the last one. Effect ends when user leaves the battle. Effect ends at the end of the turn if, during effect, user is prevented from using this attack or this attack is ineffective against the target’s types. | ||||||||
Uproar | NORMAL | Special | 50 | 100 | 10 | 0 | Random opposing Pokémon | bef |
A0: Raises user’s Stockpile count by 1, and raises user’s Defense and Special Defense by 1 stage. Fails if user’s Stockpile count is 3 or greater. The Stockpile count is reset when user leaves the battle. | ||||||||
Stockpile | NORMAL | Status | 0 | 0 | 20 | 0 | User | d |
A1: This attack’s power is equal to 100 times the user’s Stockpile count. Damage variance is not done for this attack. Fails if user’s Stockpile count is 0. As part of this attack’s use, after any damage calculation, unless there is no target, resets user’s Stockpile count to 0 and lowers user’s Defense and Special Defense stat stages each by the respective amount the user gained with Stockpile. (That amount is also reset to 0.) | ||||||||
Spit Up | NORMAL | Special | 1 | 100 | 10 | 0 | Single exc. user | bf |
A2: User gains HP according to the user’s Stockpile count: 1/4 of its maximum HP (but not less than 1 HP) if it’s 1; half of its maximum HP if it’s 2; and all HP if it’s 3. Fails if user’s Stockpile count is 0. Even if user didn’t gain HP this way, resets user’s Stockpile count to 0 and lowers user’s Defense and Special Defense stat stages each by the respective amount the user gained with Stockpile. (That amount is also reset to 0.) | ||||||||
Swallow | NORMAL | Status | 0 | 0 | 10 | 0 | User | d |
A4: Weather. Lasts for five turns, including this turn. During effect, at the end of each turn except the last, each Pokémon in battle, except Ice types, loses 1/16 of its maximum HP (but not less than 1 HP) simultaneously (the game is decided after the effect is applied to all Pokémon in battle). | ||||||||
Hail | ICE | Status | 0 | 0 | 10 | 0 | Both sides | b |
A5: During effect, the target can’t choose for use the last move it used. Effect ends when the target leaves the battle. | ||||||||
Torment | DARK | Status | 0 | 100 | 15 | 0 | Single exc. user | be |
A6: Raises the target’s Special Attack by 1 stage and confuses the target. | ||||||||
Flatter | DARK | Status | 0 | 100 | 15 | 0 | Single exc. user | bce |
A7: Burns the target. | ||||||||
Will-O-Wisp | FIRE | Status | 0 | 75 | 15 | 0 | Single exc. user | bce |
A8: User faints as part of this attack’s use. Lowers the target’s Attack and Special Attack by 2 stages each. Fails if there is no target (doesn’t cause fainting). | ||||||||
Memento | DARK | Status | 0 | 100 | 10 | 0 | Single exc. user | be |
A9: Power is doubled if user is poisoned, burned, or paralyzed. | ||||||||
Facade | NORMAL | Physical | 70 | 100 | 20 | 0 | Single exc. user | abe |
AA: Fails if the user was damaged by an attack by another Pokémon this turn. Priority level -3. | ||||||||
Focus Punch | FIGHTING | Physical | 150 | 100 | 20 | 0 | Single exc. user | ab |
AB: If the target is paralyzed, power is doubled and, if this attack is successful, the target is cured of paralysis. | ||||||||
SmellingSalt | NORMAL | Physical | 60 | 100 | 10 | 0 | Single exc. user | abe |
AC: Whenever an opposing Pokémon uses an attack with a range of "single Pokémon except user", "single opposing Pokémon", or "opposing Pokémon chosen at random" this turn and there is a Pokémon at the position of this attack’s user, it is directed to the Pokémon at the position of this attack’s user instead of to any other potential target of that attack (other than its user). Effect remains even if user leaves the battle (except if the battle ends). Priority level 3. (Affects Future Sight and Doom Desire only when attack is used, not when it’s returned.) | ||||||||
Follow Me | NORMAL | Status | 0 | 0 | 20 | 0 | User | |
AD: In tall grass, very tall grass, or puddles, uses Seed Bomb. In caves or on rocky ground, uses Rock Slide. On snow, uses Blizzard. On sand or other outdoor ground, uses Earthquake. On water, uses Hydro Pump. On ice, uses Ice Beam. Elsewhere, uses Tri Attack. | ||||||||
Nature Power | NORMAL | Status | 0 | 0 | 20 | 0 | No particular target | |
AE: Until the end of the next turn and until user leaves the battle, power of Electric-type attacks by the user is doubled. User can use this attack during effect. When this attack is used, raises user’s Special Defense by 1 stage. | ||||||||
Charge | ELECTRIC | Status | 0 | 0 | 20 | 0 | User | d |
