Pokémon Mystery Dungeon - IQ and Gummis
Increasing a Pokémon’s IQ, or intelligence quotient, can make it learn skills useful in dungeon outings. A Pokémon starts with an IQ of 1.
IQ Stars
- 1 star: 0-9
- 2 stars: 10-49
- 3 stars: 50-99
- 4 stars: 100-149
- 5 stars: 150-199
- 6 stars: 200-299
- 7 stars: 300-399
- 8 stars: 400-499
- 9 stars: 500-599
- 10 stars: 600-699
- 11 stars: 700-989
- MAX: 990 or more (IQ can reach up to 999)
IQ Skills
Details
- Type-Advantage Master
The Pokémon’s critical-hit rate is boosted when attacking foes with a type disadvantage. (See damage calculation.)
- Item Catcher
If the Pokémon isn’t holding an item and an item thrown to it other than Seeds, Berries, or drinks would hit the Pokémon, the Pokémon catches it instead, unless the thrower has the Pierce status or is holding Lockon Specs. A Pokémon can’t catch an item if it’s asleep, having a nightmare, yawning, napping, frozen, paused, infatuated, or terrified (in broad sense).
- Course Checker
If a foe is within range of a move with the range "Straight line" or of an item other than rocks, it will use the move or throw the item only if no wall tiles or other Pokémon are in the way.
- Sure-Hit Attacker
The Pokémon’s regular attacks never miss. (See Accuracy Check.)
- Quick Dodger
Accuracy of attacks and moves against the Pokémon is reduced by 30. (See Accuracy Check.)
- PP Checker
Will not use linked moves where at least one move in the link has 1 PP or less. Will not use moves with zero PP.
- Nontraitor
If the Pokémon is confused or cowering or has the Blinker status, attacks by the Pokémon affect its allies as though they were not foes. (Doesn’t affect direction of thrown items.)
- Status Checker
If its target has a status problem, the Pokémon won’t use moves that cause the same status problem.
- Exp. Go-Getter
If not the team leader, foes worth more Exp. Points have higher priority.
- Efficiency Expert
If not the team leader, foes with less HP have higher priority.
- Weak-Type Picker
If not the team leader, foes with a type disadvantage have higher priority.
- All-Terrain Hiker
The Pokémon gains the ability to walk on water, lava, and clouds.
- Super Mobile
The Pokémon gains the ability to walk on water, lava, and clouds. It can also dig its way through walls.
- Trap Avoider
If not the team leader, avoids stepping on visible traps.
- House Avoider
If not the team leader, avoids monster houses.
- Energy Saver
The Pokémon’s Belly empties slower. (See notes.)
- Nonsleeper
Can’t be asleep, napping, having a nightmare, or yawning.
- Self-Curer
Duration of status problems the Pokémon receives is halved.
- Trap Seer
Doesn’t trigger hidden traps after it reveals them.
- Lava Evader
If not the team leader, doesn’t move into magma.
- Dedicated Traveler
The Pokémon will focus on traveling. It will use moves and items less often.
- Item Master
The Pokémon can use or throw its hold item.
- Exclusive Move-User
If not the team leader, the Pokémon doesn’t use its regular attack.
IQ Needed
Skill | IQ Needed |
---|---|
Type-Advantage Master | 105 |
Item Catcher | 1 |
Course Checker | 1 |
Sure-Hit Attacker | 500 |
Quick Dodger | 100 |
PP Checker | 2 |
Nontraitor | 40 |
Status Checker | 25 |
Exp. Go-Getter | 200 |
Efficiency Expert | 10 |
Weak-Type Picker | 125 |
All-Terrain Hiker | 400 |
Super Mobile | 990 |
Trap Avoider | 140 |
House Avoider | 800 |
Energy Saver | 250 |
Nonsleeper | 160 |
Self-Curer | 70 |
Trap Seer | 600 |
Lava Evader | 300 |
Dedicated Traveler | 1 |
Item Master | 1 |
Exclusive Move-User | 1 |
Mutually Exclusive Skills
- PP Checker, Exclusive Move-User
- Energy Saver, Nonsleeper, Self-Curer
- Trap Seer, Lava Evader
- All-Terrain Hiker, Super Mobile
- Trap Avoider, House Avoider
- Dedicated Traveler, Exp. Go-Getter, Efficiency Expert, Weak-Type Picker
- Type-Advantage Master, Quick Dodger, Sure-Hit Attacker
Evolutions, Moves
- Pichu, Cleffa, Igglybuff, Azurill - 200 IQ
- Golbat, Togepi, Chansey - 150 IQ
- Eevee to Espeon - 100 IQ, Sun Ribbon
- Eevee to Umbreon - 100 IQ, Moon Ribbon
- Frenzy Plant (Venusaur, Level 99, 333 IQ)
- Blast Burn (Charizard, Level 99, 333 IQ)
- Hydro Cannon (Blastoise, Level 99, 333 IQ)
- Volt Tackle (Pichu, Level 50, 333 IQ)
Gummis
Gummis increase a Pokémon’s IQ. The effect works differently depending on the Pokémon’s type. If a Pokémon has two types, the IQ rises by the sum of each type’s effect amount. (A Pokémon’s type is affected through Color Change, Transform, and so on.)
