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Pokémon Gold Version, Silver Version, and Crystal Version - Statistics

Pokémon Gold Version, Silver Version, and Crystal Version - Statistics

Tags: pokemon-gold-silver-and-crystal

Contents

Pokémon Gold Version, Silver Version, and Crystal Version - Types of stats

There are six different types of stats.

HP (Hit Points)
A Pokémon with high HP is expected to last longer during battle. When a Pokémon’s HP reaches 0, the Pokémon faints and can’t fight until it is revived.
Attack
The Attack stat affects the damage inflicted by physical attacks. If Attack is greater than the opposing Pokémon’s Defense, the physical attack’s power is boosted. Physical attacks have the types Bug, Fighting, Flying, Ghost, Ground, Normal, Poison, Rock, and Steel.
Defense
The Defense stat affects the damage received from physical attacks. If Defense is greater than the attacker’s Attack, the physical attack’s power is reduced.
Speed
The Speed stat determines which Pokémon will strike first. In battle, in general, the Pokémon with the highest Speed attacks first in a particular turn.
Special Attack
The Special Attack stat affects the damage inflicted by special attacks. If Special Attack is greater than the opposing Pokémon’s Special Defense, the special attack’s power is boosted. Special attacks have the types Dark, Dragon, Electric, Fire, Grass, Ice, Psychic, and Water.
Special Defense
The Special Defense stat affects the damage received from special attacks. If Special Defense is greater than the attacker’s Special Attack, the special attack’s power is reduced.

The Special Attack and Special Defense stats both share the same DV (Diversification Value) , namely, the Special DV; however, their race values can be different.

Pokémon Gold Version, Silver Version, and Crystal Version - Stat Formula

Stat Formula

This is the formula for finding a Pokémon’s stats.

Stat = int(((A+B)*2+C)*D/100)+E

  • A = Pokémon’s race value (commonly called "base stat")
  • B = Pokémon’s Diversification Value (from 0 through 15)
  • C = To find C, let X equal the Pokémon’s stat experience. Take the square root of (X minus 1), or 0 if X is 0 or 1, add 1 to that value, divide the result by 4, and round down. The final result is C. (This variable, C, is also known as "stat points."). If C is greater than 63, it becomes 63 instead. (To find the square root of a number, set M and P to that number. Then calculate (M+P/M)/2, rounding each division down. If M equals or is less than the result, use M as the square root; otherwise, set M to the result and repeat this process at the calculation step.)
  • D = Pokémon’s level.
  • E = When calculating a Pokémon’s HP, E equals (Level + 10). For all other stats, E equals 5.

Pokémon Gold Version, Silver Version, and Crystal Version - Race Values ("Base Stats")



Race values (commonly called "base stats") represent a Pokémon’s stat potential. Race values differ depending on the Pokémon’s species. Each race value has a value from 0 through 255. There is a race value corresponding to HP, Attack, Defense Speed, Special Attack, and Special Defense.

Race values for each Pokémon are available.

Pokémon Gold Version, Silver Version, and Crystal Version - Diversification Values

Diversification Values, or DVs, range from 0 through 15. These values can differ between two Pokémon of the same species and define a particular Pokémon’s stat potential rather than the stat potential of its species. There are four different stats a Pokémon has DVs for--Attack DV, Defense DV, Special DV, and Speed DV. A Pokémon begins with randomly generated DVs. There is a fifth kind of DV -- the HP DV -- which is determined by using all four of the other DVs. The DVs a Pokémon gets are permanent and can’t be changed.

Some people use the Determination Value, the gene, and the Individual Value to refer to Diversification Values. Of these other names, "Individual Value" is probably the most common.

The Special DV determines the Special Attack and Special Defense stats.

Finding the HP DV

The HP DV is calculated from the Attack, Defense, Special, and Speed DVs.

HP DV = A + B + C + D

where:

  • A=0. If Attack DV is odd, A=8.
  • B=0. If Defense DV is odd, B=4.
  • C=0. If Speed DV is odd, C=2.
  • D=0. If Special DV is odd, D=1.

Shiny Pokémon

Shiny Pokémon are special colored Pokémon with Defense, Special, and Speed DVs of 10; and an Attack DV of either 2, 3, 6, 7, 10, 11, 14, or 15. The shiny red Gyarados in the Lake of Rage has an Attack DV of 15. Because only the Attack DV can vary, Shiny Pokémon always have an HP DV of either 0 or 8.

Pokémon Gold Version, Silver Version, and Crystal Version - Stat Experience

Stat experience (Stat Exp) refers to a set of values that indicate a Pokémon’s training. There are five stat experience values: HP, Attack, Defense, Speed, Special. Whenever an enemy Pokémon is defeated, the participants in defeating that Pokémon earn stat experience, similar to normal experience . (Each participant earns stat experience even if its level is 100.)

After a Pokémon is defeated, for each stat, an amount equal to the corresponding Race Value of the defeated Pokémon is distributed among all participants in the battle against it (see the experience page).

A Pokémon starts with zero stat experience points for all stats. A Pokémon can have up to 65,535 stat experience points per stat, after which it can’t earn any more.

A Pokémon’s stats are calculated upon creation. A Pokémon’s stats are recalculated when it gains a level, when it’s placed in a Box or in the Daycare, when it evolves, or when a Rare Candy, HP Up, Protein, Iron, Carbos, or Calcium is given to it and takes effect.

Using a Rare Candy provides no stat experience: it simply raises a Pokémon’s level.

Stat-Boosting Items

The items HP Up, Protein, Iron, Carbos, and Calcium increase the stat experience for HP, Attack, Defense, Speed, and Special, respectively, by 2,560 (even if the stat experience would increase to 25,600 or more), but each such item won’t have any effect when a Pokémon’s stat experience for the respective stat is 25,600 or greater . These items also update all of a Pokémon’s stats after increasing stat experience.

The Box Trick

When a Pokémon is placed in a PC storage box, the game stores, among other things, its experience (to calculate its level), its DVs, and the amount of stat experience it currently has for each stat. When the Pokémon is removed from the storage system, its stats are recalculated based on its stat experience, without actually gaining a level. This effect is called the "box trick."

Special Stat Experience

A Pokémon’s Special Attack and Special Defense are calculated using its Special DV and Special stat experience, and a battle’s participants gain Special stat experience according to the base Special Attack of the foe when it is defeated.