AF: For three to five turns, including this turn, non-damaging moves can’t be used or chosen for use by the target. Effect ends when the target leaves the battle. | ||||||||
Taunt | DARK | Status | 0 | 100 | 20 | 0 | Single exc. user | be |
B0: Power of attacks by the target this turn is multiplied by 1.5. Effect ends when the target leaves the battle. Fails if no target exists, if user struck after the target, or if the target switched out this turn before user’s attack segment. Priority level 5. | ||||||||
Helping Hand | NORMAL | Status | 0 | 0 | 20 | 0 | Ally | |
B1: Simultaneously, user receives the item the target is actually holding, and vice versa. Fails if user, the target, or both actually hold a Mail, Griseous Orb, or both, if user or the target had an item "knocked off" this battle, if neither one actually holds an item, if user or the target has Multitype, or if the target is one of the player’s Pokémon in a battle in which Exp. Points can be gained and the user isn’t. | ||||||||
Trick | PSYCHIC | Status | 0 | 100 | 10 | 0 | Single exc. user | be |
Switcheroo | DARK | Status | 0 | 100 | 10 | 0 | Single exc. user | be |
B2: User’s ability becomes the ability the target actually has. Fails if the target actually has Wonder Guard, Multitype, or the same ability as the user; if user actually has Multitype; or if the target actually doesn’t have an ability. | ||||||||
Role Play | PSYCHIC | Status | 0 | 0 | 10 | 0 | Single exc. user | |
B3: At the end of the next turn, if there is a Pokémon at user’s position, that Pokémon gains half of its maximum HP. Effect remains even if user leaves the battle (except if the battle ends). During effect, this attack fails for the Pokémon at user’s position. | ||||||||
Wish | NORMAL | Status | 0 | 0 | 10 | 0 | User | |
B4: Uses a random move from a random Pokémon (both in battle and not in battle) on the user’s side, other than the user and Eggs. Doesn’t use the following moves: Assist, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, or Trick. (Uses original moves of Pokémon in battle. A move will be counted more than once if more than one eligible Pokémon has that move.) | ||||||||
Assist | NORMAL | Status | 0 | 0 | 20 | 0 | No particular target | |
B5: During effect, user can’t switch out or run, and at the end of each turn, user gains 1/16 of its maximum HP (but not less than 1 HP). During effect, Ground-type attacks are effective against user and user can receive the effect of Spikes and Toxic Spikes as though user didn’t have Levitate and as though its current type didn’t include Flying. Effect ends when user leaves the battle (except Baton Pass). | ||||||||
Ingrain | GRASS | Status | 0 | 0 | 20 | 0 | User | d |
B6: Lowers user’s Attack and Defense by 1 stage if this attack is successful. | ||||||||
Superpower | FIGHTING | Physical | 120 | 100 | 5 | 0 | Single exc. user | abe |
B7: The next time this turn, if the user is the target of an attack with flag "c" by other Pokémon, instead user uses that attack against that other Pokémon (at the time that attack’s effects against the user would resolve). Effect ends when user leaves the battle. Priority level 4. (Applies to each target separately. Takes precedence over Soundproof. Even attacks with multiple targets target a single target this way. If the attack is used by another move, this effect triggers only if the user is not the first target of that attack.) | ||||||||
Magic Coat | PSYCHIC | Status | 0 | 0 | 15 | 0 | No particular target | |
B8: If user actually isn’t holding an item, user receives the last item that was consumed this battle and was actually held by a Pokémon at user’s position just before it was consumed (this includes Fling). That item is reset if user receives an item this way. | ||||||||
Recycle | NORMAL | Status | 0 | 0 | 10 | 0 | User | |
B9: Power is doubled if user lost HP because of a damaging attack by a Pokémon at the target’s position this turn (regardless of whether that Pokémon was the last to damage the user with an attack this turn). Priority level -4. | ||||||||
Revenge | FIGHTING | Physical | 60 | 100 | 10 | 0 | Single exc. user | abef |
Avalanche | ICE | Physical | 60 | 100 | 10 | 0 | Single exc. user | abef |
BA: Ignores the effect of Reflect. Unless this attack misses, even if this attack becomes ineffective because of type immunities, ends the effects of Reflect and Light Screen on the target’s side. | ||||||||
Brick Break | FIGHTING | Physical | 75 | 100 | 15 | 0 | Single exc. user | abef |
