Contribute to Me Now - Share via - - Google+ - E-mail

Pokémon Mystery Dungeon - IQ and Gummis

Pokémon Mystery Dungeon - In-Depth GuidesPokémon Mystery Dungeon - IQ and Gummis

Tags: pokemon-mystery-dungeon

Increasing a Pokémon’s IQ, or intelligence quotient, can make it learn skills useful in dungeon outings. A Pokémon starts with an IQ of 1.

IQ Stars

  • 1 star: 0-9
  • 2 stars: 10-49
  • 3 stars: 50-99
  • 4 stars: 100-149
  • 5 stars: 150-199
  • 6 stars: 200-299
  • 7 stars: 300-399
  • 8 stars: 400-499
  • 9 stars: 500-599
  • 10 stars: 600-699
  • 11 stars: 700-989
  • MAX: 990 or more (IQ can reach up to 999)

IQ Skills

Details

Type-Advantage Master

The Pokémon’s critical-hit rate is boosted when attacking foes with a type disadvantage. (See damage calculation.)

Item Catcher

If the Pokémon isn’t holding an item and an item thrown to it other than Seeds, Berries, or drinks would hit the Pokémon, the Pokémon catches it instead, unless the thrower has the Pierce status or is holding Lockon Specs. A Pokémon can’t catch an item if it’s asleep, having a nightmare, yawning, napping, frozen, paused, infatuated, or terrified (in broad sense).

Course Checker

If a foe is within range of a move with the range "Straight line" or of an item other than rocks, it will use the move or throw the item only if no wall tiles or other Pokémon are in the way.

Sure-Hit Attacker

The Pokémon’s regular attacks never miss. (See Accuracy Check.)

Quick Dodger

Accuracy of attacks and moves against the Pokémon is reduced by 30. (See Accuracy Check.)

PP Checker

Will not use linked moves where at least one move in the link has 1 PP or less. Will not use moves with zero PP.

Nontraitor

If the Pokémon is confused or cowering or has the Blinker status, attacks by the Pokémon affect its allies as though they were not foes. (Doesn’t affect direction of thrown items.)

Status Checker

If its target has a status problem, the Pokémon won’t use moves that cause the same status problem.

Exp. Go-Getter

If not the team leader, foes worth more Exp. Points have higher priority.

Efficiency Expert

If not the team leader, foes with less HP have higher priority.

Weak-Type Picker

If not the team leader, foes with a type disadvantage have higher priority.

All-Terrain Hiker

The Pokémon gains the ability to walk on water, lava, and clouds.

Super Mobile

The Pokémon gains the ability to walk on water, lava, and clouds. It can also dig its way through walls.

Trap Avoider

If not the team leader, avoids stepping on visible traps.

House Avoider

If not the team leader, avoids monster houses.

Energy Saver

The Pokémon’s Belly empties slower. (See notes.)

Nonsleeper

Can’t be asleep, napping, having a nightmare, or yawning.

Self-Curer

Duration of status problems the Pokémon receives is halved.

Trap Seer

Doesn’t trigger hidden traps after it reveals them.

Lava Evader

If not the team leader, doesn’t move into magma.

Dedicated Traveler

The Pokémon will focus on traveling. It will use moves and items less often.

Item Master

The Pokémon can use or throw its hold item.

Exclusive Move-User

If not the team leader, the Pokémon doesn’t use its regular attack.

IQ Needed

SkillIQ Needed
Type-Advantage Master105
Item Catcher1
Course Checker1
Sure-Hit Attacker500
Quick Dodger100
PP Checker2
Nontraitor40
Status Checker25
Exp. Go-Getter200
Efficiency Expert10
Weak-Type Picker125
All-Terrain Hiker400
Super Mobile990
Trap Avoider140
House Avoider800
Energy Saver250
Nonsleeper160
Self-Curer70
Trap Seer600
Lava Evader300
Dedicated Traveler1
Item Master1
Exclusive Move-User1

Mutually Exclusive Skills

  • PP Checker, Exclusive Move-User
  • Energy Saver, Nonsleeper, Self-Curer
  • Trap Seer, Lava Evader
  • All-Terrain Hiker, Super Mobile
  • Trap Avoider, House Avoider
  • Dedicated Traveler, Exp. Go-Getter, Efficiency Expert, Weak-Type Picker
  • Type-Advantage Master, Quick Dodger, Sure-Hit Attacker

Evolutions, Moves

  • Pichu, Cleffa, Igglybuff, Azurill - 200 IQ
  • Golbat, Togepi, Chansey - 150 IQ
  • Eevee to Espeon - 100 IQ, Sun Ribbon
  • Eevee to Umbreon - 100 IQ, Moon Ribbon
  • Frenzy Plant (Venusaur, Level 99, 333 IQ)
  • Blast Burn (Charizard, Level 99, 333 IQ)
  • Hydro Cannon (Blastoise, Level 99, 333 IQ)
  • Volt Tackle (Pichu, Level 50, 333 IQ)

Gummis

Gummis increase a Pokémon’s IQ. The effect works differently depending on the Pokémon’s type. If a Pokémon has two types, the IQ rises by the sum of each type’s effect amount. (A Pokémon’s type is affected through Color Change, Transform, and so on.)

Type Wht Red Blue Gras Yell Cle Ora Pink Bro Sky Gold Grn Gray Pur Roy Blk Silv
Normal73333343333331333
Fire37423233433243332
Water32744233333333332
Grass34272434243433333
Electric33337333423333332
Ice34333743333343334
Fighting33333373344223323
Poison33323327434233333
Ground33441432733323333
Flying33324423173243333
Psychic33333323337434343
Bug34323323243743333
Rock22443342423373334
Ghost13333312334237343
Dragon32222433333333733
Dark33333343331432373
Steel24323241422222227

When a Pokémon eats a Gummi in a dungeon, its Belly is filled by a certain amount: replace 7 with 60 in the table above, 4 with 30, 3 with 25, 2 with 20, and 1 with 5.

When a Pokémon eats a Gummi in a Friend Area, one of either Attack, Defense, Special Attack, or Special Defense for that Pokémon rises by 1 (an equal chance of each, maximum 255). If the Gummi "looks like a big favorite," there is a 1/16 chance that all four of these stats are raised by 1 each instead.

Even if IQ can’t be raised, the stat-increasing and Belly-filling effects still occur when a Gummi is eaten.

IQ Change Messages

The first message is shown in Friend Areas, the second in dungeons.

  • +1/+2: It appears to be just a little satisfied./It seemed to be somewhat satisfied.
  • +3/+4: It doesn’t seem to dislike this Gummi./It doesn’t seem to dislike this Gummi.
  • +5/+6/+7/+8: This Gummi looks like a favorite!/It seems to like this Gummi!
  • +9/+10/+11: This Gummi looks like a big favorite!/It seems to love this Gummi!