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Pokémon Ruby Version, Sapphire Version, and Emerald Version - Held Items

Pokémon Ruby Version, Sapphire Version, and Emerald Version - Held Items

Tags: pokemon-ruby-sapphire-and-emerald, held-items

RageCandyBar

(Doesn’t exist in these games.)

Enigma Berry

Has no effect as is.

Detailed Information

The name of the Enigma Berry is unimportant for the game’s purposes; it instead focuses on the Berry’s "form". Normal Enigma Berries are named "ENIGMA" and have a form number of 0. The term "Enigma Berry" in games before Pokémon Diamond Version and Pokémon Pearl Version includes all special forms of the Enigma Berry, such as Nutpea, Pumkin, and so on.

  • Form 3: At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is asleep, it wakes up and this item is consumed. (Can be used from the Bag.)
  • Form 5: At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is burned, it is cured of burns and this item is consumed. (Can be used from the Bag.)
  • Form 6: At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is frozen, it is defrosted and this item is consumed. (PUMKIN) (Can be used from the Bag.)
  • Form 8: At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is confused, it is cured of confusion and this item is consumed. (TOUGA) (Can be used from the Bag.)
  • Form 23: At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if a stat stage becomes less than 0, all stat stages less than 0 become 0 and this item is consumed. (GINEMA)
  • Form 28: At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is in love, it’s no longer in love and this item is consumed. (EGGANT)
  • Form 4: At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is poisoned, it is cured of poison and this item is consumed. (DRASH) (Can be used from the Bag.)

A Pokémon with an Enigma Berry can’t be traded to a game before Pokémon Diamond Version and Pokémon Pearl Version . Special forms of an Enigma Berry become a normal Enigma Berry upon being migrated via Pal Park to a later game (such as Pokémon Diamond Version and Pokémon Pearl Version ); this includes the Enigma Berry form named "CHILAN", which has the same name as a Berry newly introduced in Pokémon Diamond Version and Pokémon Pearl Version .

Potion

The chosen Pokémon gains 20 HP.

Max Potion

The chosen Pokémon gains all HP.

Hyper Potion , Energy Root

The chosen Pokémon gains 200 HP.

Super Potion , EnergyPowder

The chosen Pokémon gains 50 HP.

Fresh Water

The chosen Pokémon gains 50 HP.

Soda Pop

The chosen Pokémon gains 60 HP.

Lemonade

The chosen Pokémon gains 80 HP.

Moomoo Milk

The chosen Pokémon gains 100 HP.

Ether

Restores 10 PP to a single original move of the chosen Pokémon. (In battle, if the current move was learned with Mimic or Transform, its current PP doesn’t change to the original move’s new current PP; otherwise, it does.)

Max Ether

Restores all PP to a single original move of the chosen Pokémon. (In battle, if the current move was learned with Mimic or Transform, its current PP doesn’t change to the original move’s new current PP; otherwise, it does.)

Elixir

Restores 10 PP to all original moves of the chosen Pokémon. (In battle, if the current move at a given position was learned with Mimic or Transform, its current PP doesn’t change to the original move’s new current PP; otherwise, it does.)

Max Elixir

Restores all PP to all original moves of the chosen Pokémon. (In battle, if the current move at a given position was learned with Mimic or Transform, its current PP doesn’t change to the original move’s new current PP; otherwise, it does.)

Choice Band

Holder’s Attack is multiplied by 1.5. Holder can’t choose any move for use other than the first move that the holder used (other than Mimic, Sketch, or Transform) while it was holding this item and that it used since it entered the battle or this effect ends or is reset, whichever is later. (Using Trick or Knock Off resets the affected move for its target. Using Trick resets the affected move for its user only if it held no item or a different item from the item gained. If the holder gains this item after using Trick or Thief/Covet and didn’t hold that item just before it was gained this way, it doesn’t become the first move used this way. This item ignores moves used by other moves, moves that can’t be used because they have zero PP, moves used by the holder because of Snatch or Magic Coat, the use of Pursuit as a Pokémon is about to switch, and moves the holder started to use but were taken by other Pokémon because of Snatch or Magic Coat. Ignores Struggle. Affected move is not reset if the move runs out of PP and then has its PP restored.)

Leftovers

At the end of each turn, holder gains 1/16 of its maximum HP, but not less than 1 HP.