BB: At the end of the next turn, if the target isn’t poisoned, burned, paralyzed, frozen, or asleep and remains in battle since this effect began, the target sleeps. (Safeguard and Substitute don’t prevent this.) Fails if the target can’t fall asleep when this attack is used, or if the target is poisoned, burned, paralyzed, frozen, or asleep. (Fails if the target has a substitute.) | ||||||||
Yawn | NORMAL | Status | 0 | 0 | 10 | 0 | Single exc. user | bce |
BC: If this attack is successful and the target actually isn’t holding Griseous Orb, the target drops the item it’s actually holding (the target has the item "knocked off") for the rest of the battle even if the target has zero HP. Effect remains even if the target leaves the battle and enters the battle again. (That item is not consumed, but the target actually won’t be holding any items afterward.) | ||||||||
Knock Off | DARK | Physical | 20 | 100 | 20 | 0 | Single exc. user | abe |
BD: Deals damage to the target equal to the target’s current HP minus user’s current HP. Affected by type immunities. Fails if user’s current HP is equal to or greater than the target’s current HP. | ||||||||
Endeavor | NORMAL | Physical | 1 | 100 | 5 | 0 | Single exc. user | abef |
BE: This attack’s power is equal to int(user’s current HP * 150 / user’s maximum HP) or 1, whichever is greater. | ||||||||
Eruption | FIRE | Special | 150 | 100 | 5 | 0 | All opposing Pokémon | bef |
Water Spout | WATER | Special | 150 | 100 | 5 | 0 | All opposing Pokémon | be |
BF: Simultaneously, user’s ability becomes the ability the target actually has, and vice versa. (The abilities are not revealed.) Fails if user, the target, or both each actually have Wonder Guard or Multitype, if both Pokémon actually have the same ability, or if neither one has an ability. | ||||||||
Skill Swap | PSYCHIC | Status | 0 | 0 | 10 | 0 | Single exc. user | be |
C0: During effect, moves that the user knows can’t be used or chosen for use by each opposing Pokémon. Effect ends when user leaves the battle. Fails if none of the opposing Pokémon know a move that the user knows. | ||||||||
Imprison | PSYCHIC | Status | 0 | 0 | 10 | 0 | User | |
C1: User is cured of burns, poison, and paralysis. | ||||||||
Refresh | NORMAL | Status | 0 | 0 | 20 | 0 | User | d |
C2: Until user’s next attack segment, if an attack by an opposing Pokémon causes the user to faint, the PP of the move that attack’s user chose for use this turn is reduced to 0. Effect ends when user leaves the battle. | ||||||||
Grudge | GHOST | Status | 0 | 0 | 5 | 0 | User | |
C3: The next time this turn, if a Pokémon other than the user uses an attack with flag "d" and that attack wasn’t used by another move, instead this attack’s user uses that attack against that other Pokémon. (Follow Me can’t affect this. If two or more Pokémon used this move this turn, the attack is taken by each of those Pokémon in turn order, earliest first, each time targeting the attack’s previous user for Psych Up.) Effect ends when user leaves the battle. Priority level 4. | ||||||||
Snatch | DARK | Status | 0 | 0 | 10 | 0 | No particular target | |
C4: This attack’s power is 20 if the weight of the target’s species is 10 kilograms (kg) or less, else 40 if 25 kg or less, else 60 if 50 kg or less, else 80 if 100 kg or less, else 100 if 200 kg or less, else 120. | ||||||||
Low Kick | FIGHTING | Physical | 1 | 100 | 20 | 0 | Single exc. user | abef |
Grass Knot | GRASS | Special | 1 | 100 | 20 | 0 | Single exc. user | abef |
C5: In tall grass, very tall grass, or puddles, may put the target to sleep. In caves or on rocky ground, may make the target flinch. On snow and ice, may freeze the target. On sand and other outdoor ground, may lower the target’s accuracy by 1 stage. On mud, may lower the target’s Speed by 1 stage. On water, may lower the target’s Attack by 1 stage. Elsewhere, may paralyze the target. | ||||||||
Secret Power | NORMAL | Physical | 70 | 100 | 20 | 30 | Single exc. user | be |
C6: If this attack is successful and the target loses HP because of this attack, user loses 1/3 that much HP (recoil), but not less than 1 HP. | ||||||||
Double-Edge | NORMAL | Physical | 120 | 100 | 15 | 0 | Single exc. user | abef |
Brave Bird | FLYING | Physical | 120 | 100 | 15 | 0 | Single exc. user | abef |
Wood Hammer | GRASS | Physical | 120 | 100 | 15 | 0 | Single exc. user | abef |
C7: Confuses the target. | ||||||||
Teeter Dance | NORMAL | Status | 0 | 100 | 20 | 0 | All exc. user | be |
C8: Good chance for a critical hit. May burn the target. | ||||||||
Blaze Kick | FIRE | Physical | 85 | 90 | 10 | 10 | Single exc. user | abe |
