Pokémon Ruby Version, Sapphire Version, and Emerald Version - Held Items
- RageCandyBar
(Doesn’t exist in these games.)
- Enigma Berry
Has no effect as is.
Detailed Information
The name of the Enigma Berry is unimportant for the game’s purposes; it instead focuses on the Berry’s "form". Normal Enigma Berries are named "ENIGMA" and have a form number of 0. The term "Enigma Berry" in games before Pokémon Diamond Version and Pokémon Pearl Version includes all special forms of the Enigma Berry, such as Nutpea, Pumkin, and so on.
- Form 3: At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is asleep, it wakes up and this item is consumed. (Can be used from the Bag.)
- Form 5: At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is burned, it is cured of burns and this item is consumed. (Can be used from the Bag.)
- Form 6: At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is frozen, it is defrosted and this item is consumed. (PUMKIN) (Can be used from the Bag.)
- Form 8: At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is confused, it is cured of confusion and this item is consumed. (TOUGA) (Can be used from the Bag.)
- Form 23: At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if a stat stage becomes less than 0, all stat stages less than 0 become 0 and this item is consumed. (GINEMA)
- Form 28: At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is in love, it’s no longer in love and this item is consumed. (EGGANT)
- Form 4: At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is poisoned, it is cured of poison and this item is consumed. (DRASH) (Can be used from the Bag.)
A Pokémon with an Enigma Berry can’t be traded to a game before Pokémon Diamond Version and Pokémon Pearl Version . Special forms of an Enigma Berry become a normal Enigma Berry upon being migrated via Pal Park to a later game (such as Pokémon Diamond Version and Pokémon Pearl Version ); this includes the Enigma Berry form named "CHILAN", which has the same name as a Berry newly introduced in Pokémon Diamond Version and Pokémon Pearl Version .
- Potion
The chosen Pokémon gains 20 HP.
- Max Potion
The chosen Pokémon gains all HP.
- Hyper Potion , Energy Root
The chosen Pokémon gains 200 HP.
- Super Potion , EnergyPowder
The chosen Pokémon gains 50 HP.
- Fresh Water
The chosen Pokémon gains 50 HP.
- Soda Pop
The chosen Pokémon gains 60 HP.
- Lemonade
The chosen Pokémon gains 80 HP.
- Moomoo Milk
The chosen Pokémon gains 100 HP.
- Ether
Restores 10 PP to a single original move of the chosen Pokémon. (In battle, if the current move was learned with Mimic or Transform, its current PP doesn’t change to the original move’s new current PP; otherwise, it does.)
- Max Ether
Restores all PP to a single original move of the chosen Pokémon. (In battle, if the current move was learned with Mimic or Transform, its current PP doesn’t change to the original move’s new current PP; otherwise, it does.)
- Elixir
Restores 10 PP to all original moves of the chosen Pokémon. (In battle, if the current move at a given position was learned with Mimic or Transform, its current PP doesn’t change to the original move’s new current PP; otherwise, it does.)
- Max Elixir
Restores all PP to all original moves of the chosen Pokémon. (In battle, if the current move at a given position was learned with Mimic or Transform, its current PP doesn’t change to the original move’s new current PP; otherwise, it does.)
- Choice Band
Holder’s Attack is multiplied by 1.5. Holder can’t choose any move for use other than the first move that the holder used (other than Mimic, Sketch, or Transform) while it was holding this item and that it used since it entered the battle or this effect ends or is reset, whichever is later. (Using Trick or Knock Off resets the affected move for its target. Using Trick resets the affected move for its user only if it held no item or a different item from the item gained. If the holder gains this item after using Trick or Thief/Covet and didn’t hold that item just before it was gained this way, it doesn’t become the first move used this way. This item ignores moves used by other moves, moves that can’t be used because they have zero PP, moves used by the holder because of Snatch or Magic Coat, the use of Pursuit as a Pokémon is about to switch, and moves the holder started to use but were taken by other Pokémon because of Snatch or Magic Coat. Ignores Struggle. Affected move is not reset if the move runs out of PP and then has its PP restored.)
- Leftovers
At the end of each turn, holder gains 1/16 of its maximum HP, but not less than 1 HP.
- Macho Brace
Holder’s Speed is halved. The Pokémon earns twice the normal amount of base stats (EVs) in battle (see Base Stats (EVs)).