Type | Wht | Red | Blue | Gras | Yell | Cle | Ora | Pink | Bro | Sky | Gold | Grn | Gray | Pur | Roy | Blk | Silv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | 7 | 3 | 3 | 3 | 3 | 3 | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 1 | 3 | 3 | 3 |
Fire | 3 | 7 | 4 | 2 | 3 | 2 | 3 | 3 | 4 | 3 | 3 | 2 | 4 | 3 | 3 | 3 | 2 |
Water | 3 | 2 | 7 | 4 | 4 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 |
Grass | 3 | 4 | 2 | 7 | 2 | 4 | 3 | 4 | 2 | 4 | 3 | 4 | 3 | 3 | 3 | 3 | 3 |
Electric | 3 | 3 | 3 | 3 | 7 | 3 | 3 | 3 | 4 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 2 |
Ice | 3 | 4 | 3 | 3 | 3 | 7 | 4 | 3 | 3 | 3 | 3 | 3 | 4 | 3 | 3 | 3 | 4 |
Fighting | 3 | 3 | 3 | 3 | 3 | 3 | 7 | 3 | 3 | 4 | 4 | 2 | 2 | 3 | 3 | 2 | 3 |
Poison | 3 | 3 | 3 | 2 | 3 | 3 | 2 | 7 | 4 | 3 | 4 | 2 | 3 | 3 | 3 | 3 | 3 |
Ground | 3 | 3 | 4 | 4 | 1 | 4 | 3 | 2 | 7 | 3 | 3 | 3 | 2 | 3 | 3 | 3 | 3 |
Flying | 3 | 3 | 3 | 2 | 4 | 4 | 2 | 3 | 1 | 7 | 3 | 2 | 4 | 3 | 3 | 3 | 3 |
Psychic | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 3 | 3 | 3 | 7 | 4 | 3 | 4 | 3 | 4 | 3 |
Bug | 3 | 4 | 3 | 2 | 3 | 3 | 2 | 3 | 2 | 4 | 3 | 7 | 4 | 3 | 3 | 3 | 3 |
Rock | 2 | 2 | 4 | 4 | 3 | 3 | 4 | 2 | 4 | 2 | 3 | 3 | 7 | 3 | 3 | 3 | 4 |
Ghost | 1 | 3 | 3 | 3 | 3 | 3 | 1 | 2 | 3 | 3 | 4 | 2 | 3 | 7 | 3 | 4 | 3 |
Dragon | 3 | 2 | 2 | 2 | 2 | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 7 | 3 | 3 |
Dark | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 3 | 3 | 3 | 1 | 4 | 3 | 2 | 3 | 7 | 3 |
Steel | 2 | 4 | 3 | 2 | 3 | 2 | 4 | 1 | 4 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 7 |
When a Pokémon eats a Gummi in a dungeon, its Belly is filled by a certain amount: replace 7 with 60 in the table above, 4 with 30, 3 with 25, 2 with 20, and 1 with 5.
When a Pokémon eats a Gummi in a Friend Area, one of either Attack, Defense, Special Attack, or Special Defense for that Pokémon rises by 1 (an equal chance of each, maximum 255). If the Gummi "looks like a big favorite," there is a 1/16 chance that all four of these stats are raised by 1 each instead.
Even if IQ can’t be raised, the stat-increasing and Belly-filling effects still occur when a Gummi is eaten.
IQ Change Messages
The first message is shown in Friend Areas, the second in dungeons.
- +1/+2: It appears to be just a little satisfied./It seemed to be somewhat satisfied.
- +3/+4: It doesn’t seem to dislike this Gummi./It doesn’t seem to dislike this Gummi.
- +5/+6/+7/+8: This Gummi looks like a favorite!/It seems to like this Gummi!
- +9/+10/+11: This Gummi looks like a big favorite!/It seems to love this Gummi!