C9: During effect, power of Electric-type attacks by any Pokémon in battle is halved. (Effect is not cumulative.) Effect ends when user leaves the battle (except Baton Pass). During effect, this attack fails for the user, and other Pokémon in battle can use this attack. | ||||||||
Mud Sport | GROUND | Status | 0 | 0 | 15 | 0 | Both sides | |
CA: May badly poison the target. | ||||||||
Poison Fang | POISON | Physical | 50 | 100 | 15 | 30 | Single exc. user | abe |
CB: This attack’s power is doubled during weather (including fog). During Hail, this attack’s type is Ice. Otherwise, during Sunny Day, this attack’s type is Fire. Otherwise, during Sandstorm, this attack’s type is Rock. Otherwise, during Rain Dance, this attack’s type is Water. | ||||||||
Weather Ball | NORMAL | Special | 50 | 100 | 10 | 0 | Single exc. user | bef |
CC: Lowers user’s Special Attack by 2 stages if this attack is successful. | ||||||||
Overheat | FIRE | Special | 140 | 90 | 5 | 100 | Single exc. user | bef |
Psycho Boost | PSYCHIC | Special | 140 | 90 | 5 | 100 | Single exc. user | bef |
Draco Meteor | DRAGON | Special | 140 | 90 | 5 | 100 | Single exc. user | bef |
Leaf Storm | GRASS | Special | 140 | 90 | 5 | 100 | Single exc. user | bef |
CD: Lowers the target’s Attack and Defense by 1 stage. | ||||||||
Tickle | NORMAL | Status | 0 | 100 | 20 | 0 | Single exc. user | bce |
CE: Raises user’s Defense and Special Defense by 1 stage. | ||||||||
Cosmic Power | PSYCHIC | Status | 0 | 0 | 20 | 0 | User | d |
Defend Order | BUG | Status | 0 | 0 | 10 | 0 | User | d |
CF: Can hit the target even if it’s using Fly or Bounce. | ||||||||
Sky Uppercut | FIGHTING | Physical | 85 | 90 | 15 | 0 | Single exc. user | abef |
D0: Raises user’s Attack and Defense by 1 stage. | ||||||||
Bulk Up | FIGHTING | Status | 0 | 0 | 20 | 0 | User | d |
D1: Good chance for a critical hit. May poison the target. | ||||||||
Poison Tail | POISON | Physical | 50 | 100 | 25 | 10 | Single exc. user | abef |
Cross Poison | POISON | Physical | 70 | 100 | 20 | 10 | Single exc. user | abef |
D2: During effect, power of Fire-type attacks by any Pokémon in battle is halved. (Effect is not cumulative.) Effect ends when user leaves the battle (except Baton Pass). During effect, this attack fails for the user, and other Pokémon in battle can use this attack. | ||||||||
Water Sport | WATER | Status | 0 | 0 | 15 | 0 | Both sides | |
D3: Raises user’s Special Attack and Special Defense by 1 stage. | ||||||||
Calm Mind | PSYCHIC | Status | 0 | 0 | 20 | 0 | User | d |
D4: Raises user’s Attack and Speed by 1 stage. | ||||||||
Dragon Dance | DRAGON | Status | 0 | 0 | 20 | 0 | User | d |
D5: On and under water, user’s type becomes Water. In caves and on rocky ground, user’s type becomes Rock. On tall grass, very tall grass, and puddles, user’s type becomes Grass. On sand, mud, and other outdoor ground, user’s type becomes Ground. On snow and ice, user’s type becomes Ice. Elsewhere, user’s type becomes Normal. Fails if user has Multitype or if determined type is the same as one of the user’s types. | ||||||||
Camouflage | NORMAL | Status | 0 | 0 | 20 | 0 | User | d |
D6: User gains half of its maximum HP. If user gains HP this way, until the end of the turn and until user leaves the battle, attacks against user are normally effective against the Flying type. | ||||||||
Roost | FLYING | Status | 0 | 0 | 10 | 0 | User | d |
D7: Effect lasts for five turns, including this turn. When this attack is used, the effects of Bounce, Fly, and Magnet Rise end for all Pokémon in battle. (If Fly or Bounce ends this way for a Pokémon in battle, that Pokémon will try to use the move it chose for use when its attack segment comes this turn.) During effect, the moves Bounce, Fly, Hi Jump Kick, Jump Kick, Magnet Rise, and Splash can’t be used or chosen for use by any Pokémon in battle. During effect, Ground-type attacks are effective against each Pokémon in battle, and each Pokémon in battle can receive the effect of Spikes and Toxic Spikes, and each Pokémon in battle is prevented from switching and running because of Arena Trap, as though it didn’t have Levitate and as though its current type didn’t include Flying. During effect, accuracy of attacks by each Pokémon in battle is multiplied by 10/6. During effect, this attack fails for all Pokémon in battle. | ||||||||
Gravity | PSYCHIC | Status | 0 | 0 | 5 | 0 | Both sides | |
D8: During effect, if the target’s evasiveness stat stage is greater than 0, it is treated as 0 in accuracy checks against the target. During effect, Psychic-type attacks against the target are normally effective against the Dark type. Effect ends when the target leaves the battle. This attack can be used against the target during effect. | ||||||||