- Shell Bell
Whenever another Pokémon is hit by an attack by the holder, holder gains 1/8 of the HP lost by that other Pokémon (or life points lost by its substitute) because of that attack, but not less than 1 HP, unless that amount is 0.
- Focus Band
If an attack (including confusion damage) would reduce the holder’s HP to less than 1, at a 10% chance its damage is changed so that it reduces the holder’s HP to 1 instead. (Includes returned attack from Future Sight and Doom Desire.)
- BrightPowder
Accuracy of attacks by other Pokémon against holder is multiplied by 0.9.
- Lax Incense
Accuracy of attacks by other Pokémon against holder is multiplied by 0.95.
- Smoke Ball
Holder can always run from a wild Pokémon battle even if an effect prevents it from running (applied before "Run Away" ability).
- Exp. Share
Enables holder to earn Exp. Points even if it doesn’t participate in a battle (see Experience).
- Quick Claw
The holder will strike before other moves with the same priority level at a 20% chance (see Priority).
- Soothe Bell
Raises holder’s friendship faster (See "friendship" in the various notes page).
- King’s Rock
Whenever an attack by the holder with flag "f" in the attack list is successful, the target may flinch (10% chance). This is considered an additional effect by Shield Dust but not Serene Grace. (Prevented by Substitute.) For Triple Kick and Beat Up, triggers once each hit. For other multi-hit attacks, triggers once each hit and again after all hits. (This effect is cumulative with additional effects that already cause their target to flinch.)
- Amulet Coin
If holder participated in winning a Trainer battle, the player earns twice more money than usual. (This effect is not cumulative.)
- Cleanse Tag
Reduces rate of wild Pokémon battles (see Encounters).
- Lucky Egg
Amount of experience holder earns in battle is multiplied by 1.5.
- Scope Lens
Raises holder’s critical hit rate.
- Soft Sand
Attack for Ground-type attacks by the holder is multiplied by 1.1.
- Hard Stone
Holder’s Attack for Rock-type attacks by the holder is multiplied by 1.1.
- Miracle Seed
Holder’s Special Attack for Grass-type attacks by the holder is multiplied by 1.1.
- BlackGlasses
Holder’s Special Attack for Dark-type attacks by the holder is multiplied by 1.1.
- Black Belt
Holder’s Attack for Fighting-type attacks by the holder is multiplied by 1.1.
- Metal Coat
Holder’s Attack for Steel-type attacks by the holder is multiplied by 1.1.
- Magnet
Holder’s Special Attack for Electric-type attacks by the holder is multiplied by 1.1.
- Mystic Water
Holder’s Special Attack for Water-type attacks by the holder is multiplied by 1.1.
- Sea Incense
Holder’s Special Attack for Water-type attacks by the holder is multiplied by 1.05.
- Sharp Beak
Holder’s Attack for Flying-type attacks by the holder is multiplied by 1.1.
- Poison Barb
Holder’s Attack for Poison-type attacks by the holder is multiplied by 1.1.
- NeverMeltIce
Holder’s Special Attack for Ice-type attacks by the holder is multiplied by 1.1.
- Spell Tag
Holder’s Attack for Ghost-type attacks by the holder is multiplied by 1.1.
- TwistedSpoon
Holder’s Special Attack for Psychic-type attacks by the holder is multiplied by 1.1.
- Charcoal
Holder’s Special Attack for Fire-type attacks by the holder is multiplied by 1.1.
- Dragon Fang
Holder’s Special Attack for Dragon-type attacks by the holder is multiplied by 1.1.
- Dragon Scale
Has no effect in battle.
- Exp. Share
Holder earns Exp. Points and base stat points (EVs) in a battle, even if it didn’t participate in that battle (See notes).
- Silk Scarf
Holder’s Attack for Normal-type attacks by the holder is multiplied by 1.1.
- SilverPowder
Holder’s Attack for Bug-type attacks by the holder is multiplied by 1.1.
- Soul Dew
If the holder’s current species is Latios or Latias, its Special Attack and Special Defense are multiplied by 1.5, except in the Battle Tower and the Battle Frontier.
- DeepSeaTooth
If the holder’s current species is Clamperl, its Special Attack is doubled.
- DeepSeaScale
If the holder’s current species is Clamperl, its Special Defense is doubled.