Macho Brace

Holder’s Speed is halved. The Pokémon earns twice the normal amount of base stats (EVs) in battle (see Base Stats (EVs)).

Shell Bell

Whenever another Pokémon is hit by an attack by the holder, holder gains 1/8 of the HP lost by that other Pokémon (or life points lost by its substitute) because of that attack, but not less than 1 HP, unless that amount is 0.

Focus Band

If an attack (including confusion damage) would reduce the holder’s HP to less than 1, at a 10% chance its damage is changed so that it reduces the holder’s HP to 1 instead. (Includes returned attack from Future Sight and Doom Desire.)

BrightPowder

Accuracy of attacks by other Pokémon against holder is multiplied by 0.9.

Lax Incense

Accuracy of attacks by other Pokémon against holder is multiplied by 0.95.

Smoke Ball

Holder can always run from a wild Pokémon battle even if an effect prevents it from running (applied before "Run Away" ability).

Exp. Share

Enables holder to earn Exp. Points even if it doesn’t participate in a battle (see Experience).

Quick Claw

The holder will strike before other moves with the same priority level at a 20% chance (see Priority).

Soothe Bell

Raises holder’s friendship faster (See "friendship" in the various notes page).

King’s Rock

Whenever an attack by the holder with flag "f" in the attack list is successful, the target may flinch (10% chance). This is considered an additional effect by Shield Dust but not Serene Grace. (Prevented by Substitute.) For Triple Kick and Beat Up, triggers once each hit. For other multi-hit attacks, triggers once each hit and again after all hits. (This effect is cumulative with additional effects that already cause their target to flinch.)

Amulet Coin

If holder participated in winning a Trainer battle, the player earns twice more money than usual. (This effect is not cumulative.)

Cleanse Tag

Reduces rate of wild Pokémon battles (see Encounters).

Lucky Egg

Amount of experience holder earns in battle is multiplied by 1.5.

Scope Lens

Raises holder’s critical hit rate.

Soft Sand

Attack for Ground-type attacks by the holder is multiplied by 1.1.

Hard Stone

Holder’s Attack for Rock-type attacks by the holder is multiplied by 1.1.

Miracle Seed

Holder’s Special Attack for Grass-type attacks by the holder is multiplied by 1.1.

BlackGlasses

Holder’s Special Attack for Dark-type attacks by the holder is multiplied by 1.1.

Black Belt

Holder’s Attack for Fighting-type attacks by the holder is multiplied by 1.1.

Metal Coat

Holder’s Attack for Steel-type attacks by the holder is multiplied by 1.1.

Magnet

Holder’s Special Attack for Electric-type attacks by the holder is multiplied by 1.1.

Mystic Water

Holder’s Special Attack for Water-type attacks by the holder is multiplied by 1.1.

Sea Incense

Holder’s Special Attack for Water-type attacks by the holder is multiplied by 1.05.

Sharp Beak

Holder’s Attack for Flying-type attacks by the holder is multiplied by 1.1.

Poison Barb

Holder’s Attack for Poison-type attacks by the holder is multiplied by 1.1.

NeverMeltIce

Holder’s Special Attack for Ice-type attacks by the holder is multiplied by 1.1.

Spell Tag

Holder’s Attack for Ghost-type attacks by the holder is multiplied by 1.1.

TwistedSpoon

Holder’s Special Attack for Psychic-type attacks by the holder is multiplied by 1.1.

Charcoal

Holder’s Special Attack for Fire-type attacks by the holder is multiplied by 1.1.

Dragon Fang

Holder’s Special Attack for Dragon-type attacks by the holder is multiplied by 1.1.

Dragon Scale

Has no effect in battle.

Exp. Share

Holder earns Exp. Points and base stat points (EVs) in a battle, even if it didn’t participate in that battle (See notes).

Silk Scarf

Holder’s Attack for Normal-type attacks by the holder is multiplied by 1.1.

SilverPowder

Holder’s Attack for Bug-type attacks by the holder is multiplied by 1.1.

Soul Dew

If the holder’s current species is Latios or Latias, its Special Attack and Special Defense are multiplied by 1.5, except in the Battle Tower and the Battle Frontier.

DeepSeaTooth

If the holder’s current species is Clamperl, its Special Attack is doubled.

DeepSeaScale

If the holder’s current species is Clamperl, its Special Defense is doubled.