Miracle Eye | PSYCHIC | Status | 0 | 0 | 40 | 0 | Single exc. user | be |
D9: If the target is asleep, power is doubled and, if this attack is successful, the target wakes up. | ||||||||
Wake-Up Slap | FIGHTING | Physical | 60 | 100 | 10 | 0 | Single exc. user | abef |
DA: Lowers user’s Speed by 1 stage if this attack is successful. | ||||||||
Hammer Arm | FIGHTING | Physical | 100 | 90 | 10 | 0 | Single exc. user | abef |
DB: This attack’s power is equal to int((the target’s current Speed*25)/max(user’s current Speed,1))+1, or 150, whichever is less. | ||||||||
Gyro Ball | STEEL | Physical | 1 | 100 | 5 | 0 | Single exc. user | abef |
DC: User faints as part of this attack’s use. When a Pokémon at user’s position enters the battle during this attack segment, it gains all HP and stops being poisoned, burned, paralyzed, frozen, and asleep. (New Pokémon enter the battle immediately during this attack segment.) Fails if there are no other unfainted non-Egg Pokémon not in battle with the same controller as the user (doesn’t cause fainting). | ||||||||
Healing Wish | PSYCHIC | Status | 0 | 0 | 10 | 0 | User | |
DD: Power is doubled if the target has half its maximum HP or less. | ||||||||
Brine | WATER | Special | 65 | 100 | 10 | 0 | Single exc. user | bef |
DE: This attack’s type and power depend on the Berry the user is holding. That item is consumed as part of this attack’s use. Fails if there is no target, if the user has Klutz or is under the effect of Embargo, or if user isn’t holding a Berry (item is not consumed in those cases). | ||||||||
Natural Gift | NORMAL | Physical | 1 | 100 | 15 | 0 | Single exc. user | be |
DF: Ignores effect of Protect and Detect. If this attack is successful, the target’s Protect or Detect is no longer in effect this turn (attacks by other Pokémon this turn are not prevented by that effect). Fails unless Protect or Detect is in effect for the target this turn. Priority level 2. | ||||||||
Feint | NORMAL | Physical | 50 | 100 | 10 | 0 | Single exc. user | |
E0: If this attack is successful and the target is holding a Berry, that item is consumed, and if it’s consumed this way, user uses that item if it’s an item that triggers when its holder has a certain amount of HP or PP, or is poisoned, burned, paralyzed, frozen, asleep, or confused (but not Custap Berry), and unless user has Klutz or is under the effect of Embargo. (This effect happens even if the target has Klutz or Multitype, the target has 0 HP, the item’s trigger condition doesn’t hold, or the target is under the effect of Embargo.) | ||||||||
Pluck | FLYING | Physical | 60 | 100 | 20 | 0 | Single exc. user | abef |
Bug Bite | BUG | Physical | 60 | 100 | 20 | 0 | Single exc. user | abef |
E1: For three turns, including this turn, the Speed of each Pokémon in battle on the user’s side is doubled. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Tailwind | FLYING | Status | 0 | 0 | 30 | 0 | User's side | d |
E2: If any of the target’s stat stages can be raised, raises one of those stat stages chosen at random by 2. | ||||||||
Acupressure | NORMAL | Status | 0 | 0 | 30 | 0 | User or ally | d |
E3: If the last Pokémon (other than the user) that damaged the user with an attack this turn is one of user’s opposing Pokémon, and there is a Pokémon at the position of that attack’s user, deals damage to the Pokémon at the position of that attack’s user (or the other opposing Pokémon if there is no such Pokémon) equal to 1.5 times the amount of HP lost by the user because of that attack. Affected by type immunities. (For multi-hit attacks, deals damage based on the last hit of that attack.) | ||||||||
Metal Burst | STEEL | Physical | 1 | 100 | 10 | 0 | No particular target | e |
E4: After this attack is used, if this attack was successful, if user has at least 1 HP and is still in battle, and if there is at least one unfainted non-Egg Pokémon not in battle with the same controller as the user, this attack causes the user to switch even if it can’t switch out. (The new Pokémon enters the battle immediately. Effect of Destiny Bond and Grudge takes precedence over this attack’s effect. User doesn’t switch out if there are no unfainted non-Egg Pokémon on the opposing Pokémon’s side.) | ||||||||
U-turn | BUG | Physical | 70 | 100 | 20 | 0 | Single exc. user | abef |
E5: Lowers user’s Defense and Special Defense by 1 stage if this attack is successful. | ||||||||