- Light Ball
If the holder’s current species is Pikachu, its Special Attack is doubled.
- Lucky Punch
If the holder’s current species is Chansey, attacks by it have a heightened chance for a critical hit.
- Metal Powder
If the holder’s current species is Ditto, its Defense is doubled.
- Thick Club
If the holder’s current species is Cubone or Marowak, its Attack is doubled.
- Stick
If the holder’s current species is Farfetch’d, attacks by it have a heightened chance for a critical hit.
- Revive
The HP of the chosen Pokémon is half of its maximum HP, rounded down, if it has fainted. This happens as commands are chosen. If the Pokémon used to be a Pokémon in battle at a spot that’s now empty, it enters the battle again but no effects that occur "when a Pokémon enters the battle" will trigger.
- Max Revive , Revival Herb
The chosen Pokémon has all HP if it has fainted. This happens as commands are chosen. If the Pokémon used to be a Pokémon in battle at a spot that’s now empty, it enters the battle again but no effects that occur "when a Pokémon enters the battle" will trigger.
- Black Flute
If used, halves the rate of wild Pokémon battles. (Not consumed after use.)
- White Flute
If used, doubles the rate of wild Pokémon battles. (Not consumed after use.)
- X Attack
Raises the Attack of the current Pokémon controlled by its owner by 1 stage.
- X Defend
Raises the Defense of the current Pokémon controlled by its owner by 1 stage.
- X Speed
Raises the Speed of the current Pokémon controlled by its owner by 1 stage.
- X Accuracy
Raises the accuracy of the current Pokémon controlled by its owner by 1 stage.
- X Special
Raises the Special Attack of the current Pokémon controlled by its owner by 1 stage.
- Guard Spec.
Begins the effect of Mist for the current Pokémon controlled by its owner (unless it’s already in effect).
- Dire Hit
Begins the effect of Focus Energy for the current Pokémon controlled by its owner (unless it’s already in effect).
- Pok Doll , Fluffy Tail
Ends the wild Pokémon battle, even if an effect prevents a Pokémon from running.
- Full Restore
The chosen Pokémon gains all HP and stops being poisoned, burned, paralyzed, frozen, asleep, and confused.
- Blue Flute
If used, makes the chosen Pokémon wake up, even if it has Soundproof. (Not consumed after use. Can be used from the menu screen.)
- Yellow Flute
If used, the chosen Pokémon is cured of confusion, even if it has Soundproof. (Not consumed after use. Can be used from the menu screen.)
- Red Flute
If used, the chosen Pokémon is no longer infatuated, even if it has Soundproof. (Not consumed after use. Can be used from the menu screen.)
- Pok Flute
A key item. In battle, makes all sleeping Pokémon (both in battle and not in battle) on both sides wake up. Makes all sleeping Pokémon in the player’s party wake up outside of battle.
- Full Heal , Lava Cookie , Heal Powder
The chosen Pokémon stops being poisoned, burned, paralyzed, frozen, asleep, and confused.
- Berry Juice
At the end of each turn, if holder has half its maximum HP or less, holder gains 20 HP and this item is consumed. If used from the Bag: The chosen Pokémon gains 20 HP. (This item is not considered a Berry.)
- Oran Berry
At the end of each turn, if holder has half its maximum HP or less, holder gains 10 HP and this item is consumed. If used from the Bag: The chosen Pokémon gains 10 HP.
- Sitrus Berry
At the end of each turn, if holder has half its maximum HP or less, holder gains 30 HP and this item is consumed. If used from the Bag: The chosen Pokémon gains 30 HP.
- Cheri Berry
At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is paralyzed, holder is cured of paralysis and this item is consumed. If used from the Bag: The chosen Pokémon is cured of paralysis.
- Chesto Berry
At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is asleep, holder wakes up and this item is consumed. If used from the Bag: The chosen Pokémon wakes up.
- Pecha Berry
At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is poisoned, holder is cured of poison and this item is consumed. If used from the Bag: The chosen Pokémon is cured of poison.
- Rawst Berry
At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is burned, holder is cured of burns and this item is consumed. If used from the Bag: The chosen Pokémon is cured of burns.
- Aspear Berry
At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is frozen, holder is defrosted and this item is consumed. If used from the Bag: The chosen Pokémon is defrosted.