Light Ball

If the holder’s current species is Pikachu, its Special Attack is doubled.

Lucky Punch

If the holder’s current species is Chansey, attacks by it have a heightened chance for a critical hit.

Metal Powder

If the holder’s current species is Ditto, its Defense is doubled.

Thick Club

If the holder’s current species is Cubone or Marowak, its Attack is doubled.

Stick

If the holder’s current species is Farfetch’d, attacks by it have a heightened chance for a critical hit.

Revive

The HP of the chosen Pokémon is half of its maximum HP, rounded down, if it has fainted. This happens as commands are chosen. If the Pokémon used to be a Pokémon in battle at a spot that’s now empty, it enters the battle again but no effects that occur "when a Pokémon enters the battle" will trigger.

Max Revive , Revival Herb

The chosen Pokémon has all HP if it has fainted. This happens as commands are chosen. If the Pokémon used to be a Pokémon in battle at a spot that’s now empty, it enters the battle again but no effects that occur "when a Pokémon enters the battle" will trigger.

Black Flute

If used, halves the rate of wild Pokémon battles. (Not consumed after use.)

White Flute

If used, doubles the rate of wild Pokémon battles. (Not consumed after use.)

X Attack

Raises the Attack of the current Pokémon controlled by its owner by 1 stage.

X Defend

Raises the Defense of the current Pokémon controlled by its owner by 1 stage.

X Speed

Raises the Speed of the current Pokémon controlled by its owner by 1 stage.

X Accuracy

Raises the accuracy of the current Pokémon controlled by its owner by 1 stage.

X Special

Raises the Special Attack of the current Pokémon controlled by its owner by 1 stage.

Guard Spec.

Begins the effect of Mist for the current Pokémon controlled by its owner (unless it’s already in effect).

Dire Hit

Begins the effect of Focus Energy for the current Pokémon controlled by its owner (unless it’s already in effect).

Pok Doll , Fluffy Tail

Ends the wild Pokémon battle, even if an effect prevents a Pokémon from running.

Full Restore

The chosen Pokémon gains all HP and stops being poisoned, burned, paralyzed, frozen, asleep, and confused.

Blue Flute

If used, makes the chosen Pokémon wake up, even if it has Soundproof. (Not consumed after use. Can be used from the menu screen.)

Yellow Flute

If used, the chosen Pokémon is cured of confusion, even if it has Soundproof. (Not consumed after use. Can be used from the menu screen.)

Red Flute

If used, the chosen Pokémon is no longer infatuated, even if it has Soundproof. (Not consumed after use. Can be used from the menu screen.)

Pok Flute

A key item. In battle, makes all sleeping Pokémon (both in battle and not in battle) on both sides wake up. Makes all sleeping Pokémon in the player’s party wake up outside of battle.

Full Heal , Lava Cookie , Heal Powder

The chosen Pokémon stops being poisoned, burned, paralyzed, frozen, asleep, and confused.

Berry Juice

At the end of each turn, if holder has half its maximum HP or less, holder gains 20 HP and this item is consumed. If used from the Bag: The chosen Pokémon gains 20 HP. (This item is not considered a Berry.)

Oran Berry

At the end of each turn, if holder has half its maximum HP or less, holder gains 10 HP and this item is consumed. If used from the Bag: The chosen Pokémon gains 10 HP.

Sitrus Berry

At the end of each turn, if holder has half its maximum HP or less, holder gains 30 HP and this item is consumed. If used from the Bag: The chosen Pokémon gains 30 HP.

Cheri Berry

At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is paralyzed, holder is cured of paralysis and this item is consumed. If used from the Bag: The chosen Pokémon is cured of paralysis.

Chesto Berry

At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is asleep, holder wakes up and this item is consumed. If used from the Bag: The chosen Pokémon wakes up.

Pecha Berry

At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is poisoned, holder is cured of poison and this item is consumed. If used from the Bag: The chosen Pokémon is cured of poison.

Rawst Berry

At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is burned, holder is cured of burns and this item is consumed. If used from the Bag: The chosen Pokémon is cured of burns.

Aspear Berry

At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is frozen, holder is defrosted and this item is consumed. If used from the Bag: The chosen Pokémon is defrosted.