Close Combat | FIGHTING | Physical | 120 | 100 | 5 | 0 | Single exc. user | abef |
E6: Power is doubled if user strikes after the target this turn. | ||||||||
Payback | DARK | Physical | 50 | 100 | 10 | 0 | Single exc. user | abef |
E7: Power is doubled if the target lost HP this turn (even from Pain Split). | ||||||||
Assurance | DARK | Physical | 50 | 100 | 10 | 0 | Single exc. user | abef |
E8: For five turns, including this turn, effects from the target’s item are not applied, the target can’t throw items, and the target can’t be chosen as the target of an item as commands are chosen. Effect ends when the target leaves the battle (except Baton Pass). Fails if the target has Multitype or actually is holding Griseous Orb. | ||||||||
Embargo | DARK | Status | 0 | 100 | 15 | 0 | Single exc. user | be |
E9: As part of this attack’s use, user throws the item it’s holding at the target and that item is consumed after damage calculation. This attack’s power depends on the item thrown this way. If this attack is successful, the thrown item takes effect on the target. Fails if the attack has no target or the user can’t throw items (item is not consumed in these cases). (User can throw items this way even if it has Klutz, but not if it’s under the effect of Embargo. If the attack is avoided with Protect or Detect, item is still consumed and the item’s identity is still revealed.) | ||||||||
Fling | DARK | Physical | 1 | 100 | 10 | 0 | Single exc. user | be |
EA: If the user is poisoned, burned, paralyzed, frozen, or asleep, the target gains that condition. If the target gains that condition this way, user stops having that condition. (Fails if the target is poisoned, burned, paralyzed, frozen, or asleep or the user isn’t poisoned, burned, paralyzed, frozen, or asleep. If user is badly poisoned, the target becomes badly poisoned.) | ||||||||
Psycho Shift | PSYCHIC | Status | 0 | 90 | 10 | 0 | Single exc. user | be |
EB: If the move user chose for use has 0 PP, this attack’s power is 200. If that move has 1 PP, this attack’s power is 80. If that move has 2 PP, this attack’s power is 60. If that move has 3 PP, this attack’s power is 50. If that move has 4 or more PP, this attack’s power is 40. (Power is calculated after Pressure and normal PP reduction.) | ||||||||
Trump Card | NORMAL | Special | 1 | 0 | 5 | 0 | Single exc. user | abef |
EC: Effect lasts for five turns, including this turn. During effect, the moves Heal Order, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Roost, Slack Off, Softboiled, Swallow, Synthesis, and Wish can’t be used or chosen for use by the target. During effect, if a move or an effect of a move (other than Pain Split) would cause the target to gain HP, it gains no HP instead. (Liquid Ooze still works.) Effect ends when the target leaves the battle (except Baton Pass). | ||||||||
Heal Block | PSYCHIC | Status | 0 | 100 | 15 | 0 | All opposing Pokémon | be |
ED: This attack’s power is equal to int((the target’s current HP)*120/max(1,the target’s maximum HP))+1. | ||||||||
Wring Out | NORMAL | Special | 1 | 100 | 5 | 0 | Single exc. user | abef |
Crush Grip | NORMAL | Physical | 1 | 100 | 5 | 0 | Single exc. user | abef |
EE: Swaps user’s Attack and Defense stats and sets a variable, X (which starts at 0), for the user’s position to 1 if it’s 0 or to 0 if it’s 1. X is reset to 0 when user leaves the battle (except Baton Pass). If the user uses Baton Pass, the new Pokémon’s Attack and Defense stats are swapped if X is 1. | ||||||||
Power Trick | PSYCHIC | Status | 0 | 0 | 10 | 0 | User | |
EF: During effect, effects from the target’s ability are not applied. Effect ends when the target leaves the battle (except Baton Pass). Fails if the target’s ability is Multitype. | ||||||||
Gastro Acid | POISON | Status | 0 | 100 | 10 | 0 | Single exc. user | bce |
F0: For five turns, including this turn, no attacks against any Pokémon in battle on the user’s side can be critical hits. During effect, this attack fails for any Pokémon in battle on the user’s side. | ||||||||
Lucky Chant | NORMAL | Status | 0 | 0 | 30 | 0 | User's side | |
F1: If user strikes before the target this turn and the move the target chose for use this turn is a damaging move other than Chatter, Counter, Covet, Focus Punch, Mirror Coat, or Thief, user uses that move with no particular target with its damage multiplied by 1.5. | ||||||||
Me First | NORMAL | Status | 0 | 0 | 20 | 0 | Single opposing Pokémon | b |
F2: Uses the last move used by a Pokémon. Fails if there is no such move or that move is Assist, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, or Trick. | ||||||||
