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Pokémon Emerald - Battle Factory

Pokémon Emerald - In-Depth GuidesPokémon Emerald - Battle Factory

Competitors

See Battle Tower.

Types and Battle Styles

Pokémon Types

The game finds out, for each type, the number of Pokémon a Trainer has that are of that type. If no type has more Pokémon than any other type, the Trainer "has no clear favorites when it comes to type."

Move Categories

For the purposes of determining a Trainer’s battle style in the Battle Factory, there are seven categories of moves corresponding to a different battle style. The first step the game does is to figure out the number of moves a Trainer has that belong to each category. Moves not listed below do not belong to any category. A move can be counted more than once if more than one Pokémon has that move. For example, if two Pokémon know Swords Dance, then Swords Dance is counted twice.

Category 1: "The favorite battle style appears to be one based on total preparation."

SWORDS DANCE, GROWTH, MEDITATE, AGILITY, DOUBLE TEAM, HARDEN, MINIMIZE, WITHDRAW, DEFENSE CURL, BARRIER, FOCUS ENERGY, AMNESIA, ACID ARMOR, SHARPEN, CONVERSION, CONVERSION 2, BELLY DRUM, PSYCH UP, CHARGE, SNATCH, TAIL GLOW, COSMIC POWER, IRON DEFENSE, HOWL, BULK UP, CALM MIND, DRAGON DANCE

Category 2: "The favorite battle style appears to be slow and steady."

SING, SUPERSONIC, DISABLE, LEECH SEED, POISONPOWDER, STUN SPORE, SLEEP POWDER, THUNDER WAVE, TOXIC, HYPNOSIS, CONFUSE RAY, GLARE, POISON GAS, LOVELY KISS, SPORE, SPIDER WEB, SWEET KISS, SPIKES, SWAGGER, MEAN LOOK, ATTRACT, ENCORE, TORMENT, FLATTER, WILL-O-WISP, TAUNT, YAWN, IMPRISON, SNATCH, TEETER DANCE, GRASSWHISTLE, BLOCK

Category 3: "The favorite battle style appears to be one of endurance."

MIST, RECOVER, LIGHT SCREEN, HAZE, REFLECT, SOFTBOILED, REST, PROTECT, DETECT, ENDURE, MILK DRINK, HEAL BELL, SAFEGUARD, BATON PASS, MORNING SUN, SYNTHESIS, MOONLIGHT, SWALLOW, WISH, INGRAIN, MAGIC COAT, RECYCLE, REFRESH, MUD SPORT, SLACK OFF, AROMATHERAPY, WATER SPORT

Category 4: "The favorite battle style appears to be high risk, high return."

GUILLOTINE, HORN DRILL, DOUBLE-EDGE, HYPER BEAM, COUNTER, FISSURE, BIDE, SELFDESTRUCT, SKY ATTACK, EXPLOSION, FLAIL, REVERSAL, DESTINY BOND, PERISH SONG, PAIN SPLIT, MIRROR COAT, MEMENTO, GRUDGE, FACADE, FOCUS PUNCH, BLAST BURN, HYDRO CANNON, OVERHEAT, FRENZY PLANT, PSYCHO BOOST, VOLT TACKLE

Category 5: "The favorite battle style appears to be weakening the foe to start."

SAND-ATTACK, TAIL WHIP, LEER, GROWL, STRING SHOT, SCREECH, SMOKESCREEN, KINESIS, FLASH, COTTON SPORE, SPITE, SCARY FACE, CHARM, KNOCK OFF, SWEET SCENT, FEATHERDANCE, FAKE TEARS, METAL SOUND, TICKLE

Category 6: "The favorite battle style appears to be impossible to predict."

MIMIC, METRONOME, MIRROR MOVE, TRANSFORM, SUBSTITUTE, SKETCH, CURSE, PRESENT, FOLLOW ME, TRICK, ROLE PLAY, ASSIST, SKILL SWAP, CAMOUFLAGE

Category 7: "The favorite battle style appears to depend on the battle’s flow."

SANDSTORM, RAIN DANCE, SUNNY DAY, HAIL, WEATHER BALL

Battle Styles

There are nine different battle styles in the Battle Factory. The next step the game does is find out whether the Trainer has at least a certain number of moves belonging to each category above. If the game can’t find a match, then the battle style "appears to be free-spirited and unrestrained." If the game finds three or more matching categories, then the battle style "appears to be flexibly adaptable to the situation." If the game finds two matching categories, then it chooses the last category for which it found a match.

  1. The favorite battle style appears to be free-spirited and unrestrained. - No categories with enough moves.
  2. ...to be one based on total preparation. - At least 3 moves from Category 1.
  3. ...to be slow and steady. - At least 3 moves from Category 2.
  4. ...to be one of endurance. - At least 3 moves from Category 3.
  5. ...to be high risk, high return. - At least 2 moves from Category 4.
  6. ...to be weakening the foe to start. - At least 2 moves from Category 5.
  7. ...to be impossible to predict. - At least 2 moves from Category 6.
  8. ...to depend on the battle’s flow. - At least 2 moves from Category 7.
  9. ...to be flexibly adaptable to the situation. - At least 3 categories that have enough moves.

The Opposing Trainers' Pokémon

The process ensures that all Pokémon have different items. In a Level 50 battle, the Pokémon is reselected if a Pokémon’s number is 850 or greater. If a Pokémon is an Unown, the Pokémon is reselected.

If a Pokémon has the same species as that of one of the player’s rental Pokémon, it is reselected.

The friendship of all Pokémon that opposing Trainers have is set to 0. Any instance of Return is changed to Frustration.

The opposing Pokémon and rental Pokémon are chosen depending on the number of consecutive battles won.

Consecutive WinsLevel 50Open Level
0-6110-199372-467
7-13162-266468-563
14-20267-371564-659
21-27372-467660-755
28-34468-563372-881
35-41564-659 372-881
42-48660-755 372-881
49 or more372-849 372-881

Rental Pokémon

Choice is same as for opposing Trainers' Pokémon.

Individual Values
Consecutive WinsAB
0-636
7-1369
14-20912
21-271215
28-341521
35-4121 31
42 or more31 31

The initial six Pokémon when a tournament starts are chosen from two groups. The number of Pokémon from each group depends on the number of swaps made. These Pokémon are chosen before the opposing Trainer’s Pokémon are chosen. (A single rental of the first three Pokémon counts as a swap.)

Number of SwapsAB
1-1460
15-2151
22-2842
29-3533
36-4224
43 or more1 5