- Leppa Berry
At the end of each turn, if one of holder’s original moves has 0 PP, restores 10 PP to the first original move listed with zero PP, and this item is consumed. If used from the Bag: Restores 10 PP to a single original move of the chosen Pokémon. (In battle, whether this item is used from the Pack or otherwise, if the current move was learned with Mimic or Transform, its current PP doesn’t change to the original move’s new current PP; otherwise, it does.)
- Persim Berry
At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is confused, holder is cured of confusion and this item is consumed. If used from the Bag: The chosen Pokémon is cured of confusion.
- Lum Berry
At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is poisoned, burned, paralyzed, frozen, asleep, or confused, holder stops being poisoned, burned, paralyzed, frozen, asleep, and confused and this item is consumed. If used from the Bag: The chosen Pokémon stops being poisoned, burned, paralyzed, frozen, asleep, and confused.
- Figy Berry
At the end of each turn, if holder has half its maximum HP or less, holder gains 1/8 of its maximum HP (but not less than 1 HP) and this item is consumed, then, if its nature is Bold, Calm, Modest, or Timid, it becomes confused if it wasn’t already. (Not prevented by Safeguard or Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)
- Wiki Berry
At the end of each turn, if holder has half its maximum HP or less, holder gains 1/8 of its maximum HP (but not less than 1 HP) and this item is consumed, then, if its nature is Adamant, Careful, Impish, or Jolly, it becomes confused if it wasn’t already. (Not prevented by Safeguard or Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)
- Mago Berry
At the end of each turn, if holder has half its maximum HP or less, holder gains 1/8 of its maximum HP (but not less than 1 HP) and this item is consumed, then, if its nature is Brave, Quiet, Relaxed, or Sassy, it becomes confused if it wasn’t already. (Not prevented by Safeguard or Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)
- Aguav Berry
At the end of each turn, if holder has half its maximum HP or less, holder gains 1/8 of its maximum HP (but not less than 1 HP) and this item is consumed, then, if its nature is Lax, Naive, Naughty, or Rash, it becomes confused if it wasn’t already. (Not prevented by Safeguard or Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)
- Iapapa Berry
At the end of each turn, if holder has half its maximum HP or less, holder gains 1/8 of its maximum HP (but not less than 1 HP) and this item is consumed, then, if its nature is Gentle, Hasty, Lonely, or Mild, it becomes confused if it wasn’t already. (Not prevented by Safeguard or Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)
- Liechi Berry
At the end of each turn, if holder has 1/4 of its maximum HP or less and Attack stat stage can be raised, raises holder’s Attack by 1 stage and this item is consumed.
- Ganlon Berry
At the end of each turn, if holder has 1/4 of its maximum HP or less and Defense stat stage can be raised, raises holder’s Defense by 1 stage and this item is consumed.
- Salac Berry
At the end of each turn, if holder has 1/4 of its maximum HP or less and Speed stat stage can be raised, raises holder’s Speed by 1 stage and this item is consumed.
- Petaya Berry
At the end of each turn, if holder has 1/4 of its maximum HP or less and Special Attack stat stage can be raised, raises holder’s Special Attack by 1 stage and this item is consumed.
- Apicot Berry
At the end of each turn, if holder has 1/4 of its maximum HP or less and Special Defense stat stage can be raised, raises holder’s Special Defense by 1 stage and this item is consumed.
- Lansat Berry
At the end of each turn, if holder has 1/4 of its maximum HP or less and Focus Energy is not in effect for holder, begins the effect of Focus Energy and this item is consumed.
- Starf Berry
At the end of each turn, if holder has 1/4 of its maximum HP or less and at least one of Attack, Defense, Special Attack, Special Defense, or Speed can be raised, raises by 2 stages one of those stats which can be raised, chosen at random, and this item is consumed.
- White Herb
At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if a stat stage becomes less than 0, all stat stages less than 0 become 0 and this item is consumed.
- Mental Herb
At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is in love, holder is no longer in love and this item is consumed.
- Parlyz Heal
The chosen Pokémon is cured of paralysis.
- Ice Heal
The chosen Pokémon is defrosted.
- Burn Heal
The chosen Pokémon is cured of burns.
- Awakening
The chosen Pokémon wakes up.
- Antidote
The chosen Pokémon is cured of poison.
- Sacred Ash
Each fainted Pokémon in the player’s party has all HP. Can’t be used in battle.