Copycat | NORMAL | Status | 0 | 0 | 20 | 0 | No particular target | |
F3: Simultaneously, user adopts the target’s current Attack and Special Attack stat stages, and the target adopts user’s current Attack and Special Attack stat stages. | ||||||||
Power Swap | PSYCHIC | Status | 0 | 0 | 10 | 0 | Single exc. user | be |
F4: Simultaneously, user adopts the target’s current Defense and Special Defense stat stages, and the target adopts user’s current Defense and Special Defense stat stages. | ||||||||
Guard Swap | PSYCHIC | Status | 0 | 0 | 10 | 0 | Single exc. user | be |
F5: This attack’s power is equal to 60+(20*X), or 200, whichever is less, where X is the total of all of the target’s current stat stages that are greater than 0. | ||||||||
Punishment | DARK | Physical | 1 | 100 | 5 | 0 | Single exc. user | abef |
F6: Fails unless user has two or more moves and either doesn’t have this move or, for each other move slot it has with a move, had previously used a move from that slot (other than moves used by other moves) since the last time user entered the battle or Transform was in effect for the user, whichever is later. | ||||||||
Last Resort | NORMAL | Physical | 130 | 100 | 5 | 0 | Single exc. user | abef |
F7: The target’s ability becomes Insomnia. Fails if the target actually has Multitype or Truant. (Doesn’t fail if the target actually has Insomnia.) | ||||||||
Worry Seed | GRASS | Status | 0 | 100 | 10 | 0 | Single exc. user | bce |
F8: Fails if the move the target chose for use this turn is not a damaging move, or if the target struck before the user this turn. Priority level 1. | ||||||||
Sucker Punch | DARK | Physical | 80 | 100 | 5 | 0 | Single exc. user | abef |
F9: Can be used up to two times. During effect, whenever an opposing Pokémon enters the battle, unless that Pokémon has Levitate or Magic Guard or it’s a Flying type, this effect ends if that Pokémon is a Poison type, that Pokémon becomes poisoned if this attack was used once, or it becomes badly poisoned if this attack was used twice. (Poisoning is prevented by Safeguard and Substitute.) | ||||||||
Toxic Spikes | POISON | Status | 0 | 0 | 20 | 0 | Opposing Pokémon's side | |
FA: Simultaneously, user adopts the target’s current stat stages, and the target adopts user’s current stat stages. | ||||||||
Heart Swap | PSYCHIC | Status | 0 | 0 | 10 | 0 | Single exc. user | be |
FB: During effect, user gains 1/16 of its maximum HP (but not less than 1 HP) at the end of each turn. Effect ends when user leaves the battle (except Baton Pass). | ||||||||
Aqua Ring | WATER | Status | 0 | 0 | 20 | 0 | User | |
FC: For five turns, including this turn, user is immune to damaging Ground-type attacks (overridden by Ingrain’s effect), and user is unaffected by Spikes and Toxic Spikes (not overridden by Ingrain’s effect), and user can switch and run despite Arena Trap, even if it doesn’t have Levitate. Effect ends when user leaves the battle (except Baton Pass). Fails if Ingrain is in effect for the user. Fails if user has Levitate. | ||||||||
Magnet Rise | ELECTRIC | Status | 0 | 0 | 10 | 0 | User | |
FD: If this attack is successful and the target loses HP because of this attack, user loses 1/3 that much HP (recoil), but not less than 1 HP. May burn the target. If user is frozen and it chose this move for use, it thaws out before this attack is used. | ||||||||
Flare Blitz | FIRE | Physical | 120 | 100 | 15 | 10 | Single exc. user | abe |
FE: This attack’s damage is not affected by the user’s or the target’s types. (This effect doesn’t change this attack’s type.) If this attack is successful, user loses 1/4 of its maximum HP but not less than 1 HP (not considered recoil). | ||||||||
Struggle | NORMAL | Physical | 50 | 0 | 1 | 0 | Single exc. user | abf |
FF: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Surf and Whirlpool, and user doesn’t lose HP because of Sandstorm and Hail. | ||||||||
Dive | WATER | Physical | 80 | 100 | 10 | 0 | Single exc. user | abef |
100: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Earthquake and Magnitude, and user doesn’t lose HP because of Sandstorm and Hail. | ||||||||
Dig | GROUND | Physical | 80 | 100 | 10 | 0 | Single exc. user | abef |
101: If the target is using Dive, this attack’s power is doubled. | ||||||||
Surf | WATER | Special | 95 | 100 | 15 | 0 | All exc. user | bef |
102: Lowers the target’s evasiveness by 1 stage. Even if the target’s evasiveness can’t be lowered, ends the effects of Light Screen, Mist, Reflect, Safeguard, Spikes, Stealth Rock, and Toxic Spikes on the target’s side, and ends fog. | ||||||||