Leppa Berry

At the end of each turn, if one of holder’s original moves has 0 PP, restores 10 PP to the first original move listed with zero PP, and this item is consumed. If used from the Bag: Restores 10 PP to a single original move of the chosen Pokémon. (In battle, whether this item is used from the Pack or otherwise, if the current move was learned with Mimic or Transform, its current PP doesn’t change to the original move’s new current PP; otherwise, it does.)

Persim Berry

At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is confused, holder is cured of confusion and this item is consumed. If used from the Bag: The chosen Pokémon is cured of confusion.

Lum Berry

At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is poisoned, burned, paralyzed, frozen, asleep, or confused, holder stops being poisoned, burned, paralyzed, frozen, asleep, and confused and this item is consumed. If used from the Bag: The chosen Pokémon stops being poisoned, burned, paralyzed, frozen, asleep, and confused.

Figy Berry

At the end of each turn, if holder has half its maximum HP or less, holder gains 1/8 of its maximum HP (but not less than 1 HP) and this item is consumed, then, if its nature is Bold, Calm, Modest, or Timid, it becomes confused if it wasn’t already. (Not prevented by Safeguard or Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)

Wiki Berry

At the end of each turn, if holder has half its maximum HP or less, holder gains 1/8 of its maximum HP (but not less than 1 HP) and this item is consumed, then, if its nature is Adamant, Careful, Impish, or Jolly, it becomes confused if it wasn’t already. (Not prevented by Safeguard or Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)

Mago Berry

At the end of each turn, if holder has half its maximum HP or less, holder gains 1/8 of its maximum HP (but not less than 1 HP) and this item is consumed, then, if its nature is Brave, Quiet, Relaxed, or Sassy, it becomes confused if it wasn’t already. (Not prevented by Safeguard or Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)

Aguav Berry

At the end of each turn, if holder has half its maximum HP or less, holder gains 1/8 of its maximum HP (but not less than 1 HP) and this item is consumed, then, if its nature is Lax, Naive, Naughty, or Rash, it becomes confused if it wasn’t already. (Not prevented by Safeguard or Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)

Iapapa Berry

At the end of each turn, if holder has half its maximum HP or less, holder gains 1/8 of its maximum HP (but not less than 1 HP) and this item is consumed, then, if its nature is Gentle, Hasty, Lonely, or Mild, it becomes confused if it wasn’t already. (Not prevented by Safeguard or Substitute.) (No effect if used from the menu screen; can’t be used from the Bag.)

Liechi Berry

At the end of each turn, if holder has 1/4 of its maximum HP or less and Attack stat stage can be raised, raises holder’s Attack by 1 stage and this item is consumed.

Ganlon Berry

At the end of each turn, if holder has 1/4 of its maximum HP or less and Defense stat stage can be raised, raises holder’s Defense by 1 stage and this item is consumed.

Salac Berry

At the end of each turn, if holder has 1/4 of its maximum HP or less and Speed stat stage can be raised, raises holder’s Speed by 1 stage and this item is consumed.

Petaya Berry

At the end of each turn, if holder has 1/4 of its maximum HP or less and Special Attack stat stage can be raised, raises holder’s Special Attack by 1 stage and this item is consumed.

Apicot Berry

At the end of each turn, if holder has 1/4 of its maximum HP or less and Special Defense stat stage can be raised, raises holder’s Special Defense by 1 stage and this item is consumed.

Lansat Berry

At the end of each turn, if holder has 1/4 of its maximum HP or less and Focus Energy is not in effect for holder, begins the effect of Focus Energy and this item is consumed.

Starf Berry

At the end of each turn, if holder has 1/4 of its maximum HP or less and at least one of Attack, Defense, Special Attack, Special Defense, or Speed can be raised, raises by 2 stages one of those stats which can be raised, chosen at random, and this item is consumed.

White Herb

At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if a stat stage becomes less than 0, all stat stages less than 0 become 0 and this item is consumed.

Mental Herb

At the end of each turn and each Pokémon’s attack segment and as soon as the holder enters the battle (but not as the battle begins), if holder is in love, holder is no longer in love and this item is consumed.

Parlyz Heal

The chosen Pokémon is cured of paralysis.

Ice Heal

The chosen Pokémon is defrosted.

Burn Heal

The chosen Pokémon is cured of burns.

Awakening

The chosen Pokémon wakes up.

Antidote

The chosen Pokémon is cured of poison.

Sacred Ash

Each fainted Pokémon in the player’s party has all HP. Can’t be used in battle.