Defog | FLYING | Status | 0 | 0 | 15 | 0 | Single exc. user | be |
103: Effect lasts for five turns, including this turn. During effect, as part of determining turn order, Pokémon in battle with lower Speeds strike before those with higher Speeds, rather than after. Effect ends when any Pokémon in battle uses this move. Priority level -7. | ||||||||
Trick Room | PSYCHIC | Status | 0 | 0 | 5 | 0 | Both sides | e |
104: May freeze the target. During Hail, this attack can’t be evaded. | ||||||||
Blizzard | ICE | Special | 120 | 70 | 5 | 10 | All opposing Pokémon | be |
105: Multi-turn attack. Power is doubled if the target is using Dive. If this attack is successful and isn’t already in effect, the effect begins. Effect lasts for three to six turns, including this turn. During effect, the target can’t switch out or run, and at the end of each turn except the last, the target loses 1/16 of its maximum HP (but not less than 1 HP). Effect ends when user or the target leaves the battle. The effect is not reset when a Pokémon in battle uses this or another multi-turn attack against the target during effect. | ||||||||
Whirlpool | WATER | Special | 15 | 70 | 15 | 0 | Single exc. user | bef |
106: If this attack is successful and the target loses HP because of this attack, user loses 1/3 that much HP (recoil), but not less than 1 HP. May paralyze the target. | ||||||||
Volt Tackle | ELECTRIC | Physical | 120 | 100 | 15 | 10 | Single exc. user | abef |
107: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Gust, Sky Uppercut, Thunder, and Twister. May paralyze the target. | ||||||||
Bounce | FLYING | Physical | 85 | 85 | 5 | 30 | Single exc. user | abef |
109: Lowers the target’s Special Attack by 2 stages if the target doesn’t have Oblivious, the target’s gender is different from the user’s, and neither is gender-unknown. | ||||||||
Captivate | NORMAL | Status | 0 | 100 | 20 | 0 | All opposing Pokémon | bce |
10A: During effect, whenever an opposing Pokémon enters the battle, that Pokémon loses 1/(8*X) of its maximum HP, rounded down, but not less than 1 HP, where X is the type matchup of the Rock type against that Pokémon’s types. | ||||||||
Stealth Rock | ROCK | Status | 0 | 0 | 20 | 0 | Opposing Pokémon's side | |
10B: If this attack is successful and user’s original species is Chatot, this attack has up to a 31% chance of confusing the target depending on user’s cry. | ||||||||
Chatter | FLYING | Special | 60 | 100 | 20 | 0 | Single exc. user | b |
10C: If user is holding a Plate, this attack’s type depends on the item held. | ||||||||
Judgment | NORMAL | Special | 100 | 100 | 10 | 0 | Single exc. user | bef |
10D: If this attack is successful and the target loses HP because of this attack, user loses half that much HP (recoil), but not less than 1 HP. | ||||||||
Head Smash | ROCK | Physical | 150 | 80 | 5 | 0 | Single exc. user | abef |
10E: User faints as part of this attack’s use. When a Pokémon at user’s position enters the battle during this attack segment, it gains all HP and PP and stops being poisoned, burned, paralyzed, frozen, and asleep. (New Pokémon enter the battle immediately during this attack segment.) Fails if there are no other unfainted non-Egg Pokémon not in battle with the same controller as the user (doesn’t cause fainting). | ||||||||
Lunar Dance | PSYCHIC | Status | 0 | 0 | 10 | 0 | User | |
10F: May lower the target’s Special Defense by 2 stages. | ||||||||
Seed Flare | GRASS | Special | 120 | 85 | 5 | 40 | Single exc. user | bef |
110: Two-turn attack. While user is using this attack, user is unaffected by attacks. Ignores effect of Protect and Detect by the target. If this attack is successful, attacks by other Pokémon this turn are not prevented by the target’s Protect or Detect effect. | ||||||||
Shadow Force | GHOST | Physical | 120 | 100 | 5 | 0 | Single exc. user | aef |
111: May burn the target. May make the target flinch. Ignores effect of Wonder Guard. | ||||||||
Fire Fang | FIRE | Physical | 65 | 95 | 15 | 10 | Single exc. user | abef |
112: May freeze the target. May make the target flinch. | ||||||||
Ice Fang | ICE | Physical | 65 | 95 | 15 | 10 | Single exc. user | abef |
113: May paralyze the target. May make the target flinch. | ||||||||
Thunder Fang | ELECTRIC | Physical | 65 | 95 | 15 | 10 | Single exc. user | abef |
114: May raise user’s Special Attack by 1 stage. | ||||||||
Charge Beam | ELECTRIC | Special | 50 | 90 | 10 | 70 | Single exc. user | bef |